refactor(cb): 분리 모듈 단일문자 지역변수 의미명으로 개명
손댄 모듈(screens·navigation·layout)의 단일문자 Lua 지역변수를 의미가 드러나는 이름으로 변경(규칙 시연): - ActivateUIGroups: grp/n/g → enableGroup/name/group - RenderSoulLabel: s → soulPoints - BindLobbyButtons: e/fn → entity/handler - GoLobbyMap: lp/go → localPlayer/tryTeleport - TeleportToActMap: lp → localPlayer - PositionMonsterSlot: m/tr/wp/e → monster/transform/worldPos/slotEntity 검증: cbset = 위 6개 메서드만 본문 변경(추가/삭제 0), cbgap GAP 0, 테스트 93/93. 산출물 재생성(SlayDeckController.codeblock) 포함. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -3,19 +3,19 @@ import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, CARDFRAMES, RARITIES, MAP_
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import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
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export const layoutMethods = [
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method('PositionMonsterSlot', `local m = self.Monsters[slot]
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if m == nil or m.entity == nil or not isvalid(m.entity) then
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method('PositionMonsterSlot', `local monster = self.Monsters[slot]
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if monster == nil or monster.entity == nil or not isvalid(monster.entity) then
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return
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end
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local tr = m.entity.TransformComponent
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if tr == nil then
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local transform = monster.entity.TransformComponent
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if transform == nil then
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return
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end
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local wp = tr.WorldPosition
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local screen = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + ${HEAD_OFFSET_Y}))
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local worldPos = transform.WorldPosition
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local screen = _UILogic:WorldToScreenPosition(Vector2(worldPos.x, worldPos.y + ${HEAD_OFFSET_Y}))
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local uipos = _UILogic:ScreenToUIPosition(screen)
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local e = _EntityService:GetEntityByPath("/ui/RunUIGroup/CombatHud/MonsterStatus" .. tostring(slot))
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if e ~= nil and e.UITransformComponent ~= nil then
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e.UITransformComponent.anchoredPosition = uipos
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local slotEntity = _EntityService:GetEntityByPath("/ui/RunUIGroup/CombatHud/MonsterStatus" .. tostring(slot))
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if slotEntity ~= nil and slotEntity.UITransformComponent ~= nil then
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slotEntity.UITransformComponent.anchoredPosition = uipos
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end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
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];
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@@ -5,30 +5,30 @@ import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER,
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export const navigationMethods = [
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method('GoLobbyMap', `self.LobbyTpTries = 0
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local eventId = 0
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local function go()
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local function tryTeleport()
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self.LobbyTpTries = self.LobbyTpTries + 1
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local lp = _UserService.LocalPlayer
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if lp ~= nil then
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if lp.CurrentMapName ~= "${LOBBY_MAP}" then
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_TeleportService:TeleportToMapPosition(lp, ${LOBBY_SPAWN}, "${LOBBY_MAP}")
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local localPlayer = _UserService.LocalPlayer
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if localPlayer ~= nil then
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if localPlayer.CurrentMapName ~= "${LOBBY_MAP}" then
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_TeleportService:TeleportToMapPosition(localPlayer, ${LOBBY_SPAWN}, "${LOBBY_MAP}")
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end
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_TimerService:ClearTimer(eventId)
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elseif self.LobbyTpTries > 50 then
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_TimerService:ClearTimer(eventId)
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end
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end
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eventId = _TimerService:SetTimerRepeat(go, 0.1)`),
