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13 Commits

Author SHA1 Message Date
2a9c8cb619 style(agent-office): match card image to 941x1672 aspect, fill grid width
- Card image aspect-ratio 1/1 → 941/1672 (real image ratio, no crop)
- object-fit cover → contain (defensive against rounding)
- Drop card aspect-ratio so it grows from natural image+name height
- Drop grid max-width 720px so grid fills the viewport width

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 00:00:30 +09:00
bcaf217b72 feat(agent-office): commit agent character images
6 PNGs for 5 active agents + 1 shared placeholder. Required by
constants.js imports; without these the build resolves them from
local disk but a clean clone or NAS deploy would 404.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-17 21:03:46 +09:00
18e309a14b feat(agent-office): replace canvas office with 3x3 agent grid
- AgentOffice renders TopBar + AgentGrid + dynamic right panel
- Right panel: SidePanel (active) / EmptyDetailPanel (initial or placeholder)
- TopBar simplified to connected status only (theme/zoom dropped)
- Wire AgentGrid through useAgentManager state
- Remove canvas/ (9 files), useOfficeCanvas, office-map.json
- New CSS for grid cards (state dot, notification badge, accent border)
- Mobile: 2-column grid + bottom-sheet panel

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-17 21:03:15 +09:00
80598cda93 refactor(agent-office): SidePanel uses central AGENT_META + image header
- emoji icon replaced with agent_{id}.png image
- AGENT_META imported from constants (single source of truth)
- blog removed, insta added (matches backend agent registry)

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-17 20:59:25 +09:00
e49457ca46 feat(agent-office): EmptyDetailPanel for initial + placeholder views
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-17 20:58:06 +09:00
e04e2b010c feat(agent-office): AgentGrid renders 9 slots from GRID_SLOTS
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-17 20:57:20 +09:00
3fd923400f feat(agent-office): PlaceholderCard for unstaffed slots
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-17 20:56:02 +09:00
6d1f4914ca test(agent-office): cover pulse class for AgentCard state dot
Adds two tests verifying that working state adds the pulse class and
idle state does not. Pulse animation is part of the design spec §5
but was not covered by the original 8 tests.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-17 20:55:24 +09:00
1630109856 feat(agent-office): AgentCard component with state dot + badge
- state→color mapping via STATE_COLORS
- notification badge with 9+ overflow
- active prop for selected card border

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-17 20:52:34 +09:00
50d427e367 refactor(agent-office): derive ACTIVE_AGENT_IDS from GRID_SLOTS
Eliminates dual-write drift risk between ACTIVE_AGENT_IDS list
and GRID_SLOTS slot ordering. Single source of truth is now
GRID_SLOTS; ACTIVE_AGENT_IDS is computed from it.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-17 20:50:42 +09:00
07f1d34f4c feat(agent-office): centralize AGENT_META + grid slot layout
- 5 active agents (stock/music/insta/realestate/lotto) + 4 placeholders
- AGENT_META, GRID_SLOTS, STATE_COLORS in single constants module
- blog removed (replaced by insta)

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-17 20:47:47 +09:00
d2838dfb7a docs(agent-office): implementation plan for 3x3 grid redesign
11 tasks covering AGENT_META centralization, AgentCard/PlaceholderCard/
AgentGrid/EmptyDetailPanel new components, SidePanel image header,
TopBar simplification, canvas removal, build + manual verification.

TDD for pure logic (constants, AgentCard); visual verification for layout.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-17 20:36:52 +09:00
ce09f804b6 docs(agent-office): 3x3 grid redesign design spec
Replace pixel-office canvas with 3x3 agent image grid.
- 5 active agents (stock/music/insta/realestate/lotto) + 4 placeholders
- Drop blog from AGENT_META, insta replaces it
- New assets dir: src/pages/agent-office/assets/agents/
- Remove canvas/ dir + useOfficeCanvas + office-map.json
- Keep useAgentManager (WebSocket) + 4-tab SidePanel

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-17 20:26:57 +09:00
30 changed files with 2092 additions and 1843 deletions

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# Agent Office 그리드 재설계 — Design Spec
**Date:** 2026-05-17
**Author:** CEO (with Claude)
**Target:** `web-ui` `/agent-office` 페이지
---
## 1. 배경 & 목적
현재 `/agent-office` 페이지는 픽셀 사무실 Canvas 위에서 5명의 에이전트 캐릭터가 무의미하게 걸어다니는 형태다. 시각적 즐거움은 있으나 정보 밀도가 낮고, 각 에이전트가 무슨 일을 하는지 한눈에 파악하기 어렵다.
이를 **3x3 그리드** 기반의 정보 중심 UI로 재설계한다. 왼편에 9개의 에이전트 이미지 카드를 배치하고, 카드 클릭 시 오른편 패널에서 해당 에이전트의 명령·태스크·토큰·로그를 확인한다.
---
## 2. 범위 (Scope)
### In scope
- `src/pages/agent-office/AgentOffice.jsx` 전면 재작성 (Canvas → Grid)
- 그리드 카드 컴포넌트 신규 작성
- `SidePanel.jsx` 헤더 부분 수정 (emoji → 이미지)
- `SidePanel.jsx``AGENT_META`에서 `blog` 제거, `insta` 추가
- TopBar 단순화 (theme/zoom 컨트롤 제거)
- Canvas 관련 파일/디렉토리 전체 삭제
- 이미지 에셋 디렉토리 신설
### Out of scope
- 백엔드 변경 (현재 백엔드의 `insta` 에이전트는 이미 등록 완료, 추가 작업 불필요)
- 새 에이전트 추가 (4개 placeholder는 "준비 중" 표시만)
- 4탭 컨텐츠 (Commands/Tasks/Tokens/Logs) 로직 수정
---
## 3. 에이전트 구성
### 실제 작동 5명
| ID | 표시명 | 색상 | 역할 요약 |
|----|--------|------|-----------|
| `stock` | 주식 트레이더 | `#4488cc` | 주식 매매·뉴스 분석·포트폴리오 |
| `music` | 음악 프로듀서 | `#44aa88` | AI 음악 생성 |
| `insta` | 인스타 큐레이터 | `#d97706` | 매일 09:30 뉴스 수집 → 키워드 추출 → AI 카드 10장 생성 → 텔레그램 푸시 |
| `realestate` | 청약 애널리스트 | `#c026d3` | 부동산 청약 매칭·자치구 5티어 분석 |
| `lotto` | 로또 큐레이터 | `#ef4444` | 로또 번호 추천·브리핑 |
> `blog`는 `insta`로 대체됨. 기존 `SidePanel.jsx`의 `AGENT_META`에서 `blog` 항목 삭제 + `insta` 추가.
### Placeholder 4개
- ID 없음 (그리드 슬롯 인덱스 6/7/8/9로만 식별)
- 모두 동일하게 `agent_undetermined.png` + "준비 중" 라벨
- 클릭 시 정적 안내 패널 노출
---
## 4. 디렉토리 & 파일 구조
### 신설 디렉토리
```
src/pages/agent-office/assets/agents/
├── agent_stock.png (사용자 제공)
├── agent_music.png (사용자 제공)
├── agent_insta.png (사용자 제공)
├── agent_realestate.png (사용자 제공)
├── agent_lotto.png (사용자 제공)
└── agent_undetermined.png (사용자 제공, 4 placeholder 공유)
```
### 파일명 규칙
`agent_{id}.png` 형식. `{id}`는 백엔드의 agent_id와 일치 (소문자, underscore).
### 권장 이미지 사양
- 정사각형 (예: 512x512)
- PNG (투명 배경 허용)
- 카드 표시 시 `object-fit: cover`로 정사각 크롭
### 삭제 대상
```
src/pages/agent-office/
├── canvas/ ← 전체 삭제
│ ├── themes.js
│ ├── FurnitureRenderer.js
│ ├── ProceduralSprite.js
│ ├── AgentSprite.js
│ ├── SpriteLoader.js
│ ├── OverlayRenderer.js
│ ├── Pathfinder.js
│ ├── OfficeRenderer.js
│ └── TileMap.js
├── hooks/
│ └── useOfficeCanvas.js ← 삭제
└── assets/
└── office-map.json ← 삭제
```
### 유지 대상
```
src/pages/agent-office/
├── AgentOffice.jsx ← 재작성
├── AgentOffice.css ← 재작성
├── hooks/
│ └── useAgentManager.js ← 그대로 (WebSocket 로직)
└── components/
├── TopBar.jsx ← 단순화 (theme/zoom 제거)
├── SidePanel.jsx ← 헤더 수정 + AGENT_META 갱신
├── CommandTab.jsx ← 그대로
├── TaskTab.jsx ← 그대로
├── TokenTab.jsx ← 그대로
└── LogTab.jsx ← 그대로
```
### 신규 컴포넌트
```
src/pages/agent-office/components/
├── AgentGrid.jsx ← 3x3 그리드 래퍼
├── AgentCard.jsx ← 카드 1개 (image + state dot + badge + name)
├── PlaceholderCard.jsx ← "준비 중" 카드
└── EmptyDetailPanel.jsx ← 초기 안내 / placeholder 클릭 시 안내
```
---
## 5. 레이아웃
### 전체 화면 구조
```
┌─────────────────────────────────────────────────────────────┐
│ TopBar (connected status only) │
├──────────────────────────────────┬──────────────────────────┤
│ │ │
│ AgentGrid (3x3) │ Right Panel │
│ ┌──────┬──────┬──────┐ │ │
│ │stock │music │insta │ │ ┌─ active 선택 시 ─┐ │
│ ├──────┼──────┼──────┤ │ │ SidePanel │ │
│ │realE │lotto │ ?? │ │ │ - 헤더(이미지+이름)│ │
│ ├──────┼──────┼──────┤ │ │ - 4 tabs │ │
│ │ ?? │ ?? │ ?? │ │ └──────────────────┘ │
│ └──────┴──────┴──────┘ │ │
│ │ ┌─ placeholder 선택 ─┐ │
│ │ │ "준비 중인 에이전트"│ │
│ │ └────────────────────┘ │
│ │ │
│ │ ┌─ 초기(미선택) ──────┐ │
│ │ │ "에이전트를 선택…" │ │
│ │ └────────────────────┘ │
└──────────────────────────────────┴──────────────────────────┘
```
### 그리드 슬롯 순서 (좌→우, 위→아래)
| Index | Slot |
|-------|------|
| 1 (행1·열1) | `stock` |
| 2 (행1·열2) | `music` |
| 3 (행1·열3) | `insta` |
| 4 (행2·열1) | `realestate` |
| 5 (행2·열2) | `lotto` |
| 6 (행2·열3) | placeholder |
| 7 (행3·열1) | placeholder |
| 8 (행3·열2) | placeholder |
| 9 (행3·열3) | placeholder |
### AgentCard 시각 구조
```
┌─────────────────────┐
│ ● state [③] │ ← 상태 dot(좌상, image 약간 위) + 알림 뱃지(우상)
│ ┌───────────────┐ │
│ │ │ │
│ │ agent_xxx │ │ ← 정사각 이미지 (object-fit: cover)
│ │ .png │ │
│ │ │ │
│ └───────────────┘ │
│ 주식 트레이더 │ ← display_name
└─────────────────────┘
```
#### 상태 dot
| state | color | 동작 |
|-------|-------|------|
| `idle` | `#6b7280` (회색) | 정적 |
| `working` | `#22c55e` (초록) | pulse 애니메이션 |
| `error` | `#ef4444` (빨강) | 정적 |
| `waiting_approval` | `#f59e0b` (주황) | pulse |
| `break` | `#94a3b8` (밝은 회색) | 정적 |
상태 dot은 카드의 좌상단, 이미지보다 약간 위쪽에 위치 (이미지 영역 바깥 또는 모서리 살짝 걸침).
#### 알림 뱃지
- `notifications[agentId] > 0`일 때만 우상단에 표시
- 빨강 배경에 흰 숫자 (count > 9면 "9+")
- 카드 클릭 시 자동으로 0으로 리셋 (`clearNotifications` 호출 — 기존 로직 재사용)
---
## 6. 데이터 플로우
```
useAgentManager (그대로 유지)
├── WebSocket /api/agent-office/ws
├── agents: { [id]: { state, detail, task_id } }
├── notifications: { [id]: count }
├── pendingTasks: [...]
├── connected: bool
└── refreshTrigger: number
AgentOffice.jsx
├── agents → AgentGrid에 전달 → 각 AgentCard가 state로 dot 색상 결정
├── notifications → 각 AgentCard가 badge 표시
├── selectedAgent (local state): string | null | "placeholder"
└── 카드 클릭 시 setSelectedAgent + clearNotifications
Right Panel 분기
├── selectedAgent === null → EmptyDetailPanel (초기 안내)
├── selectedAgent === "placeholder"→ EmptyDetailPanel ("준비 중" 메시지)
└── selectedAgent ∈ active 5명 → SidePanel (4탭, 기존 로직)
```
---
## 7. SidePanel 수정 사항
### AGENT_META 갱신
```js
// src/pages/agent-office/components/SidePanel.jsx
import stockImg from '../assets/agents/agent_stock.png';
import musicImg from '../assets/agents/agent_music.png';
import instaImg from '../assets/agents/agent_insta.png';
import realestateImg from '../assets/agents/agent_realestate.png';
import lottoImg from '../assets/agents/agent_lotto.png';
const AGENT_META = {
stock: { displayName: '주식 트레이더', image: stockImg, color: '#4488cc' },
music: { displayName: '음악 프로듀서', image: musicImg, color: '#44aa88' },
insta: { displayName: '인스타 큐레이터', image: instaImg, color: '#d97706' },
realestate: { displayName: '청약 애널리스트', image: realestateImg, color: '#c026d3' },
lotto: { displayName: '로또 큐레이터', image: lottoImg, color: '#ef4444' }
};
// blog 항목 삭제
```
### 헤더 시각 변경
```jsx
// 변경 전: emoji icon
<div className="ao-sidepanel-icon" style={{ background: meta.color }}>
{meta.emoji}
</div>
// 변경 후: 이미지
<div className="ao-sidepanel-icon" style={{ borderColor: meta.color }}>
<img src={meta.image} alt={meta.displayName} />
</div>
```
4탭(Commands/Tasks/Tokens/Logs) 본체 로직은 손대지 않음.
---
## 8. CSS 토큰 (제안)
```css
:root {
--ao-bg: #0f172a;
--ao-card-bg: #1e293b;
--ao-card-border: #334155;
--ao-card-border-active: #60a5fa;
--ao-text: #e2e8f0;
--ao-text-muted: #94a3b8;
--ao-grid-gap: 16px;
--ao-card-radius: 12px;
}
.ao-grid {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: var(--ao-grid-gap);
}
.ao-card {
aspect-ratio: 1 / 1.15; /* 이미지 정사각 + 이름줄 */
background: var(--ao-card-bg);
border: 1px solid var(--ao-card-border);
border-radius: var(--ao-card-radius);
cursor: pointer;
transition: transform 120ms ease, border-color 120ms ease;
}
.ao-card:hover { transform: translateY(-2px); }
.ao-card.active { border-color: var(--ao-card-border-active); }
.ao-card.placeholder { opacity: 0.55; cursor: pointer; }
```
반응형: 모바일에서는 `grid-template-columns: repeat(2, 1fr)` 또는 `repeat(1, 1fr)`로 축소.
---
## 9. 에러 처리 / Edge Cases
| 상황 | 동작 |
|------|------|
| 이미지 로드 실패 | `<img onError>`로 단색 배경 + 첫 글자 fallback |
| WebSocket 끊김 | TopBar에 disconnected 표시. 카드는 마지막 상태 유지 (회색 처리 안 함 — 기존 동작 유지) |
| `agents[id]` 미존재 | dot 회색(`idle`), 정상 표시 |
| placeholder 클릭 | 우측 패널만 변경, WebSocket 호출/clearNotifications 호출 없음 |
---
## 10. 테스트 계획
- [ ] 6개 이미지 파일이 디렉토리에 존재할 때 그리드 정상 렌더링
- [ ] 이미지 누락 시 fallback 표시
- [ ] WebSocket으로 `agent_state` 수신 시 dot 색상 변경
- [ ] `notification` 수신 시 뱃지 표시, 카드 클릭 시 0으로 리셋
- [ ] active 5명 클릭 → SidePanel 4탭 표시 (기존 동작 유지)
- [ ] placeholder 4슬롯 클릭 → "준비 중" 패널
- [ ] TopBar의 connected/disconnected 표시 정상
- [ ] Canvas 잔재(파일 import 누락 등) 없음 — `npm run build` 통과
- [ ] 모바일 뷰(<768px) 그리드 축소 정상
---
## 11. 이행 절차 (사용자 작업 포함)
1. **사용자**: `src/pages/agent-office/assets/agents/` 디렉토리에 6개 PNG 파일 배치
2. **Claude (구현 단계)**: writing-plans 스킬로 단계별 작업 계획 작성
3. 구현·삭제·테스트 후 commit
4. NAS 배포는 별도 (`npm run release:nas`)
---
## 12. 향후 확장
- 9번째 active 에이전트 채용 시: 이미지 추가 + `AGENT_META` 갱신 + 슬롯 인덱스 매핑 변경
- 그리드 자동 정렬(상태별/우선순위별 sort) — 현재는 정적 배치
- 카드 hover 시 미니 프리뷰 (최근 활동 1줄 요약) — 추후 검토

