4 Commits

19 changed files with 17979 additions and 4252 deletions

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@@ -276,7 +276,7 @@
"xDamagePerEnergy": 5,
"desc": "모든 에너지를 사용해 에너지당 모든 적에게 피해 5",
"image": "fe83c7635b0e49ed83d75a2833adb53e",
"class": "warrior",
"class": "crusader",
"rarity": "unique",
"fx": "1b0afc410a1a458598eb7ca2fb26e97d"
},
@@ -300,7 +300,7 @@
"attackDamageVsWeakMultiplier": 2,
"desc": "피해 4. 대상이 약화 상태면 피해 2배",
"image": "09370fc7551e47238fd103a80fba558e",
"class": "warrior",
"class": "page",
"rarity": "unique",
"fx": "863812c5c2f84132ac7465b50ec2283e"
},
@@ -312,7 +312,7 @@
"draw": 2,
"desc": "피해 6, 카드 2장 뽑기",
"image": "379d86e3de064959aa4612f71e84ccfb",
"class": "warrior",
"class": "fighter",
"rarity": "unique",
"fx": "e8a145a6c43d493f9ad50fab03b200aa"
},
@@ -324,7 +324,7 @@
"combatCostReductionOnPlay": 1,
"desc": "피해 12. 사용할 때마다 이번 전투에서 비용 1 감소",
"image": "1bc3e52b330648faae9eafd5a205e37b",
"class": "warrior",
"class": "fighter",
"rarity": "unique",
"fx": "48754be05be344358cddd55aa8fe11f4"
},
@@ -336,7 +336,7 @@
"damagePerCardDrawnThisCombat": 1,
"desc": "피해 6. 이번 전투에서 뽑은 카드마다 피해 +1",
"image": "e2580523efc6457385114b78ad0d7cce",
"class": "warrior",
"class": "fighter",
"rarity": "unique",
"fx": "6f283d96d5804b4fb88009685a11c1f8"
},
@@ -348,7 +348,7 @@
"hits": 2,
"desc": "피해 8 x 2회",
"image": "115e309771604743853abad2d8d186bc",
"class": "warrior",
"class": "fighter",
"rarity": "unique",
"fx": "997fa6999aa04dbb97a1dd99025fa2ba"
},
@@ -359,7 +359,7 @@
"damage": 15,
"desc": "피해 15",
"image": "b7030d8caedc4fbc9f38fe1e541d6e6b",
"class": "warrior",
"class": "fighter",
"rarity": "unique",
"fx": "2799562e984c4a4da3b73e1f3431057c"
},
@@ -372,7 +372,7 @@
"strength": 3,
"desc": "피해 5 x 2회, 힘 +3",
"image": "9aac955d159f49c1bc913ef96128e781",
"class": "warrior",
"class": "fighter",
"rarity": "unique",
"fx": "1b0afc410a1a458598eb7ca2fb26e97d"
},
@@ -384,7 +384,7 @@
"gainEnergy": 1,
"desc": "피해 14, 에너지 +1",
"image": "90a9bf8eeb844b578b4e2d93ac43fedf",
"class": "warrior",
"class": "fighter",
"rarity": "unique",
"fx": "291b2298db88476f8ae3c6c78f53c9b7"
},
@@ -397,7 +397,7 @@
"vuln": 1,
"desc": "피해 12, 약화 1, 취약 1",
"image": "251b6e12329048429490049a4f3cf564",
"class": "warrior",
"class": "fighter",
"rarity": "unique",
"fx": "863812c5c2f84132ac7465b50ec2283e"
},
@@ -408,7 +408,7 @@
"damage": 32,
"desc": "피해 32",
"image": "92021d62341a4bce9cfd09d1b4b865db",
"class": "warrior",
"class": "crusader",
"rarity": "unique",
"fx": "e8a145a6c43d493f9ad50fab03b200aa"
},
@@ -421,7 +421,7 @@
"exhaust": true,
"desc": "모든 적에게 피해 16. 소멸.",
"image": "b4020dbadee6401f9893a020fe4154b1",
"class": "warrior",
"class": "crusader",
"rarity": "unique",
"fx": "48754be05be344358cddd55aa8fe11f4"
},
@@ -434,7 +434,7 @@
"damagePerAttackPlayedThisTurn": 2,
"desc": "모든 적에게 피해 12. 이번 턴 사용한 공격 카드마다 피해 +2",
"image": "e4acdf27d68549db8858d6082169c70c",
"class": "warrior",
"class": "crusader",
"rarity": "unique",
"fx": "6f283d96d5804b4fb88009685a11c1f8"
},
@@ -468,7 +468,7 @@
"intangible": 1,
"desc": "방어도 5, 무형 1",
"image": "992dabf6aff2400e92b2f4f705d8ebe7",
"class": "warrior",
"class": "page",
"rarity": "unique"
},
"SecondWind": {
@@ -479,7 +479,7 @@
"blockPerExhaustedCard": 5,
"desc": "손의 공격이 아닌 모든 카드를 소멸시키고, 소멸시킨 카드마다 방어도 5",
"image": "21af4bccc5054a5dbc8245dfa7f08681",
"class": "warrior",