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method('TeleportToActMap', `local maps = { ${ACT_MAPS.map((m) => `"${m}"`).join(', ')} }
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eventId = _TimerService:SetTimerRepeat(tryTeleport, 0.1)`),
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method('TeleportToActMap', `local maps = { ${ACT_MAPS.map((mapName) => `"${mapName}"`).join(', ')} }
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local target = maps[self.Floor]
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if target == nil then
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return
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end
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local lp = _UserService.LocalPlayer
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if lp == nil then
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local localPlayer = _UserService.LocalPlayer
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if localPlayer == nil then
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return
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end
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if lp.CurrentMapName == target then
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if localPlayer.CurrentMapName == target then
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return
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end
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_TeleportService:TeleportToMapPosition(lp, Vector3(-6, 0.03, 0), target)`),
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_TeleportService:TeleportToMapPosition(localPlayer, Vector3(-6, 0.03, 0), target)`),
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];
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@@ -1,174 +1,174 @@
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import { method, RUN_LENGTH, GOLD_PER_WIN, CARD_PRICE, REST_HEAL, RELIC_PRICE, ACT_COUNT, ACT_MAPS, LOBBY_MAP, LOBBY_SPAWN } from '../lib/codeblock.mjs';
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import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, CARDFRAMES, RARITIES, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, POTIONS, luaSoulShopTable, frameRuid, luaFramesTable, luaNodeIconsTable, luaRelicsTable, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
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import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
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export const screensMethods = [
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method('HideGameHud', `self:SetEntityEnabled("/ui/DefaultGroup/Button_Attack", false)
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self:SetEntityEnabled("/ui/DefaultGroup/Button_Jump", false)
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self:SetEntityEnabled("/ui/DefaultGroup/UIJoystick", false)
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self:SetEntityEnabled("/ui/RunUIGroup/DeckHud", false)
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self:SetEntityEnabled("/ui/RunUIGroup/CardHand", false)
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self:SetEntityEnabled("/ui/RunUIGroup/CombatHud", false)
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self:SetEntityEnabled("/ui/RunUIGroup/RewardHud", false)
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self:SetEntityEnabled("/ui/RunUIGroup/MapHud", false)
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self:SetEntityEnabled("/ui/RunUIGroup/ShopHud", false)
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self:SetEntityEnabled("/ui/RunUIGroup/RestHud", false)
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self:SetEntityEnabled("/ui/RunUIGroup/TreasureHud", false)
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self:SetEntityEnabled("/ui/SelectUIGroup/JobChoiceHud", false)
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self:SetEntityEnabled("/ui/SelectUIGroup/JobSelectHud", false)
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self:SetEntityEnabled("/ui/DeckUIGroup/DeckInspectHud", false)
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self:SetEntityEnabled("/ui/DeckUIGroup/DeckAllHud", false)
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self:SetEntityEnabled("/ui/LobbyUIGroup/LobbyHud", false)
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self:SetEntityEnabled("/ui/LobbyUIGroup/BoardHud", false)
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self:SetEntityEnabled("/ui/LobbyUIGroup/SoulShopHud", false)`),
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method('ActivateUIGroups', `local function grp(n)
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local g = _EntityService:GetEntityByPath("/ui/" .. n)
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if g ~= nil then g:SetEnable(true) end
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end
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grp("SelectUIGroup")
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grp("LobbyUIGroup")
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grp("RunUIGroup")
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grp("DeckUIGroup")`, [], 2),