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@@ -5,8 +5,8 @@
display: flex;
flex-direction: column;
height: 100vh;
background: #0d0d1a;
color: #ffffff;
background: #0f172a;
color: #e2e8f0;
font-family: 'Courier New', monospace;
overflow: hidden;
}
@@ -32,50 +32,9 @@
font-size: 15px;
color: #8b5cf6;
}
.ao-topbar-status {
font-size: 11px;
}
.ao-topbar-status { font-size: 11px; }
.ao-topbar-status.connected { color: #22c55e; }
.ao-topbar-status.disconnected { color: #ef4444; }
.ao-topbar-right {
display: flex;
align-items: center;
gap: 10px;
}
.ao-topbar-select {
background: #2a2a3e;
color: #aaa;
border: 1px solid #444;
padding: 3px 8px;
border-radius: 4px;
font-size: 12px;
font-family: inherit;
}
.ao-topbar-zoom {
display: flex;
align-items: center;
gap: 4px;
}
.ao-topbar-zoom button {
background: #2a2a3e;
color: #aaa;
border: 1px solid #444;
width: 24px;
height: 24px;
border-radius: 4px;
cursor: pointer;
font-size: 14px;
}
.ao-topbar-zoom button:disabled {
opacity: 0.3;
cursor: default;
}
.ao-topbar-zoom span {
color: #888;
font-size: 12px;
min-width: 28px;
text-align: center;
}
/* ===== Main Area ===== */
.ao-main {
@@ -84,13 +43,104 @@
position: relative;
overflow: hidden;
}
.ao-canvas {
/* ===== Grid Wrap ===== */
.ao-grid-wrap {
flex: 1;
cursor: grab;
overflow-y: auto;
padding: 24px;
}
.ao-grid {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 16px;
width: 100%;
}
/* ===== Agent Card ===== */
.ao-card {
position: relative;
background: #1e293b;
border: 1px solid #334155;
border-radius: 12px;
cursor: pointer;
padding: 12px;
display: flex;
flex-direction: column;
align-items: center;
font-family: inherit;
color: inherit;
transition: transform 120ms ease, border-color 120ms ease, box-shadow 120ms ease;
}
.ao-card:hover {
transform: translateY(-2px);
border-color: var(--card-accent, #60a5fa);
}
.ao-card.active {
border-color: var(--card-accent, #60a5fa);
box-shadow: 0 0 0 2px var(--card-accent, #60a5fa);
}
.ao-card.placeholder {
opacity: 0.55;
}
.ao-card-dot {
position: absolute;
top: 8px;
left: 8px;
width: 10px;
height: 10px;
border-radius: 50%;
background: #6b7280;
box-shadow: 0 0 0 2px #0f172a;
}
.ao-card-dot.working { background: #22c55e; }
.ao-card-dot.error { background: #ef4444; }
.ao-card-dot.waiting_approval { background: #f59e0b; }
.ao-card-dot.break { background: #94a3b8; }
.ao-card-dot.pulse {
animation: ao-pulse 1.6s ease-in-out infinite;
}
@keyframes ao-pulse {
0%, 100% { opacity: 1; transform: scale(1); }
50% { opacity: 0.45; transform: scale(1.2); }
}
.ao-card-badge {
position: absolute;
top: 6px;
right: 6px;
min-width: 18px;
height: 18px;
padding: 0 5px;
background: #ef4444;
color: #fff;
border-radius: 9px;
font-size: 10px;
font-weight: bold;
display: flex;
align-items: center;
justify-content: center;
}
.ao-card-image {
width: 100%;
aspect-ratio: 941 / 1672;
border-radius: 8px;
overflow: hidden;
background: #0f172a;
margin-bottom: 8px;
}
.ao-card-image img {
width: 100%;
height: 100%;
object-fit: contain;
display: block;
}
.ao-canvas:active {
cursor: grabbing;
.ao-card-name {
font-size: 12px;
color: #e2e8f0;
text-align: center;
}
/* ===== Side Panel ===== */
@@ -103,6 +153,11 @@
flex-shrink: 0;
animation: slideIn 0.2s ease-out;
}
.ao-sidepanel-initial {
display: flex;
align-items: center;
justify-content: center;
}
@keyframes slideIn {
from { transform: translateX(100%); }
to { transform: translateX(0); }
@@ -120,13 +175,18 @@
gap: 10px;
}
.ao-sidepanel-icon {
width: 36px;
height: 36px;
width: 40px;
height: 40px;
border-radius: 8px;
display: flex;
align-items: center;
justify-content: center;
font-size: 18px;
border: 2px solid #444;
overflow: hidden;
flex-shrink: 0;
}
.ao-sidepanel-icon img {
width: 100%;
height: 100%;
object-fit: cover;
display: block;
}
.ao-sidepanel-name {
font-weight: bold;
@@ -144,9 +204,7 @@
cursor: pointer;
padding: 0 4px;
}
.ao-sidepanel-close:hover {
color: #fff;
}
.ao-sidepanel-close:hover { color: #fff; }
/* Tabs */
.ao-sidepanel-tabs {
@@ -170,9 +228,7 @@
border-bottom-color: #8b5cf6;
font-weight: bold;
}
.ao-sidepanel-tab:hover {
color: #aaa;
}
.ao-sidepanel-tab:hover { color: #aaa; }
.ao-sidepanel-content {
flex: 1;
overflow-y: auto;
@@ -207,10 +263,7 @@
.ao-btn-quick:hover { background: #3a3a5e; }
.ao-btn-quick:disabled { opacity: 0.4; }
.ao-param-row {
display: flex;
gap: 6px;
}
.ao-param-row { display: flex; gap: 6px; }
.ao-input {
flex: 1;
background: #1a1a2e;
@@ -236,177 +289,67 @@
.ao-btn-send:hover { background: #5b21b6; }
.ao-btn-send:disabled { opacity: 0.4; }
/* Approval */
.ao-approval-card {
background: rgba(146,64,14,0.15);
border: 1px solid #92400e;
border-radius: 6px;
padding: 10px;
}
.ao-approval-title {
color: #fbbf24;
font-size: 12px;
font-weight: bold;
margin-bottom: 4px;
}
.ao-approval-desc {
color: #ddd;
font-size: 11px;
margin-bottom: 8px;
word-break: break-all;
}
.ao-approval-actions {
display: flex;
gap: 6px;
}
.ao-approval-title { color: #fbbf24; font-size: 12px; font-weight: bold; margin-bottom: 4px; }
.ao-approval-desc { color: #ddd; font-size: 11px; margin-bottom: 8px; word-break: break-all; }
.ao-approval-actions { display: flex; gap: 6px; }
.ao-btn-approve {
flex: 1;
background: #065f46;
color: #fff;
border: none;
padding: 7px;
border-radius: 4px;
font-size: 12px;
cursor: pointer;
flex: 1; background: #065f46; color: #fff; border: none;
padding: 7px; border-radius: 4px; font-size: 12px; cursor: pointer;
}
.ao-btn-reject {
flex: 1;
background: #7f1d1d;
color: #fff;
border: none;
padding: 7px;
border-radius: 4px;
font-size: 12px;
cursor: pointer;
flex: 1; background: #7f1d1d; color: #fff; border: none;
padding: 7px; border-radius: 4px; font-size: 12px; cursor: pointer;
}
/* ===== Task Tab ===== */
.ao-task-tab { display: flex; flex-direction: column; gap: 4px; }
.ao-task-item {
background: #1a1a2e;
border-radius: 4px;
padding: 8px;
cursor: pointer;
}
.ao-task-item { background: #1a1a2e; border-radius: 4px; padding: 8px; cursor: pointer; }
.ao-task-item:hover { background: #222240; }
.ao-task-header {
display: flex;
align-items: center;
gap: 6px;
font-size: 12px;
}
.ao-task-header { display: flex; align-items: center; gap: 6px; font-size: 12px; }
.ao-task-type { color: #ccc; font-weight: bold; flex: 1; }
.ao-task-badge {
padding: 1px 6px;
border-radius: 3px;
font-size: 10px;
}
.ao-task-badge { padding: 1px 6px; border-radius: 3px; font-size: 10px; }
.ao-task-time { color: #666; font-size: 10px; }
.ao-task-result {
margin-top: 6px;
background: #0d0d1a;
padding: 6px;
border-radius: 3px;
font-size: 10px;
color: #aaa;
max-height: 200px;
overflow-y: auto;
white-space: pre-wrap;
word-break: break-all;
margin-top: 6px; background: #0d0d1a; padding: 6px; border-radius: 3px;
font-size: 10px; color: #aaa; max-height: 200px; overflow-y: auto;
white-space: pre-wrap; word-break: break-all;
}
/* ===== Token Tab ===== */
.ao-token-tab { display: flex; flex-direction: column; gap: 12px; }
.ao-token-period {
display: flex;
gap: 4px;
}
.ao-token-period { display: flex; gap: 4px; }
.ao-btn-period {
flex: 1;
background: #1a1a2e;
color: #888;
border: 1px solid #333;
padding: 5px;
border-radius: 4px;
font-size: 11px;
font-family: inherit;
cursor: pointer;
}
.ao-btn-period.active {
background: #4c1d95;
color: #fff;
border-color: #4c1d95;
}
.ao-token-grid {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 8px;
}
.ao-token-card {
background: #1a1a2e;
border-radius: 6px;
padding: 10px;
text-align: center;
}
.ao-token-label {
font-size: 10px;
color: #888;
text-transform: uppercase;
margin-bottom: 4px;
}
.ao-token-value {
font-size: 18px;
font-weight: bold;
color: #fff;
flex: 1; background: #1a1a2e; color: #888; border: 1px solid #333;
padding: 5px; border-radius: 4px; font-size: 11px; font-family: inherit; cursor: pointer;
}
.ao-btn-period.active { background: #4c1d95; color: #fff; border-color: #4c1d95; }
.ao-token-grid { display: grid; grid-template-columns: 1fr 1fr; gap: 8px; }
.ao-token-card { background: #1a1a2e; border-radius: 6px; padding: 10px; text-align: center; }
.ao-token-label { font-size: 10px; color: #888; text-transform: uppercase; margin-bottom: 4px; }
.ao-token-value { font-size: 18px; font-weight: bold; color: #fff; }
.ao-token-bar { margin-top: 4px; }
.ao-token-bar-label { font-size: 10px; color: #888; margin-bottom: 4px; }
.ao-token-bar-track {
display: flex;
height: 8px;
border-radius: 4px;
overflow: hidden;
background: #1a1a2e;
}
.ao-token-bar-track { display: flex; height: 8px; border-radius: 4px; overflow: hidden; background: #1a1a2e; }
.ao-token-bar-fill.input { background: #3b82f6; }
.ao-token-bar-fill.output { background: #8b5cf6; }
.ao-token-bar-legend {
display: flex;
gap: 12px;
font-size: 10px;
color: #888;
margin-top: 4px;
}
.ao-token-bar-legend .dot {
display: inline-block;
width: 8px;
height: 8px;
border-radius: 50%;
margin-right: 4px;
}
.ao-token-bar-legend { display: flex; gap: 12px; font-size: 10px; color: #888; margin-top: 4px; }
.ao-token-bar-legend .dot { display: inline-block; width: 8px; height: 8px; border-radius: 50%; margin-right: 4px; }
.ao-token-bar-legend .dot.input { background: #3b82f6; }
.ao-token-bar-legend .dot.output { background: #8b5cf6; }
.ao-token-detail {
display: flex;
justify-content: space-between;
font-size: 10px;
color: #666;
}
.ao-token-detail { display: flex; justify-content: space-between; font-size: 10px; color: #666; }
/* ===== Log Tab ===== */
.ao-log-tab {
max-height: 100%;
overflow-y: auto;
display: flex;
flex-direction: column;
gap: 2px;
max-height: 100%; overflow-y: auto; display: flex; flex-direction: column; gap: 2px;
}
.ao-log-item {
display: flex;
gap: 6px;
font-size: 11px;
padding: 3px 0;
border-bottom: 1px solid #1a1a2e;
display: flex; gap: 6px; font-size: 11px; padding: 3px 0; border-bottom: 1px solid #1a1a2e;
}
.ao-log-time { color: #555; min-width: 60px; }
.ao-log-level { min-width: 48px; font-weight: bold; }
@@ -414,26 +357,22 @@
/* ===== Common ===== */
.ao-empty {
color: #555;
color: #94a3b8;
text-align: center;
padding: 24px;
font-size: 13px;
line-height: 1.6;
}
/* ===== Mobile (< 768px) ===== */
@media (max-width: 768px) {
.ao-topbar-right { gap: 6px; }
.ao-topbar-select { font-size: 11px; padding: 2px 6px; }
.ao-main {
flex-direction: column;
.ao-grid-wrap { padding: 12px; }
.ao-grid {
grid-template-columns: repeat(2, 1fr);
gap: 10px;
}
.ao-main { flex-direction: column; }
.ao-canvas {
flex: 1;
}
/* Side panel → bottom sheet */
.ao-sidepanel {
position: fixed;
bottom: 0;
@@ -452,9 +391,7 @@
to { transform: translateY(0); }
}
.ao-sidepanel-header {
padding: 8px 12px;
}
.ao-sidepanel-header { padding: 8px 12px; }
.ao-sidepanel-header::before {
content: '';
display: block;
@@ -464,12 +401,7 @@
border-radius: 2px;
margin: 0 auto 8px;
}
.ao-sidepanel-tab {
font-size: 11px;
padding: 6px 2px;
}
.ao-sidepanel-tab { font-size: 11px; padding: 6px 2px; }
.ao-sidepanel-content {
padding: 8px 12px;
padding-bottom: env(safe-area-inset-bottom, 16px);

