chore(phase0): deepfield 파티클 잔재 3파일 + three/@types/three 의존성 제거

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-02 14:22:01 +09:00
parent 592b3fcf4e
commit 8c5858b350
6 changed files with 2 additions and 471 deletions

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@@ -1,330 +0,0 @@
'use client';
import { useEffect, useRef, useState } from 'react';
// 타입만 정적 import — 번들에 코드가 들어가지 않음 (import type)
import type * as THREE from 'three';
import { useFieldMode } from './useFieldMode';
interface Props {
className?: string;
}
/**
* 정적 2광원 radial 그래디언트.
* static 모드 단독 비주얼이자, full/lite에서 캔버스 아래에 항상 깔리는 베이스.
* (WebGL 로딩 전/실패 시에도 비주얼 공백 없음)
*/
function StaticField() {
return (
<div
aria-hidden="true"
className="absolute inset-0"
style={{
backgroundColor: 'var(--jsm-dark-bg, #070d1a)',
backgroundImage: [
// 광원1: 우상단 — accent blue-700 (텍스트 컬럼에서 떨어진 우측에 배치, 밝기 완화)
'radial-gradient(58% 52% at 78% 22%, rgba(29,78,216,0.30) 0%, transparent 46%)',
// 광원2: 우하단 — bright blue (sky-400), 좌측 텍스트와 겹치지 않게 우측 이동 + 밝기 완화
'radial-gradient(52% 48% at 82% 88%, rgba(56,189,248,0.10) 0%, transparent 42%)',
].join(','),
}}
/>
);
}
// ───────────────────────── 셰이더 ─────────────────────────
const VERTEX_SHADER = /* glsl */ `
uniform float uTime;
uniform vec2 uMouse; // NDC (-1..1), lite/static에선 사실상 미사용
uniform float uMouseAmp; // 커서 자기장 세기 (lite=0)
uniform float uScroll; // 0..1, 진행될수록 흩어짐
uniform float uPixelRatio;
attribute float aScale; // 파티클별 기본 크기 (1.5~3px)
attribute float aSeed; // 드리프트 위상 분산
varying float vAlpha;
varying vec3 vColor;
// 색: #60a5fa(밝은) ↔ #1d4ed8(딥) 보간
const vec3 C_BRIGHT = vec3(0.376, 0.647, 0.980); // #60a5fa
const vec3 C_DEEP = vec3(0.114, 0.306, 0.847); // #1d4ed8
void main() {
vec3 pos = position;
// 미세 유영 — 사인 노이즈 (드리프트)
float t = uTime * 0.18 + aSeed * 6.2831853;
pos.x += sin(t) * 0.06;
pos.y += cos(t * 0.9) * 0.06;
pos.z += sin(t * 0.7) * 0.04;
// 스크롤 — 진행될수록 바깥으로 밀려 흩어짐
pos.xy += normalize(pos.xy + 0.0001) * uScroll * 0.9;
// 커서 자기장 — 화면 평면 기준 거리로 부드럽게 밀어냄
if (uMouseAmp > 0.0) {
vec2 toP = pos.xy - uMouse * 1.6;
float d = length(toP);
float radius = 0.7;
float push = smoothstep(radius, 0.0, d); // 가까울수록 1
pos.xy += normalize(toP + 0.0001) * push * 0.35 * uMouseAmp;
pos.z += push * 0.2 * uMouseAmp;
}
vec4 mvPosition = modelViewMatrix * vec4(pos, 1.0);
gl_Position = projectionMatrix * mvPosition;
// 크기: 원근(-mvPosition.z) 반영 + DPR
gl_PointSize = aScale * uPixelRatio * (300.0 / -mvPosition.z);
// 색: seed로 두 파랑 사이 보간
vColor = mix(C_DEEP, C_BRIGHT, aSeed);
// 불투명도: 스크롤로 소멸, 깊이로 약간 페이드 (전체 톤 다운 — 텍스트 가독성 우선)
float depthFade = smoothstep(-3.0, 0.5, mvPosition.z);
vAlpha = (1.0 - uScroll) * (0.28 + depthFade * 0.18);
}
`;
const FRAGMENT_SHADER = /* glsl */ `
precision mediump float;
varying float vAlpha;
varying vec3 vColor;
void main() {
// 원형 소프트 포인트 — 가장자리 부드럽게
vec2 c = gl_PointCoord - vec2(0.5);
float dist = length(c);
if (dist > 0.5) discard;
float soft = smoothstep(0.5, 0.05, dist);
gl_FragColor = vec4(vColor, soft * vAlpha);
}
`;
// ───────────────────────── 컴포넌트 ─────────────────────────
export default function HeroField({ className }: Props) {
const mode = useFieldMode();
// WebGL 초기화 실패 시 static으로 강등
const [failed, setFailed] = useState(false);
