feat(bandit): add discard card selection
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@@ -1412,6 +1412,21 @@ function upsertUi() {
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text({ value: '', fontSize: 15, bold: false, color: { r: 0.92, g: 0.92, b: 0.95, a: 1 }, alignment: 4 }),
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],
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}));
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const discardPrompt = entity({
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id: guid('cmb', 333),
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path: '/ui/DefaultGroup/CombatHud/DiscardPrompt',
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modelId: 'uitext',
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entryId: 'UIText',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
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displayOrder: 22,
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components: [
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transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 520, y: 48 }, pos: { x: 0, y: -260 }, align: ALIGN_CENTER }),
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sprite({ color: { r: 0.05, g: 0.06, b: 0.09, a: 0.86 }, type: 1 }),
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text({ value: '', fontSize: 22, bold: true, color: GOLD, alignment: 4 }),
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],
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});
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discardPrompt.jsonString.enable = false;
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combat.push(discardPrompt);
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const potionMenu = entity({
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id: guid('cmb', 340),
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path: '/ui/DefaultGroup/CombatHud/PotionMenu',
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@@ -2832,6 +2847,8 @@ function writeCodeblocks() {
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prop('any', 'VisitedNodes'),
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prop('boolean', 'ChestOpened', 'false'),
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prop('string', 'PlayerJob', '""'),
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prop('number', 'DiscardSelectRemaining', '0'),
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prop('number', 'DiscardSelectTotal', '0'),
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], [
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method('OnBeginPlay', `${luaCardsTable(CARDS.cards)}
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${luaFramesTable()}
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@@ -3301,6 +3318,7 @@ self:ShowMap()`),
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self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/Result", false)
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self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/PotionMenu", false)
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self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/TooltipBox", false)
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self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/DiscardPrompt", false)
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self:SetText("/ui/DefaultGroup/CombatHud/PlayerPanel/Name", self:JobLabel())
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self.MaxEnergy = 3
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self.Turn = 0
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@@ -3312,6 +3330,8 @@ self.PlayerPowers = {}
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self.FightAttackCount = 0
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self.FirstHpLossDone = false
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self.ClayBlockNext = 0
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self.DiscardSelectRemaining = 0
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self.DiscardSelectTotal = 0
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self.CombatOver = false
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self.DiscardPile = {}
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self.Hand = {}
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@@ -3502,6 +3522,9 @@ for i = 1, 10 do
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cardEntity:ConnectEvent(UITouchEndDragEvent, function(ev) self:OnCardDragEnd(i, ev.TouchPoint) end)
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cardEntity:ConnectEvent(UITouchEnterEvent, function() self:HoverCard(i) end)
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cardEntity:ConnectEvent(UITouchExitEvent, function() self:UnhoverCard(i) end)
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if cardEntity.ButtonComponent ~= nil then
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cardEntity:ConnectEvent(ButtonClickEvent, function() self:OnCardButton(i) end)
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end
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end
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end
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for i = 1, 3 do
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@@ -3662,6 +3685,10 @@ self:RenderCombat()`),
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method('EndPlayerTurn', `if self.CombatOver == true or self.FxBusy == true or self.TurnBusy == true then
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return
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end
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if self:IsDiscardSelecting() == true then
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self:Toast("버릴 카드를 먼저 선택하세요")
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return
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end
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local burn = 0
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for bi = 1, #self.Hand do
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\tlocal hc = self.Cards[self.Hand[bi]]
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@@ -4230,20 +4257,64 @@ end`, [
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{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' },
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{ Type: 'boolean', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'triggerSly' },
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]),
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method('DiscardCardEffects', `if c == nil or self.Hand == nil then
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method('IsDiscardSelecting', `return self.DiscardSelectRemaining ~= nil and self.DiscardSelectRemaining > 0`, [], 0, 'boolean'),
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method('UpdateDiscardPrompt', `local e = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/DiscardPrompt")
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if e == nil then
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return
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end
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if self:IsDiscardSelecting() == true then
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local picked = self.DiscardSelectTotal - self.DiscardSelectRemaining
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self:SetText("/ui/DefaultGroup/CombatHud/DiscardPrompt", "버릴 카드 선택 " .. tostring(picked + 1) .. "/" .. tostring(self.DiscardSelectTotal))
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e.Enable = true
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else
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e.Enable = false