View File

@@ -1,9 +1,11 @@
// src/pages/agent-office/AgentOffice.jsx
import { useState, useEffect, useCallback } from 'react';
import { useState, useCallback } from 'react';
import { useAgentManager } from './hooks/useAgentManager.js';
import { useOfficeCanvas } from './hooks/useOfficeCanvas.js';
import { AGENT_META } from './constants.js';
import TopBar from './components/TopBar.jsx';
import AgentGrid from './components/AgentGrid.jsx';
import SidePanel from './components/SidePanel.jsx';
import EmptyDetailPanel from './components/EmptyDetailPanel.jsx';
import './AgentOffice.css';
export default function AgentOffice() {
@@ -12,85 +14,57 @@ export default function AgentOffice() {
refreshTrigger, clearNotifications
} = useAgentManager();
const {
canvasRef, updateAgentState, setAgentNotification,
setTheme, setZoom, hitTest, getZoom, wasDragging
} = useOfficeCanvas();
// selectedAgent: null | active agent id | "placeholder-N"
const [selectedAgent, setSelectedAgent] = useState(null);
const [theme, setThemeState] = useState(localStorage.getItem('agent-office-theme') || 'modern');
const [zoom, setZoomState] = useState(2);
// WebSocket 상태 → 캔버스 동기화
useEffect(() => {
for (const [id, agentState] of Object.entries(agents)) {
updateAgentState(id, agentState.state, agentState.detail);
}
}, [agents, updateAgentState]);
const handleSelectAgent = useCallback((agentId) => {
setSelectedAgent(agentId);
clearNotifications(agentId);
}, [clearNotifications]);
// 알림 → 캔버스 동기화
useEffect(() => {
for (const [id, count] of Object.entries(notifications)) {
setAgentNotification(id, count);
}
}, [notifications, setAgentNotification]);
const handleSelectPlaceholder = useCallback((placeholderKey) => {
setSelectedAgent(placeholderKey);
}, []);
// 캔버스 클릭 핸들러
const handleCanvasClick = useCallback((e) => {
if (wasDragging()) return; // 드래그 후 발생하는 클릭 무시
const result = hitTest(e.clientX, e.clientY);
if (result.type === 'agent') {
setSelectedAgent(result.id);
clearNotifications(result.id);
setAgentNotification(result.id, 0);
} else {
setSelectedAgent(null);
}
}, [hitTest, clearNotifications, setAgentNotification, wasDragging]);
const handleClose = useCallback(() => {
setSelectedAgent(null);
}, []);
// 테마 변경
const handleThemeChange = useCallback((name) => {
setThemeState(name);
setTheme(name);
}, [setTheme]);
// 줌 변경
const handleZoomChange = useCallback((level) => {
setZoomState(level);
setZoom(level);
}, [setZoom]);
// 선택된 에이전트의 pending task
const pendingTask = selectedAgent
const pendingTask = selectedAgent && AGENT_META[selectedAgent]
? pendingTasks.find(t => t.agent_id === selectedAgent)
: null;
let rightPanel;
if (selectedAgent === null) {
rightPanel = <EmptyDetailPanel variant="initial" />;
} else if (selectedAgent.startsWith('placeholder-')) {
rightPanel = <EmptyDetailPanel variant="placeholder" onClose={handleClose} />;
} else {
rightPanel = (
<SidePanel
agentId={selectedAgent}
agentState={agents[selectedAgent]}
pendingTask={pendingTask}
onClose={handleClose}
refreshTrigger={refreshTrigger}
/>
);
}
return (
<div className="ao-root">
<TopBar
connected={connected}
theme={theme}
onThemeChange={handleThemeChange}
zoom={zoom}
onZoomChange={handleZoomChange}
/>
<TopBar connected={connected} />
<div className="ao-main">
<canvas
ref={canvasRef}
className="ao-canvas"
onClick={handleCanvasClick}
/>
{selectedAgent && (
<SidePanel
agentId={selectedAgent}
agentState={agents[selectedAgent]}
pendingTask={pendingTask}
onClose={() => setSelectedAgent(null)}
refreshTrigger={refreshTrigger}
<div className="ao-grid-wrap">
<AgentGrid
agents={agents}
notifications={notifications}
selectedAgent={selectedAgent}
onSelectAgent={handleSelectAgent}
onSelectPlaceholder={handleSelectPlaceholder}
/>
)}
</div>
{rightPanel}
</div>
</div>
);

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@@ -1,72 +0,0 @@
{
"cols": 32,
"rows": 20,
"tileSize": 32,
"floor": [
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
[0,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
[0,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
[0,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
],
"furniture": [
{"type": "desk_monitor", "col": 3, "row": 3, "agent": "stock", "monitors": 3},
{"type": "desk_monitor", "col": 10, "row": 3, "agent": "music", "monitors": 1, "accent": "instrument"},
{"type": "desk_monitor", "col": 17, "row": 3, "agent": "blog", "monitors": 2, "accent": "papers"},
{"type": "desk_monitor", "col": 24, "row": 3, "agent": "realestate", "monitors": 2, "accent": "briefcase"},
{"type": "desk_monitor", "col": 14, "row": 7, "agent": "lotto", "monitors": 1, "accent": "dice"},
{"type": "meeting_table","col": 13, "row": 11,"width": 6, "height": 2},
{"type": "sofa", "col": 2, "row": 17},
{"type": "coffee_machine","col": 5, "row": 16},
{"type": "bookshelf", "col": 27, "row": 16, "height": 3},
{"type": "plant", "col": 1, "row": 1},
{"type": "plant", "col": 30, "row": 1},
{"type": "plant", "col": 1, "row": 14},
{"type": "plant", "col": 30, "row": 14},
{"type": "water_cooler", "col": 8, "row": 17}
],
"waypoints": {
"desk_stock": {"col": 3, "row": 4},
"desk_music": {"col": 10, "row": 4},
"desk_blog": {"col": 17, "row": 4},
"desk_realestate": {"col": 24, "row": 4},
"desk_lotto": {"col": 14, "row": 8},
"meeting": {"col": 16, "row": 13},
"break_room": {"col": 4, "row": 17},
"coffee": {"col": 6, "row": 17},
"water_cooler": {"col": 8, "row": 18}
},
"blocked": [
[3,3],[4,3],[5,3],
[10,3],[11,3],
[17,3],[18,3],[19,3],
[24,3],[25,3],[26,3],
[14,7],[15,7],
[13,11],[14,11],[15,11],[16,11],[17,11],[18,11],
[13,12],[14,12],[15,12],[16,12],[17,12],[18,12],
[2,17],[3,17],
[5,16],[6,16],
[27,16],[27,17],[27,18],
[8,17]
],
"tileTypes": {
"0": "wall",
"1": "floor",
"2": "floor_break"
}
}