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method('ShowState', `self:HideGameHud()
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self:SetEntityEnabled("/ui/DefaultGroup/MainMenu", state == "menu")
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self:SetEntityEnabled("/ui/SelectUIGroup/CharacterSelectHud", state == "charselect")
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self:SetEntityEnabled("/ui/LobbyUIGroup/LobbyHud", state == "lobby")
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if state == "map" then
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self:SetEntityEnabled("/ui/RunUIGroup/MapHud", true)
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elseif state == "combat" then
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self:SetEntityEnabled("/ui/RunUIGroup/CombatHud", true)
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self:SetEntityEnabled("/ui/RunUIGroup/DeckHud", true)
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self:SetEntityEnabled("/ui/RunUIGroup/CardHand", true)
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elseif state == "shop" then
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self:SetEntityEnabled("/ui/RunUIGroup/ShopHud", true)
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elseif state == "rest" then
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self:SetEntityEnabled("/ui/RunUIGroup/RestHud", true)
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elseif state == "treasure" then
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self:SetEntityEnabled("/ui/RunUIGroup/TreasureHud", true)
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end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'state' }]),
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method('ShowMainMenu', `self.SelectedClass = ""
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self:RenderAscension()
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self:ShowState("menu")
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self:SetText("/ui/DefaultGroup/MainMenu/Title", "메이플 덱 어드벤처")
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self:SetText("/ui/DefaultGroup/MainMenu/Subtitle", "캐릭터를 고르고 덱을 만들어 모험을 시작하세요")
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self:SetText("/ui/DefaultGroup/MainMenu/NewGameButton", "새 게임")
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self:BindMenuButtons()`),
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method('BindMenuButtons', `local buttonEntity = _EntityService:GetEntityByPath("/ui/DefaultGroup/MainMenu/NewGameButton")
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if buttonEntity ~= nil and (buttonEntity.ButtonComponent ~= nil or buttonEntity:AddComponent("ButtonComponent") ~= nil) then
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if self.NewGameHandler ~= nil then
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buttonEntity:DisconnectEvent(ButtonClickEvent, self.NewGameHandler)
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self.NewGameHandler = nil
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end
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self.NewGameHandler = buttonEntity:ConnectEvent(ButtonClickEvent, function() self:ShowLobby() end)
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end
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local warrior = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/WarriorButton")
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if warrior ~= nil and (warrior.ButtonComponent ~= nil or warrior:AddComponent("ButtonComponent") ~= nil) then
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if self.WarriorSelectHandler ~= nil then
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warrior:DisconnectEvent(ButtonClickEvent, self.WarriorSelectHandler)
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self.WarriorSelectHandler = nil
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end
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self.WarriorSelectHandler = warrior:ConnectEvent(ButtonClickEvent, function() self:SelectClass("warrior") end)
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end
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local thief = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/BanditButton")
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if thief ~= nil and (thief.ButtonComponent ~= nil or thief:AddComponent("ButtonComponent") ~= nil) then
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if self.ThiefSelectHandler ~= nil then
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thief:DisconnectEvent(ButtonClickEvent, self.ThiefSelectHandler)
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self.ThiefSelectHandler = nil
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end
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self.ThiefSelectHandler = thief:ConnectEvent(ButtonClickEvent, function() self:SelectClass("bandit") end)
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end
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local mage = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/MageButton")
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if mage ~= nil and (mage.ButtonComponent ~= nil or mage:AddComponent("ButtonComponent") ~= nil) then
