feat(E4): 상점/휴식 노드 — 골드 소비·HP 회복
맵에 상점/휴식 노드 추가, 진입 시 전투 대신 상호작용 UI로 분기. - data/map.json: 4행 맵에 rest(휴식)·shop(상점) 노드 추가(enemy 없음) - 생성기: enemy 선택적 검증/직렬화, MapHud 노드 y 행수 비례 중앙정렬, TYPE_KO에 상점/휴식 - PickNode 타입 분기: shop→ShowShop, rest→ShowRest, 그 외→StartCombat - 상점: ShowShop(카드3 무작위)·RenderShop·BuyCard(골드-30·RunDeck+1·재구매/부족 가드) - 휴식: ShowRest(HP+30 상한 클램프) - LeaveNode(상점/휴식 공용 나가기→ShowMap) - UI: ShopHud(카드3·가격·골드·나가기)·RestHud(회복 정보·나가기), 상수 CARD_PRICE=30·REST_HEAL=30 - 메이커 Play 검증: 상점 구매(부족/재구매 무시 포함)·휴식 회복·맵 분기 정상 - 알려진 튜닝: 골드/승리 15 < 카드값 30 → 경제 밸런싱 필요(sim-balance 활용) - 범위 밖: 카드 제거(덱 보기 UI)·유물(E5)·저장(E6) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -19,7 +19,7 @@ for (const id of MAP.start) {
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if (!MAP.nodes[id]) throw new Error(`[gen-slaydeck] map.start에 없는 노드 id: ${id}`);
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}
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for (const [id, n] of Object.entries(MAP.nodes)) {
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if (!ENEMIES.enemies[n.enemy]) throw new Error(`[gen-slaydeck] 노드 ${id}의 enemy 없음: ${n.enemy}`);
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if (n.enemy && !ENEMIES.enemies[n.enemy]) throw new Error(`[gen-slaydeck] 노드 ${id}의 enemy 없음: ${n.enemy}`);
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for (const nx of n.next) {
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if (!MAP.nodes[nx]) throw new Error(`[gen-slaydeck] 노드 ${id}.next에 없는 노드 id: ${nx}`);
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}
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@@ -37,7 +37,8 @@ function luaEnemiesTable(enemies) {
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function luaMapNodesTable(nodes) {
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const lines = Object.entries(nodes).map(([id, n]) => {
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const nx = '{ ' + n.next.map(luaStr).join(', ') + ' }';
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return `\t${id} = { type = ${luaStr(n.type)}, enemy = ${luaStr(n.enemy)}, row = ${n.row}, col = ${n.col}, next = ${nx} },`;
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const enemyField = n.enemy ? `enemy = ${luaStr(n.enemy)}, ` : '';
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return `\t${id} = { type = ${luaStr(n.type)}, ${enemyField}row = ${n.row}, col = ${n.col}, next = ${nx} },`;
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});
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return `self.MapNodes = {\n${lines.join('\n')}\n}`;
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}
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@@ -91,7 +92,7 @@ const ALIGN_BOTTOM_CENTER = 6;
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function guid(prefix, n) {
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// 유효한 8-4-4-4-12 hex GUID 생성. prefix는 충돌 방지용 네임스페이스 바이트로 매핑.
