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codex/dmg-
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15
README.md
15
README.md
@@ -45,7 +45,8 @@ git pull
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||||
slaymaple/
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||||
├── data/ # 게임 데이터 단일 소스 (생성기가 읽어 주입). 맵은 정적 데이터 없음(절차 생성)
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||||
│ ├── cards.json # 카드 166장(1~3차 전직 계열별 + 저주) + 클래스별 시작 덱
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│ ├── enemies.json # 적 18종(일반/정예/보스, 디버프 인텐트 포함)
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│ ├── enemies.json # 적 18종(일반/정예/보스, 디버프 인텐트 + 외형 appearance)
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│ ├── encounters.json # 맵별 몬스터 로스터(map01~05 × combat/elite/boss)
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│ ├── potions.json # 물약 6종 + 드랍률·슬롯·상점가
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│ ├── relics.json # 유물 19종(StS 효과 × 메이플 장비) + 시작 유물 + 풀
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│ ├── cardframes.json # 커스텀 카드 프레임 3종(전사/마법사/도적 × normal/unique/legend) + 보상 등급 가중치
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@@ -68,16 +69,17 @@ slaymaple/
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│ ├── MapCamera.codeblock # 맵별 카메라 적용
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│ ├── PlayerLock.codeblock # 전투맵 플레이어 입력·이동 잠금
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│ ├── LobbyNpc.codeblock # 로비 NPC 상호작용(근접·클릭)
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│ └── LobbyMobility.codeblock # 로비 이동·공격 해제 + 카메라 추종
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│ ├── LobbyMobility.codeblock # 로비 이동·공격 해제 + 카메라 추종
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│ └── Models/Monsters/ # 적 종별 모델 <enemyId>.model (산출물 — 외형·EnemyId 베이크)
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├── map/ # 맵 6종 (산출물)
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│ ├── lobby.map # 로비 허브 맵 (마을 배경, NPC 4종, 전투 없음)
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│ └── map01.map ~ map05.map # 5막 전투/맵 노드 (공식 배경 + STS풍 우측 배치)
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├── tools/ # 결정적 생성기·도구 (주체별 폴더, 단일 소스)
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│ ├── deck/ # gen-slaydeck.mjs(★컨트롤러+common 생성 오케스트레이터) · cb/(codeblock Lua 메서드 20모듈: boot·screens·combat·hand·npc·navigation·layout·shop·reward·soul 등) · lib/(공유 상수·데이터·헬퍼) · legacy/(옛 UI emit 휴면)
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│ ├── map/ # gen-maps.mjs(맵 배경/타일) · gen-lobby-map.mjs(로비 맵+NPC) · gen-map-encounters.mjs(노드별 몬스터 그룹) · rogue-map.mjs(절차 생성 JS 미러)+test
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│ ├── map/ # gen-maps.mjs(맵 배경/타일) · gen-lobby-map.mjs(로비 맵+NPC) · gen-map-encounters.mjs(encounters.json 로스터 기반 종별 모델 인스턴스 배치) · rogue-map.mjs(절차 생성 JS 미러)+test
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│ ├── camera/ # gen-camera.mjs(맵별 고정 카메라 codeblock)
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│ ├── player/ # gen-player-lock.mjs(전투맵 입력 잠금) · freeze-turn-player.mjs(모델 이동 정지) · gen-lobby-npc.mjs(LobbyNpc·LobbyMobility codeblock)
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│ ├── monster/ # gen-combat-monster.mjs(EnemyId 마커) · freeze-turn-monsters.mjs(필드 AI 정지)
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│ ├── monster/ # gen-monster-models.mjs(적 종별 .model) · gen-combat-monster.mjs(자기등록 codeblock) · freeze-turn-monsters.mjs(레거시 AI 정지) · lib/monster-model.mjs(공용 빌더)+test
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│ ├── balance/ # sim-balance.mjs(전투 밸런스 몬테카를로 시뮬) · sim-balance.test.mjs
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│ ├── verify/ # count·uimap·cbgap(카운트/UIGroup 매핑/재연결 GAP) · cardkinds(카드 kind↔효과) · cbprops(미선언 self 대입) · cbset(메서드 집합 무손실) · diffcheck(바이트동일)
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│ └── git/ # gitea-pr.mjs(UTF-8 안전 PR 생성/수정/머지 — RULES.md 참조)
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||||
@@ -127,6 +129,7 @@ slaymaple/
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| **버프/디버프** | StS 표준 — **힘**(+N 영구)·**약화**(주는 피해 −25%)·**취약**(받는 피해 +50%)·**독**(매 행동 틱). 양방향(적 디버프 인텐트 포함), 인텐트는 최종 예상치 표시 |
|
||||
| **전투 연출** | 공격 이펙트·**몬스터 데미지 팝업(자릿수 스킨)**·드래그 타깃 마커·적 개별 차례·**공격/피격/독뎀 모션**(아바타 상태 전이·몬스터 hit 클립·런지/넉백) |
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||||
| **절차 생성 맵** | 막 시작마다 **경로 생성**(런마다 다름, **가로 진행**). 층 규칙: 1~2층 전투만 → 3층~ 상점/휴식 → 4층~ 엘리트/**유물 방** → 보스 수렴. 점선 경로·상태 4단·층 카운터. 노드 타입별 **몬스터 랜덤 구성**(일반 1~3 / 엘리트 / 보스) + intent 랜덤 행동 |
|
||||
| **몬스터 종별 모델** | 적 종별 전용 `.model`(프리팹) — 외형(stand/hit/die)·EnemyId 베이크, 태생 AI-free. 맵 배치는 **`data/encounters.json` 맵별 로스터**대로 해당 모델 인스턴스 생성(외형=정체성 고정). 능력치·행동은 `enemies.json`, 외형은 `appearance`, 배치는 `encounters.json`로 관심사 분리 |
|
||||
| **유물 19종 / 물약 6종** | 유물: StS 효과 × 메이플 장비 외형, TopBar 아이콘 + 마우스오버 툴팁, 8종 훅. 물약: 승리 40% 드랍·상점·슬롯 메뉴. 보물 방=상자 연출 → 유물+메소 |
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||||
| **카드 프레임·등급** | 커스텀 프레임 3종(전사/마법사/도적 × normal/unique/legend), 카드 5개 사이트 통합 레이아웃. 보상 등급 가중 추첨 70/25/5 |
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||||
| **영혼(Soul) 메타 성장** | 승천과 별개의 영구 강화 화폐. 2차 전직 상태로 보스 클리어 시 적립 → 로비 영혼 상점 4종 해금(시작 메소 +60·HP +15·덱 정제·시작 유물 +1). **UserDataStorage 영구 저장** |
|
||||
@@ -179,7 +182,9 @@ node tools/map/gen-lobby-map.mjs # 로비 맵 + NPC 배치
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||||
node tools/player/gen-lobby-npc.mjs # 로비 codeblock(LobbyNpc·LobbyMobility)
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||||
node tools/camera/gen-camera.mjs # 맵별 카메라
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||||
node tools/player/gen-player-lock.mjs # 전투맵 입력 잠금
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||||
node tools/monster/gen-combat-monster.mjs # 몬스터 EnemyId 마커
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||||
node tools/monster/gen-monster-models.mjs # 적 종별 모델 .model (외형=enemies.json appearance)
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||||
node tools/monster/gen-combat-monster.mjs # 자기등록 마커 codeblock
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||||
node tools/map/gen-map-encounters.mjs # encounters.json 로스터 기반 맵 몬스터 배치
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||||
```
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||||
> 산출물 검증은 내용 출력 없이 카운트만: `node tools/verify/count.mjs <ui|cb|common> <regex>...`. 정적 가드 — 카드 kind↔효과 `cardkinds.mjs` · 미선언 self 대입 `cbprops.mjs` · UI 경로 재연결 GAP `cbgap.mjs` · 리팩터 바이트동일 `diffcheck.mjs` (자세한 가드는 [`RULES.md`](RULES.md)).
|
||||
|
||||
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||||
8
RULES.md
8
RULES.md
@@ -16,6 +16,7 @@ Claude Code는 `CLAUDE.md`가 이 파일을 임포트하므로 자동 적용된
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||||
| `Global/common.gamelogic` | ~1KB | 〃 | 〃 |
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||||
| `map/map01.map`~`map05.map`, `map/lobby.map` | 각 ~210KB | `tools/map/`·`tools/monster/`·`tools/camera/`·`tools/player/` (↓ 보조 생성기) | 해당 생성기 |
|
||||
| `RootDesk/MyDesk/CombatMonster.codeblock` | ~2KB | `tools/monster/gen-combat-monster.mjs` | `node tools/monster/gen-combat-monster.mjs` |
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||||
| `RootDesk/MyDesk/Models/Monsters/<enemyId>.model` (적 종별, 최대 18종) | 각 ~5KB | `data/enemies.json`(`appearance`) + `tools/monster/gen-monster-models.mjs` | `node tools/monster/gen-monster-models.mjs` |
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||||
| `RootDesk/MyDesk/PlayerLock.codeblock` | ~2KB | `tools/player/gen-player-lock.mjs` | `node tools/player/gen-player-lock.mjs` |
|
||||
| `RootDesk/MyDesk/MapCamera.codeblock` | ~2KB | `tools/camera/gen-camera.mjs` (값: `data/camera.json`) | `node tools/camera/gen-camera.mjs` |
|
||||
| `RootDesk/MyDesk/LobbyNpc.codeblock`·`LobbyMobility.codeblock` | 각 ~2-3KB | `tools/player/gen-lobby-npc.mjs` | `node tools/player/gen-lobby-npc.mjs` |
|
||||
@@ -31,9 +32,10 @@ Claude Code는 `CLAUDE.md`가 이 파일을 임포트하므로 자동 적용된
|
||||
- `tools/camera/gen-camera.mjs` → `MapCamera.codeblock` + map01~05 카메라 부착 (값 `data/camera.json`)
|
||||
- `tools/map/gen-maps.mjs` → `map02~05` + `Global/SectorConfig.config` (map01 템플릿 클론)
|
||||
- `tools/map/gen-lobby-map.mjs` → `map/lobby.map` + `SectorConfig.config`
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||||
- `tools/map/gen-map-encounters.mjs` → map01~05 노드 타입별 몬스터 그룹 재구성
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||||
- `tools/monster/gen-combat-monster.mjs` → `CombatMonster.codeblock` + map01~05 부착
|
||||
- `tools/monster/freeze-turn-monsters.mjs` → 몬스터 `.model`·맵 AI 컴포넌트 제거
|
||||
- `tools/monster/gen-monster-models.mjs` → `Models/Monsters/<enemyId>.model`(적 종별, 외형·EnemyId 베이크·태생 AI-free). 단일 소스 `data/enemies.json`의 `appearance`. `appearance` 미보유 적은 스킵(메이커 저작 모델 `HolodragonKing`·`Model_monster-43`은 예외 — 이 생성기 대상 아님). 공용 빌더 `tools/monster/lib/monster-model.mjs`.
|
||||
- `tools/map/gen-map-encounters.mjs` → map01~05에 `data/encounters.json` 로스터 기반 **종별 모델 인스턴스** 배치(외형=정체성 고정). 준비도 가드: 로스터에 `appearance` 미보유 적이 있는 맵은 재생성 스킵(기존 보존). 값 검증 `node --test tools/monster/monster-model.test.mjs`.
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||||
- `tools/monster/gen-combat-monster.mjs` → `CombatMonster.codeblock`(자기등록 마커)만 생성. 맵 부착값(EnemyId/Group)은 `gen-map-encounters.mjs`가 인스턴스에 직접 기록.
|
||||
- `tools/monster/freeze-turn-monsters.mjs` → 레거시 공용 몬스터 `.model`·맵 AI 컴포넌트 제거(신규 종별 모델은 태생 frozen — 대상 아님).
|
||||
- `tools/player/gen-player-lock.mjs` → `PlayerLock.codeblock` + map01~05 부착
|
||||
- `tools/player/gen-lobby-npc.mjs` → `LobbyNpc.codeblock`·`LobbyMobility.codeblock`
|
||||
- `tools/player/freeze-turn-player.mjs` → `Global/DefaultPlayer.model` 이동 0 고정
|
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|
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231
RootDesk/MyDesk/Models/Monsters/blue_mushroom.model
Normal file
231
RootDesk/MyDesk/Models/Monsters/blue_mushroom.model
Normal file
@@ -0,0 +1,231 @@
|
||||
{
|
||||
"Id": "",
|
||||
"GameId": "",
|
||||
"EntryKey": "model://monster-blue_mushroom",
|
||||
"ContentType": "x-mod/model",
|
||||
"Content": "",
|
||||
"Usage": 0,
|
||||
"UsePublish": 1,
|
||||
"UseService": 0,
|
||||
"CoreVersion": "26.3.0.0",
|
||||
"StudioVersion": "0.1.0.0",
|
||||
"DynamicLoading": 0,
|
||||
"ContentProto": {
|
||||
"Use": "Json",
|
||||
"Json": {
|
||||
"Version": 1,
|
||||
"Name": "blue_mushroom",
|
||||
"BaseModelId": null,
|
||||
"Id": "monster-blue_mushroom",
|
||||
"Components": [
|
||||
"MOD.Core.TransformComponent",
|
||||
"MOD.Core.StateAnimationComponent",
|
||||
"MOD.Core.SpriteRendererComponent",
|
||||
"MOD.Core.RigidbodyComponent",
|
||||
"MOD.Core.MovementComponent",
|
||||
"MOD.Core.StateComponent",
|
||||
"MOD.Core.HitComponent",
|
||||
"MOD.Core.DamageSkinSpawnerComponent",
|
||||
"script.Monster",
|
||||
"script.MonsterAttack",
|
||||
"MOD.Core.KinematicbodyComponent",
|
||||
"MOD.Core.SideviewbodyComponent",
|
||||
"MOD.Core.DamageSkinSettingComponent",
|
||||
"script.CombatMonster"
|
||||
],
|
||||
"Properties": [
|
||||
{
|
||||
"Type": {
|
||||
"$type": "MODNativeType",
|
||||
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
|
||||
},
|
||||
"Name": "speed",
|
||||
"DisplayName": "speed",
|
||||
"ShowInInspector": true,
|
||||
"Link": {
|
||||
"Target": {
|
||||
"$type": "MODNativeType",
|
||||
"type": "MOD.Core.MovementComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
|
||||
},
|
||||
"Property": "InputSpeed"
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": {
|
||||
"$type": "MODNativeType",
|
||||
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
|
||||
},
|
||||
"Name": "jumpForce",
|
||||
"DisplayName": "jumpForce",
|
||||
"ShowInInspector": true,
|
||||
"Link": {
|
||||
"Target": {
|
||||
"$type": "MODNativeType",
|
||||
"type": "MOD.Core.MovementComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
|
||||
},
|
||||
"Property": "JumpForce"
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": {
|
||||
"$type": "MODNativeType",
|
||||
"type": "MOD.Core.MODSyncDictionary`2[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]], MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
|
||||
},
|
||||
"Name": "actionSheet",
|
||||
"DisplayName": "actionSheet",
|
||||
"ShowInInspector": false,
|
||||
"Link": {
|
||||
"Target": {
|
||||
"$type": "MODNativeType",
|
||||
"type": "MOD.Core.StateAnimationComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
|
||||
},
|
||||
"Property": "ActionSheet"
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": {
|
||||
"$type": "MODNativeType",
|
||||
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
|
||||
},
|
||||
"Name": "renderguid",
|
||||
"DisplayName": "renderguid",
|
||||
"ShowInInspector": false,
|
||||
"Link": {
|
||||
"Target": {
|
||||
"$type": "MODNativeType",
|
||||
"type": "MOD.Core.SpriteRendererComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
|
||||
},
|
||||
"Property": "SpriteRUID"
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": {
|
||||
"$type": "MODNativeType",
|
||||
"type": "MOD.Core.RenderSettingType, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
|
||||
},
|
||||
"Name": "renderSetting",
|
||||
"DisplayName": "renderSetting",
|
||||
"ShowInInspector": false,
|
||||
"Link": {
|
||||
"Target": {
|
||||
"$type": "MODNativeType",
|
||||
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"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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},
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"Value": "blue_mushroom"
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"EventLinks": [],
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"Children": []
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||||
}
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}
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||||
}
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||||
231
RootDesk/MyDesk/Models/Monsters/dile.model
Normal file
231
RootDesk/MyDesk/Models/Monsters/dile.model
Normal file
@@ -0,0 +1,231 @@
|
||||
{
|
||||
"Id": "",
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||||
"GameId": "",
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||||
"EntryKey": "model://monster-dile",
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||||
"ContentType": "x-mod/model",
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||||
"Content": "",
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||||
"Usage": 0,
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"UsePublish": 1,
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"UseService": 0,
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||||
"CoreVersion": "26.3.0.0",
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"StudioVersion": "0.1.0.0",
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"DynamicLoading": 0,
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||||
"ContentProto": {
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"Use": "Json",
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||||
"Json": {
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||||
"Version": 1,
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||||
"Name": "dile",
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||||
"BaseModelId": null,
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||||
"Id": "monster-dile",
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||||
"Components": [
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||||
"MOD.Core.TransformComponent",
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||||
"MOD.Core.StateAnimationComponent",
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||||
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||||
"MOD.Core.RigidbodyComponent",
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||||
"MOD.Core.MovementComponent",
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||||
"MOD.Core.StateComponent",
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||||
"MOD.Core.HitComponent",
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||||
"MOD.Core.DamageSkinSpawnerComponent",
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||||
"script.Monster",
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||||
"script.MonsterAttack",
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||||
"MOD.Core.KinematicbodyComponent",
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||||
"MOD.Core.SideviewbodyComponent",
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||||
"MOD.Core.DamageSkinSettingComponent",
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"script.CombatMonster"
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||||
],
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"Properties": [
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{
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"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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"ShowInInspector": true,
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"type": "MOD.Core.MovementComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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},
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"Property": "InputSpeed"
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}
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},
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"Type": {
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"$type": "MODNativeType",
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"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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},
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"DisplayName": "jumpForce",
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"ShowInInspector": true,
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"Link": {
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"type": "MOD.Core.MovementComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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},
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"Property": "JumpForce"
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}
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},
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{
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"Type": {
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"$type": "MODNativeType",
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"type": "MOD.Core.MODSyncDictionary`2[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]], MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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||||
},
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||||
"Name": "actionSheet",
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||||
"DisplayName": "actionSheet",
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||||
"ShowInInspector": false,
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||||
"Link": {
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"Target": {
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"$type": "MODNativeType",
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"type": "MOD.Core.StateAnimationComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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},
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"Property": "ActionSheet"
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}
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{
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"$type": "MODNativeType",
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"Name": "renderguid",
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"ShowInInspector": false,
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"Link": {
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"Target": {
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"type": "MOD.Core.SpriteRendererComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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},
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"Property": "SpriteRUID"
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}
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},
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{
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"Type": {
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"$type": "MODNativeType",
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"type": "MOD.Core.RenderSettingType, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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},
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||||
"Name": "renderSetting",
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||||
"DisplayName": "renderSetting",
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"ShowInInspector": false,
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"Link": {
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"Target": {
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"type": "MOD.Core.SpriteRendererComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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},
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"Property": "RenderSetting"
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}
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}
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||||
],
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{
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"TargetType": "MOD.Core.SpriteRendererComponent",
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"Name": "OrderInLayer",
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"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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"Value": 2
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},
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"Value": "null"
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},
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{
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"Name": "CollisionGroup",
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"ValueType": {
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"$type": "MODNativeType",
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"type": "MOD.Core.Physics.CollisionGroup, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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},
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"$type": "MOD.Core.Physics.CollisionGroup, MOD.Core",
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"Id": "8992acd1e8cd45838db6f10a7b41df09"
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{
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"Value": "68070c6f4abe40658899a208ddaf4081"
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},
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{
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"TargetType": "MOD.Core.SpriteRendererComponent",
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"Name": "SortingLayer",
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"ValueType": {
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"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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},
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||||
},
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||||
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||||
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||||
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||||
"y": 1.51
|
||||
}
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||||
},
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||||
{
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||||
"TargetType": "MOD.Core.HitComponent",
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||||
"Name": "ColliderOffset",
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||||
"type": "MOD.Core.MODVector2, MOD.Core, Version=26.5.0.0, Culture=neutral, PublicKeyToken=null"
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||||
},
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||||
"Value": {
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||||
"$type": "MOD.Core.MODVector2, MOD.Core",
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}
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},
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{
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||||
"Name": "InputSpeed",
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"ValueType": {
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"$type": "MODNativeType",
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"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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},
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"Value": 0
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},
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{
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||||
"TargetType": "script.CombatMonster",
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||||
"Name": "EnemyId",
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||||
"ValueType": {
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||||
"$type": "MODNativeType",
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"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
|
||||
},
|
||||
"Value": "dile"
|
||||
}
|
||||
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||||
"EventLinks": [],
|
||||
"Children": []
|
||||
}
|
||||
}
|
||||
}
|
||||
229
RootDesk/MyDesk/Models/Monsters/green_mushroom.model
Normal file
229
RootDesk/MyDesk/Models/Monsters/green_mushroom.model
Normal file
@@ -0,0 +1,229 @@
|
||||
{
|
||||
"Id": "",
|
||||
"GameId": "",
|
||||
"EntryKey": "model://monster-green_mushroom",
|
||||
"ContentType": "x-mod/model",
|
||||
"Content": "",
|
||||
"Usage": 0,
|
||||
"UsePublish": 1,
|
||||
"UseService": 0,
|
||||
"CoreVersion": "26.3.0.0",
|
||||
"StudioVersion": "0.1.0.0",
|
||||
"DynamicLoading": 0,
|
||||
"ContentProto": {
|
||||
"Use": "Json",
|
||||
"Json": {
|
||||
"Version": 1,
|
||||
"Name": "green_mushroom",
|
||||
"BaseModelId": null,
|
||||
"Id": "monster-green_mushroom",
|
||||
"Components": [
|
||||
"MOD.Core.TransformComponent",
|
||||
"MOD.Core.StateAnimationComponent",
|
||||
"MOD.Core.SpriteRendererComponent",
|
||||
"MOD.Core.RigidbodyComponent",
|
||||
"MOD.Core.MovementComponent",
|
||||
"MOD.Core.StateComponent",
|
||||
"MOD.Core.HitComponent",
|
||||
"MOD.Core.DamageSkinSpawnerComponent",
|
||||
"script.Monster",
|
||||
"script.MonsterAttack",
|
||||
"MOD.Core.KinematicbodyComponent",
|
||||
"MOD.Core.SideviewbodyComponent",
|
||||
"MOD.Core.DamageSkinSettingComponent",
|
||||
"script.CombatMonster"
|
||||
],
|
||||
"Properties": [
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||||
{
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||||
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||||
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||||
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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||||
},
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||||
"Name": "speed",
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||||
"DisplayName": "speed",
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||||
"ShowInInspector": true,
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||||
"Link": {
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||||
"type": "MOD.Core.MovementComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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||||
},
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||||
"Property": "InputSpeed"
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||||
}
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||||
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{
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"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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"Name": "jumpForce",
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||||
"DisplayName": "jumpForce",
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||||
"ShowInInspector": true,
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"type": "MOD.Core.MovementComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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},
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"Property": "JumpForce"
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}
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},
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{
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"Type": {
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"$type": "MODNativeType",
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"type": "MOD.Core.MODSyncDictionary`2[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]], MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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||||
},
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"Name": "actionSheet",
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||||
"DisplayName": "actionSheet",
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"ShowInInspector": false,
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||||
"Link": {
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"Target": {
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"$type": "MODNativeType",
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229
RootDesk/MyDesk/Models/Monsters/junior_bugi.model
Normal file
229
RootDesk/MyDesk/Models/Monsters/junior_bugi.model
Normal file
@@ -0,0 +1,229 @@
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||||
{
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"Id": "",
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"GameId": "",
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"Json": {
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"Version": 1,
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"Name": "junior_bugi",
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229
RootDesk/MyDesk/Models/Monsters/junior_neki.model
Normal file
229
RootDesk/MyDesk/Models/Monsters/junior_neki.model
Normal file
@@ -0,0 +1,229 @@
|
||||
{
|
||||
"Id": "",
|
||||
"GameId": "",
|
||||
"EntryKey": "model://monster-junior_neki",
|
||||
"ContentType": "x-mod/model",
|
||||
"Content": "",
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||||
"Usage": 0,
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||||
"UsePublish": 1,
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"UseService": 0,
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"CoreVersion": "26.3.0.0",
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"StudioVersion": "0.1.0.0",
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"DynamicLoading": 0,
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"ContentProto": {
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||||
"Use": "Json",
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||||
"Json": {
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||||
"Version": 1,
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"Name": "junior_neki",
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||||
"BaseModelId": null,
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||||
"Id": "monster-junior_neki",
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||||
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||||
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||||
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229
RootDesk/MyDesk/Models/Monsters/kapa_drake.model
Normal file
229
RootDesk/MyDesk/Models/Monsters/kapa_drake.model
Normal file
@@ -0,0 +1,229 @@
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233
RootDesk/MyDesk/Models/Monsters/king_slime.model
Normal file
233
RootDesk/MyDesk/Models/Monsters/king_slime.model
Normal file
@@ -0,0 +1,233 @@
|
||||
{
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||||
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||||
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||||
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||||
"MOD.Core.DamageSkinSettingComponent",
|
||||
"script.CombatMonster"
|
||||
],
|
||||
"Properties": [
|
||||
{
|
||||
"Type": {
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||||
"$type": "MODNativeType",
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||||
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
|
||||
},
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||||
"Name": "speed",
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||||
"DisplayName": "speed",
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||||
"ShowInInspector": true,
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||||
"Link": {
|
||||
"Target": {
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||||
"$type": "MODNativeType",
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||||
"type": "MOD.Core.MovementComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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||||
},
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||||
"Property": "InputSpeed"
|
||||
}
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||||
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||||
{
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||||
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||||
"$type": "MODNativeType",
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||||
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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||||
},
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||||
"Name": "jumpForce",
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||||
"DisplayName": "jumpForce",
|
||||
"ShowInInspector": true,
|
||||
"Link": {
|
||||
"Target": {
|
||||
"$type": "MODNativeType",
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||||
"type": "MOD.Core.MovementComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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||||
},
|
||||
"Property": "JumpForce"
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": {
|
||||
"$type": "MODNativeType",
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||||
"type": "MOD.Core.MODSyncDictionary`2[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]], MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
|
||||
},
|
||||
"Name": "actionSheet",
|
||||
"DisplayName": "actionSheet",
|
||||
"ShowInInspector": false,
|
||||
"Link": {
|
||||
"Target": {
|
||||
"$type": "MODNativeType",
|
||||
"type": "MOD.Core.StateAnimationComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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||||
},
|
||||
"Property": "ActionSheet"
|
||||
}
|
||||
},
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||||
{
|
||||
"Type": {
|
||||
"$type": "MODNativeType",
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"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
|
||||
},
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||||
"Name": "renderguid",
|
||||
"DisplayName": "renderguid",
|
||||
"ShowInInspector": false,
|
||||
"Link": {
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||||
"Target": {
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||||
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||||
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||||
},
|
||||
"Property": "SpriteRUID"
|
||||
}
|
||||
},
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||||
{
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||||
"Type": {
|
||||
"$type": "MODNativeType",
|
||||
"type": "MOD.Core.RenderSettingType, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
|
||||
},
|
||||
"Name": "renderSetting",
|
||||
"DisplayName": "renderSetting",
|
||||
"ShowInInspector": false,
|
||||
"Link": {
|
||||
"Target": {
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||||
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||||
},
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||||
"Property": "RenderSetting"
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||||
}
|
||||
}
|
||||
],
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||||
"Values": [
|
||||
{
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||||
"TargetType": "MOD.Core.SpriteRendererComponent",
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||||
"Name": "OrderInLayer",
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||||
"ValueType": {
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||||
"$type": "MODNativeType",
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||||
"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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},
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||||
"Value": 2
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||||
},
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||||
{
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||||
"TargetType": null,
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||||
"Name": "renderguid",
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"ValueType": {
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"$type": "MODNativeType",
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||||
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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||||
},
|
||||
"Value": "null"
|
||||
},
|
||||
{
|
||||
"TargetType": "MOD.Core.HitComponent",
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||||
"Name": "CollisionGroup",
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||||
"ValueType": {
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||||
"$type": "MODNativeType",
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||||
"type": "MOD.Core.Physics.CollisionGroup, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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||||
},
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||||
"Value": {
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||||
"$type": "MOD.Core.Physics.CollisionGroup, MOD.Core",
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||||
"Id": "8992acd1e8cd45838db6f10a7b41df09"
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||||
}
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||||
},
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||||
{
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||||
"TargetType": "MOD.Core.SpriteRendererComponent",
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||||
"Name": "SpriteRUID",
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||||
"ValueType": {
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||||
"$type": "MODNativeType",
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||||
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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||||
},
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||||
"Value": "dd9de73d580240faab8cad03b587013b"
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||||
},
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||||
{
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||||
"TargetType": "MOD.Core.SpriteRendererComponent",
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||||
"Name": "SortingLayer",
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||||
"ValueType": {
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||||
"$type": "MODNativeType",
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||||
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
|
||||
},
|
||||
"Value": "MapLayer0"
|
||||
},
|
||||
{
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||||
"TargetType": "MOD.Core.StateAnimationComponent",
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||||
"Name": "ActionSheet",
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||||
"ValueType": {
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||||
"$type": "MODNativeType",
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||||
"type": "MOD.Core.MODSyncDictionary`2[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]], MOD.Core, Version=26.5.0.0, Culture=neutral, PublicKeyToken=null"
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||||
},
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||||
"Value": {
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||||
"move": "873425127b75475b9944dc86bf77f885",
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"jump": "6a2b983b7a31417ca19c29c3d1d00817",
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||||
"attack": "a34d1146057443fd8b578dafeb7c2ed1",
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||||
"skill": "0b0bb78f0ca44526bad6d994bb16f973",
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||||
"hit": "d2de42d3233b42a58d9799d5e762a19c",
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||||
"die": "5bd3969c3bcb4df2bd79c2b940ee03dc"
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||||
}
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||||
},
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||||
{
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||||
"TargetType": "MOD.Core.HitComponent",
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||||
"Name": "BoxSize",
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||||
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"$type": "MODNativeType",
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||||
"type": "MOD.Core.MODVector2, MOD.Core, Version=26.5.0.0, Culture=neutral, PublicKeyToken=null"
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},
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"$type": "MOD.Core.MODVector2, MOD.Core",
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"x": 2.19,
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"y": 1.39
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||||
}
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||||
},
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{
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"TargetType": "MOD.Core.HitComponent",
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"Name": "ColliderOffset",
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"$type": "MODNativeType",
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||||
"type": "MOD.Core.MODVector2, MOD.Core, Version=26.5.0.0, Culture=neutral, PublicKeyToken=null"
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||||
},
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||||
"Value": {
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||||
"$type": "MOD.Core.MODVector2, MOD.Core",
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||||
"x": 0.335000038,
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||||
"y": 0.695
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||||
}
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||||
},
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||||
{
|
||||
"TargetType": "MOD.Core.MovementComponent",
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||||
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||||
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||||
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||||
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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},
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||||
"Value": 0
|
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},
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||||
{
|
||||
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||||
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||||
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||||
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
|
||||
},
|
||||
"Value": "king_slime"
|
||||
}
|
||||
],
|
||||
"EventLinks": [],
|
||||
"Children": []
|
||||
}
|
||||
}
|
||||
}
|
||||
231
RootDesk/MyDesk/Models/Monsters/mano.model
Normal file
231
RootDesk/MyDesk/Models/Monsters/mano.model
Normal file
@@ -0,0 +1,231 @@
|
||||
{
|
||||
"Id": "",
|
||||
"GameId": "",
|
||||
"EntryKey": "model://monster-mano",
|
||||
"ContentType": "x-mod/model",
|
||||
"Content": "",
|
||||
"Usage": 0,
|
||||
"UsePublish": 1,
|
||||
"UseService": 0,
|
||||
"CoreVersion": "26.3.0.0",
|
||||
"StudioVersion": "0.1.0.0",
|
||||
"DynamicLoading": 0,
|
||||
"ContentProto": {
|
||||
"Use": "Json",
|
||||
"Json": {
|
||||
"Version": 1,
|
||||
"Name": "mano",
|
||||
"BaseModelId": null,
|
||||
"Id": "monster-mano",
|
||||
"Components": [
|
||||
"MOD.Core.TransformComponent",
|
||||
"MOD.Core.StateAnimationComponent",
|
||||
"MOD.Core.SpriteRendererComponent",
|
||||
"MOD.Core.RigidbodyComponent",
|
||||
"MOD.Core.MovementComponent",
|
||||
"MOD.Core.StateComponent",
|
||||
"MOD.Core.HitComponent",
|
||||
"MOD.Core.DamageSkinSpawnerComponent",
|
||||
"script.Monster",
|
||||
"script.MonsterAttack",
|
||||
"MOD.Core.KinematicbodyComponent",
|
||||
"MOD.Core.SideviewbodyComponent",
|
||||
"MOD.Core.DamageSkinSettingComponent",
|
||||
"script.CombatMonster"
|
||||
],
|
||||
"Properties": [
|
||||
{
|
||||
"Type": {
|
||||
"$type": "MODNativeType",
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||||
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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||||
},
|
||||
"Name": "speed",
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||||
"DisplayName": "speed",
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||||
"ShowInInspector": true,
|
||||
"Link": {
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||||
"Target": {
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||||
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||||
"type": "MOD.Core.MovementComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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||||
},
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||||
"Property": "InputSpeed"
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||||
}
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||||
},
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||||
{
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||||
"Type": {
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||||
"$type": "MODNativeType",
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||||
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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||||
},
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||||
"Name": "jumpForce",
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||||
"DisplayName": "jumpForce",
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||||
"ShowInInspector": true,
|
||||
"Link": {
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||||
"Target": {
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||||
"$type": "MODNativeType",
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||||
"type": "MOD.Core.MovementComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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||||
},
|
||||
"Property": "JumpForce"
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": {
|
||||
"$type": "MODNativeType",
|
||||
"type": "MOD.Core.MODSyncDictionary`2[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]], MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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||||
},
|
||||
"Name": "actionSheet",
|
||||
"DisplayName": "actionSheet",
|
||||
"ShowInInspector": false,
|
||||
"Link": {
|
||||
"Target": {
|
||||
"$type": "MODNativeType",
|
||||
"type": "MOD.Core.StateAnimationComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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||||
},
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||||
"Property": "ActionSheet"
|
||||
}
|
||||
},
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||||
{
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||||
"Type": {
|
||||
"$type": "MODNativeType",
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||||
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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||||
},
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||||
"Name": "renderguid",
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||||
"DisplayName": "renderguid",
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||||
"ShowInInspector": false,
|
||||
"Link": {
|
||||
"Target": {
|
||||
"$type": "MODNativeType",
|
||||
"type": "MOD.Core.SpriteRendererComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
|
||||
},
|
||||
"Property": "SpriteRUID"
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": {
|
||||
"$type": "MODNativeType",
|
||||
"type": "MOD.Core.RenderSettingType, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
|
||||
},
|
||||
"Name": "renderSetting",
|
||||
"DisplayName": "renderSetting",
|
||||
"ShowInInspector": false,
|
||||
"Link": {
|
||||
"Target": {
|
||||
"$type": "MODNativeType",
|
||||
"type": "MOD.Core.SpriteRendererComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
|
||||
},
|
||||
"Property": "RenderSetting"
|
||||
}
|
||||
}
|
||||
],
|
||||
"Values": [
|
||||
{
|
||||
"TargetType": "MOD.Core.SpriteRendererComponent",
|
||||
"Name": "OrderInLayer",
|
||||
"ValueType": {
|
||||
"$type": "MODNativeType",
|
||||
"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
|
||||
},
|
||||
"Value": 2
|
||||
},
|
||||
{
|
||||
"TargetType": null,
|
||||
"Name": "renderguid",
|
||||
"ValueType": {
|
||||
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|
||||
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
|
||||
},
|
||||
"Value": "null"
|
||||
},
|
||||
{
|
||||
"TargetType": "MOD.Core.HitComponent",
|
||||
"Name": "CollisionGroup",
|
||||
"ValueType": {
|
||||
"$type": "MODNativeType",
|
||||
"type": "MOD.Core.Physics.CollisionGroup, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
|
||||
},
|
||||
"Value": {
|
||||
"$type": "MOD.Core.Physics.CollisionGroup, MOD.Core",
|
||||
"Id": "8992acd1e8cd45838db6f10a7b41df09"
|
||||
}
|
||||
},
|
||||
{
|
||||
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|
||||
"Name": "SpriteRUID",
|
||||
"ValueType": {
|
||||
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|
||||
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
|
||||
},
|
||||
"Value": "e035bb90c053401b88de2159dfa230eb"
|
||||
},
|
||||
{
|
||||
"TargetType": "MOD.Core.SpriteRendererComponent",
|
||||
"Name": "SortingLayer",
|
||||
"ValueType": {
|
||||
"$type": "MODNativeType",
|
||||
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
|
||||
},
|
||||
"Value": "MapLayer0"
|
||||
},
|
||||
{
|
||||
"TargetType": "MOD.Core.StateAnimationComponent",
|
||||
"Name": "ActionSheet",
|
||||
"ValueType": {
|
||||
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|
||||
"type": "MOD.Core.MODSyncDictionary`2[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]], MOD.Core, Version=26.5.0.0, Culture=neutral, PublicKeyToken=null"
|
||||
},
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"die": "f430051f6fc34f2eb56fe5e62b346eac"
|
||||
}
|
||||
},
|
||||
{
|
||||
"TargetType": "MOD.Core.HitComponent",
|
||||
"Name": "BoxSize",
|
||||
"ValueType": {
|
||||
"$type": "MODNativeType",
|
||||
"type": "MOD.Core.MODVector2, MOD.Core, Version=26.5.0.0, Culture=neutral, PublicKeyToken=null"
|
||||
},
|
||||
"Value": {
|
||||
"$type": "MOD.Core.MODVector2, MOD.Core",
|
||||
"x": 1.05,
|
||||
"y": 0.95
|
||||
}
|
||||
},
|
||||
{
|
||||
"TargetType": "MOD.Core.HitComponent",
|
||||
"Name": "ColliderOffset",
|
||||
"ValueType": {
|
||||
"$type": "MODNativeType",
|
||||
"type": "MOD.Core.MODVector2, MOD.Core, Version=26.5.0.0, Culture=neutral, PublicKeyToken=null"
|
||||
},
|
||||
"Value": {
|
||||
"$type": "MOD.Core.MODVector2, MOD.Core",
|
||||
"x": 0.004999995,
|
||||
"y": 0.475
|
||||
}
|
||||
},
|
||||
{
|
||||
"TargetType": "MOD.Core.MovementComponent",
|
||||
"Name": "InputSpeed",
|
||||
"ValueType": {
|
||||
"$type": "MODNativeType",
|
||||
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
|
||||
},
|
||||
"Value": 0
|
||||
},
|
||||
{
|
||||
"TargetType": "script.CombatMonster",
|
||||
"Name": "EnemyId",
|
||||
"ValueType": {
|
||||
"$type": "MODNativeType",
|
||||
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
|
||||
},
|
||||
"Value": "mano"
|
||||
}
|
||||
],
|
||||
"EventLinks": [],
|
||||
"Children": []
|
||||
}
|
||||
}
|
||||
}
|
||||
230
RootDesk/MyDesk/Models/Monsters/modified_snail.model
Normal file
230
RootDesk/MyDesk/Models/Monsters/modified_snail.model
Normal file
@@ -0,0 +1,230 @@
|
||||
{
|
||||
"Id": "",
|
||||
"GameId": "",
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"EntryKey": "model://monster-modified_snail",
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"ContentType": "x-mod/model",
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"Content": "",
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"Usage": 0,
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"UsePublish": 1,
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"UseService": 0,
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"CoreVersion": "26.3.0.0",
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"StudioVersion": "0.1.0.0",
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"DynamicLoading": 0,
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"ContentProto": {
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"Use": "Json",
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"Json": {
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"Version": 1,
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"Name": "modified_snail",
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"BaseModelId": null,
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"Id": "monster-modified_snail",
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"Components": [
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"MOD.Core.TransformComponent",
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"MOD.Core.StateAnimationComponent",
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"MOD.Core.SpriteRendererComponent",
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"MOD.Core.RigidbodyComponent",
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"MOD.Core.MovementComponent",
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"MOD.Core.StateComponent",
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"MOD.Core.HitComponent",
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"MOD.Core.DamageSkinSpawnerComponent",
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"script.Monster",
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"script.MonsterAttack",
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"MOD.Core.KinematicbodyComponent",
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"MOD.Core.SideviewbodyComponent",
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"MOD.Core.DamageSkinSettingComponent",
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"script.CombatMonster"
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],
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"Properties": [
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{
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"Type": {
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"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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},
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"Name": "speed",
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"DisplayName": "speed",
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"ShowInInspector": true,
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},
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"Property": "InputSpeed"
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}
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},
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{
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"Type": {
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"$type": "MODNativeType",
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"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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},
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"DisplayName": "jumpForce",
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"ShowInInspector": true,
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"Target": {
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"type": "MOD.Core.MovementComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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},
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"Property": "JumpForce"
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}
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},
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{
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"Type": {
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"$type": "MODNativeType",
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"type": "MOD.Core.MODSyncDictionary`2[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]], MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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},
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"Name": "actionSheet",
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||||
"DisplayName": "actionSheet",
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"ShowInInspector": false,
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"Link": {
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"Target": {
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"$type": "MODNativeType",
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"type": "MOD.Core.StateAnimationComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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},
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"Property": "ActionSheet"
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}
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},
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{
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"Type": {
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"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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},
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"Name": "renderguid",
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"DisplayName": "renderguid",
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"ShowInInspector": false,
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"Link": {
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"Target": {
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"$type": "MODNativeType",
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"type": "MOD.Core.SpriteRendererComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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},
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"Property": "SpriteRUID"
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}
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},
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{
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"Type": {
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"$type": "MODNativeType",
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"type": "MOD.Core.RenderSettingType, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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||||
},
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"Name": "renderSetting",
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||||
"DisplayName": "renderSetting",
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||||
"ShowInInspector": false,
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"Link": {
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||||
"Target": {
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"$type": "MODNativeType",
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"type": "MOD.Core.SpriteRendererComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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},
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||||
"Property": "RenderSetting"
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}
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}
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],
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"Values": [
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{
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"TargetType": "MOD.Core.SpriteRendererComponent",
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"Name": "OrderInLayer",
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"ValueType": {
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"$type": "MODNativeType",
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"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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},
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||||
"Value": 2
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||||
},
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||||
{
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"TargetType": null,
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"Name": "renderguid",
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"ValueType": {
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||||
"$type": "MODNativeType",
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"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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||||
},
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||||
"Value": "null"
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||||
},
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||||
{
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||||
"TargetType": "MOD.Core.HitComponent",
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||||
"Name": "CollisionGroup",
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||||
"ValueType": {
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||||
"$type": "MODNativeType",
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||||
"type": "MOD.Core.Physics.CollisionGroup, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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||||
},
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||||
"Value": {
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||||
"$type": "MOD.Core.Physics.CollisionGroup, MOD.Core",
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||||
"Id": "8992acd1e8cd45838db6f10a7b41df09"
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}
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},
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||||
{
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||||
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||||
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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||||
},
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||||
"Value": "17b55730c26f4fd6b8fcfa288da388de"
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||||
},
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{
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||||
"TargetType": "MOD.Core.SpriteRendererComponent",
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"Name": "SortingLayer",
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"ValueType": {
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"$type": "MODNativeType",
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"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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||||
},
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||||
"Value": "MapLayer0"
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||||
},
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{
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||||
"TargetType": "MOD.Core.StateAnimationComponent",
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"Name": "ActionSheet",
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},
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||||
"Value": {
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"stand": "17b55730c26f4fd6b8fcfa288da388de",
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"move": "f40108c8b0b84696a67337b801201f7d",
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||||
"hit": "eac48e84a9fc4580a4018de5cf52ddb3",
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||||
"die": "51c2f4b59a2c413db26035aa57002fc8"
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||||
}
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||||
},
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||||
{
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||||
"TargetType": "MOD.Core.HitComponent",
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||||
"Name": "BoxSize",
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||||
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||||
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||||
"type": "MOD.Core.MODVector2, MOD.Core, Version=26.5.0.0, Culture=neutral, PublicKeyToken=null"
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||||
},
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||||
"Value": {
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||||
"$type": "MOD.Core.MODVector2, MOD.Core",
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||||
"x": 0.75,
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||||
"y": 0.68
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||||
}
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||||
},
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||||
{
|
||||
"TargetType": "MOD.Core.HitComponent",
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||||
"Name": "ColliderOffset",
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||||
"ValueType": {
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||||
"$type": "MODNativeType",
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"type": "MOD.Core.MODVector2, MOD.Core, Version=26.5.0.0, Culture=neutral, PublicKeyToken=null"
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||||
},
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||||
"Value": {
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||||
"$type": "MOD.Core.MODVector2, MOD.Core",
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||||
"x": 0.0449999869,
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||||
"y": 0.29
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||||
}
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||||
},
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||||
{
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||||
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||||
"Name": "InputSpeed",
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||||
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||||
"$type": "MODNativeType",
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"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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},
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"Value": 0
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||||
},
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||||
{
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||||
"TargetType": "script.CombatMonster",
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||||
"Name": "EnemyId",
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||||
"ValueType": {
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||||
"$type": "MODNativeType",
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||||
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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||||
},
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||||
"Value": "modified_snail"
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}
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],
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|
||||
}
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||||
}
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||||
}
|
||||
232
RootDesk/MyDesk/Models/Monsters/mushmom.model
Normal file
232
RootDesk/MyDesk/Models/Monsters/mushmom.model
Normal file
@@ -0,0 +1,232 @@
|
||||
{
|
||||
"Id": "",
|
||||
"GameId": "",
|
||||
"EntryKey": "model://monster-mushmom",
|
||||
"ContentType": "x-mod/model",
|
||||
"Content": "",
|
||||
"Usage": 0,
|
||||
"UsePublish": 1,
|
||||
"UseService": 0,
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||||
"CoreVersion": "26.3.0.0",
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||||
"StudioVersion": "0.1.0.0",
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||||
"DynamicLoading": 0,
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||||
"ContentProto": {
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||||
"Use": "Json",
|
||||
"Json": {
|
||||
"Version": 1,
|
||||
"Name": "mushmom",
|
||||
"BaseModelId": null,
|
||||
"Id": "monster-mushmom",
|
||||
"Components": [
|
||||
"MOD.Core.TransformComponent",
|
||||
"MOD.Core.StateAnimationComponent",
|
||||
"MOD.Core.SpriteRendererComponent",
|
||||
"MOD.Core.RigidbodyComponent",
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||||
"MOD.Core.MovementComponent",
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||||
"MOD.Core.StateComponent",
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||||
"MOD.Core.HitComponent",
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||||
"MOD.Core.DamageSkinSpawnerComponent",
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||||
"script.Monster",
|
||||
"script.MonsterAttack",
|
||||
"MOD.Core.KinematicbodyComponent",
|
||||
"MOD.Core.SideviewbodyComponent",
|
||||
"MOD.Core.DamageSkinSettingComponent",
|
||||
"script.CombatMonster"
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||||
],
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{
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"Type": {
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"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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"DisplayName": "speed",
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"ShowInInspector": true,
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"type": "MOD.Core.MovementComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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},
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"Property": "InputSpeed"
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}
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},
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{
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"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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},
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}
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"type": "MOD.Core.MODSyncDictionary`2[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]], MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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"Name": "actionSheet",
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"DisplayName": "actionSheet",
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"ShowInInspector": false,
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"Link": {
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"Target": {
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},
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}
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},
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{
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||||
"type": "MOD.Core.MODVector2, MOD.Core, Version=26.5.0.0, Culture=neutral, PublicKeyToken=null"
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||||
},
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||||
"Value": {
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"$type": "MOD.Core.MODVector2, MOD.Core",
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||||
"x": 0.02,
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||||
"y": 0.55
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||||
}
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||||
},
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{
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||||
"TargetType": "MOD.Core.MovementComponent",
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||||
"Name": "InputSpeed",
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||||
"ValueType": {
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||||
"$type": "MODNativeType",
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"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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||||
},
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"Value": 0
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},
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{
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"TargetType": "script.CombatMonster",
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"Name": "EnemyId",
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||||
"ValueType": {
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"$type": "MODNativeType",
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||||
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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||||
},
|
||||
"Value": "mushmom"
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||||
}
|
||||
],
|
||||
"EventLinks": [],
|
||||
"Children": []
|
||||
}
|
||||
}
|
||||
}
|
||||
229
RootDesk/MyDesk/Models/Monsters/octopus.model
Normal file
229
RootDesk/MyDesk/Models/Monsters/octopus.model
Normal file
@@ -0,0 +1,229 @@
|
||||
{
|
||||
"Id": "",
|
||||
"GameId": "",
|
||||
"EntryKey": "model://monster-octopus",
|
||||
"ContentType": "x-mod/model",
|
||||
"Content": "",
|
||||
"Usage": 0,
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||||
"UsePublish": 1,
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||||
"UseService": 0,
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||||
"CoreVersion": "26.3.0.0",
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||||
"StudioVersion": "0.1.0.0",
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||||
"DynamicLoading": 0,
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||||
"ContentProto": {
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||||
"Use": "Json",
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||||
"Json": {
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||||
"Version": 1,
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||||
"Name": "octopus",
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||||
"BaseModelId": null,
|
||||
"Id": "monster-octopus",
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||||
"Components": [