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if self.MageSelectHandler ~= nil then
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mage:DisconnectEvent(ButtonClickEvent, self.MageSelectHandler)
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self.MageSelectHandler = nil
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end
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self.MageSelectHandler = mage:ConnectEvent(ButtonClickEvent, function() self:SelectClass("magician") end)
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end
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local allDeckClose = _EntityService:GetEntityByPath("/ui/DeckUIGroup/DeckAllHud/Close")
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if allDeckClose ~= nil and (allDeckClose.ButtonComponent ~= nil or allDeckClose:AddComponent("ButtonComponent") ~= nil) then
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if self.AllDeckCloseHandler ~= nil then
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allDeckClose:DisconnectEvent(ButtonClickEvent, self.AllDeckCloseHandler)
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self.AllDeckCloseHandler = nil
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end
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self.AllDeckCloseHandler = allDeckClose:ConnectEvent(ButtonClickEvent, function() self:CloseAllDeck() end)
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end
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self:BindClassDeckTabs()
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local start = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/StartButton")
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if start ~= nil and (start.ButtonComponent ~= nil or start:AddComponent("ButtonComponent") ~= nil) then
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if self.StartGameHandler ~= nil then
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start:DisconnectEvent(ButtonClickEvent, self.StartGameHandler)
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self.StartGameHandler = nil
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end
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self.StartGameHandler = start:ConnectEvent(ButtonClickEvent, function() self:StartNewGame() end)
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end
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local charBack = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/BackButton")
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if charBack ~= nil and (charBack.ButtonComponent ~= nil or charBack:AddComponent("ButtonComponent") ~= nil) then
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if self.CharBackHandler ~= nil then
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charBack:DisconnectEvent(ButtonClickEvent, self.CharBackHandler)
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self.CharBackHandler = nil
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end
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self.CharBackHandler = charBack:ConnectEvent(ButtonClickEvent, function() self:ShowLobby() end)
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end
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local ascMinus = _EntityService:GetEntityByPath("/ui/DefaultGroup/MainMenu/AscMinus")
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if ascMinus ~= nil and (ascMinus.ButtonComponent ~= nil or ascMinus:AddComponent("ButtonComponent") ~= nil) then
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if self.AscMinusHandler ~= nil then
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ascMinus:DisconnectEvent(ButtonClickEvent, self.AscMinusHandler)
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self.AscMinusHandler = nil
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end
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self.AscMinusHandler = ascMinus:ConnectEvent(ButtonClickEvent, function() self:AdjustAscension(-1) end)
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end
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local ascPlus = _EntityService:GetEntityByPath("/ui/DefaultGroup/MainMenu/AscPlus")
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if ascPlus ~= nil and (ascPlus.ButtonComponent ~= nil or ascPlus:AddComponent("ButtonComponent") ~= nil) then
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if self.AscPlusHandler ~= nil then
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ascPlus:DisconnectEvent(ButtonClickEvent, self.AscPlusHandler)
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self.AscPlusHandler = nil
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end
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self.AscPlusHandler = ascPlus:ConnectEvent(ButtonClickEvent, function() self:AdjustAscension(1) end)
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end`),
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method('ShowLobby', `self.SelectedClass = ""
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self:RenderAscension()
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self:RenderSoulLabel()
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self:ShowState("lobby")
