fix(combat-ui): 보상 화면에서 손패/덱HUD 숨김 (플레이테스트 발견)

보상 오버레이 아래로 손패가 비쳐 시각 충돌 → OfferReward 진입 시 CardHand/DeckHud off
(PickReward→ShowMap 경로가 상태 복원).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-11 02:27:13 +09:00
parent 659ae2a60f
commit 2f73910e47
2 changed files with 4 additions and 2 deletions

View File

@@ -1350,7 +1350,7 @@
"Name": null
},
"Arguments": [],
"Code": "local pool = {}\nfor id, _ in pairs(self.Cards) do\n\ttable.insert(pool, id)\nend\nself.RewardChoices = {}\nfor i = 1, 3 do\n\tself.RewardChoices[i] = pool[math.random(1, #pool)]\n\tself:ApplyRewardVisual(i, self.RewardChoices[i])\nend\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RewardHud\")\nif hud ~= nil then\n\thud.Enable = true\nend",
"Code": "self:SetEntityEnabled(\"/ui/DefaultGroup/CardHand\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/DeckHud\", false)\nlocal pool = {}\nfor id, _ in pairs(self.Cards) do\n\ttable.insert(pool, id)\nend\nself.RewardChoices = {}\nfor i = 1, 3 do\n\tself.RewardChoices[i] = pool[math.random(1, #pool)]\n\tself:ApplyRewardVisual(i, self.RewardChoices[i])\nend\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RewardHud\")\nif hud ~= nil then\n\thud.Enable = true\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],