"class": "page",
"rarity": "unique"
},
"Taunt": {
@@ -501,7 +501,7 @@
"draw": 3,
"desc": "카드 1장 버리고 카드 3장 뽑기",
"image": "64daadf1a98e490d9c14ef52ec776e63",
"class": "warrior",
"class": "fighter",
"rarity": "unique"
},
"EvilEye": {
@@ -511,7 +511,7 @@
"block": 16,
"desc": "방어도 16",
"image": "09370fc7551e47238fd103a80fba558e",
"class": "warrior",
"class": "page",
"rarity": "unique"
},
"ForgottenRitual": {
@@ -534,7 +534,7 @@
"exhaust": true,
"desc": "카드 2장 뽑기, 에너지 +1. 소멸.",
"image": "1bc3e52b330648faae9eafd5a205e37b",
"class": "warrior",
"class": "page",
"rarity": "unique"
},
"Dominate": {
@@ -581,7 +581,7 @@
"thorns": 4,
"desc": "방어도 12, 가시 4",
"image": "9aac955d159f49c1bc913ef96128e781",
"class": "warrior",
"class": "page",
"rarity": "unique"
},
"StoneArmor": {
@@ -592,7 +592,7 @@
"value": 4,
"desc": "매턴 방어도 +4",
"image": "90a9bf8eeb844b578b4e2d93ac43fedf",
"class": "warrior",
"class": "page",
"rarity": "unique"
},
"FeelNoPain": {
@@ -603,7 +603,7 @@
"value": 3,
"desc": "매턴 방어도 +3",
"image": "251b6e12329048429490049a4f3cf564",
"class": "warrior",
"class": "page",
"rarity": "unique"
},
"Inflame": {
@@ -614,7 +614,7 @@
"value": 1,
"desc": "매턴 힘 +1",
"image": "92021d62341a4bce9cfd09d1b4b865db",
"class": "warrior",
"class": "fighter",
"rarity": "unique"
},
"Inferno": {
@@ -635,7 +635,7 @@
"cardPlayedRandomDamage": 3,
"desc": "카드를 사용할 때마다 무작위 적에게 피해 3",
"image": "e4acdf27d68549db8858d6082169c70c",
"class": "warrior",
"class": "fighter",
"rarity": "unique"
},
"Rupture": {
@@ -646,7 +646,7 @@
"value": 1,
"desc": "매턴 힘 +1",
"image": "7648c3b8e1ca44fc8ec353561207a670",
"class": "warrior",
"class": "fighter",
"rarity": "unique"
},
"Vicious": {
@@ -666,7 +666,7 @@
"cardPlayedRandomDamage": 8,
"desc": "카드를 사용할 때마다 무작위 적에게 피해 8",
"image": "992dabf6aff2400e92b2f4f705d8ebe7",
"class": "warrior",
"class": "fighter",
"rarity": "unique"
},
"PactsEnd": {
@@ -678,7 +678,7 @@
"playableWhenDrawPileEmpty": true,
"desc": "뽑을 카드 더미가 비었을 때 모든 적에게 피해 17",
"image": "21af4bccc5054a5dbc8245dfa7f08681",
"class": "warrior",
"class": "knight",
"rarity": "legend",
"fx": "e8a145a6c43d493f9ad50fab03b200aa"
},
@@ -691,7 +691,7 @@
"damagePerAttackPlayedThisTurn": 2,
"desc": "피해 4 x 2회. 이번 턴 사용한 공격 카드마다 피해 +2",
"image": "fe83c7635b0e49ed83d75a2833adb53e",
"class": "warrior",
"class": "crusader",
"rarity": "legend",
"fx": "48754be05be344358cddd55aa8fe11f4"
},
@@ -704,7 +704,7 @@
"aoe": true,
"desc": "모든 적에게 피해 2 x 4회",
"image": "64daadf1a98e490d9c14ef52ec776e63",
"class": "warrior",
"class": "crusader",
"rarity": "legend",
"fx": "6f283d96d5804b4fb88009685a11c1f8"
},
@@ -717,7 +717,7 @@
"exhaust": true,
"desc": "피해를 10 줍니다. 치명타라면, 최대 체력이 3 증가합니다. 소멸.",
"image": "09370fc7551e47238fd103a80fba558e",
"class": "warrior",
"class": "knight",
"rarity": "legend",
"fx": "997fa6999aa04dbb97a1dd99025fa2ba"
},
@@ -729,7 +729,7 @@
"hits": 3,
"desc": "피해 5 x 3회",
"image": "379d86e3de064959aa4612f71e84ccfb",
"class": "warrior",
"class": "crusader",
"rarity": "legend",
"fx": "2799562e984c4a4da3b73e1f3431057c"
},
@@ -743,7 +743,7 @@
"exhaust": true,
"desc": "손의 다른 카드마다 피해 +7 후 모두 버리기. 소멸.",
"image": "1bc3e52b330648faae9eafd5a205e37b",
"class": "warrior",
"class": "crusader",
"rarity": "legend",
"fx": "1b0afc410a1a458598eb7ca2fb26e97d"
},
@@ -755,7 +755,7 @@
"enemyStrengthLossThisTurn": 10,
"desc": "피해 15. 이번 턴 적 힘 -10",