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self:SetEntityEnabled("/ui/LobbyUIGroup/BoardHud", false)
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self:SetEntityEnabled("/ui/LobbyUIGroup/SoulShopHud", false)
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self:BindLobbyButtons()
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self:BindMenuButtons()
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self:GoLobbyMap()`),
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method('RenderSoulLabel', `local s = self.SoulPoints or 0
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self:SetText("/ui/LobbyUIGroup/LobbyHud/SoulLabel", "영혼 " .. string.format("%d", s))
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self:SetText("/ui/LobbyUIGroup/SoulShopHud/Souls", "영혼 " .. string.format("%d", s))`),
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method('BindLobbyButtons', `if self.LobbyBound == true then
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return
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end
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self.LobbyBound = true
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local function bindClick(path, fn)
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local e = _EntityService:GetEntityByPath(path)
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if e ~= nil and (e.ButtonComponent ~= nil or e:AddComponent("ButtonComponent") ~= nil) then
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e:ConnectEvent(ButtonClickEvent, fn)
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end
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end
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bindClick("/ui/LobbyUIGroup/LobbyHud/AscMinus", function() self:AdjustAscension(-1) end)
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bindClick("/ui/LobbyUIGroup/LobbyHud/AscPlus", function() self:AdjustAscension(1) end)
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bindClick("/ui/LobbyUIGroup/BoardHud/Close", function() self:CloseBoard() end)
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bindClick("/ui/LobbyUIGroup/SoulShopHud/Close", function() self:CloseSoulShop() end)`),
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method('ShowCodex', `self.CodexMode = true
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self.ClassDeckMode = true
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local close = _EntityService:GetEntityByPath("/ui/DeckUIGroup/DeckAllHud/Close")
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if close ~= nil and (close.ButtonComponent ~= nil or close:AddComponent("ButtonComponent") ~= nil) then
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if self.AllDeckCloseHandler ~= nil then
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close:DisconnectEvent(ButtonClickEvent, self.AllDeckCloseHandler)
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end
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self.AllDeckCloseHandler = close:ConnectEvent(ButtonClickEvent, function() self:CloseAllDeck() end)
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end
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self:BindClassDeckTabs()
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self:SetEntityEnabled("/ui/LobbyUIGroup/LobbyHud", false)
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self:SetClassDeckTab("warrior")
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local hud = _EntityService:GetEntityByPath("/ui/DeckUIGroup/DeckAllHud")
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if hud ~= nil then
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hud.Enable = true
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end
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self:RenderAllDeck()`),
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method('ShowBoard', `self:SetEntityEnabled("/ui/LobbyUIGroup/BoardHud", true)`),
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method('CloseBoard', `self:SetEntityEnabled("/ui/LobbyUIGroup/BoardHud", false)`),
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import { method, RUN_LENGTH, GOLD_PER_WIN, CARD_PRICE, REST_HEAL, RELIC_PRICE, ACT_COUNT, ACT_MAPS, LOBBY_MAP, LOBBY_SPAWN } from '../lib/codeblock.mjs';
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import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, CARDFRAMES, RARITIES, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, POTIONS, luaSoulShopTable, frameRuid, luaFramesTable, luaNodeIconsTable, luaRelicsTable, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
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import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
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export const screensMethods = [
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method('HideGameHud', `self:SetEntityEnabled("/ui/DefaultGroup/Button_Attack", false)
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self:SetEntityEnabled("/ui/DefaultGroup/Button_Jump", false)
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self:SetEntityEnabled("/ui/DefaultGroup/UIJoystick", false)
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self:SetEntityEnabled("/ui/RunUIGroup/DeckHud", false)