const canvasRef = useRef<HTMLCanvasElement>(null);
const effectiveMode = failed ? 'static' : mode;
const animated = effectiveMode === 'full' || effectiveMode === 'lite';
useEffect(() => {
if (!animated) return;
const canvas = canvasRef.current;
if (!canvas) return;
const isFull = effectiveMode === 'full';
// 밀도 완화 — 가산 혼합 파티클이 겹쳐 텍스트 뒤를 밝게 씻어내는(화이트 블룸) 현상 억제
const COUNT = isFull ? 1600 : 500;
let disposed = false;
let rafId = 0;
let renderer: THREE.WebGLRenderer | null = null;
let scene: THREE.Scene | null = null;
let camera: THREE.PerspectiveCamera | null = null;
let geometry: THREE.BufferGeometry | null = null;
let material: THREE.ShaderMaterial | null = null;
let points: THREE.Points | null = null;
let io: IntersectionObserver | null = null;
// 가시성/뷰포트 상태 — 둘 다 OK일 때만 rAF 돌림
let pageVisible = document.visibilityState !== 'hidden';
let inView = true;
// 마우스 스무딩 (NDC)
const mouse = { x: 0, y: 0 };
const mouseTarget = { x: 0, y: 0 };
// 핸들러 참조 (cleanup용)
let onMouseMove: ((e: MouseEvent) => void) | null = null;
let onResize: (() => void) | null = null;
let onVisibility: (() => void) | null = null;
const start = () => {
if (rafId || disposed) return;
if (!pageVisible || !inView) return;
rafId = requestAnimationFrame(loop);
};
const stop = () => {
if (rafId) cancelAnimationFrame(rafId);
rafId = 0;
};
let loop: (now: number) => void = () => {};
(async () => {
let THREE_NS: typeof THREE;
try {
// three는 dynamic import만 — 메인 번들 분리
THREE_NS = await import('three');
} catch {
if (!disposed) setFailed(true);
return;
}
if (disposed || !canvasRef.current) return;
try {
const width = canvas.clientWidth || window.innerWidth;
const height = canvas.clientHeight || window.innerHeight;
renderer = new THREE_NS.WebGLRenderer({
canvas,
alpha: true, // 섹션 bg가 비치도록 투명
antialias: false,
powerPreference: 'low-power',
});
// lite는 DPR 1 고정, full은 최대 2로 제한
const dpr = isFull ? Math.min(window.devicePixelRatio || 1, 2) : 1;
renderer.setPixelRatio(dpr);
renderer.setSize(width, height, false);
renderer.setClearColor(0x000000, 0); // 완전 투명
scene = new THREE_NS.Scene();
camera = new THREE_NS.PerspectiveCamera(60, width / height, 0.1, 100);
camera.position.z = 3;
// 얕은 3D 슬랩: 화면을 덮는 균일 분포 + 약간의 노이즈, z 약간 분산
const positions = new Float32Array(COUNT * 3);
const scales = new Float32Array(COUNT);
const seeds = new Float32Array(COUNT);
const SPREAD_X = 5.0;
const SPREAD_Y = 3.2;
for (let i = 0; i < COUNT; i++) {
positions[i * 3 + 0] = (Math.random() - 0.5) * SPREAD_X;
positions[i * 3 + 1] = (Math.random() - 0.5) * SPREAD_Y;
positions[i * 3 + 2] = (Math.random() - 0.5) * 1.2; // 얕은 z 분산
scales[i] = 1.5 + Math.random() * 1.5; // 1.5~3px
seeds[i] = Math.random();
}
geometry = new THREE_NS.BufferGeometry();
geometry.setAttribute('position', new THREE_NS.BufferAttribute(positions, 3));
geometry.setAttribute('aScale', new THREE_NS.BufferAttribute(scales, 1));
geometry.setAttribute('aSeed', new THREE_NS.BufferAttribute(seeds, 1));
material = new THREE_NS.ShaderMaterial({
uniforms: {
uTime: { value: 0 },
uMouse: { value: new THREE_NS.Vector2(0, 0) },
uMouseAmp: { value: isFull ? 1 : 0 }, // lite는 커서 반응 off
uScroll: { value: 0 },
uPixelRatio: { value: dpr },
},
vertexShader: VERTEX_SHADER,
fragmentShader: FRAGMENT_SHADER,