"image": "e2580523efc6457385114b78ad0d7cce",
"class": "warrior",
"class": "knight",
"rarity": "legend",
"fx": "291b2298db88476f8ae3c6c78f53c9b7"
},
@@ -789,7 +789,7 @@
"handCostZeroThisTurn": true,
"desc": "이번 턴 손의 카드 비용이 0",
"image": "9aac955d159f49c1bc913ef96128e781",
"class": "warrior",
"class": "knight",
"rarity": "legend"
},
"Offering": {
@@ -801,7 +801,7 @@
"exhaust": true,
"desc": "에너지 +2, 카드 3장 뽑기. 소멸.",
"image": "90a9bf8eeb844b578b4e2d93ac43fedf",
"class": "warrior",
"class": "crusader",
"rarity": "legend"
},
"OneTwoPunch": {
@@ -823,7 +823,7 @@
"exhaust": true,
"desc": "손의 모든 카드를 소멸시키고, 소멸시킨 카드 수만큼 뽑습니다. 소멸.",
"image": "92021d62341a4bce9cfd09d1b4b865db",
"class": "warrior",
"class": "knight",
"rarity": "legend"
},
"Impervious": {
@@ -834,7 +834,7 @@
"exhaust": true,
"desc": "방어도 30. 소멸.",
"image": "b4020dbadee6401f9893a020fe4154b1",
"class": "warrior",
"class": "knight",
"rarity": "legend"
},
"NotYet": {
@@ -845,7 +845,7 @@
"exhaust": true,
"desc": "HP 10 회복. 소멸.",
"image": "e4acdf27d68549db8858d6082169c70c",
"class": "warrior",
"class": "knight",
"rarity": "legend"
},
"Aggression": {
@@ -877,7 +877,7 @@
"value": 8,
"desc": "매턴 방어도 +8",
"image": "992dabf6aff2400e92b2f4f705d8ebe7",
"class": "warrior",
"class": "knight",
"rarity": "legend"
},
"Pyre": {
@@ -888,7 +888,7 @@
"value": 1,
"desc": "매턴 에너지 +1",
"image": "21af4bccc5054a5dbc8245dfa7f08681",
"class": "warrior",
"class": "knight",
"rarity": "legend"
},
"DarkEmbrace": {
@@ -898,7 +898,7 @@
"drawOnExhaust": 1,
"desc": "카드가 소멸될 때마다 카드 1장 뽑기",
"image": "fe83c7635b0e49ed83d75a2833adb53e",
"class": "warrior",
"class": "knight",
"rarity": "legend"
},
"Unmovable": {
@@ -910,7 +910,7 @@
"blockGainMultiplier": 2,
"desc": "이번 전투 동안 방어도 획득량 2배",
"image": "64daadf1a98e490d9c14ef52ec776e63",
"class": "warrior",
"class": "knight",
"rarity": "legend"
},
"Juggernaut": {
@@ -920,7 +920,7 @@
"cardPlayedRandomDamage": 5,
"desc": "카드를 사용할 때마다 무작위 적에게 피해 5",
"image": "09370fc7551e47238fd103a80fba558e",
"class": "warrior",
"class": "knight",
"rarity": "legend"
},
"Hellraiser": {
@@ -941,7 +941,7 @@
"value": 0,
"desc": "내 턴 시작 시 방어도가 사라지지 않습니다.",
"image": "1bc3e52b330648faae9eafd5a205e37b",
"class": "warrior",
"class": "knight",
"rarity": "legend"
},
"DemonForm": {
@@ -952,7 +952,7 @@
"value": 2,
"desc": "매턴 힘 +2",
"image": "e2580523efc6457385114b78ad0d7cce",
"class": "warrior",
"class": "crusader",
"rarity": "legend"
},
"SlashBlast": {
@@ -1803,7 +1803,7 @@
},
"Ricochet": {
"name": "통통 튀는 표창",
"cost": 2,
"cost": 1,
"kind": "Attack",
"class": "assassin",
"rarity": "normal",
@@ -2859,7 +2859,8 @@
"kind": "Skill",
"class": "assassin",
"rarity": "normal",
"desc": "카드를 2장 뽑습니다. 카드를 1장 버립니다. 표창 1장을 손에 넣습니다.",
"desc": "방어도 4를 얻습니다. 카드를 2장 뽑고 1장 버립니다. 표창 1장을 손에 넣습니다.",
"block": 4,
"draw": 2,
"discard": 1,
"addShiv": 1,
@@ -2880,7 +2881,7 @@
},
"AssassinPhysicalTraining": {
"name": "피지컬 트레이닝",
"cost": 2,
"cost": 1,
"kind": "Power",
"class": "assassin",
"rarity": "normal",
@@ -2927,7 +2928,7 @@
},
"HermitShadowPartner": {
"name": "쉐도우 파트너",
"cost": 2,
"cost": 1,
"kind": "Skill",
"class": "hermit",
"rarity": "legend",
@@ -3026,12 +3027,12 @@
"SilentStrike",
"SilentStrike",
"SilentStrike",
"SilentStrike",
"SilentDefend",
"LuckySeven",
"SilentDefend",
"SilentDefend",
"SilentDefend",
"SilentDefend",
"NimbleBody",
"Neutralize",
"Survivor"
]

