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codex/dmg-
| Author | SHA1 | Date | |
|---|---|---|---|
| a7a6b2123a | |||
| fc37d81350 | |||
| d5931b1822 | |||
| fe92b8bbb8 | |||
| f89cd1ad63 | |||
| 758ebd19f2 | |||
| 90494232bc |
File diff suppressed because one or more lines are too long
@@ -19,7 +19,9 @@
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|||||||
"classToFrame": {
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"classToFrame": {
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"warrior": "warrior",
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"warrior": "warrior",
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"fighter": "warrior",
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"fighter": "warrior",
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"crusader": "warrior",
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"page": "warrior",
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"page": "warrior",
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"knight": "warrior",
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"spearman": "warrior",
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"spearman": "warrior",
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"magician": "magician",
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"magician": "magician",
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"firepoison": "magician",
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"firepoison": "magician",
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671
data/cards.json
671
data/cards.json
File diff suppressed because it is too large
Load Diff
BIN
data/cards.xlsx
BIN
data/cards.xlsx
Binary file not shown.
@@ -14,6 +14,10 @@ The goal is to keep card behavior reusable instead of hardcoding one-off card na
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- `damagePerDiscardedThisTurn`: bonus damage per card discarded this turn
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- `damagePerDiscardedThisTurn`: bonus damage per card discarded this turn
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- `damagePerSkillInHand`: bonus damage per skill card in hand
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- `damagePerSkillInHand`: bonus damage per skill card in hand
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- `damagePerCardDrawnThisCombat`: bonus damage per card drawn this combat
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- `damagePerCardDrawnThisCombat`: bonus damage per card drawn this combat
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- `damagePerCombo`: bonus base damage per current Combo
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- `damagePerHolyCharge`: bonus base damage per current Holy Charge
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- `attackDamagePerCombo`: Power field that adds base damage per current Combo to all Attacks
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- `attackPlayedDamage`: Power field that deals extra damage after an Attack card is played
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- `damagePerTurn`: damage applied at turn start
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- `damagePerTurn`: damage applied at turn start
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- `cardPlayedDamage`: damage when the card is played
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- `cardPlayedDamage`: damage when the card is played
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- `cardPlayedRandomDamage`: random damage when the card is played
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- `cardPlayedRandomDamage`: random damage when the card is played
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@@ -65,6 +69,21 @@ The goal is to keep card behavior reusable instead of hardcoding one-off card na
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- `thorns`: gain Thorns
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- `thorns`: gain Thorns
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- `selfVuln`: apply Vulnerable to self
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- `selfVuln`: apply Vulnerable to self
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- `extraPoisonTicks`: add extra poison ticks at enemy turn start
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- `extraPoisonTicks`: add extra poison ticks at enemy turn start
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- `comboGain`: gain Combo when the card resolves; Attack cards gain it after dealing damage
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- `comboOnAttack`: Power field that gains Combo whenever an Attack card is played
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- `comboMax`: Power field that raises the maximum Combo above the default 5
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- `attackWeak`: Power field that applies Weak after an Attack card is played
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- `removePlayerDebuffs`: remove player Weak and Vulnerable
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- `holyForce`: marks a card as Holy Force for Holy Charge Power triggers
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- `holyChargeGain`: gain Holy Charge directly
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- `holyChargeOnHolyForce`: Power field that gains Holy Charge after a Holy Force card
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- `holyChargeMax`: Power field that raises the maximum Holy Charge above the default 3
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- `blockPerHolyCharge`: gain additional block per current Holy Charge
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- `healPerHolyCharge`: heal additional HP per current Holy Charge
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- `holyChargeSpendAll`: consume all Holy Charge after resolving the card
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- `damageTakenReduction`: Power field that reduces incoming damage; total reduction is capped at 75%
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- `blockOnDamaged`: Power field that grants block after taking HP damage
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- `strengthOnDamagedOnce`: Power field that grants Strength on the first HP damage each combat
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## Status
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## Status
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@@ -108,6 +127,7 @@ The goal is to keep card behavior reusable instead of hardcoding one-off card na
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- `powerEffect: "blockPerTurn"`
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- `powerEffect: "blockPerTurn"`
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- `powerEffect: "poisonPerTurn"`
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- `powerEffect: "poisonPerTurn"`
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- `powerEffect: "damagePerTurn"`
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- `powerEffect: "damagePerTurn"`
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- `powerEffect: "healPerTurn"`
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- `powerEffect: "retainOne"`
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- `powerEffect: "retainOne"`
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- `powerEffect: "keepBlock"`
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- `powerEffect: "keepBlock"`
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- `turnStartShiv`: create Shivs at turn start
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- `turnStartShiv`: create Shivs at turn start
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900
map/map01.map
900
map/map01.map
File diff suppressed because it is too large
Load Diff
@@ -6,7 +6,10 @@ import {
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simulateCombat,
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simulateCombat,
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} from './sim-balance.mjs';
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} from './sim-balance.mjs';
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const ROGUE_CLASSES = new Set(['rogue', 'thief', 'thiefmaster', 'assassin', 'hermit']);
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const AUDITED_CLASSES = new Set([
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'rogue', 'thief', 'thiefmaster', 'assassin', 'hermit',
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'warrior', 'fighter', 'crusader', 'page', 'knight',
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]);
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const CONTEXT_DECKS = {
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const CONTEXT_DECKS = {
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rogue: [
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rogue: [
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@@ -38,6 +41,27 @@ const CONTEXT_DECKS = {
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'Survivor', 'LeadingStrike', 'BladeDance', 'JavelinAcceleration',
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'Survivor', 'LeadingStrike', 'BladeDance', 'JavelinAcceleration',
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'JavelinMastery', 'TripleThrow', 'SpiritJavelin', 'SkilledJavelin',
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'JavelinMastery', 'TripleThrow', 'SpiritJavelin', 'SkilledJavelin',
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],
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],
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warrior: [
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'Strike', 'Strike', 'Strike', 'Strike',
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'Defend', 'Defend', 'Defend', 'Defend',
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'Bash', 'SlashBlast', 'IronBody', 'WarriorMastery',
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],
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fighter: [
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'Strike', 'Strike', 'Strike', 'Defend', 'Defend', 'Defend',
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'Bash', 'SlashBlast', 'ComboAttack', 'Brandish', 'WeaponMastery', 'FlashSlash',
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],
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crusader: [
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'Strike', 'Strike', 'Defend', 'Defend', 'Bash', 'SlashBlast',
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'ComboAttack', 'Brandish', 'WeaponMastery', 'BraveSlash', 'ComboSynergy', 'Rush',
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],
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page: [
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'Strike', 'Strike', 'Strike', 'Defend', 'Defend', 'Defend',
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'Bash', 'SlashBlast', 'HolyCharge', 'DivineSwing', 'PageOrder', 'PageStance',
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],
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knight: [
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'Strike', 'Strike', 'Defend', 'Defend', 'Bash', 'SlashBlast',
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'HolyCharge', 'DivineSwing', 'PageOrder', 'DivineCharge', 'KnightRush', 'Restoration',
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],
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};
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};
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const ENCOUNTER_SCALE = {
