Revert "Refine rogue progression and card pools"
This reverts commit 95d6155086.
This commit is contained in:
@@ -77,7 +77,7 @@ if thiefTab ~= nil and (thiefTab.ButtonComponent ~= nil or thiefTab:AddComponent
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thiefTab:DisconnectEvent(ButtonClickEvent, self.ThiefDeckTabHandler)
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self.ThiefDeckTabHandler = nil
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end
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self.ThiefDeckTabHandler = thiefTab:ConnectEvent(ButtonClickEvent, function() self:SetClassDeckTab("rogue") end)
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self.ThiefDeckTabHandler = thiefTab:ConnectEvent(ButtonClickEvent, function() self:SetClassDeckTab("bandit") end)
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end
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local mageTab = _EntityService:GetEntityByPath("/ui/DeckUIGroup/DeckAllHud/MageTab")
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if mageTab ~= nil and (mageTab.ButtonComponent ~= nil or mageTab:AddComponent("ButtonComponent") ~= nil) then
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@@ -101,8 +101,8 @@ end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], N
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return
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end
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local className = self.SelectedClass
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if className ~= "warrior" and className ~= "magician" and className ~= "rogue" then
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className = "rogue"
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if className ~= "warrior" and className ~= "magician" and className ~= "bandit" then
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className = "bandit"
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end
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self.CodexMode = false
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self.ClassDeckMode = true
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@@ -119,8 +119,8 @@ self:Toast("테스트 카드 추가 모드")`),
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end
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self.ClassDeckCards = {}
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self.ClassDeckTitle = "직업 덱"
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if className ~= "warrior" and className ~= "magician" and className ~= "rogue" then
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className = "rogue"
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if className ~= "warrior" and className ~= "magician" and className ~= "bandit" then
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className = "bandit"
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end
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self.ClassDeckClass = className
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local allowed = {}
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@@ -137,8 +137,10 @@ elseif className == "magician" then
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allowed["cleric"] = true
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self.ClassDeckTitle = "마법사 전체 덱"
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else
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local pools = self.ClassPools or {}
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allowed = pools[className] or allowed
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allowed["bandit"] = true
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allowed["shiv"] = true
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allowed["poisoner"] = true
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allowed["trickster"] = true
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self.ClassDeckTitle = "도적 전체 덱"
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end
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for id, c in pairs(self.Cards) do
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@@ -160,7 +162,7 @@ self:RenderAllDeck()
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self:RenderClassDeckTabs()`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'className' }]),
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method('RenderClassDeckTabs', `local tabs = {
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{ path = "/ui/DeckUIGroup/DeckAllHud/WarriorTab", cls = "warrior" },
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{ path = "/ui/DeckUIGroup/DeckAllHud/ThiefTab", cls = "rogue" },
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{ path = "/ui/DeckUIGroup/DeckAllHud/ThiefTab", cls = "bandit" },
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{ path = "/ui/DeckUIGroup/DeckAllHud/MageTab", cls = "magician" },
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}
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for i = 1, #tabs do
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