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@@ -210,7 +210,8 @@ function fight(state, branch, kind, section, rng, options) {
state.turns += result.turns;
if (!result.win) return false;
healFromRelics(state, 'combatEnd');
if (kind !== 'boss') offerReward(state.job, branch, state.deck, rng, options.minimumRewardValue);
const rewardStrategy = state.job === 'warrior' || state.job === 'rogue' ? state.job : branch;
if (kind !== 'boss') offerReward(state.job, rewardStrategy, state.deck, rng, options.minimumRewardValue);
return true;
}

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@@ -304,6 +304,7 @@ if dmg > 0 then
self:ApplyPoisonToMonster(m, poison)
end
end
self:ShowDmgPop(m.slot, dmg)
self:MonsterHitMotion(m.slot)
local killed = false
if m.hp <= 0 then
@@ -383,7 +384,7 @@ local burstEvery = self:AddPowerFieldTotal("poisonApplicationBurstEvery")
local burstDamage = self:AddPowerFieldTotal("poisonApplicationBurstDamage")
if burstEvery ~= nil and burstEvery > 0 and burstDamage ~= nil and burstDamage > 0 then
if (self.PoisonApplicationsThisCombat % burstEvery) == 0 then
self:DealDamageToAllMonsters(burstDamage)
self:DealDamageToAllMonsters(burstDamage, false)
end
end`, [
{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'target' },
@@ -440,6 +441,13 @@ return killCount > 0`, [
], 0, 'boolean'),
method('PlayAttackFx', `local m = self.Monsters[targetIndex]
if m == nil or m.alive ~= true or m.entity == nil or not isvalid(m.entity) then
local shown = damage
if m ~= nil and m.alive == true and m.vuln > 0 then
shown = math.floor(damage * 1.5)
end
if m ~= nil and m.alive == true and m.weak > 0 and self.ActiveAttackDamageVsWeakMultiplier ~= nil and self.ActiveAttackDamageVsWeakMultiplier > 1 then
shown = math.floor(shown * self.ActiveAttackDamageVsWeakMultiplier)
end
self:DealDamageToTarget(damage, pierce)
self.ActiveAttackDamageVsWeakMultiplier = 1
self:RenderCombat()
@@ -474,7 +482,6 @@ _TimerService:SetTimerOnce(function()
self.ActiveKillReward = 0
self.ActiveKillMaxHpGain = 0
self.ActiveAttackDamageVsWeakMultiplier = 1
self:ShowDmgPop(targetIndex, shown)
self:RenderCombat()
self:CheckCombatEnd()
end, 0.35)`, [
@@ -599,7 +606,7 @@ if dmg > 0 then
end
if self:HasRelic("centennialPuzzle") and self.FirstHpLossDone == false then
self.FirstHpLossDone = true
self:DrawCards(3)
self:DrawCards(3, true)
self:RenderHand(false)
end
end

