import { method, RUN_LENGTH, GOLD_PER_WIN, CARD_PRICE, REST_HEAL, RELIC_PRICE, ACT_COUNT, ACT_MAPS, LOBBY_MAP, LOBBY_SPAWN } from '../lib/codeblock.mjs'; import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, CARDFRAMES, RARITIES, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, POTIONS, luaSoulShopTable, frameRuid, luaFramesTable, luaNodeIconsTable, luaRelicsTable, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs'; import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs'; export const tooltipMethods = [ method('FormatCardDescription', `if desc == nil or desc == "" then return "" end local function replacePlain(text, needle, replacement) local out = "" local pos = 1 while true do local s, e = string.find(text, needle, pos, true) if s == nil then out = out .. string.sub(text, pos) break end out = out .. string.sub(text, pos, s - 1) .. replacement pos = e + 1 end return out end local terms = { "교활", "보존", "민첩", "가시", "소멸", "선천성", "취약", "약화", "독", "광역", "관통", "방어도", "힘", "스킬", "공격", "파워", } local out = desc for i = 1, #terms do local term = terms[i] out = replacePlain(out, term, "" .. term .. "") end return out`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'desc' }], 0, 'string'), method('BuildCardKeywordTooltip', `if c == nil then return "" end local lines = {} local function add(name, desc) for i = 1, #lines do if string.find(lines[i], name .. ":", 1, true) == 1 then return end end table.insert(lines, name .. ": " .. desc) end local cardDesc = c.desc or "" if c.sly == true or string.find(cardDesc, "교활", 1, true) ~= nil then add("교활", "버려지면 비용 없이 사용됩니다.") end if c.retain == true or string.find(cardDesc, "보존", 1, true) ~= nil then add("보존", "턴 종료 시 버려지지 않고 손에 남습니다.") end if c.dex ~= nil and c.dex > 0 or string.find(cardDesc, "민첩", 1, true) ~= nil then add("민첩", "카드로 얻는 방어도가 증가합니다.") end if c.thorns ~= nil and c.thorns > 0 or string.find(cardDesc, "가시", 1, true) ~= nil then add("가시", "피해를 받으면 공격자에게 반사 피해를 줍니다.") end if c.exhaust == true or string.find(cardDesc, "소멸.", 1, true) ~= nil then add("소멸", "사용 후 소멸 덱으로 이동해 이번 전투 동안 다시 나오지 않습니다.") end if string.find(cardDesc, "선천성", 1, true) ~= nil then add("선천성", "전투 시작 시 손패에 들어옵니다.") end if c.vuln ~= nil and c.vuln > 0 then add("취약", "받는 공격 피해가 50% 증가합니다.") end if c.weak ~= nil and c.weak > 0 then add("약화", "주는 공격 피해가 25% 감소합니다.") end if c.poison ~= nil and c.poison > 0 then add("중독", "턴 시작 시 체력을 잃고 수치가 1 감소합니다.") end if c.pierce == true then add("관통", "방어도를 무시하고 피해를 줍니다.") end if c.aoe == true then add("전체", "모든 적에게 적용됩니다.") end if c.kind == "Power" then add("파워", "사용하면 전투 동안 지속 효과로 남습니다.") end if c.unplayable == true then add("저주", "사용할 수 없고 손패를 방해합니다.") end local out = "" for i = 1, #lines do if i > 1 then out = out .. "\\n" end out = out .. lines[i] end return out`, [{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'c' }], 0, 'string'), method('GetHoveredCardId', `if path == nil or path == "" then return nil end if string.find(path, "/ui/RunUIGroup/CardHand/Card", 1, true) == 1 then if self.Hand == nil then return nil end local slot = tonumber(string.match(path, "Card(%d+)")) or 0 return self.Hand[slot] end if string.find(path, "/ui/RunUIGroup/RewardHud/Reward", 1, true) == 1 then if self.RewardCards == nil then return nil end local slot = tonumber(string.match(path, "Reward(%d+)")) or 0 return self.RewardCards[slot] end if string.find(path, "/ui/RunUIGroup/ShopHud/Card", 1, true) == 1 then if self.ShopCards == nil then return nil end local slot = tonumber(string.match(path, "Card(%d+)")) or 0 return self.ShopCards[slot] end if string.find(path, "/ui/DeckUIGroup/DeckInspectHud/Grid/Card", 1, true) == 1 then local pile = nil if self.DeckInspectKind == "discard" then pile = self.DiscardPile elseif self.DeckInspectKind == "exhaust" then pile = self.ExhaustPile else pile = self.DrawPile end if pile == nil then return nil end local slot = tonumber(string.match(path, "Card(%d+)")) or 0 return pile[slot] end if string.find(path, "/ui/DeckUIGroup/DeckAllHud/Grid/Card", 1, true) == 1 then local pile = self.RunDeck if self.ClassDeckMode == true then pile = self.ClassDeckCards elseif self.CodexMode == true then pile = self.CodexCards end if pile == nil then return nil end local slot = tonumber(string.match(path, "Card(%d+)")) or 0 return pile[slot] end return nil`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'path' }], 0, 'string'), method('GetGridCardPathAtPoint', `if gridPath == nil or gridPath == "" or touchPoint == nil then return nil end local prefix = nil local maxSlots = 0 if gridPath == "/ui/DeckUIGroup/DeckAllHud/Grid" then prefix = "/ui/DeckUIGroup/DeckAllHud/Grid/Card" maxSlots = 120 elseif gridPath == "/ui/DeckUIGroup/DeckInspectHud/Grid" then prefix = "/ui/DeckUIGroup/DeckInspectHud/Grid/Card" maxSlots = 60 else return nil end local uiPos = _UILogic:ScreenToUIPosition(touchPoint) local bestPath = nil local bestDist = 999999 for i = 1, maxSlots do local path = prefix .. tostring(i) local cardEntity = _EntityService:GetEntityByPath(path) if cardEntity ~= nil and cardEntity.Enable == true and cardEntity.UITransformComponent ~= nil then local pos = self:GetUiPathPosition(path) local dx = uiPos.x - pos.x local dy = uiPos.y - pos.y if math.abs(dx) <= 90 and math.abs(dy) <= 125 then local dist = dx * dx + dy * dy if bestPath == nil or dist < bestDist then bestPath = path bestDist = dist end end end end return bestPath`, [ { Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'gridPath' }, { Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'touchPoint' }, ], 0, 'string'), method('GetUiPathPosition', `if path == nil or path == "" then return Vector2(0, 0) end local sumX = 0 local sumY = 0 local cur = path while cur ~= nil and cur ~= "" do local e = _EntityService:GetEntityByPath(cur) if e ~= nil and e.UITransformComponent ~= nil then local pos = e.UITransformComponent.anchoredPosition if pos ~= nil then sumX = sumX + (pos.x or 0) sumY = sumY + (pos.y or 0) end end local slash = string.match(cur, "^.*()/") if slash == nil or slash <= 1 then break end cur = string.sub(cur, 1, slash - 1) if cur == "/ui" then break end end return Vector2(sumX, sumY)`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'path' }], 0, 'any'), method('GetTooltipAnchorForPath', `local pos = self:GetUiPathPosition(path) local x = pos.x local y = pos.y local sideOffset = 230 local verticalOffset = 0 if string.find(path, "/ui/RunUIGroup/CardHand/Card", 1, true) == 1 then verticalOffset = 90 elseif string.find(path, "/ui/RunUIGroup/RewardHud/Reward", 1, true) == 1 then verticalOffset = 30 elseif string.find(path, "/ui/RunUIGroup/ShopHud/Card", 1, true) == 1 then verticalOffset = 20 else verticalOffset = 0 end local tipX = x + sideOffset if x > 180 then tipX = x - sideOffset end if tipX > 760 then tipX = x - sideOffset end if tipX < -760 then tipX = x + sideOffset end local tipY = y + verticalOffset if tipY > 430 then tipY = 430 end if tipY < -430 then tipY = -430 end return Vector2(tipX, tipY)`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'path' }], 0, 'any'), method('HoverCardByPath', `if path == nil or path == "" then return end if self.DragSlot ~= nil and self.DragSlot > 0 and string.find(path, "/ui/RunUIGroup/CardHand/Card", 1, true) == 1 then return end local cardId = self:GetHoveredCardId(path) if cardId == nil or self.Cards == nil then self:HideTooltip() return end