|
||||
"MOD.Core.TransformComponent",
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||||
"MOD.Core.StateAnimationComponent",
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||||
"MOD.Core.SpriteRendererComponent",
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||||
"MOD.Core.RigidbodyComponent",
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||||
"MOD.Core.MovementComponent",
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||||
"MOD.Core.StateComponent",
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||||
"MOD.Core.HitComponent",
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||||
"MOD.Core.DamageSkinSpawnerComponent",
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||||
"script.Monster",
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||||
"script.MonsterAttack",
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||||
"MOD.Core.KinematicbodyComponent",
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||||
"MOD.Core.SideviewbodyComponent",
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||||
"MOD.Core.DamageSkinSettingComponent",
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||||
"script.CombatMonster"
|
||||
],
|
||||
"Properties": [
|
||||
{
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||||
"Type": {
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||||
"$type": "MODNativeType",
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"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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||||
},
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||||
"Name": "speed",
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||||
"DisplayName": "speed",
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||||
"ShowInInspector": true,
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||||
"Link": {
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||||
"Target": {
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||||
"$type": "MODNativeType",
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||||
"type": "MOD.Core.MovementComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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||||
},
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||||
"Property": "InputSpeed"
|
||||
}
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||||
},
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||||
{
|
||||
"Type": {
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||||
"$type": "MODNativeType",
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||||
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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||||
},
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||||
"Name": "jumpForce",
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||||
"DisplayName": "jumpForce",
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||||
"ShowInInspector": true,
|
||||
"Link": {
|
||||
"Target": {
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||||
"$type": "MODNativeType",
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||||
"type": "MOD.Core.MovementComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
|
||||
},
|
||||
"Property": "JumpForce"
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": {
|
||||
"$type": "MODNativeType",
|
||||
"type": "MOD.Core.MODSyncDictionary`2[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]], MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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||||
},
|
||||
"Name": "actionSheet",
|
||||
"DisplayName": "actionSheet",
|
||||
"ShowInInspector": false,
|
||||
"Link": {
|
||||
"Target": {
|
||||
"$type": "MODNativeType",
|
||||
"type": "MOD.Core.StateAnimationComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
|
||||
},
|
||||
"Property": "ActionSheet"
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": {
|
||||
"$type": "MODNativeType",
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||||
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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||||
},
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||||
"Name": "renderguid",
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||||
"DisplayName": "renderguid",
|
||||
"ShowInInspector": false,
|
||||
"Link": {
|
||||
"Target": {
|
||||
"$type": "MODNativeType",
|
||||
"type": "MOD.Core.SpriteRendererComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
|
||||
},
|
||||
"Property": "SpriteRUID"
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": {
|
||||
"$type": "MODNativeType",
|
||||
"type": "MOD.Core.RenderSettingType, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
|
||||
},
|
||||
"Name": "renderSetting",
|
||||
"DisplayName": "renderSetting",
|
||||
"ShowInInspector": false,
|
||||
"Link": {
|
||||
"Target": {
|
||||
"$type": "MODNativeType",
|
||||
"type": "MOD.Core.SpriteRendererComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
|
||||
},
|
||||
"Property": "RenderSetting"
|
||||
}
|
||||
}
|
||||
],
|
||||
"Values": [
|
||||
{
|
||||
"TargetType": "MOD.Core.SpriteRendererComponent",
|
||||
"Name": "OrderInLayer",
|
||||
"ValueType": {
|
||||
"$type": "MODNativeType",
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||||
"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
|
||||
},
|
||||
"Value": 2
|
||||
},
|
||||
{
|
||||
"TargetType": null,
|
||||
"Name": "renderguid",
|
||||
"ValueType": {
|
||||
"$type": "MODNativeType",
|
||||
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
|
||||
},
|
||||
"Value": "null"
|
||||
},
|
||||
{
|
||||
"TargetType": "MOD.Core.HitComponent",
|
||||
"Name": "CollisionGroup",
|
||||
"ValueType": {
|
||||
"$type": "MODNativeType",
|
||||
"type": "MOD.Core.Physics.CollisionGroup, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
|
||||
},
|
||||
"Value": {
|
||||
"$type": "MOD.Core.Physics.CollisionGroup, MOD.Core",
|
||||
"Id": "8992acd1e8cd45838db6f10a7b41df09"
|
||||
}
|
||||
},
|
||||
{
|
||||
"TargetType": "MOD.Core.SpriteRendererComponent",
|
||||
"Name": "SpriteRUID",
|
||||
"ValueType": {
|
||||
"$type": "MODNativeType",
|
||||
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
|
||||
},
|
||||
"Value": "d8f014043ce8418f96700c2b6c9ebf6c"
|
||||
},
|
||||
{
|
||||
"TargetType": "MOD.Core.SpriteRendererComponent",
|
||||
"Name": "SortingLayer",
|
||||
"ValueType": {
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||||
"$type": "MODNativeType",
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||||
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
|
||||
},
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||||
"Value": "MapLayer0"
|
||||
},
|
||||
{
|
||||
"TargetType": "MOD.Core.StateAnimationComponent",
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||||
"Name": "ActionSheet",
|
||||
"ValueType": {
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||||
"$type": "MODNativeType",
|
||||
"type": "MOD.Core.MODSyncDictionary`2[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]], MOD.Core, Version=26.5.0.0, Culture=neutral, PublicKeyToken=null"
|
||||
},
|
||||
"Value": {
|
||||
"stand": "d8f014043ce8418f96700c2b6c9ebf6c",
|
||||
"hit": "c3cf643b618346c7bfa6574187b396f9",
|
||||
"die": "a88d9b3d60f941e4890dc89a6ccaa8ee"
|
||||
}
|
||||
},
|
||||
{
|
||||
"TargetType": "MOD.Core.HitComponent",
|
||||
"Name": "BoxSize",
|
||||
"ValueType": {
|
||||
"$type": "MODNativeType",
|
||||
"type": "MOD.Core.MODVector2, MOD.Core, Version=26.5.0.0, Culture=neutral, PublicKeyToken=null"
|
||||
},
|
||||
"Value": {
|
||||
"$type": "MOD.Core.MODVector2, MOD.Core",
|
||||
"x": 0.63,
|
||||
"y": 0.58
|
||||
}
|
||||
},
|
||||
{
|
||||
"TargetType": "MOD.Core.HitComponent",
|
||||
"Name": "ColliderOffset",
|
||||
"ValueType": {
|
||||
"$type": "MODNativeType",
|
||||
"type": "MOD.Core.MODVector2, MOD.Core, Version=26.5.0.0, Culture=neutral, PublicKeyToken=null"
|
||||
},
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||||
"Value": {
|
||||
"$type": "MOD.Core.MODVector2, MOD.Core",
|
||||
"x": 0.0449999869,
|
||||
"y": 0.29
|
||||
}
|
||||
},
|
||||
{
|
||||
"TargetType": "MOD.Core.MovementComponent",
|
||||
"Name": "InputSpeed",
|
||||
"ValueType": {
|
||||
"$type": "MODNativeType",
|
||||
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
|
||||
},
|
||||
"Value": 0
|
||||
},
|
||||
{
|
||||
"TargetType": "script.CombatMonster",
|
||||
"Name": "EnemyId",
|
||||
"ValueType": {
|
||||
"$type": "MODNativeType",
|
||||
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
|
||||
},
|
||||
"Value": "octopus"
|
||||
}
|
||||
],
|
||||
"EventLinks": [],
|
||||
"Children": []
|
||||
}
|
||||
}
|
||||
}
|
||||
231
RootDesk/MyDesk/Models/Monsters/orange_mushroom.model
Normal file
231
RootDesk/MyDesk/Models/Monsters/orange_mushroom.model
Normal file
@@ -0,0 +1,231 @@
|
||||
{
|
||||
"Id": "",
|
||||
"GameId": "",
|
||||
"EntryKey": "model://monster-orange_mushroom",
|
||||
"ContentType": "x-mod/model",
|
||||
"Content": "",
|
||||
"Usage": 0,
|
||||
"UsePublish": 1,
|
||||
"UseService": 0,
|
||||
"CoreVersion": "26.3.0.0",
|
||||
"StudioVersion": "0.1.0.0",
|
||||
"DynamicLoading": 0,
|
||||
"ContentProto": {
|
||||
"Use": "Json",
|
||||
"Json": {
|
||||
"Version": 1,
|
||||
"Name": "orange_mushroom",
|
||||
"BaseModelId": null,
|
||||
"Id": "monster-orange_mushroom",
|
||||
"Components": [
|
||||
"MOD.Core.TransformComponent",
|
||||
"MOD.Core.StateAnimationComponent",
|
||||
"MOD.Core.SpriteRendererComponent",
|
||||
"MOD.Core.RigidbodyComponent",
|
||||
"MOD.Core.MovementComponent",
|
||||
"MOD.Core.StateComponent",
|
||||
"MOD.Core.HitComponent",
|
||||
"MOD.Core.DamageSkinSpawnerComponent",
|
||||
"script.Monster",
|
||||
"script.MonsterAttack",
|
||||
"MOD.Core.KinematicbodyComponent",
|
||||
"MOD.Core.SideviewbodyComponent",
|
||||
"MOD.Core.DamageSkinSettingComponent",
|
||||
"script.CombatMonster"
|
||||
],
|
||||
"Properties": [
|
||||
{
|
||||
"Type": {
|
||||
"$type": "MODNativeType",
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||||
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
|
||||
},
|
||||
"Name": "speed",
|
||||
"DisplayName": "speed",
|
||||
"ShowInInspector": true,
|
||||
"Link": {
|
||||
"Target": {
|
||||
"$type": "MODNativeType",
|
||||
"type": "MOD.Core.MovementComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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||||
},
|
||||
"Property": "InputSpeed"
|
||||
}
|
||||
},
|
||||
{
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||||
"Type": {
|
||||
"$type": "MODNativeType",
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||||
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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||||
},
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||||
"Name": "jumpForce",
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||||
"DisplayName": "jumpForce",
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||||
"ShowInInspector": true,
|
||||
"Link": {
|
||||
"Target": {
|
||||
"$type": "MODNativeType",
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||||
"type": "MOD.Core.MovementComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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||||
},
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||||
"Property": "JumpForce"
|
||||
}
|
||||
},
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||||
{
|
||||
"Type": {
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||||
"$type": "MODNativeType",
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||||
"type": "MOD.Core.MODSyncDictionary`2[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]], MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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||||
},
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||||
"Name": "actionSheet",
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||||
"DisplayName": "actionSheet",
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||||
"ShowInInspector": false,
|
||||
"Link": {
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||||
"Target": {
|
||||
"$type": "MODNativeType",
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||||
"type": "MOD.Core.StateAnimationComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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||||
},
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||||
"Property": "ActionSheet"
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||||
}
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||||
},
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{
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"Type": {
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"$type": "MODNativeType",
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"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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},
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"Name": "renderguid",
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"DisplayName": "renderguid",
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"ShowInInspector": false,
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"Link": {
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"Target": {
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"$type": "MODNativeType",
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"type": "MOD.Core.SpriteRendererComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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},
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"Property": "SpriteRUID"
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}
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},
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{
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"Type": {
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"$type": "MODNativeType",
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"type": "MOD.Core.RenderSettingType, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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||||
},
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||||
"Name": "renderSetting",
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||||
"DisplayName": "renderSetting",
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||||
"ShowInInspector": false,
|
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"Link": {
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||||
"Target": {
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"$type": "MODNativeType",
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"type": "MOD.Core.SpriteRendererComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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||||
},
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"Property": "RenderSetting"
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}
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||||
}
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||||
],
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||||
"Values": [
|
||||
{
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"TargetType": "MOD.Core.SpriteRendererComponent",
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||||
"Name": "OrderInLayer",
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||||
"ValueType": {
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||||
"$type": "MODNativeType",
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||||
"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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||||
},
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||||
"Value": 2
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||||
},
|
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{
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"TargetType": null,
|
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"Name": "renderguid",
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"ValueType": {
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"$type": "MODNativeType",
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"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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},
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||||
"Value": "null"
|
||||
},
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{
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||||
"TargetType": "MOD.Core.HitComponent",
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||||
"Name": "CollisionGroup",
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||||
"ValueType": {
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||||
"$type": "MODNativeType",
|
||||
"type": "MOD.Core.Physics.CollisionGroup, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
|
||||
},
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"Value": {
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||||
"$type": "MOD.Core.Physics.CollisionGroup, MOD.Core",
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"Id": "8992acd1e8cd45838db6f10a7b41df09"
|
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}
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||||
},
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||||
{
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"Name": "SpriteRUID",
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||||
"ValueType": {
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"$type": "MODNativeType",
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||||
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
|
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},
|
||||
"Value": "6d381bea1bcb4504b518a1fbfa0904ac"
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},
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{
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"TargetType": "MOD.Core.SpriteRendererComponent",
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||||
"Name": "SortingLayer",
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||||
"ValueType": {
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"$type": "MODNativeType",
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"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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||||
},
|
||||
"Value": "MapLayer0"
|
||||
},
|
||||
{
|
||||
"TargetType": "MOD.Core.StateAnimationComponent",
|
||||
"Name": "ActionSheet",
|
||||
"ValueType": {
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||||
"$type": "MODNativeType",
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||||
"type": "MOD.Core.MODSyncDictionary`2[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]], MOD.Core, Version=26.5.0.0, Culture=neutral, PublicKeyToken=null"
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||||
},
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"die": "3c99d6b9b89b4295a9c2749eb02e28e9"
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}
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},
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"y": 0.29
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{
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"Name": "EnemyId",
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"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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},
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"Value": "orange_mushroom"
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}
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],
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"EventLinks": [],
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"Children": []
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}
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}
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}
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231
RootDesk/MyDesk/Models/Monsters/pig.model
Normal file
231
RootDesk/MyDesk/Models/Monsters/pig.model
Normal file
@@ -0,0 +1,231 @@
|
||||
{
|
||||
"Id": "",
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||||
"GameId": "",
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||||
"EntryKey": "model://monster-pig",
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||||
"ContentType": "x-mod/model",
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||||
"Content": "",
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"Usage": 0,
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"UsePublish": 1,
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||||
"UseService": 0,
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||||
"CoreVersion": "26.3.0.0",
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||||
"StudioVersion": "0.1.0.0",
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"DynamicLoading": 0,
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||||
"ContentProto": {
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"Use": "Json",
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"Json": {
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||||
"Version": 1,
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||||
"Name": "pig",
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||||
"BaseModelId": null,
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||||
"Id": "monster-pig",
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||||
"Components": [
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||||
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||||
"MOD.Core.StateAnimationComponent",
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||||
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"MOD.Core.MovementComponent",
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"MOD.Core.StateComponent",
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"MOD.Core.HitComponent",
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"MOD.Core.DamageSkinSpawnerComponent",
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"script.Monster",
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||||
"script.MonsterAttack",
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||||
"MOD.Core.KinematicbodyComponent",
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"MOD.Core.SideviewbodyComponent",
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"MOD.Core.DamageSkinSettingComponent",
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||||
"script.CombatMonster"
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||||
],
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"Properties": [
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{
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"$type": "MODNativeType",
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"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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"ShowInInspector": true,
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"Link": {
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"type": "MOD.Core.MovementComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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},
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"Property": "InputSpeed"
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}
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"Type": {
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"$type": "MODNativeType",
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"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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},
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"DisplayName": "jumpForce",
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"ShowInInspector": true,
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"type": "MOD.Core.MovementComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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},
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"Property": "JumpForce"
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||||
}
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||||
},
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{
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"Type": {
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"$type": "MODNativeType",
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"type": "MOD.Core.MODSyncDictionary`2[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]], MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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||||
},
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||||
"Name": "actionSheet",
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||||
"DisplayName": "actionSheet",
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"ShowInInspector": false,
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||||
"Link": {
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||||
"Target": {
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"$type": "MODNativeType",
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"type": "MOD.Core.StateAnimationComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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},
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"Property": "ActionSheet"
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}
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},
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{
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"Type": {
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"$type": "MODNativeType",
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"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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},
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"Name": "renderguid",
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"DisplayName": "renderguid",
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"ShowInInspector": false,
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"Link": {
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"Target": {
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"$type": "MODNativeType",
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"type": "MOD.Core.SpriteRendererComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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},
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"Property": "SpriteRUID"
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}
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},
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{
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"Type": {
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"$type": "MODNativeType",
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"type": "MOD.Core.RenderSettingType, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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},
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"Name": "renderSetting",
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"DisplayName": "renderSetting",
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"ShowInInspector": false,
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"Link": {
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"Target": {
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"$type": "MODNativeType",
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"type": "MOD.Core.SpriteRendererComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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},
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"Property": "RenderSetting"
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}
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}
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],
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"Values": [
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{
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"TargetType": "MOD.Core.SpriteRendererComponent",
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"Name": "OrderInLayer",
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"ValueType": {
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"$type": "MODNativeType",
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"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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"Value": 2
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},
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{
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"TargetType": null,
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"Name": "renderguid",
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"ValueType": {
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"$type": "MODNativeType",
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"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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},
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"Value": "null"
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||||
},
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{
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"TargetType": "MOD.Core.HitComponent",
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"Name": "CollisionGroup",
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"ValueType": {
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"$type": "MODNativeType",
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||||
"type": "MOD.Core.Physics.CollisionGroup, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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||||
},
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"Value": {
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"$type": "MOD.Core.Physics.CollisionGroup, MOD.Core",
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"Id": "8992acd1e8cd45838db6f10a7b41df09"
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}
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},
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{
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"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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},
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"Value": "528a8638b12f41b8b5781a05360d2949"
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},
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{
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"TargetType": "MOD.Core.SpriteRendererComponent",
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"Name": "SortingLayer",
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"ValueType": {
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"$type": "MODNativeType",
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"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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},
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"Value": "MapLayer0"
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},
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{
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"die": "0644beff80a44ec7acc011ea0961df57"
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}
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||||
},
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||||
"$type": "MOD.Core.MODVector2, MOD.Core",
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"x": 0.63,
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||||
}
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||||
},
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{
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||||
"TargetType": "MOD.Core.HitComponent",
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||||
"Name": "ColliderOffset",
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||||
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"$type": "MODNativeType",
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"type": "MOD.Core.MODVector2, MOD.Core, Version=26.5.0.0, Culture=neutral, PublicKeyToken=null"
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},
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"Value": {
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"$type": "MOD.Core.MODVector2, MOD.Core",
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}
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{
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"Name": "InputSpeed",
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"$type": "MODNativeType",
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"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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},
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"Value": 0
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},
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{
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"TargetType": "script.CombatMonster",
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"Name": "EnemyId",
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||||
"ValueType": {
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"$type": "MODNativeType",
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"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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||||
},
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"Value": "pig"
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"EventLinks": [],
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|
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}
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}
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}
|
||||
230
RootDesk/MyDesk/Models/Monsters/red_snail.model
Normal file
230
RootDesk/MyDesk/Models/Monsters/red_snail.model
Normal file
@@ -0,0 +1,230 @@
|
||||
{
|
||||
"Id": "",
|
||||
"GameId": "",
|
||||
"EntryKey": "model://monster-red_snail",
|
||||
"ContentType": "x-mod/model",
|
||||
"Content": "",
|
||||
"Usage": 0,
|
||||
"UsePublish": 1,
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||||
"UseService": 0,
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||||
"CoreVersion": "26.3.0.0",
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||||
"StudioVersion": "0.1.0.0",
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"DynamicLoading": 0,
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"ContentProto": {
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||||
"Use": "Json",
|
||||
"Json": {
|
||||
"Version": 1,
|
||||
"Name": "red_snail",
|
||||
"BaseModelId": null,
|
||||
"Id": "monster-red_snail",
|
||||
"Components": [
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||||
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||||
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||||
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||||
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||||
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||||
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||||
"script.Monster",
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||||
"script.MonsterAttack",
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||||
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||||
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"MOD.Core.DamageSkinSettingComponent",
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||||
"script.CombatMonster"
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||||
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||||
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},
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{
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"type": "MOD.Core.MODSyncDictionary`2[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]], MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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},
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"Name": "actionSheet",
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"DisplayName": "actionSheet",
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"ShowInInspector": false,
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"Link": {
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"TargetType": "MOD.Core.SpriteRendererComponent",
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||||
"Name": "SpriteRUID",
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||||
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"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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"Value": "17b55730c26f4fd6b8fcfa288da388de"
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},
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{
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"Name": "SortingLayer",
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"Value": "MapLayer0"
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"type": "MOD.Core.MODSyncDictionary`2[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]], MOD.Core, Version=26.5.0.0, Culture=neutral, PublicKeyToken=null"
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"stand": "17b55730c26f4fd6b8fcfa288da388de",
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"die": "51c2f4b59a2c413db26035aa57002fc8"
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}
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"TargetType": "MOD.Core.HitComponent",
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}
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},
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{
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"Name": "EnemyId",
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"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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},
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"Value": "red_snail"
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}
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],
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"EventLinks": [],
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||||
"Children": []
|
||||
}
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||||
}
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||||
}
|
||||
231
RootDesk/MyDesk/Models/Monsters/slime.model
Normal file
231
RootDesk/MyDesk/Models/Monsters/slime.model
Normal file
@@ -0,0 +1,231 @@
|
||||
{
|
||||
"Id": "",
|
||||
"GameId": "",
|
||||
"EntryKey": "model://monster-slime",
|
||||
"ContentType": "x-mod/model",
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||||
"Content": "",
|
||||
"Usage": 0,
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||||
"UsePublish": 1,
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||||
"UseService": 0,
|
||||
"CoreVersion": "26.3.0.0",
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||||
"StudioVersion": "0.1.0.0",
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||||
"DynamicLoading": 0,
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||||
"ContentProto": {
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||||
"Use": "Json",
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||||
"Json": {
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||||
"Version": 1,
|
||||
"Name": "slime",
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||||
"BaseModelId": null,
|
||||
"Id": "monster-slime",
|
||||
"Components": [
|
||||
"MOD.Core.TransformComponent",
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||||
"MOD.Core.StateAnimationComponent",
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||||
"MOD.Core.SpriteRendererComponent",
|
||||
"MOD.Core.RigidbodyComponent",
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||||
"MOD.Core.MovementComponent",
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||||
"MOD.Core.StateComponent",
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||||
"MOD.Core.HitComponent",
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||||
"MOD.Core.DamageSkinSpawnerComponent",
|
||||
"script.Monster",
|
||||
"script.MonsterAttack",
|
||||
"MOD.Core.KinematicbodyComponent",
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||||
"MOD.Core.SideviewbodyComponent",
|
||||
"MOD.Core.DamageSkinSettingComponent",
|
||||
"script.CombatMonster"
|
||||
],
|
||||
"Properties": [
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||||
{
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||||
"Type": {
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||||
"$type": "MODNativeType",
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"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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||||
},
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||||
"Name": "speed",
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||||
"DisplayName": "speed",
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||||
"ShowInInspector": true,
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||||
"Link": {
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||||
"Target": {
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||||
"$type": "MODNativeType",
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||||
"type": "MOD.Core.MovementComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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||||
},
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||||
"Property": "InputSpeed"
|
||||
}
|
||||
},
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||||
{
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||||
"Type": {
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||||
"$type": "MODNativeType",
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||||
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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||||
},
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||||
"Name": "jumpForce",
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||||
"DisplayName": "jumpForce",
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||||
"ShowInInspector": true,
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||||
"Link": {
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"Target": {
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||||
"$type": "MODNativeType",
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||||
"type": "MOD.Core.MovementComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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||||
},
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||||
"Property": "JumpForce"
|
||||
}
|
||||
},
|
||||
{
|
||||
"Type": {
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||||
"$type": "MODNativeType",
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||||
"type": "MOD.Core.MODSyncDictionary`2[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]], MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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||||
},
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||||
"Name": "actionSheet",
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||||
"DisplayName": "actionSheet",
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||||
"ShowInInspector": false,
|
||||
"Link": {
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||||
"Target": {
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||||
"$type": "MODNativeType",
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||||
"type": "MOD.Core.StateAnimationComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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||||
},
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||||
"Property": "ActionSheet"
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||||
}
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||||
},
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||||
{
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"Type": {
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"$type": "MODNativeType",
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"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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||||
},
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"Name": "renderguid",
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"DisplayName": "renderguid",
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"ShowInInspector": false,
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||||
"Link": {
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"Target": {
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"$type": "MODNativeType",
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||||
"type": "MOD.Core.SpriteRendererComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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||||
},
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||||
"Property": "SpriteRUID"
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||||
}
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},
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||||
{
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||||
"Type": {
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||||
"$type": "MODNativeType",
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||||
"type": "MOD.Core.RenderSettingType, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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||||
},
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||||
"Name": "renderSetting",
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||||
"DisplayName": "renderSetting",
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||||
"ShowInInspector": false,
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||||
"Link": {
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||||
"Target": {
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||||
"$type": "MODNativeType",
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||||
"type": "MOD.Core.SpriteRendererComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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||||
},
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||||
"Property": "RenderSetting"
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||||
}
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||||
}
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||||
],
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||||
"Values": [
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||||
{
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||||
"TargetType": "MOD.Core.SpriteRendererComponent",
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||||
"Name": "OrderInLayer",
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||||
"ValueType": {
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||||
"$type": "MODNativeType",
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||||
"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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||||
},
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||||
"Value": 2
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||||
},
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||||
{
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||||
"TargetType": null,
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"Name": "renderguid",
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"ValueType": {
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||||
"$type": "MODNativeType",
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||||
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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||||
},
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||||
"Value": "null"
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||||
},
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||||
{
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||||
"TargetType": "MOD.Core.HitComponent",
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||||
"Name": "CollisionGroup",
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||||
"ValueType": {
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||||
"$type": "MODNativeType",
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||||
"type": "MOD.Core.Physics.CollisionGroup, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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||||
},
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||||
"Value": {
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||||
"$type": "MOD.Core.Physics.CollisionGroup, MOD.Core",
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||||
"Id": "8992acd1e8cd45838db6f10a7b41df09"
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||||
}
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||||
},
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||||
{
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||||
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||||
"Name": "SpriteRUID",
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||||
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||||
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||||
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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||||
},
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||||
"Value": "50faf654ee5d479cb2958edce9feaef0"
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||||
},
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||||
{
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||||
"TargetType": "MOD.Core.SpriteRendererComponent",
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||||
"Name": "SortingLayer",
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||||
"ValueType": {
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"$type": "MODNativeType",
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||||
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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||||
},
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"Value": "MapLayer0"
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},
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||||
{
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||||
},
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||||
"Value": {
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||||
"stand": "50faf654ee5d479cb2958edce9feaef0",
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"hit": "61c27025a8f14c478f30ede1b49758bc",
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"jump": "8b89d86b1a9c4c4288650614c6f30e67",
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||||
"die": "31ecb6c7cbc24599881f00cb01599f09"
|
||||
}
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||||
},
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||||
{
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||||
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||||
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||||
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||||
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||||
"type": "MOD.Core.MODVector2, MOD.Core, Version=26.5.0.0, Culture=neutral, PublicKeyToken=null"
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||||
},
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||||
"Value": {
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||||
"$type": "MOD.Core.MODVector2, MOD.Core",
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||||
"x": 0.63,
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||||
"y": 0.58
|
||||
}
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||||
},
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||||
{
|
||||
"TargetType": "MOD.Core.HitComponent",
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||||
"Name": "ColliderOffset",
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||||
"ValueType": {
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||||
"$type": "MODNativeType",
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||||
"type": "MOD.Core.MODVector2, MOD.Core, Version=26.5.0.0, Culture=neutral, PublicKeyToken=null"
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||||
},
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||||
"Value": {
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||||
"$type": "MOD.Core.MODVector2, MOD.Core",
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||||
"x": 0.0449999869,
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||||
"y": 0.29
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||||
}
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||||
},
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||||
{
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||||
"TargetType": "MOD.Core.MovementComponent",
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||||
"Name": "InputSpeed",
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||||
"ValueType": {
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||||
"$type": "MODNativeType",
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||||
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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||||
},
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||||
"Value": 0
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},
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||||
{
|
||||
"TargetType": "script.CombatMonster",
|
||||
"Name": "EnemyId",
|
||||
"ValueType": {
|
||||
"$type": "MODNativeType",
|
||||
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
|
||||
},
|
||||
"Value": "slime"
|
||||
}
|
||||
],
|
||||
"EventLinks": [],
|
||||
"Children": []
|
||||
}
|
||||
}
|
||||
}
|
||||
231
RootDesk/MyDesk/Models/Monsters/slime_boss.model
Normal file
231
RootDesk/MyDesk/Models/Monsters/slime_boss.model
Normal file
@@ -0,0 +1,231 @@
|
||||
{
|
||||
"Id": "",
|
||||
"GameId": "",
|
||||
"EntryKey": "model://monster-slime_boss",
|
||||
"ContentType": "x-mod/model",
|
||||
"Content": "",
|
||||
"Usage": 0,
|
||||
"UsePublish": 1,
|
||||
"UseService": 0,
|
||||
"CoreVersion": "26.3.0.0",
|
||||
"StudioVersion": "0.1.0.0",
|
||||
"DynamicLoading": 0,
|
||||
"ContentProto": {
|
||||
"Use": "Json",
|
||||
"Json": {
|
||||
"Version": 1,
|
||||
"Name": "slime_boss",
|
||||
"BaseModelId": null,
|
||||
"Id": "monster-slime_boss",
|
||||
"Components": [
|
||||
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|
||||
"MOD.Core.StateAnimationComponent",
|
||||
"MOD.Core.SpriteRendererComponent",
|
||||
"MOD.Core.RigidbodyComponent",
|
||||
"MOD.Core.MovementComponent",
|
||||
"MOD.Core.StateComponent",
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||||
"MOD.Core.HitComponent",
|
||||
"MOD.Core.DamageSkinSpawnerComponent",
|
||||
"script.Monster",
|
||||
"script.MonsterAttack",
|
||||
"MOD.Core.KinematicbodyComponent",
|
||||
"MOD.Core.SideviewbodyComponent",
|
||||
"MOD.Core.DamageSkinSettingComponent",
|
||||
"script.CombatMonster"
|
||||
],
|
||||
"Properties": [
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||||
{
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||||
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||||
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||||
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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||||
},
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||||
"Name": "speed",
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||||
"DisplayName": "speed",
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||||
"ShowInInspector": true,
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||||
"Link": {
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||||
"Target": {
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||||
"$type": "MODNativeType",
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||||
"type": "MOD.Core.MovementComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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||||
},
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||||
"Property": "InputSpeed"
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||||
}
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||||
},
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||||
{
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"Type": {
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"$type": "MODNativeType",
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"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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||||
},
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||||
"Name": "jumpForce",
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||||
"DisplayName": "jumpForce",
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||||
"ShowInInspector": true,
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||||
},
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"Property": "JumpForce"
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}
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||||
},
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{
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"Type": {
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"type": "MOD.Core.MODSyncDictionary`2[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]], MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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||||
},
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||||
"Name": "actionSheet",
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||||
"DisplayName": "actionSheet",
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||||
"ShowInInspector": false,
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||||
"Link": {
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"Target": {
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||||
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},
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{
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{
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||||
},
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||||
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||||
},
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"Property": "RenderSetting"
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}
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}
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},
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"Value": "slime_boss"
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"EventLinks": [],
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"Children": []
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}
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}
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}
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231
RootDesk/MyDesk/Models/Monsters/slime_elite.model
Normal file
231
RootDesk/MyDesk/Models/Monsters/slime_elite.model
Normal file
@@ -0,0 +1,231 @@
|
||||
{
|
||||
"Id": "",
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||||
"GameId": "",
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||||
"EntryKey": "model://monster-slime_elite",
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||||
"ContentType": "x-mod/model",
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||||
"Content": "",
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||||
"Usage": 0,
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"UsePublish": 1,
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"UseService": 0,
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"CoreVersion": "26.3.0.0",
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"StudioVersion": "0.1.0.0",
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"DynamicLoading": 0,
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"ContentProto": {
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"Use": "Json",
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||||
"Json": {
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||||
"Version": 1,
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||||
"Name": "slime_elite",
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||||
"BaseModelId": null,
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||||
"Id": "monster-slime_elite",
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||||
"Components": [
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||||
"MOD.Core.TransformComponent",
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||||
"MOD.Core.StateAnimationComponent",
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"MOD.Core.DamageSkinSpawnerComponent",
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"script.Monster",
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"script.MonsterAttack",
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"MOD.Core.KinematicbodyComponent",
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"MOD.Core.SideviewbodyComponent",
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"MOD.Core.DamageSkinSettingComponent",
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"script.CombatMonster"
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{
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"Name": "jumpForce",
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"DisplayName": "jumpForce",
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"ShowInInspector": true,
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"Link": {
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"Target": {
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"type": "MOD.Core.MovementComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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},
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"Property": "JumpForce"
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}
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},
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{
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"Type": {
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"$type": "MODNativeType",
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"type": "MOD.Core.MODSyncDictionary`2[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]], MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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},
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"Name": "actionSheet",
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||||
"DisplayName": "actionSheet",
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"ShowInInspector": false,
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"Link": {
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"Target": {
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"$type": "MODNativeType",
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"type": "MOD.Core.StateAnimationComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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},
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"Property": "ActionSheet"
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},
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"$type": "MODNativeType",
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"Name": "renderSetting",
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"Property": "RenderSetting"
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}
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}
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{
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{
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"Name": "CollisionGroup",
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"type": "MOD.Core.Physics.CollisionGroup, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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{
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},
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||||
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||||
"x": 0.85,
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||||
}
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||||
},
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{
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"TargetType": "MOD.Core.HitComponent",
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||||
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||||
},
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||||
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"y": 0.29
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}
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||||
},
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{
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"Name": "InputSpeed",
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"ValueType": {
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},
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"Value": 0
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},
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{
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"TargetType": "script.CombatMonster",
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"Name": "EnemyId",
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"ValueType": {
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||||
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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||||
},
|
||||
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|
||||
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|
||||
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||||
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|
||||
"Children": []
|
||||
}
|
||||
}
|
||||
}
|
||||
230
RootDesk/MyDesk/Models/Monsters/stump.model
Normal file
230
RootDesk/MyDesk/Models/Monsters/stump.model
Normal file
@@ -0,0 +1,230 @@
|
||||
{
|
||||
"Id": "",
|
||||
"GameId": "",
|
||||
"EntryKey": "model://monster-stump",
|
||||
"ContentType": "x-mod/model",
|
||||
"Content": "",
|
||||
"Usage": 0,
|
||||
"UsePublish": 1,
|
||||
"UseService": 0,
|
||||
"CoreVersion": "26.3.0.0",
|
||||
"StudioVersion": "0.1.0.0",
|
||||
"DynamicLoading": 0,
|
||||
"ContentProto": {
|
||||
"Use": "Json",
|
||||
"Json": {
|
||||
"Version": 1,
|
||||
"Name": "stump",
|
||||
"BaseModelId": null,
|
||||
"Id": "monster-stump",
|
||||
"Components": [
|
||||
"MOD.Core.TransformComponent",
|
||||
"MOD.Core.StateAnimationComponent",
|
||||
"MOD.Core.SpriteRendererComponent",
|
||||
"MOD.Core.RigidbodyComponent",
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||||
"MOD.Core.MovementComponent",
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||||
"MOD.Core.StateComponent",
|
||||
"MOD.Core.HitComponent",
|
||||
"MOD.Core.DamageSkinSpawnerComponent",
|
||||
"script.Monster",
|
||||
"script.MonsterAttack",
|
||||
"MOD.Core.KinematicbodyComponent",
|
||||
"MOD.Core.SideviewbodyComponent",
|
||||
"MOD.Core.DamageSkinSettingComponent",
|
||||
"script.CombatMonster"
|
||||
],
|
||||
"Properties": [
|
||||
{
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||||
"Type": {
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||||
"$type": "MODNativeType",
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||||
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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||||
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||||
"Name": "speed",
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||||
"DisplayName": "speed",
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||||
"ShowInInspector": true,
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||||
"Link": {
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||||
"Target": {
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"$type": "MODNativeType",
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"type": "MOD.Core.MovementComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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||||
},
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||||
"Property": "InputSpeed"
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||||
}
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||||
},
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{
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"Type": {
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"$type": "MODNativeType",
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"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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},
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"Name": "jumpForce",
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"DisplayName": "jumpForce",
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"ShowInInspector": true,
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},
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"Property": "JumpForce"
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}
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{
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"Type": {
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"$type": "MODNativeType",
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"type": "MOD.Core.MODSyncDictionary`2[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]], MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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},
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"Name": "actionSheet",
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"DisplayName": "actionSheet",
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"ShowInInspector": false,
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"Link": {
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"Target": {
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"$type": "MODNativeType",
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"type": "MOD.Core.StateAnimationComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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},
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"Property": "ActionSheet"
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"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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},
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"Property": "SpriteRUID"
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}
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},
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{
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"Type": {
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"$type": "MODNativeType",
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"type": "MOD.Core.RenderSettingType, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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},
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"Name": "renderSetting",
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||||
"DisplayName": "renderSetting",
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||||
"ShowInInspector": false,
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||||
"Link": {
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"Target": {
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"$type": "MODNativeType",
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"type": "MOD.Core.SpriteRendererComponent, MOD.Core, Version=26.3.0.0, Culture=neutral, PublicKeyToken=null"
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},
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"Property": "RenderSetting"
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}
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}
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],
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"Values": [
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{
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"TargetType": "MOD.Core.SpriteRendererComponent",
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"Name": "OrderInLayer",
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"TargetType": null,
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"Name": "renderguid",
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"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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{
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"TargetType": "MOD.Core.StateAnimationComponent",
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"Name": "ActionSheet",
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"type": "MOD.Core.MODSyncDictionary`2[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]], MOD.Core, Version=26.5.0.0, Culture=neutral, PublicKeyToken=null"
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"ValueType": {
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"type": "MOD.Core.MODVector2, MOD.Core, Version=26.5.0.0, Culture=neutral, PublicKeyToken=null"
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"$type": "MOD.Core.MODVector2, MOD.Core",
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"x": 0.0449999869,
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"y": 0.29
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}
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},
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{
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"TargetType": "MOD.Core.MovementComponent",
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},
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"Value": 0
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},
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{
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"TargetType": "script.CombatMonster",
|
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"Name": "EnemyId",
|
||||
"ValueType": {
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"$type": "MODNativeType",
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"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
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},
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"Value": "stump"
|
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}
|
||||
],
|
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"EventLinks": [],
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||||
"Children": []
|
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}
|
||||
}
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}
|
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File diff suppressed because one or more lines are too long
@@ -19,7 +19,9 @@
|
||||
"classToFrame": {
|
||||
"warrior": "warrior",
|
||||
"fighter": "warrior",
|
||||
"crusader": "warrior",
|
||||
"page": "warrior",
|
||||
"knight": "warrior",
|
||||
"spearman": "warrior",
|
||||
"magician": "magician",
|
||||
"firepoison": "magician",
|
||||
|
||||
1491
data/cards.json
1491
data/cards.json
File diff suppressed because it is too large
Load Diff
BIN
data/cards.xlsx
BIN
data/cards.xlsx
Binary file not shown.