View File

@@ -1,261 +0,0 @@
// src/pages/agent-office/canvas/AgentSprite.js
import { ProceduralSprite } from './ProceduralSprite.js';
const WALK_SPEED = 3; // tiles per second
const WANDER_DELAY_MIN = 3;
const WANDER_DELAY_MAX = 8;
const WANDER_LIMIT_MIN = 3;
const WANDER_LIMIT_MAX = 6;
const REST_DELAY_MIN = 2;
const REST_DELAY_MAX = 20;
export class AgentSprite {
constructor(id, meta, col, row, pathfinder) {
this.id = id;
this.meta = meta;
this.pathfinder = pathfinder;
// 위치 (타일 좌표, 실수)
this.x = col;
this.y = row;
this.deskCol = col;
this.deskRow = row;
// 상태
this.state = 'idle'; // FSM 상태 (from backend)
this.detail = '';
this.notificationCount = 0;
// 애니메이션
this.animState = 'idle'; // 렌더링용 상태
this.direction = 'down';
this.animFrame = 0;
this.animTimer = 0;
// 이동
this.path = []; // BFS 경로 [{col, row}, ...]
this.moveProgress = 0; // 0~1 현재 타일 → 다음 타일
this.moveFrom = { col, row };
this.moveTo_target = null;
// 배회
this._wandering = false;
this._wanderTimer = 0;
this._wanderCount = 0;
this._wanderLimit = 0;
this._restTimer = 0;
this._isResting = false;
this._isAtDesk = true;
}
/** 매 프레임 호출 */
update(dt) {
// 이동 처리
if (this.path.length > 0) {
this._updateMovement(dt);
} else if (this._wandering) {
this._updateWander(dt);
}
// 애니메이션 프레임 업데이트
this._updateAnimation(dt);
}
_updateMovement(dt) {
this.animState = 'walk';
this.moveProgress += WALK_SPEED * dt;
if (this.moveProgress >= 1) {
// 현재 구간 완료
const arrived = this.path.shift();
this.x = arrived.col;
this.y = arrived.row;
this.moveFrom = { col: arrived.col, row: arrived.row };
this.moveProgress = 0;
if (this.path.length === 0) {
// 최종 목적지 도착
this._onArrival();
} else {
// 다음 구간의 방향 설정
this._updateDirection(this.path[0]);
}
} else {
// 보간
const next = this.path[0];
this.x = this.moveFrom.col + (next.col - this.moveFrom.col) * this.moveProgress;
this.y = this.moveFrom.row + (next.row - this.moveFrom.row) * this.moveProgress;
}
}
_onArrival() {
const atDesk = Math.abs(this.x - this.deskCol) < 0.5 && Math.abs(this.y - this.deskRow) < 0.5;
this._isAtDesk = atDesk;
if (this.state === 'working' || this.state === 'reporting') {
this.animState = 'type';
this.direction = 'up'; // 모니터를 바라봄
} else if (this.state === 'waiting') {
this.animState = 'wait';
} else if (this.state === 'break') {
this.animState = 'break_anim';
} else {
// idle 도착 — 배회 계속 또는 자리에서 쉬기
if (this._wandering && this._wanderCount < this._wanderLimit) {
// 다음 배회 타이머 설정
this._wanderTimer = WANDER_DELAY_MIN + Math.random() * (WANDER_DELAY_MAX - WANDER_DELAY_MIN);
} else if (this._wandering) {
// 배회 끝, 휴식
this._wandering = false;
this._isResting = true;
this._restTimer = REST_DELAY_MIN + Math.random() * (REST_DELAY_MAX - REST_DELAY_MIN);
}
this.animState = 'idle';
}
}
_updateWander(dt) {
if (this._isResting) {
this._restTimer -= dt;
if (this._restTimer <= 0) {
this._isResting = false;
this._startWandering();
}
return;
}
this._wanderTimer -= dt;
if (this._wanderTimer <= 0) {
// 랜덤 인접 타일로 이동
const target = this.pathfinder.getRandomNearbyFloor(
Math.round(this.x), Math.round(this.y), 4
);
if (target) {
const path = this.pathfinder.findPath(
Math.round(this.x), Math.round(this.y), target.col, target.row
);
if (path.length > 0 && path.length <= 6) {
this.path = path;
this.moveFrom = { col: Math.round(this.x), row: Math.round(this.y) };
this.moveProgress = 0;
this._updateDirection(path[0]);
this._wanderCount++;
}
}
// 실패해도 타이머 리셋
this._wanderTimer = WANDER_DELAY_MIN + Math.random() * (WANDER_DELAY_MAX - WANDER_DELAY_MIN);
}
}
_updateDirection(nextTile) {
const dx = nextTile.col - Math.round(this.x);
const dy = nextTile.row - Math.round(this.y);
if (Math.abs(dx) > Math.abs(dy)) {
this.direction = dx > 0 ? 'right' : 'left';
} else {
this.direction = dy > 0 ? 'down' : 'up';
}
}
_updateAnimation(dt) {
const config = ProceduralSprite.getAnimConfig(
this.animState === 'walk' ? 'walk' : this.state
);
this.animTimer += dt;
if (this.animTimer >= config.speed) {
this.animTimer = 0;
this.animFrame = (this.animFrame + 1) % config.frames;
}
}
/** 백엔드 상태 변경 시 호출 */
onStateChange(newState, detail, waypoints) {
const prevState = this.state;
this.state = newState;
this.detail = detail || '';
// 배회 중단
this._wandering = false;
this._isResting = false;
switch (newState) {
case 'working':
case 'reporting':
case 'waiting':
// 자리에 없으면 자리로 이동
if (!this._isAtDesk) {
this._moveToDesk();
} else {
this.animState = newState === 'waiting' ? 'wait' : 'type';
this.direction = 'up';
}
break;
case 'break': {
// 휴게실로 이동
const breakWp = waypoints.break_room || waypoints.coffee;
if (breakWp) {
this._navigateTo(breakWp.col, breakWp.row);
}
break;
}
case 'idle':
if (prevState === 'break') {
// 휴게실에서 자리로 복귀
this._moveToDesk();
}
// 복귀 후 배회 시작 (도착 콜백에서 처리)
this._startWanderingAfterDelay(3);
break;
}
}
_moveToDesk() {
this._navigateTo(this.deskCol, this.deskRow);
}
_navigateTo(goalCol, goalRow) {
const startCol = Math.round(this.x);
const startRow = Math.round(this.y);
const path = this.pathfinder.findPath(startCol, startRow, goalCol, goalRow);
if (path.length > 0) {
this.path = path;
this.moveFrom = { col: startCol, row: startRow };
this.moveProgress = 0;
this._updateDirection(path[0]);
}
}
_startWanderingAfterDelay(delay) {
this._wandering = true;
this._wanderCount = 0;
this._wanderLimit = WANDER_LIMIT_MIN + Math.floor(Math.random() * (WANDER_LIMIT_MAX - WANDER_LIMIT_MIN));
this._wanderTimer = delay;
this._isResting = false;
}
_startWandering() {
this._startWanderingAfterDelay(WANDER_DELAY_MIN + Math.random() * (WANDER_DELAY_MAX - WANDER_DELAY_MIN));
}
isAtDesk() {
return this._isAtDesk;
}
/** 렌더링 */
draw(ctx, zoom, panX, panY, tileSize) {
const ts = tileSize * zoom;
const screenX = this.x * ts + panX + ts / 2;
const screenY = this.y * ts + panY + ts;
const spriteScale = zoom * 1.5; // 캐릭터 약간 크게
ProceduralSprite.draw(
ctx, this.id,
this.animState === 'walk' ? 'walk' : this.state,
this.direction, this.animFrame,
screenX, screenY, spriteScale
);
}
}

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@@ -1,209 +0,0 @@
// src/pages/agent-office/canvas/FurnitureRenderer.js
/**
* 가구 프로시저럴 렌더러 — 테마 팔레트 기반
* 각 가구 타입별 draw 함수, Y-sort를 위한 zY 반환
*/
export class FurnitureRenderer {
constructor(furnitureList, tileSize) {
this.furnitureList = furnitureList;
this.tileSize = tileSize;
}
/**
* 모든 가구를 Y-sort 순서로 반환 (에이전트와 함께 정렬하기 위함)
* @returns {Array<{type, col, row, zY, draw: Function}>}
*/
getRenderables(theme, scale, offsetX, offsetY) {
const ts = this.tileSize * scale;
return this.furnitureList.map(f => ({
...f,
zY: f.row,
draw: (ctx) => this._drawFurniture(ctx, f, theme, ts, offsetX, offsetY)
}));
}
_drawFurniture(ctx, f, theme, ts, ox, oy) {
const x = f.col * ts + ox;
const y = f.row * ts + oy;
switch (f.type) {
case 'desk_monitor': this._drawDesk(ctx, f, theme, ts, x, y); break;
case 'meeting_table': this._drawMeetingTable(ctx, f, theme, ts, x, y); break;
case 'sofa': this._drawSofa(ctx, theme, ts, x, y); break;
case 'coffee_machine':this._drawCoffeeMachine(ctx, theme, ts, x, y); break;
case 'bookshelf': this._drawBookshelf(ctx, f, theme, ts, x, y); break;
case 'plant': this._drawPlant(ctx, theme, ts, x, y); break;
case 'water_cooler': this._drawWaterCooler(ctx, theme, ts, x, y); break;
}
}
_drawDesk(ctx, f, theme, ts, x, y) {
// 책상 상판
const dw = ts * 2;
const dh = ts * 0.6;
ctx.fillStyle = theme.furniture.desk;
ctx.fillRect(x, y + ts * 0.2, dw, dh);
// 책상 다리
ctx.fillStyle = theme.wall.border;
ctx.fillRect(x + ts * 0.1, y + dh + ts * 0.2, ts * 0.15, ts * 0.3);
ctx.fillRect(x + dw - ts * 0.25, y + dh + ts * 0.2, ts * 0.15, ts * 0.3);
// 모니터들
const monCount = f.monitors || 1;
const monW = ts * 0.5;
const monH = ts * 0.4;
const totalW = monCount * monW + (monCount - 1) * ts * 0.1;
let monX = x + (dw - totalW) / 2;
for (let i = 0; i < monCount; i++) {
// 모니터 프레임
ctx.fillStyle = theme.furniture.monitor;
ctx.fillRect(monX, y - monH + ts * 0.2, monW, monH);
// 화면
ctx.fillStyle = theme.furniture.monitorScreen;
ctx.fillRect(monX + ts * 0.05, y - monH + ts * 0.25, monW - ts * 0.1, monH - ts * 0.1);
// 모니터 받침대
ctx.fillStyle = theme.furniture.monitor;
ctx.fillRect(monX + monW * 0.35, y + ts * 0.2 - ts * 0.05, monW * 0.3, ts * 0.08);
monX += monW + ts * 0.1;
}
// 의자 (책상 아래)
ctx.fillStyle = theme.furniture.chair;
ctx.fillRect(x + dw * 0.35, y + ts, dw * 0.3, ts * 0.5);
ctx.fillRect(x + dw * 0.3, y + ts * 0.8, dw * 0.4, ts * 0.25);
// 에이전트별 악센트 소품
if (f.accent === 'instrument') {
// 음표 모양
ctx.fillStyle = theme.ui.accent;
ctx.fillRect(x + dw + ts * 0.2, y + ts * 0.3, ts * 0.1, ts * 0.5);
ctx.beginPath();
ctx.arc(x + dw + ts * 0.2, y + ts * 0.8, ts * 0.15, 0, Math.PI * 2);
ctx.fill();
} else if (f.accent === 'papers') {
// 서류 더미
ctx.fillStyle = '#ffffff';
ctx.fillRect(x + dw + ts * 0.1, y + ts * 0.3, ts * 0.35, ts * 0.45);
ctx.fillStyle = theme.text.label;
for (let i = 0; i < 3; i++) {
ctx.fillRect(x + dw + ts * 0.15, y + ts * 0.38 + i * ts * 0.1, ts * 0.25, ts * 0.02);
}
} else if (f.accent === 'briefcase') {
ctx.fillStyle = '#8B4513';
ctx.fillRect(x + dw + ts * 0.1, y + ts * 0.5, ts * 0.4, ts * 0.3);
ctx.fillStyle = '#D4A06A';
ctx.fillRect(x + dw + ts * 0.2, y + ts * 0.45, ts * 0.2, ts * 0.08);
} else if (f.accent === 'dice') {
ctx.fillStyle = '#ef4444';
ctx.fillRect(x + dw + ts * 0.15, y + ts * 0.4, ts * 0.3, ts * 0.3);
ctx.fillStyle = '#ffffff';
ctx.beginPath();
ctx.arc(x + dw + ts * 0.3, y + ts * 0.55, ts * 0.05, 0, Math.PI * 2);
ctx.fill();
}
}
_drawMeetingTable(ctx, f, theme, ts, x, y) {
const w = (f.width || 4) * ts;
const h = (f.height || 2) * ts;
// 테이블 상판
ctx.fillStyle = theme.furniture.table;
ctx.fillRect(x + ts * 0.1, y + ts * 0.1, w - ts * 0.2, h - ts * 0.2);
// 테이블 그림자
ctx.fillStyle = 'rgba(0,0,0,0.15)';
ctx.fillRect(x + ts * 0.15, y + h - ts * 0.1, w - ts * 0.25, ts * 0.1);
// 의자들 (상하 4개씩)
for (let i = 0; i < 4; i++) {
const cx = x + ts * 0.5 + i * (w - ts) / 3;
ctx.fillStyle = theme.furniture.chair;
ctx.fillRect(cx, y - ts * 0.3, ts * 0.4, ts * 0.35);
ctx.fillRect(cx, y + h - ts * 0.05, ts * 0.4, ts * 0.35);
}
}
_drawSofa(ctx, theme, ts, x, y) {
ctx.fillStyle = theme.furniture.sofa;
ctx.fillRect(x, y, ts * 2, ts * 0.8);
// 등받이
ctx.fillStyle = theme.furniture.sofa;
ctx.fillRect(x, y - ts * 0.3, ts * 2, ts * 0.35);
// 쿠션 구분선
ctx.strokeStyle = theme.wall.border;
ctx.lineWidth = 1;
ctx.beginPath();
ctx.moveTo(x + ts, y);
ctx.lineTo(x + ts, y + ts * 0.8);
ctx.stroke();
}
_drawCoffeeMachine(ctx, theme, ts, x, y) {
ctx.fillStyle = theme.furniture.coffee;
ctx.fillRect(x + ts * 0.15, y, ts * 0.7, ts * 0.8);
// 디스펜서
ctx.fillStyle = theme.furniture.monitor;
ctx.fillRect(x + ts * 0.25, y + ts * 0.15, ts * 0.5, ts * 0.3);
// 커피 잔
ctx.fillStyle = '#ffffff';
ctx.fillRect(x + ts * 0.3, y + ts * 0.55, ts * 0.2, ts * 0.15);
// 스팀
ctx.strokeStyle = 'rgba(255,255,255,0.3)';
ctx.lineWidth = 1;
ctx.beginPath();
ctx.moveTo(x + ts * 0.4, y + ts * 0.5);
ctx.quadraticCurveTo(x + ts * 0.45, y + ts * 0.35, x + ts * 0.4, y + ts * 0.2);
ctx.stroke();
}
_drawBookshelf(ctx, f, theme, ts, x, y) {
const h = (f.height || 3) * ts;
ctx.fillStyle = theme.furniture.shelf;
ctx.fillRect(x, y, ts * 0.9, h);
// 선반 및 책
const bookColors = ['#aa4444', '#4444aa', '#44aa44', '#aaaa44', '#aa44aa', '#44aaaa'];
const shelfCount = f.height || 3;
for (let i = 0; i < shelfCount; i++) {
const sy = y + i * ts + ts * 0.1;
// 선반 판
ctx.fillStyle = theme.furniture.shelf;
ctx.fillRect(x, sy + ts * 0.7, ts * 0.9, ts * 0.05);
// 책들
for (let b = 0; b < 4; b++) {
ctx.fillStyle = bookColors[(i * 4 + b) % bookColors.length];
ctx.fillRect(x + ts * 0.05 + b * ts * 0.2, sy + ts * 0.1, ts * 0.15, ts * 0.6);
}
}
}
_drawPlant(ctx, theme, ts, x, y) {
// 화분
ctx.fillStyle = theme.decor.pot;
ctx.fillRect(x + ts * 0.25, y + ts * 0.6, ts * 0.5, ts * 0.35);
ctx.fillRect(x + ts * 0.2, y + ts * 0.55, ts * 0.6, ts * 0.1);
// 잎
ctx.fillStyle = theme.decor.plant;
ctx.beginPath();
ctx.ellipse(x + ts * 0.5, y + ts * 0.35, ts * 0.3, ts * 0.25, 0, 0, Math.PI * 2);
ctx.fill();
ctx.beginPath();
ctx.ellipse(x + ts * 0.35, y + ts * 0.25, ts * 0.15, ts * 0.2, -0.3, 0, Math.PI * 2);
ctx.fill();
ctx.beginPath();
ctx.ellipse(x + ts * 0.65, y + ts * 0.25, ts * 0.15, ts * 0.2, 0.3, 0, Math.PI * 2);
ctx.fill();
}
_drawWaterCooler(ctx, theme, ts, x, y) {
// 본체
ctx.fillStyle = theme.furniture.shelf;
ctx.fillRect(x + ts * 0.2, y + ts * 0.3, ts * 0.6, ts * 0.6);
// 물통
ctx.fillStyle = 'rgba(100,180,255,0.5)';
ctx.fillRect(x + ts * 0.3, y, ts * 0.4, ts * 0.35);
ctx.fillStyle = 'rgba(100,180,255,0.3)';
ctx.beginPath();
ctx.arc(x + ts * 0.5, y, ts * 0.2, 0, Math.PI * 2);
ctx.fill();
}
}

