'use client'; import Link from 'next/link'; import { useEffect, useRef, useState } from 'react'; import type { ShowcaseSlot } from '@/lib/showcase'; interface Props { slot: ShowcaseSlot; size?: 'feature' | 'standard'; index: number; } // ───────────────────────── 시드 PRNG (결정적) ───────────────────────── /** slug → 32bit 정수 시드 (cyrb-ish 해시) */ function hashSlug(s: string): number { let h = 2166136261 >>> 0; for (let i = 0; i < s.length; i++) { h ^= s.charCodeAt(i); h = Math.imul(h, 16777619); } return h >>> 0; } /** mulberry32 — 시드 하나로 결정적 난수열 생성 */ function mulberry32(seed: number): () => number { let a = seed >>> 0; return () => { a |= 0; a = (a + 0x6d2b79f5) | 0; let t = Math.imul(a ^ (a >>> 15), 1 | a); t = (t + Math.imul(t ^ (t >>> 7), 61 | t)) ^ t; return ((t ^ (t >>> 14)) >>> 0) / 4294967296; }; } /** #rrggbb → {r,g,b} */ function hexToRgb(hex: string): { r: number; g: number; b: number } { const h = hex.replace('#', ''); return { r: parseInt(h.slice(0, 2), 16), g: parseInt(h.slice(2, 4), 16), b: parseInt(h.slice(4, 6), 16), }; } // ───────────────────────── 패턴 3종 (정적 텍스처) ───────────────────────── type RGB = { r: number; g: number; b: number }; /** 1. 등고선 — accent 동심 곡선 흐름 */ function drawContour( ctx: CanvasRenderingContext2D, w: number, h: number, rng: () => number, c: RGB, ) { const cx = w * (0.3 + rng() * 0.4); const cy = h * (0.3 + rng() * 0.4); const rings = 9 + Math.floor(rng() * 5); const step = Math.max(w, h) / rings; const wobble = 0.12 + rng() * 0.1; const phase = rng() * Math.PI * 2; ctx.lineWidth = 1.25; for (let i = 1; i <= rings; i++) { const baseR = i * step; const alpha = 0.1 + (1 - i / rings) * 0.08; // 0.10~0.18 ctx.strokeStyle = `rgba(${c.r},${c.g},${c.b},${alpha})`; ctx.beginPath(); const segs = 72; for (let s = 0; s <= segs; s++) { const a = (s / segs) * Math.PI * 2; const r = baseR * (1 + Math.sin(a * 3 + phase + i * 0.6) * wobble); const x = cx + Math.cos(a) * r; const y = cy + Math.sin(a) * r * 0.82; if (s === 0) ctx.moveTo(x, y); else ctx.lineTo(x, y); } ctx.stroke(); } } /** 2. 격자 왜곡 — 미세하게 휘어진 그리드 라인 */ function drawGrid( ctx: CanvasRenderingContext2D, w: number, h: number, rng: () => number, c: RGB, ) { const cols = 7 + Math.floor(rng() * 4); const rows = 5 + Math.floor(rng() * 4); const amp = 6 + rng() * 10; const fx = 1.5 + rng() * 2; const fy = 1.5 + rng() * 2; const phase = rng() * Math.PI * 2; ctx.lineWidth = 1; ctx.strokeStyle = `rgba(${c.r},${c.g},${c.b},0.14)`; // 세로선 for (let i = 0; i <= cols; i++) { const baseX = (i / cols) * w; ctx.beginPath(); for (let j = 0; j <= 40; j++) { const ny = j / 40; const y = ny * h; const x = baseX + Math.sin(ny * Math.PI * fy + phase + i * 0.4) * amp; if (j === 0) ctx.moveTo(x, y); else ctx.lineTo(x, y); } ctx.stroke(); } // 가로선 for (let i = 0; i <= rows; i++) { const baseY = (i / rows) * h; ctx.beginPath(); for (let j = 0; j <= 40; j++) { const nx = j / 40; const x = nx * w; const y = baseY + Math.cos(nx * Math.PI * fx + phase + i * 0.4) * amp; if (j === 0) ctx.moveTo(x, y); else ctx.lineTo(x, y); } ctx.stroke(); } } /** 3. 