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const ns = prefix === 'hud' ? 0xd0 : prefix === 'dck' ? 0xca : prefix === 'cmb' ? 0xcb : prefix === 'rwd' ? 0xcc : prefix === 'map' ? 0xcd : 0xfe;
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const ns = prefix === 'hud' ? 0xd0 : prefix === 'dck' ? 0xca : prefix === 'cmb' ? 0xcb : prefix === 'rwd' ? 0xcc : prefix === 'map' ? 0xcd : prefix === 'shp' ? 0xce : prefix === 'rst' ? 0xcf : 0xfe;
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const v = (ns * 0x100000 + n) >>> 0;
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return `${v.toString(16).padStart(8, '0')}-0000-4000-8000-${v.toString(16).padStart(12, '0')}`;
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}
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@@ -243,7 +244,7 @@ function entity({ id, path, modelId, entryId, componentNames, components, displa
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function upsertUi() {
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const ui = JSON.parse(readFileSync(UI_FILE, 'utf8'));
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const E = ui.ContentProto.Entities;
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ui.ContentProto.Entities = E.filter((e) => !e.path.startsWith('/ui/DefaultGroup/DeckHud') && !e.path.startsWith('/ui/DefaultGroup/CombatHud') && !e.path.startsWith('/ui/DefaultGroup/RewardHud') && !e.path.startsWith('/ui/DefaultGroup/MapHud'));
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ui.ContentProto.Entities = E.filter((e) => !e.path.startsWith('/ui/DefaultGroup/DeckHud') && !e.path.startsWith('/ui/DefaultGroup/CombatHud') && !e.path.startsWith('/ui/DefaultGroup/RewardHud') && !e.path.startsWith('/ui/DefaultGroup/MapHud') && !e.path.startsWith('/ui/DefaultGroup/ShopHud') && !e.path.startsWith('/ui/DefaultGroup/RestHud'));
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const byPath = new Map(ui.ContentProto.Entities.map((e) => [e.path, e]));
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@@ -598,7 +599,7 @@ function upsertUi() {
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}));
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ui.ContentProto.Entities.push(...reward);
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const TYPE_KO = { combat: '전투', elite: '엘리트', boss: '보스' };
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const TYPE_KO = { combat: '전투', elite: '엘리트', boss: '보스', shop: '상점', rest: '휴식' };
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const map = [];
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const mapHud = entity({
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id: guid('map', 0),
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@@ -630,7 +631,7 @@ function upsertUi() {
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let mapN = 2;
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for (const [id, node] of Object.entries(MAP.nodes)) {
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const nodePath = `/ui/DefaultGroup/MapHud/Node_${id}`;
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const pos = { x: node.col * 180, y: node.row * 170 - 80 };
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const pos = { x: node.col * 180, y: (node.row - (MAX_ROW + 1) / 2) * 140 };
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map.push(entity({
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id: guid('map', mapN++),
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path: nodePath,
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@@ -654,12 +655,164 @@ function upsertUi() {
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components: [
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transform({ parentW: 150, parentH: 80, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 144, y: 72 }, pos: { x: 0, y: 0 } }),
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sprite({ color: TRANSPARENT }),
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text({ value: `${TYPE_KO[node.type]}\n${ENEMIES.enemies[node.enemy].name}`, fontSize: 20, bold: true }),
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text({ value: node.enemy ? `${TYPE_KO[node.type]}\n${ENEMIES.enemies[node.enemy].name}` : TYPE_KO[node.type], fontSize: 20, bold: true }),
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],
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}));
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}
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ui.ContentProto.Entities.push(...map);
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const shop = [];
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const shopHud = entity({
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id: guid('shp', 0),
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path: '/ui/DefaultGroup/ShopHud',
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modelId: 'uisprite',
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entryId: 'UISprite',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
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displayOrder: 8,
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components: [
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transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 1920, y: 1080 }, pos: { x: 0, y: 0 }, align: ALIGN_CENTER }),
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sprite({ color: { r: 0.05, g: 0.06, b: 0.09, a: 0.92 }, type: 1, raycast: true }),
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],
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});
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shopHud.jsonString.enable = false;
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shop.push(shopHud);
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shop.push(entity({
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id: guid('shp', 1),
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path: '/ui/DefaultGroup/ShopHud/Title',
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modelId: 'uitext',
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entryId: 'UIText',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
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displayOrder: 0,
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components: [
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transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 700, y: 60 }, pos: { x: 0, y: 400 } }),
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sprite({ color: TRANSPARENT }),