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@@ -1,316 +0,0 @@
// src/pages/agent-office/canvas/OfficeRenderer.js
import mapData from '../assets/office-map.json';
import { TileMap } from './TileMap.js';
import { FurnitureRenderer } from './FurnitureRenderer.js';
import { Pathfinder } from './Pathfinder.js';
import { AgentSprite } from './AgentSprite.js';
import { OverlayRenderer } from './OverlayRenderer.js';
import { getTheme } from './themes.js';
const AGENT_META = {
stock: { displayName: '주식 트레이더', emoji: '📈', color: '#4488cc' },
music: { displayName: '음악 프로듀서', emoji: '🎵', color: '#44aa88' },
blog: { displayName: '블로그 마케터', emoji: '✍️', color: '#d97706' },
realestate: { displayName: '청약 애널리스트', emoji: '🏢', color: '#c026d3' },
lotto: { displayName: '로또 큐레이터', emoji: '🎱', color: '#ef4444' }
};
export class OfficeRenderer {
constructor(canvas) {
this.canvas = canvas;
this.ctx = canvas.getContext('2d');
// 맵 & 렌더러
this.tileMap = new TileMap(mapData);
this.furnitureRenderer = new FurnitureRenderer(mapData.furniture, mapData.tileSize);
this.pathfinder = new Pathfinder(mapData.cols, mapData.rows);
this.overlayRenderer = new OverlayRenderer();
// blocked 타일 설정
this.pathfinder.setWalls(mapData.floor);
this.pathfinder.setBlocked(mapData.blocked);
// 테마 & 뷰포트
this.theme = getTheme(
(typeof localStorage !== 'undefined' && localStorage.getItem('agent-office-theme')) || 'modern'
);
this.zoom = 2;
this.panX = 0;
this.panY = 0;
this._isPanning = false;
this._panStart = { x: 0, y: 0 };
// 에이전트
this.agents = new Map();
this._initAgents();
// 게임 루프
this._lastTime = 0;
this._animId = null;
this._lastDpr = window.devicePixelRatio || 1;
// 드래그 감지
this._mouseDownPos = { x: 0, y: 0 };
this._wasDragging = false;
// 이벤트
this._setupInputHandlers();
}
_initAgents() {
for (const [id, meta] of Object.entries(AGENT_META)) {
const waypoint = mapData.waypoints[`desk_${id}`];
if (!waypoint) continue;
const sprite = new AgentSprite(id, meta, waypoint.col, waypoint.row, this.pathfinder);
sprite.deskCol = waypoint.col;
sprite.deskRow = waypoint.row;
this.agents.set(id, sprite);
}
}
/** 줌/팬/클릭 이벤트 핸들러 */
_setupInputHandlers() {
// 마우스 휠 줌
this.canvas.addEventListener('wheel', (e) => {
e.preventDefault();
const oldZoom = this.zoom;
if (e.deltaY < 0) {
this.zoom = Math.min(this.zoom + 0.5, 4);
} else {
this.zoom = Math.max(this.zoom - 0.5, 1);
}
// 마우스 위치 기준 줌
if (this.zoom !== oldZoom) {
const rect = this.canvas.getBoundingClientRect();
const mx = e.clientX - rect.left;
const my = e.clientY - rect.top;
const ratio = this.zoom / oldZoom;
this.panX = mx - (mx - this.panX) * ratio;
this.panY = my - (my - this.panY) * ratio;
}
}, { passive: false });
// 마우스 드래그 패닝
this.canvas.addEventListener('mousedown', (e) => {
if (e.button === 0) {
this._isPanning = true;
this._panStart = { x: e.clientX - this.panX, y: e.clientY - this.panY };
this._mouseDownPos = { x: e.clientX, y: e.clientY };
this._wasDragging = false;
}
});
this._onMouseMove = (e) => {
if (this._isPanning) {
this.panX = e.clientX - this._panStart.x;
this.panY = e.clientY - this._panStart.y;
const dx = e.clientX - this._mouseDownPos.x;
const dy = e.clientY - this._mouseDownPos.y;
if (Math.abs(dx) > 5 || Math.abs(dy) > 5) this._wasDragging = true;
}
};
this._onMouseUp = () => {
this._isPanning = false;
};
window.addEventListener('mousemove', this._onMouseMove);
window.addEventListener('mouseup', this._onMouseUp);
// 터치 (모바일)
let lastTouchDist = 0;
let lastTouchCenter = { x: 0, y: 0 };
this.canvas.addEventListener('touchstart', (e) => {
if (e.touches.length === 1) {
this._isPanning = true;
this._panStart = { x: e.touches[0].clientX - this.panX, y: e.touches[0].clientY - this.panY };
} else if (e.touches.length === 2) {
this._isPanning = false;
const dx = e.touches[0].clientX - e.touches[1].clientX;
const dy = e.touches[0].clientY - e.touches[1].clientY;
lastTouchDist = Math.hypot(dx, dy);
lastTouchCenter = {
x: (e.touches[0].clientX + e.touches[1].clientX) / 2,
y: (e.touches[0].clientY + e.touches[1].clientY) / 2
};
}
}, { passive: false });
this.canvas.addEventListener('touchmove', (e) => {
e.preventDefault();
if (e.touches.length === 1 && this._isPanning) {
this.panX = e.touches[0].clientX - this._panStart.x;
this.panY = e.touches[0].clientY - this._panStart.y;
} else if (e.touches.length === 2) {
const dx = e.touches[0].clientX - e.touches[1].clientX;
const dy = e.touches[0].clientY - e.touches[1].clientY;
const dist = Math.hypot(dx, dy);
const oldZoom = this.zoom;
this.zoom = Math.min(4, Math.max(1, this.zoom * (dist / lastTouchDist)));
lastTouchDist = dist;
const rect = this.canvas.getBoundingClientRect();
const cx = lastTouchCenter.x - rect.left;
const cy = lastTouchCenter.y - rect.top;
const ratio = this.zoom / oldZoom;
this.panX = cx - (cx - this.panX) * ratio;
this.panY = cy - (cy - this.panY) * ratio;
}
}, { passive: false });
this.canvas.addEventListener('touchend', () => {
this._isPanning = false;
});
}
/** 클릭 히트 테스트 — AgentOffice에서 호출 */
hitTest(clientX, clientY) {
const rect = this.canvas.getBoundingClientRect();
const screenX = clientX - rect.left;
const screenY = clientY - rect.top;
const { col, row } = this.tileMap.screenToTile(screenX, screenY, this.zoom, this.panX, this.panY);
// 에이전트 히트 (역순, 최상위 우선)
for (const [id, sprite] of [...this.agents.entries()].reverse()) {
const dx = Math.abs(sprite.x - col);
const dy = Math.abs(sprite.y - row);
if (dx < 1.2 && dy < 1.5) {
return { type: 'agent', id };
}
}
return { type: 'empty' };
}
/** 에이전트 상태 업데이트 (WebSocket에서 호출) */
updateAgentState(agentId, state, detail) {
const sprite = this.agents.get(agentId);
if (!sprite) return;
sprite.onStateChange(state, detail, mapData.waypoints);
}
/** 에이전트 알림 배지 설정 */
setAgentNotification(agentId, count) {
const sprite = this.agents.get(agentId);
if (sprite) sprite.notificationCount = count;
}
/** 테마 변경 */
setTheme(themeName) {
this.theme = getTheme(themeName);
if (typeof localStorage !== 'undefined') {
localStorage.setItem('agent-office-theme', themeName);
}
}
/** 줌 레벨 설정 */
setZoom(level) {
const cx = this.canvas.width / 2;
const cy = this.canvas.height / 2;
const oldZoom = this.zoom;
this.zoom = Math.min(4, Math.max(1, level));
const ratio = this.zoom / oldZoom;
this.panX = cx - (cx - this.panX) * ratio;
this.panY = cy - (cy - this.panY) * ratio;
}
/** 카메라를 맵 중앙에 맞추기 */
centerCamera() {
const mapW = mapData.cols * mapData.tileSize * this.zoom;
const mapH = mapData.rows * mapData.tileSize * this.zoom;
this.panX = (this.canvas.clientWidth - mapW) / 2;
this.panY = (this.canvas.clientHeight - mapH) / 2;
}
/** 게임 루프 시작 */
start() {
this.centerCamera();
this._lastTime = performance.now();
this._loop(this._lastTime);
}
/** 게임 루프 중지 */
stop() {
if (this._animId) {
cancelAnimationFrame(this._animId);
this._animId = null;
}
}
_loop(timestamp) {
const dt = Math.min((timestamp - this._lastTime) / 1000, 0.1); // cap dt to avoid spiral
this._lastTime = timestamp;
this._update(dt);
this._render();
this._animId = requestAnimationFrame((t) => this._loop(t));
}
_update(dt) {
for (const sprite of this.agents.values()) {
sprite.update(dt);
}
}
_render() {
const ctx = this.ctx;
const dpr = window.devicePixelRatio || 1;
// 캔버스 크기 조정
const displayW = this.canvas.clientWidth;
const displayH = this.canvas.clientHeight;
if (this.canvas.width !== displayW * dpr || this.canvas.height !== displayH * dpr || this._lastDpr !== dpr) {
this.canvas.width = displayW * dpr;
this.canvas.height = displayH * dpr;
this._lastDpr = dpr;
}
// setTransform 방식으로 누적 없이 항상 올바른 변환 적용
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
ctx.imageSmoothingEnabled = false;
ctx.clearRect(0, 0, displayW, displayH);
// 배경
ctx.fillStyle = this.theme.wall.color;
ctx.fillRect(0, 0, displayW, displayH);
// 1. 타일맵 (바닥 + 벽)
this.tileMap.render(ctx, this.theme, this.zoom, this.panX, this.panY);
// 2. Y-sorted: 가구 + 에이전트
const renderables = [];
// 가구
const furnitureItems = this.furnitureRenderer.getRenderables(this.theme, this.zoom, this.panX, this.panY);
renderables.push(...furnitureItems);
// 에이전트
for (const sprite of this.agents.values()) {
renderables.push({
zY: sprite.y,
draw: (ctx2) => sprite.draw(ctx2, this.zoom, this.panX, this.panY, mapData.tileSize)
});
}
// Y좌표 정렬
renderables.sort((a, b) => a.zY - b.zY);
for (const item of renderables) {
item.draw(ctx);
}
// 3. 오버레이 (항상 최상위)
for (const sprite of this.agents.values()) {
this.overlayRenderer.draw(ctx, sprite, this.theme, this.zoom, this.panX, this.panY, mapData.tileSize);
}
}
/** 드래그 여부 반환 (클릭 이벤트 필터링용) */
wasDragging() { return this._wasDragging; }
/** 리사이즈 처리 */
resize() {
// 다음 프레임에서 자동 조정됨 (_render에서 크기 체크)
}
destroy() {
this.stop();
// window 이벤트 리스너 정리
if (this._onMouseMove) window.removeEventListener('mousemove', this._onMouseMove);
if (this._onMouseUp) window.removeEventListener('mouseup', this._onMouseUp);
}
}