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@@ -321,7 +321,7 @@ if self.NextTurnAddCards ~= nil then
end
local drawN = 5 + (self.NextTurnDraw or 0) + powerTurnDraw
self.NextTurnDraw = 0
self:DrawCards(drawN)
self:DrawCards(drawN, true)
self:RenderHand(true)
self:RenderCombat()
if powerTurnDiscard > 0 then

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@@ -784,6 +784,7 @@ if c.kind == "Attack" then
baseDmg = xEnergy * c.xDamagePerEnergy
end
local total = 0
local hitDamages = {}
local hitN = c.hits or 1
if c.otherHandAtLeast ~= nil and c.bonusHitsWhenOtherHandAtLeast ~= nil then
local otherHand = 0
@@ -796,7 +797,9 @@ if c.kind == "Attack" then
end
end
for h = 1, hitN do
total = total + self:CalcPlayerAttack(baseDmg)
local hitDamage = self:CalcPlayerAttack(baseDmg)
hitDamages[h] = hitDamage
total = total + hitDamage
end
local useAoe = c.aoe == true
if c.class == "shiv" and (self.ShivAoeThisCombat == true or self:HasPowerField("shivAoe") == true) then
@@ -841,11 +844,16 @@ if c.kind == "Attack" then
if targetIdx ~= nil and targetIdx > 0 then
local prev = self.TargetIndex
self.TargetIndex = targetIdx
local killed = self:DealDamageToTarget(total / hitN, c.pierce == true)
local killed = self:DealDamageToTarget(hitDamages[h] or 0, c.pierce == true)
self.TargetIndex = prev
if killed == true then roundKilled = true end
end
end
elseif hitN > 1 then
for h = 1, hitN do
local killed = self:DealDamageToTarget(hitDamages[h] or 0, c.pierce == true)
if killed == true then roundKilled = true end
end
else
local killed = self:DealDamageToTarget(total, c.pierce == true)
if killed == true then roundKilled = true end

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@@ -25,7 +25,7 @@ for i = 1, #self.RunRelics do
elseif r.effect == "strength" then
self.PlayerStr = self.PlayerStr + r.value
elseif r.effect == "draw" then
self:DrawCards(r.value)
self:DrawCards(r.value, true)
self:RenderHand(false)
elseif r.effect == "heal" or r.effect == "healOnAttack" or r.effect == "healOnWin" then
self.PlayerHp = self.PlayerHp + r.value
@@ -151,7 +151,6 @@ if p.effect == "heal" then
self.PlayerHp = math.min(self.PlayerHp + p.value, self.PlayerMaxHp)
elseif p.effect == "damage" then
self:DealDamageToTarget(p.value, false)
self:ShowDmgPop(self.TargetIndex, p.value)
elseif p.effect == "strength" then
self.PlayerStr = self.PlayerStr + p.value
elseif p.effect == "block" then