transparent: true,
depthWrite: false,
depthTest: false,
blending: THREE_NS.AdditiveBlending, // 미세한 글로우
});
points = new THREE_NS.Points(geometry, material);
scene.add(points);
// ── 핸들러 ──
if (isFull) {
onMouseMove = (e: MouseEvent) => {
mouseTarget.x = (e.clientX / window.innerWidth) * 2 - 1;
mouseTarget.y = -((e.clientY / window.innerHeight) * 2 - 1);
};
window.addEventListener('mousemove', onMouseMove, { passive: true });
}
onResize = () => {
if (!renderer || !camera || !canvasRef.current) return;
const w = canvasRef.current.clientWidth || window.innerWidth;
const h = canvasRef.current.clientHeight || window.innerHeight;
camera.aspect = w / h;
camera.updateProjectionMatrix();
renderer.setSize(w, h, false);
};
window.addEventListener('resize', onResize, { passive: true });
onVisibility = () => {
pageVisible = document.visibilityState !== 'hidden';
if (pageVisible) start();
else stop();
};
document.addEventListener('visibilitychange', onVisibility);
// 뷰포트 밖이면 rAF 정지
io = new IntersectionObserver(
(entries) => {
inView = entries[0]?.isIntersecting ?? false;
if (inView) start();
else stop();
},
{ threshold: 0 },
);
io.observe(canvas);
// ── 렌더 루프 ──
const clock = new THREE_NS.Clock();
loop = () => {
rafId = 0;
if (disposed || !renderer || !scene || !camera || !material) return;
const elapsed = clock.getElapsedTime();
const u = material.uniforms;
u.uTime.value = elapsed;
// 커서 스무딩 (lerp 0.08)
mouse.x += (mouseTarget.x - mouse.x) * 0.08;
mouse.y += (mouseTarget.y - mouse.y) * 0.08;
(u.uMouse.value as THREE.Vector2).set(mouse.x, mouse.y);
// 스크롤 진행도 0~1 clamp
const scrollT = Math.min(
Math.max(window.scrollY / (window.innerHeight || 1), 0),
1,
);
u.uScroll.value = scrollT;
renderer.render(scene, camera);
start();
};
start();
} catch {
if (!disposed) setFailed(true);
}
})();
// ── cleanup: rAF cancel + 리스너 제거 + dispose ──
return () => {
disposed = true;
stop();
if (onMouseMove) window.removeEventListener('mousemove', onMouseMove);
if (onResize) window.removeEventListener('resize', onResize);
if (onVisibility) document.removeEventListener('visibilitychange', onVisibility);
io?.disconnect();
geometry?.dispose();
material?.dispose();
renderer?.dispose();
scene = null;
camera = null;
points = null;
};
}, [animated, effectiveMode]);
return (
<div className={`pointer-events-none absolute inset-0 overflow-hidden ${className ?? ''}`}>
{/* 정적 그래디언트 — 항상 캔버스 아래에 깔림 */}
<StaticField />
{animated && (
<canvas
ref={canvasRef}
aria-hidden="true"
className="pointer-events-none absolute inset-0 h-full w-full"
/>
)}
</div>
);
}

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@@ -1,29 +0,0 @@
'use client';
import { useEffect, useState } from 'react';
import { decideFieldMode, type FieldMode } from '@/lib/deepfield-mode';
function detectWebGL(): boolean {
try {
const canvas = document.createElement('canvas');
return Boolean(canvas.getContext('webgl2') ?? canvas.getContext('webgl'));
} catch {
return false;
}
}
/** SSR/첫 페인트는 'static'으로 시작 — 클라이언트에서 승격 (hydration 불일치 방지) */
export function useFieldMode(): FieldMode {
const [mode, setMode] = useState<FieldMode>('static');
useEffect(() => {
setMode(
decideFieldMode({
reducedMotion: window.matchMedia('(prefers-reduced-motion: reduce)').matches,