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self:SetEntityEnabled("/ui/RunUIGroup/CardHand", false)
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self:SetEntityEnabled("/ui/RunUIGroup/CombatHud", false)
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self:SetEntityEnabled("/ui/RunUIGroup/RewardHud", false)
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self:SetEntityEnabled("/ui/RunUIGroup/MapHud", false)
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self:SetEntityEnabled("/ui/RunUIGroup/ShopHud", false)
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self:SetEntityEnabled("/ui/RunUIGroup/RestHud", false)
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self:SetEntityEnabled("/ui/RunUIGroup/TreasureHud", false)
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self:SetEntityEnabled("/ui/SelectUIGroup/JobChoiceHud", false)
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self:SetEntityEnabled("/ui/SelectUIGroup/JobSelectHud", false)
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self:SetEntityEnabled("/ui/DeckUIGroup/DeckInspectHud", false)
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self:SetEntityEnabled("/ui/DeckUIGroup/DeckAllHud", false)
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self:SetEntityEnabled("/ui/LobbyUIGroup/LobbyHud", false)
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self:SetEntityEnabled("/ui/LobbyUIGroup/BoardHud", false)
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self:SetEntityEnabled("/ui/LobbyUIGroup/SoulShopHud", false)`),
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method('ActivateUIGroups', `local function enableGroup(name)
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local group = _EntityService:GetEntityByPath("/ui/" .. name)
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if group ~= nil then group:SetEnable(true) end
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end
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enableGroup("SelectUIGroup")
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enableGroup("LobbyUIGroup")
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enableGroup("RunUIGroup")
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enableGroup("DeckUIGroup")`, [], 2),
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method('ShowState', `self:HideGameHud()
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/MainMenu", state == "menu")
|
||||
self:SetEntityEnabled("/ui/SelectUIGroup/CharacterSelectHud", state == "charselect")
|
||||
self:SetEntityEnabled("/ui/LobbyUIGroup/LobbyHud", state == "lobby")
|
||||
if state == "map" then
|
||||
self:SetEntityEnabled("/ui/RunUIGroup/MapHud", true)
|
||||
elseif state == "combat" then
|
||||
self:SetEntityEnabled("/ui/RunUIGroup/CombatHud", true)
|
||||
self:SetEntityEnabled("/ui/RunUIGroup/DeckHud", true)
|
||||
self:SetEntityEnabled("/ui/RunUIGroup/CardHand", true)
|
||||
elseif state == "shop" then
|
||||
self:SetEntityEnabled("/ui/RunUIGroup/ShopHud", true)
|
||||
elseif state == "rest" then
|
||||
self:SetEntityEnabled("/ui/RunUIGroup/RestHud", true)
|
||||
elseif state == "treasure" then
|
||||
self:SetEntityEnabled("/ui/RunUIGroup/TreasureHud", true)
|
||||
end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'state' }]),
|
||||
method('ShowMainMenu', `self.SelectedClass = ""
|
||||
self:RenderAscension()
|
||||
self:ShowState("menu")
|
||||
self:SetText("/ui/DefaultGroup/MainMenu/Title", "메이플 덱 어드벤처")
|
||||
self:SetText("/ui/DefaultGroup/MainMenu/Subtitle", "캐릭터를 고르고 덱을 만들어 모험을 시작하세요")
|
||||
self:SetText("/ui/DefaultGroup/MainMenu/NewGameButton", "새 게임")
|
||||
self:BindMenuButtons()`),
|
||||
method('BindMenuButtons', `local buttonEntity = _EntityService:GetEntityByPath("/ui/DefaultGroup/MainMenu/NewGameButton")
|
||||
if buttonEntity ~= nil and (buttonEntity.ButtonComponent ~= nil or buttonEntity:AddComponent("ButtonComponent") ~= nil) then
|
||||
if self.NewGameHandler ~= nil then
|
||||
buttonEntity:DisconnectEvent(ButtonClickEvent, self.NewGameHandler)
|
||||
self.NewGameHandler = nil
|
||||
end
|
||||
self.NewGameHandler = buttonEntity:ConnectEvent(ButtonClickEvent, function() self:ShowLobby() end)
|
||||
end
|
||||
local warrior = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/WarriorButton")
|
||||
if warrior ~= nil and (warrior.ButtonComponent ~= nil or warrior:AddComponent("ButtonComponent") ~= nil) then
|
||||
if self.WarriorSelectHandler ~= nil then
|
||||
warrior:DisconnectEvent(ButtonClickEvent, self.WarriorSelectHandler)
|
||||
self.WarriorSelectHandler = nil
|
||||
end
|
||||
self.WarriorSelectHandler = warrior:ConnectEvent(ButtonClickEvent, function() self:SelectClass("warrior") end)
|
||||
end
|
||||
local thief = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/BanditButton")
|
||||
if thief ~= nil and (thief.ButtonComponent ~= nil or thief:AddComponent("ButtonComponent") ~= nil) then
|
||||
if self.ThiefSelectHandler ~= nil then
|
||||
thief:DisconnectEvent(ButtonClickEvent, self.ThiefSelectHandler)
|
||||
self.ThiefSelectHandler = nil
|
||||
end
|
||||
self.ThiefSelectHandler = thief:ConnectEvent(ButtonClickEvent, function() self:SelectClass("bandit") end)
|
||||
end
|
||||
local mage = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/MageButton")
|
||||
if mage ~= nil and (mage.ButtonComponent ~= nil or mage:AddComponent("ButtonComponent") ~= nil) then