local c = self.Cards[cardId] if c == nil then self:HideTooltip() return end local tip = self:BuildCardKeywordTooltip(c) if tip == nil or tip == "" then self:HideTooltip() return end local e = _EntityService:GetEntityByPath(path) if e ~= nil and e.UITransformComponent ~= nil then if string.find(path, "/ui/RunUIGroup/CardHand/Card", 1, true) == 1 then e.UITransformComponent.UIScale = Vector3(1.3, 1.3, 1) end end local anchor = self:GetTooltipAnchorForPath(path) self:ShowTooltipAt("키워드", tip, anchor.x, anchor.y)`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'path' }]), method('HoverGridCard', `if gridPath == nil or touchPoint == nil then return end local path = self:GetGridCardPathAtPoint(gridPath, touchPoint) local lastPath = self.GridHoverPath if lastPath == path then return end if lastPath ~= nil and lastPath ~= "" then self:UnhoverCardByPath(lastPath) end self.GridHoverPath = path or "" if path ~= nil and path ~= "" then self:HoverCardByPath(path) end`, [ { Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'gridPath' }, { Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'touchPoint' }, ]), method('UnhoverGridCard', `local path = self.GridHoverPath self.GridHoverPath = "" if path ~= nil and path ~= "" then self:UnhoverCardByPath(path) else self:HideTooltip() end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'gridPath' }]), method('UnhoverCardByPath', `if path ~= nil and string.find(path, "/ui/RunUIGroup/CardHand/Card", 1, true) == 1 then local e = _EntityService:GetEntityByPath(path) if e ~= nil and e.UITransformComponent ~= nil then e.UITransformComponent.UIScale = Vector3(1, 1, 1) end end self:HideTooltip()`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'path' }]), method('HoverCard', `if self.DragSlot ~= nil and self.DragSlot > 0 then return end if self.Hand == nil then return end local cardId = self.Hand[slot] if cardId == nil then return end local e = _EntityService:GetEntityByPath("/ui/RunUIGroup/CardHand/Card" .. tostring(slot)) if e ~= nil and e.UITransformComponent ~= nil then e.UITransformComponent.UIScale = Vector3(1.3, 1.3, 1) end local c = self.Cards[cardId] if c ~= nil then local tip = self:BuildCardKeywordTooltip(c) if tip ~= "" then local anchor = self:GetTooltipAnchorForPath("/ui/RunUIGroup/CardHand/Card" .. tostring(slot)) self:ShowTooltipAt("키워드", tip, anchor.x, anchor.y) else self:HideTooltip() end end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]), method('UnhoverCard', `local e = _EntityService:GetEntityByPath("/ui/RunUIGroup/CardHand/Card" .. tostring(slot)) if e ~= nil and e.UITransformComponent ~= nil then e.UITransformComponent.UIScale = Vector3(1, 1, 1) end self:HideTooltip()`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]), method('ShowTooltip', `self:ShowTooltipAt(name, desc, x, 400)`, [ { Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'name' }, { Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'desc' }, { Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'x' }, ]), method('ShowTooltipAt', `self:SetText("/ui/ToolTipGroup/TooltipBox/Name", name) self:SetText("/ui/ToolTipGroup/TooltipBox/Desc", desc) local e = _EntityService:GetEntityByPath("/ui/ToolTipGroup/TooltipBox") if e ~= nil then if e.UITransformComponent ~= nil then e.UITransformComponent.anchoredPosition = Vector2(x, y) end e.Enable = true end`, [ { Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'name' }, { Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'desc' }, { Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'x' }, { Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'y' }, ]), method('HideTooltip', `self:SetEntityEnabled("/ui/ToolTipGroup/TooltipBox", false)`), ];