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const ENCOUNTER_SCALE = {
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@@ -46,6 +70,11 @@ const ENCOUNTER_SCALE = {
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assassin: { hp: 2.25, attack: 1.65 },
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assassin: { hp: 2.25, attack: 1.65 },
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thiefmaster: { hp: 2.4, attack: 1.5 },
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thiefmaster: { hp: 2.4, attack: 1.5 },
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hermit: { hp: 2.6, attack: 1.65 },
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hermit: { hp: 2.6, attack: 1.65 },
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warrior: { hp: 1.9, attack: 1.5 },
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fighter: { hp: 2.2, attack: 1.6 },
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crusader: { hp: 2.6, attack: 1.7 },
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page: { hp: 2.2, attack: 1.6 },
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knight: { hp: 2.6, attack: 1.7 },
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};
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};
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const median = (values) => {
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const median = (values) => {
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@@ -172,7 +201,7 @@ export function auditCardEfficiency({ runs = 300, seed = 20260701 } = {}) {
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const rows = [];
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const rows = [];
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for (const [id, card] of Object.entries(cards)) {
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for (const [id, card] of Object.entries(cards)) {
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if (!ROGUE_CLASSES.has(card.class)) continue;
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if (!AUDITED_CLASSES.has(card.class)) continue;
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const deck = CONTEXT_DECKS[card.class].slice();
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const deck = CONTEXT_DECKS[card.class].slice();
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deck[replacementIndex(deck, cards, card)] = id;
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deck[replacementIndex(deck, cards, card)] = id;
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const result = simulateDeck(scaledEncounter(data, card.class), deck, runs, seed, id);
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const result = simulateDeck(scaledEncounter(data, card.class), deck, runs, seed, id);
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@@ -204,7 +233,7 @@ function formatPercent(value) {
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export function formatEfficiencyReport(report) {
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export function formatEfficiencyReport(report) {
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const lines = [];
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const lines = [];
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lines.push(`도적 카드 효율 검증: 카드 ${report.rows.length}장, 카드당 ${report.runs}회`);
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lines.push(`카드 효율 검증: 카드 ${report.rows.length}장, 카드당 ${report.runs}회`);
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lines.push('기준 덱:');
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lines.push('기준 덱:');
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for (const [classId, baseline] of Object.entries(report.baselines)) {
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for (const [classId, baseline] of Object.entries(report.baselines)) {
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lines.push(` ${classId}: 승률 ${formatPercent(baseline.winRate)}, 평균 ${baseline.avgTurns.toFixed(2)}턴, 승리 HP ${baseline.avgHpOnWin.toFixed(1)}`);
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lines.push(` ${classId}: 승률 ${formatPercent(baseline.winRate)}, 평균 ${baseline.avgTurns.toFixed(2)}턴, 승리 HP ${baseline.avgHpOnWin.toFixed(1)}`);
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@@ -6,7 +6,7 @@ const cardsData = JSON.parse(readFileSync('data/cards.json', 'utf8'));
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const enemiesData = JSON.parse(readFileSync('data/enemies.json', 'utf8'));
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const enemiesData = JSON.parse(readFileSync('data/enemies.json', 'utf8'));
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const relicsData = JSON.parse(readFileSync('data/relics.json', 'utf8'));
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const relicsData = JSON.parse(readFileSync('data/relics.json', 'utf8'));
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const PLAYER_MAX_HP = 70;
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const PLAYER_MAX_HP = { rogue: 70, warrior: 80 };
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const REST_HEAL = 30;
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const REST_HEAL = 30;
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const SECTION_COUNT = 5;
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const SECTION_COUNT = 5;
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const NORMAL_FIGHTS = 4;
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const NORMAL_FIGHTS = 4;
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@@ -18,6 +18,8 @@ const BOSS_POOL = ['king_slime', 'slime_boss'];
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const JOBS = {
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const JOBS = {
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thief: { tier2: 'thief', tier3: 'thiefmaster', tier2Starter: 'DaggerAcceleration', tier3Starter: 'Venom' },
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thief: { tier2: 'thief', tier3: 'thiefmaster', tier2Starter: 'DaggerAcceleration', tier3Starter: 'Venom' },
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assassin: { tier2: 'assassin', tier3: 'hermit', tier2Starter: 'JavelinAcceleration', tier3Starter: 'SpiritJavelin' },
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assassin: { tier2: 'assassin', tier3: 'hermit', tier2Starter: 'JavelinAcceleration', tier3Starter: 'SpiritJavelin' },
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fighter: { root: 'warrior', tier2: 'fighter', tier3: 'crusader', tier2Starter: 'ComboAttack', tier3Starter: 'ComboSynergy' },
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page: { root: 'warrior', tier2: 'page', tier3: 'knight', tier2Starter: 'HolyCharge', tier3Starter: 'DivineCharge' },
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};
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};
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const LINEAGES = {
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const LINEAGES = {
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@@ -26,12 +28,17 @@ const LINEAGES = {
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thiefmaster: ['rogue', 'thief', 'thiefmaster'],
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thiefmaster: ['rogue', 'thief', 'thiefmaster'],
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assassin: ['rogue', 'assassin'],
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assassin: ['rogue', 'assassin'],
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hermit: ['rogue', 'assassin', 'hermit'],
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hermit: ['rogue', 'assassin', 'hermit'],
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warrior: ['warrior'],
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fighter: ['warrior', 'fighter'],
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|
crusader: ['warrior', 'fighter', 'crusader'],
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page: ['warrior', 'page'],
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knight: ['warrior', 'page', 'knight'],
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};
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};
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|
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const pick = (rng, values) => values[Math.floor(rng() * values.length)];
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const pick = (rng, values) => values[Math.floor(rng() * values.length)];
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|
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export function campaignJobAtSection(branch, section) {
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export function campaignJobAtSection(branch, section) {
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if (section <= 1) return 'rogue';
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if (section <= 1) return JOBS[branch].root || 'rogue';
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if (section === 2) return JOBS[branch].tier2;
|
if (section === 2) return JOBS[branch].tier2;
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return JOBS[branch].tier3;
|
return JOBS[branch].tier3;
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}
|
}
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@@ -102,11 +109,22 @@ function branchCardValue(card, branch, deck, id) {
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value += card.sly ? 5 : 0;
|
value += card.sly ? 5 : 0;
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value += (card.discard || 0) * 2 + (card.drawPerDiscarded || 0) * 4;
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value += (card.discard || 0) * 2 + (card.drawPerDiscarded || 0) * 4;
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value += (card.poisonApplicationBurstDamage || 0) * 1.5;
|
value += (card.poisonApplicationBurstDamage || 0) * 1.5;
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} else {
|
} else if (branch === 'assassin') {
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value += (card.addShiv || 0) * 3 + (card.turnStartShiv || 0) * 8;
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value += (card.addShiv || 0) * 3 + (card.turnStartShiv || 0) * 8;
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value += (card.shivDamageBonus || 0) * 6 + (card.firstShivDamageBonus || 0) * 3;
|
value += (card.shivDamageBonus || 0) * 6 + (card.firstShivDamageBonus || 0) * 3;
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value += card.shivAoe ? 12 : 0;
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value += card.shivAoe ? 12 : 0;
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value += card.shivRetain ? 5 : 0;
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value += card.shivRetain ? 5 : 0;
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|
} else if (branch === 'fighter') {
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|
value += (card.hits || 1) * 1.5;
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|
value += (card.comboGain || 0) * 5 + (card.comboOnAttack || 0) * 10;
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|
value += (card.damagePerCombo || 0) * 8 + (card.attackDamagePerCombo || 0) * 12;
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value += (card.attackPlayedDamage || 0) * 5;
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|
} else if (branch === 'page') {
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|
value += (card.block || 0) * 0.5 + (card.cardPlayedBlock || 0) * 7;
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|
value += (card.holyChargeOnHolyForce || 0) * 12 + (card.damagePerHolyCharge || 0) * 7;