7
data/encounters.json
Normal file
7
data/encounters.json
Normal file
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"map01": { "combat": ["junior_bugi", "kapa_drake", "junior_neki", "octopus", "green_mushroom", "orange_mushroom"], "elite": ["dile", "mano"], "boss": ["king_slime"] },
|
||||
"map02": { "combat": ["pig", "green_mushroom", "blue_mushroom", "orange_mushroom", "slime"], "elite": ["mushmom"], "boss": ["slime_boss"] },
|
||||
"map03": { "combat": ["octopus", "junior_neki", "junior_bugi", "slime"], "elite": ["slime_elite"], "boss": ["king_slime"] },
|
||||
"map04": { "combat": ["kapa_drake", "junior_neki", "junior_bugi", "stump"], "elite": ["dile"], "boss": ["mushmom"] },
|
||||
"map05": { "combat": ["kapa_drake", "octopus", "junior_bugi", "junior_neki"], "elite": ["dile", "slime_elite"], "boss": ["king_slime"] }
|
||||
}
|
||||
@@ -7,7 +7,8 @@
|
||||
{ "kind": "Attack", "value": 10 },
|
||||
{ "kind": "Attack", "value": 6 },
|
||||
{ "kind": "Defend", "value": 8 }
|
||||
]
|
||||
],
|
||||
"appearance": { "sheet": { "stand": "50faf654ee5d479cb2958edce9feaef0", "move": "dc932872543f4a02bf41e977ab79e5ad", "hit": "61c27025a8f14c478f30ede1b49758bc", "jump": "8b89d86b1a9c4c4288650614c6f30e67", "die": "31ecb6c7cbc24599881f00cb01599f09" }, "box": { "x": 0.63, "y": 0.58 }, "off": { "x": 0.0449999869, "y": 0.29 } }
|
||||
},
|
||||
"slime_elite": {
|
||||
"name": "정예 슬라임",
|
||||
@@ -17,7 +18,8 @@
|
||||
{ "kind": "Attack", "value": 8 },
|
||||
{ "kind": "Defend", "value": 10 },
|
||||
{ "kind": "Debuff", "effect": "weak", "value": 1 }
|
||||
]
|
||||
],
|
||||
"appearance": { "sheet": { "stand": "50faf654ee5d479cb2958edce9feaef0", "move": "dc932872543f4a02bf41e977ab79e5ad", "hit": "61c27025a8f14c478f30ede1b49758bc", "jump": "8b89d86b1a9c4c4288650614c6f30e67", "die": "31ecb6c7cbc24599881f00cb01599f09" }, "box": { "x": 0.85, "y": 0.78 }, "off": { "x": 0.0449999869, "y": 0.29 } }
|
||||
},
|
||||
"slime_boss": {
|
||||
"name": "슬라임 킹",
|
||||
@@ -28,7 +30,8 @@
|
||||
{ "kind": "Debuff", "effect": "vuln", "value": 2 },
|
||||
{ "kind": "Attack", "value": 10 },
|
||||
{ "kind": "Attack", "value": 22 }
|
||||
]
|
||||
],
|
||||
"appearance": { "sheet": { "stand": "50faf654ee5d479cb2958edce9feaef0", "move": "dc932872543f4a02bf41e977ab79e5ad", "hit": "61c27025a8f14c478f30ede1b49758bc", "jump": "8b89d86b1a9c4c4288650614c6f30e67", "die": "31ecb6c7cbc24599881f00cb01599f09" }, "box": { "x": 1.2, "y": 1.1 }, "off": { "x": 0.0449999869, "y": 0.4 } }
|
||||
},
|
||||
"orange_mushroom": {
|
||||
"name": "주황버섯",
|
||||
@@ -38,7 +41,8 @@
|
||||
{ "kind": "Attack", "value": 5 },
|
||||
{ "kind": "Defend", "value": 4 },
|
||||
{ "kind": "Attack", "value": 8 }
|
||||
]
|
||||
],
|
||||
"appearance": { "sheet": { "move": "573fe938562a4abf91eebf951f21afd5", "stand": "6d381bea1bcb4504b518a1fbfa0904ac", "jump": "59823e146a034e48b8667ebb6f0724b1", "hit": "642ece38d8d449b29ce4479100e37a54", "die": "3c99d6b9b89b4295a9c2749eb02e28e9" }, "box": { "x": 0.63, "y": 0.58 }, "off": { "x": 0.0449999869, "y": 0.29 } }
|
||||
},
|
||||
"blue_mushroom": {
|
||||
"name": "파란버섯",
|
||||
@@ -48,7 +52,8 @@
|
||||
{ "kind": "Attack", "value": 4 },
|
||||
{ "kind": "Attack", "value": 10 },
|
||||
{ "kind": "AddCard", "card": "Wound", "count": 1 }
|
||||
]
|
||||
],
|
||||
"appearance": { "sheet": { "stand": "1a176a7afb114fe7aef2bc58ef2d945b", "move": "8239541953a6457fbe6d35e17f19f0f8", "hit": "7b405108d05741699893a4dc3d715165", "jump": "a7ea0755262242199ae50ab6a3387034", "die": "9e74e807797d442f9c938ca64aa9f4cd" }, "box": { "x": 0.63, "y": 0.58 }, "off": { "x": 0.0449999869, "y": 0.29 } }
|
||||
},
|
||||
"pig": {
|
||||
"name": "돼지",
|
||||
@@ -57,7 +62,8 @@
|
||||
{ "kind": "Attack", "value": 6 },
|
||||
{ "kind": "Attack", "value": 6 },
|
||||
{ "kind": "Defend", "value": 5 }
|
||||
]
|
||||
],
|
||||
"appearance": { "sheet": { "stand": "528a8638b12f41b8b5781a05360d2949", "move": "8baad61512be4b33b2a0879fec7a266e", "hit": "60e42a918a0342478903cc71adba1dc5", "jump": "c9e27ce6f8344aefba169c5ca6571def", "die": "0644beff80a44ec7acc011ea0961df57" }, "box": { "x": 0.63, "y": 0.58 }, "off": { "x": 0.0449999869, "y": 0.29 } }
|
||||
},
|
||||
"green_mushroom": {
|
||||
"name": "초록버섯",
|
||||
@@ -66,7 +72,8 @@
|
||||
{ "kind": "Attack", "value": 7 },
|
||||
{ "kind": "Defend", "value": 3 },
|
||||
{ "kind": "Attack", "value": 9 }
|
||||
]
|
||||
],
|
||||
"appearance": { "sheet": { "stand": "f86992ba9c41487c8480fcb893fcbda6", "hit": "d305b942b1704c8084548108ff3b7a6b", "die": "5a563e5fd98c4132b61057dc6bb8aaf2" }, "box": { "x": 0.63, "y": 0.58 }, "off": { "x": 0.00999999, "y": 0.26 } }
|
||||
},
|
||||
"red_snail": {
|
||||
"name": "빨간 달팽이",
|
||||
@@ -75,7 +82,8 @@
|
||||
{ "kind": "Attack", "value": 5 },
|
||||
{ "kind": "Defend", "value": 6 },
|
||||
{ "kind": "Attack", "value": 7 }
|
||||
]
|
||||
],
|
||||
"appearance": { "sheet": { "stand": "17b55730c26f4fd6b8fcfa288da388de", "move": "f40108c8b0b84696a67337b801201f7d", "hit": "eac48e84a9fc4580a4018de5cf52ddb3", "die": "51c2f4b59a2c413db26035aa57002fc8" }, "box": { "x": 0.63, "y": 0.58 }, "off": { "x": 0.0449999869, "y": 0.29 } }
|
||||
},
|
||||
"stump": {
|
||||
"name": "나무토막",
|
||||
@@ -84,7 +92,8 @@
|
||||
{ "kind": "Defend", "value": 5 },
|
||||
{ "kind": "Attack", "value": 8 },
|
||||
{ "kind": "Attack", "value": 6 }
|
||||
]
|
||||
],
|
||||
"appearance": { "sheet": { "stand": "ed3908e24d694bb786023fc1ed073489", "move": "9a4cad470f304753885e06c043156efb", "hit": "4763c9bebc9245998c9c499b6316aa9f", "die": "b168793b92a844a3a3a6f4ce647a14d2" }, "box": { "x": 0.63, "y": 0.58 }, "off": { "x": 0.0449999869, "y": 0.29 } }
|
||||
},
|
||||
"mushmom": {
|
||||
"name": "머쉬맘",
|
||||
@@ -96,7 +105,8 @@
|
||||
{ "kind": "Attack", "value": 9 },
|
||||
{ "kind": "Defend", "value": 6 },
|
||||
{ "kind": "AddCard", "card": "Burn", "count": 1 }
|
||||
]
|
||||
],
|
||||
"appearance": { "sheet": { "stand": "23c38ef3acad4a30ad59120bb939b008", "move": "24d8a3a75f96406ba690ed42d7250b8f", "hit": "c826e36ee89c48bca6aab856aa773f38", "attack": "4d7465e950144dc59c263aad01b14e14", "jump": "b7ddbda71a294141ba134249fc34c7da", "die": "f50664a4524147399359cb90a6f3e80c" }, "box": { "x": 1.2, "y": 1.1 }, "off": { "x": 0.02, "y": 0.55 } }
|
||||
},
|
||||
"modified_snail": {
|
||||
"name": "변형된 달팽이",
|
||||
@@ -107,7 +117,8 @@
|
||||
{ "kind": "Attack", "value": 7 },
|
||||
{ "kind": "Attack", "value": 14 },
|
||||
{ "kind": "Debuff", "effect": "weak", "value": 1 }
|
||||
]
|
||||
],
|
||||
"appearance": { "sheet": { "stand": "17b55730c26f4fd6b8fcfa288da388de", "move": "f40108c8b0b84696a67337b801201f7d", "hit": "eac48e84a9fc4580a4018de5cf52ddb3", "die": "51c2f4b59a2c413db26035aa57002fc8" }, "box": { "x": 0.75, "y": 0.68 }, "off": { "x": 0.0449999869, "y": 0.29 } }
|
||||
},
|
||||
"king_slime": {
|
||||
"name": "킹 슬라임",
|
||||
@@ -118,7 +129,8 @@
|
||||
{ "kind": "Debuff", "effect": "vuln", "value": 2 },
|
||||
{ "kind": "Attack", "value": 12 },
|
||||
{ "kind": "Attack", "value": 24 }
|
||||
]
|
||||
],
|
||||
"appearance": { "sheet": { "move": "873425127b75475b9944dc86bf77f885", "stand": "dd9de73d580240faab8cad03b587013b", "jump": "6a2b983b7a31417ca19c29c3d1d00817", "attack": "a34d1146057443fd8b578dafeb7c2ed1", "skill": "0b0bb78f0ca44526bad6d994bb16f973", "hit": "d2de42d3233b42a58d9799d5e762a19c", "die": "5bd3969c3bcb4df2bd79c2b940ee03dc" }, "box": { "x": 2.19, "y": 1.39 }, "off": { "x": 0.335000038, "y": 0.695 } }
|
||||
},
|
||||
"octopus": {
|
||||
"name": "문어",
|
||||
@@ -127,7 +139,8 @@
|
||||
{ "kind": "Attack", "value": 5 },
|
||||
{ "kind": "Attack", "value": 6 },
|
||||
{ "kind": "Defend", "value": 4 }
|
||||
]
|
||||
],
|
||||
"appearance": { "sheet": { "stand": "d8f014043ce8418f96700c2b6c9ebf6c", "hit": "c3cf643b618346c7bfa6574187b396f9", "die": "a88d9b3d60f941e4890dc89a6ccaa8ee" }, "box": { "x": 0.63, "y": 0.58 }, "off": { "x": 0.0449999869, "y": 0.29 } }
|
||||
},
|
||||
"kapa_drake": {
|
||||
"name": "카파 드레이크",
|
||||
@@ -137,7 +150,8 @@
|
||||
{ "kind": "Attack", "value": 6 },
|
||||
{ "kind": "Defend", "value": 6 },
|
||||
{ "kind": "Attack", "value": 11 }
|
||||
]
|
||||
],
|
||||
"appearance": { "sheet": { "stand": "4ca39dbfa1c6492283ba8bd352d12b0a", "hit": "7ac78511036e4ebe988b97c35fc275d1", "die": "740f3f2b2e7a4b71bec5eac84e8539f9" }, "box": { "x": 0.63, "y": 0.58 }, "off": { "x": 0.0449999869, "y": 0.29 } }
|
||||
},
|
||||
"junior_neki": {
|
||||
"name": "주니어 네키",
|
||||
@@ -146,7 +160,8 @@
|
||||
{ "kind": "Attack", "value": 6 },
|
||||
{ "kind": "Attack", "value": 8 },
|
||||
{ "kind": "Debuff", "effect": "weak", "value": 1 }
|
||||
]
|
||||
],
|
||||
"appearance": { "sheet": { "stand": "48c10437ae8344a9b2a1d3f36185728f", "hit": "9044063647854f5e9128efcf80e909be", "die": "f414577d18c94cc387c275df4abdbc3b" }, "box": { "x": 0.63, "y": 0.58 }, "off": { "x": 0.0449999869, "y": 0.29 } }
|
||||
},
|
||||
"junior_bugi": {
|
||||
"name": "주니어 부기",
|
||||
@@ -155,7 +170,8 @@
|
||||
{ "kind": "Attack", "value": 7 },
|
||||
{ "kind": "Defend", "value": 5 },
|
||||
{ "kind": "Attack", "value": 9 }
|
||||
]
|
||||
],
|
||||
"appearance": { "sheet": { "stand": "a2204a21d88942b281d2cac6053ffbaa", "hit": "afc08936b8a64b26bc3dd8c03ead1f26", "die": "fc1c6d9ba9bc413ab53b6dbfae3ac45b" }, "box": { "x": 0.63, "y": 0.58 }, "off": { "x": 0.0449999869, "y": 0.29 } }
|
||||
},
|
||||
"dile": {
|
||||
"name": "다일",
|
||||
@@ -166,7 +182,8 @@
|
||||
{ "kind": "Attack", "value": 8 },
|
||||
{ "kind": "Attack", "value": 16 },
|
||||
{ "kind": "Debuff", "effect": "weak", "value": 1 }
|
||||
]
|
||||
],
|
||||
"appearance": { "sheet": { "move": "426ba2c6fa2d4cdd92bcb0bb37861dcc", "stand": "68070c6f4abe40658899a208ddaf4081", "skill": "4ba2cdc2f11746afa0f542293b0618d5", "hit": "172640e6d4ce444aa1dfbd9bd9523eb1", "die": "5d50d9aa34c745b9b8932c15da919927" }, "box": { "x": 2.2, "y": 1.51 }, "off": { "x": -0.220000029, "y": 0.755 } }
|
||||
},
|
||||
"mano": {
|
||||
"name": "마노",
|
||||
@@ -177,7 +194,8 @@
|
||||
{ "kind": "Debuff", "effect": "vuln", "value": 1 },
|
||||
{ "kind": "Attack", "value": 10 },
|
||||
{ "kind": "AddCard", "card": "Wound", "count": 1 }
|
||||
]
|
||||
],
|
||||
"appearance": { "sheet": { "move": "3dcd0dc63d2d491b9b8d39b3b9d0a214", "stand": "e035bb90c053401b88de2159dfa230eb", "skill": "c05453dd21fd4ed581d193930ab4c331", "hit": "452cb740ddcb4837a46b75d7935e2ffc", "die": "f430051f6fc34f2eb56fe5e62b346eac" }, "box": { "x": 1.05, "y": 0.95 }, "off": { "x": 0.004999995, "y": 0.475 } }
|
||||
}
|
||||
},
|
||||
"activeEnemy": "slime",
|
||||
|
||||
@@ -6,15 +6,25 @@ The goal is to keep card behavior reusable instead of hardcoding one-off card na
|
||||
## Damage
|
||||
|
||||
- `damage`: base attack damage
|
||||
- `damageFromCurrentBlock`: add current block times this value to attack damage
|
||||
- `damageNameMatch`: substring to match against owned card names
|
||||
- `damagePerOwnedNameMatch`: bonus damage per owned card whose name matches `damageNameMatch`
|
||||
- `damagePerOtherHandCard`: bonus damage per other card in hand
|
||||
- `damagePerAttackPlayedThisTurn`: bonus damage per attack played this turn
|
||||
- `damagePerDiscardedThisTurn`: bonus damage per card discarded this turn
|
||||
- `damagePerSkillInHand`: bonus damage per skill card in hand
|
||||
- `damagePerCardDrawnThisCombat`: bonus damage per card drawn this combat
|
||||
- `damagePerCombo`: bonus base damage per current Combo
|
||||
- `damagePerHolyCharge`: bonus base damage per current Holy Charge
|
||||
- `attackDamagePerCombo`: Power field that adds base damage per current Combo to all Attacks
|
||||
- `attackPlayedDamage`: Power field that deals extra damage after an Attack card is played
|
||||
- `damagePerTurn`: damage applied at turn start
|
||||
- `cardPlayedDamage`: damage when the card is played
|
||||
- `cardPlayedRandomDamage`: random damage when the card is played
|
||||
- `drawOnExhaust`: draw when a card is exhausted
|
||||
- `rewardOnKill`: gain bonus reward screens when the card kills
|
||||
- `maxHpOnKill`: gain max HP when the attack kills
|
||||
- `drawNameMatchAutoPlay`: auto-play drawn cards whose names contain this substring
|
||||
- `randomTargetEachHit`: choose a random alive enemy for each hit
|
||||
- `repeatOnKill`: repeat the attack when it kills at least one enemy
|
||||
- `firstCardDamageBonus`: bonus damage for the first card played this turn
|
||||
@@ -39,6 +49,17 @@ The goal is to keep card behavior reusable instead of hardcoding one-off card na
|
||||
- `drawUntilHandSize`: draw until hand reaches a target size
|
||||
- `drawSkillBlock`: gain block for each Skill drawn
|
||||
- `drawPoison`: apply poison when a card is drawn
|
||||
- `exhaustHandNonAttack`: exhaust every non-Attack card in hand
|
||||
- `exhaustHandAll`: exhaust every card in hand
|
||||
- `drawPerExhausted`: draw cards equal to exhausted cards
|
||||
- `blockPerExhaustedCard`: gain block for each card exhausted by the current effect
|
||||
- `addRandomCardCount`: add random cards to hand
|
||||
- `addRandomCardPerExhausted`: add random cards equal to exhausted cards
|
||||
- `addRandomCardKind`: filter random added cards by kind
|
||||
- `addRandomCardSameClass`: restrict random added cards to the source card class
|
||||
- `addedCardsCostZeroThisTurn`: cards added by this effect cost 0 this turn
|
||||
- `playTopDrawPileCount`: play cards from the top of the draw pile
|
||||
- `playTopDrawPileCountPerEnergy`: play cards from the top of the draw pile per energy spent
|
||||
- `handCostZeroThisTurn`: make hand cards cost 0 this turn
|
||||
- `drawDisabledThisTurn`: disable draw for the rest of the turn
|
||||
- `heal`: heal immediately
|
||||
@@ -48,6 +69,21 @@ The goal is to keep card behavior reusable instead of hardcoding one-off card na
|
||||
- `thorns`: gain Thorns
|
||||
- `selfVuln`: apply Vulnerable to self
|
||||
- `extraPoisonTicks`: add extra poison ticks at enemy turn start
|
||||
- `comboGain`: gain Combo when the card resolves; Attack cards gain it after dealing damage
|
||||
- `comboOnAttack`: Power field that gains Combo whenever an Attack card is played
|
||||
- `comboMax`: Power field that raises the maximum Combo above the default 5
|
||||
- `attackWeak`: Power field that applies Weak after an Attack card is played
|
||||
- `removePlayerDebuffs`: remove player Weak and Vulnerable
|
||||
- `holyForce`: marks a card as Holy Force for Holy Charge Power triggers
|
||||
- `holyChargeGain`: gain Holy Charge directly
|
||||
- `holyChargeOnHolyForce`: Power field that gains Holy Charge after a Holy Force card
|
||||
- `holyChargeMax`: Power field that raises the maximum Holy Charge above the default 3
|
||||
- `blockPerHolyCharge`: gain additional block per current Holy Charge
|
||||
- `healPerHolyCharge`: heal additional HP per current Holy Charge
|
||||
- `holyChargeSpendAll`: consume all Holy Charge after resolving the card
|
||||
- `damageTakenReduction`: Power field that reduces incoming damage; total reduction is capped at 75%
|
||||
- `blockOnDamaged`: Power field that grants block after taking HP damage
|
||||
- `strengthOnDamagedOnce`: Power field that grants Strength on the first HP damage each combat
|
||||
|
||||
## Status
|
||||
|
||||
@@ -91,7 +127,9 @@ The goal is to keep card behavior reusable instead of hardcoding one-off card na
|
||||
- `powerEffect: "blockPerTurn"`
|
||||
- `powerEffect: "poisonPerTurn"`
|
||||
- `powerEffect: "damagePerTurn"`
|
||||
- `powerEffect: "healPerTurn"`
|
||||
- `powerEffect: "retainOne"`
|
||||
- `powerEffect: "keepBlock"`
|
||||
- `turnStartShiv`: create Shivs at turn start
|
||||
- `turnStartDraw`: draw cards at turn start
|
||||
- `turnStartDiscard`: discard cards at turn start
|
||||
|
||||
429
map/map01.map
429
map/map01.map
@@ -47,7 +47,7 @@
|
||||
"FootholdsByLayer": {
|
||||
"1": [
|
||||
{
|
||||
"Length": 1.28000069,
|
||||
"Length": 1.27999973,
|
||||
"NextFootholdId": 2,
|
||||
"PreviousFootholdId": 27,
|
||||
"groupID": 1,
|
||||
@@ -69,7 +69,7 @@
|
||||
"y": -0.04000002
|
||||
},
|
||||
"EndPoint": {
|
||||
"x": -7.64999962,
|
||||
"x": -7.65000057,
|
||||
"y": -0.04000002
|
||||
},
|
||||
"Variance": {
|
||||
@@ -264,7 +264,7 @@
|
||||
}
|
||||
},
|
||||
{
|
||||
"Length": 0.9,
|
||||
"Length": 0.899999738,
|
||||
"NextFootholdId": 9,
|
||||
"PreviousFootholdId": 7,
|
||||
"groupID": 1,
|
||||
@@ -286,7 +286,7 @@
|
||||
"y": -0.04000002
|
||||
},
|
||||
"EndPoint": {
|
||||
"x": -1.34999979,
|
||||
"x": -1.35,
|
||||
"y": -0.04000002
|
||||
},
|
||||
"Variance": {
|
||||
@@ -437,11 +437,11 @@
|
||||
"OwnerId": "c9a3018a-f6fa-4c4b-b91e-404ac5ce9858",
|
||||
"Id": 13,
|
||||
"StartPoint": {
|
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"x": 2.24999976,
|
||||
"x": 2.25,
|
||||
"y": -0.04000002
|
||||
},
|
||||
"EndPoint": {
|
||||
"x": 3.14999986,
|
||||
"x": 3.15,
|
||||
"y": -0.04000002
|
||||
},
|
||||
"Variance": {
|
||||
@@ -530,11 +530,11 @@
|
||||
"OwnerId": "c9a3018a-f6fa-4c4b-b91e-404ac5ce9858",
|
||||
"Id": 16,
|
||||
"StartPoint": {
|
||||
"x": 4.95,
|
||||
"x": 4.95000029,
|
||||
"y": -0.04000002
|
||||
},
|
||||
"EndPoint": {
|
||||
"x": 5.84999943,
|
||||
"x": 5.85,
|
||||
"y": -0.04000002
|
||||
},
|
||||
"Variance": {
|
||||
@@ -574,7 +574,7 @@
|
||||
}
|
||||
},
|
||||
{
|
||||
"Length": 1.27999878,
|
||||
"Length": 1.27999973,
|
||||
"NextFootholdId": 19,
|
||||
"PreviousFootholdId": 17,
|
||||
"groupID": 1,
|
||||
@@ -596,7 +596,7 @@
|
||||
"y": -0.04000002
|
||||
},
|
||||
"EndPoint": {
|
||||
"x": 8.029999,
|
||||
"x": 8.03,
|
||||
"y": -0.04000002
|
||||
},
|
||||
"Variance": {
|
||||
@@ -623,11 +623,11 @@
|
||||
"OwnerId": "c9a3018a-f6fa-4c4b-b91e-404ac5ce9858",
|
||||
"Id": 19,
|
||||
"StartPoint": {
|
||||
"x": 8.029999,
|
||||
"x": 8.03,
|
||||
"y": -0.04000002
|
||||
},
|
||||
"EndPoint": {
|
||||
"x": 8.029999,
|
||||
"x": 8.03,
|
||||
"y": -0.9
|
||||
},
|
||||
"Variance": {
|
||||
@@ -654,11 +654,11 @@
|
||||
"OwnerId": "c9a3018a-f6fa-4c4b-b91e-404ac5ce9858",
|
||||
"Id": 20,
|
||||
"StartPoint": {
|
||||
"x": 8.029999,
|
||||
"x": 8.03,
|
||||
"y": -0.9000001
|
||||
},
|
||||
"EndPoint": {
|
||||
"x": 8.029999,
|
||||
"x": 8.03,
|
||||
"y": -1.50000012
|
||||
},
|
||||
"Variance": {
|
||||
@@ -685,11 +685,11 @@
|
||||
"OwnerId": "c9a3018a-f6fa-4c4b-b91e-404ac5ce9858",
|
||||
"Id": 21,
|
||||
"StartPoint": {
|
||||
"x": 8.029999,
|
||||
"x": 8.03,
|
||||
"y": -1.50000012
|
||||
},
|
||||
"EndPoint": {
|
||||
"x": 8.029999,
|
||||
"x": 8.03,
|
||||
"y": -2.10000014
|
||||
},
|
||||
"Variance": {
|
||||
@@ -716,11 +716,11 @@
|
||||
"OwnerId": "c9a3018a-f6fa-4c4b-b91e-404ac5ce9858",
|
||||
"Id": 22,
|
||||
"StartPoint": {
|
||||
"x": 8.029999,
|
||||
"x": 8.03,
|
||||
"y": -2.10000014
|
||||
},
|
||||
"EndPoint": {
|
||||
"x": 8.029999,
|
||||
"x": 8.03,
|
||||
"y": -2.7
|
||||
},
|
||||
"Variance": {
|
||||
@@ -747,12 +747,12 @@
|
||||
"OwnerId": "c9a3018a-f6fa-4c4b-b91e-404ac5ce9858",
|
||||
"Id": 23,
|
||||
"StartPoint": {
|
||||
"x": 8.029999,
|
||||
"y": -2.7
|
||||
"x": 8.03,
|
||||
"y": -2.70000029
|
||||
},
|
||||
"EndPoint": {
|
||||
"x": 8.029999,
|
||||
"y": -3.3
|
||||
"x": 8.03,
|
||||
"y": -3.30000019
|
||||
},
|
||||
"Variance": {
|
||||
"x": 0.0,
|
||||
@@ -778,11 +778,11 @@
|
||||
"OwnerId": "c9a3018a-f6fa-4c4b-b91e-404ac5ce9858",
|
||||
"Id": 24,
|
||||
"StartPoint": {
|
||||
"x": 8.029999,
|
||||
"x": 8.03,
|
||||
"y": -3.30000019
|
||||
},
|
||||
"EndPoint": {
|
||||
"x": 8.029999,
|
||||
"x": 8.03,
|
||||
"y": -3.9
|
||||
},
|
||||
"Variance": {
|
||||
@@ -809,11 +809,11 @@
|
||||
"OwnerId": "c9a3018a-f6fa-4c4b-b91e-404ac5ce9858",
|
||||
"Id": 25,
|
||||
"StartPoint": {
|
||||
"x": 8.029999,
|
||||
"x": 8.03,
|
||||
"y": -3.90000033
|
||||
},
|
||||
"EndPoint": {
|
||||
"x": 8.029999,
|
||||
"x": 8.03,
|
||||
"y": -4.50000048
|
||||
},
|
||||
"Variance": {
|
||||
@@ -840,11 +840,11 @@
|
||||
"OwnerId": "c9a3018a-f6fa-4c4b-b91e-404ac5ce9858",
|
||||
"Id": 26,
|
||||
"StartPoint": {
|
||||
"x": 8.029999,
|
||||
"x": 8.03,
|
||||
"y": -4.5
|
||||
},
|
||||
"EndPoint": {
|
||||
"x": 8.029999,
|
||||
"x": 8.03,
|
||||
"y": -5.10000038
|
||||
},
|
||||
"Variance": {
|
||||
@@ -996,11 +996,11 @@
|
||||
"Id": 31,
|
||||
"StartPoint": {
|
||||
"x": -8.93,
|
||||
"y": -3.3
|
||||
"y": -3.30000019
|
||||
},
|
||||
"EndPoint": {
|
||||
"x": -8.93,
|
||||
"y": -2.7
|
||||
"y": -2.70000029
|
||||
},
|
||||
"Variance": {
|
||||
"x": 0.0,
|
||||
@@ -6363,6 +6363,95 @@
|
||||
"@version": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "0d1f81e7-82db-4a8a-9f5e-6563c140aa44",
|
||||
"path": "/maps/map01/MapleMapLayer_1",
|
||||
"componentNames": "MOD.Core.MapLayerComponent",
|
||||
"jsonString": {
|
||||
"name": "MapleMapLayer_1",
|
||||
"path": "/maps/map01/MapleMapLayer_1",
|
||||
"nameEditable": false,
|
||||
"enable": false,
|
||||
"visible": false,
|
||||
"localize": false,
|
||||
"displayOrder": 4,
|
||||
"pathConstraints": "///",
|
||||
"revision": 1,
|
||||
"origin": {
|
||||
"type": "Model",
|
||||
"entry_id": "maplemaplayer",
|
||||
"sub_entity_id": null,
|
||||
"root_entity_id": null,
|
||||
"replaced_model_id": null
|
||||
},
|
||||
"modelId": "maplemaplayer",
|
||||
"@components": [
|
||||
{
|
||||
"@type": "MOD.Core.MapLayerComponent",
|
||||
"IsVisible": true,
|
||||
"LayerSortOrder": 1,
|
||||
"Locked": false,
|
||||
"MapLayerName": "Layer2",
|
||||
"Thumbnail": "",
|
||||
"Enable": true
|
||||
}
|
||||
],
|
||||
"@version": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "c80fe5c8-096e-48af-b04e-4ddae2526e2a",
|
||||
"path": "/maps/map01/TileMap_1",
|
||||
"componentNames": "MOD.Core.TransformComponent,MOD.Core.TileMapComponent",
|
||||
"jsonString": {
|
||||
"name": "TileMap_1",
|
||||
"path": "/maps/map01/TileMap_1",
|
||||
"nameEditable": false,
|
||||
"enable": false,
|
||||
"visible": false,
|
||||
"localize": false,
|
||||
"displayOrder": 5,
|
||||
"pathConstraints": "///",
|
||||
"revision": 1,
|
||||
"origin": {
|
||||
"type": "Model",
|
||||
"entry_id": "tilemap",
|
||||
"sub_entity_id": null,
|
||||
"root_entity_id": null,
|
||||
"replaced_model_id": null
|
||||
},
|
||||
"modelId": "tilemap",
|
||||
"@components": [
|
||||
{
|
||||
"@type": "MOD.Core.TransformComponent",
|
||||
"Position": {
|
||||
"x": -0.225,
|
||||
"y": -0.15,
|
||||
"z": 1000.0
|
||||
},
|
||||
"QuaternionRotation": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0,
|
||||
"w": 1.0
|
||||
},
|
||||
"Enable": true
|
||||
},
|
||||
{
|
||||
"@type": "MOD.Core.TileMapComponent",
|
||||
"IsOddGridPosition": false,
|
||||
"SortingLayer": "MapLayer1",
|
||||
"TileMapVersion": 1,
|
||||
"TileSetRUID": {
|
||||
"DataId": "9dfea3808bbd49a5877d8624df21b1c7"
|
||||
},
|
||||
"Tiles": [],
|
||||
"Enable": true
|
||||
}
|
||||
],
|
||||
"@version": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "000005dc-0000-4000-8000-0000000005dc",
|
||||
"path": "/maps/map01/junior_bugi",
|
||||
@@ -6374,22 +6463,22 @@
|
||||
"enable": true,
|
||||
"visible": true,
|
||||
"localize": false,
|
||||
"displayOrder": 4,
|
||||
"displayOrder": 6,
|
||||
"pathConstraints": "///",
|
||||
"revision": 2,
|
||||
"origin": {
|
||||
"type": "Model",
|
||||
"entry_id": "ChaseMonster",
|
||||
"entry_id": "monster-junior_bugi",
|
||||
"sub_entity_id": null,
|
||||
"root_entity_id": "000005dc-0000-4000-8000-0000000005dc",
|
||||
"replaced_model_id": null
|
||||
},
|
||||
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@@ -6526,22 +6615,22 @@
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"origin": {
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"modelId": "monster-kapa_drake",
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@@ -6668,7 +6757,7 @@
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"id": "000005df-0000-4000-8000-0000000005df",
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"id": "000005de-0000-4000-8000-0000000005de",
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@@ -6678,22 +6767,22 @@
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"origin": {
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@@ -6820,7 +6909,7 @@
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"id": "000005df-0000-4000-8000-0000000005df",
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"path": "/maps/map01/octopus",
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"componentNames": "MOD.Core.TransformComponent,MOD.Core.StateAnimationComponent,MOD.Core.SpriteRendererComponent,MOD.Core.RigidbodyComponent,MOD.Core.MovementComponent,MOD.Core.StateComponent,MOD.Core.HitComponent,MOD.Core.DamageSkinSpawnerComponent,script.Monster,script.MonsterAttack,MOD.Core.KinematicbodyComponent,MOD.Core.SideviewbodyComponent,MOD.Core.DamageSkinSettingComponent,script.CombatMonster",
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@@ -6830,22 +6919,22 @@
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"origin": {
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"entry_id": "ChaseMonster",
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"modelId": "monster-octopus",
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@@ -6972,7 +7061,7 @@
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{
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"id": "000005e2-0000-4000-8000-0000000005e2",
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"id": "000005e0-0000-4000-8000-0000000005e0",
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"path": "/maps/map01/green_mushroom",
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"componentNames": "MOD.Core.TransformComponent,MOD.Core.StateAnimationComponent,MOD.Core.SpriteRendererComponent,MOD.Core.RigidbodyComponent,MOD.Core.MovementComponent,MOD.Core.StateComponent,MOD.Core.HitComponent,MOD.Core.DamageSkinSpawnerComponent,script.Monster,script.MonsterAttack,MOD.Core.KinematicbodyComponent,MOD.Core.SideviewbodyComponent,MOD.Core.DamageSkinSettingComponent,script.CombatMonster",
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"jsonString": {
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@@ -6982,22 +7071,22 @@
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"enable": true,
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"revision": 2,
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"origin": {
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"type": "Model",
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"entry_id": "ChaseMonster",
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"entry_id": "monster-green_mushroom",
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"root_entity_id": "000005e2-0000-4000-8000-0000000005e2",
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"root_entity_id": "000005e0-0000-4000-8000-0000000005e0",
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},
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"modelId": "chasemonster",
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"modelId": "monster-green_mushroom",
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{
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@@ -7062,12 +7151,10 @@
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@@ -7126,9 +7213,9 @@
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"id": "61c8296b-f4d7-4e87-907a-b165c63d666a",
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"id": "000005e1-0000-4000-8000-0000000005e1",
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"path": "/maps/map01/orange_mushroom",
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"componentNames": "MOD.Core.TransformComponent,MOD.Core.StateAnimationComponent,MOD.Core.SpriteRendererComponent,MOD.Core.RigidbodyComponent,MOD.Core.MovementComponent,MOD.Core.StateComponent,MOD.Core.HitComponent,MOD.Core.DamageSkinSpawnerComponent,script.Monster,script.MonsterAttack,MOD.Core.KinematicbodyComponent,MOD.Core.SideviewbodyComponent,MOD.Core.DamageSkinSettingComponent,script.CombatMonster",
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"jsonString": {
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"path": "/maps/map01/orange_mushroom",
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@@ -7136,22 +7223,22 @@
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"enable": true,
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"revision": 2,
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"origin": {
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"type": "Model",
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"entry_id": "ChaseMonster",
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"entry_id": "monster-orange_mushroom",
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"modelId": "chasemonster",
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"modelId": "monster-orange_mushroom",
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{
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@@ -7161,6 +7248,11 @@
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"Enable": true
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{
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@@ -7179,7 +7271,7 @@
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@@ -7200,7 +7292,7 @@
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"Enable": true
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@@ -7257,19 +7349,27 @@
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},
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{
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"DamageSkinId": {
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"Enable": true
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{
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"@type": "script.CombatMonster",
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"Enable": true,
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"EnemyId": "orange_mushroom"
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"EnemyId": "orange_mushroom",
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"Group": "combat"
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}
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],
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{
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"id": "b22c8dc0-18df-4dc5-ba40-520629d6fea7",
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"id": "000005e2-0000-4000-8000-0000000005e2",
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"path": "/maps/map01/dile",
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"componentNames": "MOD.Core.TransformComponent,MOD.Core.StateAnimationComponent,MOD.Core.SpriteRendererComponent,MOD.Core.RigidbodyComponent,MOD.Core.MovementComponent,MOD.Core.StateComponent,MOD.Core.HitComponent,MOD.Core.DamageSkinSpawnerComponent,script.Monster,script.MonsterAttack,MOD.Core.KinematicbodyComponent,MOD.Core.SideviewbodyComponent,script.CombatMonster",
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"componentNames": "MOD.Core.TransformComponent,MOD.Core.StateAnimationComponent,MOD.Core.SpriteRendererComponent,MOD.Core.RigidbodyComponent,MOD.Core.MovementComponent,MOD.Core.StateComponent,MOD.Core.HitComponent,MOD.Core.DamageSkinSpawnerComponent,script.Monster,script.MonsterAttack,MOD.Core.KinematicbodyComponent,MOD.Core.SideviewbodyComponent,MOD.Core.DamageSkinSettingComponent,script.CombatMonster",
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"jsonString": {