도트 필드 — 밀도 그라데이션 도트 */ function drawDots( ctx: CanvasRenderingContext2D, w: number, h: number, rng: () => number, c: RGB, ) { const gap = 16 + rng() * 8; const ox = rng() * Math.PI * 2; const oy = rng() * Math.PI * 2; // 밀도 중심 (가장 진한 지점) const dcx = w * (0.2 + rng() * 0.6); const dcy = h * (0.2 + rng() * 0.6); const maxD = Math.hypot(w, h); for (let y = gap * 0.5; y < h; y += gap) { for (let x = gap * 0.5; x < w; x += gap) { const jx = Math.sin((y / gap) * 1.3 + ox) * 2.5; const jy = Math.cos((x / gap) * 1.3 + oy) * 2.5; const px = x + jx; const py = y + jy; const d = Math.hypot(px - dcx, py - dcy) / maxD; // 0~~1 const density = 1 - d; // 중심부 1 const alpha = 0.06 + density * 0.16; // 0.06~0.22 const radius = 0.9 + density * 1.8; ctx.fillStyle = `rgba(${c.r},${c.g},${c.b},${alpha.toFixed(3)})`; ctx.beginPath(); ctx.arc(px, py, radius, 0, Math.PI * 2); ctx.fill(); } } } const PATTERNS = [drawContour, drawGrid, drawDots]; // ───────────────────────── 컴포넌트 ───────────────────────── export default function ShowcaseCard({ slot, size = 'standard', index }: Props) { const canvasRef = useRef(null); const wrapRef = useRef(null); const [hovered, setHovered] = useState(false); // 슬러그 시드 — 결정적 패턴 선택/파라미터 const seed = hashSlug(slot.slug); const patternType = seed % PATTERNS.length; // 캔버스 1회 정적 렌더 (DPR 반영, 애니메이션 루프 없음) useEffect(() => { const canvas = canvasRef.current; if (!canvas) return; const draw = () => { const rect = canvas.getBoundingClientRect(); const w = rect.width; const h = rect.height; if (w === 0 || h === 0) return; const dpr = Math.min(window.devicePixelRatio || 1, 2); canvas.width = Math.round(w * dpr); canvas.height = Math.round(h * dpr); const ctx = canvas.getContext('2d'); if (!ctx) return; ctx.setTransform(dpr, 0, 0, dpr, 0, 0); ctx.clearRect(0, 0, w, h); const rng = mulberry32(seed); const c = hexToRgb(slot.accent); PATTERNS[patternType](ctx, w, h, rng, c); }; draw(); // 컨테이너 리사이즈 시 재렌더 (정적 — 루프 아님) const ro = new ResizeObserver(() => draw()); ro.observe(canvas); return () => ro.disconnect(); }, [seed, patternType, slot.accent]); // 호버 시차 — 리스너/rAF는 hover 중에만 가동 (상시 rAF 금지) useEffect(() => { if (!hovered) return; if (typeof window === 'undefined') return; if (window.matchMedia('(prefers-reduced-motion: reduce)').matches) return; const canvas = canvasRef.current; const wrap = wrapRef.current; if (!canvas || !wrap) return; let rafId = 0; let tx = 0; let ty = 0; const apply = () => { rafId = 0; canvas.style.transform = `translate(${tx.toFixed(2)}px, ${ty.toFixed(2)}px)`; }; const onMove = (e: MouseEvent) => { const rect = wrap.getBoundingClientRect(); const nx = (e.clientX - rect.left) / rect.width - 0.5; // -0.5~0.5 const ny = (e.clientY - rect.top) / rect.height - 0.5; tx = nx * 12; // ±6px ty = ny * 12; if (!rafId) rafId = requestAnimationFrame(apply); }; wrap.addEventListener('mousemove', onMove); return () => { wrap.removeEventListener('mousemove', onMove); if (rafId) cancelAnimationFrame(rafId); canvas.style.transform = ''; }; }, [hovered]); const isFeature = size === 'feature'; const isLink = Boolean(slot.href); // 타일 본체 (링크/div 공통) const tile = (
setHovered(true)} onMouseLeave={() => setHovered(false)} className={[ 'group/card relative isolate h-full w-full overflow-hidden rounded-2xl', 'ring-1 transition-[transform,box-shadow,border-color] duration-500', '[transition-timing-function:cubic-bezier(0.16,1,0.3,1)]', 'motion-safe:hover:scale-[1.03]', isLink ? 'cursor-pointer' : 'cursor-default', isFeature ? 'aspect-[16/10]' : 'aspect-[4/3]', ].join(' ')} style={ { '--card-accent': slot.accent, backgroundImage: `linear-gradient(135deg, ${slot.palette[0]}, ${slot.palette[1]})`, // 기본 보더는 다크 라인, hover 시 accent 점등 + 코너 글로우 (인라인 hover는 className으로) boxShadow: hovered ? `0 0 0 1px ${slot.accent}, 0 18px 50px -20px ${slot.accent}66, inset 0 0 60px -30px ${slot.accent}80` : '0 0 0 1px var(--jsm-dark-line, rgba(148,163,184,0.14))', } as React.CSSProperties } > {/* 제너러티브 텍스처 (정적) */}