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end`),
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method('BeginDiscardSelection', `if c == nil or self.Hand == nil then
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return false
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end
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local n = 0
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if c.discardAll == true then
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while #self.Hand > 0 do
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self:DiscardHandCard(#self.Hand, true)
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end
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n = #self.Hand
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elseif c.discard ~= nil then
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local n = math.min(c.discard, #self.Hand)
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for i = 1, n do
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self:DiscardHandCard(#self.Hand, true)
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end
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end`, [{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'c' }]),
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method('PlayCard', `if self.CombatOver == true or self.FxBusy == true or self.TurnBusy == true then
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n = math.min(c.discard, #self.Hand)
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end
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if n <= 0 then
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return false
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end
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self.DiscardSelectRemaining = n
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self.DiscardSelectTotal = n
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self:UpdateDiscardPrompt()
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self:Toast("버릴 카드를 선택하세요")
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return true`, [{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'c' }], 0, 'boolean'),
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method('FinishDiscardSelection', `self.DiscardSelectRemaining = 0
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self.DiscardSelectTotal = 0
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self:UpdateDiscardPrompt()
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self:RenderHand(false)
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self:RenderPiles()
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self:RenderCombat()
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self:CheckCombatEnd()`),
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method('SelectDiscardSlot', `if self:IsDiscardSelecting() ~= true then
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return false
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end
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if self.Hand == nil or self.Hand[slot] == nil then
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return true
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end
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self:DiscardHandCard(slot, true)
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self.DiscardSelectRemaining = self.DiscardSelectRemaining - 1
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if self.DiscardSelectRemaining <= 0 or #self.Hand <= 0 then
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self:FinishDiscardSelection()
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else
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self:UpdateDiscardPrompt()
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self:RenderHand(false)
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self:RenderPiles()
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self:RenderCombat()
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end
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return true`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }], 0, 'boolean'),
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method('PlayCard', `if self:IsDiscardSelecting() == true then
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self:SelectDiscardSlot(slot)
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return
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end
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if self.CombatOver == true or self.FxBusy == true or self.TurnBusy == true then
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return
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end
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if self.Hand == nil then
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@@ -4271,11 +4342,19 @@ table.remove(self.Hand, slot)
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if c.kind ~= "Power" then
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table.insert(self.DiscardPile, cardId)
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end
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self:DiscardCardEffects(c)
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self:RenderHand(false)
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self:RenderPiles()
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self:RenderCombat()
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if self:BeginDiscardSelection(c) == true then
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return
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end
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self:RenderHand(false)
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self:RenderPiles()
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self:RenderCombat()
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self:CheckCombatEnd()`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
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method('OnCardButton', `if self:IsDiscardSelecting() == true then
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self:SelectDiscardSlot(slot)
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end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
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method('OnCardDragBegin', `if self.CombatOver == true or self.FxBusy == true or self.TurnBusy == true then
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return
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end
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@@ -4320,7 +4399,11 @@ self:ResolveCardDrop(slot, touchPoint)`, [
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{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' },
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{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'touchPoint' },
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]),
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method('ResolveCardDrop', `if self.CombatOver == true or self.FxBusy == true or self.TurnBusy == true then
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method('ResolveCardDrop', `if self:IsDiscardSelecting() == true then
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self:SelectDiscardSlot(slot)
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return
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end
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if self.CombatOver == true or self.FxBusy == true or self.TurnBusy == true then
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return
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end
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local cardId = self.Hand[slot]
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