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"name": "dile",
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"path": "/maps/map01/dile",
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@@ -7277,22 +7377,22 @@
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"enable": true,
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"origin": {
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"type": "Model",
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"entry_id": "MoveMonster",
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"entry_id": "monster-dile",
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"modelId": "movemonster",
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"modelId": "monster-dile",
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@@ -7302,6 +7402,11 @@
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@@ -7320,7 +7425,7 @@
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@@ -7340,8 +7445,8 @@
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{
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@@ -7398,6 +7503,13 @@
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},
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"Enable": true
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"@type": "script.CombatMonster",
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"Enable": true,
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@@ -7409,9 +7521,9 @@
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{
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"id": "56c7fad0-b54c-4950-9c88-207e4a7e58ed",
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"id": "000005e3-0000-4000-8000-0000000005e3",
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"path": "/maps/map01/mano",
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"componentNames": "MOD.Core.TransformComponent,MOD.Core.StateAnimationComponent,MOD.Core.SpriteRendererComponent,MOD.Core.RigidbodyComponent,MOD.Core.MovementComponent,MOD.Core.StateComponent,MOD.Core.HitComponent,MOD.Core.DamageSkinSpawnerComponent,script.Monster,script.MonsterAttack,MOD.Core.KinematicbodyComponent,MOD.Core.SideviewbodyComponent,script.CombatMonster",
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"componentNames": "MOD.Core.TransformComponent,MOD.Core.StateAnimationComponent,MOD.Core.SpriteRendererComponent,MOD.Core.RigidbodyComponent,MOD.Core.MovementComponent,MOD.Core.StateComponent,MOD.Core.HitComponent,MOD.Core.DamageSkinSpawnerComponent,script.Monster,script.MonsterAttack,MOD.Core.KinematicbodyComponent,MOD.Core.SideviewbodyComponent,MOD.Core.DamageSkinSettingComponent,script.CombatMonster",
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"jsonString": {
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"name": "mano",
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"path": "/maps/map01/mano",
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@@ -7419,22 +7531,22 @@
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"enable": true,
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"origin": {
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"entry_id": "MoveMonster",
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"entry_id": "monster-mano",
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"root_entity_id": "56c7fad0-b54c-4950-9c88-207e4a7e58ed",
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"modelId": "movemonster",
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"modelId": "monster-mano",
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@@ -7444,6 +7556,11 @@
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"Enable": true
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{
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@@ -7462,7 +7579,7 @@
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@@ -7482,8 +7599,8 @@
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{
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@@ -7540,6 +7657,13 @@
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"@type": "script.CombatMonster",
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"Enable": true,
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@@ -7551,9 +7675,9 @@
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@@ -7561,24 +7685,24 @@
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@@ -7586,6 +7710,11 @@
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@@ -7684,6 +7813,13 @@
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@@ -7693,95 +7829,6 @@
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295
map/map02.map
295
map/map02.map
@@ -6365,11 +6365,11 @@
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@@ -6379,12 +6379,12 @@
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"jsonString": {
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@@ -6531,17 +6533,17 @@
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@@ -6683,17 +6685,17 @@
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@@ -6964,8 +6970,8 @@
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||||
"Enable": true,
|
||||
"EnemyId": "modified_snail",
|
||||
"Group": "elite"
|
||||
"EnemyId": "orange_mushroom",
|
||||
"Group": "combat"
|
||||
}
|
||||
],
|
||||
"@version": 1
|
||||
@@ -6973,11 +6979,11 @@
|
||||
},
|
||||
{
|
||||
"id": "000009c8-0000-4000-8000-0000000009c8",
|
||||
"path": "/maps/map02/elite_5",
|
||||
"path": "/maps/map02/slime",
|
||||
"componentNames": "MOD.Core.TransformComponent,MOD.Core.StateAnimationComponent,MOD.Core.SpriteRendererComponent,MOD.Core.RigidbodyComponent,MOD.Core.MovementComponent,MOD.Core.StateComponent,MOD.Core.HitComponent,MOD.Core.DamageSkinSpawnerComponent,script.Monster,script.MonsterAttack,MOD.Core.KinematicbodyComponent,MOD.Core.SideviewbodyComponent,MOD.Core.DamageSkinSettingComponent,script.CombatMonster",
|
||||
"jsonString": {
|
||||
"name": "elite_5",
|
||||
"path": "/maps/map02/elite_5",
|
||||
"name": "slime",
|
||||
"path": "/maps/map02/slime",
|
||||
"nameEditable": true,
|
||||
"enable": true,
|
||||
"visible": true,
|
||||
@@ -6987,17 +6993,17 @@
|
||||
"revision": 2,
|
||||
"origin": {
|
||||
"type": "Model",
|
||||
"entry_id": "ChaseMonster",
|
||||
"entry_id": "monster-slime",
|
||||
"sub_entity_id": null,
|
||||
"root_entity_id": "000009c8-0000-4000-8000-0000000009c8",
|
||||
"replaced_model_id": null
|
||||
},
|
||||
"modelId": "chasemonster",
|
||||
"modelId": "monster-slime",
|
||||
"@components": [
|
||||
{
|
||||
"@type": "MOD.Core.TransformComponent",
|
||||
"Position": {
|
||||
"x": 5,
|
||||
"x": 6.6,
|
||||
"y": 0.03499998,
|
||||
"z": 999.999
|
||||
},
|
||||
@@ -7017,9 +7023,11 @@
|
||||
{
|
||||
"@type": "MOD.Core.StateAnimationComponent",
|
||||
"ActionSheet": {
|
||||
"stand": "ed3908e24d694bb786023fc1ed073489",
|
||||
"hit": "4763c9bebc9245998c9c499b6316aa9f",
|
||||
"die": "b168793b92a844a3a3a6f4ce647a14d2"
|
||||
"stand": "50faf654ee5d479cb2958edce9feaef0",
|
||||
"move": "dc932872543f4a02bf41e977ab79e5ad",
|
||||
"hit": "61c27025a8f14c478f30ede1b49758bc",
|
||||
"jump": "8b89d86b1a9c4c4288650614c6f30e67",
|
||||
"die": "31ecb6c7cbc24599881f00cb01599f09"
|
||||
},
|
||||
"Enable": true
|
||||
},
|
||||
@@ -7029,7 +7037,7 @@
|
||||
"EndFrameIndex": 0,
|
||||
"RenderSetting": 1,
|
||||
"SortingLayer": "MapLayer0",
|
||||
"SpriteRUID": "ed3908e24d694bb786023fc1ed073489",
|
||||
"SpriteRUID": "50faf654ee5d479cb2958edce9feaef0",
|
||||
"StartFrameIndex": 0,
|
||||
"Enable": true
|
||||
},
|
||||
@@ -7113,6 +7121,161 @@
|
||||
},
|
||||
"Enable": true
|
||||
},
|
||||
{
|
||||
"@type": "script.CombatMonster",
|
||||
"Enable": true,
|
||||
"EnemyId": "slime",
|
||||
"Group": "combat"
|
||||
}
|
||||
],
|
||||
"@version": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "000009c9-0000-4000-8000-0000000009c9",
|
||||
"path": "/maps/map02/mushmom",
|
||||
"componentNames": "MOD.Core.TransformComponent,MOD.Core.StateAnimationComponent,MOD.Core.SpriteRendererComponent,MOD.Core.RigidbodyComponent,MOD.Core.MovementComponent,MOD.Core.StateComponent,MOD.Core.HitComponent,MOD.Core.DamageSkinSpawnerComponent,script.Monster,script.MonsterAttack,MOD.Core.KinematicbodyComponent,MOD.Core.SideviewbodyComponent,MOD.Core.DamageSkinSettingComponent,script.CombatMonster",
|
||||
"jsonString": {
|
||||
"name": "mushmom",
|
||||
"path": "/maps/map02/mushmom",
|
||||
"nameEditable": true,
|
||||
"enable": true,
|
||||
"visible": true,
|
||||
"localize": false,
|
||||
"displayOrder": 4,
|
||||
"pathConstraints": "///",
|
||||
"revision": 2,
|
||||
"origin": {
|
||||
"type": "Model",
|
||||
"entry_id": "monster-mushmom",
|
||||
"sub_entity_id": null,
|
||||
"root_entity_id": "000009c9-0000-4000-8000-0000000009c9",
|
||||
"replaced_model_id": null
|
||||
},
|
||||
"modelId": "monster-mushmom",
|
||||
"@components": [
|
||||
{
|
||||
"@type": "MOD.Core.TransformComponent",
|
||||
"Position": {
|
||||
"x": 4.3,
|
||||
"y": 0.03499998,
|
||||
"z": 999.999
|
||||
},
|
||||
"QuaternionRotation": {
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0,
|
||||
"w": 1
|
||||
},
|
||||
"Scale": {
|
||||
"x": 1,
|
||||
"y": 1,
|
||||
"z": 1
|
||||
},
|
||||
"Enable": true
|
||||
},
|
||||
{
|
||||
"@type": "MOD.Core.StateAnimationComponent",
|
||||
"ActionSheet": {
|
||||
"stand": "23c38ef3acad4a30ad59120bb939b008",
|
||||
"move": "24d8a3a75f96406ba690ed42d7250b8f",
|
||||
"hit": "c826e36ee89c48bca6aab856aa773f38",
|
||||
"attack": "4d7465e950144dc59c263aad01b14e14",
|
||||
"jump": "b7ddbda71a294141ba134249fc34c7da",
|
||||
"die": "f50664a4524147399359cb90a6f3e80c"
|
||||
},
|
||||
"Enable": true
|
||||
},
|
||||
{
|
||||
"@type": "MOD.Core.SpriteRendererComponent",
|
||||
"ActionSheet": {},
|
||||
"EndFrameIndex": 0,
|
||||
"RenderSetting": 1,
|
||||
"SortingLayer": "MapLayer0",
|
||||
"SpriteRUID": "23c38ef3acad4a30ad59120bb939b008",
|
||||
"StartFrameIndex": 0,
|
||||
"Enable": true
|
||||
},
|
||||
{
|
||||
"@type": "MOD.Core.RigidbodyComponent",
|
||||
"MoveVelocity": {
|
||||
"x": 0,
|
||||
"y": 0
|
||||
},
|
||||
"RealMoveVelocity": {
|
||||
"x": 0,
|
||||
"y": 0
|
||||
},
|
||||
"Enable": true
|
||||
},
|
||||
{
|
||||
"@type": "MOD.Core.MovementComponent",
|
||||
"InputSpeed": 0,
|
||||
"JumpForce": 6,
|
||||
"Enable": false
|
||||
},
|
||||
{
|
||||
"@type": "MOD.Core.StateComponent",
|
||||
"IsLegacy": false,
|
||||
"Enable": true
|
||||
},
|
||||
{
|
||||
"@type": "MOD.Core.HitComponent",
|
||||
"BoxSize": {
|
||||
"x": 1.2,
|
||||
"y": 1.1
|
||||
},
|
||||
"ColliderOffset": {
|
||||
"x": 0.02,
|
||||
"y": 0.55
|
||||
},
|
||||
"IsLegacy": false,
|
||||
"Enable": true
|
||||
},
|
||||
{
|
||||
"@type": "MOD.Core.DamageSkinSpawnerComponent",
|
||||
"Enable": true
|
||||
},
|
||||
{
|
||||
"@type": "script.Monster",
|
||||
"Enable": true,
|
||||
"IsDead": false
|
||||
},
|
||||
{
|
||||
"@type": "script.MonsterAttack",
|
||||
"Enable": true,
|
||||
"SpriteSize": {
|
||||
"x": 0,
|
||||
"y": 0
|
||||
},
|
||||
"PositionOffset": {
|
||||
"x": 0,
|
||||
"y": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"@type": "MOD.Core.KinematicbodyComponent",
|
||||
"MoveVelocity": {
|
||||
"x": 0,
|
||||
"y": 0
|
||||
},
|
||||
"Enable": true
|
||||
},
|
||||
{
|
||||
"@type": "MOD.Core.SideviewbodyComponent",
|
||||
"MoveVelocity": {
|
||||
"x": 0,
|
||||
"y": 0
|
||||
},
|
||||
"Enable": true
|
||||
},
|
||||
{
|
||||
"@type": "MOD.Core.DamageSkinSettingComponent",
|
||||
"DamageSkinId": {
|
||||
"DataId": "02c22d93421b4038b3c413b3e40b57ec"
|
||||
},
|
||||
"Enable": true
|
||||
},
|
||||
{
|
||||
"@type": "script.CombatMonster",
|
||||
"Enable": true,
|
||||
@@ -7124,12 +7287,12 @@
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "000009c9-0000-4000-8000-0000000009c9",
|
||||
"path": "/maps/map02/boss_6",
|
||||
"id": "000009ca-0000-4000-8000-0000000009ca",
|
||||
"path": "/maps/map02/slime_boss",
|
||||
"componentNames": "MOD.Core.TransformComponent,MOD.Core.StateAnimationComponent,MOD.Core.SpriteRendererComponent,MOD.Core.RigidbodyComponent,MOD.Core.MovementComponent,MOD.Core.StateComponent,MOD.Core.HitComponent,MOD.Core.DamageSkinSpawnerComponent,script.Monster,script.MonsterAttack,MOD.Core.KinematicbodyComponent,MOD.Core.SideviewbodyComponent,MOD.Core.DamageSkinSettingComponent,script.CombatMonster",
|
||||
"jsonString": {
|
||||
"name": "boss_6",
|
||||
"path": "/maps/map02/boss_6",
|
||||
"name": "slime_boss",
|
||||
"path": "/maps/map02/slime_boss",
|
||||
"nameEditable": true,
|
||||
"enable": true,
|
||||
"visible": true,
|
||||
@@ -7139,17 +7302,17 @@
|
||||
"revision": 2,
|
||||
"origin": {
|
||||
"type": "Model",
|
||||
"entry_id": "ChaseMonster",
|
||||
"entry_id": "monster-slime_boss",
|
||||
"sub_entity_id": null,
|
||||
"root_entity_id": "000009c9-0000-4000-8000-0000000009c9",
|
||||
"root_entity_id": "000009ca-0000-4000-8000-0000000009ca",
|
||||
"replaced_model_id": null
|
||||
},
|
||||
"modelId": "chasemonster",
|
||||
"modelId": "monster-slime_boss",
|
||||
"@components": [
|
||||
{
|
||||
"@type": "MOD.Core.TransformComponent",
|
||||
"Position": {
|
||||
"x": 4,
|
||||
"x": 4.6,
|
||||
"y": 0.03499998,
|
||||
"z": 999.999
|
||||
},
|
||||
@@ -7169,9 +7332,11 @@
|
||||
{
|
||||
"@type": "MOD.Core.StateAnimationComponent",
|
||||
"ActionSheet": {
|
||||
"stand": "17b55730c26f4fd6b8fcfa288da388de",
|
||||
"hit": "eac48e84a9fc4580a4018de5cf52ddb3",
|
||||
"die": "51c2f4b59a2c413db26035aa57002fc8"
|
||||
"stand": "50faf654ee5d479cb2958edce9feaef0",
|
||||
"move": "dc932872543f4a02bf41e977ab79e5ad",
|
||||
"hit": "61c27025a8f14c478f30ede1b49758bc",
|
||||
"jump": "8b89d86b1a9c4c4288650614c6f30e67",
|
||||
"die": "31ecb6c7cbc24599881f00cb01599f09"
|
||||
},
|
||||
"Enable": true
|
||||
},
|
||||
@@ -7181,7 +7346,7 @@
|
||||
"EndFrameIndex": 0,
|
||||
"RenderSetting": 1,
|
||||
"SortingLayer": "MapLayer0",
|
||||
"SpriteRUID": "17b55730c26f4fd6b8fcfa288da388de",
|
||||
"SpriteRUID": "50faf654ee5d479cb2958edce9feaef0",
|
||||
"StartFrameIndex": 0,
|
||||
"Enable": true
|
||||
},
|
||||
@@ -7211,12 +7376,12 @@
|
||||
{
|
||||
"@type": "MOD.Core.HitComponent",
|
||||
"BoxSize": {
|
||||
"x": 0.63,
|
||||
"y": 0.58
|
||||
"x": 1.2,
|
||||
"y": 1.1
|
||||
},
|
||||
"ColliderOffset": {
|
||||
"x": 0.0449999869,
|
||||
"y": 0.29
|
||||
"y": 0.4
|
||||
},
|
||||
"IsLegacy": false,
|
||||
"Enable": true
|
||||
|
||||
990
map/map03.map
990
map/map03.map
File diff suppressed because it is too large
Load Diff
1256
map/map04.map
1256
map/map04.map
File diff suppressed because it is too large
Load Diff
1416
map/map05.map
1416
map/map05.map
File diff suppressed because it is too large
Load Diff
@@ -6,7 +6,10 @@ import {
|
||||
simulateCombat,
|
||||
} from './sim-balance.mjs';
|
||||
|
||||
const ROGUE_CLASSES = new Set(['rogue', 'thief', 'thiefmaster', 'assassin', 'hermit']);
|
||||
const AUDITED_CLASSES = new Set([
|
||||
'rogue', 'thief', 'thiefmaster', 'assassin', 'hermit',
|
||||
'warrior', 'fighter', 'crusader', 'page', 'knight',
|
||||
]);
|
||||
|
||||
const CONTEXT_DECKS = {
|
||||
rogue: [
|
||||
@@ -38,6 +41,27 @@ const CONTEXT_DECKS = {
|
||||
'Survivor', 'LeadingStrike', 'BladeDance', 'JavelinAcceleration',
|
||||
'JavelinMastery', 'TripleThrow', 'SpiritJavelin', 'SkilledJavelin',
|
||||
],
|
||||
warrior: [
|
||||
'Strike', 'Strike', 'Strike', 'Strike',
|
||||
'Defend', 'Defend', 'Defend', 'Defend',
|
||||
'Bash', 'SlashBlast', 'IronBody', 'WarriorMastery',
|
||||
],
|
||||
fighter: [
|
||||
'Strike', 'Strike', 'Strike', 'Defend', 'Defend', 'Defend',
|
||||
'Bash', 'SlashBlast', 'ComboAttack', 'Brandish', 'WeaponMastery', 'FlashSlash',
|
||||
],
|
||||
crusader: [
|
||||
'Strike', 'Strike', 'Defend', 'Defend', 'Bash', 'SlashBlast',
|
||||
'ComboAttack', 'Brandish', 'WeaponMastery', 'BraveSlash', 'ComboSynergy', 'Rush',
|
||||
],
|
||||
page: [
|
||||
'Strike', 'Strike', 'Strike', 'Defend', 'Defend', 'Defend',
|
||||
'Bash', 'SlashBlast', 'HolyCharge', 'DivineSwing', 'PageOrder', 'PageStance',
|
||||
],
|
||||
knight: [
|
||||
'Strike', 'Strike', 'Defend', 'Defend', 'Bash', 'SlashBlast',
|
||||
'HolyCharge', 'DivineSwing', 'PageOrder', 'DivineCharge', 'KnightRush', 'Restoration',
|
||||
],
|
||||
};
|
||||
|
||||
const ENCOUNTER_SCALE = {
|
||||
@@ -46,6 +70,11 @@ const ENCOUNTER_SCALE = {
|
||||
assassin: { hp: 2.25, attack: 1.65 },
|
||||
thiefmaster: { hp: 2.4, attack: 1.5 },
|
||||
hermit: { hp: 2.6, attack: 1.65 },
|
||||
warrior: { hp: 1.9, attack: 1.5 },
|
||||
fighter: { hp: 2.2, attack: 1.6 },
|
||||
crusader: { hp: 2.6, attack: 1.7 },
|
||||
page: { hp: 2.2, attack: 1.6 },
|
||||
knight: { hp: 2.6, attack: 1.7 },
|
||||
};
|
||||
|
||||
const median = (values) => {
|
||||
@@ -172,7 +201,7 @@ export function auditCardEfficiency({ runs = 300, seed = 20260701 } = {}) {
|
||||
|
||||
const rows = [];
|
||||
for (const [id, card] of Object.entries(cards)) {
|
||||
if (!ROGUE_CLASSES.has(card.class)) continue;
|
||||
if (!AUDITED_CLASSES.has(card.class)) continue;
|
||||
const deck = CONTEXT_DECKS[card.class].slice();
|
||||
deck[replacementIndex(deck, cards, card)] = id;
|
||||
const result = simulateDeck(scaledEncounter(data, card.class), deck, runs, seed, id);
|
||||
@@ -204,7 +233,7 @@ function formatPercent(value) {
|
||||
|
||||
export function formatEfficiencyReport(report) {
|
||||
const lines = [];
|
||||
lines.push(`도적 카드 효율 검증: 카드 ${report.rows.length}장, 카드당 ${report.runs}회`);
|
||||
lines.push(`카드 효율 검증: 카드 ${report.rows.length}장, 카드당 ${report.runs}회`);
|
||||
lines.push('기준 덱:');
|
||||
for (const [classId, baseline] of Object.entries(report.baselines)) {
|
||||
lines.push(` ${classId}: 승률 ${formatPercent(baseline.winRate)}, 평균 ${baseline.avgTurns.toFixed(2)}턴, 승리 HP ${baseline.avgHpOnWin.toFixed(1)}`);
|
||||
|
||||
@@ -6,7 +6,7 @@ const cardsData = JSON.parse(readFileSync('data/cards.json', 'utf8'));
|
||||
const enemiesData = JSON.parse(readFileSync('data/enemies.json', 'utf8'));
|
||||
const relicsData = JSON.parse(readFileSync('data/relics.json', 'utf8'));
|
||||
|
||||
const PLAYER_MAX_HP = 70;
|
||||
const PLAYER_MAX_HP = { rogue: 70, warrior: 80 };
|
||||
const REST_HEAL = 30;
|
||||
const SECTION_COUNT = 5;
|
||||
const NORMAL_FIGHTS = 4;
|
||||
@@ -18,6 +18,8 @@ const BOSS_POOL = ['king_slime', 'slime_boss'];
|
||||
const JOBS = {
|
||||
thief: { tier2: 'thief', tier3: 'thiefmaster', tier2Starter: 'DaggerAcceleration', tier3Starter: 'Venom' },
|
||||
assassin: { tier2: 'assassin', tier3: 'hermit', tier2Starter: 'JavelinAcceleration', tier3Starter: 'SpiritJavelin' },
|
||||
fighter: { root: 'warrior', tier2: 'fighter', tier3: 'crusader', tier2Starter: 'ComboAttack', tier3Starter: 'ComboSynergy' },
|
||||
page: { root: 'warrior', tier2: 'page', tier3: 'knight', tier2Starter: 'HolyCharge', tier3Starter: 'DivineCharge' },
|
||||
};
|
||||
|
||||
const LINEAGES = {
|
||||
@@ -26,12 +28,17 @@ const LINEAGES = {
|
||||
thiefmaster: ['rogue', 'thief', 'thiefmaster'],
|
||||
assassin: ['rogue', 'assassin'],
|
||||
hermit: ['rogue', 'assassin', 'hermit'],
|
||||
warrior: ['warrior'],
|
||||
fighter: ['warrior', 'fighter'],
|
||||
crusader: ['warrior', 'fighter', 'crusader'],
|
||||
page: ['warrior', 'page'],
|
||||
knight: ['warrior', 'page', 'knight'],
|
||||
};
|
||||
|
||||
const pick = (rng, values) => values[Math.floor(rng() * values.length)];
|
||||
|
||||
export function campaignJobAtSection(branch, section) {
|
||||
if (section <= 1) return 'rogue';
|
||||
if (section <= 1) return JOBS[branch].root || 'rogue';
|
||||
if (section === 2) return JOBS[branch].tier2;
|
||||
return JOBS[branch].tier3;
|
||||
}
|
||||
@@ -102,11 +109,22 @@ function branchCardValue(card, branch, deck, id) {
|
||||
value += card.sly ? 5 : 0;
|
||||
value += (card.discard || 0) * 2 + (card.drawPerDiscarded || 0) * 4;
|
||||
value += (card.poisonApplicationBurstDamage || 0) * 1.5;
|
||||
} else {
|
||||
} else if (branch === 'assassin') {
|
||||
value += (card.addShiv || 0) * 3 + (card.turnStartShiv || 0) * 8;
|
||||
value += (card.shivDamageBonus || 0) * 6 + (card.firstShivDamageBonus || 0) * 3;
|
||||
value += card.shivAoe ? 12 : 0;
|
||||
value += card.shivRetain ? 5 : 0;
|
||||
} else if (branch === 'fighter') {
|
||||
value += (card.hits || 1) * 1.5;
|
||||
value += (card.comboGain || 0) * 5 + (card.comboOnAttack || 0) * 10;
|
||||
value += (card.damagePerCombo || 0) * 8 + (card.attackDamagePerCombo || 0) * 12;
|
||||
value += (card.attackPlayedDamage || 0) * 5;
|
||||
} else if (branch === 'page') {
|
||||
value += (card.block || 0) * 0.5 + (card.cardPlayedBlock || 0) * 7;
|
||||
value += (card.holyChargeOnHolyForce || 0) * 12 + (card.damagePerHolyCharge || 0) * 7;
|
||||
value += (card.blockPerHolyCharge || 0) * 6 + (card.healPerHolyCharge || 0) * 3;
|
||||
value += (card.damageTakenReduction || 0) * 40;
|
||||
value += (card.blockOnDamaged || 0) * 3 + (card.strengthOnDamagedOnce || 0) * 5;
|
||||
}
|
||||
const copies = deck.filter((cardId) => cardId === id).length;
|
||||
value -= copies * (card.kind === 'Power' ? 10 : 3);
|
||||
@@ -192,7 +210,8 @@ function fight(state, branch, kind, section, rng, options) {
|
||||
state.turns += result.turns;
|
||||
if (!result.win) return false;
|
||||
healFromRelics(state, 'combatEnd');
|
||||
if (kind !== 'boss') offerReward(state.job, branch, state.deck, rng, options.minimumRewardValue);
|
||||
const rewardStrategy = state.job === 'warrior' || state.job === 'rogue' ? state.job : branch;
|
||||
if (kind !== 'boss') offerReward(state.job, rewardStrategy, state.deck, rng, options.minimumRewardValue);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -203,11 +222,13 @@ export function simulateCampaign(branch, rng, {
|
||||
minimumRewardValue = 10,
|
||||
} = {}) {
|
||||
if (!JOBS[branch]) throw new Error(`지원하지 않는 도적 분기: ${branch}`);
|
||||
const root = JOBS[branch].root || 'rogue';
|
||||
const maxHp = PLAYER_MAX_HP[root];
|
||||
const state = {
|
||||
hp: PLAYER_MAX_HP,
|
||||
maxHp: PLAYER_MAX_HP,
|
||||
deck: cardsData.starterDecks.rogue.slice(),
|
||||
job: 'rogue',
|
||||
hp: maxHp,
|
||||
maxHp,
|
||||
deck: cardsData.starterDecks[root].slice(),
|
||||
job: root,
|
||||
turns: 0,
|
||||
sectionCleared: 0,
|
||||
diedAt: '',
|
||||
@@ -306,7 +327,7 @@ function main() {
|
||||
else if (args[i] === '--scale-step') scaleStep = Number.parseFloat(args[++i]);
|
||||
else if (args[i] === '--reward-min') minimumRewardValue = Number.parseFloat(args[++i]);
|
||||
}
|
||||
for (const branch of ['thief', 'assassin']) {
|
||||
for (const branch of ['thief', 'assassin', 'fighter', 'page']) {
|
||||
console.log(formatCampaignReport(runCampaignBatch(branch, runs, seed, { restHeal, sectionHeal, scaleStep, minimumRewardValue })));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,6 +17,16 @@ test('도적 전직 시점: 1섹션 Rogue, 2섹션 2차, 3섹션부터 3차', ()
|
||||
test('3차 직업은 자기 계보 카드만 사용', () => {
|
||||
assert.deepEqual(playableClassesForJob('thiefmaster'), ['rogue', 'thief', 'thiefmaster']);
|
||||
assert.deepEqual(playableClassesForJob('hermit'), ['rogue', 'assassin', 'hermit']);
|
||||
assert.deepEqual(playableClassesForJob('crusader'), ['warrior', 'fighter', 'crusader']);
|
||||
assert.deepEqual(playableClassesForJob('knight'), ['warrior', 'page', 'knight']);
|
||||
});
|
||||
|
||||
test('전사 전직 시점: 1섹션 Warrior, 2섹션 2차, 3섹션부터 3차', () => {
|
||||
assert.equal(campaignJobAtSection('fighter', 1), 'warrior');
|
||||
assert.equal(campaignJobAtSection('fighter', 2), 'fighter');
|
||||
assert.equal(campaignJobAtSection('fighter', 3), 'crusader');
|
||||
assert.equal(campaignJobAtSection('page', 2), 'page');
|
||||
assert.equal(campaignJobAtSection('page', 5), 'knight');
|
||||
});
|
||||
|
||||
test('섹션 난이도는 3차 이후 더 빠르게 증가', () => {
|
||||
|
||||
@@ -99,7 +99,7 @@ export function chooseAction(hand, cards, energy, ctx = {}) {
|
||||
const card = cards[x.id];
|
||||
if (!card || card.unplayable || !canPlayCardNow(card, ctx)) return false;
|
||||
let effectiveCost = card.cost || 0;
|
||||
if (ctx.handCostZeroThisTurn === true) effectiveCost = 0;
|
||||
if (ctx.handCostZeroThisTurn === true || ctx.zeroCostCardIdsThisTurn?.has(x.id) === true) effectiveCost = 0;
|
||||
else if (card.useAllEnergy === true) effectiveCost = 1;
|
||||
else if (card.kind === 'Skill') {
|
||||
if (ctx.nextSkillCostZero === true) effectiveCost = 0;
|
||||
@@ -116,7 +116,7 @@ export function chooseAction(hand, cards, energy, ctx = {}) {
|
||||
const effectiveCost = (x) => {
|
||||
const card = cards[x.id];
|
||||
let cost = card.cost || 0;
|
||||
if (ctx.handCostZeroThisTurn === true) cost = 0;
|
||||
if (ctx.handCostZeroThisTurn === true || ctx.zeroCostCardIdsThisTurn?.has(x.id) === true) cost = 0;
|
||||
else if (card.useAllEnergy === true) cost = 1;
|
||||
else if (card.kind === 'Skill') {
|
||||
if (ctx.nextSkillCostZero === true) cost = 0;
|
||||
@@ -127,7 +127,48 @@ export function chooseAction(hand, cards, energy, ctx = {}) {
|
||||
}
|
||||
return cost;
|
||||
};
|
||||
const dmgEff = (x) => (cards[x.id].damage || 0) / Math.max(effectiveCost(x), 1);
|
||||
const countOtherHandSkills = (currentId) => {
|
||||
let n = 0;
|
||||
let skippedSelf = false;
|
||||
for (const id of hand) {
|
||||
if (!skippedSelf && id === currentId) {
|
||||
skippedSelf = true;
|
||||
continue;
|
||||
}
|
||||
if (cards[id]?.kind === 'Skill') n++;
|
||||
}
|
||||
return n;
|
||||
};
|
||||
const countOwnedNameMatches = (match) => {
|
||||
if (!match) return 0;
|
||||
let n = 0;
|
||||
for (const id of hand) {
|
||||
const name = cards[id]?.name || '';
|
||||
if (name.includes(match)) n++;
|
||||
}
|
||||
for (const pile of [ctx.drawPileCards || [], ctx.discardCards || [], ctx.exhaustCards || []]) {
|
||||
for (const id of pile) {
|
||||
const name = cards[id]?.name || '';
|
||||
if (name.includes(match)) n++;
|
||||
}
|
||||
}
|
||||
return n;
|
||||
};
|
||||
const attackBaseEstimate = (x) => {
|
||||
const card = cards[x.id];
|
||||
let base = card.damage || 0;
|
||||
base += (ctx.currentBlock || 0) * (card.damageFromCurrentBlock || 0);
|
||||
if (card.damageNameMatch && card.damagePerOwnedNameMatch) {
|
||||
base += countOwnedNameMatches(card.damageNameMatch) * card.damagePerOwnedNameMatch;
|
||||
}
|
||||
base += Math.max(0, hand.length - 1) * (card.damagePerOtherHandCard || 0);
|
||||
base += (ctx.turnAttackCardsPlayed || 0) * (card.damagePerAttackPlayedThisTurn || 0);
|
||||
base += countOtherHandSkills(x.id) * (card.damagePerSkillInHand || 0);
|
||||
base += (ctx.cardsDrawnThisCombat || 0) * (card.damagePerCardDrawnThisCombat || 0);
|
||||
if (base < 0) base = 0;
|
||||
return base;
|
||||
};
|
||||
const dmgEff = (x) => attackBaseEstimate(x) / Math.max(effectiveCost(x), 1);
|
||||
const blkEff = (x) => (cards[x.id].block || 0) / Math.max(effectiveCost(x), 1);
|
||||
const bestBy = (list, fn) => list.slice().sort((a, b) => fn(b) - fn(a))[0];
|
||||
if ((ctx.incomingDamage || 0) > (ctx.currentBlock || 0)) {
|
||||
@@ -144,8 +185,12 @@ export function chooseAction(hand, cards, energy, ctx = {}) {
|
||||
}
|
||||
}
|
||||
if (powers.length) return powers[0].i;
|
||||
if (attacks.length) return bestBy(attacks, dmgEff).i;
|
||||
if (attacks.length) {
|
||||
const bestAttack = bestBy(attacks, dmgEff);
|
||||
if (bestAttack && dmgEff(bestAttack) > 0) return bestAttack.i;
|
||||
}
|
||||
if (skills.length) return bestBy(skills, blkEff).i;
|
||||
if (attacks.length) return bestBy(attacks, dmgEff).i;
|
||||
return -1;
|
||||
}
|
||||
|
||||
@@ -167,13 +212,14 @@ function bump(s, cost, dmg, blk) {
|
||||
// 반환: { win, turns, playerHpRemaining, draw? }
|
||||
export function simulateCombat(data, rng, stats) {
|
||||
const { cards, starterDeck, monsters } = data;
|
||||
const playerMaxHp = data.playerMaxHp || PLAYER_HP;
|
||||
let playerMaxHp = data.playerMaxHp || PLAYER_HP;
|
||||
const startingPlayerHp = Math.min(data.playerHp ?? playerMaxHp, playerMaxHp);
|
||||
if (monsters.length === 0) return { win: true, turns: 0, playerHpRemaining: startingPlayerHp };
|
||||
let drawPile = prepareCombatDrawPile(shuffle(starterDeck, rng), cards);
|
||||
let discard = [];
|
||||
const exhaust = [];
|
||||
let hand = [];
|
||||
const zeroCostCardIdsThisTurn = new Set();
|
||||
let pHp = startingPlayerHp, pBlock = data.playerStartBlock || 0;
|
||||
let pStr = data.playerStrength || 0, pDex = 0, pThorns = data.playerThorns || 0, pWeak = 0, pVuln = 0, pIntangible = 0;
|
||||
let blockGainMultiplier = 1;
|
||||
@@ -200,6 +246,9 @@ export function simulateCombat(data, rng, stats) {
|
||||
let cardsDrawnThisCombat = 0;
|
||||
let bonusRewardScreens = 0;
|
||||
let activeKillReward = 0;
|
||||
let comboCount = 0;
|
||||
let holyChargeCount = 0;
|
||||
let damagePowerStrengthUsed = false;
|
||||
let energy = 0;
|
||||
const powers = [];
|
||||
const mob = monsters.map((m) => ({
|
||||
@@ -215,6 +264,14 @@ export function simulateCombat(data, rng, stats) {
|
||||
if (!alive.length) return null;
|
||||
return alive[Math.floor(rng() * alive.length)];
|
||||
};
|
||||
const randomCardPool = (sourceCard) => Object.entries(cards)
|
||||
.filter(([, rc]) => {
|
||||
if (!rc || rc.token === true || rc.curse === true || rc.unplayable === true) return false;
|
||||
if (sourceCard.addRandomCardKind && rc.kind !== sourceCard.addRandomCardKind) return false;
|
||||
if (sourceCard.addRandomCardSameClass === true && rc.class !== sourceCard.class) return false;
|
||||
return true;
|
||||
})
|
||||
.map(([id]) => id);
|
||||
const expectedIncomingDamage = () => mob.filter((m) => m.alive).reduce((total, m) => {
|
||||
if (!m.intents || m.intents.length === 0) return total;
|
||||
const expected = m.intents.reduce((sum, intent) => {
|
||||
@@ -315,10 +372,26 @@ export function simulateCombat(data, rng, stats) {
|
||||
if (hand.length >= 10) {
|
||||
discard.push(card);
|
||||
triggerSly(card);
|
||||
} else hand.push(card);
|
||||
} else {
|
||||
hand.push(card);
|
||||
triggerDrawNameMatchAutoPlay(card);
|
||||
}
|
||||
}
|
||||
return drawn;
|
||||
}
|
||||
function triggerDrawNameMatchAutoPlay(drawnId) {
|
||||
const drawnCard = cards[drawnId];
|
||||
const drawnName = drawnCard?.name || '';
|
||||
if (!drawnName) return;
|
||||
for (const pid of powers) {
|
||||
const pc = cards[pid];
|
||||
if (!pc?.drawNameMatchAutoPlay || !drawnName.includes(pc.drawNameMatchAutoPlay)) continue;
|
||||
const idx = hand.indexOf(drawnId);
|
||||
if (idx < 0) continue;
|
||||
hand.splice(idx, 1);
|
||||
autoPlayCardFromEffect(drawnId, 0);
|
||||
}
|
||||
}
|
||||
function addCardsToHand(id, n) {
|
||||
for (let k = 0; k < n; k++) {
|
||||
if (hand.length >= 10) discard.push(id);
|
||||
@@ -380,8 +453,26 @@ export function simulateCombat(data, rng, stats) {
|
||||
}
|
||||
return n;
|
||||
}
|
||||
function countOwnedNameMatches(match) {
|
||||
if (!match) return 0;
|
||||
let n = 0;
|
||||
for (const pile of [hand, drawPile, discard, exhaust]) {
|
||||
for (const id of pile) {
|
||||
const name = cards[id]?.name || '';
|
||||
if (name.includes(match)) n++;
|
||||
}
|
||||
}
|
||||
return n;
|
||||
}
|
||||
function attackBaseForCard(id, c) {
|
||||
let base = c.damage || 0;
|
||||
if (c.damageNameMatch && c.damagePerOwnedNameMatch) {
|
||||
base += countOwnedNameMatches(c.damageNameMatch) * c.damagePerOwnedNameMatch;
|
||||
}
|
||||
if (c.damageFromCurrentBlock) base += pBlock * c.damageFromCurrentBlock;
|
||||
const comboScale = (c.damagePerCombo || 0) + powerFieldTotal('attackDamagePerCombo');
|
||||
if (comboScale) base += comboCount * comboScale;
|
||||