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@@ -100,13 +100,22 @@ end
self:SetText("/ui/RunUIGroup/CombatHud/PlayerPanel/Buffs", pb)
self:RenderRun()`),
method('ShowDmgPop', `local slotKey = string.format("%d", math.floor(slot or 0))
local base = "/ui/RunUIGroup/CombatHud/DmgPop" .. slotKey
if self.DmgPopSlotQueue == nil then
self.DmgPopSlotQueue = {}
end
local popIndex = (self.DmgPopSlotQueue[slotKey] or 0) + 1
if popIndex > 5 then
popIndex = 1
end
self.DmgPopSlotQueue[slotKey] = popIndex
local base = "/ui/RunUIGroup/CombatHud/DmgPop" .. slotKey .. "_" .. tostring(popIndex)
local pop = _EntityService:GetEntityByPath(base)
if pop == nil then
return
end
self.DmgPopSeq = (self.DmgPopSeq or 0) + 1
local popSeq = self.DmgPopSeq
local startDelay = 0.2 * (popIndex - 1)
local function showNow()
self:SetEntityEnabled(base, false)
self:SetText(base, "")
local damageDigitRuids = { ${DAMAGE_DIGIT_RUIDS.map(luaStr).join(', ')} }
local shown = tostring(math.max(0, math.floor(amount)))
@@ -114,6 +123,7 @@ if string.len(shown) > ${DAMAGE_POP_MAX_DIGITS} then
shown = string.sub(shown, 1, ${DAMAGE_POP_MAX_DIGITS})
end
local digits = {}
local digitPathsToEnable = {}
for i = 1, string.len(shown) do
table.insert(digits, tonumber(string.sub(shown, i, i)) or 0)
end
@@ -132,7 +142,7 @@ for i = 1, ${DAMAGE_POP_MAX_DIGITS} do
if digitEntity.UITransformComponent ~= nil then
digitEntity.UITransformComponent.anchoredPosition = Vector2(startX + (i - 1) * (${DAMAGE_POP_DIGIT_W} + ${DAMAGE_POP_DIGIT_SPACING}), 0)
end
self:SetEntityEnabled(digitPath, true)
table.insert(digitPathsToEnable, digitPath)
else
self:SetEntityEnabled(digitPath, false)
end
@@ -151,7 +161,7 @@ else
popPos = Vector2(sp.x, sp.y + 76)
end
end
if pop ~= nil and pop.UITransformComponent ~= nil then
if pop.UITransformComponent ~= nil then
if popPos ~= nil then
pop.UITransformComponent.anchoredPosition = popPos
else
@@ -159,24 +169,37 @@ if pop ~= nil and pop.UITransformComponent ~= nil then
end
end
self:SetEntityEnabled(base, true)
for i = 1, #digitPathsToEnable do
self:SetEntityEnabled(digitPathsToEnable[i], true)
end
for i = 1, 6 do
_TimerService:SetTimerOnce(function()
if self.DmgPopSeq ~= popSeq then
return
end
local p = _EntityService:GetEntityByPath(base)
if p ~= nil and p.UITransformComponent ~= nil then
local cur = p.UITransformComponent.anchoredPosition
p.UITransformComponent.anchoredPosition = Vector2(cur.x, cur.y + 7)
end
end, 0.045 * i)
local alpha = 1 - (i / 6)
if alpha < 0 then alpha = 0 end
for di = 1, ${DAMAGE_POP_MAX_DIGITS} do
local digitEntity = _EntityService:GetEntityByPath(base .. "/Digit" .. tostring(di))
if digitEntity ~= nil and digitEntity.Enable == true and digitEntity.SpriteGUIRendererComponent ~= nil then
digitEntity.SpriteGUIRendererComponent.Color = Color(1, 1, 1, alpha)
end
end
end, 0.05 * i)
end
_TimerService:SetTimerOnce(function()
if self.DmgPopSeq ~= popSeq then
return
end
self:SetEntityEnabled(base, false)
end, 0.48)`, [
end, 0.3)
end
if startDelay > 0 then
_TimerService:SetTimerOnce(function()
showNow()
end, startDelay)
else
showNow()
end`, [
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' },
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' },
]),
@@ -301,4 +324,5 @@ if self.AscensionLevel > 0 then
end
self:SetText("/ui/RunUIGroup/CombatHud/TopBar/Floor", floorText)
self:SetText("/ui/RunUIGroup/CombatHud/TopBar/Gold", "메소 " .. string.format("%d", self.Gold))`),
];

View File

@@ -106,6 +106,7 @@ self.HolyChargeCount = 0
self.DamagePowerStrengthUsed = false
self.DamageDealtThisTurn = 0
self.DmgPopSeq = 0
self.DmgPopSlotQueue = {}
self.FirstHpLossDone = false
self.ClayBlockNext = 0
self.DiscardSelectRemaining = 0

