feat(potions-relics): 물약 사용·드랍·상점 로직 (생성기)
- AddPotion(슬롯 검사)·MaybeDropPotion(승리 40% 드랍)·RenderPotions(아이콘/빈칸/잠금) - OpenPotionMenu/ClosePotionMenu/UsePotion(전투 중 한정)/TossPotion - 상점 ShopPotion 판매 20골드 (BuyPotion, 슬롯 검사 선행) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -3111,6 +3111,119 @@ if #pool == 0 then
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return ""
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end
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return pool[math.random(1, #pool)]`, [], 0, 'string'),
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method('AddPotion', `if self.RunPotions == nil then
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self.RunPotions = {}
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end
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if #self.RunPotions >= self.PotionSlots then
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self:Toast("물약 슬롯이 가득 찼습니다")
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return false
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end
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table.insert(self.RunPotions, pid)
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self:RenderPotions()
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return true`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'pid' }], 0, 'boolean'),
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method('MaybeDropPotion', `if math.random() > ${POTIONS.dropChance} then
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return
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end
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local keys = {}
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for pid, _ in pairs(self.Potions) do
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table.insert(keys, pid)
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end
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table.sort(keys)
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local pid = keys[math.random(1, #keys)]
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if self:AddPotion(pid) == true then
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local p = self.Potions[pid]
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self:Toast("물약 획득: " .. p.name)
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end`),
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method('RenderPotions', `for i = 1, 5 do
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local base = "/ui/DefaultGroup/CombatHud/TopBar/PotionSlot" .. tostring(i)
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local e = _EntityService:GetEntityByPath(base)
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if e ~= nil and e.SpriteGUIRendererComponent ~= nil then
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local pid = nil
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if self.RunPotions ~= nil then
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pid = self.RunPotions[i]
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end
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if pid ~= nil and self.Potions[pid] ~= nil then
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e.SpriteGUIRendererComponent.ImageRUID = self.Potions[pid].icon
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e.SpriteGUIRendererComponent.Color = Color(1, 1, 1, 1)
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elseif i > self.PotionSlots then
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e.SpriteGUIRendererComponent.ImageRUID = ""
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e.SpriteGUIRendererComponent.Color = Color(0.1, 0.1, 0.12, 0.85)
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else
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e.SpriteGUIRendererComponent.ImageRUID = ""
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e.SpriteGUIRendererComponent.Color = Color(0.22, 0.25, 0.3, 0.9)
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end
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end
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end`),
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method('OpenPotionMenu', `if self.RunPotions == nil or self.RunPotions[slot] == nil then
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return
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end
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self.PotionMenuSlot = slot
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local pid = self.RunPotions[slot]
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local p = self.Potions[pid]
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if p ~= nil then
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self:SetText("/ui/DefaultGroup/CombatHud/PotionMenu/Title", p.name .. " — " .. p.desc)
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end
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self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/PotionMenu", true)`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
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method('ClosePotionMenu', `self.PotionMenuSlot = 0
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self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/PotionMenu", false)`),
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method('UsePotion', `if self.PotionMenuSlot <= 0 then
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return
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end
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if self.CombatOver == true or self.TurnBusy == true or self.FxBusy == true then
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self:Toast("지금은 사용할 수 없습니다")
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return
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end
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local combat = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud")
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local hand = _EntityService:GetEntityByPath("/ui/DefaultGroup/CardHand")
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if combat == nil or combat.Enable ~= true or hand == nil or hand.Enable ~= true then
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self:Toast("전투 중에만 사용할 수 있습니다")
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return
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end
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local pid = self.RunPotions[self.PotionMenuSlot]
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if pid == nil then
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return
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end
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local p = self.Potions[pid]
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if p == nil then
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return
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end
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if p.effect == "heal" then
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self.PlayerHp = math.min(self.PlayerHp + p.value, self.PlayerMaxHp)
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elseif p.effect == "damage" then
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self:DealDamageToTarget(p.value)
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self:ShowDmgPop(self.TargetIndex, p.value)
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elseif p.effect == "strength" then
