feat(bandit): implement sly discard trigger
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@@ -375,3 +375,18 @@ test('simulateCombat: endTurnDamage(화상)이 턴 종료 시 누적 피해', ()
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assert.equal(r.win, false);
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assert.notEqual(r.draw, true);
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});
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test("simulateCombat: sly discarded card resolves for free", () => {
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const data = {
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cards: {
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Toss: { name: "Toss", cost: 1, kind: "Skill", discardAll: true },
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SlyHit: { name: "SlyHit", cost: 99, kind: "Attack", damage: 10, sly: true },
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Blank: { name: "Blank", cost: 99, kind: "Skill", block: 0 },
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},
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starterDeck: ["Toss", "SlyHit", "Blank", "Blank", "Blank"],
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monsters: [{ name: "Dummy", maxHp: 10, intents: [{ kind: "Defend", value: 0 }] }],
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};
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const r = simulateCombat(data, mulberry32(1));
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assert.equal(r.win, true);
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assert.equal(r.turns, 1);
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});
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