|
||||
if self.MageSelectHandler ~= nil then
|
||||
mage:DisconnectEvent(ButtonClickEvent, self.MageSelectHandler)
|
||||
self.MageSelectHandler = nil
|
||||
end
|
||||
self.MageSelectHandler = mage:ConnectEvent(ButtonClickEvent, function() self:SelectClass("magician") end)
|
||||
end
|
||||
local allDeckClose = _EntityService:GetEntityByPath("/ui/DeckUIGroup/DeckAllHud/Close")
|
||||
if allDeckClose ~= nil and (allDeckClose.ButtonComponent ~= nil or allDeckClose:AddComponent("ButtonComponent") ~= nil) then
|
||||
if self.AllDeckCloseHandler ~= nil then
|
||||
allDeckClose:DisconnectEvent(ButtonClickEvent, self.AllDeckCloseHandler)
|
||||
self.AllDeckCloseHandler = nil
|
||||
end
|
||||
self.AllDeckCloseHandler = allDeckClose:ConnectEvent(ButtonClickEvent, function() self:CloseAllDeck() end)
|
||||
end
|
||||
self:BindClassDeckTabs()
|
||||
local start = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/StartButton")
|
||||
if start ~= nil and (start.ButtonComponent ~= nil or start:AddComponent("ButtonComponent") ~= nil) then
|
||||
if self.StartGameHandler ~= nil then
|
||||
start:DisconnectEvent(ButtonClickEvent, self.StartGameHandler)
|
||||
self.StartGameHandler = nil
|
||||
end
|
||||
self.StartGameHandler = start:ConnectEvent(ButtonClickEvent, function() self:StartNewGame() end)
|
||||
end
|
||||
local charBack = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/BackButton")
|
||||
if charBack ~= nil and (charBack.ButtonComponent ~= nil or charBack:AddComponent("ButtonComponent") ~= nil) then
|
||||
if self.CharBackHandler ~= nil then
|
||||
charBack:DisconnectEvent(ButtonClickEvent, self.CharBackHandler)
|
||||
self.CharBackHandler = nil
|
||||
end
|
||||
self.CharBackHandler = charBack:ConnectEvent(ButtonClickEvent, function() self:ShowLobby() end)
|
||||
end
|
||||
local ascMinus = _EntityService:GetEntityByPath("/ui/DefaultGroup/MainMenu/AscMinus")
|
||||
if ascMinus ~= nil and (ascMinus.ButtonComponent ~= nil or ascMinus:AddComponent("ButtonComponent") ~= nil) then
|
||||
if self.AscMinusHandler ~= nil then
|
||||
ascMinus:DisconnectEvent(ButtonClickEvent, self.AscMinusHandler)
|
||||
self.AscMinusHandler = nil
|
||||
end
|
||||
self.AscMinusHandler = ascMinus:ConnectEvent(ButtonClickEvent, function() self:AdjustAscension(-1) end)
|
||||
end
|
||||
local ascPlus = _EntityService:GetEntityByPath("/ui/DefaultGroup/MainMenu/AscPlus")
|
||||
if ascPlus ~= nil and (ascPlus.ButtonComponent ~= nil or ascPlus:AddComponent("ButtonComponent") ~= nil) then
|
||||
if self.AscPlusHandler ~= nil then
|
||||
ascPlus:DisconnectEvent(ButtonClickEvent, self.AscPlusHandler)
|
||||
self.AscPlusHandler = nil
|
||||
end
|
||||
self.AscPlusHandler = ascPlus:ConnectEvent(ButtonClickEvent, function() self:AdjustAscension(1) end)
|
||||
end`),
|
||||
method('ShowLobby', `self.SelectedClass = ""
|
||||
self:RenderAscension()
|
||||
self:RenderSoulLabel()
|
||||
self:ShowState("lobby")
|
||||
self:SetEntityEnabled("/ui/LobbyUIGroup/BoardHud", false)
|
||||
self:SetEntityEnabled("/ui/LobbyUIGroup/SoulShopHud", false)
|
||||
self:BindLobbyButtons()
|
||||
self:BindMenuButtons()
|
||||
self:GoLobbyMap()`),
|
||||
method('RenderSoulLabel', `local soulPoints = self.SoulPoints or 0
|
||||
self:SetText("/ui/LobbyUIGroup/LobbyHud/SoulLabel", "영혼 " .. string.format("%d", soulPoints))
|
||||
self:SetText("/ui/LobbyUIGroup/SoulShopHud/Souls", "영혼 " .. string.format("%d", soulPoints))`),
|
||||
method('BindLobbyButtons', `if self.LobbyBound == true then
|
||||
return
|
||||
end
|
||||
self.LobbyBound = true
|
||||
local function bindClick(path, handler)
|
||||
local entity = _EntityService:GetEntityByPath(path)
|
||||
if entity ~= nil and (entity.ButtonComponent ~= nil or entity:AddComponent("ButtonComponent") ~= nil) then
|
||||
entity:ConnectEvent(ButtonClickEvent, handler)
|
||||
end
|
||||
end
|
||||
bindClick("/ui/LobbyUIGroup/LobbyHud/AscMinus", function() self:AdjustAscension(-1) end)
|
||||
bindClick("/ui/LobbyUIGroup/LobbyHud/AscPlus", function() self:AdjustAscension(1) end)
|
||||
bindClick("/ui/LobbyUIGroup/BoardHud/Close", function() self:CloseBoard() end)
|
||||
bindClick("/ui/LobbyUIGroup/SoulShopHud/Close", function() self:CloseSoulShop() end)`),
|
||||
method('ShowCodex', `self.CodexMode = true
|
||||
self.ClassDeckMode = true
|
||||
local close = _EntityService:GetEntityByPath("/ui/DeckUIGroup/DeckAllHud/Close")
|
||||
if close ~= nil and (close.ButtonComponent ~= nil or close:AddComponent("ButtonComponent") ~= nil) then
|
||||
if self.AllDeckCloseHandler ~= nil then
|
||||
close:DisconnectEvent(ButtonClickEvent, self.AllDeckCloseHandler)
|
||||
end
|
||||
self.AllDeckCloseHandler = close:ConnectEvent(ButtonClickEvent, function() self:CloseAllDeck() end)
|
||||
end
|
||||
self:BindClassDeckTabs()
|
||||
self:SetEntityEnabled("/ui/LobbyUIGroup/LobbyHud", false)
|
||||
self:SetClassDeckTab("warrior")
|
||||
local hud = _EntityService:GetEntityByPath("/ui/DeckUIGroup/DeckAllHud")
|
||||
if hud ~= nil then
|
||||
hud.Enable = true
|
||||
end
|
||||
self:RenderAllDeck()`),
|
||||
method('ShowBoard', `self:SetEntityEnabled("/ui/LobbyUIGroup/BoardHud", true)`),
|
||||
method('CloseBoard', `self:SetEntityEnabled("/ui/LobbyUIGroup/BoardHud", false)`),
|
||||
];
|
||||
|
||||
Reference in New Issue
Block a user