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self.PlayerStr = self.PlayerStr + p.value
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elseif p.effect == "block" then
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self.PlayerBlock = self.PlayerBlock + p.value
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elseif p.effect == "energy" then
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self.Energy = self.Energy + p.value
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elseif p.effect == "weak" then
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local tm = self.Monsters[self.TargetIndex]
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if tm ~= nil and tm.alive == true then
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tm.weak = tm.weak + p.value
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end
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end
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table.remove(self.RunPotions, self.PotionMenuSlot)
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self:Toast("물약 사용: " .. p.name)
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self:ClosePotionMenu()
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self:RenderPotions()
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self:RenderPiles()
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self:RenderCombat()
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self:CheckCombatEnd()`),
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method('TossPotion', `if self.PotionMenuSlot <= 0 then
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return
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end
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local pid = self.RunPotions[self.PotionMenuSlot]
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if pid ~= nil then
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local p = self.Potions[pid]
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table.remove(self.RunPotions, self.PotionMenuSlot)
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if p ~= nil then
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self:Toast("물약 버림: " .. p.name)
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end
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end
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self:ClosePotionMenu()
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self:RenderPotions()`),
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method('RenderRelics', `local names = ""
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if self.RunRelics ~= nil then
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for i = 1, #self.RunRelics do
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@@ -3193,6 +3306,13 @@ for i = 1, 3 do
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end
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self.ShopRelic = self.RelicPool[math.random(1, #self.RelicPool)]
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self.ShopRelicBought = false
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local pkeys = {}
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for pid, _ in pairs(self.Potions) do
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table.insert(pkeys, pid)
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end
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table.sort(pkeys)
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self.ShopPotion = pkeys[math.random(1, #pkeys)]
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self.ShopPotionBought = false
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self:RenderShop()
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self:ShowState("shop")`),
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method('RenderShop', `self:SetText("/ui/DefaultGroup/ShopHud/Gold", "골드 " .. string.format("%d", self.Gold))
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@@ -3223,6 +3343,19 @@ if rr ~= nil then
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re.SpriteGUIRendererComponent.Color = Color(0.7, 0.55, 0.85, 1)
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end
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end
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end
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local pp = self.Potions[self.ShopPotion]
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if pp ~= nil then
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self:SetText("/ui/DefaultGroup/ShopHud/Potion/Label", pp.name .. " — " .. pp.desc)
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self:SetText("/ui/DefaultGroup/ShopHud/Potion/Price", string.format("%d", ${POTIONS.shopPrice}) .. " 골드")
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local pe = _EntityService:GetEntityByPath("/ui/DefaultGroup/ShopHud/Potion")
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if pe ~= nil and pe.SpriteGUIRendererComponent ~= nil then
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if self.ShopPotionBought == true then
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pe.SpriteGUIRendererComponent.Color = Color(0.2, 0.22, 0.26, 0.6)
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else
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pe.SpriteGUIRendererComponent.Color = Color(0.45, 0.7, 0.55, 1)
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end
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end
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end`),
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method('BuyRelic', `if self.ShopRelicBought == true then
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return
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@@ -3234,6 +3367,22 @@ self.Gold = self.Gold - ${RELIC_PRICE}
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self:AddRelic(self.ShopRelic)
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self.ShopRelicBought = true
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self:RenderShop()
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self:RenderRun()`),
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method('BuyPotion', `if self.ShopPotionBought == true then
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return
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end
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if self.Gold < ${POTIONS.shopPrice} then
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return
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end
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if self.RunPotions ~= nil and #self.RunPotions >= self.PotionSlots then
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self:Toast("물약 슬롯이 가득 찼습니다")
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return
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end
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if self:AddPotion(self.ShopPotion) == true then
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self.Gold = self.Gold - ${POTIONS.shopPrice}
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self.ShopPotionBought = true
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end
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self:RenderShop()
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self:RenderRun()`),
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method('BuyCard', `if self.ShopBought == nil or self.ShopBought[slot] == true then
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return
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