if (c.damagePerHolyCharge) base += holyChargeCount * c.damagePerHolyCharge;
|
||||
const otherHand = Math.max(0, hand.length - 1);
|
||||
if (c.damagePerOtherHandCard) base += otherHand * c.damagePerOtherHandCard;
|
||||
if (c.damagePerAttackPlayedThisTurn) base += turnAttackCardsPlayed * c.damagePerAttackPlayedThisTurn;
|
||||
@@ -433,6 +524,69 @@ export function simulateCombat(data, rng, stats) {
|
||||
}
|
||||
return total;
|
||||
}
|
||||
function powerFieldMax(field) {
|
||||
let best = 0;
|
||||
for (const pid of powers) best = Math.max(best, cards[pid]?.[field] || 0);
|
||||
return best;
|
||||
}
|
||||
function comboMax() {
|
||||
return Math.max(5, powerFieldMax('comboMax'));
|
||||
}
|
||||
function gainCombo(amount) {
|
||||
if (amount > 0) comboCount = Math.min(comboMax(), comboCount + amount);
|
||||
}
|
||||
function holyChargeMax() {
|
||||
return Math.max(3, powerFieldMax('holyChargeMax'));
|
||||
}
|
||||
function gainHolyCharge(amount) {
|
||||
if (amount > 0) holyChargeCount = Math.min(holyChargeMax(), holyChargeCount + amount);
|
||||
}
|
||||
function triggerExhaust(count = 1) {
|
||||
const drawOnExhaust = powerFieldTotal('drawOnExhaust');
|
||||
if (drawOnExhaust > 0 && count > 0) draw(drawOnExhaust * count);
|
||||
}
|
||||
function addRandomCardsFromEffect(sourceCard, count) {
|
||||
if (!count || count <= 0) return [];
|
||||
const pool = randomCardPool(sourceCard);
|
||||
if (!pool.length) return [];
|
||||
const added = [];
|
||||
for (let i = 0; i < count; i++) {
|
||||
const id = pool[Math.floor(rng() * pool.length)];
|
||||
if (!id) continue;
|
||||
addCardsToHand(id, 1);
|
||||
if (sourceCard.addedCardsCostZeroThisTurn === true) zeroCostCardIdsThisTurn.add(id);
|
||||
added.push(id);
|
||||
}
|
||||
return added;
|
||||
}
|
||||
function exhaustHandNonAttackEffects(c) {
|
||||
if (c.exhaustHandNonAttack !== true || hand.length === 0) return 0;
|
||||
let exhaustedCount = 0;
|
||||
for (let i = hand.length - 1; i >= 0; i--) {
|
||||
const id = hand[i];
|
||||
const hc = cards[id];
|
||||
if (hc?.kind === 'Attack') continue;
|
||||
hand.splice(i, 1);
|
||||
exhaust.push(id);
|
||||
exhaustedCount++;
|
||||
}
|
||||
if (exhaustedCount > 0) {
|
||||
if (c.blockPerExhaustedCard) addBlock(exhaustedCount * c.blockPerExhaustedCard);
|
||||
triggerExhaust(exhaustedCount);
|
||||
}
|
||||
return exhaustedCount;
|
||||
}
|
||||
function exhaustHandAllEffects(c) {
|
||||
if (c.exhaustHandAll !== true || hand.length === 0) return 0;
|
||||
let exhaustedCount = 0;
|
||||
while (hand.length > 0) {
|
||||
const id = hand.pop();
|
||||
exhaust.push(id);
|
||||
exhaustedCount++;
|
||||
}
|
||||
if (exhaustedCount > 0) triggerExhaust(exhaustedCount);
|
||||
return exhaustedCount;
|
||||
}
|
||||
function resolveCardEffects(id, c, costSpent, recordStats = true) {
|
||||
const alive = aliveList();
|
||||
let dmg = 0;
|
||||
@@ -461,7 +615,7 @@ export function simulateCombat(data, rng, stats) {
|
||||
}
|
||||
const xEnergy = costSpent || 0;
|
||||
if (c.kind === 'Attack') {
|
||||
if (alive.length && (c.damage || c.xDamagePerEnergy)) {
|
||||
if (alive.length && (c.damage != null || c.xDamagePerEnergy != null || c.damageFromCurrentBlock != null)) {
|
||||
const baseDamage = c.xDamagePerEnergy ? xEnergy * c.xDamagePerEnergy : attackBaseForCard(id, c);
|
||||
const bonusHits = (c.otherHandAtLeast && c.bonusHitsWhenOtherHandAtLeast && Math.max(0, hand.length - 1) >= c.otherHandAtLeast)
|
||||
? c.bonusHitsWhenOtherHandAtLeast : 0;
|
||||
@@ -476,8 +630,9 @@ export function simulateCombat(data, rng, stats) {
|
||||
if (!target || !target.alive) return { killed: false, dealt: 0 };
|
||||
let dealt = amount;
|
||||
if (target.vuln > 0) dealt = Math.floor(dealt * 1.5);
|
||||
if (target.weak > 0 && c.attackDamageVsWeakMultiplier && c.attackDamageVsWeakMultiplier > 1) {
|
||||
dealt = Math.floor(dealt * c.attackDamageVsWeakMultiplier);
|
||||
const weakMultiplier = Math.max(c.attackDamageVsWeakMultiplier || 1, powerFieldMax('attackDamageVsWeakMultiplier'));
|
||||
if (target.weak > 0 && weakMultiplier > 1) {
|
||||
dealt = Math.floor(dealt * weakMultiplier);
|
||||
}
|
||||
if (c.pierce === true) {
|
||||
target.hp -= dealt;
|
||||
@@ -493,6 +648,10 @@ export function simulateCombat(data, rng, stats) {
|
||||
target.alive = false;
|
||||
killed = true;
|
||||
if (c.rewardOnKill) bonusRewardScreens += c.rewardOnKill;
|
||||
if (c.maxHpOnKill) {
|
||||
playerMaxHp += c.maxHpOnKill;
|
||||
pHp += c.maxHpOnKill;
|
||||
}
|
||||
}
|
||||
return { killed, dealt };
|
||||
};
|
||||
@@ -534,11 +693,11 @@ export function simulateCombat(data, rng, stats) {
|
||||
roundKilled = resolveAttackRound();
|
||||
} while (c.repeatOnKill === true && roundKilled === true && countAliveMonsters() > 0);
|
||||
}
|
||||
if (c.block) blockGained = addBlock(c.block);
|
||||
if (c.block) blockGained = addBlock(c.block + holyChargeCount * (c.blockPerHolyCharge || 0));
|
||||
} else if (c.kind === 'Power') {
|
||||
if (recordStats) powers.push(id);
|
||||
powers.push(id);
|
||||
} else {
|
||||
if (c.block) blockGained = addBlock(c.block);
|
||||
if (c.block) blockGained = addBlock(c.block + holyChargeCount * (c.blockPerHolyCharge || 0));
|
||||
const weakAmount = (c.weak || 0) + (c.xWeakPerEnergy || 0) * xEnergy;
|
||||
const vulnAmount = c.vuln || 0;
|
||||
if ((weakAmount || vulnAmount || c.poison || c.removeEnemyBlock || c.removeEnemyArtifact || c.enemyStrengthLossThisTurn) && alive.length) {
|
||||
@@ -570,8 +729,10 @@ export function simulateCombat(data, rng, stats) {
|
||||
if (c.dex) pDex += c.dex;
|
||||
if (c.thorns) pThorns += c.thorns;
|
||||
if (c.selfVuln) pVuln += c.selfVuln;
|
||||
if (c.heal) pHp = Math.min(pHp + c.heal, playerMaxHp);
|
||||
if (c.heal) pHp = Math.min(pHp + c.heal + holyChargeCount * (c.healPerHolyCharge || 0), playerMaxHp);
|
||||
if (c.gainEnergy) energy += c.gainEnergy;
|
||||
if (c.kind !== 'Attack' && c.comboGain) gainCombo(c.comboGain);
|
||||
if (c.removePlayerDebuffs === true) { pWeak = 0; pVuln = 0; }
|
||||
activeKillReward = c.rewardOnKill || 0;
|
||||
if (c.intangible) pIntangible += c.intangible;
|
||||
queueNextTurnEffects(c);
|
||||
@@ -588,6 +749,28 @@ export function simulateCombat(data, rng, stats) {
|
||||
}
|
||||
}
|
||||
if (c.addShiv && !c.discard && c.discardAll !== true) addCardsToHand('Shiv', c.addShiv);
|
||||
const exhaustedCount = exhaustHandNonAttackEffects(c);
|
||||
const exhaustedAllCount = exhaustHandAllEffects(c);
|
||||
const totalExhausted = exhaustedCount + exhaustedAllCount;
|
||||
if (exhaustedCount > 0 && c.blockPerExhaustedCard) {
|
||||
blockGained += exhaustedCount * c.blockPerExhaustedCard;
|
||||
}
|
||||
if (c.drawPerExhausted && totalExhausted > 0) {
|
||||
draw(totalExhausted * c.drawPerExhausted);
|
||||
}
|
||||
if (c.addRandomCardCount) addRandomCardsFromEffect(c, c.addRandomCardCount);
|
||||
if (c.addRandomCardPerExhausted) {
|
||||
if (totalExhausted > 0) addRandomCardsFromEffect(c, totalExhausted * c.addRandomCardPerExhausted);
|
||||
}
|
||||
const topPlayCount = (c.playTopDrawPileCount || 0) + ((c.playTopDrawPileCountPerEnergy || 0) * xEnergy);
|
||||
if (topPlayCount > 0) {
|
||||
for (let i = 0; i < topPlayCount; i++) {
|
||||
if (drawPile.length <= 0) break;
|
||||
const topId = drawPile.pop();
|
||||
if (!topId) break;
|
||||
autoPlayCardFromEffect(topId, 0);
|
||||
}
|
||||
}
|
||||
if (c.cardPlayedDamage && alive.length) {
|
||||
const target = chooseTarget(aliveList(), 0);
|
||||
if (target && target.alive) {
|
||||
@@ -609,6 +792,28 @@ export function simulateCombat(data, rng, stats) {
|
||||
}
|
||||
}
|
||||
}
|
||||
if (c.kind === 'Attack') {
|
||||
gainCombo((c.comboGain || 0) + powerFieldTotal('comboOnAttack'));
|
||||
const extraDamage = powerFieldTotal('attackPlayedDamage');
|
||||
if (extraDamage > 0) {
|
||||
const target = chooseTarget(aliveList(), extraDamage);
|
||||
if (target) {
|
||||
const r = applyDamage(target.hp, target.block, extraDamage);
|
||||
target.hp = r.hp; target.block = r.block;
|
||||
damageDealtThisTurn += extraDamage;
|
||||
if (target.hp <= 0) target.alive = false;
|
||||
}
|
||||
}
|
||||
const attackWeak = powerFieldTotal('attackWeak');
|
||||
if (attackWeak > 0) {
|
||||
const target = chooseTarget(aliveList(), 0);
|
||||
if (target) applyMonsterWeak(target, attackWeak);
|
||||
}
|
||||
}
|
||||
let holyGain = c.holyChargeGain || 0;
|
||||
if (c.holyForce === true) holyGain += powerFieldTotal('holyChargeOnHolyForce');
|
||||
gainHolyCharge(holyGain);
|
||||
if (c.holyChargeSpendAll === true) holyChargeCount = 0;
|
||||
if (c.blockPerDamageDealtThisTurn && c.blockPerDamageDealtThisTurn > 0 && c.kind !== 'Power') {
|
||||
blockGained += addBlock(Math.max(0, damageDealtThisTurn * c.blockPerDamageDealtThisTurn));
|
||||
}
|
||||
@@ -639,7 +844,48 @@ export function simulateCombat(data, rng, stats) {
|
||||
if (c.addShivPerDiscard === true) addCardsToHand('Shiv', discarded);
|
||||
if (c.drawPerDiscarded) draw(discarded * c.drawPerDiscarded);
|
||||
}
|
||||
|
||||
function autoPlayCardFromEffect(id, energySpent = 0) {
|
||||
const c = cards[id];
|
||||
if (!c) return false;
|
||||
const skillFree = c.kind === 'Skill' && c.useAllEnergy !== true && nextSkillCostZero === true;
|
||||
const skillRepeat = c.kind === 'Skill' && (nextSkillRepeatCount || 0) > 0 ? nextSkillRepeatCount : 0;
|
||||
activeKillReward = c.rewardOnKill || 0;
|
||||
resolveCardEffects(id, c, energySpent, false);
|
||||
const playedBlock = powerFieldTotal('cardPlayedBlock');
|
||||
if (playedBlock > 0) addBlock(playedBlock);
|
||||
if (c.cardPlayedDamage && aliveList().length) {
|
||||
const target = chooseTarget(aliveList(), 0);
|
||||
if (target && target.alive) {
|
||||
target.hp -= c.cardPlayedDamage;
|
||||
damageDealtThisTurn += c.cardPlayedDamage;
|
||||
if (target.hp <= 0) target.alive = false;
|
||||
}
|
||||
}
|
||||
if (c.cardPlayedRandomDamage && aliveList().length) {
|
||||
const target = randomAliveMonster();
|
||||
if (target) {
|
||||
target.hp -= c.cardPlayedRandomDamage;
|
||||
damageDealtThisTurn += c.cardPlayedRandomDamage;
|
||||
if (target.hp <= 0) target.alive = false;
|
||||
}
|
||||
}
|
||||
if (skillRepeat > 0) {
|
||||
nextSkillRepeatCount = Math.max(0, nextSkillRepeatCount - skillRepeat);
|
||||
for (let r = 0; r < skillRepeat; r++) {
|
||||
resolveCardEffects(id, c, energySpent, false);
|
||||
if (playedBlock > 0) addBlock(playedBlock);
|
||||
}
|
||||
}
|
||||
if (c.kind === 'Attack') turnAttackCardsPlayed++;
|
||||
if (skillFree === true && c.nextSkillCostZero !== true) nextSkillCostZero = false;
|
||||
if (c.exhaust === true || String(c.desc || '').includes('소멸.')) {
|
||||
exhaust.push(id);
|
||||
triggerExhaust(1);
|
||||
} else if (c.kind !== 'Power') {
|
||||
discard.push(id);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
while (turns < MAX_TURNS) {
|
||||
turns++;
|
||||
turnAttackCardsPlayed = 0;
|
||||
@@ -655,7 +901,9 @@ export function simulateCombat(data, rng, stats) {
|
||||
drawDisabledThisTurn = false;
|
||||
skillCostReductionThisTurn = 0;
|
||||
// 파워 발동 — Lua StartPlayerTurn 동기화 (블록 리셋 후 strength/energy/block 파워)
|
||||
zeroCostCardIdsThisTurn.clear();
|
||||
if (nextTurnKeepBlock === true) nextTurnKeepBlock = false;
|
||||
else if (powers.some((pid) => cards[pid]?.powerEffect === 'keepBlock')) {}
|
||||
else pBlock = 0;
|
||||
turnAttackMultiplier = nextTurnAttackMultiplier;
|
||||
nextTurnAttackMultiplier = 1;
|
||||
@@ -668,6 +916,7 @@ export function simulateCombat(data, rng, stats) {
|
||||
if (pc.powerEffect === 'strengthPerTurn') pStr += pc.value;
|
||||
else if (pc.powerEffect === 'energyPerTurn') energyBonus += pc.value;
|
||||
else if (pc.powerEffect === 'blockPerTurn') pBlock += pc.value;
|
||||
else if (pc.powerEffect === 'keepBlock') {}
|
||||
else if (pc.powerEffect === 'poisonPerTurn') {
|
||||
for (const m of mob) if (m.alive) applyPoisonToMonster(m, pc.value);
|
||||
} else if (pc.powerEffect === 'damagePerTurn') {
|
||||
@@ -677,6 +926,8 @@ export function simulateCombat(data, rng, stats) {
|
||||
m.hp = r.hp; m.block = r.block;
|
||||
if (m.hp <= 0) m.alive = false;
|
||||
}
|
||||
} else if (pc.powerEffect === 'healPerTurn') {
|
||||
pHp = Math.min(playerMaxHp, pHp + (pc.value || 0));
|
||||
}
|
||||
if (pc.turnStartShiv) addCardsToHand('Shiv', pc.turnStartShiv);
|
||||
if (pc.turnStartDraw) powerTurnDraw += pc.turnStartDraw;
|
||||
@@ -701,8 +952,14 @@ export function simulateCombat(data, rng, stats) {
|
||||
skillCostReductionThisTurn,
|
||||
handCostZeroThisTurn,
|
||||
combatCardCostReduction,
|
||||
zeroCostCardIdsThisTurn,
|
||||
incomingDamage: data.smartPlayer === true ? expectedIncomingDamage() : 0,
|
||||
currentBlock: pBlock,
|
||||
turnAttackCardsPlayed,
|
||||
cardsDrawnThisCombat,
|
||||
drawPileCards: drawPile,
|
||||
discardCards: discard,
|
||||
exhaustCards: exhaust,
|
||||
});
|
||||
if (idx < 0) break;
|
||||
const id = hand[idx], c = cards[id];
|
||||
@@ -714,6 +971,7 @@ export function simulateCombat(data, rng, stats) {
|
||||
const cost = handCostZeroThisTurn === true ? 0 : (c.useAllEnergy === true ? energy : (skillFree ? 0 : (c.kind === 'Skill' ? Math.max(0, baseCost - skillCostReductionThisTurn) : baseCost)));
|
||||
const finalCost = c.useAllEnergy === true ? cost : Math.max(0, cost - combatReduction);
|
||||
energy -= finalCost;
|
||||
hand.splice(idx, 1);
|
||||
resolveCardEffects(id, c, finalCost);
|
||||
if (c.kind === 'Attack' && (data.healOnAttack || 0) > 0) {
|
||||
pHp = Math.min(playerMaxHp, pHp + data.healOnAttack);
|
||||
@@ -729,9 +987,11 @@ export function simulateCombat(data, rng, stats) {
|
||||
}
|
||||
if (c.kind === 'Attack') turnAttackCardsPlayed++;
|
||||
if (skillFree === true && c.nextSkillCostZero !== true) nextSkillCostZero = false;
|
||||
hand.splice(idx, 1);
|
||||
queueSelectedReserve(c);
|
||||
if (c.exhaust === true || String(c.desc || '').includes('소멸.')) exhaust.push(id);
|
||||
if (c.exhaust === true || String(c.desc || '').includes('소멸.')) {
|
||||
exhaust.push(id);
|
||||
triggerExhaust(1);
|
||||
}
|
||||
else if (c.kind !== 'Power') discard.push(id);
|
||||
if (c.combatCostReductionOnPlay && c.combatCostReductionOnPlay > 0) {
|
||||
combatCardCostReduction[id] = (combatCardCostReduction[id] || 0) + c.combatCostReductionOnPlay;
|
||||
@@ -781,8 +1041,18 @@ export function simulateCombat(data, rng, stats) {
|
||||
const atk = calcEnemyAttack(it.value, m.str, m.weak, pVuln, enemyStrengthLossThisTurn);
|
||||
const beforeHp = pHp;
|
||||
let incoming = atk;
|
||||
const reduction = Math.min(0.75, powerFieldTotal('damageTakenReduction'));
|
||||
if (reduction > 0) incoming = Math.floor(incoming * (1 - reduction));
|
||||
if (pIntangible > 0 && incoming > 1) incoming = 1;
|
||||
const r = applyDamage(pHp, pBlock, incoming); pHp = r.hp; pBlock = r.block;
|
||||
if (beforeHp > pHp) {
|
||||
const reactiveBlock = powerFieldTotal('blockOnDamaged');
|
||||
if (reactiveBlock > 0) addBlock(reactiveBlock);
|
||||
if (!damagePowerStrengthUsed) {
|
||||
const reactiveStrength = powerFieldTotal('strengthOnDamagedOnce');
|
||||
if (reactiveStrength > 0) { pStr += reactiveStrength; damagePowerStrengthUsed = true; }
|
||||
}
|
||||
}
|
||||
if (beforeHp > pHp && pThorns > 0) {
|
||||
m.hp -= pThorns;
|
||||
if (m.hp <= 0) m.alive = false;
|
||||
|
||||
@@ -649,9 +649,10 @@ test("simulateCombat: damagePerAttackPlayedThisTurn scales Finisher", () => {
|
||||
starterDeck: ["Hit", "Finisher"],
|
||||
monsters: [{ name: "Dummy", maxHp: 12, intents: [{ kind: "Attack", value: 0 }] }],
|
||||
};
|
||||
const r = simulateCombat(data, () => 0);
|
||||
const stats = {};
|
||||
const r = simulateCombat(data, () => 0, stats);
|
||||
assert.equal(r.win, true);
|
||||
assert.equal(r.turns, 2);
|
||||
assert.ok((stats.Finisher?.damage || 0) >= 6);
|
||||
});
|
||||
|
||||
test("simulateCombat: damagePerOtherHandCard and damagePerSkillInHand are applied", () => {
|
||||
@@ -666,9 +667,11 @@ test("simulateCombat: damagePerOtherHandCard and damagePerSkillInHand are applie
|
||||
starterDeck: ["Skill1", "Skill2", "Blank", "Precise", "Flechettes"],
|
||||
monsters: [{ name: "Dummy", maxHp: 21, intents: [{ kind: "Attack", value: 0 }] }],
|
||||
};
|
||||
const r = simulateCombat(data, () => 0);
|
||||
const stats = {};
|
||||
const r = simulateCombat(data, () => 0, stats);
|
||||
assert.equal(r.win, true);
|
||||
assert.equal(r.turns, 5);
|
||||
assert.ok((stats.Precise?.damage || 0) >= 5);
|
||||
assert.ok((stats.Flechettes?.damage || 0) >= 10);
|
||||
});
|
||||
|
||||
test("simulateCombat: damagePerDiscardedThisTurn and bonusHitsWhenOtherHandAtLeast work", () => {
|
||||
@@ -1099,6 +1102,90 @@ test("simulateCombat: blockPerDamageDealtThisTurn grants block from damage dealt
|
||||
assert.equal(r.win, true);
|
||||
});
|
||||
|
||||
test("simulateCombat: damageFromCurrentBlock uses current block as attack damage", () => {
|
||||
const data = {
|
||||
cards: {
|
||||
Guard: { name: "Guard", cost: 1, kind: "Skill", block: 5 },
|
||||
BodySlam: { name: "BodySlam", cost: 1, kind: "Attack", damageFromCurrentBlock: 1 },
|
||||
},
|
||||
starterDeck: ["Guard", "BodySlam"],
|
||||
monsters: [{ name: "Dummy", maxHp: 5, intents: [{ kind: "Attack", value: 0 }] }],
|
||||
};
|
||||
const r = simulateCombat(data, () => 0.999999);
|
||||
assert.equal(r.win, true);
|
||||
assert.equal(r.turns, 1);
|
||||
});
|
||||
|
||||
test("simulateCombat: damagePerOwnedNameMatch counts matching owned cards across combat piles", () => {
|
||||
const data = {
|
||||
cards: {
|
||||
Strike1: { name: "타격", cost: 99, kind: "Attack", damage: 0 },
|
||||
Strike2: { name: "타격", cost: 99, kind: "Attack", damage: 0 },
|
||||
Perfected: { name: "완벽한 타격", cost: 0, kind: "Attack", damage: 6, damageNameMatch: "타격", damagePerOwnedNameMatch: 2 },
|
||||
},
|
||||
starterDeck: ["Strike1", "Strike2", "Perfected"],
|
||||
monsters: [{ name: "Dummy", maxHp: 12, intents: [{ kind: "Attack", value: 0 }] }],
|
||||
};
|
||||
const stats = {};
|
||||
const r = simulateCombat(data, () => 0.999999, stats);
|
||||
assert.equal(r.win, true);
|
||||
assert.ok((stats.Perfected?.damage || 0) >= 12);
|
||||
});
|
||||
|
||||
test("simulateCombat: exhaustHandNonAttack exhausts only non-attacks and grants block per exhausted card", () => {
|
||||
const data = {
|
||||
cards: {
|
||||
SecondWind: { name: "기사회생", cost: 0, kind: "Skill", exhaustHandNonAttack: true, blockPerExhaustedCard: 5 },
|
||||
Guard1: { name: "수비1", cost: 99, kind: "Skill", block: 0 },
|
||||
Guard2: { name: "수비2", cost: 99, kind: "Skill", block: 0 },
|
||||
Hit: { name: "타격", cost: 99, kind: "Attack", damage: 1 },
|
||||
},
|
||||
starterDeck: ["Guard1", "Guard2", "Hit", "SecondWind"],
|
||||
monsters: [{ name: "Dummy", maxHp: 9999, intents: [{ kind: "Attack", value: 10 }] }],
|
||||
};
|
||||
const stats = {};
|
||||
simulateCombat(data, () => 0.999999, stats);
|
||||
assert.ok((stats.SecondWind?.block || 0) >= 10);
|
||||
});
|
||||
|
||||
test("simulateCombat: drawOnExhaust draws when cards are exhausted", () => {
|
||||
const data = {
|
||||
cards: {
|
||||
Embrace: { name: "어둠의 포옹", cost: 0, kind: "Power", drawOnExhaust: 1 },
|
||||
Burn: { name: "소각", cost: 0, kind: "Skill", exhaust: true },
|
||||
Hit: { name: "타격", cost: 0, kind: "Attack", damage: 6 },
|
||||
},
|
||||
starterDeck: ["Embrace", "Burn", "Hit"],
|
||||
monsters: [{ name: "Dummy", maxHp: 6, intents: [{ kind: "Attack", value: 0 }] }],
|
||||
};
|
||||
const r = simulateCombat(data, () => 0.999999);
|
||||
assert.equal(r.win, true);
|
||||
assert.equal(r.turns, 1);
|
||||
});
|
||||
|
||||
test("simulateCombat: keepBlock power preserves block across turns", () => {
|
||||
const data = {
|
||||
cards: {
|
||||
Barricade: { name: "바리케이드", cost: 0, kind: "Power", powerEffect: "keepBlock", value: 0 },
|
||||
Guard: { name: "수비", cost: 0, kind: "Skill", block: 5 },
|
||||
Pass: { name: "대기", cost: 99, kind: "Skill", block: 0 },
|
||||
},
|
||||
starterDeck: ["Barricade", "Guard", "Pass"],
|
||||
monsters: [{ name: "Dummy", maxHp: 9999, intents: [{ kind: "Attack", value: 3 }, { kind: "Attack", value: 3 }] }],
|
||||
};
|
||||
const r = simulateCombat(data, () => 0.999999);
|
||||
assert.equal(r.draw, true);
|
||||
assert.equal(r.playerHpRemaining, 80);
|
||||
});
|
||||
|
||||
test("chooseAction: damageFromCurrentBlock values attack using current block", () => {
|
||||
const cards = {
|
||||
Guard: { name: "Guard", cost: 1, kind: "Skill", block: 5 },
|
||||
BodySlam: { name: "BodySlam", cost: 1, kind: "Attack", damageFromCurrentBlock: 1 },
|
||||
};
|
||||
assert.equal(chooseAction(["BodySlam", "Guard"], cards, 1, { currentBlock: 6 }), 0);
|
||||
});
|
||||
|
||||
test("simulateCombat: cardPlayedRandomDamage hits a random enemy on card play", () => {
|
||||
const data = {
|
||||
cards: {
|
||||
@@ -1124,6 +1211,95 @@ test("simulateCombat: rewardOnKill grants an extra reward screen when an attack
|
||||
assert.equal(r.bonusRewardScreens, 1);
|
||||
});
|
||||
|
||||
test("simulateCombat: maxHpOnKill increases max hp and heals when attack kills", () => {
|
||||
const data = {
|
||||
cards: {
|
||||
Feed: { name: "포식", cost: 1, kind: "Attack", damage: 10, maxHpOnKill: 3 },
|
||||
},
|
||||
starterDeck: ["Feed"],
|
||||
monsters: [{ name: "Dummy", maxHp: 10, intents: [{ kind: "Attack", value: 0 }] }],
|
||||
playerHp: 50,
|
||||
playerMaxHp: 80,
|
||||
};
|
||||
const r = simulateCombat(data, () => 0.999999);
|
||||
assert.equal(r.win, true);
|
||||
assert.equal(r.playerHpRemaining, 53);
|
||||
});
|
||||
|
||||
test("simulateCombat: drawNameMatchAutoPlay auto-plays matching drawn cards", () => {
|
||||
const data = {
|
||||
cards: {
|
||||
Hellraiser: { name: "지옥검무", cost: 0, kind: "Power", drawNameMatchAutoPlay: "타격" },
|
||||
Strike: { name: "강타격", cost: 99, kind: "Attack", damage: 9 },
|
||||
Pass1: { name: "대기1", cost: 99, kind: "Skill" },
|
||||
Pass2: { name: "대기2", cost: 99, kind: "Skill" },
|
||||
Pass3: { name: "대기3", cost: 99, kind: "Skill" },
|
||||
Pass4: { name: "대기4", cost: 99, kind: "Skill" },
|
||||
},
|
||||
starterDeck: ["Hellraiser", "Pass1", "Pass2", "Pass3", "Pass4", "Strike"],
|
||||
monsters: [{ name: "Dummy", maxHp: 9, intents: [{ kind: "Attack", value: 0 }] }],
|
||||
};
|
||||
const r = simulateCombat(data, () => 0.999999);
|
||||
assert.equal(r.win, true);
|
||||
});
|
||||
|
||||
test("simulateCombat: addRandomCardCount can add same-class attack as zero-cost this turn", () => {
|
||||
const data = {
|
||||
cards: {
|
||||
InfernalBlade: {
|
||||
name: "지옥검",
|
||||
cost: 0,
|
||||
kind: "Skill",
|
||||
addRandomCardCount: 1,
|
||||
addRandomCardKind: "Attack",
|
||||
addRandomCardSameClass: true,
|
||||
addedCardsCostZeroThisTurn: true,
|
||||
class: "warrior",
|
||||
},
|
||||
BigHit: { name: "큰 일격", cost: 2, kind: "Attack", damage: 12, class: "warrior" },
|
||||
OffClass: { name: "외부 공격", cost: 0, kind: "Attack", damage: 1, class: "rogue" },
|
||||
},
|
||||
starterDeck: ["InfernalBlade"],
|
||||
monsters: [{ name: "Dummy", maxHp: 12, intents: [{ kind: "Attack", value: 0 }] }],
|
||||
};
|
||||
const r = simulateCombat(data, () => 0.999999);
|
||||
assert.equal(r.win, true);
|
||||
});
|
||||
|
||||
test("simulateCombat: drawPerExhausted draws for each exhausted card", () => {
|
||||
const data = {
|
||||
cards: {
|
||||
Stoke: { name: "화력 증폭", cost: 0, kind: "Skill", exhaustHandAll: true, drawPerExhausted: 1 },
|
||||
Filler1: { name: "채우기1", cost: 99, kind: "Skill" },
|
||||
Filler2: { name: "채우기2", cost: 99, kind: "Skill" },
|
||||
Hit: { name: "일격", cost: 0, kind: "Attack", damage: 8 },
|
||||
},
|
||||
starterDeck: ["Stoke", "Filler1", "Filler2", "Hit"],
|
||||
monsters: [{ name: "Dummy", maxHp: 8, intents: [{ kind: "Attack", value: 0 }] }],
|
||||
};
|
||||
const r = simulateCombat(data, () => 0.999999);
|
||||
assert.equal(r.win, true);
|
||||
});
|
||||
|
||||
test("simulateCombat: playTopDrawPileCountPerEnergy auto-plays top draw pile cards", () => {
|
||||
const data = {
|
||||
cards: {
|
||||
Cascade: { name: "연쇄", cost: 0, kind: "Skill", useAllEnergy: true, playTopDrawPileCountPerEnergy: 1, innate: true },
|
||||
Filler1: { name: "준비1", cost: 99, kind: "Skill", innate: true },
|
||||
Filler2: { name: "준비2", cost: 99, kind: "Skill", innate: true },
|
||||
Filler3: { name: "준비3", cost: 99, kind: "Skill", innate: true },
|
||||
Filler4: { name: "준비4", cost: 99, kind: "Skill", innate: true },
|
||||
Hit1: { name: "타격1", cost: 99, kind: "Attack", damage: 6 },
|
||||
Hit2: { name: "타격2", cost: 99, kind: "Attack", damage: 6 },
|
||||
Hit3: { name: "타격3", cost: 99, kind: "Attack", damage: 6 },
|
||||
},
|
||||
starterDeck: ["Cascade", "Filler1", "Filler2", "Filler3", "Filler4", "Hit1", "Hit2", "Hit3"],
|
||||
monsters: [{ name: "Dummy", maxHp: 18, intents: [{ kind: "Attack", value: 0 }] }],
|
||||
};
|
||||
const r = simulateCombat(data, () => 0.999999);
|
||||
assert.equal(r.win, true);
|
||||
});
|
||||
|
||||
test("simulateCombat: intangible cards reduce incoming damage and persist across turns", () => {
|
||||
const data = {
|
||||
cards: {
|
||||
@@ -1215,3 +1391,102 @@ test("simulateCombat: shivAoe makes Shivs hit all enemies", () => {
|
||||
assert.equal(r.win, true);
|
||||
assert.equal(r.turns, 1);
|
||||
});
|
||||
|
||||
test("simulateCombat: comboGain and damagePerCombo scale repeated attacks", () => {
|
||||
const data = {
|
||||
cards: {
|
||||
Brandish: { name: "브랜디쉬", cost: 1, kind: "Attack", damage: 2, hits: 2, comboGain: 1, damagePerCombo: 1 },
|
||||
},
|
||||
starterDeck: ["Brandish"],
|
||||
monsters: [{ name: "Dummy", maxHp: 14, intents: [{ kind: "Attack", value: 0 }] }],
|
||||
};
|
||||
const stats = {};
|
||||
const r = simulateCombat(data, () => 0.999999, stats);
|
||||
assert.equal(r.win, true);
|
||||
assert.ok(stats.Brandish.damage > stats.Brandish.plays * 4);
|
||||
});
|
||||
|
||||
test("simulateCombat: comboMax power raises the combo cap", () => {
|
||||
const data = {
|
||||
cards: {
|
||||
ComboSynergy: { name: "콤보 시너지", cost: 0, kind: "Power", comboMax: 8, comboOnAttack: 2, attackDamagePerCombo: 1, innate: true },
|
||||
Hit: { name: "연속 베기", cost: 0, kind: "Attack", damage: 1 },
|
||||
},
|
||||
starterDeck: ["ComboSynergy", "Hit"],
|
||||
monsters: [{ name: "Dummy", maxHp: 40, intents: [{ kind: "Attack", value: 0 }] }],
|
||||
};
|
||||
const stats = {};
|
||||
const r = simulateCombat(data, () => 0.999999, stats);
|
||||
assert.equal(r.win, true);
|
||||
assert.ok(stats.Hit.damage > stats.Hit.plays);
|
||||
});
|
||||
|
||||
test("simulateCombat: healPerTurn power restores hp at turn start", () => {
|
||||
const data = {
|
||||
cards: {
|
||||
Recovery: { name: "셀프 리커버리", cost: 0, kind: "Power", powerEffect: "healPerTurn", value: 3 },
|
||||
Hit: { name: "마무리", cost: 1, kind: "Attack", damage: 1 },
|
||||
},
|
||||
starterDeck: ["Recovery", "Hit"],
|
||||
monsters: [{ name: "Dummy", maxHp: 2, intents: [{ kind: "Attack", value: 2 }] }],
|
||||
playerHp: 70,
|
||||
playerMaxHp: 80,
|
||||
};
|
||||
const r = simulateCombat(data, () => 0.999999);
|
||||
assert.equal(r.win, true);
|
||||
assert.ok(r.playerHpRemaining >= 69);
|
||||
});
|
||||
|
||||
test("simulateCombat: Holy Charge scales repeated Holy Force attacks", () => {
|
||||
const data = {
|
||||
cards: {
|
||||
ChargeStrike: { name: "차지 타격", cost: 1, kind: "Attack", damage: 2, holyChargeGain: 1, damagePerHolyCharge: 1 },
|
||||
},
|
||||
starterDeck: ["ChargeStrike"],
|
||||
monsters: [{ name: "Dummy", maxHp: 14, intents: [{ kind: "Attack", value: 0 }] }],
|
||||
};
|
||||
const stats = {};
|
||||
const r = simulateCombat(data, () => 0.999999, stats);
|
||||
assert.equal(r.win, true);
|
||||
assert.ok(stats.ChargeStrike.damage > stats.ChargeStrike.plays * 2);
|
||||
});
|
||||
|
||||
test("simulateCombat: damageTakenReduction lowers incoming HP damage", () => {
|
||||
const data = {
|
||||
cards: {
|
||||
Achilles: { name: "아킬레스", cost: 3, kind: "Power", damageTakenReduction: 0.25, innate: true },
|
||||
Wait1: { name: "대기", cost: 99, kind: "Status", unplayable: true, innate: true },
|
||||
Wait2: { name: "대기", cost: 99, kind: "Status", unplayable: true, innate: true },
|
||||
Wait3: { name: "대기", cost: 99, kind: "Status", unplayable: true, innate: true },
|
||||
Wait4: { name: "대기", cost: 99, kind: "Status", unplayable: true, innate: true },
|
||||
Finish: { name: "마무리", cost: 3, kind: "Power", cardPlayedDamage: 2 },
|
||||
},
|
||||
starterDeck: ["Finish", "Achilles", "Wait1", "Wait2", "Wait3", "Wait4"],
|
||||
monsters: [{ name: "Dummy", maxHp: 2, intents: [{ kind: "Attack", value: 10 }] }],
|
||||
};
|
||||
const r = simulateCombat(data, () => 0.999999);
|
||||
assert.equal(r.win, true);
|
||||
assert.equal(r.playerHpRemaining, 73);
|
||||
});
|
||||
|
||||
test("simulateCombat: blockOnDamaged protects against later attackers", () => {
|
||||
const data = {
|
||||
cards: {
|
||||
Armor: { name: "블레싱 아머", cost: 3, kind: "Power", blockOnDamaged: 6, strengthOnDamagedOnce: 2, innate: true },
|
||||
Wait1: { name: "대기", cost: 99, kind: "Status", unplayable: true, innate: true },
|
||||
Wait2: { name: "대기", cost: 99, kind: "Status", unplayable: true, innate: true },
|
||||
Wait3: { name: "대기", cost: 99, kind: "Status", unplayable: true, innate: true },
|
||||
Wait4: { name: "대기", cost: 99, kind: "Status", unplayable: true, innate: true },
|
||||
Finish1: { name: "마무리", cost: 3, kind: "Power", cardPlayedDamage: 1 },
|
||||
Finish2: { name: "마무리", cost: 3, kind: "Power", cardPlayedDamage: 1 },
|
||||
},
|
||||
starterDeck: ["Finish1", "Finish2", "Armor", "Wait1", "Wait2", "Wait3", "Wait4"],
|
||||
monsters: [
|
||||
{ name: "A", maxHp: 1, intents: [{ kind: "Attack", value: 5 }] },
|
||||
{ name: "B", maxHp: 1, intents: [{ kind: "Attack", value: 5 }] },
|
||||
],
|
||||
};
|
||||
const r = simulateCombat(data, () => 0.999999);
|
||||
assert.equal(r.win, true);
|
||||
assert.equal(r.playerHpRemaining, 70);
|
||||
});
|
||||
|
||||
@@ -38,7 +38,7 @@ if c == nil then
|
||||
return
|
||||
end
|
||||
if c.unplayable == true then
|
||||
self:Toast("사용할 수 없는 카드입니다")
|
||||
self:Toast("사용할 수 없는 카드입니다")
|
||||
return
|
||||
end
|
||||
if self:CanPlayCardNow(c) ~= true then
|
||||
@@ -49,6 +49,8 @@ local skillFree = false
|
||||
local skillRepeat = 0
|
||||
if self.HandCostZeroThisTurn == true then
|
||||
cost = 0
|
||||
elseif self.ZeroCostCardIdsThisTurn ~= nil and self.ZeroCostCardIdsThisTurn[cardId] == true then
|
||||
cost = 0
|
||||
elseif c.useAllEnergy == true then
|
||||
cost = self.Energy
|
||||
end
|
||||
@@ -71,6 +73,8 @@ if self.Energy < cost then
|
||||
end
|
||||
self.Energy = self.Energy - cost
|
||||
self.ActiveKillReward = c.rewardOnKill or 0
|
||||
self.ActiveKillMaxHpGain = c.maxHpOnKill or 0
|
||||
table.remove(self.Hand, slot)
|
||||
self:ResolveCardEffects(cardId, slot, c, false, cost)
|
||||
local function applyCardPlayHooks()
|
||||
if self:HasPowerField("cardPlayedBlock") == true then
|
||||
@@ -82,6 +86,8 @@ local function applyCardPlayHooks()
|
||||
if c.cardPlayedRandomDamage ~= nil and c.cardPlayedRandomDamage > 0 then
|
||||
self:DealDirectDamageToRandomMonster(c.cardPlayedRandomDamage)
|
||||
end
|
||||
self:ApplyAttackCardPlayHooks(c)
|
||||
self:ApplyHolyForceCardPlayHooks(c)
|
||||
end
|
||||
applyCardPlayHooks()
|
||||
if skillRepeat > 0 then
|
||||
@@ -106,16 +112,19 @@ end
|
||||
if self.ActiveKillReward ~= nil and self.ActiveKillReward <= 0 then
|
||||
self.ActiveKillReward = 0
|
||||
end