View File

@@ -49,9 +49,9 @@ end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], N
method('ShowMainMenu', `self.SelectedClass = ""
self:RenderAscension()
self:ShowState("menu")
self:SetText("/ui/DefaultGroup/MainMenu/Title", "메이플 덱 어드벤처")
self:SetText("/ui/DefaultGroup/MainMenu/Subtitle", "캐릭터를 고르고 덱을 만들어 모험을 시작하세요")
self:SetText("/ui/DefaultGroup/MainMenu/NewGameButton", "새 게임")
self:SetText("/ui/DefaultGroup/MainMenu/Title", "Maple Deck Adventure")
self:SetText("/ui/DefaultGroup/MainMenu/Subtitle", "Choose your character and begin your run")
self:SetText("/ui/DefaultGroup/MainMenu/NewGameButton", "New Game")
self:BindMenuButtons()`),
method('BindMenuButtons', `local buttonEntity = _EntityService:GetEntityByPath("/ui/DefaultGroup/MainMenu/NewGameButton")
if buttonEntity ~= nil and (buttonEntity.ButtonComponent ~= nil or buttonEntity:AddComponent("ButtonComponent") ~= nil) then
@@ -136,22 +136,28 @@ self:BindLobbyButtons()
self:BindMenuButtons()
self:GoLobbyMap()`),
method('RenderSoulLabel', `local soulPoints = self.SoulPoints or 0
self:SetText("/ui/LobbyUIGroup/LobbyHud/SoulLabel", "영혼 " .. string.format("%d", soulPoints))
self:SetText("/ui/LobbyUIGroup/SoulShopHud/Souls", "영혼 " .. string.format("%d", soulPoints))`),
self:SetText("/ui/LobbyUIGroup/LobbyHud/SoulLabel", "Soul " .. string.format("%d", soulPoints))
self:SetText("/ui/LobbyUIGroup/SoulShopHud/Souls", "Soul " .. string.format("%d", soulPoints))`),
method('BindLobbyButtons', `if self.LobbyBound == true then
return
end
self.LobbyBound = true
local function bindClick(path, handler)
local entity = _EntityService:GetEntityByPath(path)
if entity ~= nil and (entity.ButtonComponent ~= nil or entity:AddComponent("ButtonComponent") ~= nil) then
entity:ConnectEvent(ButtonClickEvent, handler)
local ascMinus = _EntityService:GetEntityByPath("/ui/LobbyUIGroup/LobbyHud/AscMinus")
if ascMinus ~= nil and (ascMinus.ButtonComponent ~= nil or ascMinus:AddComponent("ButtonComponent") ~= nil) then
ascMinus:ConnectEvent(ButtonClickEvent, function() self:AdjustAscension(-1) end)
end
local ascPlus = _EntityService:GetEntityByPath("/ui/LobbyUIGroup/LobbyHud/AscPlus")
if ascPlus ~= nil and (ascPlus.ButtonComponent ~= nil or ascPlus:AddComponent("ButtonComponent") ~= nil) then
ascPlus:ConnectEvent(ButtonClickEvent, function() self:AdjustAscension(1) end)
end
bindClick("/ui/LobbyUIGroup/LobbyHud/AscMinus", function() self:AdjustAscension(-1) end)
bindClick("/ui/LobbyUIGroup/LobbyHud/AscPlus", function() self:AdjustAscension(1) end)
bindClick("/ui/LobbyUIGroup/BoardHud/Close", function() self:CloseBoard() end)
bindClick("/ui/LobbyUIGroup/SoulShopHud/Close", function() self:CloseSoulShop() end)`),
local boardClose = _EntityService:GetEntityByPath("/ui/LobbyUIGroup/BoardHud/Close")
if boardClose ~= nil and (boardClose.ButtonComponent ~= nil or boardClose:AddComponent("ButtonComponent") ~= nil) then
boardClose:ConnectEvent(ButtonClickEvent, function() self:CloseBoard() end)
end
local soulClose = _EntityService:GetEntityByPath("/ui/LobbyUIGroup/SoulShopHud/Close")
if soulClose ~= nil and (soulClose.ButtonComponent ~= nil or soulClose:AddComponent("ButtonComponent") ~= nil) then
soulClose:ConnectEvent(ButtonClickEvent, function() self:CloseSoulShop() end)
end`),
method('ShowCodex', `self.CodexMode = true
self.ClassDeckMode = true
local close = _EntityService:GetEntityByPath("/ui/DeckUIGroup/DeckAllHud/Close")