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@@ -1,122 +0,0 @@
// src/pages/agent-office/canvas/OverlayRenderer.js
/**
* 캔버스 위 오버레이 렌더링:
* - 이름 라벨 (항상)
* - 상태 배지 (항상)
* - 말풍선 (waiting 상태에서만)
* - 알림 배지 (notification > 0 일 때)
*/
const STATE_BADGE = {
idle: { text: 'idle', bg: '#374151', fg: '#9ca3af' },
working: { text: 'working', bg: '#1e3a5f', fg: '#60a5fa' },
waiting: { text: 'waiting', bg: '#92400e', fg: '#fbbf24' },
reporting: { text: 'reporting', bg: '#1e3a5f', fg: '#60a5fa' },
break: { text: 'break', bg: '#065f46', fg: '#34d399' }
};
export class OverlayRenderer {
constructor() {
this._bubbleAlpha = new Map(); // agentId → alpha (fade in/out)
}
draw(ctx, sprite, theme, zoom, panX, panY, tileSize) {
const ts = tileSize * zoom;
const centerX = sprite.x * ts + panX + ts / 2;
const topY = sprite.y * ts + panY - ts * 0.3;
const fontSize = Math.max(10, 11 * zoom / 2);
const smallFontSize = Math.max(8, 9 * zoom / 2);
// 1. 이름 라벨
ctx.font = `bold ${fontSize}px 'Courier New', monospace`;
ctx.textAlign = 'center';
ctx.fillStyle = sprite.meta.color;
ctx.fillText(sprite.meta.displayName, centerX, topY + ts * 1.85);
// 2. 상태 배지
const badge = STATE_BADGE[sprite.state] || STATE_BADGE.idle;
const badgeText = badge.text;
ctx.font = `${smallFontSize}px 'Courier New', monospace`;
const badgeW = ctx.measureText(badgeText).width + 8;
const badgeH = smallFontSize + 4;
const badgeX = centerX - badgeW / 2;
const badgeY = topY + ts * 1.9;
ctx.fillStyle = badge.bg;
this._roundRect(ctx, badgeX, badgeY, badgeW, badgeH, 3);
ctx.fill();
ctx.fillStyle = badge.fg;
ctx.textAlign = 'center';
ctx.fillText(badgeText, centerX, badgeY + badgeH - 3);
// 3. 말풍선 (waiting 상태에서만)
if (sprite.state === 'waiting') {
this._drawBubble(ctx, sprite, centerX, topY - ts * 0.2, zoom);
}
// 4. 알림 배지
if (sprite.notificationCount > 0) {
this._drawNotificationBadge(ctx, centerX + ts * 0.5, topY + ts * 0.2, sprite.notificationCount, zoom);
}
}
_drawBubble(ctx, sprite, x, y, zoom) {
const text = '승인 대기!';
const fontSize = Math.max(10, 11 * zoom / 2);
ctx.font = `bold ${fontSize}px 'Courier New', monospace`;
const tw = ctx.measureText(text).width;
const pw = tw + 16;
const ph = fontSize + 12;
const px = x - pw / 2;
const py = y - ph;
// 말풍선 배경
ctx.fillStyle = '#fbbf24';
this._roundRect(ctx, px, py, pw, ph, 6);
ctx.fill();
// 꼬리 삼각형
ctx.beginPath();
ctx.moveTo(x - 5, py + ph);
ctx.lineTo(x + 5, py + ph);
ctx.lineTo(x, py + ph + 6);
ctx.closePath();
ctx.fill();
// 텍스트
ctx.fillStyle = '#000000';
ctx.textAlign = 'center';
ctx.fillText(text, x, py + ph - 5);
}
_drawNotificationBadge(ctx, x, y, count, zoom) {
const r = Math.max(7, 8 * zoom / 2);
ctx.fillStyle = '#ef4444';
ctx.beginPath();
ctx.arc(x, y, r, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = '#ffffff';
ctx.font = `bold ${r}px sans-serif`;
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(count > 9 ? '9+' : String(count), x, y);
ctx.textBaseline = 'alphabetic';
}
_roundRect(ctx, x, y, w, h, r) {
ctx.beginPath();
ctx.moveTo(x + r, y);
ctx.lineTo(x + w - r, y);
ctx.quadraticCurveTo(x + w, y, x + w, y + r);
ctx.lineTo(x + w, y + h - r);
ctx.quadraticCurveTo(x + w, y + h, x + w - r, y + h);
ctx.lineTo(x + r, y + h);
ctx.quadraticCurveTo(x, y + h, x, y + h - r);
ctx.lineTo(x, y + r);
ctx.quadraticCurveTo(x, y, x + r, y);
ctx.closePath();
}
}

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@@ -1,112 +0,0 @@
// src/pages/agent-office/canvas/Pathfinder.js
/**
* BFS 4방향 경로 탐색 (대각선 없음)
* blocked 타일과 벽 타일을 회피하여 최단 경로 반환
*/
export class Pathfinder {
constructor(cols, rows) {
this.cols = cols;
this.rows = rows;
this.blocked = new Set();
}
/** blocked 타일 세팅 (wall + furniture footprint) */
setBlocked(blockedList) {
// Do NOT clear — setWalls already added wall tiles
for (const [col, row] of blockedList) {
this.blocked.add(`${col},${row}`);
}
}
/** wall 타일도 blocked로 추가 (floor 배열에서 0인 셀) */
setWalls(floorGrid) {
for (let r = 0; r < this.rows; r++) {
for (let c = 0; c < this.cols; c++) {
if (floorGrid[r][c] === 0) {
this.blocked.add(`${c},${r}`);
}
}
}
}
isBlocked(col, row) {
if (col < 0 || col >= this.cols || row < 0 || row >= this.rows) return true;
return this.blocked.has(`${col},${row}`);
}
/**
* BFS 최단 경로
* @returns {Array<{col, row}>} 시작점 제외, 도착점 포함 경로. 경로 없으면 빈 배열.
*/
findPath(startCol, startRow, goalCol, goalRow) {
if (startCol === goalCol && startRow === goalRow) return [];
const key = (c, r) => `${c},${r}`;
const startKey = key(startCol, startRow);
const goalKey = key(goalCol, goalRow);
const queue = [{ col: startCol, row: startRow }];
const visited = new Set([startKey]);
const parent = new Map();
const dirs = [
{ dc: 0, dr: -1 }, // up
{ dc: 0, dr: 1 }, // down
{ dc: -1, dr: 0 }, // left
{ dc: 1, dr: 0 } // right
];
while (queue.length > 0) {
const current = queue.shift();
for (const { dc, dr } of dirs) {
const nc = current.col + dc;
const nr = current.row + dr;
const nk = key(nc, nr);
if (visited.has(nk)) continue;
// 골 지점은 blocked여도 이동 가능 (에이전트가 자기 자리에 앉으려면)
if (nk !== goalKey && this.isBlocked(nc, nr)) continue;
visited.add(nk);
parent.set(nk, key(current.col, current.row));
queue.push({ col: nc, row: nr });
if (nc === goalCol && nr === goalRow) {
return this._reconstructPath(parent, startKey, goalKey);
}
}
}
return []; // 경로 없음
}
_reconstructPath(parent, startKey, goalKey) {
const path = [];
let current = goalKey;
while (current !== startKey) {
const [c, r] = current.split(',').map(Number);
path.unshift({ col: c, row: r });
current = parent.get(current);
}
return path;
}
/** idle 배회용: start 주변 반경 내 랜덤 walkable 타일 */
getRandomNearbyFloor(col, row, radius = 4) {
const candidates = [];
for (let dr = -radius; dr <= radius; dr++) {
for (let dc = -radius; dc <= radius; dc++) {
const nc = col + dc;
const nr = row + dr;
if (nc === col && nr === row) continue;
if (!this.isBlocked(nc, nr)) {
candidates.push({ col: nc, row: nr });
}
}
}
if (candidates.length === 0) return null;
return candidates[Math.floor(Math.random() * candidates.length)];
}
}

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@@ -1,164 +0,0 @@
// src/pages/agent-office/canvas/ProceduralSprite.js
/**
* 프로시저럴 픽셀 캐릭터 렌더러 (16×32px 기본 해상도)
* Phase 1: 코드로 캐릭터를 그림
* Phase 2: SpriteLoader가 PNG 스프라이트로 대체
*/
const AGENT_COLORS = {
stock: { body: '#4488cc', hair: '#2255aa', accent: '#66aaee' },
music: { body: '#44aa88', hair: '#228866', accent: '#66ccaa' },
blog: { body: '#d97706', hair: '#b45e04', accent: '#f59e0b' },
realestate: { body: '#c026d3', hair: '#9b1dab', accent: '#e044f0' },
lotto: { body: '#ef4444', hair: '#cc2222', accent: '#ff6666' }
};
/** 애니메이션 프레임 설정 */
const ANIM_CONFIG = {
idle: { frames: 2, speed: 0.8 },
walk: { frames: 4, speed: 0.15, cycle: [0, 1, 2, 1] },
type: { frames: 2, speed: 0.3 },
wait: { frames: 2, speed: 0.5 },
break_anim:{ frames: 2, speed: 1.0 }
};
export class ProceduralSprite {
/**
* 캐릭터 1프레임 렌더링
* @param {CanvasRenderingContext2D} ctx
* @param {string} agentId
* @param {string} state - idle|walk|type|wait|break_anim
* @param {string} direction - down|up|right|left
* @param {number} frame - 현재 애니메이션 프레임 인덱스
* @param {number} x - 캔버스 X 좌표 (캐릭터 중앙 하단)
* @param {number} y - 캔버스 Y 좌표 (캐릭터 중앙 하단)
* @param {number} scale - 렌더링 스케일
*/
static draw(ctx, agentId, state, direction, frame, x, y, scale) {
const colors = AGENT_COLORS[agentId] || AGENT_COLORS.stock;
const px = scale; // 1 pixel = scale 크기
const w = 16 * px;
const h = 32 * px;
const bx = x - w / 2; // 좌상단 기준
const by = y - h;
ctx.save();
// 좌우 반전 (left = right 플립)
if (direction === 'left') {
ctx.translate(x, 0);
ctx.scale(-1, 1);
ctx.translate(-x, 0);
}
// 그림자
ctx.fillStyle = 'rgba(0,0,0,0.2)';
ctx.beginPath();
ctx.ellipse(x, y, w * 0.35, px * 2, 0, 0, Math.PI * 2);
ctx.fill();
// 상태별 오프셋
let bodyOffsetY = 0;
let legSpread = 0;
let armAngle = 0;
if (state === 'walk') {
const walkFrame = ANIM_CONFIG.walk.cycle[frame % 4];
legSpread = (walkFrame - 1) * px * 2;
bodyOffsetY = walkFrame === 1 ? -px : 0;
} else if (state === 'type') {
armAngle = frame % 2 === 0 ? 1 : -1;
bodyOffsetY = frame % 2 === 0 ? 0 : -px * 0.5;
} else if (state === 'wait') {
bodyOffsetY = Math.sin(frame * Math.PI) * px;
} else if (state === 'idle') {
bodyOffsetY = frame % 2 === 0 ? 0 : -px * 0.5;
} else if (state === 'break_anim') {
bodyOffsetY = frame % 2 === 0 ? 0 : px * 0.5; // 졸기
}
const by2 = by + bodyOffsetY;
// 다리
ctx.fillStyle = '#2a2a3e';
// 왼쪽 다리
ctx.fillRect(bx + px * 4 - legSpread, by2 + px * 24, px * 3, px * 8);
// 오른쪽 다리
ctx.fillRect(bx + px * 9 + legSpread, by2 + px * 24, px * 3, px * 8);
// 신발
ctx.fillStyle = '#333';
ctx.fillRect(bx + px * 3 - legSpread, by2 + px * 30, px * 5, px * 2);
ctx.fillRect(bx + px * 8 + legSpread, by2 + px * 30, px * 5, px * 2);
// 몸통
ctx.fillStyle = colors.body;
ctx.fillRect(bx + px * 3, by2 + px * 12, px * 10, px * 13);
// 팔
if (state === 'type') {
// 타이핑: 팔 앞으로 뻗음
ctx.fillStyle = colors.body;
ctx.fillRect(bx + px * 1, by2 + px * 13, px * 3, px * 8 + armAngle * px);
ctx.fillRect(bx + px * 12, by2 + px * 13, px * 3, px * 8 - armAngle * px);
// 손
ctx.fillStyle = '#ffcc99';
ctx.fillRect(bx + px * 1, by2 + px * 20 + armAngle * px, px * 3, px * 3);
ctx.fillRect(bx + px * 12, by2 + px * 20 - armAngle * px, px * 3, px * 3);
} else {
// 기본 팔
ctx.fillStyle = colors.body;
ctx.fillRect(bx + px * 1, by2 + px * 13, px * 3, px * 10);
ctx.fillRect(bx + px * 12, by2 + px * 13, px * 3, px * 10);
// 손
ctx.fillStyle = '#ffcc99';
ctx.fillRect(bx + px * 1, by2 + px * 22, px * 3, px * 3);
ctx.fillRect(bx + px * 12, by2 + px * 22, px * 3, px * 3);
}
// 머리
ctx.fillStyle = '#ffcc99'; // 피부색
ctx.fillRect(bx + px * 4, by2 + px * 2, px * 8, px * 10);
// 머리카락
ctx.fillStyle = colors.hair;
ctx.fillRect(bx + px * 3, by2 + px * 1, px * 10, px * 4);
if (direction === 'down' || direction === 'left' || direction === 'right') {
// 앞머리
ctx.fillRect(bx + px * 4, by2 + px * 3, px * 2, px * 2);
}
// 눈
if (direction !== 'up') {
ctx.fillStyle = '#222';
if (state === 'break_anim' && frame % 2 === 1) {
// 졸기: 눈 감음
ctx.fillRect(bx + px * 5, by2 + px * 6, px * 2, px);
ctx.fillRect(bx + px * 9, by2 + px * 6, px * 2, px);
} else {
ctx.fillRect(bx + px * 5, by2 + px * 5, px * 2, px * 2);
ctx.fillRect(bx + px * 9, by2 + px * 5, px * 2, px * 2);
}
}
// break 소품: 커피잔
if (state === 'break_anim') {
ctx.fillStyle = '#ffffff';
ctx.fillRect(bx + px * 14, by2 + px * 16, px * 3, px * 4);
ctx.fillStyle = '#8B4513';
ctx.fillRect(bx + px * 14.5, by2 + px * 16.5, px * 2, px * 2);
}
ctx.restore();
}
static getAnimConfig(state) {
const mapped = state === 'working' ? 'type'
: state === 'waiting' ? 'wait'
: state === 'reporting' ? 'type'
: state === 'break' ? 'break_anim'
: state === 'walk' ? 'walk'
: 'idle';
return { ...(ANIM_CONFIG[mapped] || ANIM_CONFIG.idle), mapped };
}
}