|
||||
if self.ActiveKillMaxHpGain ~= nil and self.ActiveKillMaxHpGain <= 0 then
|
||||
self.ActiveKillMaxHpGain = 0
|
||||
end
|
||||
if c.combatCostReductionOnPlay ~= nil and c.combatCostReductionOnPlay > 0 then
|
||||
if self.CombatCardCostReduction == nil then
|
||||
self.CombatCardCostReduction = {}
|
||||
end
|
||||
self.CombatCardCostReduction[cardId] = (self.CombatCardCostReduction[cardId] or 0) + c.combatCostReductionOnPlay
|
||||
end
|
||||
table.remove(self.Hand, slot)
|
||||
if c.exhaust == true then
|
||||
if self.ExhaustPile == nil then self.ExhaustPile = {} end
|
||||
table.insert(self.ExhaustPile, cardId)
|
||||
self:TriggerExhaustEffects(1)
|
||||
elseif c.kind ~= "Power" then
|
||||
table.insert(self.DiscardPile, cardId)
|
||||
end
|
||||
@@ -295,11 +304,19 @@ if dmg > 0 then
|
||||
self:ApplyPoisonToMonster(m, poison)
|
||||
end
|
||||
end
|
||||
self:ShowDmgPop(m.slot, dmg)
|
||||
self:MonsterHitMotion(m.slot)
|
||||
local killed = false
|
||||
if m.hp <= 0 then
|
||||
m.hp = 0
|
||||
self:KillMonster(m.slot)
|
||||
if self.ActiveKillReward ~= nil and self.ActiveKillReward > 0 then
|
||||
self.BonusRewardScreens = (self.BonusRewardScreens or 0) + self.ActiveKillReward
|
||||
end
|
||||
if self.ActiveKillMaxHpGain ~= nil and self.ActiveKillMaxHpGain > 0 then
|
||||
self.PlayerMaxHp = self.PlayerMaxHp + self.ActiveKillMaxHpGain
|
||||
self.PlayerHp = self.PlayerHp + self.ActiveKillMaxHpGain
|
||||
end
|
||||
killed = true
|
||||
end
|
||||
return killed`, [
|
||||
@@ -367,7 +384,7 @@ local burstEvery = self:AddPowerFieldTotal("poisonApplicationBurstEvery")
|
||||
local burstDamage = self:AddPowerFieldTotal("poisonApplicationBurstDamage")
|
||||
if burstEvery ~= nil and burstEvery > 0 and burstDamage ~= nil and burstDamage > 0 then
|
||||
if (self.PoisonApplicationsThisCombat % burstEvery) == 0 then
|
||||
self:DealDamageToAllMonsters(burstDamage)
|
||||
self:DealDamageToAllMonsters(burstDamage, false)
|
||||
end
|
||||
end`, [
|
||||
{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'target' },
|
||||
@@ -411,6 +428,11 @@ end
|
||||
if killCount > 0 and self.ActiveKillReward ~= nil and self.ActiveKillReward > 0 then
|
||||
self.BonusRewardScreens = (self.BonusRewardScreens or 0) + (killCount * self.ActiveKillReward)
|
||||
end
|
||||
if killCount > 0 and self.ActiveKillMaxHpGain ~= nil and self.ActiveKillMaxHpGain > 0 then
|
||||
local gain = killCount * self.ActiveKillMaxHpGain
|
||||
self.PlayerMaxHp = self.PlayerMaxHp + gain
|
||||
self.PlayerHp = self.PlayerHp + gain
|
||||
end
|
||||
self:RenderCombat()
|
||||
self:CheckCombatEnd()
|
||||
return killCount > 0`, [
|
||||
@@ -419,6 +441,13 @@ return killCount > 0`, [
|
||||
], 0, 'boolean'),
|
||||
method('PlayAttackFx', `local m = self.Monsters[targetIndex]
|
||||
if m == nil or m.alive ~= true or m.entity == nil or not isvalid(m.entity) then
|
||||
local shown = damage
|
||||
if m ~= nil and m.alive == true and m.vuln > 0 then
|
||||
shown = math.floor(damage * 1.5)
|
||||
end
|
||||
if m ~= nil and m.alive == true and m.weak > 0 and self.ActiveAttackDamageVsWeakMultiplier ~= nil and self.ActiveAttackDamageVsWeakMultiplier > 1 then
|
||||
shown = math.floor(shown * self.ActiveAttackDamageVsWeakMultiplier)
|
||||
end
|
||||
self:DealDamageToTarget(damage, pierce)
|
||||
self.ActiveAttackDamageVsWeakMultiplier = 1
|
||||
self:RenderCombat()
|
||||
@@ -450,12 +479,9 @@ _TimerService:SetTimerOnce(function()
|
||||
shown = math.floor(shown * self.ActiveAttackDamageVsWeakMultiplier)
|
||||
end
|
||||
local killed = self:DealDamageToTarget(damage, pierce)
|
||||
if killed == true and self.ActiveKillReward ~= nil and self.ActiveKillReward > 0 then
|
||||
self.BonusRewardScreens = (self.BonusRewardScreens or 0) + self.ActiveKillReward
|
||||
end
|
||||
self.ActiveKillReward = 0
|
||||
self.ActiveKillMaxHpGain = 0
|
||||
self.ActiveAttackDamageVsWeakMultiplier = 1
|
||||
self:ShowDmgPop(targetIndex, shown)
|
||||
self:RenderCombat()
|
||||
self:CheckCombatEnd()
|
||||
end, 0.35)`, [
|
||||
@@ -510,10 +536,8 @@ _TimerService:SetTimerOnce(function()
|
||||
end
|
||||
end
|
||||
end
|
||||
if killCount > 0 and self.ActiveKillReward ~= nil and self.ActiveKillReward > 0 then
|
||||
self.BonusRewardScreens = (self.BonusRewardScreens or 0) + (killCount * self.ActiveKillReward)
|
||||
end
|
||||
self.ActiveKillReward = 0
|
||||
self.ActiveKillMaxHpGain = 0
|
||||
self.ActiveAttackDamageVsWeakMultiplier = 1
|
||||
self:RenderCombat()
|
||||
self:CheckCombatEnd()
|
||||
@@ -535,6 +559,11 @@ for i = 1, #self.Monsters do
|
||||
if self.Monsters[i].alive == true then self.TargetIndex = i; break end
|
||||
end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
|
||||
method('DealDamageToPlayer', `local dmg = amount
|
||||
local reduction = self:AddPowerFieldTotal("damageTakenReduction")
|
||||
if reduction ~= nil and reduction > 0 then
|
||||
reduction = math.min(0.75, reduction)
|
||||
dmg = math.floor(dmg * (1 - reduction))
|
||||
end
|
||||
if self.PlayerBlock > 0 then
|
||||
local absorbed = math.min(self.PlayerBlock, dmg)
|
||||
self.PlayerBlock = self.PlayerBlock - absorbed
|
||||
@@ -545,6 +574,17 @@ if dmg > 0 and self.PlayerIntangible ~= nil and self.PlayerIntangible > 0 and dm
|
||||
end
|
||||
if dmg > 0 then
|
||||
self.PlayerHp = self.PlayerHp - dmg
|
||||
local reactiveBlock = self:AddPowerFieldTotal("blockOnDamaged")
|
||||
if reactiveBlock ~= nil and reactiveBlock > 0 then
|
||||
self:AddCardBlock(reactiveBlock)
|
||||
end
|
||||
if self.DamagePowerStrengthUsed ~= true then
|
||||
local reactiveStrength = self:AddPowerFieldTotal("strengthOnDamagedOnce")
|
||||
if reactiveStrength ~= nil and reactiveStrength > 0 then
|
||||
self.PlayerStr = self.PlayerStr + reactiveStrength
|
||||
self.DamagePowerStrengthUsed = true
|
||||
end
|
||||
end
|
||||
local reflect = self.PlayerThorns or 0
|
||||
if self:HasRelic("bronzeScales") then
|
||||
reflect = reflect + 3
|
||||
@@ -566,7 +606,7 @@ if dmg > 0 then
|
||||
end
|
||||
if self:HasRelic("centennialPuzzle") and self.FirstHpLossDone == false then
|
||||
self.FirstHpLossDone = true
|
||||
self:DrawCards(3)
|
||||
self:DrawCards(3, true)
|
||||
self:RenderHand(false)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -243,6 +243,7 @@ self.BlockGainMultiplier = 1
|
||||
self:ApplyRelics("turnStart")
|
||||
if self.NextTurnKeepBlock == true then
|
||||
self.NextTurnKeepBlock = false
|
||||
elseif self:HasPowerEffect("keepBlock") == true then
|
||||
else
|
||||
self.PlayerBlock = 0
|
||||
end
|
||||
@@ -258,6 +259,7 @@ self.ActiveAttackDamageVsWeakMultiplier = 1
|
||||
self.DrawDamageThisTurn = 0
|
||||
self.DrawPoisonThisTurn = 0
|
||||
self.ShivAoeThisCombat = false
|
||||
self.ZeroCostCardIdsThisTurn = {}
|
||||
self.SkillSlyOnPlayCards = self.SkillSlyOnPlayCards or {}
|
||||
self.TurnSkillSlyCards = {}
|
||||
self.EnemyStrengthLossThisTurn = 0
|
||||
@@ -275,6 +277,7 @@ if self.PlayerPowers ~= nil then
|
||||
self.Energy = self.Energy + pc.value
|
||||
elseif pc.powerEffect == "blockPerTurn" then
|
||||
self.PlayerBlock = self.PlayerBlock + pc.value
|
||||
elseif pc.powerEffect == "keepBlock" then
|
||||
elseif pc.powerEffect == "poisonPerTurn" then
|
||||
if self.Monsters ~= nil then
|
||||
for j = 1, #self.Monsters do
|
||||
@@ -288,6 +291,8 @@ if self.PlayerPowers ~= nil then
|
||||
if self.Monsters ~= nil then
|
||||
self:PlayAoeFx(pc.fx or pc.image, pc.value or 0)
|
||||
end
|
||||
elseif pc.powerEffect == "healPerTurn" then
|
||||
self.PlayerHp = math.min(self.PlayerMaxHp, self.PlayerHp + pc.value)
|
||||
end
|
||||
if pc.turnStartShiv ~= nil then
|
||||
self:AddCardsToHand("Shiv", pc.turnStartShiv)
|
||||
@@ -316,7 +321,7 @@ if self.NextTurnAddCards ~= nil then
|
||||
end
|
||||
local drawN = 5 + (self.NextTurnDraw or 0) + powerTurnDraw
|
||||
self.NextTurnDraw = 0
|
||||
self:DrawCards(drawN)
|
||||
self:DrawCards(drawN, true)
|
||||
self:RenderHand(true)
|
||||
self:RenderCombat()
|
||||
if powerTurnDiscard > 0 then
|
||||
@@ -481,8 +486,11 @@ for i = 1, amount do
|
||||
\t\tself:TriggerSly(cardId)
|
||||
\telse
|
||||
\t\ttable.insert(self.Hand, cardId)
|
||||
\t\tdrewAny = true
|
||||
\t\ttable.insert(drawnSlots, #self.Hand)
|
||||
\t\tlocal autoPlayed = self:TriggerDrawnCardAutoPlay(cardId)
|
||||
\t\tif autoPlayed ~= true then
|
||||
\t\t\tdrewAny = true
|
||||
\t\t\ttable.insert(drawnSlots, #self.Hand)
|
||||
\t\tend
|
||||
\tend
|
||||
end
|
||||
self:RenderPiles()
|
||||
@@ -495,8 +503,9 @@ if animate == true and #drawnSlots > 0 then
|
||||
\t\tlocal slot = drawnSlots[i]
|
||||
\t\tself:AnimateCardFrom(slot, drawStart, Vector2(self:GetHandSlotX(slot), 0), 0.08 + i * 0.045)
|
||||
\tend
|
||||
end
|
||||
return drawnCards
|
||||
end`, [
|
||||
`, [
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' },
|
||||
{ Type: 'boolean', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'animate' },
|
||||
], 0, 'any'),
|
||||
|
||||
@@ -326,7 +326,104 @@ for i = 1, #self.Hand do
|
||||
end
|
||||
end
|
||||
return n`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }], 0, 'number'),
|
||||
method('CountOwnedNameMatches', `if match == nil or match == "" then
|
||||
return 0
|
||||
end
|
||||
local n = 0
|
||||
local function countPile(pile)
|
||||
if pile == nil then return end
|
||||
for i = 1, #pile do
|
||||
local c2 = self.Cards[pile[i]]
|
||||
local name = ""
|
||||
if c2 ~= nil and c2.name ~= nil then name = c2.name end
|
||||
if string.find(name, match, 1, true) ~= nil then
|
||||
n = n + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
countPile(self.Hand)
|
||||
countPile(self.DrawPile)
|
||||
countPile(self.DiscardPile)
|
||||
countPile(self.ExhaustPile)
|
||||
return n`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'match' }], 0, 'number'),
|
||||
method('MaxPowerField', `local best = 0
|
||||
if self.PlayerPowers == nil then
|
||||
return best
|
||||
end
|
||||
for i = 1, #self.PlayerPowers do
|
||||
local powerCard = self.Cards[self.PlayerPowers[i]]
|
||||
if powerCard ~= nil and powerCard[field] ~= nil and powerCard[field] > best then
|
||||
best = powerCard[field]
|
||||
end
|
||||
end
|
||||
return best`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'field' }], 0, 'number'),
|
||||
method('GetComboMax', `local comboMax = 5
|
||||
local powerMax = self:MaxPowerField("comboMax")
|
||||
if powerMax ~= nil and powerMax > comboMax then
|
||||
comboMax = powerMax
|
||||
end
|
||||
return comboMax`, [], 0, 'number'),
|
||||
method('GainCombo', `if amount == nil or amount <= 0 then
|
||||
return
|
||||
end
|
||||
self.ComboCount = math.min(self:GetComboMax(), (self.ComboCount or 0) + amount)`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' }]),
|
||||
method('GetHolyChargeMax', `local chargeMax = 3
|
||||
local powerMax = self:MaxPowerField("holyChargeMax")
|
||||
if powerMax ~= nil and powerMax > chargeMax then
|
||||
chargeMax = powerMax
|
||||
end
|
||||
return chargeMax`, [], 0, 'number'),
|
||||
method('GainHolyCharge', `if amount == nil or amount <= 0 then
|
||||
return
|
||||
end
|
||||
self.HolyChargeCount = math.min(self:GetHolyChargeMax(), (self.HolyChargeCount or 0) + amount)`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' }]),
|
||||
method('ApplyHolyForceCardPlayHooks', `if c == nil then
|
||||
return
|
||||
end
|
||||
local gain = c.holyChargeGain or 0
|
||||
if c.holyForce == true then
|
||||
gain = gain + self:AddPowerFieldTotal("holyChargeOnHolyForce")
|
||||
end
|
||||
self:GainHolyCharge(gain)
|
||||
if c.holyChargeSpendAll == true then
|
||||
self.HolyChargeCount = 0
|
||||
end`, [{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'c' }]),
|
||||
method('ApplyAttackCardPlayHooks', `if c == nil or c.kind ~= "Attack" then
|
||||
return
|
||||
end
|
||||
local comboGain = c.comboGain or 0
|
||||
comboGain = comboGain + self:AddPowerFieldTotal("comboOnAttack")
|
||||
self:GainCombo(comboGain)
|
||||
local extraDamage = self:AddPowerFieldTotal("attackPlayedDamage")
|
||||
if extraDamage ~= nil and extraDamage > 0 then
|
||||
self:DealDirectDamageToTarget(extraDamage)
|
||||
end
|
||||
local weakAmount = self:AddPowerFieldTotal("attackWeak")
|
||||
if weakAmount ~= nil and weakAmount > 0 and self.Monsters ~= nil then
|
||||
local target = self.Monsters[self.TargetIndex]
|
||||
if target ~= nil and target.alive == true then
|
||||
if target.artifact ~= nil and target.artifact > 0 then
|
||||
target.artifact = target.artifact - 1
|
||||
else
|
||||
target.weak = (target.weak or 0) + weakAmount
|
||||
end
|
||||
end
|
||||
end`, [{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'c' }]),
|
||||
method('AttackBaseForCard', `local base2 = c.damage or 0
|
||||
if c.damageNameMatch ~= nil and c.damagePerOwnedNameMatch ~= nil then
|
||||
base2 = base2 + self:CountOwnedNameMatches(c.damageNameMatch) * c.damagePerOwnedNameMatch
|
||||
end
|
||||
if c.damageFromCurrentBlock ~= nil and c.damageFromCurrentBlock ~= 0 then
|
||||
base2 = base2 + (self.PlayerBlock or 0) * c.damageFromCurrentBlock
|
||||
end
|
||||
local comboScale = c.damagePerCombo or 0
|
||||
comboScale = comboScale + self:AddPowerFieldTotal("attackDamagePerCombo")
|
||||
if comboScale ~= 0 then
|
||||
base2 = base2 + (self.ComboCount or 0) * comboScale
|
||||
end
|
||||
if c.damagePerHolyCharge ~= nil and c.damagePerHolyCharge ~= 0 then
|
||||
base2 = base2 + (self.HolyChargeCount or 0) * c.damagePerHolyCharge
|
||||
end
|
||||
local otherHand = 0
|
||||
if self.Hand ~= nil then
|
||||
otherHand = #self.Hand - 1
|
||||
@@ -365,6 +462,200 @@ return base2`, [
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' },
|
||||
{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'c' },
|
||||
], 0, 'number'),
|
||||
method('TriggerExhaustEffects', `if count == nil or count <= 0 then
|
||||
return
|
||||
end
|
||||
local drawOnExhaust = self:AddPowerFieldTotal("drawOnExhaust")
|
||||
if drawOnExhaust ~= nil and drawOnExhaust > 0 then
|
||||
self:DrawCards(drawOnExhaust * count, true)
|
||||
end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'count' }]),
|
||||
method('MarkCardCostZeroThisTurn', `if cardId == nil or cardId == "" then
|
||||
return
|
||||
end
|
||||
if self.ZeroCostCardIdsThisTurn == nil then
|
||||
self.ZeroCostCardIdsThisTurn = {}
|
||||
end
|
||||
self.ZeroCostCardIdsThisTurn[cardId] = true`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'cardId' }]),
|
||||
method('AutoPlayCardId', `local c = self.Cards[cardId]
|
||||
if c == nil then
|
||||
return false
|
||||
end
|
||||
local spent = energySpent or 0
|
||||
local skillFree = false
|
||||
local skillRepeat = 0
|
||||
if c.kind == "Skill" and c.useAllEnergy ~= true and self.NextSkillCostZero == true then
|
||||
skillFree = true
|
||||
end
|
||||
if c.kind == "Skill" and self.NextSkillRepeatCount ~= nil and self.NextSkillRepeatCount > 0 then
|
||||
skillRepeat = self.NextSkillRepeatCount
|
||||
end
|
||||
self.ActiveKillReward = c.rewardOnKill or 0
|
||||
self.ActiveKillMaxHpGain = c.maxHpOnKill or 0
|
||||
self:ResolveCardEffects(cardId, 0, c, false, spent)
|
||||
local function applyCardPlayHooks()
|
||||
if self:HasPowerField("cardPlayedBlock") == true then
|
||||
self:AddCardBlock(self:AddPowerFieldTotal("cardPlayedBlock"))
|
||||
end
|
||||
if c.cardPlayedDamage ~= nil and c.cardPlayedDamage > 0 then
|
||||
self:DealDirectDamageToTarget(c.cardPlayedDamage)
|
||||
end
|
||||
if c.cardPlayedRandomDamage ~= nil and c.cardPlayedRandomDamage > 0 then
|
||||
self:DealDirectDamageToRandomMonster(c.cardPlayedRandomDamage)
|
||||
end
|
||||
self:ApplyAttackCardPlayHooks(c)
|
||||
self:ApplyHolyForceCardPlayHooks(c)
|
||||
end
|
||||
applyCardPlayHooks()
|
||||
if skillRepeat > 0 then
|
||||
local remaining = (self.NextSkillRepeatCount or 0) - skillRepeat
|
||||
if remaining < 0 then remaining = 0 end
|
||||
self.NextSkillRepeatCount = remaining
|
||||
for i = 1, skillRepeat do
|
||||
self:ResolveCardEffects(cardId, 0, c, false, spent)
|
||||
applyCardPlayHooks()
|
||||
end
|
||||
end
|
||||
if c.kind == "Attack" then
|
||||
self.TurnAttackCardsPlayed = (self.TurnAttackCardsPlayed or 0) + 1
|
||||
end
|
||||
if skillFree == true and c.nextSkillCostZero ~= true then
|
||||
self.NextSkillCostZero = false
|
||||
end
|
||||
if c.exhaust == true then
|
||||
if self.ExhaustPile == nil then self.ExhaustPile = {} end
|
||||
table.insert(self.ExhaustPile, cardId)
|
||||
self:TriggerExhaustEffects(1)
|
||||
elseif c.kind ~= "Power" then
|
||||
table.insert(self.DiscardPile, cardId)
|
||||
end
|
||||
if self.ActiveKillReward ~= nil and self.ActiveKillReward <= 0 then
|
||||
self.ActiveKillReward = 0
|
||||
end
|
||||
if self.ActiveKillMaxHpGain ~= nil and self.ActiveKillMaxHpGain <= 0 then
|
||||
self.ActiveKillMaxHpGain = 0
|
||||
end
|
||||
return true`, [
|
||||
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'cardId' },
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'energySpent' },
|
||||
], 0, 'boolean'),
|
||||
method('TriggerDrawnCardAutoPlay', `if cardId == nil or cardId == "" or self.Hand == nil or self.PlayerPowers == nil then
|
||||
return false
|
||||
end
|
||||
local c = self.Cards[cardId]
|
||||
if c == nil or c.name == nil or c.name == "" then
|
||||
return false
|
||||
end
|
||||
for i = 1, #self.PlayerPowers do
|
||||
local powerCard = self.Cards[self.PlayerPowers[i]]
|
||||
if powerCard ~= nil and powerCard.drawNameMatchAutoPlay ~= nil and powerCard.drawNameMatchAutoPlay ~= "" then
|
||||
if string.find(c.name, powerCard.drawNameMatchAutoPlay, 1, true) ~= nil then
|
||||
local foundSlot = 0
|
||||
for hi = 1, #self.Hand do
|
||||
if self.Hand[hi] == cardId then
|
||||
foundSlot = hi
|
||||
break
|
||||
end
|
||||
end
|
||||
if foundSlot <= 0 then
|
||||
return false
|
||||
end
|
||||
table.remove(self.Hand, foundSlot)
|
||||
self:AutoPlayCardId(cardId, 0)
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
return false`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'cardId' }], 0, 'boolean'),
|
||||
method('PlayTopDrawPileCards', `if c == nil or self.DrawPile == nil then
|
||||
return 0
|
||||
end
|
||||
local count = c.playTopDrawPileCount or 0
|
||||
if c.playTopDrawPileCountPerEnergy ~= nil and c.playTopDrawPileCountPerEnergy > 0 then
|
||||
count = count + ((energySpent or 0) * c.playTopDrawPileCountPerEnergy)
|
||||
end
|
||||
if count <= 0 then
|
||||
return 0
|
||||
end
|
||||
local played = 0
|
||||
for i = 1, count do
|
||||
if #self.DrawPile <= 0 then
|
||||
break
|
||||
end
|
||||
local topCardId = table.remove(self.DrawPile)
|
||||
if topCardId ~= nil then
|
||||
self:AutoPlayCardId(topCardId, 0)
|
||||
played = played + 1
|
||||
end
|
||||
end
|
||||
return played`, [
|
||||
{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'c' },
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'energySpent' },
|
||||
], 0, 'number'),
|
||||
method('AddRandomCardsFromEffect', `if c == nil or count == nil or count <= 0 then
|
||||
return 0
|
||||
end
|
||||
local pool = {}
|
||||
for id, rc in pairs(self.Cards) do
|
||||
if rc ~= nil and rc.token ~= true and rc.curse ~= true and rc.unplayable ~= true then
|
||||
local ok = true
|
||||
if c.addRandomCardKind ~= nil and rc.kind ~= c.addRandomCardKind then ok = false end
|
||||
if c.addRandomCardSameClass == true and rc.class ~= c.class then ok = false end
|
||||
if ok == true then table.insert(pool, id) end
|
||||
end
|
||||
end
|
||||
if #pool <= 0 then
|
||||
return 0
|
||||
end
|
||||
local added = 0
|
||||
for i = 1, count do
|
||||
local cardId2 = pool[math.random(1, #pool)]
|
||||
if cardId2 ~= nil then
|
||||
self:AddCardsToHand(cardId2, 1)
|
||||
if c.addedCardsCostZeroThisTurn == true then
|
||||
self:MarkCardCostZeroThisTurn(cardId2)
|
||||
end
|
||||
added = added + 1
|
||||
end
|
||||
end
|
||||
return added`, [
|
||||
{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'c' },
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'count' },
|
||||
], 0, 'number'),
|
||||
method('ExhaustHandNonAttack', `if c == nil or c.exhaustHandNonAttack ~= true or self.Hand == nil or #self.Hand <= 0 then
|
||||
return 0
|
||||
end
|
||||
local exhausted = 0
|
||||
for i = #self.Hand, 1, -1 do
|
||||
local cardId2 = self.Hand[i]
|
||||
local hc = self.Cards[cardId2]
|
||||
if hc == nil or hc.kind ~= "Attack" then
|
||||
table.remove(self.Hand, i)
|
||||
if self.ExhaustPile == nil then self.ExhaustPile = {} end
|
||||
table.insert(self.ExhaustPile, cardId2)
|
||||
exhausted = exhausted + 1
|
||||
end
|
||||
end
|
||||
if exhausted > 0 then
|
||||
if c.blockPerExhaustedCard ~= nil and c.blockPerExhaustedCard > 0 then
|
||||
self:AddCardBlock(exhausted * c.blockPerExhaustedCard)
|
||||
end
|
||||
self:TriggerExhaustEffects(exhausted)
|
||||
end
|
||||
return exhausted`, [{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'c' }], 0, 'number'),
|
||||
method('ExhaustHandAll', `if c == nil or c.exhaustHandAll ~= true or self.Hand == nil or #self.Hand <= 0 then
|
||||
return 0
|
||||
end
|
||||
local exhausted = 0
|
||||
while #self.Hand > 0 do
|
||||
local cardId2 = table.remove(self.Hand)
|
||||
if self.ExhaustPile == nil then self.ExhaustPile = {} end
|
||||
table.insert(self.ExhaustPile, cardId2)
|
||||
exhausted = exhausted + 1
|
||||
end
|
||||
if exhausted > 0 then
|
||||
self:TriggerExhaustEffects(exhausted)
|
||||
end
|
||||
return exhausted`, [{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'c' }], 0, 'number'),
|
||||
method('CalcPlayerAttack', `local base2 = base
|
||||
self.FightAttackCount = self.FightAttackCount + 1
|
||||
if self.FightAttackCount == 1 and self:HasRelic("akabeko") then
|
||||
@@ -485,14 +776,15 @@ if c.xWeakPerEnergy ~= nil and c.xWeakPerEnergy > 0 then
|
||||
weakAmount = weakAmount + xEnergy * c.xWeakPerEnergy
|
||||
end
|
||||
if c.kind == "Attack" then
|
||||
if c.damage ~= nil or c.xDamagePerEnergy ~= nil then
|
||||
if c.damage ~= nil or c.xDamagePerEnergy ~= nil or c.damageFromCurrentBlock ~= nil then
|
||||
self:PlayerAttackMotion()
|
||||
local baseDmg = self:AttackBaseForCard(slot, c)
|
||||
self.ActiveAttackDamageVsWeakMultiplier = c.attackDamageVsWeakMultiplier or 1
|
||||
self.ActiveAttackDamageVsWeakMultiplier = math.max(c.attackDamageVsWeakMultiplier or 1, self:MaxPowerField("attackDamageVsWeakMultiplier"))
|
||||
if c.xDamagePerEnergy ~= nil and c.xDamagePerEnergy > 0 then
|
||||
baseDmg = xEnergy * c.xDamagePerEnergy
|
||||
end
|
||||
local total = 0
|
||||
local hitDamages = {}
|
||||
local hitN = c.hits or 1
|
||||
if c.otherHandAtLeast ~= nil and c.bonusHitsWhenOtherHandAtLeast ~= nil then
|
||||
local otherHand = 0
|
||||
@@ -505,7 +797,9 @@ if c.kind == "Attack" then
|
||||
end
|
||||
end
|
||||
for h = 1, hitN do
|
||||
total = total + self:CalcPlayerAttack(baseDmg)
|
||||
local hitDamage = self:CalcPlayerAttack(baseDmg)
|
||||
hitDamages[h] = hitDamage
|
||||
total = total + hitDamage
|
||||
end
|
||||
local useAoe = c.aoe == true
|
||||
if c.class == "shiv" and (self.ShivAoeThisCombat == true or self:HasPowerField("shivAoe") == true) then
|
||||
@@ -550,11 +844,16 @@ if c.kind == "Attack" then
|
||||
if targetIdx ~= nil and targetIdx > 0 then
|
||||
local prev = self.TargetIndex
|
||||
self.TargetIndex = targetIdx
|
||||
local killed = self:DealDamageToTarget(total / hitN, c.pierce == true)
|
||||
local killed = self:DealDamageToTarget(hitDamages[h] or 0, c.pierce == true)
|
||||
self.TargetIndex = prev
|
||||
if killed == true then roundKilled = true end
|
||||
end
|
||||
end
|
||||
elseif hitN > 1 then
|
||||
for h = 1, hitN do
|
||||
local killed = self:DealDamageToTarget(hitDamages[h] or 0, c.pierce == true)
|
||||
if killed == true then roundKilled = true end
|
||||
end
|
||||
else
|
||||
local killed = self:DealDamageToTarget(total, c.pierce == true)
|
||||
if killed == true then roundKilled = true end
|
||||
@@ -570,14 +869,14 @@ if c.kind == "Attack" then
|
||||
self.DamageDealtThisTurn = (self.DamageDealtThisTurn or 0) + totalDamage
|
||||
end
|
||||
if c.block ~= nil then
|
||||
self:AddCardBlock(c.block)
|
||||
self:AddCardBlock(c.block + (self.HolyChargeCount or 0) * (c.blockPerHolyCharge or 0))
|
||||
end
|
||||
if free ~= true then
|
||||
self:ApplyRelics("cardPlayed")
|
||||
end
|
||||
elseif c.kind == "Skill" then
|
||||
if c.block ~= nil then
|
||||
self:AddCardBlock(c.block)
|
||||
self:AddCardBlock(c.block + (self.HolyChargeCount or 0) * (c.blockPerHolyCharge or 0))
|
||||
end
|
||||
elseif c.kind == "Power" then
|
||||
if free ~= true then
|
||||
@@ -597,11 +896,19 @@ if c.selfVuln ~= nil then
|
||||
self.PlayerVuln = self.PlayerVuln + c.selfVuln
|
||||
end
|
||||
if c.heal ~= nil then
|
||||
self.PlayerHp = math.min(self.PlayerHp + c.heal, self.PlayerMaxHp)
|
||||
local healAmount = c.heal + (self.HolyChargeCount or 0) * (c.healPerHolyCharge or 0)
|
||||
self.PlayerHp = math.min(self.PlayerHp + healAmount, self.PlayerMaxHp)
|
||||
end
|
||||
if c.gainEnergy ~= nil and c.gainEnergy ~= 0 then
|
||||
self.Energy = self.Energy + c.gainEnergy
|
||||
end
|
||||
if c.kind ~= "Attack" and c.comboGain ~= nil and c.comboGain > 0 then
|
||||
self:GainCombo(c.comboGain)
|
||||
end
|
||||
if c.removePlayerDebuffs == true then
|
||||
self.PlayerWeak = 0
|
||||
self.PlayerVuln = 0
|
||||
end
|
||||
if c.intangible ~= nil and c.intangible > 0 then
|
||||
self.PlayerIntangible = (self.PlayerIntangible or 0) + c.intangible
|
||||
end
|
||||
@@ -719,6 +1026,23 @@ if c.drawSkillBlock ~= nil and c.drawSkillBlock > 0 then
|
||||
end
|
||||
if c.addShiv ~= nil and c.discard == nil and c.discardAll ~= true then
|
||||
self:AddCardsToHand("Shiv", c.addShiv)
|
||||
end
|
||||
local exhaustedNonAttack = self:ExhaustHandNonAttack(c)
|
||||
local exhaustedAll = self:ExhaustHandAll(c)
|
||||
local totalExhausted = exhaustedNonAttack + exhaustedAll
|
||||
if c.drawPerExhausted ~= nil and c.drawPerExhausted > 0 and totalExhausted > 0 then
|
||||
self:DrawCards(totalExhausted * c.drawPerExhausted, true)
|
||||
end
|
||||
if c.addRandomCardCount ~= nil and c.addRandomCardCount > 0 then
|
||||
self:AddRandomCardsFromEffect(c, c.addRandomCardCount)
|
||||
end
|
||||
if c.addRandomCardPerExhausted ~= nil and c.addRandomCardPerExhausted > 0 then
|
||||
if totalExhausted > 0 then
|
||||
self:AddRandomCardsFromEffect(c, totalExhausted * c.addRandomCardPerExhausted)
|
||||
end
|
||||
end
|
||||
if (c.playTopDrawPileCount ~= nil and c.playTopDrawPileCount > 0) or (c.playTopDrawPileCountPerEnergy ~= nil and c.playTopDrawPileCountPerEnergy > 0) then
|
||||
self:PlayTopDrawPileCards(c, xEnergy)
|
||||
end`, [
|
||||
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'cardId' },
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' },
|
||||
|
||||
@@ -25,7 +25,7 @@ for i = 1, #self.RunRelics do
|
||||
elseif r.effect == "strength" then
|
||||
self.PlayerStr = self.PlayerStr + r.value
|
||||
elseif r.effect == "draw" then
|
||||
self:DrawCards(r.value)
|
||||
self:DrawCards(r.value, true)
|
||||
self:RenderHand(false)
|
||||
elseif r.effect == "heal" or r.effect == "healOnAttack" or r.effect == "healOnWin" then
|
||||
self.PlayerHp = self.PlayerHp + r.value
|
||||
@@ -151,7 +151,6 @@ if p.effect == "heal" then
|
||||
self.PlayerHp = math.min(self.PlayerHp + p.value, self.PlayerMaxHp)
|
||||
elseif p.effect == "damage" then
|
||||
self:DealDamageToTarget(p.value, false)
|
||||
self:ShowDmgPop(self.TargetIndex, p.value)
|
||||
elseif p.effect == "strength" then
|
||||
self.PlayerStr = self.PlayerStr + p.value
|
||||
elseif p.effect == "block" then
|
||||
|
||||
@@ -1,296 +1,328 @@
|
||||
import { method, RUN_LENGTH, GOLD_PER_WIN, CARD_PRICE, REST_HEAL, RELIC_PRICE, ACT_COUNT, ACT_MAPS, LOBBY_MAP, LOBBY_SPAWN } from '../lib/codeblock.mjs';
|
||||
import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, CARDFRAMES, RARITIES, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, POTIONS, luaSoulShopTable, frameRuid, luaFramesTable, luaNodeIconsTable, luaRelicsTable, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
|
||||
import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
|
||||
|
||||
export const renderMethods = [
|
||||
method('BuffsLabel', `local parts = {}
|
||||
if str ~= nil and str > 0 then table.insert(parts, "힘+" .. tostring(str)) end
|
||||
if weak ~= nil and weak > 0 then table.insert(parts, "약화" .. tostring(weak)) end
|
||||
if vuln ~= nil and vuln > 0 then table.insert(parts, "취약" .. tostring(vuln)) end
|
||||
if poison ~= nil and poison > 0 then table.insert(parts, "독" .. tostring(poison)) end
|
||||
return table.concat(parts, " ")`, [
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'str' },
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'weak' },
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'vuln' },
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'poison' },
|
||||
], 0, 'string'),
|
||||
method('RenderCombat', `for i = 1, ${MAX_MONSTERS} do
|
||||
local base = "/ui/RunUIGroup/CombatHud/MonsterStatus" .. tostring(i)
|
||||
local m = self.Monsters[i]
|
||||
if m ~= nil and m.alive == true then
|
||||
self:SetEntityEnabled(base, true)
|
||||
self:SetText(base .. "/Name", m.name)
|
||||
self:SetText(base .. "/Hp", string.format("%d", m.hp) .. "/" .. string.format("%d", m.maxHp))
|
||||
local intent = m.intents[m.intentIdx]
|
||||
local t = ""
|
||||
if intent ~= nil then
|
||||
if intent.kind == "Attack" then
|
||||
local atk = intent.value + m.str
|
||||
if m.weak > 0 then atk = math.floor(atk * 0.75) end
|
||||
if self.PlayerVuln > 0 then atk = math.floor(atk * 1.5) end
|
||||
t = "공격 " .. tostring(atk)
|
||||
elseif intent.kind == "Defend" then t = "방어 " .. tostring(intent.value)
|
||||
elseif intent.kind == "Debuff" then
|
||||
if intent.effect == "weak" then t = "약화 " .. tostring(intent.value) .. " 부여"
|
||||
else t = "취약 " .. tostring(intent.value) .. " 부여" end
|
||||
elseif intent.kind == "AddCard" then
|
||||
t = "저주 카드 추가"
|
||||
end
|
||||
end
|
||||
self:SetText(base .. "/Intent", t)
|
||||
local dragActive = self.DragTargetIndex ~= nil and self.DragTargetIndex > 0
|
||||
local shownTarget = self.TargetIndex
|
||||
if dragActive == true then shownTarget = self.DragTargetIndex end
|
||||
self:SetEntityEnabled(base .. "/TargetMarker", i == shownTarget and dragActive)
|
||||
self:SetEntityEnabled(base .. "/TargetMarker/Label", i == shownTarget and dragActive)
|
||||
local intentEntity = _EntityService:GetEntityByPath(base .. "/Intent")
|
||||
if intentEntity ~= nil and intentEntity.TextComponent ~= nil and intent ~= nil then
|
||||
if intent.kind == "Attack" then
|
||||
intentEntity.TextComponent.FontColor = Color(1, 0.45, 0.35, 1)
|
||||
elseif intent.kind == "Debuff" then
|
||||
intentEntity.TextComponent.FontColor = Color(0.8, 0.5, 1, 1)
|
||||
elseif intent.kind == "AddCard" then
|
||||
intentEntity.TextComponent.FontColor = Color(0.6, 0.85, 0.4, 1)
|
||||
else
|
||||
intentEntity.TextComponent.FontColor = Color(0.5, 0.75, 1, 1)
|
||||
end
|
||||
end
|
||||
self:SetHpBar(base .. "/HpBarFill", m.hp, m.maxHp, ${HP_BAR_W})
|
||||
self:SetEntityEnabled(base .. "/BlockBadge", m.block > 0)
|
||||
self:SetText(base .. "/BlockBadge/Value", string.format("%d", m.block))
|
||||
self:SetText(base .. "/Buffs", self:BuffsLabel(m.str, m.weak, m.vuln, m.poison or 0))
|
||||
else
|
||||
self:SetEntityEnabled(base, false)
|
||||
end
|
||||
end
|
||||
self:SetText("/ui/RunUIGroup/CombatHud/PlayerPanel/HpText", string.format("%d", self.PlayerHp) .. "/" .. string.format("%d", self.PlayerMaxHp))