View File

@@ -41,24 +41,36 @@ if lp ~= nil then
end
self:RenderSoulLabel()`, [{ Type: "number", DefaultValue: null, SyncDirection: 0, Attributes: [], Name: "n" }]),
method('BuySoulUnlock', `local d = nil
if self.SoulShopDef ~= nil then d = self.SoulShopDef[slot] end
if d == nil then return end
if self.SoulUnlocks ~= nil and self.SoulUnlocks[d.key] == true then
self:Toast("이미 보유 중입니다")
if self.SoulShopDef ~= nil then
d = self.SoulShopDef[slot]
end
if d == nil then
return
end
if (self.SoulPoints or 0) < d.cost then
self:Toast("영혼이 부족합니다")
local unlockKey = d.key
local unlockCost = d.cost
local unlockName = d.name or "Unlock"
if unlockKey == nil or unlockCost == nil then
return
end
self.SoulPoints = self.SoulPoints - d.cost
if self.SoulUnlocks == nil then self.SoulUnlocks = {} end
self.SoulUnlocks[d.key] = true
if self.SoulUnlocks ~= nil and self.SoulUnlocks[unlockKey] == true then
self:Toast("Already owned")
return
end
if (self.SoulPoints or 0) < unlockCost then
self:Toast("Not enough soul")
return
end
self.SoulPoints = self.SoulPoints - unlockCost
if self.SoulUnlocks == nil then
self.SoulUnlocks = {}
end
self.SoulUnlocks[unlockKey] = true
local lp = _UserService.LocalPlayer
if lp ~= nil then
self:SaveSouls(self.SoulPoints, self:SerializeUnlocks(), lp.PlayerComponent.UserId)
end
self:Toast(d.name .. " 해금!")
self:Toast(unlockName .. " unlocked")
self:RenderSoulLabel()
self:RenderSoulShop()`, [{ Type: "number", DefaultValue: null, SyncDirection: 0, Attributes: [], Name: "slot" }]),
method('RenderSoulShop', `local defs = self.SoulShopDef or {}
@@ -68,16 +80,20 @@ for i = 1, 4 do
if d == nil then
self:SetEntityEnabled(base, false)
else
local itemName = d.name or "Unlock"
local itemDesc = d.desc or ""
local itemKey = d.key
local itemCost = d.cost or 0
self:SetEntityEnabled(base, true)
self:SetText(base .. "/Name", d.name)
self:SetText(base .. "/Desc", d.desc)
local owned = self.SoulUnlocks ~= nil and self.SoulUnlocks[d.key] == true
self:SetText(base .. "/Name", itemName)
self:SetText(base .. "/Desc", itemDesc)
local owned = itemKey ~= nil and self.SoulUnlocks ~= nil and self.SoulUnlocks[itemKey] == true
if owned then
self:SetText(base .. "/Status", "보유 중")
elseif (self.SoulPoints or 0) >= d.cost then
self:SetText(base .. "/Status", tostring(d.cost) .. " 영혼 · 구매")
self:SetText(base .. "/Status", "Owned")
elseif (self.SoulPoints or 0) >= itemCost then
self:SetText(base .. "/Status", tostring(itemCost) .. " soul · buy")
else
self:SetText(base .. "/Status", tostring(d.cost) .. " 영혼 · 부족")
self:SetText(base .. "/Status", tostring(itemCost) .. " soul · low")
end
end
end`),

View File

@@ -36,6 +36,7 @@ function writeCodeblocks() {
prop('number', 'TweenEventId', '0'),
prop('number', 'CardHoverTweenId', '0'),
prop('number', 'DmgPopSeq', '0'),
prop('any', 'DmgPopSlotQueue'),
prop('any', 'EndTurnHandler'),
prop('any', 'NewGameHandler'),
prop('any', 'WarriorSelectHandler'),

View File

@@ -24,7 +24,7 @@
"enable": true,
"visible": true,
"localize": true,
"displayOrder": 4,
"displayOrder": 6,
"pathConstraints": "//",
"revision": 1,
"origin": {

View File

@@ -24,7 +24,7 @@
"enable": true,
"visible": true,
"localize": true,
"displayOrder": 5,
"displayOrder": 1,
"pathConstraints": "//",
"revision": 1,
"origin": {

View File

@@ -24,7 +24,7 @@
"enable": true,
"visible": true,
"localize": true,
"displayOrder": 1,
"displayOrder": 2,
"pathConstraints": "//",
"revision": 1,
"origin": {

File diff suppressed because it is too large Load Diff

View File

@@ -24,7 +24,7 @@
"enable": true,
"visible": true,
"localize": true,
"displayOrder": 2,
"displayOrder": 3,
"pathConstraints": "//",
"revision": 1,
"origin": {