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text({ value: '상점', fontSize: 44, bold: true, color: GOLD, alignment: 4 }),
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],
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}));
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shop.push(entity({
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id: guid('shp', 2),
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path: '/ui/DefaultGroup/ShopHud/Gold',
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modelId: 'uitext',
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entryId: 'UIText',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
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displayOrder: 1,
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components: [
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transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 300, y: 44 }, pos: { x: 0, y: 330 } }),
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sprite({ color: TRANSPARENT }),
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text({ value: '골드 0', fontSize: 28, bold: true, color: { r: 0.98, g: 0.85, b: 0.4, a: 1 }, alignment: 4 }),
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],
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}));
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let shpN = 3;
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const shopXs = [-300, 0, 300];
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for (let i = 1; i <= 3; i++) {
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const cardPath = `/ui/DefaultGroup/ShopHud/Card${i}`;
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shop.push(entity({
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id: guid('shp', shpN++),
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path: cardPath,
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modelId: 'uisprite',
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entryId: 'UISprite',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent',
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displayOrder: i,
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components: [
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transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: CARD_W, y: CARD_H }, pos: { x: shopXs[i - 1], y: 20 } }),
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sprite({ color: ATTACK, type: 1, raycast: true }),
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button(),
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],
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}));
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for (const [suffix, cfg] of [
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['Cost', { size: { x: 50, y: 50 }, pos: { x: -60, y: 95 }, value: '1', fontSize: 34, bold: true, color: { r: 1, g: 1, b: 1, a: 1 } }],
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['Name', { size: { x: 160, y: 50 }, pos: { x: 0, y: 50 }, value: '카드', fontSize: 26, bold: true, color: { r: 1, g: 1, b: 1, a: 1 } }],
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['Desc', { size: { x: 160, y: 60 }, pos: { x: 0, y: -50 }, value: '', fontSize: 20, bold: false, color: { r: 1, g: 1, b: 1, a: 1 } }],
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['Price', { size: { x: 160, y: 40 }, pos: { x: 0, y: -105 }, value: '30 골드', fontSize: 22, bold: true, color: { r: 0.98, g: 0.85, b: 0.4, a: 1 } }],
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]) {
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shop.push(entity({
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id: guid('shp', shpN++),
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path: `${cardPath}/${suffix}`,
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modelId: 'uitext',
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entryId: 'UIText',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
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displayOrder: suffix === 'Cost' ? 0 : suffix === 'Name' ? 1 : suffix === 'Desc' ? 2 : 3,
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components: [
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transform({ parentW: CARD_W, parentH: CARD_H, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: cfg.size, pos: cfg.pos }),
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sprite({ color: TRANSPARENT }),
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text({ value: cfg.value, fontSize: cfg.fontSize, bold: cfg.bold, color: cfg.color }),
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],
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}));
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}
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}
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shop.push(entity({
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id: guid('shp', shpN++),
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path: '/ui/DefaultGroup/ShopHud/Leave',
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modelId: 'uibutton',
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entryId: 'UIButton',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent',
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displayOrder: 10,
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components: [
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transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 200, y: 60 }, pos: { x: 0, y: -300 } }),
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sprite({ color: DARK, type: 1, raycast: true }),
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button(),
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text({ value: '나가기', fontSize: 26, bold: true, color: GOLD, alignment: 4 }),
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],
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}));
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ui.ContentProto.Entities.push(...shop);
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const rest = [];
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const restHud = entity({
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id: guid('rst', 0),
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path: '/ui/DefaultGroup/RestHud',
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modelId: 'uisprite',
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entryId: 'UISprite',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
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displayOrder: 9,