|
||||
self:SetHpBar("/ui/RunUIGroup/CombatHud/PlayerPanel/HpBarFill", self.PlayerHp, self.PlayerMaxHp, 220)
|
||||
self:SetEntityEnabled("/ui/RunUIGroup/CombatHud/PlayerPanel/BlockBadge", self.PlayerBlock > 0)
|
||||
self:SetText("/ui/RunUIGroup/CombatHud/PlayerPanel/BlockBadge/Value", string.format("%d", self.PlayerBlock))
|
||||
local pb = self:BuffsLabel(self.PlayerStr, self.PlayerWeak, self.PlayerVuln, 0)
|
||||
if self.PlayerIntangible ~= nil and self.PlayerIntangible > 0 then
|
||||
if pb ~= "" then pb = pb .. " " end
|
||||
pb = pb .. "불가침" .. tostring(self.PlayerIntangible)
|
||||
end
|
||||
if self.PlayerDex ~= nil and self.PlayerDex > 0 then
|
||||
if pb ~= "" then pb = pb .. " " end
|
||||
pb = pb .. "민첩+" .. tostring(self.PlayerDex)
|
||||
end
|
||||
if self.PlayerThorns ~= nil and self.PlayerThorns > 0 then
|
||||
if pb ~= "" then pb = pb .. " " end
|
||||
pb = pb .. "가시" .. tostring(self.PlayerThorns)
|
||||
end
|
||||
if self.PlayerPowers ~= nil and #self.PlayerPowers > 0 then
|
||||
local names = {}
|
||||
for i = 1, #self.PlayerPowers do
|
||||
local pc = self.Cards[self.PlayerPowers[i]]
|
||||
if pc ~= nil then table.insert(names, pc.name) end
|
||||
end
|
||||
if pb ~= "" then pb = pb .. " · " end
|
||||
pb = pb .. table.concat(names, " ")
|
||||
end
|
||||
self:SetText("/ui/RunUIGroup/CombatHud/PlayerPanel/Buffs", pb)
|
||||
self:RenderRun()`),
|
||||
method('ShowDmgPop', `local slotKey = string.format("%d", math.floor(slot or 0))
|
||||
local base = "/ui/RunUIGroup/CombatHud/DmgPop" .. slotKey
|
||||
local pop = _EntityService:GetEntityByPath(base)
|
||||
if pop == nil then
|
||||
return
|
||||
end
|
||||
self.DmgPopSeq = (self.DmgPopSeq or 0) + 1
|
||||
local popSeq = self.DmgPopSeq
|
||||
self:SetText(base, "")
|
||||
local damageDigitRuids = { ${DAMAGE_DIGIT_RUIDS.map(luaStr).join(', ')} }
|
||||
local shown = tostring(math.max(0, math.floor(amount)))
|
||||
if string.len(shown) > ${DAMAGE_POP_MAX_DIGITS} then
|
||||
shown = string.sub(shown, 1, ${DAMAGE_POP_MAX_DIGITS})
|
||||
end
|
||||
local digits = {}
|
||||
for i = 1, string.len(shown) do
|
||||
table.insert(digits, tonumber(string.sub(shown, i, i)) or 0)
|
||||
end
|
||||
local totalW = #digits * ${DAMAGE_POP_DIGIT_W} + math.max(0, #digits - 1) * ${DAMAGE_POP_DIGIT_SPACING}
|
||||
local startX = -totalW / 2 + ${DAMAGE_POP_DIGIT_W} / 2
|
||||
for i = 1, ${DAMAGE_POP_MAX_DIGITS} do
|
||||
self:SetEntityEnabled(base .. "/Digit" .. tostring(i), false)
|
||||
end
|
||||
for i = 1, ${DAMAGE_POP_MAX_DIGITS} do
|
||||
local digitPath = base .. "/Digit" .. tostring(i)
|
||||
local digitEntity = _EntityService:GetEntityByPath(digitPath)
|
||||
if digitEntity ~= nil and digitEntity.SpriteGUIRendererComponent ~= nil then
|
||||
if digits[i] ~= nil then
|
||||
digitEntity.SpriteGUIRendererComponent.ImageRUID = damageDigitRuids[digits[i] + 1]
|
||||
digitEntity.SpriteGUIRendererComponent.Color = Color(1, 1, 1, 1)
|
||||
if digitEntity.UITransformComponent ~= nil then
|
||||
digitEntity.UITransformComponent.anchoredPosition = Vector2(startX + (i - 1) * (${DAMAGE_POP_DIGIT_W} + ${DAMAGE_POP_DIGIT_SPACING}), 0)
|
||||
end
|
||||
self:SetEntityEnabled(digitPath, true)
|
||||
else
|
||||
self:SetEntityEnabled(digitPath, false)
|
||||
end
|
||||
end
|
||||
end
|
||||
local popPos = nil
|
||||
local m = self.Monsters[slot]
|
||||
if m ~= nil and m.entity ~= nil and isvalid(m.entity) and m.entity.TransformComponent ~= nil then
|
||||
local wp = m.entity.TransformComponent.WorldPosition
|
||||
local screen = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + ${HEAD_OFFSET_Y + 0.45}))
|
||||
popPos = _UILogic:ScreenToUIPosition(screen)
|
||||
else
|
||||
local slotEntity = _EntityService:GetEntityByPath("/ui/RunUIGroup/CombatHud/MonsterStatus" .. slotKey)
|
||||
if slotEntity ~= nil and slotEntity.UITransformComponent ~= nil then
|
||||
local sp = slotEntity.UITransformComponent.anchoredPosition
|
||||
popPos = Vector2(sp.x, sp.y + 76)
|
||||
end
|
||||
end
|
||||
if pop ~= nil and pop.UITransformComponent ~= nil then
|
||||
if popPos ~= nil then
|
||||
pop.UITransformComponent.anchoredPosition = popPos
|
||||
else
|
||||
pop.UITransformComponent.anchoredPosition = Vector2(0, 120)
|
||||
end
|
||||
end
|
||||
self:SetEntityEnabled(base, true)
|
||||
for i = 1, 6 do
|
||||
_TimerService:SetTimerOnce(function()
|
||||
if self.DmgPopSeq ~= popSeq then
|
||||
return
|
||||
end
|
||||
local p = _EntityService:GetEntityByPath(base)
|
||||
if p ~= nil and p.UITransformComponent ~= nil then
|
||||
local cur = p.UITransformComponent.anchoredPosition
|
||||
p.UITransformComponent.anchoredPosition = Vector2(cur.x, cur.y + 7)
|
||||
end
|
||||
end, 0.045 * i)
|
||||
end
|
||||
_TimerService:SetTimerOnce(function()
|
||||
if self.DmgPopSeq ~= popSeq then
|
||||
return
|
||||
end
|
||||
self:SetEntityEnabled(base, false)
|
||||
end, 0.48)`, [
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' },
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' },
|
||||
]),
|
||||
method('ShowPlayerDmgPop', `local base = "/ui/RunUIGroup/CombatHud/PlayerPanel/DmgPop"
|
||||
if amount > 0 then
|
||||
self:SetText(base, "-" .. string.format("%d", amount))
|
||||
else
|
||||
self:SetText(base, "막음")
|
||||
end
|
||||
self:SetEntityEnabled(base, true)
|
||||
_TimerService:SetTimerOnce(function() self:SetEntityEnabled(base, false) end, 0.6)`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' }]),
|
||||
method('PlayerAttackMotion', `local lp = _UserService.LocalPlayer
|
||||
if lp == nil then
|
||||
return
|
||||
end
|
||||
if lp.StateComponent == nil then
|
||||
return
|
||||
end
|
||||
pcall(function() lp.StateComponent:ChangeState("ATTACK") end)
|
||||
_TimerService:SetTimerOnce(function()
|
||||
if lp ~= nil and isvalid(lp) and lp.StateComponent ~= nil then
|
||||
pcall(function() lp.StateComponent:ChangeState("IDLE") end)
|
||||
end
|
||||
end, 0.5)`),
|
||||
method('PlayerHitMotion', `local lp = _UserService.LocalPlayer
|
||||
if lp == nil then
|
||||
return
|
||||
end
|
||||
if lp.StateComponent ~= nil then
|
||||
pcall(function() lp.StateComponent:ChangeState("HIT") end)
|
||||
end
|
||||
local tr = lp.TransformComponent
|
||||
if tr == nil then
|
||||
return
|
||||
end
|
||||
local p = tr.Position
|
||||
tr.Position = Vector3(p.x - 0.15, p.y, p.z)
|
||||
_TimerService:SetTimerOnce(function()
|
||||
if lp ~= nil and isvalid(lp) and lp.TransformComponent ~= nil then
|
||||
lp.TransformComponent.Position = Vector3(p.x, p.y, p.z)
|
||||
end
|
||||
end, 0.15)`),
|
||||
method('MonsterLunge', `local m = self.Monsters[idx]
|
||||
if m == nil or m.alive ~= true or m.entity == nil or not isvalid(m.entity) then
|
||||
return
|
||||
end
|
||||
if m.motionBusy == true then
|
||||
return
|
||||
end
|
||||
m.motionBusy = true
|
||||
local e = m.entity
|
||||
local tr = e.TransformComponent
|
||||
if tr == nil then
|
||||
m.motionBusy = false
|
||||
return
|
||||
end
|
||||
local p = tr.Position
|
||||
tr.Position = Vector3(p.x - 0.35, p.y, p.z)
|
||||
_TimerService:SetTimerOnce(function()
|
||||
if isvalid(e) and e.TransformComponent ~= nil then
|
||||
e.TransformComponent.Position = Vector3(p.x, p.y, p.z)
|
||||
end
|
||||
m.motionBusy = false
|
||||
end, 0.18)`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'idx' }]),
|
||||
method('MonsterHitMotion', `local m = self.Monsters[slot]
|
||||
if m == nil or m.alive ~= true or m.entity == nil or not isvalid(m.entity) then
|
||||
return
|
||||
end
|
||||
local e = m.entity
|
||||
if m.hitClip ~= nil and e.SpriteRendererComponent ~= nil then
|
||||
e.SpriteRendererComponent.SpriteRUID = m.hitClip
|
||||
_TimerService:SetTimerOnce(function()
|
||||
if isvalid(e) and e.SpriteRendererComponent ~= nil and m.alive == true and m.standClip ~= nil then
|
||||
e.SpriteRendererComponent.SpriteRUID = m.standClip
|
||||
end
|
||||
end, 0.5)
|
||||
else
|
||||
if m.motionBusy == true then
|
||||
return
|
||||
end
|
||||
m.motionBusy = true
|
||||
local tr = e.TransformComponent
|
||||
if tr == nil then
|
||||
m.motionBusy = false
|
||||
return
|
||||
end
|
||||
local p = tr.Position
|
||||
local seq = { 0.12, -0.12, 0 }
|
||||
for i = 1, #seq do
|
||||
local dx = seq[i]
|
||||
_TimerService:SetTimerOnce(function()
|
||||
if isvalid(e) and e.TransformComponent ~= nil then
|
||||
e.TransformComponent.Position = Vector3(p.x + dx, p.y, p.z)
|
||||
end
|
||||
if i == #seq then
|
||||
m.motionBusy = false
|
||||
end
|
||||
end, 0.06 * i)
|
||||
end
|
||||
end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
|
||||
method('SetHpBar', `local e = _EntityService:GetEntityByPath(path)
|
||||
if e == nil or e.UITransformComponent == nil then
|
||||
return
|
||||
end
|
||||
local ratio = 0
|
||||
if maxHp > 0 then ratio = hp / maxHp end
|
||||
if ratio < 0 then ratio = 0 end
|
||||
local w = width * ratio
|
||||
e.UITransformComponent.RectSize = Vector2(w, 14)`, [
|
||||
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'path' },
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'hp' },
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'maxHp' },
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'width' },
|
||||
]),
|
||||
method('SetTarget', `if self.Monsters[slot] ~= nil and self.Monsters[slot].alive == true then
|
||||
self.TargetIndex = slot
|
||||
self:RenderCombat()
|
||||
end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
|
||||
method('RenderRun', `local floorText = "막 " .. string.format("%d", self.Floor) .. "/" .. string.format("%d", self.RunLength) .. " · " .. string.format("%d", self.Depth) .. "층"
|
||||
if self.AscensionLevel > 0 then
|
||||
floorText = floorText .. " · 승천" .. string.format("%d", self.AscensionLevel)
|
||||
end
|
||||
self:SetText("/ui/RunUIGroup/CombatHud/TopBar/Floor", floorText)
|
||||
self:SetText("/ui/RunUIGroup/CombatHud/TopBar/Gold", "메소 " .. string.format("%d", self.Gold))`),
|
||||
|
||||
import { method, RUN_LENGTH, GOLD_PER_WIN, CARD_PRICE, REST_HEAL, RELIC_PRICE, ACT_COUNT, ACT_MAPS, LOBBY_MAP, LOBBY_SPAWN } from '../lib/codeblock.mjs';
|
||||
import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, CARDFRAMES, RARITIES, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, POTIONS, luaSoulShopTable, frameRuid, luaFramesTable, luaNodeIconsTable, luaRelicsTable, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
|
||||
import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
|
||||
|
||||
export const renderMethods = [
|
||||
method('BuffsLabel', `local parts = {}
|
||||
if str ~= nil and str > 0 then table.insert(parts, "힘+" .. tostring(str)) end
|
||||
if weak ~= nil and weak > 0 then table.insert(parts, "약화" .. tostring(weak)) end
|
||||
if vuln ~= nil and vuln > 0 then table.insert(parts, "취약" .. tostring(vuln)) end
|
||||
if poison ~= nil and poison > 0 then table.insert(parts, "독" .. tostring(poison)) end
|
||||
return table.concat(parts, " ")`, [
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'str' },
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'weak' },
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'vuln' },
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'poison' },
|
||||
], 0, 'string'),
|
||||
method('RenderCombat', `for i = 1, ${MAX_MONSTERS} do
|
||||
local base = "/ui/RunUIGroup/CombatHud/MonsterStatus" .. tostring(i)
|
||||
local m = self.Monsters[i]
|
||||
if m ~= nil and m.alive == true then
|
||||
self:SetEntityEnabled(base, true)
|
||||
self:SetText(base .. "/Name", m.name)
|
||||
self:SetText(base .. "/Hp", string.format("%d", m.hp) .. "/" .. string.format("%d", m.maxHp))
|
||||
local intent = m.intents[m.intentIdx]
|
||||
local t = ""
|
||||
if intent ~= nil then
|
||||
if intent.kind == "Attack" then
|
||||
local atk = intent.value + m.str
|
||||
if m.weak > 0 then atk = math.floor(atk * 0.75) end
|
||||
if self.PlayerVuln > 0 then atk = math.floor(atk * 1.5) end
|
||||
t = "공격 " .. tostring(atk)
|
||||
elseif intent.kind == "Defend" then t = "방어 " .. tostring(intent.value)
|
||||
elseif intent.kind == "Debuff" then
|
||||
if intent.effect == "weak" then t = "약화 " .. tostring(intent.value) .. " 부여"
|
||||
else t = "취약 " .. tostring(intent.value) .. " 부여" end
|
||||
elseif intent.kind == "AddCard" then
|
||||
t = "저주 카드 추가"
|
||||
end
|
||||
end
|
||||
self:SetText(base .. "/Intent", t)
|
||||
local dragActive = self.DragTargetIndex ~= nil and self.DragTargetIndex > 0
|
||||
local shownTarget = self.TargetIndex
|
||||
if dragActive == true then shownTarget = self.DragTargetIndex end
|
||||
self:SetEntityEnabled(base .. "/TargetMarker", i == shownTarget and dragActive)
|
||||
self:SetEntityEnabled(base .. "/TargetMarker/Label", i == shownTarget and dragActive)
|
||||
local intentEntity = _EntityService:GetEntityByPath(base .. "/Intent")
|
||||
if intentEntity ~= nil and intentEntity.TextComponent ~= nil and intent ~= nil then
|
||||
if intent.kind == "Attack" then
|
||||
intentEntity.TextComponent.FontColor = Color(1, 0.45, 0.35, 1)
|
||||
elseif intent.kind == "Debuff" then
|
||||
intentEntity.TextComponent.FontColor = Color(0.8, 0.5, 1, 1)
|
||||
elseif intent.kind == "AddCard" then
|
||||
intentEntity.TextComponent.FontColor = Color(0.6, 0.85, 0.4, 1)
|
||||
else
|
||||
intentEntity.TextComponent.FontColor = Color(0.5, 0.75, 1, 1)
|
||||
end
|
||||
end
|
||||
self:SetHpBar(base .. "/HpBarFill", m.hp, m.maxHp, ${HP_BAR_W})
|
||||
self:SetEntityEnabled(base .. "/BlockBadge", m.block > 0)
|
||||
self:SetText(base .. "/BlockBadge/Value", string.format("%d", m.block))
|
||||
self:SetText(base .. "/Buffs", self:BuffsLabel(m.str, m.weak, m.vuln, m.poison or 0))
|
||||
else
|
||||
self:SetEntityEnabled(base, false)
|
||||
end
|
||||
end
|
||||
self:SetText("/ui/RunUIGroup/CombatHud/PlayerPanel/HpText", string.format("%d", self.PlayerHp) .. "/" .. string.format("%d", self.PlayerMaxHp))
|
||||
self:SetHpBar("/ui/RunUIGroup/CombatHud/PlayerPanel/HpBarFill", self.PlayerHp, self.PlayerMaxHp, 220)
|
||||
self:SetEntityEnabled("/ui/RunUIGroup/CombatHud/PlayerPanel/BlockBadge", self.PlayerBlock > 0)
|
||||
self:SetText("/ui/RunUIGroup/CombatHud/PlayerPanel/BlockBadge/Value", string.format("%d", self.PlayerBlock))
|
||||
local pb = self:BuffsLabel(self.PlayerStr, self.PlayerWeak, self.PlayerVuln, 0)
|
||||
if self.PlayerIntangible ~= nil and self.PlayerIntangible > 0 then
|
||||
if pb ~= "" then pb = pb .. " " end
|
||||
pb = pb .. "불가침" .. tostring(self.PlayerIntangible)
|
||||
end
|
||||
if self.PlayerDex ~= nil and self.PlayerDex > 0 then
|
||||
if pb ~= "" then pb = pb .. " " end
|
||||
pb = pb .. "민첩+" .. tostring(self.PlayerDex)
|
||||
end
|
||||
if self.PlayerThorns ~= nil and self.PlayerThorns > 0 then
|
||||
if pb ~= "" then pb = pb .. " " end
|
||||
pb = pb .. "가시" .. tostring(self.PlayerThorns)
|
||||
end
|
||||
if self.ComboCount ~= nil and self.ComboCount > 0 then
|
||||
if pb ~= "" then pb = pb .. " " end
|
||||
pb = pb .. "콤보 " .. tostring(self.ComboCount) .. "/" .. tostring(self:GetComboMax())
|
||||
end
|
||||
if self.HolyChargeCount ~= nil and self.HolyChargeCount > 0 then
|
||||
if pb ~= "" then pb = pb .. " " end
|
||||
pb = pb .. "홀리 차지 " .. tostring(self.HolyChargeCount) .. "/" .. tostring(self:GetHolyChargeMax())
|
||||
end
|
||||
if self.PlayerPowers ~= nil and #self.PlayerPowers > 0 then
|
||||
local names = {}
|
||||
for i = 1, #self.PlayerPowers do
|
||||
local pc = self.Cards[self.PlayerPowers[i]]
|
||||
if pc ~= nil then table.insert(names, pc.name) end
|
||||
end
|
||||
if pb ~= "" then pb = pb .. " · " end
|
||||
pb = pb .. table.concat(names, " ")
|
||||
end
|
||||
self:SetText("/ui/RunUIGroup/CombatHud/PlayerPanel/Buffs", pb)
|
||||
self:RenderRun()`),
|
||||
method('ShowDmgPop', `local slotKey = string.format("%d", math.floor(slot or 0))
|
||||
if self.DmgPopSlotQueue == nil then
|
||||
self.DmgPopSlotQueue = {}
|
||||
end
|
||||
local popIndex = (self.DmgPopSlotQueue[slotKey] or 0) + 1
|
||||
if popIndex > 5 then
|
||||
popIndex = 1
|
||||
end
|
||||
self.DmgPopSlotQueue[slotKey] = popIndex
|
||||
local base = "/ui/RunUIGroup/CombatHud/DmgPop" .. slotKey .. "_" .. tostring(popIndex)
|
||||
local pop = _EntityService:GetEntityByPath(base)
|
||||
if pop == nil then
|
||||
return
|
||||
end
|
||||
local startDelay = 0.2 * (popIndex - 1)
|
||||
local function showNow()
|
||||
self:SetEntityEnabled(base, false)
|
||||
self:SetText(base, "")
|
||||
local damageDigitRuids = { ${DAMAGE_DIGIT_RUIDS.map(luaStr).join(', ')} }
|
||||
local shown = tostring(math.max(0, math.floor(amount)))
|
||||
if string.len(shown) > ${DAMAGE_POP_MAX_DIGITS} then
|
||||
shown = string.sub(shown, 1, ${DAMAGE_POP_MAX_DIGITS})
|
||||
end
|
||||
local digits = {}
|
||||
local digitPathsToEnable = {}
|
||||
for i = 1, string.len(shown) do
|
||||
table.insert(digits, tonumber(string.sub(shown, i, i)) or 0)
|
||||
end
|
||||
local totalW = #digits * ${DAMAGE_POP_DIGIT_W} + math.max(0, #digits - 1) * ${DAMAGE_POP_DIGIT_SPACING}
|
||||
local startX = -totalW / 2 + ${DAMAGE_POP_DIGIT_W} / 2
|
||||
for i = 1, ${DAMAGE_POP_MAX_DIGITS} do
|
||||
self:SetEntityEnabled(base .. "/Digit" .. tostring(i), false)
|
||||
end
|
||||
for i = 1, ${DAMAGE_POP_MAX_DIGITS} do
|
||||
local digitPath = base .. "/Digit" .. tostring(i)
|
||||
local digitEntity = _EntityService:GetEntityByPath(digitPath)
|
||||
if digitEntity ~= nil and digitEntity.SpriteGUIRendererComponent ~= nil then
|
||||
if digits[i] ~= nil then
|
||||
digitEntity.SpriteGUIRendererComponent.ImageRUID = damageDigitRuids[digits[i] + 1]
|
||||
digitEntity.SpriteGUIRendererComponent.Color = Color(1, 1, 1, 1)
|
||||
if digitEntity.UITransformComponent ~= nil then
|
||||
digitEntity.UITransformComponent.anchoredPosition = Vector2(startX + (i - 1) * (${DAMAGE_POP_DIGIT_W} + ${DAMAGE_POP_DIGIT_SPACING}), 0)
|
||||
end
|
||||
table.insert(digitPathsToEnable, digitPath)
|
||||
else
|
||||
self:SetEntityEnabled(digitPath, false)
|
||||
end
|
||||
end
|
||||
end
|
||||
local popPos = nil
|
||||
local m = self.Monsters[slot]
|
||||
if m ~= nil and m.entity ~= nil and isvalid(m.entity) and m.entity.TransformComponent ~= nil then
|
||||
local wp = m.entity.TransformComponent.WorldPosition
|
||||
local screen = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + ${HEAD_OFFSET_Y + 0.45}))
|
||||
popPos = _UILogic:ScreenToUIPosition(screen)
|
||||
else
|
||||
local slotEntity = _EntityService:GetEntityByPath("/ui/RunUIGroup/CombatHud/MonsterStatus" .. slotKey)
|
||||
if slotEntity ~= nil and slotEntity.UITransformComponent ~= nil then
|
||||
local sp = slotEntity.UITransformComponent.anchoredPosition
|
||||
popPos = Vector2(sp.x, sp.y + 76)
|
||||
end
|
||||
end
|
||||
if pop.UITransformComponent ~= nil then
|
||||
if popPos ~= nil then
|
||||
pop.UITransformComponent.anchoredPosition = popPos
|
||||
else
|
||||
pop.UITransformComponent.anchoredPosition = Vector2(0, 120)
|
||||
end
|
||||
end
|
||||
self:SetEntityEnabled(base, true)
|
||||
for i = 1, #digitPathsToEnable do
|
||||
self:SetEntityEnabled(digitPathsToEnable[i], true)
|
||||
end
|
||||
for i = 1, 6 do
|
||||
_TimerService:SetTimerOnce(function()
|
||||
local p = _EntityService:GetEntityByPath(base)
|
||||
if p ~= nil and p.UITransformComponent ~= nil then
|
||||
local cur = p.UITransformComponent.anchoredPosition
|
||||
p.UITransformComponent.anchoredPosition = Vector2(cur.x, cur.y + 7)
|
||||
end
|
||||
local alpha = 1 - (i / 6)
|
||||
if alpha < 0 then alpha = 0 end
|
||||
for di = 1, ${DAMAGE_POP_MAX_DIGITS} do
|
||||
local digitEntity = _EntityService:GetEntityByPath(base .. "/Digit" .. tostring(di))
|
||||
if digitEntity ~= nil and digitEntity.Enable == true and digitEntity.SpriteGUIRendererComponent ~= nil then
|
||||
digitEntity.SpriteGUIRendererComponent.Color = Color(1, 1, 1, alpha)
|
||||
end
|
||||
end
|
||||
end, 0.05 * i)
|
||||
end
|
||||
_TimerService:SetTimerOnce(function()
|
||||
self:SetEntityEnabled(base, false)
|
||||
end, 0.3)
|
||||
end
|
||||
if startDelay > 0 then
|
||||
_TimerService:SetTimerOnce(function()
|
||||
showNow()
|
||||
end, startDelay)
|
||||
else
|
||||
showNow()
|
||||
end`, [
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' },
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' },
|
||||
]),
|
||||
method('ShowPlayerDmgPop', `local base = "/ui/RunUIGroup/CombatHud/PlayerPanel/DmgPop"
|
||||
if amount > 0 then
|
||||
self:SetText(base, "-" .. string.format("%d", amount))
|
||||
else
|
||||
self:SetText(base, "막음")
|
||||
end
|
||||
self:SetEntityEnabled(base, true)
|
||||
_TimerService:SetTimerOnce(function() self:SetEntityEnabled(base, false) end, 0.6)`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' }]),
|
||||
method('PlayerAttackMotion', `local lp = _UserService.LocalPlayer
|
||||
if lp == nil then
|
||||
return
|
||||
end
|
||||
if lp.StateComponent == nil then
|
||||
return
|
||||
end
|
||||
pcall(function() lp.StateComponent:ChangeState("ATTACK") end)
|
||||
_TimerService:SetTimerOnce(function()
|
||||
if lp ~= nil and isvalid(lp) and lp.StateComponent ~= nil then
|
||||
pcall(function() lp.StateComponent:ChangeState("IDLE") end)
|
||||
end
|
||||
end, 0.5)`),
|
||||
method('PlayerHitMotion', `local lp = _UserService.LocalPlayer
|
||||
if lp == nil then
|
||||
return
|
||||
end
|
||||
if lp.StateComponent ~= nil then
|
||||
pcall(function() lp.StateComponent:ChangeState("HIT") end)
|
||||
end
|
||||
local tr = lp.TransformComponent
|
||||
if tr == nil then
|
||||
return
|
||||
end
|
||||
local p = tr.Position
|
||||
tr.Position = Vector3(p.x - 0.15, p.y, p.z)
|
||||
_TimerService:SetTimerOnce(function()
|
||||
if lp ~= nil and isvalid(lp) and lp.TransformComponent ~= nil then
|
||||
lp.TransformComponent.Position = Vector3(p.x, p.y, p.z)
|
||||
end
|
||||
end, 0.15)`),
|
||||
method('MonsterLunge', `local m = self.Monsters[idx]
|
||||
if m == nil or m.alive ~= true or m.entity == nil or not isvalid(m.entity) then
|
||||
return
|
||||
end
|
||||
if m.motionBusy == true then
|
||||
return
|
||||
end
|
||||
m.motionBusy = true
|
||||
local e = m.entity
|
||||
local tr = e.TransformComponent
|
||||
if tr == nil then
|
||||
m.motionBusy = false
|
||||
return
|
||||
end
|
||||
local p = tr.Position
|
||||
tr.Position = Vector3(p.x - 0.35, p.y, p.z)
|
||||
_TimerService:SetTimerOnce(function()
|
||||
if isvalid(e) and e.TransformComponent ~= nil then
|
||||
e.TransformComponent.Position = Vector3(p.x, p.y, p.z)
|
||||
end
|
||||
m.motionBusy = false
|
||||
end, 0.18)`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'idx' }]),
|
||||
method('MonsterHitMotion', `local m = self.Monsters[slot]
|
||||
if m == nil or m.alive ~= true or m.entity == nil or not isvalid(m.entity) then
|
||||
return
|
||||
end
|
||||
local e = m.entity
|
||||
if m.hitClip ~= nil and e.SpriteRendererComponent ~= nil then
|
||||
e.SpriteRendererComponent.SpriteRUID = m.hitClip
|
||||
_TimerService:SetTimerOnce(function()
|
||||
if isvalid(e) and e.SpriteRendererComponent ~= nil and m.alive == true and m.standClip ~= nil then
|
||||
e.SpriteRendererComponent.SpriteRUID = m.standClip
|
||||
end
|
||||
end, 0.5)
|
||||
else
|
||||
if m.motionBusy == true then
|
||||
return
|
||||
end
|
||||
m.motionBusy = true
|
||||
local tr = e.TransformComponent
|
||||
if tr == nil then
|
||||
m.motionBusy = false
|
||||
return
|
||||
end
|
||||
local p = tr.Position
|
||||
local seq = { 0.12, -0.12, 0 }
|
||||
for i = 1, #seq do
|
||||
local dx = seq[i]
|
||||
_TimerService:SetTimerOnce(function()
|
||||
if isvalid(e) and e.TransformComponent ~= nil then
|
||||
e.TransformComponent.Position = Vector3(p.x + dx, p.y, p.z)
|
||||
end
|
||||
if i == #seq then
|
||||
m.motionBusy = false
|
||||
end
|
||||
end, 0.06 * i)
|
||||
end
|
||||
end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
|
||||
method('SetHpBar', `local e = _EntityService:GetEntityByPath(path)
|
||||
if e == nil or e.UITransformComponent == nil then
|
||||
return
|
||||
end
|
||||
local ratio = 0
|
||||
if maxHp > 0 then ratio = hp / maxHp end
|
||||
if ratio < 0 then ratio = 0 end
|
||||
local w = width * ratio
|
||||
e.UITransformComponent.RectSize = Vector2(w, 14)`, [
|
||||
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'path' },
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'hp' },
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'maxHp' },
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'width' },
|
||||
]),
|
||||
method('SetTarget', `if self.Monsters[slot] ~= nil and self.Monsters[slot].alive == true then
|
||||
self.TargetIndex = slot
|
||||
self:RenderCombat()
|
||||
end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
|
||||
method('RenderRun', `local floorText = "막 " .. string.format("%d", self.Floor) .. "/" .. string.format("%d", self.RunLength) .. " · " .. string.format("%d", self.Depth) .. "층"
|
||||
if self.AscensionLevel > 0 then
|
||||
floorText = floorText .. " · 승천" .. string.format("%d", self.AscensionLevel)
|
||||
end
|
||||
self:SetText("/ui/RunUIGroup/CombatHud/TopBar/Floor", floorText)
|
||||
self:SetText("/ui/RunUIGroup/CombatHud/TopBar/Gold", "메소 " .. string.format("%d", self.Gold))`),
|
||||
|
||||
];
|
||||
|
||||
@@ -95,13 +95,18 @@ self.PlayerVuln = 0
|
||||
self.PlayerIntangible = 0
|
||||
self.BonusRewardScreens = 0
|
||||
self.ActiveKillReward = 0
|
||||
self.ActiveKillMaxHpGain = 0
|
||||
self.PlayerPowers = {}
|
||||
self.FightAttackCount = 0
|
||||
self.TurnAttackCardsPlayed = 0
|
||||
self.TurnDiscardedCards = 0
|
||||
self.TurnCardsPlayedThisTurn = 0
|
||||
self.ComboCount = 0
|
||||
self.HolyChargeCount = 0
|
||||
self.DamagePowerStrengthUsed = false
|
||||
self.DamageDealtThisTurn = 0
|
||||
self.DmgPopSeq = 0
|
||||
self.DmgPopSlotQueue = {}
|
||||
self.FirstHpLossDone = false
|
||||
self.ClayBlockNext = 0
|
||||
self.DiscardSelectRemaining = 0
|
||||
@@ -118,6 +123,7 @@ self.TurnAttackMultiplier = 1
|
||||
self.NextTurnSelectPrompt = ""
|
||||
self.NextTurnSelectCopies = 0
|
||||
self.NextTurnAddCards = {}
|
||||
self.ZeroCostCardIdsThisTurn = {}
|
||||
self.CombatOver = false
|
||||
self.DiscardPile = {}
|
||||
self.ExhaustPile = {}
|
||||
|
||||
@@ -49,9 +49,9 @@ end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], N
|
||||
method('ShowMainMenu', `self.SelectedClass = ""
|
||||
self:RenderAscension()
|
||||
self:ShowState("menu")
|
||||
self:SetText("/ui/DefaultGroup/MainMenu/Title", "메이플 덱 어드벤처")
|
||||
self:SetText("/ui/DefaultGroup/MainMenu/Subtitle", "캐릭터를 고르고 덱을 만들어 모험을 시작하세요")
|
||||
self:SetText("/ui/DefaultGroup/MainMenu/NewGameButton", "새 게임")
|
||||
self:SetText("/ui/DefaultGroup/MainMenu/Title", "Maple Deck Adventure")
|
||||
self:SetText("/ui/DefaultGroup/MainMenu/Subtitle", "Choose your character and begin your run")
|
||||
self:SetText("/ui/DefaultGroup/MainMenu/NewGameButton", "New Game")
|
||||
self:BindMenuButtons()`),
|
||||
method('BindMenuButtons', `local buttonEntity = _EntityService:GetEntityByPath("/ui/DefaultGroup/MainMenu/NewGameButton")
|
||||
if buttonEntity ~= nil and (buttonEntity.ButtonComponent ~= nil or buttonEntity:AddComponent("ButtonComponent") ~= nil) then
|
||||
@@ -136,22 +136,28 @@ self:BindLobbyButtons()
|
||||
self:BindMenuButtons()
|
||||
self:GoLobbyMap()`),
|
||||
method('RenderSoulLabel', `local soulPoints = self.SoulPoints or 0
|
||||
self:SetText("/ui/LobbyUIGroup/LobbyHud/SoulLabel", "영혼 " .. string.format("%d", soulPoints))
|
||||
self:SetText("/ui/LobbyUIGroup/SoulShopHud/Souls", "영혼 " .. string.format("%d", soulPoints))`),
|
||||
self:SetText("/ui/LobbyUIGroup/LobbyHud/SoulLabel", "Soul " .. string.format("%d", soulPoints))
|
||||
self:SetText("/ui/LobbyUIGroup/SoulShopHud/Souls", "Soul " .. string.format("%d", soulPoints))`),
|
||||
method('BindLobbyButtons', `if self.LobbyBound == true then
|
||||
return
|
||||
end
|
||||
self.LobbyBound = true
|
||||
local function bindClick(path, handler)
|
||||
local entity = _EntityService:GetEntityByPath(path)
|
||||
if entity ~= nil and (entity.ButtonComponent ~= nil or entity:AddComponent("ButtonComponent") ~= nil) then
|
||||
entity:ConnectEvent(ButtonClickEvent, handler)
|
||||
end
|
||||
local ascMinus = _EntityService:GetEntityByPath("/ui/LobbyUIGroup/LobbyHud/AscMinus")
|
||||
if ascMinus ~= nil and (ascMinus.ButtonComponent ~= nil or ascMinus:AddComponent("ButtonComponent") ~= nil) then
|
||||
ascMinus:ConnectEvent(ButtonClickEvent, function() self:AdjustAscension(-1) end)
|
||||
end
|
||||
bindClick("/ui/LobbyUIGroup/LobbyHud/AscMinus", function() self:AdjustAscension(-1) end)
|
||||
bindClick("/ui/LobbyUIGroup/LobbyHud/AscPlus", function() self:AdjustAscension(1) end)
|
||||
bindClick("/ui/LobbyUIGroup/BoardHud/Close", function() self:CloseBoard() end)
|
||||
bindClick("/ui/LobbyUIGroup/SoulShopHud/Close", function() self:CloseSoulShop() end)`),
|
||||
local ascPlus = _EntityService:GetEntityByPath("/ui/LobbyUIGroup/LobbyHud/AscPlus")
|
||||
if ascPlus ~= nil and (ascPlus.ButtonComponent ~= nil or ascPlus:AddComponent("ButtonComponent") ~= nil) then
|
||||
ascPlus:ConnectEvent(ButtonClickEvent, function() self:AdjustAscension(1) end)
|
||||
end
|
||||
local boardClose = _EntityService:GetEntityByPath("/ui/LobbyUIGroup/BoardHud/Close")
|
||||
if boardClose ~= nil and (boardClose.ButtonComponent ~= nil or boardClose:AddComponent("ButtonComponent") ~= nil) then
|
||||
boardClose:ConnectEvent(ButtonClickEvent, function() self:CloseBoard() end)
|
||||
end
|
||||
local soulClose = _EntityService:GetEntityByPath("/ui/LobbyUIGroup/SoulShopHud/Close")
|
||||
if soulClose ~= nil and (soulClose.ButtonComponent ~= nil or soulClose:AddComponent("ButtonComponent") ~= nil) then
|
||||
soulClose:ConnectEvent(ButtonClickEvent, function() self:CloseSoulShop() end)
|
||||
end`),
|
||||
method('ShowCodex', `self.CodexMode = true
|
||||
self.ClassDeckMode = true
|
||||
local close = _EntityService:GetEntityByPath("/ui/DeckUIGroup/DeckAllHud/Close")
|
||||
|
||||
@@ -41,24 +41,36 @@ if lp ~= nil then
|
||||
end
|
||||
self:RenderSoulLabel()`, [{ Type: "number", DefaultValue: null, SyncDirection: 0, Attributes: [], Name: "n" }]),
|
||||
method('BuySoulUnlock', `local d = nil
|
||||
if self.SoulShopDef ~= nil then d = self.SoulShopDef[slot] end
|
||||
if d == nil then return end
|
||||
if self.SoulUnlocks ~= nil and self.SoulUnlocks[d.key] == true then
|
||||
self:Toast("이미 보유 중입니다")
|
||||
if self.SoulShopDef ~= nil then
|
||||
d = self.SoulShopDef[slot]
|
||||
end
|
||||
if d == nil then
|
||||
return
|
||||
end
|
||||
if (self.SoulPoints or 0) < d.cost then
|
||||
self:Toast("영혼이 부족합니다")
|
||||
local unlockKey = d.key
|
||||
local unlockCost = d.cost
|
||||
local unlockName = d.name or "Unlock"
|
||||
if unlockKey == nil or unlockCost == nil then
|
||||
return
|
||||
end
|
||||
self.SoulPoints = self.SoulPoints - d.cost
|
||||
if self.SoulUnlocks == nil then self.SoulUnlocks = {} end
|
||||
self.SoulUnlocks[d.key] = true
|
||||
if self.SoulUnlocks ~= nil and self.SoulUnlocks[unlockKey] == true then
|
||||
self:Toast("Already owned")
|
||||
return
|
||||
end
|
||||
if (self.SoulPoints or 0) < unlockCost then
|
||||
self:Toast("Not enough soul")
|
||||
return
|
||||
end
|
||||
self.SoulPoints = self.SoulPoints - unlockCost
|
||||
if self.SoulUnlocks == nil then
|
||||
self.SoulUnlocks = {}
|
||||
end
|
||||
self.SoulUnlocks[unlockKey] = true
|
||||
local lp = _UserService.LocalPlayer
|
||||
if lp ~= nil then
|
||||
self:SaveSouls(self.SoulPoints, self:SerializeUnlocks(), lp.PlayerComponent.UserId)
|
||||
end
|
||||
self:Toast(d.name .. " 해금!")
