Add shared bandit effect hooks

This commit is contained in:
2026-06-22 16:08:05 +09:00
parent ba450f16b0
commit 24a79a309f
11 changed files with 343 additions and 158 deletions

View File

@@ -271,6 +271,9 @@ local dmg = amount
if m.vuln > 0 then
dmg = math.floor(dmg * 1.5)
end
if m.weak > 0 and self.ActiveAttackDamageVsWeakMultiplier ~= nil and self.ActiveAttackDamageVsWeakMultiplier > 1 then
dmg = math.floor(dmg * self.ActiveAttackDamageVsWeakMultiplier)
end
if m.block > 0 and pierce ~= true then
local absorbed = math.min(m.block, dmg)
m.block = m.block - absorbed
@@ -345,6 +348,7 @@ return killed`, [
method('PlayAttackFx', `local m = self.Monsters[targetIndex]
if m == nil or m.alive ~= true or m.entity == nil or not isvalid(m.entity) then
self:DealDamageToTarget(damage, pierce)
self.ActiveAttackDamageVsWeakMultiplier = 1
self:RenderCombat()
self:CheckCombatEnd()
return
@@ -370,11 +374,15 @@ _TimerService:SetTimerOnce(function()
if mt ~= nil and mt.alive == true and mt.vuln > 0 then
shown = math.floor(damage * 1.5)
end
if mt ~= nil and mt.alive == true and mt.weak > 0 and self.ActiveAttackDamageVsWeakMultiplier ~= nil and self.ActiveAttackDamageVsWeakMultiplier > 1 then
shown = math.floor(shown * self.ActiveAttackDamageVsWeakMultiplier)
end
local killed = self:DealDamageToTarget(damage, pierce)
if killed == true and self.ActiveKillReward ~= nil and self.ActiveKillReward > 0 then
self.BonusRewardScreens = (self.BonusRewardScreens or 0) + self.ActiveKillReward
end
self.ActiveKillReward = 0
self.ActiveAttackDamageVsWeakMultiplier = 1
self:ShowDmgPop(targetIndex, shown)
self:RenderCombat()
self:CheckCombatEnd()
@@ -406,6 +414,9 @@ _TimerService:SetTimerOnce(function()
if m.vuln > 0 then
dmg = math.floor(dmg * 1.5)
end
if m.weak > 0 and self.ActiveAttackDamageVsWeakMultiplier ~= nil and self.ActiveAttackDamageVsWeakMultiplier > 1 then
dmg = math.floor(dmg * self.ActiveAttackDamageVsWeakMultiplier)
end
if m.block > 0 then
local absorbed = math.min(m.block, dmg)
m.block = m.block - absorbed
@@ -431,6 +442,7 @@ _TimerService:SetTimerOnce(function()
self.BonusRewardScreens = (self.BonusRewardScreens or 0) + (killCount * self.ActiveKillReward)
end
self.ActiveKillReward = 0
self.ActiveAttackDamageVsWeakMultiplier = 1
self:RenderCombat()
self:CheckCombatEnd()
end, 0.35)`, [