From 304b2f3c2a46039cb3e2dcfe7d83185ab4323218 Mon Sep 17 00:00:00 2001 From: gahusb Date: Sun, 14 Jun 2026 19:38:43 +0900 Subject: [PATCH] =?UTF-8?q?fix(ui):=20=EB=8D=B1=20=EB=AF=B8=EB=A6=AC?= =?UTF-8?q?=EB=B3=B4=EA=B8=B0=EC=97=90=20=EC=A7=81=EC=97=85=20=ED=83=AD=20?= =?UTF-8?q?=EC=B6=94=EA=B0=80?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- RootDesk/MyDesk/SlayDeckController.codeblock | 93 ++- tools/deck/gen-slaydeck.mjs | 94 ++- ui/DefaultGroup.ui | 717 +++++++++++++++++++ 3 files changed, 893 insertions(+), 11 deletions(-) diff --git a/RootDesk/MyDesk/SlayDeckController.codeblock b/RootDesk/MyDesk/SlayDeckController.codeblock index e3b8034..20a3a90 100644 --- a/RootDesk/MyDesk/SlayDeckController.codeblock +++ b/RootDesk/MyDesk/SlayDeckController.codeblock @@ -141,6 +141,27 @@ "Attributes": [], "Name": "MageDeckHandler" }, + { + "Type": "any", + "DefaultValue": "nil", + "SyncDirection": 0, + "Attributes": [], + "Name": "WarriorDeckTabHandler" + }, + { + "Type": "any", + "DefaultValue": "nil", + "SyncDirection": 0, + "Attributes": [], + "Name": "ThiefDeckTabHandler" + }, + { + "Type": "any", + "DefaultValue": "nil", + "SyncDirection": 0, + "Attributes": [], + "Name": "MageDeckTabHandler" + }, { "Type": "any", "DefaultValue": "nil", @@ -288,6 +309,13 @@ "Attributes": [], "Name": "ClassDeckTitle" }, + { + "Type": "string", + "DefaultValue": "\"\"", + "SyncDirection": 0, + "Attributes": [], + "Name": "ClassDeckClass" + }, { "Type": "any", "DefaultValue": "nil", @@ -934,7 +962,7 @@ "Name": null }, "Arguments": [], - "Code": "local buttonEntity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MainMenu/NewGameButton\")\nif buttonEntity ~= nil and buttonEntity.ButtonComponent ~= nil then\n\tif self.NewGameHandler ~= nil then\n\t\tbuttonEntity:DisconnectEvent(ButtonClickEvent, self.NewGameHandler)\n\t\tself.NewGameHandler = nil\n\tend\n\tself.NewGameHandler = buttonEntity:ConnectEvent(ButtonClickEvent, function() self:ShowCharacterSelect() end)\nend\nlocal warrior = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/WarriorButton\")\nif warrior ~= nil and warrior.ButtonComponent ~= nil then\n\tif self.WarriorSelectHandler ~= nil then\n\t\twarrior:DisconnectEvent(ButtonClickEvent, self.WarriorSelectHandler)\n\t\tself.WarriorSelectHandler = nil\n\tend\n\tself.WarriorSelectHandler = warrior:ConnectEvent(ButtonClickEvent, function() self:SelectClass(\"warrior\") end)\nend\nlocal thief = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/ThiefButton\")\nif thief ~= nil and thief.ButtonComponent ~= nil then\n\tif self.ThiefSelectHandler ~= nil then\n\t\tthief:DisconnectEvent(ButtonClickEvent, self.ThiefSelectHandler)\n\t\tself.ThiefSelectHandler = nil\n\tend\n\tself.ThiefSelectHandler = thief:ConnectEvent(ButtonClickEvent, function() self:SelectClass(\"bandit\") end)\nend\nlocal mage = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/MageButton\")\nif mage ~= nil and mage.ButtonComponent ~= nil then\n\tif self.MageSelectHandler ~= nil then\n\t\tmage:DisconnectEvent(ButtonClickEvent, self.MageSelectHandler)\n\t\tself.MageSelectHandler = nil\n\tend\n\tself.MageSelectHandler = mage:ConnectEvent(ButtonClickEvent, function() self:SelectClass(\"magician\") end)\nend\nlocal warriorDeck = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/WarriorDeckButton\")\nif warriorDeck ~= nil and warriorDeck.ButtonComponent ~= nil then\n\tif self.WarriorDeckHandler ~= nil then\n\t\twarriorDeck:DisconnectEvent(ButtonClickEvent, self.WarriorDeckHandler)\n\t\tself.WarriorDeckHandler = nil\n\tend\n\tself.WarriorDeckHandler = warriorDeck:ConnectEvent(ButtonClickEvent, function() self:OpenClassDeck(\"warrior\") end)\nend\nlocal thiefDeck = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/ThiefDeckButton\")\nif thiefDeck ~= nil and thiefDeck.ButtonComponent ~= nil then\n\tif self.ThiefDeckHandler ~= nil then\n\t\tthiefDeck:DisconnectEvent(ButtonClickEvent, self.ThiefDeckHandler)\n\t\tself.ThiefDeckHandler = nil\n\tend\n\tself.ThiefDeckHandler = thiefDeck:ConnectEvent(ButtonClickEvent, function() self:OpenClassDeck(\"bandit\") end)\nend\nlocal