|
||||
self:Toast(unlockName .. " unlocked")
|
||||
self:RenderSoulLabel()
|
||||
self:RenderSoulShop()`, [{ Type: "number", DefaultValue: null, SyncDirection: 0, Attributes: [], Name: "slot" }]),
|
||||
method('RenderSoulShop', `local defs = self.SoulShopDef or {}
|
||||
@@ -68,16 +80,20 @@ for i = 1, 4 do
|
||||
if d == nil then
|
||||
self:SetEntityEnabled(base, false)
|
||||
else
|
||||
local itemName = d.name or "Unlock"
|
||||
local itemDesc = d.desc or ""
|
||||
local itemKey = d.key
|
||||
local itemCost = d.cost or 0
|
||||
self:SetEntityEnabled(base, true)
|
||||
self:SetText(base .. "/Name", d.name)
|
||||
self:SetText(base .. "/Desc", d.desc)
|
||||
local owned = self.SoulUnlocks ~= nil and self.SoulUnlocks[d.key] == true
|
||||
self:SetText(base .. "/Name", itemName)
|
||||
self:SetText(base .. "/Desc", itemDesc)
|
||||
local owned = itemKey ~= nil and self.SoulUnlocks ~= nil and self.SoulUnlocks[itemKey] == true
|
||||
if owned then
|
||||
self:SetText(base .. "/Status", "보유 중")
|
||||
elseif (self.SoulPoints or 0) >= d.cost then
|
||||
self:SetText(base .. "/Status", tostring(d.cost) .. " 영혼 · 구매")
|
||||
self:SetText(base .. "/Status", "Owned")
|
||||
elseif (self.SoulPoints or 0) >= itemCost then
|
||||
self:SetText(base .. "/Status", tostring(itemCost) .. " soul · buy")
|
||||
else
|
||||
self:SetText(base .. "/Status", tostring(d.cost) .. " 영혼 · 부족")
|
||||
self:SetText(base .. "/Status", tostring(itemCost) .. " soul · low")
|
||||
end
|
||||
end
|
||||
end`),
|
||||
|
||||
@@ -36,6 +36,7 @@ function writeCodeblocks() {
|
||||
prop('number', 'TweenEventId', '0'),
|
||||
prop('number', 'CardHoverTweenId', '0'),
|
||||
prop('number', 'DmgPopSeq', '0'),
|
||||
prop('any', 'DmgPopSlotQueue'),
|
||||
prop('any', 'EndTurnHandler'),
|
||||
prop('any', 'NewGameHandler'),
|
||||
prop('any', 'WarriorSelectHandler'),
|
||||
@@ -142,10 +143,14 @@ function writeCodeblocks() {
|
||||
prop('number', 'PoisonApplicationsThisCombat', '0'),
|
||||
prop('number', 'EnemyStrengthLossThisTurn', '0'),
|
||||
prop('number', 'ActiveKillReward', '0'),
|
||||
prop('number', 'ActiveKillMaxHpGain', '0'),
|
||||
prop('number', 'BonusRewardScreens', '0'),
|
||||
prop('number', 'FightAttackCount', '0'),
|
||||
prop('number', 'TurnAttackCardsPlayed', '0'),
|
||||
prop('number', 'TurnCardsPlayedThisTurn', '0'),
|
||||
prop('number', 'ComboCount', '0'),
|
||||
prop('number', 'HolyChargeCount', '0'),
|
||||
prop('boolean', 'DamagePowerStrengthUsed', 'false'),
|
||||
prop('number', 'DamageDealtThisTurn', '0'),
|
||||
prop('number', 'TurnDiscardedCards', '0'),
|
||||
prop('boolean', 'FirstHpLossDone', 'false'),
|
||||
@@ -173,6 +178,7 @@ function writeCodeblocks() {
|
||||
prop('boolean', 'NextSkillCostZero', 'false'),
|
||||
prop('number', 'NextSkillRepeatCount', '0'),
|
||||
prop('any', 'NextTurnAddCards'),
|
||||
prop('any', 'ZeroCostCardIdsThisTurn'),
|
||||
], [
|
||||
...bootMethods,
|
||||
...screensMethods,
|
||||
|
||||
@@ -19,18 +19,18 @@ for (const cls of Object.keys(CLASSES)) {
|
||||
// 전직 옵션
|
||||
const JOBS = {
|
||||
warrior: [
|
||||
{ id: 'fighter', name: '파이터', desc: '공격 특화\n콤보 어택 · 버서크\n라이징 어택', starter: 'ComboAttack', tier: 2, parent: 'warrior' },
|
||||
{ id: 'page', name: '페이지', desc: '속성 차지 특화\n썬더/블리자드 차지\n파워 가드', starter: 'ThunderCharge', tier: 2, parent: 'warrior' },
|
||||
{ id: 'spearman', name: '스피어맨', desc: '방어·관통 특화\n피어스 · 아이언 월\n하이퍼 바디', starter: 'Pierce', tier: 2, parent: 'warrior' },
|
||||
{ id: 'fighter', name: '파이터', desc: '콤보와 다단 공격 특화\n공격으로 콤보를 쌓고\n추가타로 압박', starter: 'ComboAttack', tier: 2, parent: 'warrior' },
|
||||
{ id: 'page', name: '페이지', desc: '홀리 포스와 방어 특화\n홀리 차지를 쌓아\n공격과 생존 강화', starter: 'HolyCharge', tier: 2, parent: 'warrior' },
|
||||
{ id: 'spearman', name: '스피어맨', desc: '광역·장기전 계열\n대화재 · 소용돌이\n불의 심장', starter: 'Conflagration', tier: 2, parent: 'warrior' },
|
||||
],
|
||||
fighter: [
|
||||
{ id: 'crusader', name: '크루세이더', desc: 'Fighter의 3차 전직\n콤보 압박과 화력 심화\n파이터 카드 계승', starter: '', tier: 3, parent: 'fighter' },
|
||||
{ id: 'crusader', name: '크루세이더', desc: '파이터의 3차 전직\n콤보 상한과 연계 피해 강화\n파이터 카드 계승', starter: 'ComboSynergy', tier: 3, parent: 'fighter' },
|
||||
],
|
||||
page: [
|
||||
{ id: 'knight', name: '나이트', desc: 'Page의 3차 전직\n방어와 차지 운영 심화\n페이지 카드 계승', starter: '', tier: 3, parent: 'page' },
|
||||
{ id: 'knight', name: '나이트', desc: '페이지의 3차 전직\n홀리 차지를 공격·방어·회복으로 전환\n페이지 카드 계승', starter: 'DivineCharge', tier: 3, parent: 'page' },
|
||||
],
|
||||
spearman: [
|
||||
{ id: 'berserker', name: '버서커', desc: 'Spearman의 3차 전직\n관통과 생존 운영 심화\n스피어맨 카드 계승', starter: '', tier: 3, parent: 'spearman' },
|
||||
{ id: 'berserker', name: '버서커', desc: '스피어맨의 3차 전직\n아이언클래드 장기전 풀 계승\n전사 카드 사용', starter: '', tier: 3, parent: 'spearman' },
|
||||
],
|
||||
magician: [
|
||||
{ id: 'firepoison', name: '위자드(불·독)', desc: '화염·독 특화\n파이어 애로우\n포이즌 브레스 · 앰플', starter: 'FireArrow', tier: 2, parent: 'magician' },
|
||||
@@ -224,6 +224,12 @@ function luaCardsTable(cards) {
|
||||
const lines = Object.entries(cards).map(([id, c]) => {
|
||||
const fields = [`name = ${luaStr(c.name)}`, `cost = ${c.cost}`, `desc = ${luaStr(c.desc)}`, `kind = ${luaStr(c.kind)}`];
|
||||
if (c.damage != null) fields.push(`damage = ${c.damage}`);
|
||||
if (c.damageFromCurrentBlock != null) fields.push(`damageFromCurrentBlock = ${c.damageFromCurrentBlock}`);
|
||||
if (c.damagePerCombo != null) fields.push(`damagePerCombo = ${c.damagePerCombo}`);
|
||||
if (c.damagePerHolyCharge != null) fields.push(`damagePerHolyCharge = ${c.damagePerHolyCharge}`);
|
||||
if (c.attackDamagePerCombo != null) fields.push(`attackDamagePerCombo = ${c.attackDamagePerCombo}`);
|
||||
if (c.damageNameMatch != null) fields.push(`damageNameMatch = ${luaStr(c.damageNameMatch)}`);
|
||||
if (c.damagePerOwnedNameMatch != null) fields.push(`damagePerOwnedNameMatch = ${c.damagePerOwnedNameMatch}`);
|
||||
if (c.damagePerOtherHandCard != null) fields.push(`damagePerOtherHandCard = ${c.damagePerOtherHandCard}`);
|
||||
if (c.damagePerAttackPlayedThisTurn != null) fields.push(`damagePerAttackPlayedThisTurn = ${c.damagePerAttackPlayedThisTurn}`);
|
||||
if (c.damagePerDiscardedThisTurn != null) fields.push(`damagePerDiscardedThisTurn = ${c.damagePerDiscardedThisTurn}`);
|
||||
@@ -232,8 +238,10 @@ function luaCardsTable(cards) {
|
||||
if (c.damagePerTurn != null) fields.push(`damagePerTurn = ${c.damagePerTurn}`);
|
||||
if (c.cardPlayedDamage != null) fields.push(`cardPlayedDamage = ${c.cardPlayedDamage}`);
|
||||
if (c.cardPlayedRandomDamage != null) fields.push(`cardPlayedRandomDamage = ${c.cardPlayedRandomDamage}`);
|
||||
if (c.attackPlayedDamage != null) fields.push(`attackPlayedDamage = ${c.attackPlayedDamage}`);
|
||||
if (c.firstCardDamageBonus != null) fields.push(`firstCardDamageBonus = ${c.firstCardDamageBonus}`);
|
||||
if (c.rewardOnKill != null) fields.push(`rewardOnKill = ${c.rewardOnKill}`);
|
||||
if (c.maxHpOnKill != null) fields.push(`maxHpOnKill = ${c.maxHpOnKill}`);
|
||||
if (c.intangible != null) fields.push(`intangible = ${c.intangible}`);
|
||||
if (c.endTurnDexLoss != null) fields.push(`endTurnDexLoss = ${c.endTurnDexLoss}`);
|
||||
if (c.poisonPerTurn != null) fields.push(`poisonPerTurn = ${c.poisonPerTurn}`);
|
||||
@@ -247,6 +255,16 @@ function luaCardsTable(cards) {
|
||||
if (c.dex != null) fields.push(`dex = ${c.dex}`);
|
||||
if (c.thorns != null) fields.push(`thorns = ${c.thorns}`);
|
||||
if (c.cardPlayedBlock != null) fields.push(`cardPlayedBlock = ${c.cardPlayedBlock}`);
|
||||
if (c.comboOnAttack != null) fields.push(`comboOnAttack = ${c.comboOnAttack}`);
|
||||
if (c.comboMax != null) fields.push(`comboMax = ${c.comboMax}`);
|
||||
if (c.attackWeak != null) fields.push(`attackWeak = ${c.attackWeak}`);
|
||||
if (c.holyChargeOnHolyForce != null) fields.push(`holyChargeOnHolyForce = ${c.holyChargeOnHolyForce}`);
|
||||
if (c.holyChargeMax != null) fields.push(`holyChargeMax = ${c.holyChargeMax}`);
|
||||
if (c.damageTakenReduction != null) fields.push(`damageTakenReduction = ${c.damageTakenReduction}`);
|
||||
if (c.blockOnDamaged != null) fields.push(`blockOnDamaged = ${c.blockOnDamaged}`);
|
||||
if (c.strengthOnDamagedOnce != null) fields.push(`strengthOnDamagedOnce = ${c.strengthOnDamagedOnce}`);
|
||||
if (c.drawOnExhaust != null) fields.push(`drawOnExhaust = ${c.drawOnExhaust}`);
|
||||
if (c.drawNameMatchAutoPlay != null) fields.push(`drawNameMatchAutoPlay = ${luaStr(c.drawNameMatchAutoPlay)}`);
|
||||
if (c.weak != null) fields.push(`weak = ${c.weak}`);
|
||||
if (c.vuln != null) fields.push(`vuln = ${c.vuln}`);
|
||||
if (c.powerEffect != null) fields.push(`powerEffect = ${luaStr(c.powerEffect)}`);
|
||||
@@ -262,8 +280,26 @@ function luaCardsTable(cards) {
|
||||
if (c.drawSkillBlock != null) fields.push(`drawSkillBlock = ${c.drawSkillBlock}`);
|
||||
if (c.drawDamage != null) fields.push(`drawDamage = ${c.drawDamage}`);
|
||||
if (c.drawPoison != null) fields.push(`drawPoison = ${c.drawPoison}`);
|
||||
if (c.exhaustHandNonAttack === true) fields.push('exhaustHandNonAttack = true');
|
||||
if (c.exhaustHandAll === true) fields.push('exhaustHandAll = true');
|
||||
if (c.drawPerExhausted != null) fields.push(`drawPerExhausted = ${c.drawPerExhausted}`);
|
||||
if (c.blockPerExhaustedCard != null) fields.push(`blockPerExhaustedCard = ${c.blockPerExhaustedCard}`);
|
||||
if (c.addRandomCardCount != null) fields.push(`addRandomCardCount = ${c.addRandomCardCount}`);
|
||||
if (c.addRandomCardPerExhausted != null) fields.push(`addRandomCardPerExhausted = ${c.addRandomCardPerExhausted}`);
|
||||
if (c.addRandomCardKind != null) fields.push(`addRandomCardKind = ${luaStr(c.addRandomCardKind)}`);
|
||||
if (c.addRandomCardSameClass === true) fields.push('addRandomCardSameClass = true');
|
||||
if (c.addedCardsCostZeroThisTurn === true) fields.push('addedCardsCostZeroThisTurn = true');
|
||||
if (c.playTopDrawPileCount != null) fields.push(`playTopDrawPileCount = ${c.playTopDrawPileCount}`);
|
||||
if (c.playTopDrawPileCountPerEnergy != null) fields.push(`playTopDrawPileCountPerEnergy = ${c.playTopDrawPileCountPerEnergy}`);
|
||||
if (c.heal != null) fields.push(`heal = ${c.heal}`);
|
||||
if (c.healPerHolyCharge != null) fields.push(`healPerHolyCharge = ${c.healPerHolyCharge}`);
|
||||
if (c.gainEnergy != null) fields.push(`gainEnergy = ${c.gainEnergy}`);
|
||||
if (c.comboGain != null) fields.push(`comboGain = ${c.comboGain}`);
|
||||
if (c.removePlayerDebuffs === true) fields.push('removePlayerDebuffs = true');
|
||||
if (c.holyForce === true) fields.push('holyForce = true');
|
||||
if (c.holyChargeGain != null) fields.push(`holyChargeGain = ${c.holyChargeGain}`);
|
||||
if (c.blockPerHolyCharge != null) fields.push(`blockPerHolyCharge = ${c.blockPerHolyCharge}`);
|
||||
if (c.holyChargeSpendAll === true) fields.push('holyChargeSpendAll = true');
|
||||
if (c.poison != null) fields.push(`poison = ${c.poison}`);
|
||||
if (c.discard != null) fields.push(`discard = ${c.discard}`);
|
||||
if (c.discardAll === true) fields.push('discardAll = true');
|
||||
|
||||
@@ -1,108 +1,55 @@
|
||||
import { readFileSync, writeFileSync } from 'node:fs';
|
||||
import { buildMonsterInstance } from '../monster/lib/monster-model.mjs';
|
||||
|
||||
// map02~11에 노드 타입별 몬스터 그룹(combat3/elite2/boss1)을 맵별 테마로 자동 구성.
|
||||
// 기존 몬스터 엔티티를 전부 제거하고 첫 몬스터를 템플릿으로 6마리 재생성(결정론).
|
||||
const MAP_NUMBERS = [1, 2, 3, 4, 5];
|
||||
const COMBAT_POOL = ['orange_mushroom', 'green_mushroom', 'pig', 'blue_mushroom', 'red_snail', 'stump'];
|
||||
const ELITE_POOL = ['mushmom', 'modified_snail'];
|
||||
const BOSS_POOL = ['king_slime', 'slime_boss'];
|
||||
// map01: StS2식 일반 5종 + 엘리트 1 + 보스 1(보스 노드용, 화면 우측 포메이션).
|
||||
// 그 외 맵: 일반 3 + 엘리트 2 + 보스 1. 전투 시 BuildMonsters가 노드 타입별로 1~3마리 랜덤 추첨.
|
||||
const LAYOUT_MAP01 = [
|
||||
{ group: 'combat', x: 2.6 }, { group: 'combat', x: 3.6 }, { group: 'combat', x: 4.6 },
|
||||
{ group: 'combat', x: 5.6 }, { group: 'combat', x: 6.6 },
|
||||
{ group: 'elite', x: 4.6 },
|
||||
{ group: 'boss', x: 4.6 },
|
||||
];
|
||||
const LAYOUT_DEFAULT = [
|
||||
{ group: 'combat', x: 2.3 }, { group: 'combat', x: 3.8 }, { group: 'combat', x: 5.2 },
|
||||
{ group: 'elite', x: 3.0 }, { group: 'elite', x: 5.0 },
|
||||
{ group: 'boss', x: 4.0 },
|
||||
];
|
||||
const layoutFor = (nn) => (nn === 1 ? LAYOUT_MAP01 : LAYOUT_DEFAULT);
|
||||
const MONSTER_VARIANTS = [
|
||||
{ sprite: '96e955c1bf27415e84f96deea200a8f1', stand: '96e955c1bf27415e84f96deea200a8f1', hit: 'aec9504d5dc24aceb5646b79d30abad4', die: '65a2bfb039614f2e9e4ccc354340153d' },
|
||||
{ sprite: 'f86992ba9c41487c8480fcb893fcbda6', stand: 'f86992ba9c41487c8480fcb893fcbda6', hit: 'd305b942b1704c8084548108ff3b7a6b', die: '5a563e5fd98c4132b61057dc6bb8aaf2' },
|
||||
{ sprite: 'a2204a21d88942b281d2cac6053ffbaa', stand: 'a2204a21d88942b281d2cac6053ffbaa', hit: 'afc08936b8a64b26bc3dd8c03ead1f26', die: 'fc1c6d9ba9bc413ab53b6dbfae3ac45b' },
|
||||
{ sprite: 'd8f014043ce8418f96700c2b6c9ebf6c', stand: 'd8f014043ce8418f96700c2b6c9ebf6c', hit: 'c3cf643b618346c7bfa6574187b396f9', die: 'a88d9b3d60f941e4890dc89a6ccaa8ee' },
|
||||
{ sprite: '17b55730c26f4fd6b8fcfa288da388de', stand: '17b55730c26f4fd6b8fcfa288da388de', hit: 'eac48e84a9fc4580a4018de5cf52ddb3', die: '51c2f4b59a2c413db26035aa57002fc8' },
|
||||
{ sprite: '48c10437ae8344a9b2a1d3f36185728f', stand: '48c10437ae8344a9b2a1d3f36185728f', hit: '9044063647854f5e9128efcf80e909be', die: 'f414577d18c94cc387c275df4abdbc3b' },
|
||||
{ sprite: '4ca39dbfa1c6492283ba8bd352d12b0a', stand: '4ca39dbfa1c6492283ba8bd352d12b0a', hit: '7ac78511036e4ebe988b97c35fc275d1', die: '740f3f2b2e7a4b71bec5eac84e8539f9' },
|
||||
{ sprite: 'ed3908e24d694bb786023fc1ed073489', stand: 'ed3908e24d694bb786023fc1ed073489', hit: '4763c9bebc9245998c9c499b6316aa9f', die: 'b168793b92a844a3a3a6f4ce647a14d2' },
|
||||
{ sprite: '3109357701ae41a4bcc7543f52f1f4c3', stand: '3109357701ae41a4bcc7543f52f1f4c3', hit: 'ce0269079e884545b5bb6ea075e2a67f', die: 'a5e65650e00e47878cac1be7a5b999a0' },
|
||||
];
|
||||
// map01~05에 data/encounters.json 로스터대로 종별 모델 인스턴스를 배치(결정론).
|
||||
// 기존 몬스터 엔티티 전부 제거 후 로스터 전체를 그룹별 x 균등 분포로 재생성.
|
||||
// 준비도 가드: 로스터에 appearance 미보유 적이 있는 맵은 재생성을 건너뛴다(기존 맵 보존).
|
||||
const enemies = JSON.parse(readFileSync('data/enemies.json', 'utf8')).enemies;
|
||||
const encounters = JSON.parse(readFileSync('data/encounters.json', 'utf8'));
|
||||
const X_RANGE = { combat: [2.3, 6.6], elite: [3.0, 5.6], boss: [4.6, 4.6] };
|
||||
|
||||
function rng(seed) { let s = seed >>> 0; return () => { s = (s * 1664525 + 1013904223) >>> 0; return s / 4294967296; }; }
|
||||
const isMonster = (e) => typeof e.componentNames === 'string' && e.componentNames.includes('script.Monster');
|
||||
function encGuid(nn, idx) {
|
||||
const n = (nn * 1000 + 500 + idx) >>> 0;
|
||||
const h8 = n.toString(16).padStart(8, '0');
|
||||
const h12 = n.toString(16).padStart(12, '0');
|
||||
return `${h8}-0000-4000-8000-${h12}`;
|
||||
return `${n.toString(16).padStart(8, '0')}-0000-4000-8000-${n.toString(16).padStart(12, '0')}`;
|
||||
}
|
||||
const isMonster = (e) => typeof e.componentNames === 'string' && e.componentNames.includes('script.Monster');
|
||||
const compOf = (e, t) => e.jsonString['@components'].find((c) => c['@type'] === t);
|
||||
|
||||
function pick(rand, pool) { return pool[Math.floor(rand() * pool.length)]; }
|
||||
function pickN(rand, pool, n) {
|
||||
const a = pool.slice();
|
||||
const out = [];
|
||||
for (let i = 0; i < n; i++) {
|
||||
if (a.length === 0) a.push(...pool);
|
||||
out.push(a.splice(Math.floor(rand() * a.length), 1)[0]);
|
||||
}
|
||||
return out;
|
||||
function slotX(group, i, count) {
|
||||
const [lo, hi] = X_RANGE[group];
|
||||
return count <= 1 ? (lo + hi) / 2 : lo + (i * (hi - lo)) / (count - 1);
|
||||
}
|
||||
|
||||
function patchMap(nn) {
|
||||
const tag = String(nn).padStart(2, '0');
|
||||
const file = `map/map${tag}.map`;
|
||||
const roster = encounters[`map${tag}`];
|
||||
if (!roster) throw new Error(`[gen-map-encounters] encounters.json에 map${tag} 없음`);
|
||||
const rosterIds = ['combat', 'elite', 'boss'].flatMap((g) => roster[g] || []);
|
||||
for (const id of rosterIds) {
|
||||
if (!enemies[id]) throw new Error(`[gen-map-encounters] map${tag} 로스터에 없는 적: ${id}`);
|
||||
}
|
||||
// 준비도 가드: appearance 미보유 적이 하나라도 있으면 이 맵은 보존(스킵)
|
||||
const missing = rosterIds.filter((id) => !enemies[id].appearance);
|
||||
if (missing.length) return `map${tag}(SKIP: appearance 없음 ${[...new Set(missing)].join('/')})`;
|
||||
|
||||
const map = JSON.parse(readFileSync(file, 'utf8'));
|
||||
const ents = map.ContentProto.Entities;
|
||||
const monsters = ents.filter(isMonster);
|
||||
if (monsters.length === 0) throw new Error(`[gen-map-encounters] ${file} 몬스터 템플릿 없음`);
|
||||
const template = monsters[0];
|
||||
map.ContentProto.Entities = ents.filter((e) => !isMonster(e));
|
||||
const rand = rng(nn * 7919 + 17);
|
||||
const layout = layoutFor(nn);
|
||||
const nCombat = layout.filter((s) => s.group === 'combat').length;
|
||||
const nElite = layout.filter((s) => s.group === 'elite').length;
|
||||
const combatIds = pickN(rand, COMBAT_POOL, nCombat);
|
||||
const eliteIds = pickN(rand, ELITE_POOL, nElite);
|
||||
const bossId = pick(rand, BOSS_POOL);
|
||||
const variants = pickN(rand, MONSTER_VARIANTS, layout.length);
|
||||
let ci = 0, ei = 0;
|
||||
layout.forEach((slot, idx) => {
|
||||
const m = JSON.parse(JSON.stringify(template));
|
||||
const enemyId = slot.group === 'combat' ? combatIds[ci++] : slot.group === 'elite' ? eliteIds[ei++] : bossId;
|
||||
const name = `${slot.group}_${idx + 1}`;
|
||||
m.id = encGuid(nn, idx);
|
||||
m.path = `/maps/map${tag}/${name}`;
|
||||
m.jsonString.path = m.path;
|
||||
m.jsonString.name = name;
|
||||
const o = m.jsonString.origin;
|
||||
if (o) { if (o.root_entity_id) o.root_entity_id = m.id; if (o.sub_entity_id) o.sub_entity_id = m.id; }
|
||||
const tr = compOf(m, 'MOD.Core.TransformComponent');
|
||||
if (tr && tr.Position) tr.Position.x = slot.x;
|
||||
const v = variants[idx];
|
||||
const sp = compOf(m, 'MOD.Core.SpriteRendererComponent');
|
||||
if (sp) sp.SpriteRUID = v.stand;
|
||||
const sa = compOf(m, 'MOD.Core.StateAnimationComponent');
|
||||
if (sa) sa.ActionSheet = { stand: v.stand, hit: v.hit, die: v.die };
|
||||
let cm = compOf(m, 'script.CombatMonster');
|
||||
if (!cm) {
|
||||
cm = { '@type': 'script.CombatMonster', Enable: true };
|
||||
m.jsonString['@components'].push(cm);
|
||||
const names = (m.componentNames || '').split(',').filter((s) => s && s !== 'script.CombatMonster');
|
||||
names.push('script.CombatMonster');
|
||||
m.componentNames = names.join(',');
|
||||
}
|
||||
cm.EnemyId = enemyId;
|
||||
cm.Group = slot.group;
|
||||
map.ContentProto.Entities.push(m);
|
||||
});
|
||||
map.ContentProto.Entities = map.ContentProto.Entities.filter((e) => !isMonster(e));
|
||||
const nameCount = {};
|
||||
let idx = 0;
|
||||
for (const group of ['combat', 'elite', 'boss']) {
|
||||
const ids = roster[group] || [];
|
||||
ids.forEach((enemyId, i) => {
|
||||
nameCount[enemyId] = (nameCount[enemyId] || 0) + 1;
|
||||
const name = nameCount[enemyId] > 1 ? `${enemyId}_${nameCount[enemyId]}` : enemyId;
|
||||
map.ContentProto.Entities.push(buildMonsterInstance({
|
||||
enemyId, enemy: enemies[enemyId], name, guid: encGuid(nn, idx), mapTag: tag, x: slotX(group, i, ids.length), group,
|
||||
}));
|
||||
idx += 1;
|
||||
});
|
||||
}
|
||||
writeFileSync(file, JSON.stringify(map, null, 2), 'utf8');
|
||||
return `map${tag}(${combatIds.join('/')}|${eliteIds.join('/')}|${bossId})`;
|
||||
const counts = ['combat', 'elite', 'boss'].map((g) => `${g}${(roster[g] || []).length}`).join('/');
|
||||
return `map${tag}(${counts})`;
|
||||
}
|
||||
|
||||
const made = MAP_NUMBERS.map(patchMap);
|
||||
const made = [1, 2, 3, 4, 5].map(patchMap);
|
||||
console.log('Encounters:', made.join(', '));
|
||||
|
||||
@@ -1,10 +1,8 @@
|
||||
import { readFileSync, writeFileSync } from 'node:fs';
|
||||
import { writeFileSync } from 'node:fs';
|
||||
|
||||
// 맵 몬스터에 적 타입(EnemyId)을 부여하고, BeginPlay 시 /common 컨트롤러에 자기등록하는 마커.
|
||||
// 카드 전투 시 컨트롤러가 등록 목록으로 인카운터를 구성한다.
|
||||
const MAP_NUMBERS = Array.from({ length: 5 }, (_, i) => i + 1); // map01~05
|
||||
const NAME_TO_ENEMY = { '주황버섯': 'orange_mushroom', '파란버섯': 'blue_mushroom' };
|
||||
const DEFAULT_ENEMY = 'orange_mushroom';
|
||||
// 카드 전투용 자기등록 마커 codeblock(CombatMonster) 생성.
|
||||
// BeginPlay 시 /common 컨트롤러에 자기등록해 인카운터를 구성한다.
|
||||
// 맵 부착 값(EnemyId/Group)은 gen-map-encounters.mjs가 인스턴스에 직접 기록한다.
|
||||
|
||||
function prop(Type, Name, DefaultValue = 'nil') {
|
||||
return { Type, DefaultValue, SyncDirection: 0, Attributes: [], Name };
|
||||
@@ -49,39 +47,5 @@ eventId = _TimerService:SetTimerRepeat(reg, 0.1)`),
|
||||
writeFileSync('RootDesk/MyDesk/CombatMonster.codeblock', JSON.stringify(cb, null, 2) + '\n', 'utf8');
|
||||
}
|
||||
|
||||
const isMonster = (e) => typeof e.componentNames === 'string' && e.componentNames.includes('script.Monster');
|
||||
|
||||
function patchMap(nn) {
|
||||
const tag = String(nn).padStart(2, '0');
|
||||
const file = `map/map${tag}.map`;
|
||||
const map = JSON.parse(readFileSync(file, 'utf8'));
|
||||
let added = 0, kept = 0;
|
||||
for (const e of map.ContentProto.Entities.filter(isMonster)) {
|
||||
const comps = e.jsonString && e.jsonString['@components'];
|
||||
if (!Array.isArray(comps)) {
|
||||
console.warn(`[gen-combat-monster] entity "${(e.jsonString && e.jsonString.name) || e.path}" has no @components — skipped`);
|
||||
continue;
|
||||
}
|
||||
const name = (e.jsonString && e.jsonString.name) || '';
|
||||
const existing = comps.find((c) => c['@type'] === 'script.CombatMonster');
|
||||
if (existing) {
|
||||
// 사용자가 메이커에서 설정한 값 보존 — 누락된 키만 기본값 채움
|
||||
if (existing.Enable === undefined) existing.Enable = true;
|
||||
if (existing.EnemyId == null) existing.EnemyId = NAME_TO_ENEMY[name] || DEFAULT_ENEMY;
|
||||
if (existing.Group == null) existing.Group = 'combat';
|
||||
kept++;
|
||||
} else {
|
||||
comps.push({ '@type': 'script.CombatMonster', Enable: true, EnemyId: NAME_TO_ENEMY[name] || DEFAULT_ENEMY, Group: 'combat' });
|
||||
added++;
|
||||
}
|
||||
const names = (e.componentNames || '').split(',').filter((s) => s && s !== 'script.CombatMonster');
|
||||
names.push('script.CombatMonster');
|
||||
e.componentNames = names.join(',');
|
||||
}
|
||||
writeFileSync(file, JSON.stringify(map, null, 2), 'utf8');
|
||||
return `map${tag}(+${added}/keep${kept})`;
|
||||
}
|
||||
|
||||
writeCodeblock();
|
||||
const patched = MAP_NUMBERS.map(patchMap);
|
||||
console.log('CombatMonster codeblock written; patched maps:', patched.join(', '));
|
||||
console.log('CombatMonster codeblock written.');
|
||||
|
||||
29
tools/monster/gen-monster-models.mjs
Normal file
29
tools/monster/gen-monster-models.mjs
Normal file
@@ -0,0 +1,29 @@
|
||||
import { readFileSync, writeFileSync, readdirSync } from 'node:fs';
|
||||
import { buildMonsterModel, modelEntryId } from './lib/monster-model.mjs';
|
||||
|
||||
// 적 18종 각각의 전용 모델(.model) emit. 단일 소스: data/enemies.json(appearance) + ChaseMonster.model(골격).
|
||||
const OUT_DIR = 'RootDesk/MyDesk/Models/Monsters';
|
||||
const enemies = JSON.parse(readFileSync('data/enemies.json', 'utf8')).enemies;
|
||||
const skeleton = JSON.parse(readFileSync('Global/ChaseMonster.model', 'utf8'));
|
||||
|
||||
// EntryKey 충돌 가드 (LEA-3015 예방): 기존 .model들의 EntryKey 수집 (경로별)
|
||||
const existing = []; // { key, path }
|
||||
for (const dir of ['Global', OUT_DIR]) {
|
||||
for (const f of readdirSync(dir).filter((n) => n.endsWith('.model'))) {
|
||||
const path = `${dir}/${f}`;
|
||||
existing.push({ key: JSON.parse(readFileSync(path, 'utf8')).EntryKey, path });
|
||||
}
|
||||
}
|
||||
|
||||
const written = [];
|
||||
const skipped = [];
|
||||
for (const [enemyId, enemy] of Object.entries(enemies)) {
|
||||
if (!enemy.appearance) { skipped.push(enemyId); continue; }
|
||||
const file = buildMonsterModel(enemyId, enemy, skeleton);
|
||||
const outPath = `${OUT_DIR}/${enemyId}.model`;
|
||||
const clash = existing.find((e) => e.key === file.EntryKey && e.path !== outPath);
|
||||
if (clash) throw new Error(`[gen-monster-models] EntryKey 충돌: ${file.EntryKey} (기존 ${clash.path})`);
|
||||
writeFileSync(outPath, JSON.stringify(file, null, 2) + '\n', 'utf8');
|
||||
written.push(enemyId);
|
||||
}
|
||||
console.log(`[gen-monster-models] ${written.length}종 emit${skipped.length ? ` / appearance 없음 스킵: ${skipped.join(', ')}` : ''}`);
|
||||
78
tools/monster/lib/monster-model.mjs
Normal file
78
tools/monster/lib/monster-model.mjs
Normal file
@@ -0,0 +1,78 @@
|
||||
// 몬스터 종별 모델(.model)과 맵 인스턴스 엔티티의 공용 빌더.
|
||||
// 단일 소스: data/enemies.json의 appearance. fs 접근 없음(호출자가 skeleton 주입) — 테스트 용이.
|
||||
const STR_TYPE = 'System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089';
|
||||
const SINGLE_TYPE = 'System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089';
|
||||
const VEC2_TYPE = 'MOD.Core.MODVector2, MOD.Core, Version=26.5.0.0, Culture=neutral, PublicKeyToken=null';
|
||||
const DICT_TYPE = 'MOD.Core.MODSyncDictionary`2[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]], MOD.Core, Version=26.5.0.0, Culture=neutral, PublicKeyToken=null';
|
||||
const native = (type) => ({ $type: 'MODNativeType', type });
|
||||
const vec2 = (v) => ({ $type: 'MOD.Core.MODVector2, MOD.Core', x: v.x, y: v.y });
|
||||
const DAMAGE_SKIN_ID = '02c22d93421b4038b3c413b3e40b57ec';
|
||||
|
||||
export function modelEntryId(enemyId) {
|
||||
return `monster-${enemyId}`;
|
||||
}
|
||||
|
||||
function requireAppearance(enemyId, enemy) {
|
||||
if (!enemy?.appearance?.sheet?.stand) throw new Error(`[monster-model] ${enemyId}: appearance.sheet.stand 없음 — data/enemies.json 확인`);
|
||||
return enemy.appearance;
|
||||
}
|
||||
|
||||
// .model 파일 전체 객체 생성 — ChaseMonster.model(skeleton)을 골격으로 복제·확장.
|
||||
export function buildMonsterModel(enemyId, enemy, skeletonJson) {
|
||||
const app = requireAppearance(enemyId, enemy);
|
||||
const file = JSON.parse(JSON.stringify(skeletonJson)); // 순수성: 입력 비변형
|
||||
const json = file.ContentProto.Json;
|
||||
file.EntryKey = `model://${modelEntryId(enemyId)}`;
|
||||
json.Id = modelEntryId(enemyId);
|
||||
json.Name = enemyId;
|
||||
json.Components = json.Components
|
||||
.filter((c) => !c.includes('AIWander') && !c.includes('AIChase'))
|
||||
.concat(['MOD.Core.DamageSkinSettingComponent', 'script.CombatMonster']);
|
||||
const setValue = (TargetType, Name, typeStr, Value) => {
|
||||
json.Values = json.Values.filter((v) => !(v.TargetType === TargetType && v.Name === Name));
|
||||
json.Values.push({ TargetType, Name, ValueType: native(typeStr), Value });
|
||||
};
|
||||
setValue('MOD.Core.SpriteRendererComponent', 'SpriteRUID', STR_TYPE, app.sheet.stand);
|
||||
setValue('MOD.Core.SpriteRendererComponent', 'SortingLayer', STR_TYPE, 'MapLayer0');
|
||||
setValue('MOD.Core.StateAnimationComponent', 'ActionSheet', DICT_TYPE, { ...app.sheet }); // 메이커 미해석 시 이 줄만 제거(런타임은 인스턴스 값 사용)
|
||||
setValue('MOD.Core.HitComponent', 'BoxSize', VEC2_TYPE, vec2(app.box));
|
||||
setValue('MOD.Core.HitComponent', 'ColliderOffset', VEC2_TYPE, vec2(app.off));
|
||||
setValue('MOD.Core.MovementComponent', 'InputSpeed', SINGLE_TYPE, 0);
|
||||
setValue('script.CombatMonster', 'EnemyId', STR_TYPE, enemyId); // 편의 베이크 — 실패해도 무해(인스턴스가 정본)
|
||||
return file;
|
||||
}
|
||||
|
||||
// 맵 인스턴스 엔티티 — 현행 맵 몬스터 인스턴스 골격(map01 실측)과 동일 형태.
|
||||
export function buildMonsterInstance({ enemyId, enemy, name, guid, mapTag, x, group }) {
|
||||
const app = requireAppearance(enemyId, enemy);
|
||||
const components = [
|
||||
{ '@type': 'MOD.Core.TransformComponent', Position: { x, y: 0.03499998, z: 999.999 }, QuaternionRotation: { x: 0, y: 0, z: 0, w: 1 }, Scale: { x: 1, y: 1, z: 1 }, Enable: true },
|
||||
{ '@type': 'MOD.Core.StateAnimationComponent', ActionSheet: { ...app.sheet }, Enable: true },
|
||||
{ '@type': 'MOD.Core.SpriteRendererComponent', ActionSheet: {}, EndFrameIndex: 0, RenderSetting: 1, SortingLayer: 'MapLayer0', SpriteRUID: app.sheet.stand, StartFrameIndex: 0, Enable: true },
|
||||
{ '@type': 'MOD.Core.RigidbodyComponent', MoveVelocity: { x: 0, y: 0 }, RealMoveVelocity: { x: 0, y: 0 }, Enable: true },
|
||||
{ '@type': 'MOD.Core.MovementComponent', InputSpeed: 0, JumpForce: 6, Enable: false },
|
||||
{ '@type': 'MOD.Core.StateComponent', IsLegacy: false, Enable: true },
|
||||
{ '@type': 'MOD.Core.HitComponent', BoxSize: { x: app.box.x, y: app.box.y }, ColliderOffset: { x: app.off.x, y: app.off.y }, IsLegacy: false, Enable: true },
|
||||
{ '@type': 'MOD.Core.DamageSkinSpawnerComponent', Enable: true },
|
||||
{ '@type': 'script.Monster', Enable: true, IsDead: false },
|
||||
{ '@type': 'script.MonsterAttack', Enable: true, SpriteSize: { x: 0, y: 0 }, PositionOffset: { x: 0, y: 0 } },
|
||||
{ '@type': 'MOD.Core.KinematicbodyComponent', MoveVelocity: { x: 0, y: 0 }, Enable: true },
|
||||
{ '@type': 'MOD.Core.SideviewbodyComponent', MoveVelocity: { x: 0, y: 0 }, Enable: true },
|
||||
{ '@type': 'MOD.Core.DamageSkinSettingComponent', DamageSkinId: { DataId: DAMAGE_SKIN_ID }, Enable: true },
|
||||
{ '@type': 'script.CombatMonster', Enable: true, EnemyId: enemyId, Group: group },
|
||||
];
|
||||
const path = `/maps/map${mapTag}/${name}`;
|
||||
return {
|
||||
id: guid,
|
||||
path,
|
||||
componentNames: components.map((c) => c['@type']).join(','),
|
||||
jsonString: {
|
||||
name, path, nameEditable: true, enable: true, visible: true, localize: false,
|
||||
displayOrder: 4, pathConstraints: '///', revision: 2,
|
||||
origin: { type: 'Model', entry_id: modelEntryId(enemyId), sub_entity_id: null, root_entity_id: guid, replaced_model_id: null },
|
||||
modelId: modelEntryId(enemyId),
|
||||
'@components': components,
|
||||
'@version': 1,
|
||||
},
|
||||
};
|
||||
}
|
||||
60
tools/monster/monster-model.test.mjs
Normal file
60
tools/monster/monster-model.test.mjs
Normal file
@@ -0,0 +1,60 @@
|
||||
import { test } from 'node:test';
|
||||
import assert from 'node:assert/strict';
|
||||
import { readFileSync } from 'node:fs';
|
||||
import { buildMonsterModel, buildMonsterInstance, modelEntryId } from './lib/monster-model.mjs';
|
||||
|
||||
const skeleton = JSON.parse(readFileSync('Global/ChaseMonster.model', 'utf8'));
|
||||
const enemy = {
|
||||
name: '슬라임', maxHp: 45, intents: [],
|
||||
appearance: { sheet: { stand: 'AAAA', hit: 'BBBB', die: 'CCCC' }, box: { x: 0.63, y: 0.58 }, off: { x: 0.045, y: 0.29 } },
|
||||
};
|
||||
|
||||
test('modelEntryId: monster- 접두', () => {
|
||||
assert.equal(modelEntryId('slime'), 'monster-slime');
|
||||
});
|
||||
|
||||
test('buildMonsterModel: EntryKey/Id/Name 파생', () => {
|
||||
const m = buildMonsterModel('slime', enemy, skeleton);
|
||||
assert.equal(m.EntryKey, 'model://monster-slime');
|
||||
assert.equal(m.ContentProto.Json.Id, 'monster-slime');
|
||||
assert.equal(m.ContentProto.Json.Name, 'slime');
|
||||
});
|
||||
|
||||
test('buildMonsterModel: 외형·EnemyId 베이크 + AI-free + 컴포넌트 확장', () => {
|
||||
const j = buildMonsterModel('slime', enemy, skeleton).ContentProto.Json;
|
||||
assert.ok(j.Components.includes('script.CombatMonster'));
|
||||
assert.ok(j.Components.includes('MOD.Core.DamageSkinSettingComponent'));
|
||||
assert.ok(!j.Components.some((c) => c.includes('AIWander') || c.includes('AIChase')));
|
||||
const val = (t, n) => j.Values.find((v) => v.TargetType === t && v.Name === n)?.Value;
|
||||
assert.equal(val('MOD.Core.SpriteRendererComponent', 'SpriteRUID'), 'AAAA');
|
||||
assert.deepEqual(val('MOD.Core.StateAnimationComponent', 'ActionSheet'), enemy.appearance.sheet);
|
||||
assert.equal(val('script.CombatMonster', 'EnemyId'), 'slime');
|
||||
assert.equal(val('MOD.Core.MovementComponent', 'InputSpeed'), 0);
|
||||
assert.equal(val('MOD.Core.HitComponent', 'BoxSize').x, 0.63);
|
||||
});
|
||||
|
||||
test('buildMonsterModel: 원본 skeleton 비변형(순수 함수)', () => {
|
||||
const before = JSON.stringify(skeleton);
|
||||
buildMonsterModel('slime', enemy, skeleton);
|
||||
assert.equal(JSON.stringify(skeleton), before);
|
||||
});
|
||||
|
||||
test('buildMonsterInstance: 모델 연결·컴포넌트 값', () => {
|
||||
const e = buildMonsterInstance({ enemyId: 'slime', enemy, name: 'slime', guid: '00000bb9-0000-4000-8000-000000000bb9', mapTag: '03', x: 3.4, group: 'elite' });
|
||||
assert.equal(e.jsonString.modelId, 'monster-slime');
|
||||
assert.equal(e.jsonString.origin.entry_id, 'monster-slime');
|
||||
assert.equal(e.jsonString.origin.root_entity_id, e.id);
|
||||
assert.equal(e.path, '/maps/map03/slime');
|
||||
const comp = (t) => e.jsonString['@components'].find((c) => c['@type'] === t);
|
||||
assert.equal(comp('script.CombatMonster').EnemyId, 'slime');
|
||||
assert.equal(comp('script.CombatMonster').Group, 'elite');
|
||||
assert.equal(comp('MOD.Core.TransformComponent').Position.x, 3.4);
|
||||
assert.equal(comp('MOD.Core.SpriteRendererComponent').SpriteRUID, 'AAAA');
|
||||
assert.deepEqual(comp('MOD.Core.StateAnimationComponent').ActionSheet, enemy.appearance.sheet);
|
||||
assert.equal(comp('MOD.Core.MovementComponent').Enable, false);
|
||||
assert.equal(e.componentNames, e.jsonString['@components'].map((c) => c['@type']).join(','));
|
||||
});
|
||||
|
||||
test('buildMonsterInstance: appearance 없는 적은 에러(fail-fast)', () => {
|
||||
assert.throws(() => buildMonsterInstance({ enemyId: 'x', enemy: { name: 'x' }, name: 'x', guid: 'g', mapTag: '01', x: 1, group: 'combat' }), /appearance/);
|
||||
});
|
||||
@@ -17,6 +17,10 @@ const POWER_FIELDS = [
|
||||
'shivDamageBonus', 'firstShivDamageBonus', 'shivRetain', 'shivAoe',
|
||||
'attackPoison', 'drawDamage', 'drawPoison', 'attackDamageVsWeakMultiplier',
|
||||
'cardPlayedBlock', 'cardPlayedDamage', 'cardPlayedRandomDamage',
|
||||
'comboOnAttack', 'comboMax', 'attackDamagePerCombo', 'attackPlayedDamage', 'attackWeak',
|
||||
'holyChargeOnHolyForce', 'holyChargeMax', 'damageTakenReduction',
|
||||
'blockOnDamaged', 'strengthOnDamagedOnce',
|
||||
'drawOnExhaust', 'drawNameMatchAutoPlay',
|
||||
'extraPoisonTicks', 'poisonApplicationBurstEvery', 'poisonApplicationBurstDamage',
|
||||
'skillSlyOnPlay', 'endTurnDexLoss',
|
||||
];
|
||||
@@ -28,7 +32,7 @@ for (const [id, c] of Object.entries(cards)) {
|
||||
issues.push(`${id}(${c.name}): 미지원 kind="${c.kind}"`);
|
||||
continue;
|
||||
}
|
||||
if (c.kind === 'Attack' && c.damage == null && c.xDamagePerEnergy == null) {
|
||||
if (c.kind === 'Attack' && c.damage == null && c.xDamagePerEnergy == null && c.damageFromCurrentBlock == null) {
|
||||
issues.push(`${id}(${c.name}): kind=Attack인데 damage 없음 → 몬스터 드롭 라우팅 불가(방어/유틸이면 kind=Skill)`);
|
||||
}
|
||||
if (c.kind === 'Power' && !POWER_FIELDS.some((f) => c[f] != null)) {
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
"enable": true,
|
||||
"visible": true,
|
||||
"localize": true,
|
||||
"displayOrder": 4,
|
||||
"displayOrder": 6,
|
||||
"pathConstraints": "//",
|
||||
"revision": 1,
|
||||
"origin": {
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
"enable": true,
|
||||
"visible": true,
|
||||
"localize": true,
|
||||
"displayOrder": 5,
|
||||
"displayOrder": 1,
|
||||
"pathConstraints": "//",
|
||||
"revision": 1,
|
||||
"origin": {
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
"enable": true,
|
||||
"visible": true,
|
||||
"localize": true,
|
||||
"displayOrder": 1,
|
||||
"displayOrder": 2,
|
||||
"pathConstraints": "//",
|
||||
"revision": 1,
|
||||
"origin": {
|
||||
|
||||
20448
ui/RunUIGroup.ui
20448
ui/RunUIGroup.ui
File diff suppressed because it is too large
Load Diff
@@ -24,7 +24,7 @@
|
||||
"enable": true,
|
||||
"visible": true,
|
||||
"localize": true,
|
||||
"displayOrder": 2,
|
||||
"displayOrder": 3,
|
||||
"pathConstraints": "//",
|
||||
"revision": 1,
|
||||
"origin": {
|
||||
|
||||
Reference in New Issue
Block a user