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// src/pages/agent-office/canvas/SpriteLoader.js
import { ProceduralSprite } from './ProceduralSprite.js';
/**
* 스프라이트 로더 — PNG 스프라이트시트가 있으면 사용, 없으면 프로시저럴 폴백
*
* 스프라이트시트 규격 (Phase 2):
* - 프레임 크기: 16×32px
* - 행: 방향 (0=down, 1=up, 2=right)
* - 열: 상태별 프레임 (idle 2 | walk 4 | type 2 | wait 2 | break 2 = 12열)
*/
export class SpriteLoader {
constructor() {
this.sprites = new Map(); // agentId → { image: Image, loaded: boolean }
}
/** PNG 스프라이트시트 로드 시도 */
async tryLoad(agentId, url) {
return new Promise((resolve) => {
const img = new Image();
img.onload = () => {
this.sprites.set(agentId, { image: img, loaded: true });
resolve(true);
};
img.onerror = () => {
resolve(false); // 폴백 사용
};
img.src = url;
});
}
hasSprite(agentId) {
return this.sprites.has(agentId) && this.sprites.get(agentId).loaded;
}
/**
* 에이전트 1프레임 그리기 (스프라이트 또는 프로시저럴)
*/
draw(ctx, agentId, state, direction, frame, x, y, scale) {
if (this.hasSprite(agentId)) {
this._drawFromSheet(ctx, agentId, state, direction, frame, x, y, scale);
} else {
ProceduralSprite.draw(ctx, agentId, state, direction, frame, x, y, scale);
}
}
_drawFromSheet(ctx, agentId, state, direction, frame, x, y, scale) {
const { image } = this.sprites.get(agentId);
const frameW = 16;
const frameH = 32;
// 방향 → 행
const dirRow = direction === 'up' ? 1 : direction === 'right' || direction === 'left' ? 2 : 0;
// 상태 → 열 오프셋
const stateOffsets = { idle: 0, walk: 2, type: 6, wait: 8, break_anim: 10 };
const mappedState = state === 'working' ? 'type' : state === 'waiting' ? 'wait'
: state === 'reporting' ? 'type' : state === 'break' ? 'break_anim'
: state === 'walk' ? 'walk' : 'idle';
const colOffset = stateOffsets[mappedState] || 0;
const srcX = (colOffset + frame) * frameW;
const srcY = dirRow * frameH;
const destW = frameW * scale;
const destH = frameH * scale;
ctx.save();
if (direction === 'left') {
ctx.translate(x, 0);
ctx.scale(-1, 1);
ctx.translate(-x, 0);
}
ctx.drawImage(image, srcX, srcY, frameW, frameH, x - destW / 2, y - destH, destW, destH);
ctx.restore();
}
}

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@@ -1,80 +0,0 @@
// src/pages/agent-office/canvas/TileMap.js
/**
* 타일맵 렌더러 — 바닥, 벽, 그리드를 테마 팔레트로 렌더링
* 가구는 FurnitureRenderer가 별도 처리
*/
export class TileMap {
constructor(mapData) {
this.cols = mapData.cols;
this.rows = mapData.rows;
this.tileSize = mapData.tileSize;
this.floor = mapData.floor;
this.tileTypes = mapData.tileTypes;
}
/**
* 바닥 + 벽 렌더링
* @param {CanvasRenderingContext2D} ctx
* @param {object} theme - themes.js 에서 가져온 테마 객체
* @param {number} scale - 줌 레벨
* @param {number} offsetX - 패닝 X 오프셋
* @param {number} offsetY - 패닝 Y 오프셋
*/
render(ctx, theme, scale, offsetX, offsetY) {
const ts = this.tileSize * scale;
for (let r = 0; r < this.rows; r++) {
for (let c = 0; c < this.cols; c++) {
const tileType = this.floor[r][c];
const x = c * ts + offsetX;
const y = r * ts + offsetY;
// 화면 밖이면 스킵 (CSS 공간 기준 — DPR 변환 적용된 좌표계)
if (x + ts < 0 || y + ts < 0 || x > ctx.canvas.clientWidth || y > ctx.canvas.clientHeight) continue;
if (tileType === 0) {
// 벽
ctx.fillStyle = theme.wall.color;
ctx.fillRect(x, y, ts, ts);
// 벽 하단 경계선
ctx.fillStyle = theme.wall.border;
ctx.fillRect(x, y + ts - scale, ts, scale);
} else {
// 바닥
const isBreak = this.tileTypes[String(tileType)] === 'floor_break';
ctx.fillStyle = isBreak ? theme.floor.color2 : theme.floor.color1;
ctx.fillRect(x, y, ts, ts);
// 체커보드 패턴
if ((r + c) % 2 === 0) {
ctx.fillStyle = theme.floor.grid;
ctx.fillRect(x, y, ts, ts);
}
// 그리드 선
ctx.strokeStyle = theme.floor.grid;
ctx.lineWidth = scale * 0.5;
ctx.strokeRect(x, y, ts, ts);
}
}
}
}
/** 화면 좌표 → 타일 좌표 변환 */
screenToTile(screenX, screenY, scale, offsetX, offsetY) {
const ts = this.tileSize * scale;
const col = Math.floor((screenX - offsetX) / ts);
const row = Math.floor((screenY - offsetY) / ts);
return { col, row };
}
/** 타일 좌표 → 화면 좌표 (타일 중앙) */
tileToScreen(col, row, scale, offsetX, offsetY) {
const ts = this.tileSize * scale;
return {
x: col * ts + offsetX + ts / 2,
y: row * ts + offsetY + ts / 2
};
}
}

View File

@@ -1,42 +0,0 @@
// src/pages/agent-office/canvas/themes.js
export const THEMES = {
modern: {
name: 'Modern',
wall: { color: '#1a1a2e', border: '#333', accent: '#8b5cf6' },
floor: { color1: '#2a2a3e', color2: '#323248', grid: 'rgba(255,255,255,0.03)' },
furniture: { desk: '#3a3a5a', chair: '#4c1d95', monitor: '#5555aa', monitorScreen: '#1a3a5a', shelf: '#2a2a4e', table: '#3a3a5a', sofa: '#2a2a4e', coffee: '#3a3a2a' },
decor: { plant: '#22c55e', pot: '#4a3a2a', lamp: '#fbbf24', ledStrip: '#8b5cf6' },
lighting: { ambient: 'rgba(139,92,246,0.05)', glow: 'rgba(139,92,246,0.15)' },
text: { primary: '#ffffff', secondary: '#aaaaaa', label: '#888888' },
ui: { panelBg: '#111111', headerBg: '#1a1a2e', border: '#333333', accent: '#8b5cf6' }
},
retro: {
name: 'Retro',
wall: { color: '#2a1a0a', border: '#6a4a2a', accent: '#cc8844' },
floor: { color1: '#4a3a1a', color2: '#3a2a10', grid: 'rgba(255,255,255,0.02)' },
furniture: { desk: '#6a4a1a', chair: '#8a5a2a', monitor: '#555555', monitorScreen: '#1a3a1a', shelf: '#5a3a1a', table: '#5a4a2a', sofa: '#5a3a2a', coffee: '#4a3a1a' },
decor: { plant: '#44aa44', pot: '#6a4a2a', lamp: '#ffcc66', brick: '#8a5a2a' },
lighting: { ambient: 'rgba(255,200,100,0.05)', glow: 'rgba(255,200,100,0.2)' },
text: { primary: '#ffe0b0', secondary: '#aa8866', label: '#887766' },
ui: { panelBg: '#1a1008', headerBg: '#2a1a0a', border: '#4a3a2a', accent: '#cc8844' }
},
minimal: {
name: 'Minimal',
wall: { color: '#fafafa', border: '#dddddd', accent: '#3b82f6' },
floor: { color1: '#e8e8e8', color2: '#f0f0f0', grid: 'rgba(0,0,0,0.04)' },
furniture: { desk: '#ffffff', chair: '#e0e0e0', monitor: '#333333', monitorScreen: '#e0e8f0', shelf: '#f5f5f5', table: '#ffffff', sofa: '#e8e8e8', coffee: '#f0f0f0' },
decor: { plant: '#86efac', pot: '#ffffff', lamp: '#fbbf24', window: '#e0f0ff' },
lighting: { ambient: 'rgba(59,130,246,0.03)', glow: 'rgba(255,255,255,0.1)' },
text: { primary: '#1a1a1a', secondary: '#666666', label: '#999999' },
ui: { panelBg: '#ffffff', headerBg: '#fafafa', border: '#e0e0e0', accent: '#3b82f6' }
}
};
export function getTheme(name) {
return THEMES[name] || THEMES.modern;
}
export function getThemeNames() {
return Object.entries(THEMES).map(([key, val]) => ({ key, name: val.name }));
}

View File

@@ -0,0 +1,30 @@
// src/pages/agent-office/components/AgentCard.jsx
import { AGENT_META, STATE_COLORS, DEFAULT_STATE_COLOR } from '../constants.js';
export default function AgentCard({ agentId, agentState, notificationCount = 0, active = false, onClick }) {
const meta = AGENT_META[agentId];
if (!meta) return null;
const state = agentState?.state || 'idle';
const stateInfo = STATE_COLORS[state] || DEFAULT_STATE_COLOR;
const dotClass = `ao-card-dot ${state}${stateInfo.pulse ? ' pulse' : ''}`;
const badgeText = notificationCount > 9 ? '9+' : String(notificationCount);
return (
<button
type="button"
className={`ao-card${active ? ' active' : ''}`}
onClick={onClick}
style={{ '--card-accent': meta.color }}
>
<span className={dotClass} title={state} />
{notificationCount > 0 && (
<span className="ao-card-badge">{badgeText}</span>
)}
<div className="ao-card-image">
<img src={meta.image} alt={meta.displayName} />
</div>
<div className="ao-card-name">{meta.displayName}</div>
</button>
);
}