webglSupported: detectWebGL(),
hardwareConcurrency: navigator.hardwareConcurrency ?? 0,
viewportWidth: window.innerWidth,
}),
);
}, []);
return mode;
}

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@@ -1,26 +0,0 @@
import { describe, it, expect } from 'vitest';
import { decideFieldMode } from '@/lib/deepfield-mode';
const base = { reducedMotion: false, webglSupported: true, hardwareConcurrency: 8, viewportWidth: 1440 };
describe('decideFieldMode', () => {
it('데스크톱 + WebGL = full', () => {
expect(decideFieldMode(base)).toBe('full');
});
it('reduced-motion이면 무조건 static', () => {
expect(decideFieldMode({ ...base, reducedMotion: true })).toBe('static');
expect(decideFieldMode({ ...base, reducedMotion: true, viewportWidth: 375 })).toBe('static');
});
it('WebGL 미지원이면 static', () => {
expect(decideFieldMode({ ...base, webglSupported: false })).toBe('static');
});
it('모바일 뷰포트(<768)는 lite', () => {
expect(decideFieldMode({ ...base, viewportWidth: 767 })).toBe('lite');
});
it('저성능 코어(<4)는 lite', () => {
expect(decideFieldMode({ ...base, hardwareConcurrency: 2 })).toBe('lite');
});
it('hardwareConcurrency 미보고(0/undefined)는 lite로 보수적 판정', () => {
expect(decideFieldMode({ ...base, hardwareConcurrency: 0 })).toBe('lite');
});
});

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@@ -1,17 +0,0 @@
export type FieldMode = 'full' | 'lite' | 'static';
export interface FieldEnv {
reducedMotion: boolean;
webglSupported: boolean;
hardwareConcurrency: number; // 미보고 시 0
viewportWidth: number;
}
/** Deep Field 렌더 모드 판정 — 우선순위: 접근성 > 지원 여부 > 성능 */
export function decideFieldMode(env: FieldEnv): FieldMode {
if (env.reducedMotion) return 'static';
if (!env.webglSupported) return 'static';
if (env.viewportWidth < 768) return 'lite';
if (!env.hardwareConcurrency || env.hardwareConcurrency < 4) return 'lite';
return 'full';
}

67
package-lock.json generated
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@@ -26,15 +26,13 @@
"remark-gfm": "^4.0.0",
"resend": "^6.9.1",
"solarlunar": "^2.0.7",
"tailwind-merge": "^3.5.0",
"three": "^0.184.0"
"tailwind-merge": "^3.5.0"
},
"devDependencies": {
"@tailwindcss/postcss": "^4",
"@types/node": "^20",
"@types/react": "^19",
"@types/react-dom": "^19",
"@types/three": "^0.184.1",
"eslint": "^9",
"eslint-config-next": "16.1.6",
"tailwindcss": "^4",
@@ -324,13 +322,6 @@
"node": ">=6.9.0"
}
},
"node_modules/@dimforge/rapier3d-compat": {
"version": "0.12.0",
"resolved": "https://registry.npmjs.org/@dimforge/rapier3d-compat/-/rapier3d-compat-0.12.0.tgz",
"integrity": "sha512-uekIGetywIgopfD97oDL5PfeezkFpNhwlzlaEYNOA0N6ghdsOvh/HYjSMek5Q2O1PYvRSDFcqFVJl4r4ZBwOow==",
"dev": true,
"license": "Apache-2.0"
},
"node_modules/@emnapi/core": {
"version": "1.10.0",
"resolved": "https://registry.npmjs.org/@emnapi/core/-/core-1.10.0.tgz",
@@ -2151,13 +2142,6 @@
"tailwindcss": "4.1.18"
}
},
"node_modules/@tweenjs/tween.js": {
"version": "23.1.3",
"resolved": "https://registry.npmjs.org/@tweenjs/tween.js/-/tween.js-23.1.3.tgz",
"integrity": "sha512-vJmvvwFxYuGnF2axRtPYocag6Clbb5YS7kLL+SO/TeVFzHqDIWrNKYtcsPMibjDx9O+bu+psAy9NKfWklassUA==",
"dev": true,
"license": "MIT"
},
"node_modules/@tybys/wasm-util": {
"version": "0.10.2",
"resolved": "https://registry.npmjs.org/@tybys/wasm-util/-/wasm-util-0.10.2.tgz",