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components: [
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transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 1920, y: 1080 }, pos: { x: 0, y: 0 }, align: ALIGN_CENTER }),
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sprite({ color: { r: 0.05, g: 0.08, b: 0.06, a: 0.92 }, type: 1, raycast: true }),
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],
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});
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restHud.jsonString.enable = false;
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rest.push(restHud);
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rest.push(entity({
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id: guid('rst', 1),
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path: '/ui/DefaultGroup/RestHud/Title',
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modelId: 'uitext',
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entryId: 'UIText',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
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displayOrder: 0,
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components: [
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transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 700, y: 60 }, pos: { x: 0, y: 140 } }),
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sprite({ color: TRANSPARENT }),
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text({ value: '휴식', fontSize: 44, bold: true, color: GOLD, alignment: 4 }),
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],
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}));
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rest.push(entity({
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id: guid('rst', 2),
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path: '/ui/DefaultGroup/RestHud/Info',
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modelId: 'uitext',
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entryId: 'UIText',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
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displayOrder: 1,
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components: [
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transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 600, y: 50 }, pos: { x: 0, y: 30 } }),
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sprite({ color: TRANSPARENT }),
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text({ value: 'HP 회복', fontSize: 30, bold: true, color: { r: 1, g: 1, b: 1, a: 1 }, alignment: 4 }),
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],
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}));
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rest.push(entity({
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id: guid('rst', 3),
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path: '/ui/DefaultGroup/RestHud/Leave',
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modelId: 'uibutton',
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entryId: 'UIButton',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent',
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displayOrder: 2,
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components: [
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transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 200, y: 60 }, pos: { x: 0, y: -120 } }),
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sprite({ color: DARK, type: 1, raycast: true }),
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button(),
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text({ value: '나가기', fontSize: 26, bold: true, color: GOLD, alignment: 4 }),
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],
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}));
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ui.ContentProto.Entities.push(...rest);
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JSON.parse(JSON.stringify(ui));
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writeFileSync(UI_FILE, JSON.stringify(ui, null, 2), 'utf8');
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}
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@@ -716,6 +869,8 @@ function codeblock(id, name, properties, methods) {
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function writeCodeblocks() {
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const RUN_LENGTH = 3;
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const GOLD_PER_WIN = 15;
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const CARD_PRICE = 30;
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const REST_HEAL = 30;
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const combat = codeblock('SlayDeckController', 'SlayDeckController', [
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prop('any', 'DrawPile'),
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prop('any', 'DiscardPile'),
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@@ -747,6 +902,8 @@ function writeCodeblocks() {
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prop('any', 'MapStart'),
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prop('string', 'CurrentNodeId', '""'),
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prop('string', 'CurrentEnemyId', '""'),
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prop('any', 'ShopChoices'),
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prop('any', 'ShopBought'),
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], [
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method('OnBeginPlay', `self:StartRun()`),
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method('StartRun', `self.PlayerMaxHp = 80
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@@ -826,6 +983,20 @@ for i = 1, #mapNodeIds do
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if mn ~= nil and mn.ButtonComponent ~= nil then
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mn:ConnectEvent(ButtonClickEvent, function() self:PickNode(nid) end)
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end
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end
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for i = 1, 3 do
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local sc = _EntityService:GetEntityByPath("/ui/DefaultGroup/ShopHud/Card" .. tostring(i))
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if sc ~= nil and sc.ButtonComponent ~= nil then
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sc:ConnectEvent(ButtonClickEvent, function() self:BuyCard(i) end)