View File

@@ -0,0 +1,76 @@
// src/pages/agent-office/components/AgentCard.test.jsx
import { describe, it, expect, vi } from 'vitest';
import { render, screen, fireEvent } from '@testing-library/react';
import AgentCard from './AgentCard.jsx';
describe('AgentCard', () => {
it('에이전트의 displayName을 표시', () => {
render(<AgentCard agentId="stock" agentState={{ state: 'idle' }} notificationCount={0} onClick={() => {}} />);
expect(screen.getByText('주식 트레이더')).toBeInTheDocument();
});
it('working 상태일 때 dot에 working 클래스 부여', () => {
const { container } = render(
<AgentCard agentId="stock" agentState={{ state: 'working' }} notificationCount={0} onClick={() => {}} />
);
const dot = container.querySelector('.ao-card-dot');
expect(dot).toHaveClass('working');
});
it('working 상태에서는 pulse 클래스도 부여', () => {
const { container } = render(
<AgentCard agentId="stock" agentState={{ state: 'working' }} notificationCount={0} onClick={() => {}} />
);
const dot = container.querySelector('.ao-card-dot');
expect(dot).toHaveClass('pulse');
});
it('idle 상태에는 pulse 클래스 부여하지 않음', () => {
const { container } = render(
<AgentCard agentId="stock" agentState={{ state: 'idle' }} notificationCount={0} onClick={() => {}} />
);
const dot = container.querySelector('.ao-card-dot');
expect(dot).not.toHaveClass('pulse');
});
it('agentState 없으면 idle로 fallback', () => {
const { container } = render(
<AgentCard agentId="stock" agentState={undefined} notificationCount={0} onClick={() => {}} />
);
const dot = container.querySelector('.ao-card-dot');
expect(dot).toHaveClass('idle');
});
it('notificationCount > 0이면 뱃지 표시', () => {
render(<AgentCard agentId="stock" agentState={{ state: 'idle' }} notificationCount={3} onClick={() => {}} />);
expect(screen.getByText('3')).toBeInTheDocument();
});
it('notificationCount === 0이면 뱃지 없음', () => {
const { container } = render(
<AgentCard agentId="stock" agentState={{ state: 'idle' }} notificationCount={0} onClick={() => {}} />
);
expect(container.querySelector('.ao-card-badge')).toBeNull();
});
it('notificationCount > 9이면 9+ 표시', () => {
render(<AgentCard agentId="stock" agentState={{ state: 'idle' }} notificationCount={15} onClick={() => {}} />);
expect(screen.getByText('9+')).toBeInTheDocument();
});
it('클릭 시 onClick 호출', () => {
const onClick = vi.fn();
const { container } = render(
<AgentCard agentId="stock" agentState={{ state: 'idle' }} notificationCount={0} onClick={onClick} />
);
fireEvent.click(container.querySelector('.ao-card'));
expect(onClick).toHaveBeenCalledTimes(1);
});
it('active prop 시 카드에 active 클래스 부여', () => {
const { container } = render(
<AgentCard agentId="stock" agentState={{ state: 'idle' }} notificationCount={0} active onClick={() => {}} />
);
expect(container.querySelector('.ao-card')).toHaveClass('active');
});
});

View File

@@ -0,0 +1,33 @@
// src/pages/agent-office/components/AgentGrid.jsx
import { GRID_SLOTS } from '../constants.js';
import AgentCard from './AgentCard.jsx';
import PlaceholderCard from './PlaceholderCard.jsx';
export default function AgentGrid({ agents, notifications, selectedAgent, onSelectAgent, onSelectPlaceholder }) {
return (
<div className="ao-grid">
{GRID_SLOTS.map((slot, idx) => {
if (slot.agentId === null) {
const placeholderKey = `placeholder-${idx}`;
return (
<PlaceholderCard
key={placeholderKey}
active={selectedAgent === placeholderKey}
onClick={() => onSelectPlaceholder(placeholderKey)}
/>
);
}
return (
<AgentCard
key={slot.agentId}
agentId={slot.agentId}
agentState={agents[slot.agentId]}
notificationCount={notifications[slot.agentId] || 0}
active={selectedAgent === slot.agentId}
onClick={() => onSelectAgent(slot.agentId)}
/>
);
})}
</div>
);
}

View File

@@ -0,0 +1,41 @@
// src/pages/agent-office/components/EmptyDetailPanel.jsx
import { PLACEHOLDER_IMAGE } from '../constants.js';
export default function EmptyDetailPanel({ variant = 'initial', onClose }) {
if (variant === 'placeholder') {
return (
<div className="ao-sidepanel">
<div className="ao-sidepanel-header">
<div className="ao-sidepanel-agent">
<div className="ao-sidepanel-icon">
<img src={PLACEHOLDER_IMAGE} alt="준비 중" />
</div>
<div className="ao-sidepanel-info">
<div className="ao-sidepanel-name">준비 </div>
<div className="ao-sidepanel-state"> 미고용 슬롯</div>
</div>
</div>
<button className="ao-sidepanel-close" onClick={onClose}>×</button>
</div>
<div className="ao-sidepanel-content">
<p className="ao-empty">
자리는 아직 비어 있어요.<br />
준비 중인 에이전트입니다.
</p>
</div>
</div>
);
}
// variant === 'initial'
return (
<div className="ao-sidepanel ao-sidepanel-initial">
<div className="ao-sidepanel-content">
<p className="ao-empty">
왼쪽 그리드에서<br />
에이전트를 선택하세요.
</p>
</div>
</div>
);
}

View File

@@ -0,0 +1,17 @@
// src/pages/agent-office/components/PlaceholderCard.jsx
import { PLACEHOLDER_IMAGE, PLACEHOLDER_LABEL } from '../constants.js';
export default function PlaceholderCard({ active = false, onClick }) {
return (
<button
type="button"
className={`ao-card placeholder${active ? ' active' : ''}`}
onClick={onClick}
>
<div className="ao-card-image">
<img src={PLACEHOLDER_IMAGE} alt={PLACEHOLDER_LABEL} />
</div>
<div className="ao-card-name">{PLACEHOLDER_LABEL}</div>
</button>
);
}

View File

@@ -1,18 +1,11 @@
// src/pages/agent-office/components/SidePanel.jsx
import { useState } from 'react';
import { AGENT_META } from '../constants.js';
import CommandTab from './CommandTab.jsx';
import TaskTab from './TaskTab.jsx';
import TokenTab from './TokenTab.jsx';
import LogTab from './LogTab.jsx';
const AGENT_META = {
stock: { displayName: '주식 트레이더', emoji: '📈', color: '#4488cc' },
music: { displayName: '음악 프로듀서', emoji: '🎵', color: '#44aa88' },
blog: { displayName: '블로그 마케터', emoji: '✍️', color: '#d97706' },
realestate: { displayName: '청약 애널리스트', emoji: '🏢', color: '#c026d3' },
lotto: { displayName: '로또 큐레이터', emoji: '🎱', color: '#ef4444' }
};
const TABS = ['Commands', 'Tasks', 'Tokens', 'Logs'];
export default function SidePanel({ agentId, agentState, pendingTask, onClose, refreshTrigger }) {
@@ -26,11 +19,10 @@ export default function SidePanel({ agentId, agentState, pendingTask, onClose, r
return (
<div className="ao-sidepanel">
{/* Header */}
<div className="ao-sidepanel-header">
<div className="ao-sidepanel-agent">
<div className="ao-sidepanel-icon" style={{ background: meta.color }}>
{meta.emoji}
<div className="ao-sidepanel-icon" style={{ borderColor: meta.color }}>
<img src={meta.image} alt={meta.displayName} />
</div>
<div className="ao-sidepanel-info">
<div className="ao-sidepanel-name">{meta.displayName}</div>
@@ -40,7 +32,6 @@ export default function SidePanel({ agentId, agentState, pendingTask, onClose, r
<button className="ao-sidepanel-close" onClick={onClose}>×</button>
</div>
{/* Tabs */}
<div className="ao-sidepanel-tabs">
{TABS.map(tab => (
<button
@@ -53,7 +44,6 @@ export default function SidePanel({ agentId, agentState, pendingTask, onClose, r
))}
</div>
{/* Tab Content */}
<div className="ao-sidepanel-content">
{activeTab === 'Commands' && (
<CommandTab agentId={agentId} agentState={agentState?.state} pendingTask={pendingTask} />

View File

@@ -1,9 +1,5 @@
// src/pages/agent-office/components/TopBar.jsx
import { getThemeNames } from '../canvas/themes.js';
export default function TopBar({ connected, theme, onThemeChange, zoom, onZoomChange }) {
const themes = getThemeNames();
export default function TopBar({ connected }) {
return (
<div className="ao-topbar">
<div className="ao-topbar-left">
@@ -12,22 +8,6 @@ export default function TopBar({ connected, theme, onThemeChange, zoom, onZoomCh
{connected ? 'Connected' : 'Disconnected'}
</span>
</div>
<div className="ao-topbar-right">
<select
className="ao-topbar-select"
value={theme}
onChange={(e) => onThemeChange(e.target.value)}
>
{themes.map(t => (
<option key={t.key} value={t.key}>{t.name}</option>
))}
</select>
<div className="ao-topbar-zoom">
<button onClick={() => onZoomChange(Math.max(1, zoom - 0.5))} disabled={zoom <= 1}>-</button>
<span>{zoom}x</span>
<button onClick={() => onZoomChange(Math.min(4, zoom + 0.5))} disabled={zoom >= 4}>+</button>
</div>
</div>
</div>
);
}

View File

@@ -0,0 +1,44 @@
// src/pages/agent-office/constants.js
import stockImg from './assets/agent_stock.png';
import musicImg from './assets/agent_music.png';
import instaImg from './assets/agent_insta.png';
import realestateImg from './assets/agent_realestate.png';
import lottoImg from './assets/agent_lotto.png';
import undeterminedImg from './assets/agent_undetermined.png';
export const AGENT_META = {
stock: { displayName: '주식 트레이더', color: '#4488cc', image: stockImg },
music: { displayName: '음악 프로듀서', color: '#44aa88', image: musicImg },
insta: { displayName: '인스타 큐레이터', color: '#d97706', image: instaImg },
realestate: { displayName: '청약 애널리스트', color: '#c026d3', image: realestateImg },
lotto: { displayName: '로또 큐레이터', color: '#ef4444', image: lottoImg },
};
// 3x3 슬롯 (좌→우, 위→아래). 처음 5칸은 active, 나머지 4칸은 placeholder.
export const GRID_SLOTS = [
{ agentId: 'stock' },
{ agentId: 'music' },
{ agentId: 'insta' },
{ agentId: 'realestate' },
{ agentId: 'lotto' },
{ agentId: null },
{ agentId: null },
{ agentId: null },
{ agentId: null },
];
export const ACTIVE_AGENT_IDS = GRID_SLOTS.filter(s => s.agentId !== null).map(s => s.agentId);
export const PLACEHOLDER_IMAGE = undeterminedImg;
export const PLACEHOLDER_LABEL = '준비 중';
// 상태 → dot 색상 매핑 (AgentCard에서 공유)
export const STATE_COLORS = {
idle: { color: '#6b7280', pulse: false },
working: { color: '#22c55e', pulse: true },
error: { color: '#ef4444', pulse: false },
waiting_approval: { color: '#f59e0b', pulse: true },
break: { color: '#94a3b8', pulse: false },
};
export const DEFAULT_STATE_COLOR = STATE_COLORS.idle;

View File

@@ -0,0 +1,35 @@
// src/pages/agent-office/constants.test.js
import { describe, it, expect } from 'vitest';
import { AGENT_META, GRID_SLOTS, ACTIVE_AGENT_IDS } from './constants.js';
describe('agent-office constants', () => {
it('5명의 active 에이전트가 정의됨', () => {
expect(ACTIVE_AGENT_IDS).toEqual(['stock', 'music', 'insta', 'realestate', 'lotto']);
});
it('각 active 에이전트에 displayName/color/image 메타가 있음', () => {
for (const id of ACTIVE_AGENT_IDS) {
expect(AGENT_META[id]).toBeDefined();
expect(AGENT_META[id].displayName).toBeTruthy();
expect(AGENT_META[id].color).toMatch(/^#/);
expect(AGENT_META[id].image).toBeTruthy();
}
});
it('blog 메타는 존재하지 않음 (insta로 대체됨)', () => {
expect(AGENT_META.blog).toBeUndefined();
});
it('GRID_SLOTS는 9칸, 처음 5칸은 active 에이전트', () => {
expect(GRID_SLOTS).toHaveLength(9);
expect(GRID_SLOTS.slice(0, 5).map(s => s.agentId)).toEqual(
['stock', 'music', 'insta', 'realestate', 'lotto']
);
});
it('GRID_SLOTS의 마지막 4칸은 placeholder (agentId=null)', () => {
for (const slot of GRID_SLOTS.slice(5)) {
expect(slot.agentId).toBeNull();
}
});
});

View File

@@ -1,64 +0,0 @@
// src/pages/agent-office/hooks/useOfficeCanvas.js
import { useRef, useEffect, useCallback } from 'react';
import { OfficeRenderer } from '../canvas/OfficeRenderer.js';
export function useOfficeCanvas() {
const canvasRef = useRef(null);
const rendererRef = useRef(null);
useEffect(() => {
if (!canvasRef.current) return;
const renderer = new OfficeRenderer(canvasRef.current);
rendererRef.current = renderer;
renderer.start();
const handleResize = () => renderer.resize();
window.addEventListener('resize', handleResize);
return () => {
window.removeEventListener('resize', handleResize);
renderer.destroy();
rendererRef.current = null;
};
}, []);
const updateAgentState = useCallback((agentId, state, detail) => {
rendererRef.current?.updateAgentState(agentId, state, detail);
}, []);
const setAgentNotification = useCallback((agentId, count) => {
rendererRef.current?.setAgentNotification(agentId, count);
}, []);
const setTheme = useCallback((themeName) => {
rendererRef.current?.setTheme(themeName);
}, []);
const setZoom = useCallback((level) => {
rendererRef.current?.setZoom(level);
}, []);
const hitTest = useCallback((clientX, clientY) => {
return rendererRef.current?.hitTest(clientX, clientY) || { type: 'empty' };
}, []);
const getZoom = useCallback(() => {
return rendererRef.current?.zoom || 2;
}, []);
const wasDragging = useCallback(() => {
return rendererRef.current?.wasDragging?.() || false;
}, []);
return {
canvasRef,
updateAgentState,
setAgentNotification,
setTheme,
setZoom,
hitTest,
getZoom,
wasDragging
};
}