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|
value += (card.blockPerHolyCharge || 0) * 6 + (card.healPerHolyCharge || 0) * 3;
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|
value += (card.damageTakenReduction || 0) * 40;
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|
value += (card.blockOnDamaged || 0) * 3 + (card.strengthOnDamagedOnce || 0) * 5;
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}
|
}
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const copies = deck.filter((cardId) => cardId === id).length;
|
const copies = deck.filter((cardId) => cardId === id).length;
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value -= copies * (card.kind === 'Power' ? 10 : 3);
|
value -= copies * (card.kind === 'Power' ? 10 : 3);
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@@ -192,7 +210,8 @@ function fight(state, branch, kind, section, rng, options) {
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state.turns += result.turns;
|
state.turns += result.turns;
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if (!result.win) return false;
|
if (!result.win) return false;
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healFromRelics(state, 'combatEnd');
|
healFromRelics(state, 'combatEnd');
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if (kind !== 'boss') offerReward(state.job, branch, state.deck, rng, options.minimumRewardValue);
|
const rewardStrategy = state.job === 'warrior' || state.job === 'rogue' ? state.job : branch;
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|
if (kind !== 'boss') offerReward(state.job, rewardStrategy, state.deck, rng, options.minimumRewardValue);
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return true;
|
return true;
|
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}
|
}
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|
|
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@@ -203,11 +222,13 @@ export function simulateCampaign(branch, rng, {
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minimumRewardValue = 10,
|
minimumRewardValue = 10,
|
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} = {}) {
|
} = {}) {
|
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if (!JOBS[branch]) throw new Error(`지원하지 않는 도적 분기: ${branch}`);
|
if (!JOBS[branch]) throw new Error(`지원하지 않는 도적 분기: ${branch}`);
|
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|
const root = JOBS[branch].root || 'rogue';
|
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|
const maxHp = PLAYER_MAX_HP[root];
|
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const state = {
|
const state = {
|
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hp: PLAYER_MAX_HP,
|
hp: maxHp,
|
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maxHp: PLAYER_MAX_HP,
|
maxHp,
|
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deck: cardsData.starterDecks.rogue.slice(),
|
deck: cardsData.starterDecks[root].slice(),
|
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job: 'rogue',
|
job: root,
|
||||||
turns: 0,
|
turns: 0,
|
||||||
sectionCleared: 0,
|
sectionCleared: 0,
|
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diedAt: '',
|
diedAt: '',
|
||||||
@@ -306,7 +327,7 @@ function main() {
|
|||||||
else if (args[i] === '--scale-step') scaleStep = Number.parseFloat(args[++i]);
|
else if (args[i] === '--scale-step') scaleStep = Number.parseFloat(args[++i]);
|
||||||
else if (args[i] === '--reward-min') minimumRewardValue = Number.parseFloat(args[++i]);
|
else if (args[i] === '--reward-min') minimumRewardValue = Number.parseFloat(args[++i]);
|
||||||
}
|
}
|
||||||
for (const branch of ['thief', 'assassin']) {
|
for (const branch of ['thief', 'assassin', 'fighter', 'page']) {
|
||||||
console.log(formatCampaignReport(runCampaignBatch(branch, runs, seed, { restHeal, sectionHeal, scaleStep, minimumRewardValue })));
|
console.log(formatCampaignReport(runCampaignBatch(branch, runs, seed, { restHeal, sectionHeal, scaleStep, minimumRewardValue })));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -17,6 +17,16 @@ test('도적 전직 시점: 1섹션 Rogue, 2섹션 2차, 3섹션부터 3차', ()
|
|||||||
test('3차 직업은 자기 계보 카드만 사용', () => {
|
test('3차 직업은 자기 계보 카드만 사용', () => {
|
||||||
assert.deepEqual(playableClassesForJob('thiefmaster'), ['rogue', 'thief', 'thiefmaster']);
|
assert.deepEqual(playableClassesForJob('thiefmaster'), ['rogue', 'thief', 'thiefmaster']);
|
||||||
assert.deepEqual(playableClassesForJob('hermit'), ['rogue', 'assassin', 'hermit']);
|
assert.deepEqual(playableClassesForJob('hermit'), ['rogue', 'assassin', 'hermit']);
|
||||||
|
assert.deepEqual(playableClassesForJob('crusader'), ['warrior', 'fighter', 'crusader']);
|
||||||
|
assert.deepEqual(playableClassesForJob('knight'), ['warrior', 'page', 'knight']);
|
||||||
|
});
|
||||||
|
|
||||||
|
test('전사 전직 시점: 1섹션 Warrior, 2섹션 2차, 3섹션부터 3차', () => {
|
||||||
|
assert.equal(campaignJobAtSection('fighter', 1), 'warrior');
|
||||||
|
assert.equal(campaignJobAtSection('fighter', 2), 'fighter');
|
||||||
|
assert.equal(campaignJobAtSection('fighter', 3), 'crusader');
|
||||||
|
assert.equal(campaignJobAtSection('page', 2), 'page');
|
||||||
|
assert.equal(campaignJobAtSection('page', 5), 'knight');
|
||||||
});
|
});
|
||||||
|
|
||||||
test('섹션 난이도는 3차 이후 더 빠르게 증가', () => {
|
test('섹션 난이도는 3차 이후 더 빠르게 증가', () => {
|
||||||
|
|||||||
@@ -246,6 +246,9 @@ export function simulateCombat(data, rng, stats) {
|
|||||||
let cardsDrawnThisCombat = 0;
|
let cardsDrawnThisCombat = 0;
|
||||||
let bonusRewardScreens = 0;
|
let bonusRewardScreens = 0;
|
||||||
let activeKillReward = 0;
|
let activeKillReward = 0;
|
||||||
|
let comboCount = 0;
|
||||||
|
let holyChargeCount = 0;
|
||||||
|
let damagePowerStrengthUsed = false;
|
||||||
let energy = 0;
|
let energy = 0;
|
||||||
const powers = [];
|
const powers = [];
|
||||||
const mob = monsters.map((m) => ({
|
const mob = monsters.map((m) => ({
|
||||||
@@ -467,6 +470,9 @@ export function simulateCombat(data, rng, stats) {
|
|||||||
base += countOwnedNameMatches(c.damageNameMatch) * c.damagePerOwnedNameMatch;
|
base += countOwnedNameMatches(c.damageNameMatch) * c.damagePerOwnedNameMatch;
|
||||||
}
|
}
|
||||||
if (c.damageFromCurrentBlock) base += pBlock * c.damageFromCurrentBlock;
|
if (c.damageFromCurrentBlock) base += pBlock * c.damageFromCurrentBlock;
|
||||||
|
const comboScale = (c.damagePerCombo || 0) + powerFieldTotal('attackDamagePerCombo');
|
||||||
|
if (comboScale) base += comboCount * comboScale;
|
||||||
|
if (c.damagePerHolyCharge) base += holyChargeCount * c.damagePerHolyCharge;
|
||||||
const otherHand = Math.max(0, hand.length - 1);
|
const otherHand = Math.max(0, hand.length - 1);
|
||||||
if (c.damagePerOtherHandCard) base += otherHand * c.damagePerOtherHandCard;
|
if (c.damagePerOtherHandCard) base += otherHand * c.damagePerOtherHandCard;
|
||||||
if (c.damagePerAttackPlayedThisTurn) base += turnAttackCardsPlayed * c.damagePerAttackPlayedThisTurn;
|
if (c.damagePerAttackPlayedThisTurn) base += turnAttackCardsPlayed * c.damagePerAttackPlayedThisTurn;
|
||||||
@@ -518,6 +524,23 @@ export function simulateCombat(data, rng, stats) {
|
|||||||
}
|
}
|
||||||
return total;
|
return total;
|
||||||
}
|
}
|
||||||
|
function powerFieldMax(field) {
|
||||||
|
let best = 0;
|
||||||
|
for (const pid of powers) best = Math.max(best, cards[pid]?.[field] || 0);
|
||||||
|
return best;
|
||||||
|
}
|
||||||
|
function comboMax() {
|
||||||
|
return Math.max(5, powerFieldMax('comboMax'));
|
||||||
|
}
|
||||||
|
function gainCombo(amount) {
|
||||||
|
if (amount > 0) comboCount = Math.min(comboMax(), comboCount + amount);
|
||||||
|
}
|
||||||
|
function holyChargeMax() {
|
||||||
|
return Math.max(3, powerFieldMax('holyChargeMax'));
|
||||||
|
}
|
||||||
|
function gainHolyCharge(amount) {
|
||||||
|
if (amount > 0) holyChargeCount = Math.min(holyChargeMax(), holyChargeCount + amount);
|
||||||
|
}
|
||||||
function triggerExhaust(count = 1) {
|
function triggerExhaust(count = 1) {
|
||||||
const drawOnExhaust = powerFieldTotal('drawOnExhaust');
|
const drawOnExhaust = powerFieldTotal('drawOnExhaust');
|
||||||
if (drawOnExhaust > 0 && count > 0) draw(drawOnExhaust * count);
|
if (drawOnExhaust > 0 && count > 0) draw(drawOnExhaust * count);
|
||||||
@@ -607,8 +630,9 @@ export function simulateCombat(data, rng, stats) {
|
|||||||
if (!target || !target.alive) return { killed: false, dealt: 0 };
|
if (!target || !target.alive) return { killed: false, dealt: 0 };
|
||||||
let dealt = amount;
|
let dealt = amount;
|
||||||
if (target.vuln > 0) dealt = Math.floor(dealt * 1.5);
|
if (target.vuln > 0) dealt = Math.floor(dealt * 1.5);
|
||||||
if (target.weak > 0 && c.attackDamageVsWeakMultiplier && c.attackDamageVsWeakMultiplier > 1) {
|
const weakMultiplier = Math.max(c.attackDamageVsWeakMultiplier || 1, powerFieldMax('attackDamageVsWeakMultiplier'));
|
||||||
dealt = Math.floor(dealt * c.attackDamageVsWeakMultiplier);
|
if (target.weak > 0 && weakMultiplier > 1) {
|
||||||
|
dealt = Math.floor(dealt * weakMultiplier);
|
||||||
}
|
}
|
||||||
if (c.pierce === true) {
|
if (c.pierce === true) {
|
||||||
target.hp -= dealt;
|
target.hp -= dealt;
|
||||||
@@ -669,11 +693,11 @@ export function simulateCombat(data, rng, stats) {
|
|||||||
roundKilled = resolveAttackRound();
|
roundKilled = resolveAttackRound();
|
||||||
} while (c.repeatOnKill === true && roundKilled === true && countAliveMonsters() > 0);
|
} while (c.repeatOnKill === true && roundKilled === true && countAliveMonsters() > 0);
|
||||||
}
|
}
|
||||||
if (c.block) blockGained = addBlock(c.block);
|
if (c.block) blockGained = addBlock(c.block + holyChargeCount * (c.blockPerHolyCharge || 0));
|
||||||
} else if (c.kind === 'Power') {
|
} else if (c.kind === 'Power') {
|
||||||
powers.push(id);
|
powers.push(id);
|
||||||
} else {
|
} else {
|
||||||
if (c.block) blockGained = addBlock(c.block);
|
if (c.block) blockGained = addBlock(c.block + holyChargeCount * (c.blockPerHolyCharge || 0));
|
||||||
const weakAmount = (c.weak || 0) + (c.xWeakPerEnergy || 0) * xEnergy;
|
const weakAmount = (c.weak || 0) + (c.xWeakPerEnergy || 0) * xEnergy;
|
||||||
const vulnAmount = c.vuln || 0;
|
const vulnAmount = c.vuln || 0;
|
||||||
if ((weakAmount || vulnAmount || c.poison || c.removeEnemyBlock || c.removeEnemyArtifact || c.enemyStrengthLossThisTurn) && alive.length) {
|
if ((weakAmount || vulnAmount || c.poison || c.removeEnemyBlock || c.removeEnemyArtifact || c.enemyStrengthLossThisTurn) && alive.length) {
|
||||||
@@ -705,8 +729,10 @@ export function simulateCombat(data, rng, stats) {
|
|||||||
if (c.dex) pDex += c.dex;
|
if (c.dex) pDex += c.dex;
|
||||||
if (c.thorns) pThorns += c.thorns;
|
if (c.thorns) pThorns += c.thorns;
|
||||||
if (c.selfVuln) pVuln += c.selfVuln;
|
if (c.selfVuln) pVuln += c.selfVuln;
|
||||||
if (c.heal) pHp = Math.min(pHp + c.heal, playerMaxHp);
|
if (c.heal) pHp = Math.min(pHp + c.heal + holyChargeCount * (c.healPerHolyCharge || 0), playerMaxHp);
|
||||||
if (c.gainEnergy) energy += c.gainEnergy;
|
if (c.gainEnergy) energy += c.gainEnergy;
|
||||||
|
if (c.kind !== 'Attack' && c.comboGain) gainCombo(c.comboGain);
|
||||||
|
if (c.removePlayerDebuffs === true) { pWeak = 0; pVuln = 0; }
|
||||||
activeKillReward = c.rewardOnKill || 0;
|
activeKillReward = c.rewardOnKill || 0;
|
||||||
if (c.intangible) pIntangible += c.intangible;
|
if (c.intangible) pIntangible += c.intangible;
|
||||||
queueNextTurnEffects(c);
|
queueNextTurnEffects(c);
|
||||||
@@ -766,6 +792,28 @@ export function simulateCombat(data, rng, stats) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (c.kind === 'Attack') {
|
||||||
|
gainCombo((c.comboGain || 0) + powerFieldTotal('comboOnAttack'));
|
||||||
|
const extraDamage = powerFieldTotal('attackPlayedDamage');
|
||||||
|
if (extraDamage > 0) {