@@ -2289,41 +2273,12 @@
"@types/react": "^19.2.0"
}
},
"node_modules/@types/stats.js": {
"version": "0.17.4",
"resolved": "https://registry.npmjs.org/@types/stats.js/-/stats.js-0.17.4.tgz",
"integrity": "sha512-jIBvWWShCvlBqBNIZt0KAshWpvSjhkwkEu4ZUcASoAvhmrgAUI2t1dXrjSL4xXVLB4FznPrIsX3nKXFl/Dt4vA==",
"dev": true,
"license": "MIT"
},
"node_modules/@types/three": {
"version": "0.184.1",
"resolved": "https://registry.npmjs.org/@types/three/-/three-0.184.1.tgz",
"integrity": "sha512-6q4VdiqVsrTRqmk62/BnlcAvIrnDM0zf2ZDVKI5kZiniWrSaOHaQzmbp+BNzoggc/8tgW412pL//wZIxu2PPTA==",
"dev": true,
"license": "MIT",
"dependencies": {
"@dimforge/rapier3d-compat": "~0.12.0",
"@tweenjs/tween.js": "~23.1.3",
"@types/stats.js": "*",
"@types/webxr": ">=0.5.17",
"fflate": "~0.8.2",
"meshoptimizer": "~1.1.1"
}
},
"node_modules/@types/unist": {
"version": "3.0.3",
"resolved": "https://registry.npmjs.org/@types/unist/-/unist-3.0.3.tgz",
"integrity": "sha512-ko/gIFJRv177XgZsZcBwnqJN5x/Gien8qNOn0D5bQU/zAzVf9Zt3BlcUiLqhV9y4ARk0GbT3tnUiPNgnTXzc/Q==",
"license": "MIT"
},
"node_modules/@types/webxr": {
"version": "0.5.24",
"resolved": "https://registry.npmjs.org/@types/webxr/-/webxr-0.5.24.tgz",
"integrity": "sha512-h8fgEd/DpoS9CBrjEQXR+dIDraopAEfu4wYVNY2tEPwk60stPWhvZMf4Foo5FakuQ7HFZoa8WceaWFervK2Ovg==",
"dev": true,
"license": "MIT"
},
"node_modules/@types/ws": {
"version": "8.18.1",
"resolved": "https://registry.npmjs.org/@types/ws/-/ws-8.18.1.tgz",
@@ -4869,13 +4824,6 @@
"node": "^12.20 || >= 14.13"
}
},
"node_modules/fflate": {
"version": "0.8.3",
"resolved": "https://registry.npmjs.org/fflate/-/fflate-0.8.3.tgz",
"integrity": "sha512-tbZNuJrLwGUp3zshBtdy4W+ORxZuIh8a5ilyIEQDC5rY1f3U20JMry0Ll3WBzU58EZKsEuJFXhb5gwv8CsPvgA==",
"dev": true,
"license": "MIT"
},
"node_modules/file-entry-cache": {
"version": "8.0.0",
"resolved": "https://registry.npmjs.org/file-entry-cache/-/file-entry-cache-8.0.0.tgz",
@@ -7105,13 +7053,6 @@
"node": ">= 8"
}
},
"node_modules/meshoptimizer": {
"version": "1.1.1",
"resolved": "https://registry.npmjs.org/meshoptimizer/-/meshoptimizer-1.1.1.tgz",
"integrity": "sha512-oRFNWJRDA/WTrVj7NWvqa5HqE1t9MYDj2VaWirQCzCCrAd2GHrqR/sQezCxiWATPNlKTcRaPRHPJwIRoPBAp5g==",
"dev": true,
"license": "MIT"
},
"node_modules/micromark": {
"version": "4.0.2",
"resolved": "https://registry.npmjs.org/micromark/-/micromark-4.0.2.tgz",
@@ -9603,12 +9544,6 @@
"node": ">=18"
}
},
"node_modules/three": {
"version": "0.184.0",
"resolved": "https://registry.npmjs.org/three/-/three-0.184.0.tgz",
"integrity": "sha512-wtTRjG92pM5eUg/KuUnHsqSAlPM296brTOcLgMRqEeylYTh/CdtvKUvCyyCQTzFuStieWxvZb8mVTMvdPyUpxg==",
"license": "MIT"
},
"node_modules/tinybench": {
"version": "2.9.0",
"resolved": "https://registry.npmjs.org/tinybench/-/tinybench-2.9.0.tgz",

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@@ -28,15 +28,13 @@
"remark-gfm": "^4.0.0",
"resend": "^6.9.1",
"solarlunar": "^2.0.7",
"tailwind-merge": "^3.5.0",
"three": "^0.184.0"
"tailwind-merge": "^3.5.0"
},
"devDependencies": {
"@tailwindcss/postcss": "^4",
"@types/node": "^20",
"@types/react": "^19",
"@types/react-dom": "^19",
"@types/three": "^0.184.1",
"eslint": "^9",
"eslint-config-next": "16.1.6",
"tailwindcss": "^4",