feat(deepfield): 렌더 모드 판정(TDD) + useFieldMode 훅
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29
app/components/deepfield/useFieldMode.ts
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29
app/components/deepfield/useFieldMode.ts
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@@ -0,0 +1,29 @@
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'use client';
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import { useEffect, useState } from 'react';
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import { decideFieldMode, type FieldMode } from '@/lib/deepfield-mode';
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function detectWebGL(): boolean {
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try {
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const canvas = document.createElement('canvas');
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return Boolean(canvas.getContext('webgl2') ?? canvas.getContext('webgl'));
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} catch {
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return false;
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}
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}
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/** SSR/첫 페인트는 'static'으로 시작 — 클라이언트에서 승격 (hydration 불일치 방지) */
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export function useFieldMode(): FieldMode {
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const [mode, setMode] = useState<FieldMode>('static');
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useEffect(() => {
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setMode(
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decideFieldMode({
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reducedMotion: window.matchMedia('(prefers-reduced-motion: reduce)').matches,
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webglSupported: detectWebGL(),
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hardwareConcurrency: navigator.hardwareConcurrency ?? 0,
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viewportWidth: window.innerWidth,
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}),
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);
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}, []);
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return mode;
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}
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