|
||||||
|
const target = chooseTarget(aliveList(), extraDamage);
|
||||||
|
if (target) {
|
||||||
|
const r = applyDamage(target.hp, target.block, extraDamage);
|
||||||
|
target.hp = r.hp; target.block = r.block;
|
||||||
|
damageDealtThisTurn += extraDamage;
|
||||||
|
if (target.hp <= 0) target.alive = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
const attackWeak = powerFieldTotal('attackWeak');
|
||||||
|
if (attackWeak > 0) {
|
||||||
|
const target = chooseTarget(aliveList(), 0);
|
||||||
|
if (target) applyMonsterWeak(target, attackWeak);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
let holyGain = c.holyChargeGain || 0;
|
||||||
|
if (c.holyForce === true) holyGain += powerFieldTotal('holyChargeOnHolyForce');
|
||||||
|
gainHolyCharge(holyGain);
|
||||||
|
if (c.holyChargeSpendAll === true) holyChargeCount = 0;
|
||||||
if (c.blockPerDamageDealtThisTurn && c.blockPerDamageDealtThisTurn > 0 && c.kind !== 'Power') {
|
if (c.blockPerDamageDealtThisTurn && c.blockPerDamageDealtThisTurn > 0 && c.kind !== 'Power') {
|
||||||
blockGained += addBlock(Math.max(0, damageDealtThisTurn * c.blockPerDamageDealtThisTurn));
|
blockGained += addBlock(Math.max(0, damageDealtThisTurn * c.blockPerDamageDealtThisTurn));
|
||||||
}
|
}
|
||||||
@@ -878,6 +926,8 @@ export function simulateCombat(data, rng, stats) {
|
|||||||
m.hp = r.hp; m.block = r.block;
|
m.hp = r.hp; m.block = r.block;
|
||||||
if (m.hp <= 0) m.alive = false;
|
if (m.hp <= 0) m.alive = false;
|
||||||
}
|
}
|
||||||
|
} else if (pc.powerEffect === 'healPerTurn') {
|
||||||
|
pHp = Math.min(playerMaxHp, pHp + (pc.value || 0));
|
||||||
}
|
}
|
||||||
if (pc.turnStartShiv) addCardsToHand('Shiv', pc.turnStartShiv);
|
if (pc.turnStartShiv) addCardsToHand('Shiv', pc.turnStartShiv);
|
||||||
if (pc.turnStartDraw) powerTurnDraw += pc.turnStartDraw;
|
if (pc.turnStartDraw) powerTurnDraw += pc.turnStartDraw;
|
||||||
@@ -991,8 +1041,18 @@ export function simulateCombat(data, rng, stats) {
|
|||||||
const atk = calcEnemyAttack(it.value, m.str, m.weak, pVuln, enemyStrengthLossThisTurn);
|
const atk = calcEnemyAttack(it.value, m.str, m.weak, pVuln, enemyStrengthLossThisTurn);
|
||||||
const beforeHp = pHp;
|
const beforeHp = pHp;
|
||||||
let incoming = atk;
|
let incoming = atk;
|
||||||
|
const reduction = Math.min(0.75, powerFieldTotal('damageTakenReduction'));
|
||||||
|
if (reduction > 0) incoming = Math.floor(incoming * (1 - reduction));
|
||||||
if (pIntangible > 0 && incoming > 1) incoming = 1;
|
if (pIntangible > 0 && incoming > 1) incoming = 1;
|
||||||
const r = applyDamage(pHp, pBlock, incoming); pHp = r.hp; pBlock = r.block;
|
const r = applyDamage(pHp, pBlock, incoming); pHp = r.hp; pBlock = r.block;
|
||||||
|
if (beforeHp > pHp) {
|
||||||
|
const reactiveBlock = powerFieldTotal('blockOnDamaged');
|
||||||
|
if (reactiveBlock > 0) addBlock(reactiveBlock);
|
||||||
|
if (!damagePowerStrengthUsed) {
|
||||||
|
const reactiveStrength = powerFieldTotal('strengthOnDamagedOnce');
|
||||||
|
if (reactiveStrength > 0) { pStr += reactiveStrength; damagePowerStrengthUsed = true; }
|
||||||
|
}
|
||||||
|
}
|
||||||
if (beforeHp > pHp && pThorns > 0) {
|
if (beforeHp > pHp && pThorns > 0) {
|
||||||
m.hp -= pThorns;
|
m.hp -= pThorns;
|
||||||
if (m.hp <= 0) m.alive = false;
|
if (m.hp <= 0) m.alive = false;
|
||||||
|
|||||||
@@ -1391,3 +1391,102 @@ test("simulateCombat: shivAoe makes Shivs hit all enemies", () => {
|
|||||||
assert.equal(r.win, true);
|
assert.equal(r.win, true);
|
||||||
assert.equal(r.turns, 1);
|
assert.equal(r.turns, 1);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
test("simulateCombat: comboGain and damagePerCombo scale repeated attacks", () => {
|
||||||
|
const data = {
|
||||||
|
cards: {
|
||||||
|
Brandish: { name: "브랜디쉬", cost: 1, kind: "Attack", damage: 2, hits: 2, comboGain: 1, damagePerCombo: 1 },
|
||||||
|
},
|
||||||
|
starterDeck: ["Brandish"],
|
||||||
|
monsters: [{ name: "Dummy", maxHp: 14, intents: [{ kind: "Attack", value: 0 }] }],
|
||||||
|
};
|
||||||
|
const stats = {};
|
||||||
|
const r = simulateCombat(data, () => 0.999999, stats);
|
||||||
|
assert.equal(r.win, true);
|
||||||
|
assert.ok(stats.Brandish.damage > stats.Brandish.plays * 4);
|
||||||
|
});
|
||||||
|
|
||||||
|
test("simulateCombat: comboMax power raises the combo cap", () => {
|
||||||
|
const data = {
|
||||||
|
cards: {
|
||||||
|
ComboSynergy: { name: "콤보 시너지", cost: 0, kind: "Power", comboMax: 8, comboOnAttack: 2, attackDamagePerCombo: 1, innate: true },
|
||||||
|
Hit: { name: "연속 베기", cost: 0, kind: "Attack", damage: 1 },
|
||||||
|
},
|
||||||
|
starterDeck: ["ComboSynergy", "Hit"],
|
||||||
|
monsters: [{ name: "Dummy", maxHp: 40, intents: [{ kind: "Attack", value: 0 }] }],
|
||||||
|
};
|
||||||
|
const stats = {};
|
||||||
|
const r = simulateCombat(data, () => 0.999999, stats);
|
||||||
|
assert.equal(r.win, true);
|
||||||
|
assert.ok(stats.Hit.damage > stats.Hit.plays);
|
||||||
|
});
|
||||||
|
|
||||||
|
test("simulateCombat: healPerTurn power restores hp at turn start", () => {
|
||||||
|
const data = {
|
||||||
|
cards: {
|
||||||
|
Recovery: { name: "셀프 리커버리", cost: 0, kind: "Power", powerEffect: "healPerTurn", value: 3 },
|
||||||
|
Hit: { name: "마무리", cost: 1, kind: "Attack", damage: 1 },
|
||||||
|
},
|
||||||
|
starterDeck: ["Recovery", "Hit"],
|
||||||
|
monsters: [{ name: "Dummy", maxHp: 2, intents: [{ kind: "Attack", value: 2 }] }],
|
||||||
|
playerHp: 70,
|
||||||
|
playerMaxHp: 80,
|
||||||
|
};
|
||||||
|
const r = simulateCombat(data, () => 0.999999);
|
||||||
|
assert.equal(r.win, true);
|
||||||
|
assert.ok(r.playerHpRemaining >= 69);
|
||||||
|
});
|
||||||
|
|
||||||
|
test("simulateCombat: Holy Charge scales repeated Holy Force attacks", () => {
|
||||||
|
const data = {
|
||||||
|
cards: {
|
||||||
|
ChargeStrike: { name: "차지 타격", cost: 1, kind: "Attack", damage: 2, holyChargeGain: 1, damagePerHolyCharge: 1 },
|
||||||
|
},
|
||||||
|
starterDeck: ["ChargeStrike"],
|
||||||
|
monsters: [{ name: "Dummy", maxHp: 14, intents: [{ kind: "Attack", value: 0 }] }],
|
||||||
|
};
|
||||||
|
const stats = {};
|
||||||
|
const r = simulateCombat(data, () => 0.999999, stats);
|
||||||
|
assert.equal(r.win, true);
|
||||||
|
assert.ok(stats.ChargeStrike.damage > stats.ChargeStrike.plays * 2);
|
||||||
|
});
|
||||||
|
|
||||||
|
test("simulateCombat: damageTakenReduction lowers incoming HP damage", () => {
|
||||||
|
const data = {
|
||||||
|
cards: {
|
||||||
|
Achilles: { name: "아킬레스", cost: 3, kind: "Power", damageTakenReduction: 0.25, innate: true },
|
||||||
|
Wait1: { name: "대기", cost: 99, kind: "Status", unplayable: true, innate: true },
|
||||||
|
Wait2: { name: "대기", cost: 99, kind: "Status", unplayable: true, innate: true },
|
||||||
|
Wait3: { name: "대기", cost: 99, kind: "Status", unplayable: true, innate: true },
|
||||||
|
Wait4: { name: "대기", cost: 99, kind: "Status", unplayable: true, innate: true },
|
||||||
|
Finish: { name: "마무리", cost: 3, kind: "Power", cardPlayedDamage: 2 },
|
||||||
|
},
|
||||||
|
starterDeck: ["Finish", "Achilles", "Wait1", "Wait2", "Wait3", "Wait4"],
|
||||||
|
monsters: [{ name: "Dummy", maxHp: 2, intents: [{ kind: "Attack", value: 10 }] }],
|
||||||
|
};
|
||||||
|
const r = simulateCombat(data, () => 0.999999);
|
||||||
|
assert.equal(r.win, true);
|
||||||
|
assert.equal(r.playerHpRemaining, 73);
|
||||||
|
});
|
||||||
|
|
||||||
|
test("simulateCombat: blockOnDamaged protects against later attackers", () => {
|
||||||
|
const data = {
|
||||||
|
cards: {
|
||||||
|
Armor: { name: "블레싱 아머", cost: 3, kind: "Power", blockOnDamaged: 6, strengthOnDamagedOnce: 2, innate: true },
|
||||||
|
Wait1: { name: "대기", cost: 99, kind: "Status", unplayable: true, innate: true },
|
||||||
|
Wait2: { name: "대기", cost: 99, kind: "Status", unplayable: true, innate: true },
|
||||||
|
Wait3: { name: "대기", cost: 99, kind: "Status", unplayable: true, innate: true },
|
||||||
|
Wait4: { name: "대기", cost: 99, kind: "Status", unplayable: true, innate: true },
|
||||||
|
Finish1: { name: "마무리", cost: 3, kind: "Power", cardPlayedDamage: 1 },
|
||||||
|
Finish2: { name: "마무리", cost: 3, kind: "Power", cardPlayedDamage: 1 },
|
||||||
|
},
|
||||||
|
starterDeck: ["Finish1", "Finish2", "Armor", "Wait1", "Wait2", "Wait3", "Wait4"],
|
||||||
|
monsters: [
|
||||||
|
{ name: "A", maxHp: 1, intents: [{ kind: "Attack", value: 5 }] },
|
||||||
|
{ name: "B", maxHp: 1, intents: [{ kind: "Attack", value: 5 }] },
|
||||||
|
],
|
||||||
|
};
|
||||||
|
const r = simulateCombat(data, () => 0.999999);
|
||||||
|
assert.equal(r.win, true);
|
||||||
|
assert.equal(r.playerHpRemaining, 70);
|
||||||
|
});
|
||||||
|
|||||||
@@ -86,6 +86,8 @@ local function applyCardPlayHooks()
|
|||||||
if c.cardPlayedRandomDamage ~= nil and c.cardPlayedRandomDamage > 0 then
|
if c.cardPlayedRandomDamage ~= nil and c.cardPlayedRandomDamage > 0 then
|
||||||
self:DealDirectDamageToRandomMonster(c.cardPlayedRandomDamage)
|
self:DealDirectDamageToRandomMonster(c.cardPlayedRandomDamage)
|
||||||
end
|
end
|
||||||
|
self:ApplyAttackCardPlayHooks(c)
|
||||||
|
self:ApplyHolyForceCardPlayHooks(c)
|
||||||
end
|
end
|
||||||
applyCardPlayHooks()
|
applyCardPlayHooks()
|
||||||
if skillRepeat > 0 then
|
if skillRepeat > 0 then
|
||||||
@@ -302,6 +304,7 @@ if dmg > 0 then
|
|||||||
self:ApplyPoisonToMonster(m, poison)
|
self:ApplyPoisonToMonster(m, poison)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
self:ShowDmgPop(m.slot, dmg)
|
||||||
self:MonsterHitMotion(m.slot)
|
self:MonsterHitMotion(m.slot)
|
||||||
local killed = false
|
local killed = false
|
||||||
if m.hp <= 0 then
|
if m.hp <= 0 then
|
||||||
@@ -381,7 +384,7 @@ local burstEvery = self:AddPowerFieldTotal("poisonApplicationBurstEvery")
|
|||||||
local burstDamage = self:AddPowerFieldTotal("poisonApplicationBurstDamage")
|
local burstDamage = self:AddPowerFieldTotal("poisonApplicationBurstDamage")
|
||||||
if burstEvery ~= nil and burstEvery > 0 and burstDamage ~= nil and burstDamage > 0 then
|
if burstEvery ~= nil and burstEvery > 0 and burstDamage ~= nil and burstDamage > 0 then
|
||||||
if (self.PoisonApplicationsThisCombat % burstEvery) == 0 then
|
if (self.PoisonApplicationsThisCombat % burstEvery) == 0 then
|
||||||
self:DealDamageToAllMonsters(burstDamage)
|
self:DealDamageToAllMonsters(burstDamage, false)
|
||||||
end
|
end
|
||||||
end`, [
|
end`, [
|
||||||
{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'target' },
|
{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'target' },
|
||||||
@@ -438,6 +441,13 @@ return killCount > 0`, [
|
|||||||
], 0, 'boolean'),
|
], 0, 'boolean'),
|
||||||
method('PlayAttackFx', `local m = self.Monsters[targetIndex]
|
method('PlayAttackFx', `local m = self.Monsters[targetIndex]
|
||||||
if m == nil or m.alive ~= true or m.entity == nil or not isvalid(m.entity) then
|
if m == nil or m.alive ~= true or m.entity == nil or not isvalid(m.entity) then
|
||||||
|
local shown = damage
|
||||||
|
if m ~= nil and m.alive == true and m.vuln > 0 then
|
||||||
|
shown = math.floor(damage * 1.5)
|
||||||
|
end
|
||||||
|
if m ~= nil and m.alive == true and m.weak > 0 and self.ActiveAttackDamageVsWeakMultiplier ~= nil and self.ActiveAttackDamageVsWeakMultiplier > 1 then
|
||||||
|
shown = math.floor(shown * self.ActiveAttackDamageVsWeakMultiplier)
|
||||||
|
end
|
||||||
self:DealDamageToTarget(damage, pierce)
|
self:DealDamageToTarget(damage, pierce)
|
||||||
self.ActiveAttackDamageVsWeakMultiplier = 1
|
self.ActiveAttackDamageVsWeakMultiplier = 1
|
||||||
self:RenderCombat()
|
self:RenderCombat()
|
||||||
@@ -472,7 +482,6 @@ _TimerService:SetTimerOnce(function()
|
|||||||
self.ActiveKillReward = 0
|
self.ActiveKillReward = 0
|
||||||
self.ActiveKillMaxHpGain = 0
|
self.ActiveKillMaxHpGain = 0
|
||||||
