fix(ui): keep deck popups above monster hp

This commit is contained in:
2026-06-11 01:41:40 +09:00
parent 1a15225ff6
commit 066ad6ddca
4 changed files with 131788 additions and 131683 deletions

View File

@@ -761,7 +761,7 @@
"Name": "kind"
}
],
"Code": "self.DeckInspectKind = kind\nif self.DeckAllOpen == true then\n\tself.DeckAllOpen = false\n\tlocal allHud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud\")\n\tif allHud ~= nil then\n\t\tallHud.Enable = false\n\tend\nend\nfor i = 1, 4 do\n\tlocal monsterSlot = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(i))\n\tif monsterSlot ~= nil then\n\t\tmonsterSlot.Enable = false\n\tend\nend\nlocal pile = {}\nlocal title = \"\"\nif kind == \"discard\" then\n\tpile = self.DiscardPile or {}\n\ttitle = \"버린 덱\"\nelse\n\tpile = self.DrawPile or {}\n\ttitle = \"뽑을 덱\"\nend\nself:RenderDeckInspect(pile, title)\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud\")\nif hud ~= nil then\n\thud.Enable = true\nend",
"Code": "self.DeckInspectKind = kind\nif self.DeckAllOpen == true then\n\tself.DeckAllOpen = false\n\tlocal allHud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud\")\n\tif allHud ~= nil then\n\t\tallHud.Enable = false\n\tend\nend\nlocal pile = {}\nlocal title = \"\"\nif kind == \"discard\" then\n\tpile = self.DiscardPile or {}\n\ttitle = \"버린 덱\"\nelse\n\tpile = self.DrawPile or {}\n\ttitle = \"뽑을 덱\"\nend\nself:RenderDeckInspect(pile, title)\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud\")\nif hud ~= nil then\n\thud.Enable = true\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
@@ -776,7 +776,7 @@
"Name": null
},
"Arguments": [],
"Code": "self.DeckInspectKind = \"\"\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud\")\nif hud ~= nil then\n\thud.Enable = false\nend\nfor i = 1, 4 do\n\tlocal monsterSlot = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(i))\n\tif monsterSlot ~= nil then\n\t\tmonsterSlot.Enable = true\n\tend\nend",
"Code": "self.DeckInspectKind = \"\"\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud\")\nif hud ~= nil then\n\thud.Enable = false\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
@@ -851,7 +851,7 @@
"Name": null
},
"Arguments": [],
"Code": "local inspectHud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud\")\nif inspectHud ~= nil then\n\tinspectHud.Enable = false\nend\nself.DeckInspectKind = \"\"\nself.DeckAllOpen = true\nfor i = 1, 4 do\n\tlocal monsterSlot = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(i))\n\tif monsterSlot ~= nil then\n\t\tmonsterSlot.Enable = false\n\tend\nend\nself:RenderAllDeck()\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud\")\nif hud ~= nil then\n\thud.Enable = true\nend",
"Code": "local inspectHud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud\")\nif inspectHud ~= nil then\n\tinspectHud.Enable = false\nend\nself.DeckInspectKind = \"\"\nself.DeckAllOpen = true\nself:RenderAllDeck()\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud\")\nif hud ~= nil then\n\thud.Enable = true\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
@@ -866,7 +866,7 @@
"Name": null
},
"Arguments": [],
"Code": "self.DeckAllOpen = false\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud\")\nif hud ~= nil then\n\thud.Enable = false\nend\nfor i = 1, 4 do\n\tlocal monsterSlot = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(i))\n\tif monsterSlot ~= nil then\n\t\tmonsterSlot.Enable = true\n\tend\nend",
"Code": "self.DeckAllOpen = false\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud\")\nif hud ~= nil then\n\thud.Enable = false\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],