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end
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end
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local shopLeave = _EntityService:GetEntityByPath("/ui/DefaultGroup/ShopHud/Leave")
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if shopLeave ~= nil and shopLeave.ButtonComponent ~= nil then
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shopLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)
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end
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local restLeave = _EntityService:GetEntityByPath("/ui/DefaultGroup/RestHud/Leave")
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if restLeave ~= nil and restLeave.ButtonComponent ~= nil then
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restLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)
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end`),
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method('StartPlayerTurn', `self.Turn = self.Turn + 1
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self.Energy = self.MaxEnergy
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@@ -1137,12 +1308,89 @@ if self:IsReachable(id) ~= true then
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return
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end
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self.CurrentNodeId = id
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self.CurrentEnemyId = self.MapNodes[id].enemy
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local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/MapHud")
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if hud ~= nil then
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hud.Enable = false
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end
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self:StartCombat()`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'id' }]),
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local node = self.MapNodes[id]
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if node.type == "shop" then
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self:ShowShop()
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elseif node.type == "rest" then
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self:ShowRest()
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else
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self.CurrentEnemyId = node.enemy
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self:StartCombat()
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end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'id' }]),
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method('ShowShop', `local pool = {}
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for cid, _ in pairs(self.Cards) do
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table.insert(pool, cid)
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end
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self.ShopChoices = {}
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self.ShopBought = { false, false, false }
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for i = 1, 3 do
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self.ShopChoices[i] = pool[math.random(1, #pool)]
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end
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self:RenderShop()
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local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/ShopHud")
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if hud ~= nil then
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hud.Enable = true
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end`),
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method('RenderShop', `self:SetText("/ui/DefaultGroup/ShopHud/Gold", "골드 " .. string.format("%d", self.Gold))
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for i = 1, 3 do
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local cid = self.ShopChoices[i]
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local c = self.Cards[cid]
|
||||
local base = "/ui/DefaultGroup/ShopHud/Card" .. tostring(i)
|
||||
if c ~= nil then
|
||||
self:SetText(base .. "/Name", c.name)
|
||||
self:SetText(base .. "/Cost", tostring(c.cost))
|
||||
self:SetText(base .. "/Desc", c.desc)
|
||||
self:SetText(base .. "/Price", string.format("%d", ${CARD_PRICE}) .. " 골드")
|
||||
local e = _EntityService:GetEntityByPath(base)
|
||||
if e ~= nil and e.SpriteGUIRendererComponent ~= nil then
|
||||
if self.ShopBought[i] == true then
|
||||
e.SpriteGUIRendererComponent.Color = Color(0.2, 0.22, 0.26, 0.6)
|
||||
elseif c.kind == "Attack" then
|
||||
e.SpriteGUIRendererComponent.Color = Color(0.86, 0.42, 0.38, 1)
|
||||
elseif c.kind == "Skill" then
|
||||
e.SpriteGUIRendererComponent.Color = Color(0.42, 0.55, 0.85, 1)
|
||||
else
|
||||
e.SpriteGUIRendererComponent.Color = Color(0.46, 0.68, 0.52, 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end`),
|
||||
method('BuyCard', `if self.ShopBought == nil or self.ShopBought[slot] == true then
|
||||
return
|
||||
end
|
||||
if self.Gold < ${CARD_PRICE} then
|
||||
return
|
||||
end
|
||||
self.Gold = self.Gold - ${CARD_PRICE}
|
||||
table.insert(self.RunDeck, self.ShopChoices[slot])
|
||||
self.ShopBought[slot] = true
|
||||
self:RenderShop()
|
||||
self:RenderRun()`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
|
||||
method('ShowRest', `local old = self.PlayerHp
|
||||
self.PlayerHp = self.PlayerHp + ${REST_HEAL}
|
||||
if self.PlayerHp > self.PlayerMaxHp then
|
||||
self.PlayerHp = self.PlayerMaxHp
|
||||
end
|
||||
local healed = self.PlayerHp - old
|
||||
self:SetText("/ui/DefaultGroup/RestHud/Info", "HP " .. string.format("%d", old) .. " → " .. string.format("%d", self.PlayerHp) .. " (+" .. string.format("%d", healed) .. ")")
|
||||
self:RenderCombat()
|
||||
local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/RestHud")
|
||||
if hud ~= nil then
|
||||
hud.Enable = true
|
||||
end`),
|
||||
method('LeaveNode', `local s = _EntityService:GetEntityByPath("/ui/DefaultGroup/ShopHud")
|
||||
if s ~= nil then
|
||||
s.Enable = false
|
||||
end
|
||||
local r = _EntityService:GetEntityByPath("/ui/DefaultGroup/RestHud")
|
||||
if r ~= nil then
|
||||
r.Enable = false
|
||||
end
|
||||
self:ShowMap()`),
|
||||
]);
|
||||
for (const m of combat.ContentProto.Json.Methods) {
|
||||
m.ExecSpace = 6;
|
||||
|
||||
Reference in New Issue
Block a user