self.ActiveAttackDamageVsWeakMultiplier = 1
|
self.ActiveAttackDamageVsWeakMultiplier = 1
|
||||||
self:ShowDmgPop(targetIndex, shown)
|
|
||||||
self:RenderCombat()
|
self:RenderCombat()
|
||||||
self:CheckCombatEnd()
|
self:CheckCombatEnd()
|
||||||
end, 0.35)`, [
|
end, 0.35)`, [
|
||||||
@@ -550,6 +559,11 @@ for i = 1, #self.Monsters do
|
|||||||
if self.Monsters[i].alive == true then self.TargetIndex = i; break end
|
if self.Monsters[i].alive == true then self.TargetIndex = i; break end
|
||||||
end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
|
end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
|
||||||
method('DealDamageToPlayer', `local dmg = amount
|
method('DealDamageToPlayer', `local dmg = amount
|
||||||
|
local reduction = self:AddPowerFieldTotal("damageTakenReduction")
|
||||||
|
if reduction ~= nil and reduction > 0 then
|
||||||
|
reduction = math.min(0.75, reduction)
|
||||||
|
dmg = math.floor(dmg * (1 - reduction))
|
||||||
|
end
|
||||||
if self.PlayerBlock > 0 then
|
if self.PlayerBlock > 0 then
|
||||||
local absorbed = math.min(self.PlayerBlock, dmg)
|
local absorbed = math.min(self.PlayerBlock, dmg)
|
||||||
self.PlayerBlock = self.PlayerBlock - absorbed
|
self.PlayerBlock = self.PlayerBlock - absorbed
|
||||||
@@ -560,6 +574,17 @@ if dmg > 0 and self.PlayerIntangible ~= nil and self.PlayerIntangible > 0 and dm
|
|||||||
end
|
end
|
||||||
if dmg > 0 then
|
if dmg > 0 then
|
||||||
self.PlayerHp = self.PlayerHp - dmg
|
self.PlayerHp = self.PlayerHp - dmg
|
||||||
|
local reactiveBlock = self:AddPowerFieldTotal("blockOnDamaged")
|
||||||
|
if reactiveBlock ~= nil and reactiveBlock > 0 then
|
||||||
|
self:AddCardBlock(reactiveBlock)
|
||||||
|
end
|
||||||
|
if self.DamagePowerStrengthUsed ~= true then
|
||||||
|
local reactiveStrength = self:AddPowerFieldTotal("strengthOnDamagedOnce")
|
||||||
|
if reactiveStrength ~= nil and reactiveStrength > 0 then
|
||||||
|
self.PlayerStr = self.PlayerStr + reactiveStrength
|
||||||
|
self.DamagePowerStrengthUsed = true
|
||||||
|
end
|
||||||
|
end
|
||||||
local reflect = self.PlayerThorns or 0
|
local reflect = self.PlayerThorns or 0
|
||||||
if self:HasRelic("bronzeScales") then
|
if self:HasRelic("bronzeScales") then
|
||||||
reflect = reflect + 3
|
reflect = reflect + 3
|
||||||
@@ -581,7 +606,7 @@ if dmg > 0 then
|
|||||||
end
|
end
|
||||||
if self:HasRelic("centennialPuzzle") and self.FirstHpLossDone == false then
|
if self:HasRelic("centennialPuzzle") and self.FirstHpLossDone == false then
|
||||||
self.FirstHpLossDone = true
|
self.FirstHpLossDone = true
|
||||||
self:DrawCards(3)
|
self:DrawCards(3, true)
|
||||||
self:RenderHand(false)
|
self:RenderHand(false)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -291,6 +291,8 @@ if self.PlayerPowers ~= nil then
|
|||||||
if self.Monsters ~= nil then
|
if self.Monsters ~= nil then
|
||||||
self:PlayAoeFx(pc.fx or pc.image, pc.value or 0)
|
self:PlayAoeFx(pc.fx or pc.image, pc.value or 0)
|
||||||
end
|
end
|
||||||
|
elseif pc.powerEffect == "healPerTurn" then
|
||||||
|
self.PlayerHp = math.min(self.PlayerMaxHp, self.PlayerHp + pc.value)
|
||||||
end
|
end
|
||||||
if pc.turnStartShiv ~= nil then
|
if pc.turnStartShiv ~= nil then
|
||||||
self:AddCardsToHand("Shiv", pc.turnStartShiv)
|
self:AddCardsToHand("Shiv", pc.turnStartShiv)
|
||||||
@@ -319,7 +321,7 @@ if self.NextTurnAddCards ~= nil then
|
|||||||
end
|
end
|
||||||
local drawN = 5 + (self.NextTurnDraw or 0) + powerTurnDraw
|
local drawN = 5 + (self.NextTurnDraw or 0) + powerTurnDraw
|
||||||
self.NextTurnDraw = 0
|
self.NextTurnDraw = 0
|
||||||
self:DrawCards(drawN)
|
self:DrawCards(drawN, true)
|
||||||
self:RenderHand(true)
|
self:RenderHand(true)
|
||||||
self:RenderCombat()
|
self:RenderCombat()
|
||||||
if powerTurnDiscard > 0 then
|
if powerTurnDiscard > 0 then
|
||||||
|
|||||||
@@ -346,6 +346,69 @@ countPile(self.DrawPile)
|
|||||||
countPile(self.DiscardPile)
|
countPile(self.DiscardPile)
|
||||||
countPile(self.ExhaustPile)
|
countPile(self.ExhaustPile)
|
||||||
return n`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'match' }], 0, 'number'),
|
return n`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'match' }], 0, 'number'),
|
||||||
|
method('MaxPowerField', `local best = 0
|
||||||
|
if self.PlayerPowers == nil then
|
||||||
|
return best
|
||||||
|
end
|
||||||
|
for i = 1, #self.PlayerPowers do
|
||||||
|
local powerCard = self.Cards[self.PlayerPowers[i]]
|
||||||
|
if powerCard ~= nil and powerCard[field] ~= nil and powerCard[field] > best then
|
||||||
|
best = powerCard[field]
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return best`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'field' }], 0, 'number'),
|
||||||
|
method('GetComboMax', `local comboMax = 5
|
||||||
|
local powerMax = self:MaxPowerField("comboMax")
|
||||||
|
if powerMax ~= nil and powerMax > comboMax then
|
||||||
|
comboMax = powerMax
|
||||||
|
end
|
||||||
|
return comboMax`, [], 0, 'number'),
|
||||||
|
method('GainCombo', `if amount == nil or amount <= 0 then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
self.ComboCount = math.min(self:GetComboMax(), (self.ComboCount or 0) + amount)`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' }]),
|
||||||
|
method('GetHolyChargeMax', `local chargeMax = 3
|
||||||
|
local powerMax = self:MaxPowerField("holyChargeMax")
|
||||||
|
if powerMax ~= nil and powerMax > chargeMax then
|
||||||
|
chargeMax = powerMax
|
||||||
|
end
|
||||||
|
return chargeMax`, [], 0, 'number'),
|
||||||
|
method('GainHolyCharge', `if amount == nil or amount <= 0 then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
self.HolyChargeCount = math.min(self:GetHolyChargeMax(), (self.HolyChargeCount or 0) + amount)`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' }]),
|
||||||
|
method('ApplyHolyForceCardPlayHooks', `if c == nil then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local gain = c.holyChargeGain or 0
|
||||||
|
if c.holyForce == true then
|
||||||
|
gain = gain + self:AddPowerFieldTotal("holyChargeOnHolyForce")
|
||||||
|
end
|
||||||
|
self:GainHolyCharge(gain)
|
||||||
|
if c.holyChargeSpendAll == true then
|
||||||
|
self.HolyChargeCount = 0
|
||||||
|
end`, [{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'c' }]),
|
||||||
|
method('ApplyAttackCardPlayHooks', `if c == nil or c.kind ~= "Attack" then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local comboGain = c.comboGain or 0
|
||||||
|
comboGain = comboGain + self:AddPowerFieldTotal("comboOnAttack")
|
||||||
|
self:GainCombo(comboGain)
|
||||||
|
local extraDamage = self:AddPowerFieldTotal("attackPlayedDamage")
|
||||||
|
if extraDamage ~= nil and extraDamage > 0 then
|
||||||
|
self:DealDirectDamageToTarget(extraDamage)
|
||||||
|
end
|
||||||
|
local weakAmount = self:AddPowerFieldTotal("attackWeak")
|
||||||
|
if weakAmount ~= nil and weakAmount > 0 and self.Monsters ~= nil then
|
||||||
|
local target = self.Monsters[self.TargetIndex]
|
||||||
|
if target ~= nil and target.alive == true then
|
||||||
|
if target.artifact ~= nil and target.artifact > 0 then
|
||||||
|
target.artifact = target.artifact - 1
|
||||||
|
else
|
||||||
|
target.weak = (target.weak or 0) + weakAmount
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end`, [{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'c' }]),
|
||||||
method('AttackBaseForCard', `local base2 = c.damage or 0
|
method('AttackBaseForCard', `local base2 = c.damage or 0
|
||||||
if c.damageNameMatch ~= nil and c.damagePerOwnedNameMatch ~= nil then
|
if c.damageNameMatch ~= nil and c.damagePerOwnedNameMatch ~= nil then
|
||||||
base2 = base2 + self:CountOwnedNameMatches(c.damageNameMatch) * c.damagePerOwnedNameMatch
|
base2 = base2 + self:CountOwnedNameMatches(c.damageNameMatch) * c.damagePerOwnedNameMatch
|
||||||
@@ -353,6 +416,14 @@ end
|
|||||||
if c.damageFromCurrentBlock ~= nil and c.damageFromCurrentBlock ~= 0 then
|
if c.damageFromCurrentBlock ~= nil and c.damageFromCurrentBlock ~= 0 then
|
||||||
base2 = base2 + (self.PlayerBlock or 0) * c.damageFromCurrentBlock
|
base2 = base2 + (self.PlayerBlock or 0) * c.damageFromCurrentBlock
|
||||||
end
|
end
|
||||||
|
local comboScale = c.damagePerCombo or 0
|
||||||
|
comboScale = comboScale + self:AddPowerFieldTotal("attackDamagePerCombo")
|
||||||
|
if comboScale ~= 0 then
|
||||||
|
base2 = base2 + (self.ComboCount or 0) * comboScale
|
||||||
|
end
|
||||||
|
if c.damagePerHolyCharge ~= nil and c.damagePerHolyCharge ~= 0 then
|
||||||
|
base2 = base2 + (self.HolyChargeCount or 0) * c.damagePerHolyCharge
|
||||||
|
end
|
||||||
local otherHand = 0
|
local otherHand = 0
|
||||||
if self.Hand ~= nil then
|
if self.Hand ~= nil then
|
||||||
otherHand = #self.Hand - 1
|
otherHand = #self.Hand - 1
|
||||||
@@ -431,6 +502,8 @@ local function applyCardPlayHooks()
|
|||||||
if c.cardPlayedRandomDamage ~= nil and c.cardPlayedRandomDamage > 0 then
|
if c.cardPlayedRandomDamage ~= nil and c.cardPlayedRandomDamage > 0 then
|
||||||
self:DealDirectDamageToRandomMonster(c.cardPlayedRandomDamage)
|
self:DealDirectDamageToRandomMonster(c.cardPlayedRandomDamage)
|
||||||
end
|
end
|
||||||
|
self:ApplyAttackCardPlayHooks(c)
|
||||||
|
self:ApplyHolyForceCardPlayHooks(c)
|
||||||
end
|
end
|
||||||
applyCardPlayHooks()
|
applyCardPlayHooks()
|
||||||
if skillRepeat > 0 then
|
if skillRepeat > 0 then
|
||||||
@@ -706,11 +779,12 @@ if c.kind == "Attack" then
|
|||||||
if c.damage ~= nil or c.xDamagePerEnergy ~= nil or c.damageFromCurrentBlock ~= nil then
|
if c.damage ~= nil or c.xDamagePerEnergy ~= nil or c.damageFromCurrentBlock ~= nil then
|
||||||
self:PlayerAttackMotion()
|
self:PlayerAttackMotion()
|
||||||
local baseDmg = self:AttackBaseForCard(slot, c)
|
local baseDmg = self:AttackBaseForCard(slot, c)
|
||||||
self.ActiveAttackDamageVsWeakMultiplier = c.attackDamageVsWeakMultiplier or 1
|
self.ActiveAttackDamageVsWeakMultiplier = math.max(c.attackDamageVsWeakMultiplier or 1, self:MaxPowerField("attackDamageVsWeakMultiplier"))
|
||||||
if c.xDamagePerEnergy ~= nil and c.xDamagePerEnergy > 0 then
|
if c.xDamagePerEnergy ~= nil and c.xDamagePerEnergy > 0 then
|
||||||
baseDmg = xEnergy * c.xDamagePerEnergy
|
baseDmg = xEnergy * c.xDamagePerEnergy
|
||||||
end
|
end
|
||||||
local total = 0
|
local total = 0
|
||||||
|
local hitDamages = {}
|
||||||
local hitN = c.hits or 1
|
local hitN = c.hits or 1
|
||||||
if c.otherHandAtLeast ~= nil and c.bonusHitsWhenOtherHandAtLeast ~= nil then
|
if c.otherHandAtLeast ~= nil and c.bonusHitsWhenOtherHandAtLeast ~= nil then
|
||||||
local otherHand = 0
|
local otherHand = 0
|
||||||
@@ -723,7 +797,9 @@ if c.kind == "Attack" then
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
for h = 1, hitN do
|
for h = 1, hitN do
|
||||||
total = total + self:CalcPlayerAttack(baseDmg)
|
local hitDamage = self:CalcPlayerAttack(baseDmg)
|
||||||
|
hitDamages[h] = hitDamage
|
||||||
|
total = total + hitDamage
|
||||||
end
|
end
|
||||||
local useAoe = c.aoe == true
|
local useAoe = c.aoe == true
|
||||||
if c.class == "shiv" and (self.ShivAoeThisCombat == true or self:HasPowerField("shivAoe") == true) then
|
if c.class == "shiv" and (self.ShivAoeThisCombat == true or self:HasPowerField("shivAoe") == true) then
|
||||||
@@ -768,11 +844,16 @@ if c.kind == "Attack" then
|
|||||||
if targetIdx ~= nil and targetIdx > 0 then
|
if targetIdx ~= nil and targetIdx > 0 then
|
||||||
local prev = self.TargetIndex
|
local prev = self.TargetIndex
|
||||||
self.TargetIndex = targetIdx
|
self.TargetIndex = targetIdx
|
||||||
local killed = self:DealDamageToTarget(total / hitN, c.pierce == true)
|
local killed = self:DealDamageToTarget(hitDamages[h] or 0, c.pierce == true)
|
||||||
self.TargetIndex = prev
|
self.TargetIndex = prev
|
||||||
if killed == true then roundKilled = true end
|
