feat(combat-ui): ShowState 가시성 통일 + 전투 시작 시 Result 초기화
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@@ -1732,10 +1732,22 @@ self:SetEntityEnabled("/ui/DefaultGroup/RewardHud", false)
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self:SetEntityEnabled("/ui/DefaultGroup/MapHud", false)
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self:SetEntityEnabled("/ui/DefaultGroup/ShopHud", false)
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self:SetEntityEnabled("/ui/DefaultGroup/RestHud", false)`),
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method('ShowState', `self:HideGameHud()
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self:SetEntityEnabled("/ui/DefaultGroup/MainMenu", state == "menu")
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self:SetEntityEnabled("/ui/DefaultGroup/CharacterSelectHud", state == "charselect")
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if state == "map" then
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self:SetEntityEnabled("/ui/DefaultGroup/MapHud", true)
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elseif state == "combat" then
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self:SetEntityEnabled("/ui/DefaultGroup/CombatHud", true)
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self:SetEntityEnabled("/ui/DefaultGroup/DeckHud", true)
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self:SetEntityEnabled("/ui/DefaultGroup/CardHand", true)
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elseif state == "shop" then
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self:SetEntityEnabled("/ui/DefaultGroup/ShopHud", true)
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elseif state == "rest" then
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self:SetEntityEnabled("/ui/DefaultGroup/RestHud", true)
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end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'state' }]),
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method('ShowMainMenu', `self.SelectedClass = ""
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self:HideGameHud()
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self:SetEntityEnabled("/ui/DefaultGroup/MainMenu", true)
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self:SetEntityEnabled("/ui/DefaultGroup/CharacterSelectHud", false)
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self:ShowState("menu")
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self:SetText("/ui/DefaultGroup/MainMenu/Title", "메이플 덱 어드벤처")
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self:SetText("/ui/DefaultGroup/MainMenu/Subtitle", "캐릭터를 고르고 덱을 만들어 모험을 시작하세요")
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self:SetText("/ui/DefaultGroup/MainMenu/NewGameButton", "새 게임")
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@@ -1765,9 +1777,7 @@ if start ~= nil and start.ButtonComponent ~= nil then
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self.StartGameHandler = start:ConnectEvent(ButtonClickEvent, function() self:StartNewGame() end)
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end`),
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method('ShowCharacterSelect', `self.SelectedClass = ""
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self:HideGameHud()
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self:SetEntityEnabled("/ui/DefaultGroup/MainMenu", false)
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self:SetEntityEnabled("/ui/DefaultGroup/CharacterSelectHud", true)
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self:ShowState("charselect")
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self:RenderCharacterSelect()`),
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method('SelectClass', `self.SelectedClass = className
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self:RenderCharacterSelect()`, [
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@@ -1790,8 +1800,6 @@ end`),
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self:SetText("/ui/DefaultGroup/CharacterSelectHud/Status", "현재는 전사만 선택할 수 있습니다")
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return
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end
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self:SetEntityEnabled("/ui/DefaultGroup/MainMenu", false)
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self:SetEntityEnabled("/ui/DefaultGroup/CharacterSelectHud", false)
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self:StartRun()`),
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method('SetEntityEnabled', `local e = _EntityService:GetEntityByPath(path)
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if e ~= nil then
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@@ -1818,10 +1826,8 @@ self.CurrentEnemyId = ""
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self:BindButtons()
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self:AddRelic("${RELICS.startingRelic}")
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self:ShowMap()`),
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method('StartCombat', `self:SetEntityEnabled("/ui/DefaultGroup/MapHud", false)
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self:SetEntityEnabled("/ui/DefaultGroup/DeckHud", true)
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self:SetEntityEnabled("/ui/DefaultGroup/CardHand", true)
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self:SetEntityEnabled("/ui/DefaultGroup/CombatHud", true)
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method('StartCombat', `self:ShowState("combat")
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self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/Result", false)
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self.MaxEnergy = 3
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self.Turn = 0
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self.PlayerBlock = 0
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@@ -2541,14 +2547,8 @@ if names == "" then
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names = "없음"
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end
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self:SetText("/ui/DefaultGroup/CombatHud/TopBar/Relics", "유물: " .. names)`),
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method('ShowMap', `self:SetEntityEnabled("/ui/DefaultGroup/DeckHud", false)
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self:SetEntityEnabled("/ui/DefaultGroup/CardHand", false)
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self:SetEntityEnabled("/ui/DefaultGroup/CombatHud", false)
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self:RenderMap()
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local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/MapHud")
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if hud ~= nil then
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hud.Enable = true
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end`),
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method('ShowMap', `self:ShowState("map")
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self:RenderMap()`),
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method('IsReachable', `local list
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if self.CurrentNodeId == "" then
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list = self.MapStart
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@@ -2613,10 +2613,7 @@ end
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self.ShopRelic = self.RelicPool[math.random(1, #self.RelicPool)]
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self.ShopRelicBought = false
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self:RenderShop()
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local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/ShopHud")
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if hud ~= nil then
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hud.Enable = true
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end`),
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self:ShowState("shop")`),
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method('RenderShop', `self:SetText("/ui/DefaultGroup/ShopHud/Gold", "골드 " .. string.format("%d", self.Gold))
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for i = 1, 3 do
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local cid = self.ShopChoices[i]
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@@ -2684,10 +2681,7 @@ end
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local healed = self.PlayerHp - old
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self:SetText("/ui/DefaultGroup/RestHud/Info", "HP " .. string.format("%d", old) .. " → " .. string.format("%d", self.PlayerHp) .. " (+" .. string.format("%d", healed) .. ")")
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self:RenderCombat()
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local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/RestHud")
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if hud ~= nil then
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hud.Enable = true
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end`),
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self:ShowState("rest")`),
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method('LeaveNode', `local s = _EntityService:GetEntityByPath("/ui/DefaultGroup/ShopHud")
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if s ~= nil then
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s.Enable = false
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