if killed == true then roundKilled = true end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
elseif hitN > 1 then
|
||||||
|
for h = 1, hitN do
|
||||||
|
local killed = self:DealDamageToTarget(hitDamages[h] or 0, c.pierce == true)
|
||||||
|
if killed == true then roundKilled = true end
|
||||||
|
end
|
||||||
else
|
else
|
||||||
local killed = self:DealDamageToTarget(total, c.pierce == true)
|
local killed = self:DealDamageToTarget(total, c.pierce == true)
|
||||||
if killed == true then roundKilled = true end
|
if killed == true then roundKilled = true end
|
||||||
@@ -788,14 +869,14 @@ if c.kind == "Attack" then
|
|||||||
self.DamageDealtThisTurn = (self.DamageDealtThisTurn or 0) + totalDamage
|
self.DamageDealtThisTurn = (self.DamageDealtThisTurn or 0) + totalDamage
|
||||||
end
|
end
|
||||||
if c.block ~= nil then
|
if c.block ~= nil then
|
||||||
self:AddCardBlock(c.block)
|
self:AddCardBlock(c.block + (self.HolyChargeCount or 0) * (c.blockPerHolyCharge or 0))
|
||||||
end
|
end
|
||||||
if free ~= true then
|
if free ~= true then
|
||||||
self:ApplyRelics("cardPlayed")
|
self:ApplyRelics("cardPlayed")
|
||||||
end
|
end
|
||||||
elseif c.kind == "Skill" then
|
elseif c.kind == "Skill" then
|
||||||
if c.block ~= nil then
|
if c.block ~= nil then
|
||||||
self:AddCardBlock(c.block)
|
self:AddCardBlock(c.block + (self.HolyChargeCount or 0) * (c.blockPerHolyCharge or 0))
|
||||||
end
|
end
|
||||||
elseif c.kind == "Power" then
|
elseif c.kind == "Power" then
|
||||||
if free ~= true then
|
if free ~= true then
|
||||||
@@ -815,11 +896,19 @@ if c.selfVuln ~= nil then
|
|||||||
self.PlayerVuln = self.PlayerVuln + c.selfVuln
|
self.PlayerVuln = self.PlayerVuln + c.selfVuln
|
||||||
end
|
end
|
||||||
if c.heal ~= nil then
|
if c.heal ~= nil then
|
||||||
self.PlayerHp = math.min(self.PlayerHp + c.heal, self.PlayerMaxHp)
|
local healAmount = c.heal + (self.HolyChargeCount or 0) * (c.healPerHolyCharge or 0)
|
||||||
|
self.PlayerHp = math.min(self.PlayerHp + healAmount, self.PlayerMaxHp)
|
||||||
end
|
end
|
||||||
if c.gainEnergy ~= nil and c.gainEnergy ~= 0 then
|
if c.gainEnergy ~= nil and c.gainEnergy ~= 0 then
|
||||||
self.Energy = self.Energy + c.gainEnergy
|
self.Energy = self.Energy + c.gainEnergy
|
||||||
end
|
end
|
||||||
|
if c.kind ~= "Attack" and c.comboGain ~= nil and c.comboGain > 0 then
|
||||||
|
self:GainCombo(c.comboGain)
|
||||||
|
end
|
||||||
|
if c.removePlayerDebuffs == true then
|
||||||
|
self.PlayerWeak = 0
|
||||||
|
self.PlayerVuln = 0
|
||||||
|
end
|
||||||
if c.intangible ~= nil and c.intangible > 0 then
|
if c.intangible ~= nil and c.intangible > 0 then
|
||||||
self.PlayerIntangible = (self.PlayerIntangible or 0) + c.intangible
|
self.PlayerIntangible = (self.PlayerIntangible or 0) + c.intangible
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -25,7 +25,7 @@ for i = 1, #self.RunRelics do
|
|||||||
elseif r.effect == "strength" then
|
elseif r.effect == "strength" then
|
||||||
self.PlayerStr = self.PlayerStr + r.value
|
self.PlayerStr = self.PlayerStr + r.value
|
||||||
elseif r.effect == "draw" then
|
elseif r.effect == "draw" then
|
||||||
self:DrawCards(r.value)
|
self:DrawCards(r.value, true)
|
||||||
self:RenderHand(false)
|
self:RenderHand(false)
|
||||||
elseif r.effect == "heal" or r.effect == "healOnAttack" or r.effect == "healOnWin" then
|
elseif r.effect == "heal" or r.effect == "healOnAttack" or r.effect == "healOnWin" then
|
||||||
self.PlayerHp = self.PlayerHp + r.value
|
self.PlayerHp = self.PlayerHp + r.value
|
||||||
@@ -151,7 +151,6 @@ if p.effect == "heal" then
|
|||||||
self.PlayerHp = math.min(self.PlayerHp + p.value, self.PlayerMaxHp)
|
self.PlayerHp = math.min(self.PlayerHp + p.value, self.PlayerMaxHp)
|
||||||
elseif p.effect == "damage" then
|
elseif p.effect == "damage" then
|
||||||
self:DealDamageToTarget(p.value, false)
|
self:DealDamageToTarget(p.value, false)
|
||||||
self:ShowDmgPop(self.TargetIndex, p.value)
|
|
||||||
elseif p.effect == "strength" then
|
elseif p.effect == "strength" then
|
||||||
self.PlayerStr = self.PlayerStr + p.value
|
self.PlayerStr = self.PlayerStr + p.value
|
||||||
elseif p.effect == "block" then
|
elseif p.effect == "block" then
|
||||||
|
|||||||
@@ -80,6 +80,14 @@ if self.PlayerThorns ~= nil and self.PlayerThorns > 0 then
|
|||||||
if pb ~= "" then pb = pb .. " " end
|
if pb ~= "" then pb = pb .. " " end
|
||||||
pb = pb .. "가시" .. tostring(self.PlayerThorns)
|
pb = pb .. "가시" .. tostring(self.PlayerThorns)
|
||||||
end
|
end
|
||||||
|
if self.ComboCount ~= nil and self.ComboCount > 0 then
|
||||||
|
if pb ~= "" then pb = pb .. " " end
|
||||||
|
pb = pb .. "콤보 " .. tostring(self.ComboCount) .. "/" .. tostring(self:GetComboMax())
|
||||||
|
end
|
||||||
|
if self.HolyChargeCount ~= nil and self.HolyChargeCount > 0 then
|
||||||
|
if pb ~= "" then pb = pb .. " " end
|
||||||
|
pb = pb .. "홀리 차지 " .. tostring(self.HolyChargeCount) .. "/" .. tostring(self:GetHolyChargeMax())
|
||||||
|
end
|
||||||
if self.PlayerPowers ~= nil and #self.PlayerPowers > 0 then
|
if self.PlayerPowers ~= nil and #self.PlayerPowers > 0 then
|
||||||
local names = {}
|
local names = {}
|
||||||
for i = 1, #self.PlayerPowers do
|
for i = 1, #self.PlayerPowers do
|
||||||
@@ -92,29 +100,39 @@ end
|
|||||||
self:SetText("/ui/RunUIGroup/CombatHud/PlayerPanel/Buffs", pb)
|
self:SetText("/ui/RunUIGroup/CombatHud/PlayerPanel/Buffs", pb)
|
||||||
self:RenderRun()`),
|
self:RenderRun()`),
|
||||||
method('ShowDmgPop', `local slotKey = string.format("%d", math.floor(slot or 0))
|
method('ShowDmgPop', `local slotKey = string.format("%d", math.floor(slot or 0))
|
||||||
local base = "/ui/RunUIGroup/CombatHud/DmgPop" .. slotKey
|
if self.DmgPopSlotQueue == nil then
|
||||||
|
self.DmgPopSlotQueue = {}
|
||||||
|
end
|
||||||
|
local popIndex = (self.DmgPopSlotQueue[slotKey] or 0) + 1
|
||||||
|
if popIndex > 5 then
|
||||||
|
popIndex = 1
|
||||||
|
end
|
||||||
|
self.DmgPopSlotQueue[slotKey] = popIndex
|
||||||
|
local base = "/ui/RunUIGroup/CombatHud/DmgPop" .. slotKey .. "_" .. tostring(popIndex)
|
||||||
local pop = _EntityService:GetEntityByPath(base)
|
local pop = _EntityService:GetEntityByPath(base)
|
||||||
if pop == nil then
|
if pop == nil then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
self.DmgPopSeq = (self.DmgPopSeq or 0) + 1
|
local startDelay = 0.2 * (popIndex - 1)
|
||||||
local popSeq = self.DmgPopSeq
|
local function showNow()
|
||||||
self:SetText(base, "")
|
self:SetEntityEnabled(base, false)
|
||||||
local damageDigitRuids = { ${DAMAGE_DIGIT_RUIDS.map(luaStr).join(', ')} }
|
self:SetText(base, "")
|
||||||
local shown = tostring(math.max(0, math.floor(amount)))
|
local damageDigitRuids = { ${DAMAGE_DIGIT_RUIDS.map(luaStr).join(', ')} }
|
||||||
if string.len(shown) > ${DAMAGE_POP_MAX_DIGITS} then
|
local shown = tostring(math.max(0, math.floor(amount)))
|
||||||
|
if string.len(shown) > ${DAMAGE_POP_MAX_DIGITS} then
|
||||||
shown = string.sub(shown, 1, ${DAMAGE_POP_MAX_DIGITS})
|
shown = string.sub(shown, 1, ${DAMAGE_POP_MAX_DIGITS})
|
||||||
end
|
end
|
||||||
local digits = {}
|
local digits = {}
|
||||||
for i = 1, string.len(shown) do
|
local digitPathsToEnable = {}
|
||||||
|
for i = 1, string.len(shown) do
|
||||||
table.insert(digits, tonumber(string.sub(shown, i, i)) or 0)
|
table.insert(digits, tonumber(string.sub(shown, i, i)) or 0)
|
||||||
end
|
end
|
||||||
local totalW = #digits * ${DAMAGE_POP_DIGIT_W} + math.max(0, #digits - 1) * ${DAMAGE_POP_DIGIT_SPACING}
|
local totalW = #digits * ${DAMAGE_POP_DIGIT_W} + math.max(0, #digits - 1) * ${DAMAGE_POP_DIGIT_SPACING}
|
||||||
local startX = -totalW / 2 + ${DAMAGE_POP_DIGIT_W} / 2
|
local startX = -totalW / 2 + ${DAMAGE_POP_DIGIT_W} / 2
|
||||||
for i = 1, ${DAMAGE_POP_MAX_DIGITS} do
|
for i = 1, ${DAMAGE_POP_MAX_DIGITS} do
|
||||||
self:SetEntityEnabled(base .. "/Digit" .. tostring(i), false)
|
self:SetEntityEnabled(base .. "/Digit" .. tostring(i), false)
|
||||||
end
|
end
|
||||||
for i = 1, ${DAMAGE_POP_MAX_DIGITS} do
|
for i = 1, ${DAMAGE_POP_MAX_DIGITS} do
|
||||||
local digitPath = base .. "/Digit" .. tostring(i)
|
local digitPath = base .. "/Digit" .. tostring(i)
|
||||||
local digitEntity = _EntityService:GetEntityByPath(digitPath)
|
local digitEntity = _EntityService:GetEntityByPath(digitPath)
|
||||||
if digitEntity ~= nil and digitEntity.SpriteGUIRendererComponent ~= nil then
|
if digitEntity ~= nil and digitEntity.SpriteGUIRendererComponent ~= nil then
|
||||||
@@ -124,51 +142,64 @@ for i = 1, ${DAMAGE_POP_MAX_DIGITS} do
|
|||||||
if digitEntity.UITransformComponent ~= nil then
|
if digitEntity.UITransformComponent ~= nil then
|
||||||
digitEntity.UITransformComponent.anchoredPosition = Vector2(startX + (i - 1) * (${DAMAGE_POP_DIGIT_W} + ${DAMAGE_POP_DIGIT_SPACING}), 0)
|
digitEntity.UITransformComponent.anchoredPosition = Vector2(startX + (i - 1) * (${DAMAGE_POP_DIGIT_W} + ${DAMAGE_POP_DIGIT_SPACING}), 0)
|
||||||
end
|
end
|
||||||
self:SetEntityEnabled(digitPath, true)
|
table.insert(digitPathsToEnable, digitPath)
|
||||||
else
|
else
|
||||||
self:SetEntityEnabled(digitPath, false)
|
self:SetEntityEnabled(digitPath, false)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
local popPos = nil
|
local popPos = nil
|
||||||
local m = self.Monsters[slot]
|
local m = self.Monsters[slot]
|
||||||
if m ~= nil and m.entity ~= nil and isvalid(m.entity) and m.entity.TransformComponent ~= nil then
|
if m ~= nil and m.entity ~= nil and isvalid(m.entity) and m.entity.TransformComponent ~= nil then
|
||||||
local wp = m.entity.TransformComponent.WorldPosition
|
local wp = m.entity.TransformComponent.WorldPosition
|
||||||
local screen = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + ${HEAD_OFFSET_Y + 0.45}))
|
local screen = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + ${HEAD_OFFSET_Y + 0.45}))
|
||||||
popPos = _UILogic:ScreenToUIPosition(screen)
|
popPos = _UILogic:ScreenToUIPosition(screen)
|
||||||
else
|
else
|
||||||
local slotEntity = _EntityService:GetEntityByPath("/ui/RunUIGroup/CombatHud/MonsterStatus" .. slotKey)
|
local slotEntity = _EntityService:GetEntityByPath("/ui/RunUIGroup/CombatHud/MonsterStatus" .. slotKey)
|
||||||
if slotEntity ~= nil and slotEntity.UITransformComponent ~= nil then
|
if slotEntity ~= nil and slotEntity.UITransformComponent ~= nil then
|
||||||
local sp = slotEntity.UITransformComponent.anchoredPosition
|
local sp = slotEntity.UITransformComponent.anchoredPosition
|
||||||
popPos = Vector2(sp.x, sp.y + 76)
|
popPos = Vector2(sp.x, sp.y + 76)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if pop ~= nil and pop.UITransformComponent ~= nil then
|
if pop.UITransformComponent ~= nil then
|
||||||
if popPos ~= nil then
|
if popPos ~= nil then
|
||||||
pop.UITransformComponent.anchoredPosition = popPos
|
pop.UITransformComponent.anchoredPosition = popPos
|
||||||
else
|
else
|
||||||
pop.UITransformComponent.anchoredPosition = Vector2(0, 120)
|
pop.UITransformComponent.anchoredPosition = Vector2(0, 120)
|
||||||
end
|
end
|
||||||
end
|
|
||||||
self:SetEntityEnabled(base, true)
|
|
||||||
for i = 1, 6 do
|
|
||||||
_TimerService:SetTimerOnce(function()
|
|
||||||
if self.DmgPopSeq ~= popSeq then
|
|
||||||
return
|
|
||||||
end
|
end
|
||||||
|
self:SetEntityEnabled(base, true)
|
||||||
|
for i = 1, #digitPathsToEnable do
|
||||||
|
self:SetEntityEnabled(digitPathsToEnable[i], true)
|
||||||
|
end
|
||||||
|
for i = 1, 6 do
|
||||||
|
_TimerService:SetTimerOnce(function()
|
||||||
local p = _EntityService:GetEntityByPath(base)
|
local p = _EntityService:GetEntityByPath(base)
|
||||||
if p ~= nil and p.UITransformComponent ~= nil then
|
if p ~= nil and p.UITransformComponent ~= nil then
|
||||||
local cur = p.UITransformComponent.anchoredPosition
|
local cur = p.UITransformComponent.anchoredPosition
|
||||||
p.UITransformComponent.anchoredPosition = Vector2(cur.x, cur.y + 7)
|
p.UITransformComponent.anchoredPosition = Vector2(cur.x, cur.y + 7)
|
||||||
end
|
end
|
||||||
end, 0.045 * i)
|
local alpha = 1 - (i / 6)
|
||||||
end
|
if alpha < 0 then alpha = 0 end
|
||||||
_TimerService:SetTimerOnce(function()
|
for di = 1, ${DAMAGE_POP_MAX_DIGITS} do
|
||||||
if self.DmgPopSeq ~= popSeq then
|
local digitEntity = _EntityService:GetEntityByPath(base .. "/Digit" .. tostring(di))
|
||||||
return
|
if digitEntity ~= nil and digitEntity.Enable == true and digitEntity.SpriteGUIRendererComponent ~= nil then
|
||||||
|
digitEntity.SpriteGUIRendererComponent.Color = Color(1, 1, 1, alpha)
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
end, 0.05 * i)
|
||||||
|
end
|
||||||
|
_TimerService:SetTimerOnce(function()
|
||||||
self:SetEntityEnabled(base, false)
|
self:SetEntityEnabled(base, false)
|
||||||
end, 0.48)`, [
|
end, 0.3)
|
||||||
|
end
|
||||||
|
if startDelay > 0 then
|
||||||
|
_TimerService:SetTimerOnce(function()
|
||||||
|
showNow()
|
||||||
|
end, startDelay)
|
||||||
|
else
|
||||||
|
showNow()
|
||||||
|
end`, [
|
||||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' },
|
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' },
|
||||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' },
|
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' },
|
||||||
]),
|
]),
|
||||||
@@ -293,4 +324,5 @@ if self.AscensionLevel > 0 then
|
|||||||
end
|
end
|
||||||
self:SetText("/ui/RunUIGroup/CombatHud/TopBar/Floor", floorText)
|
self:SetText("/ui/RunUIGroup/CombatHud/TopBar/Floor", floorText)
|
||||||
self:SetText("/ui/RunUIGroup/CombatHud/TopBar/Gold", "메소 " .. string.format("%d", self.Gold))`),
|
self:SetText("/ui/RunUIGroup/CombatHud/TopBar/Gold", "메소 " .. string.format("%d", self.Gold))`),
|
||||||
|
|
||||||
];
|
];
|
||||||
|
|||||||
@@ -101,8 +101,12 @@ self.FightAttackCount = 0
|
|||||||
self.TurnAttackCardsPlayed = 0
|
self.TurnAttackCardsPlayed = 0
|
||||||
self.TurnDiscardedCards = 0
|
self.TurnDiscardedCards = 0
|
||||||
self.TurnCardsPlayedThisTurn = 0
|
self.TurnCardsPlayedThisTurn = 0
|
||||||
|
self.ComboCount = 0
|
||||||
|
self.HolyChargeCount = 0
|
||||||
|
self.DamagePowerStrengthUsed = false
|
||||||
self.DamageDealtThisTurn = 0
|
self.DamageDealtThisTurn = 0
|
||||||
self.DmgPopSeq = 0
|
self.DmgPopSeq = 0
|
||||||
|
self.DmgPopSlotQueue = {}
|
||||||
self.FirstHpLossDone = false
|
self.FirstHpLossDone = false
|
||||||
self.ClayBlockNext = 0
|
self.ClayBlockNext = 0
|
||||||
self.DiscardSelectRemaining = 0
|
self.DiscardSelectRemaining = 0
|
||||||
|
|||||||
@@ -49,9 +49,9 @@ end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], N
|
|||||||
method('ShowMainMenu', `self.SelectedClass = ""
|
method('ShowMainMenu', `self.SelectedClass = ""
|
||||||
self:RenderAscension()
|
self:RenderAscension()
|
||||||
self:ShowState("menu")
|
self:ShowState("menu")
|
||||||
self:SetText("/ui/DefaultGroup/MainMenu/Title", "메이플 덱 어드벤처")
|
self:SetText("/ui/DefaultGroup/MainMenu/Title", "Maple Deck Adventure")
|
||||||
self:SetText("/ui/DefaultGroup/MainMenu/Subtitle", "캐릭터를 고르고 덱을 만들어 모험을 시작하세요")
|
self:SetText("/ui/DefaultGroup/MainMenu/Subtitle", "Choose your character and begin your run")
|
||||||
self:SetText("/ui/DefaultGroup/MainMenu/NewGameButton", "새 게임")
|
self:SetText("/ui/DefaultGroup/MainMenu/NewGameButton", "New Game")
|
||||||
self:BindMenuButtons()`),
|
self:BindMenuButtons()`),
|
||||||
method('BindMenuButtons', `local buttonEntity = _EntityService:GetEntityByPath("/ui/DefaultGroup/MainMenu/NewGameButton")
|
method('BindMenuButtons', `local buttonEntity = _EntityService:GetEntityByPath("/ui/DefaultGroup/MainMenu/NewGameButton")
|
||||||
if buttonEntity ~= nil and (buttonEntity.ButtonComponent ~= nil or buttonEntity:AddComponent("ButtonComponent") ~= nil) then
|
if buttonEntity ~= nil and (buttonEntity.ButtonComponent ~= nil or buttonEntity:AddComponent("ButtonComponent") ~= nil) then
|
||||||
@@ -136,22 +136,28 @@ self:BindLobbyButtons()
|
|||||||
self:BindMenuButtons()
|
self:BindMenuButtons()
|
||||||
self:GoLobbyMap()`),
|
self:GoLobbyMap()`),
|
||||||
method('RenderSoulLabel', `local soulPoints = self.SoulPoints or 0
|
method('RenderSoulLabel', `local soulPoints = self.SoulPoints or 0
|
||||||
self:SetText("/ui/LobbyUIGroup/LobbyHud/SoulLabel", "영혼 " .. string.format("%d", soulPoints))
|
self:SetText("/ui/LobbyUIGroup/LobbyHud/SoulLabel", "Soul " .. string.format("%d", soulPoints))
|
||||||
self:SetText("/ui/LobbyUIGroup/SoulShopHud/Souls", "영혼 " .. string.format("%d", soulPoints))`),
|
self:SetText("/ui/LobbyUIGroup/SoulShopHud/Souls", "Soul " .. string.format("%d", soulPoints))`),
|
||||||
method('BindLobbyButtons', `if self.LobbyBound == true then
|
method('BindLobbyButtons', `if self.LobbyBound == true then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
self.LobbyBound = true
|
self.LobbyBound = true
|
||||||
local function bindClick(path, handler)
|
local ascMinus = _EntityService:GetEntityByPath("/ui/LobbyUIGroup/LobbyHud/AscMinus")
|
||||||
local entity = _EntityService:GetEntityByPath(path)
|
if ascMinus ~= nil and (ascMinus.ButtonComponent ~= nil or ascMinus:AddComponent("ButtonComponent") ~= nil) then
|
||||||
if entity ~= nil and (entity.ButtonComponent ~= nil or entity:AddComponent("ButtonComponent") ~= nil) then
|
ascMinus:ConnectEvent(ButtonClickEvent, function() self:AdjustAscension(-1) end)
|
||||||
entity:ConnectEvent(ButtonClickEvent, handler)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
bindClick("/ui/LobbyUIGroup/LobbyHud/AscMinus", function() self:AdjustAscension(-1) end)
|
local ascPlus = _EntityService:GetEntityByPath("/ui/LobbyUIGroup/LobbyHud/AscPlus")
|
||||||
bindClick("/ui/LobbyUIGroup/LobbyHud/AscPlus", function() self:AdjustAscension(1) end)
|
if ascPlus ~= nil and (ascPlus.ButtonComponent ~= nil or ascPlus:AddComponent("ButtonComponent") ~= nil) then
|
||||||
bindClick("/ui/LobbyUIGroup/BoardHud/Close", function() self:CloseBoard() end)
|
ascPlus:ConnectEvent(ButtonClickEvent, function() self:AdjustAscension(1) end)
|
||||||
bindClick("/ui/LobbyUIGroup/SoulShopHud/Close", function() self:CloseSoulShop() end)`),
|
end
|
||||||
|
local boardClose = _EntityService:GetEntityByPath("/ui/LobbyUIGroup/BoardHud/Close")
|
||||||
|
if boardClose ~= nil and (boardClose.ButtonComponent ~= nil or boardClose:AddComponent("ButtonComponent") ~= nil) then
|
||||||
|
boardClose:ConnectEvent(ButtonClickEvent, function() self:CloseBoard() end)
|
||||||
|
end
|
||||||
|
local soulClose = _EntityService:GetEntityByPath("/ui/LobbyUIGroup/SoulShopHud/Close")
|
||||||
|
if soulClose ~= nil and (soulClose.ButtonComponent ~= nil or soulClose:AddComponent("ButtonComponent") ~= nil) then
|
||||||
|
soulClose:ConnectEvent(ButtonClickEvent, function() self:CloseSoulShop() end)
|
||||||
|
end`),
|
||||||
method('ShowCodex', `self.CodexMode = true
|
method('ShowCodex', `self.CodexMode = true
|
||||||
self.ClassDeckMode = true
|
self.ClassDeckMode = true
|
||||||
local close = _EntityService:GetEntityByPath("/ui/DeckUIGroup/DeckAllHud/Close")
|
local close = _EntityService:GetEntityByPath("/ui/DeckUIGroup/DeckAllHud/Close")
|
||||||
|
|||||||
@@ -41,24 +41,36 @@ if lp ~= nil then
|
|||||||
end
|
end
|
||||||
self:RenderSoulLabel()`, [{ Type: "number", DefaultValue: null, SyncDirection: 0, Attributes: [], Name: "n" }]),
|
self:RenderSoulLabel()`, [{ Type: "number", DefaultValue: null, SyncDirection: 0, Attributes: [], Name: "n" }]),
|
||||||
method('BuySoulUnlock', `local d = nil
|
method('BuySoulUnlock', `local d = nil
|
||||||
if self.SoulShopDef ~= nil then d = self.SoulShopDef[slot] end
|
if self.SoulShopDef ~= nil then
|
||||||
if d == nil then return end
|
d = self.SoulShopDef[slot]
|
||||||
if self.SoulUnlocks ~= nil and self.SoulUnlocks[d.key] == true then
|
end
|
||||||
self:Toast("이미 보유 중입니다")
|
if d == nil then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if (self.SoulPoints or 0) < d.cost then
|
local unlockKey = d.key
|
||||||
self:Toast("영혼이 부족합니다")
|
local unlockCost = d.cost
|
||||||
|
local unlockName = d.name or "Unlock"
|
||||||
|
if unlockKey == nil or unlockCost == nil then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
self.SoulPoints = self.SoulPoints - d.cost
|
if self.SoulUnlocks ~= nil and self.SoulUnlocks[unlockKey] == true then
|
||||||
if self.SoulUnlocks == nil then self.SoulUnlocks = {} end
|
self:Toast("Already owned")
|
||||||
self.SoulUnlocks[d.key] = true
|
return
|
||||||
|
end
|
||||||
|
if (self.SoulPoints or 0) < unlockCost then
|
||||||
|
self:Toast("Not enough soul")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
self.SoulPoints = self.SoulPoints - unlockCost
|
||||||
|
if self.SoulUnlocks == nil then
|
||||||
|
self.SoulUnlocks = {}
|
||||||
|
end
|
||||||
|
self.SoulUnlocks[unlockKey] = true
|
||||||
local lp = _UserService.LocalPlayer
|
local lp = _UserService.LocalPlayer
|
||||||
if lp ~= nil then
|
if lp ~= nil then
|
||||||
self:SaveSouls(self.SoulPoints, self:SerializeUnlocks(), lp.PlayerComponent.UserId)
|
self:SaveSouls(self.SoulPoints, self:SerializeUnlocks(), lp.PlayerComponent.UserId)
|
||||||
end
|
end
|
||||||
self:Toast(d.name .. " 해금!")
|
self:Toast(unlockName .. " unlocked")
|
||||||
self:RenderSoulLabel()
|
self:RenderSoulLabel()
|
||||||
self:RenderSoulShop()`, [{ Type: "number", DefaultValue: null, SyncDirection: 0, Attributes: [], Name: "slot" }]),
|
self:RenderSoulShop()`, [{ Type: "number", DefaultValue: null, SyncDirection: 0, Attributes: [], Name: "slot" }]),
|
||||||
method('RenderSoulShop', `local defs = self.SoulShopDef or {}
|
method('RenderSoulShop', `local defs = self.SoulShopDef or {}
|
||||||
@@ -68,16 +80,20 @@ for i = 1, 4 do
|
|||||||
if d == nil then
|
if d == nil then
|
||||||
self:SetEntityEnabled(base, false)
|
self:SetEntityEnabled(base, false)
|
||||||
else
|
else
|
||||||
|
local itemName = d.name or "Unlock"
|
||||||
|
local itemDesc = d.desc or ""
|
||||||
|
local itemKey = d.key
|
||||||
|
local itemCost = d.cost or 0
|
||||||
self:SetEntityEnabled(base, true)
|
self:SetEntityEnabled(base, true)
|
||||||
self:SetText(base .. "/Name", d.name)
|
self:SetText(base .. "/Name", itemName)
|
||||||
self:SetText(base .. "/Desc", d.desc)
|
self:SetText(base .. "/Desc", itemDesc)
|
||||||
local owned = self.SoulUnlocks ~= nil and self.SoulUnlocks[d.key] == true
|
local owned = itemKey ~= nil and self.SoulUnlocks ~= nil and self.SoulUnlocks[itemKey] == true
|
||||||
if owned then
|
if owned then
|
||||||
self:SetText(base .. "/Status", "보유 중")
|
self:SetText(base .. "/Status", "Owned")
|
||||||
elseif (self.SoulPoints or 0) >= d.cost then
|
elseif (self.SoulPoints or 0) >= itemCost then
|
||||||
self:SetText(base .. "/Status", tostring(d.cost) .. " 영혼 · 구매")
|
self:SetText(base .. "/Status", tostring(itemCost) .. " soul · buy")
|
||||||
else
|
else
|
||||||
self:SetText(base .. "/Status", tostring(d.cost) .. " 영혼 · 부족")
|
self:SetText(base .. "/Status", tostring(itemCost) .. " soul · low")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end`),
|
end`),
|
||||||
|
|||||||
@@ -36,6 +36,7 @@ function writeCodeblocks() {
|
|||||||
prop('number', 'TweenEventId', '0'),
|
prop('number', 'TweenEventId', '0'),
|
||||||
prop('number', 'CardHoverTweenId', '0'),
|
prop('number', 'CardHoverTweenId', '0'),
|
||||||
prop('number', 'DmgPopSeq', '0'),
|
prop('number', 'DmgPopSeq', '0'),
|
||||||
|
prop('any', 'DmgPopSlotQueue'),
|
||||||
prop('any', 'EndTurnHandler'),
|
prop('any', 'EndTurnHandler'),
|
||||||
prop('any', 'NewGameHandler'),
|
prop('any', 'NewGameHandler'),
|
||||||
prop('any', 'WarriorSelectHandler'),
|
prop('any', 'WarriorSelectHandler'),
|
||||||
@@ -147,6 +148,9 @@ function writeCodeblocks() {
|
|||||||
prop('number', 'FightAttackCount', '0'),
|
prop('number', 'FightAttackCount', '0'),
|
||||||
prop('number', 'TurnAttackCardsPlayed', '0'),
|
prop('number', 'TurnAttackCardsPlayed', '0'),
|
||||||
prop('number', 'TurnCardsPlayedThisTurn', '0'),
|
prop('number', 'TurnCardsPlayedThisTurn', '0'),
|
||||||
|
prop('number', 'ComboCount', '0'),
|
||||||
|
prop('number', 'HolyChargeCount', '0'),
|
||||||
|
prop('boolean', 'DamagePowerStrengthUsed', 'false'),
|
||||||
prop('number', 'DamageDealtThisTurn', '0'),
|
prop('number', 'DamageDealtThisTurn', '0'),
|
||||||
prop('number', 'TurnDiscardedCards', '0'),
|
prop('number', 'TurnDiscardedCards', '0'),
|
||||||
prop('boolean', 'FirstHpLossDone', 'false'),
|
prop('boolean', 'FirstHpLossDone', 'false'),
|
||||||
|
|||||||
@@ -19,15 +19,15 @@ for (const cls of Object.keys(CLASSES)) {
|
|||||||
// 전직 옵션
|
// 전직 옵션
|
||||||
const JOBS = {
|
const JOBS = {
|
||||||
warrior: [
|
warrior: [
|
||||||
{ id: 'fighter', name: '파이터', desc: '연속 공격 계열\n이중 타격 · 난타\n악마의 형상', starter: 'TwinStrike', tier: 2, parent: 'warrior' },
|
{ id: 'fighter', name: '파이터', desc: '콤보와 다단 공격 특화\n공격으로 콤보를 쌓고\n추가타로 압박', starter: 'ComboAttack', tier: 2, parent: 'warrior' },
|
||||||
{ id: 'page', name: '페이지', desc: '방어·운영 계열\n전투의 북소리 · 무적\n바리케이드', starter: 'DrumOfBattle', tier: 2, parent: 'warrior' },
|
{ id: 'page', name: '페이지', desc: '홀리 포스와 방어 특화\n홀리 차지를 쌓아\n공격과 생존 강화', starter: 'HolyCharge', tier: 2, parent: 'warrior' },
|
||||||
{ id: 'spearman', name: '스피어맨', desc: '광역·장기전 계열\n대화재 · 소용돌이\n불의 심장', starter: 'Conflagration', tier: 2, parent: 'warrior' },
|
{ id: 'spearman', name: '스피어맨', desc: '광역·장기전 계열\n대화재 · 소용돌이\n불의 심장', starter: 'Conflagration', tier: 2, parent: 'warrior' },
|
||||||
],
|
],
|
||||||
fighter: [
|
fighter: [
|
||||||
{ id: 'crusader', name: '크루세이더', desc: '파이터의 3차 전직\n아이언클래드 공격 풀 계승\n전사 카드 사용', starter: '', tier: 3, parent: 'fighter' },
|
{ id: 'crusader', name: '크루세이더', desc: '파이터의 3차 전직\n콤보 상한과 연계 피해 강화\n파이터 카드 계승', starter: 'ComboSynergy', tier: 3, parent: 'fighter' },
|
||||||
],
|
],
|
||||||
page: [
|
page: [
|
||||||
{ id: 'knight', name: '나이트', desc: '페이지의 3차 전직\n아이언클래드 운영 풀 계승\n전사 카드 사용', starter: '', tier: 3, parent: 'page' },
|
{ id: 'knight', name: '나이트', desc: '페이지의 3차 전직\n홀리 차지를 공격·방어·회복으로 전환\n페이지 카드 계승', starter: 'DivineCharge', tier: 3, parent: 'page' },
|
||||||
],
|
],
|
||||||
spearman: [
|
spearman: [
|
||||||
{ id: 'berserker', name: '버서커', desc: '스피어맨의 3차 전직\n아이언클래드 장기전 풀 계승\n전사 카드 사용', starter: '', tier: 3, parent: 'spearman' },
|
{ id: 'berserker', name: '버서커', desc: '스피어맨의 3차 전직\n아이언클래드 장기전 풀 계승\n전사 카드 사용', starter: '', tier: 3, parent: 'spearman' },
|
||||||
@@ -225,6 +225,9 @@ function luaCardsTable(cards) {
|
|||||||
const fields = [`name = ${luaStr(c.name)}`, `cost = ${c.cost}`, `desc = ${luaStr(c.desc)}`, `kind = ${luaStr(c.kind)}`];
|
const fields = [`name = ${luaStr(c.name)}`, `cost = ${c.cost}`, `desc = ${luaStr(c.desc)}`, `kind = ${luaStr(c.kind)}`];
|
||||||
if (c.damage != null) fields.push(`damage = ${c.damage}`);
|
if (c.damage != null) fields.push(`damage = ${c.damage}`);
|
||||||
if (c.damageFromCurrentBlock != null) fields.push(`damageFromCurrentBlock = ${c.damageFromCurrentBlock}`);
|
if (c.damageFromCurrentBlock != null) fields.push(`damageFromCurrentBlock = ${c.damageFromCurrentBlock}`);
|
||||||
|
if (c.damagePerCombo != null) fields.push(`damagePerCombo = ${c.damagePerCombo}`);
|
||||||
|
if (c.damagePerHolyCharge != null) fields.push(`damagePerHolyCharge = ${c.damagePerHolyCharge}`);
|
||||||
|
if (c.attackDamagePerCombo != null) fields.push(`attackDamagePerCombo = ${c.attackDamagePerCombo}`);
|
||||||
if (c.damageNameMatch != null) fields.push(`damageNameMatch = ${luaStr(c.damageNameMatch)}`);
|
if (c.damageNameMatch != null) fields.push(`damageNameMatch = ${luaStr(c.damageNameMatch)}`);
|
||||||
if (c.damagePerOwnedNameMatch != null) fields.push(`damagePerOwnedNameMatch = ${c.damagePerOwnedNameMatch}`);
|
if (c.damagePerOwnedNameMatch != null) fields.push(`damagePerOwnedNameMatch = ${c.damagePerOwnedNameMatch}`);
|
||||||
if (c.damagePerOtherHandCard != null) fields.push(`damagePerOtherHandCard = ${c.damagePerOtherHandCard}`);
|
if (c.damagePerOtherHandCard != null) fields.push(`damagePerOtherHandCard = ${c.damagePerOtherHandCard}`);
|
||||||
@@ -235,6 +238,7 @@ function luaCardsTable(cards) {
|
|||||||
if (c.damagePerTurn != null) fields.push(`damagePerTurn = ${c.damagePerTurn}`);
|
if (c.damagePerTurn != null) fields.push(`damagePerTurn = ${c.damagePerTurn}`);
|
||||||
if (c.cardPlayedDamage != null) fields.push(`cardPlayedDamage = ${c.cardPlayedDamage}`);
|
if (c.cardPlayedDamage != null) fields.push(`cardPlayedDamage = ${c.cardPlayedDamage}`);
|
||||||
if (c.cardPlayedRandomDamage != null) fields.push(`cardPlayedRandomDamage = ${c.cardPlayedRandomDamage}`);
|
if (c.cardPlayedRandomDamage != null) fields.push(`cardPlayedRandomDamage = ${c.cardPlayedRandomDamage}`);
|
||||||
|
if (c.attackPlayedDamage != null) fields.push(`attackPlayedDamage = ${c.attackPlayedDamage}`);
|
||||||
if (c.firstCardDamageBonus != null) fields.push(`firstCardDamageBonus = ${c.firstCardDamageBonus}`);
|
if (c.firstCardDamageBonus != null) fields.push(`firstCardDamageBonus = ${c.firstCardDamageBonus}`);
|
||||||
if (c.rewardOnKill != null) fields.push(`rewardOnKill = ${c.rewardOnKill}`);
|
if (c.rewardOnKill != null) fields.push(`rewardOnKill = ${c.rewardOnKill}`);
|
||||||
if (c.maxHpOnKill != null) fields.push(`maxHpOnKill = ${c.maxHpOnKill}`);
|
if (c.maxHpOnKill != null) fields.push(`maxHpOnKill = ${c.maxHpOnKill}`);
|
||||||
@@ -251,6 +255,14 @@ function luaCardsTable(cards) {
|
|||||||
if (c.dex != null) fields.push(`dex = ${c.dex}`);
|
if (c.dex != null) fields.push(`dex = ${c.dex}`);
|
||||||
if (c.thorns != null) fields.push(`thorns = ${c.thorns}`);
|
if (c.thorns != null) fields.push(`thorns = ${c.thorns}`);
|
||||||
if (c.cardPlayedBlock != null) fields.push(`cardPlayedBlock = ${c.cardPlayedBlock}`);
|
if (c.cardPlayedBlock != null) fields.push(`cardPlayedBlock = ${c.cardPlayedBlock}`);
|
||||||
|
if (c.comboOnAttack != null) fields.push(`comboOnAttack = ${c.comboOnAttack}`);
|
||||||
|
if (c.comboMax != null) fields.push(`comboMax = ${c.comboMax}`);
|
||||||
|
if (c.attackWeak != null) fields.push(`attackWeak = ${c.attackWeak}`);
|
||||||
|
if (c.holyChargeOnHolyForce != null) fields.push(`holyChargeOnHolyForce = ${c.holyChargeOnHolyForce}`);
|
||||||
|
if (c.holyChargeMax != null) fields.push(`holyChargeMax = ${c.holyChargeMax}`);
|
||||||
|
if (c.damageTakenReduction != null) fields.push(`damageTakenReduction = ${c.damageTakenReduction}`);
|
||||||
|
if (c.blockOnDamaged != null) fields.push(`blockOnDamaged = ${c.blockOnDamaged}`);
|
||||||
|
if (c.strengthOnDamagedOnce != null) fields.push(`strengthOnDamagedOnce = ${c.strengthOnDamagedOnce}`);
|
||||||
if (c.drawOnExhaust != null) fields.push(`drawOnExhaust = ${c.drawOnExhaust}`);
|
if (c.drawOnExhaust != null) fields.push(`drawOnExhaust = ${c.drawOnExhaust}`);
|
||||||
if (c.drawNameMatchAutoPlay != null) fields.push(`drawNameMatchAutoPlay = ${luaStr(c.drawNameMatchAutoPlay)}`);
|
if (c.drawNameMatchAutoPlay != null) fields.push(`drawNameMatchAutoPlay = ${luaStr(c.drawNameMatchAutoPlay)}`);
|
||||||
if (c.weak != null) fields.push(`weak = ${c.weak}`);
|
if (c.weak != null) fields.push(`weak = ${c.weak}`);
|
||||||
@@ -280,7 +292,14 @@ function luaCardsTable(cards) {
|
|||||||
if (c.playTopDrawPileCount != null) fields.push(`playTopDrawPileCount = ${c.playTopDrawPileCount}`);
|
if (c.playTopDrawPileCount != null) fields.push(`playTopDrawPileCount = ${c.playTopDrawPileCount}`);
|
||||||
if (c.playTopDrawPileCountPerEnergy != null) fields.push(`playTopDrawPileCountPerEnergy = ${c.playTopDrawPileCountPerEnergy}`);
|
if (c.playTopDrawPileCountPerEnergy != null) fields.push(`playTopDrawPileCountPerEnergy = ${c.playTopDrawPileCountPerEnergy}`);
|
||||||
if (c.heal != null) fields.push(`heal = ${c.heal}`);
|
if (c.heal != null) fields.push(`heal = ${c.heal}`);
|
||||||
|
if (c.healPerHolyCharge != null) fields.push(`healPerHolyCharge = ${c.healPerHolyCharge}`);
|
||||||
if (c.gainEnergy != null) fields.push(`gainEnergy = ${c.gainEnergy}`);
|
if (c.gainEnergy != null) fields.push(`gainEnergy = ${c.gainEnergy}`);
|
||||||
|
if (c.comboGain != null) fields.push(`comboGain = ${c.comboGain}`);
|
||||||
|
if (c.removePlayerDebuffs === true) fields.push('removePlayerDebuffs = true');
|
||||||
|
if (c.holyForce === true) fields.push('holyForce = true');
|
||||||
|
if (c.holyChargeGain != null) fields.push(`holyChargeGain = ${c.holyChargeGain}`);
|
||||||
|
if (c.blockPerHolyCharge != null) fields.push(`blockPerHolyCharge = ${c.blockPerHolyCharge}`);
|
||||||
|
if (c.holyChargeSpendAll === true) fields.push('holyChargeSpendAll = true');
|
||||||
if (c.poison != null) fields.push(`poison = ${c.poison}`);
|
if (c.poison != null) fields.push(`poison = ${c.poison}`);
|
||||||
if (c.discard != null) fields.push(`discard = ${c.discard}`);
|
if (c.discard != null) fields.push(`discard = ${c.discard}`);
|
||||||
if (c.discardAll === true) fields.push('discardAll = true');
|
if (c.discardAll === true) fields.push('discardAll = true');
|
||||||
|
|||||||
@@ -17,6 +17,9 @@ const POWER_FIELDS = [
|
|||||||
'shivDamageBonus', 'firstShivDamageBonus', 'shivRetain', 'shivAoe',
|
'shivDamageBonus', 'firstShivDamageBonus', 'shivRetain', 'shivAoe',
|
||||||
'attackPoison', 'drawDamage', 'drawPoison', 'attackDamageVsWeakMultiplier',
|
'attackPoison', 'drawDamage', 'drawPoison', 'attackDamageVsWeakMultiplier',
|
||||||
'cardPlayedBlock', 'cardPlayedDamage', 'cardPlayedRandomDamage',
|
'cardPlayedBlock', 'cardPlayedDamage', 'cardPlayedRandomDamage',
|
||||||
|
'comboOnAttack', 'comboMax', 'attackDamagePerCombo', 'attackPlayedDamage', 'attackWeak',
|
||||||
|
'holyChargeOnHolyForce', 'holyChargeMax', 'damageTakenReduction',
|
||||||
|
'blockOnDamaged', 'strengthOnDamagedOnce',
|
||||||
'drawOnExhaust', 'drawNameMatchAutoPlay',
|
'drawOnExhaust', 'drawNameMatchAutoPlay',
|
||||||
'extraPoisonTicks', 'poisonApplicationBurstEvery', 'poisonApplicationBurstDamage',
|
'extraPoisonTicks', 'poisonApplicationBurstEvery', 'poisonApplicationBurstDamage',
|
||||||
'skillSlyOnPlay', 'endTurnDexLoss',
|
'skillSlyOnPlay', 'endTurnDexLoss',
|
||||||
|
|||||||
@@ -24,7 +24,7 @@
|
|||||||
"enable": true,
|
"enable": true,
|
||||||
"visible": true,
|
"visible": true,
|
||||||
"localize": true,
|
"localize": true,
|
||||||
"displayOrder": 4,
|
"displayOrder": 6,
|
||||||
"pathConstraints": "//",
|
"pathConstraints": "//",
|
||||||
"revision": 1,
|
"revision": 1,
|
||||||
"origin": {
|
"origin": {
|
||||||
|
|||||||
@@ -24,7 +24,7 @@
|
|||||||
"enable": true,
|
"enable": true,
|
||||||
"visible": true,
|
"visible": true,
|
||||||
"localize": true,
|
"localize": true,
|
||||||
"displayOrder": 5,
|
"displayOrder": 1,
|
||||||
"pathConstraints": "//",
|
"pathConstraints": "//",
|
||||||
"revision": 1,
|
"revision": 1,
|
||||||
"origin": {
|
"origin": {
|
||||||
|
|||||||
@@ -24,7 +24,7 @@
|
|||||||
"enable": true,
|
"enable": true,
|
||||||
"visible": true,
|
"visible": true,
|
||||||
"localize": true,
|
"localize": true,
|
||||||
"displayOrder": 1,
|
"displayOrder": 2,
|
||||||
"pathConstraints": "//",
|
"pathConstraints": "//",
|
||||||
"revision": 1,
|
"revision": 1,
|
||||||
"origin": {
|
"origin": {
|
||||||
|
|||||||
20448
ui/RunUIGroup.ui
20448
ui/RunUIGroup.ui
File diff suppressed because it is too large
Load Diff
@@ -24,7 +24,7 @@
|
|||||||
"enable": true,
|
"enable": true,
|
||||||
"visible": true,
|
"visible": true,
|
||||||
"localize": true,
|
"localize": true,
|
||||||
"displayOrder": 2,
|
"displayOrder": 3,
|
||||||
"pathConstraints": "//",
|
"pathConstraints": "//",
|
||||||
"revision": 1,
|
"revision": 1,
|
||||||
"origin": {
|
"origin": {
|
||||||
|
|||||||
Reference in New Issue
Block a user