mageDeck = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/MageDeckButton\")\nif mageDeck ~= nil and mageDeck.ButtonComponent ~= nil then\n\tif self.MageDeckHandler ~= nil then\n\t\tmageDeck:DisconnectEvent(ButtonClickEvent, self.MageDeckHandler)\n\t\tself.MageDeckHandler = nil\n\tend\n\tself.MageDeckHandler = mageDeck:ConnectEvent(ButtonClickEvent, function() self:OpenClassDeck(\"magician\") end)\nend\nlocal allDeckClose = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud/Close\")\nif allDeckClose ~= nil and allDeckClose.ButtonComponent ~= nil then\n\tif self.AllDeckCloseHandler ~= nil then\n\t\tallDeckClose:DisconnectEvent(ButtonClickEvent, self.AllDeckCloseHandler)\n\t\tself.AllDeckCloseHandler = nil\n\tend\n\tself.AllDeckCloseHandler = allDeckClose:ConnectEvent(ButtonClickEvent, function() self:CloseAllDeck() end)\nend\nlocal start = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/StartButton\")\nif start ~= nil and start.ButtonComponent ~= nil then\n\tif self.StartGameHandler ~= nil then\n\t\tstart:DisconnectEvent(ButtonClickEvent, self.StartGameHandler)\n\t\tself.StartGameHandler = nil\n\tend\n\tself.StartGameHandler = start:ConnectEvent(ButtonClickEvent, function() self:StartNewGame() end)\nend\nlocal ascMinus = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MainMenu/AscMinus\")\nif ascMinus ~= nil and ascMinus.ButtonComponent ~= nil then\n\tif self.AscMinusHandler ~= nil then\n\t\tascMinus:DisconnectEvent(ButtonClickEvent, self.AscMinusHandler)\n\t\tself.AscMinusHandler = nil\n\tend\n\tself.AscMinusHandler = ascMinus:ConnectEvent(ButtonClickEvent, function() self:AdjustAscension(-1) end)\nend\nlocal ascPlus = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MainMenu/AscPlus\")\nif ascPlus ~= nil and ascPlus.ButtonComponent ~= nil then\n\tif self.AscPlusHandler ~= nil then\n\t\tascPlus:DisconnectEvent(ButtonClickEvent, self.AscPlusHandler)\n\t\tself.AscPlusHandler = nil\n\tend\n\tself.AscPlusHandler = ascPlus:ConnectEvent(ButtonClickEvent, function() self:AdjustAscension(1) end)\nend", + "Code": "local buttonEntity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MainMenu/NewGameButton\")\nif buttonEntity ~= nil and buttonEntity.ButtonComponent ~= nil then\n\tif self.NewGameHandler ~= nil then\n\t\tbuttonEntity:DisconnectEvent(ButtonClickEvent, self.NewGameHandler)\n\t\tself.NewGameHandler = nil\n\tend\n\tself.NewGameHandler = buttonEntity:ConnectEvent(ButtonClickEvent, function() self:ShowCharacterSelect() end)\nend\nlocal warrior = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/WarriorButton\")\nif warrior ~= nil and warrior.ButtonComponent ~= nil then\n\tif self.WarriorSelectHandler ~= nil then\n\t\twarrior:DisconnectEvent(ButtonClickEvent, self.WarriorSelectHandler)\n\t\tself.WarriorSelectHandler = nil\n\tend\n\tself.WarriorSelectHandler = warrior:ConnectEvent(ButtonClickEvent, function() self:SelectClass(\"warrior\") end)\nend\nlocal thief = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/ThiefButton\")\nif thief ~= nil and thief.ButtonComponent ~= nil then\n\tif self.ThiefSelectHandler ~= nil then\n\t\tthief:DisconnectEvent(ButtonClickEvent, self.ThiefSelectHandler)\n\t\tself.ThiefSelectHandler = nil\n\tend\n\tself.ThiefSelectHandler = thief:ConnectEvent(ButtonClickEvent, function() self:SelectClass(\"bandit\") end)\nend\nlocal mage = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/MageButton\")\nif mage ~= nil and mage.ButtonComponent ~= nil then\n\tif self.MageSelectHandler ~= nil then\n\t\tmage:DisconnectEvent(ButtonClickEvent, self.MageSelectHandler)\n\t\tself.MageSelectHandler = nil\n\tend\n\tself.MageSelectHandler = mage:ConnectEvent(ButtonClickEvent, function() self:SelectClass(\"magician\") end)\nend\nlocal warriorDeck = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/WarriorDeckButton\")\nif warriorDeck ~= nil and warriorDeck.ButtonComponent ~= nil then\n\tif self.WarriorDeckHandler ~= nil then\n\t\twarriorDeck:DisconnectEvent(ButtonClickEvent, self.WarriorDeckHandler)\n\t\tself.WarriorDeckHandler = nil\n\tend\n\tself.WarriorDeckHandler = warriorDeck:ConnectEvent(ButtonClickEvent, function() self:OpenClassDeck(\"warrior\") end)\nend\nlocal thiefDeck = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/ThiefDeckButton\")\nif thiefDeck ~= nil and thiefDeck.ButtonComponent ~= nil then\n\tif self.ThiefDeckHandler ~= nil then\n\t\tthiefDeck:DisconnectEvent(ButtonClickEvent, self.ThiefDeckHandler)\n\t\tself.ThiefDeckHandler = nil\n\tend\n\tself.ThiefDeckHandler = thiefDeck:ConnectEvent(ButtonClickEvent, function() self:OpenClassDeck(\"bandit\") end)\nend\nlocal mageDeck = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/MageDeckButton\")\nif mageDeck ~= nil and mageDeck.ButtonComponent ~= nil then\n\tif self.MageDeckHandler ~= nil then\n\t\tmageDeck:DisconnectEvent(ButtonClickEvent, self.MageDeckHandler)\n\t\tself.MageDeckHandler = nil\n\tend\n\tself.MageDeckHandler = mageDeck:ConnectEvent(ButtonClickEvent, function() self:OpenClassDeck(\"magician\") end)\nend\nlocal allDeckClose = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud/Close\")\nif allDeckClose ~= nil and allDeckClose.ButtonComponent ~= nil then\n\tif self.AllDeckCloseHandler ~= nil then\n\t\tallDeckClose:DisconnectEvent(ButtonClickEvent, self.AllDeckCloseHandler)\n\t\tself.AllDeckCloseHandler = nil\n\tend\n\tself.AllDeckCloseHandler = allDeckClose:ConnectEvent(ButtonClickEvent, function() self:CloseAllDeck() end)\nend\nself:BindClassDeckTabs()\nlocal start = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/StartButton\")\nif start ~= nil and start.ButtonComponent ~= nil then\n\tif self.StartGameHandler ~= nil then\n\t\tstart:DisconnectEvent(ButtonClickEvent, self.StartGameHandler)\n\t\tself.StartGameHandler = nil\n\tend\n\tself.StartGameHandler = start:ConnectEvent(ButtonClickEvent, function() self:StartNewGame() end)\nend\nlocal ascMinus = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MainMenu/AscMinus\")\nif ascMinus ~= nil and ascMinus.ButtonComponent ~= nil then\n\tif self.AscMinusHandler ~= nil then\n\t\tascMinus:DisconnectEvent(ButtonClickEvent, self.AscMinusHandler)\n\t\tself.AscMinusHandler = nil\n\tend\n\tself.AscMinusHandler = ascMinus:ConnectEvent(ButtonClickEvent, function() self:AdjustAscension(-1) end)\nend\nlocal ascPlus = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MainMenu/AscPlus\")\nif ascPlus ~= nil and ascPlus.ButtonComponent ~= nil then\n\tif self.AscPlusHandler ~= nil then\n\t\tascPlus:DisconnectEvent(ButtonClickEvent, self.AscPlusHandler)\n\t\tself.AscPlusHandler = nil\n\tend\n\tself.AscPlusHandler = ascPlus:ConnectEvent(ButtonClickEvent, function() self:AdjustAscension(1) end)\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1543,7 +1571,7 @@ "Name": null }, "Arguments": [], - "Code": "local endTurn = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckHud/EndTurnButton\")\nif endTurn ~= nil and endTurn.ButtonComponent ~= nil then\n\tif self.EndTurnHandler ~= nil then\n\t\tendTurn:DisconnectEvent(ButtonClickEvent, self.EndTurnHandler)\n\t\tself.EndTurnHandler = nil\n\tend\n\tself.EndTurnHandler = endTurn:ConnectEvent(ButtonClickEvent, function() self:EndPlayerTurn() end)\nend\nlocal drawPile = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckHud/DrawPile\")\nif drawPile ~= nil and drawPile.ButtonComponent ~= nil then\n\tif self.DrawPileHandler ~= nil then\n\t\tdrawPile:DisconnectEvent(ButtonClickEvent, self.DrawPileHandler)\n\t\tself.DrawPileHandler = nil\n\tend\n\tself.DrawPileHandler = drawPile:ConnectEvent(ButtonClickEvent, function() self:OpenDeckInspect(\"draw\") end)\nend\nlocal discardPile = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckHud/DiscardPile\")\nif discardPile ~= nil and discardPile.ButtonComponent ~= nil then\n\tif self.DiscardPileHandler ~= nil then\n\t\tdiscardPile:DisconnectEvent(ButtonClickEvent, self.DiscardPileHandler)\n\t\tself.DiscardPileHandler = nil\n\tend\n\tself.DiscardPileHandler = discardPile:ConnectEvent(ButtonClickEvent, function() self:OpenDeckInspect(\"discard\") end)\nend\nlocal inspectClose = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud/Close\")\nif inspectClose ~= nil and inspectClose.ButtonComponent ~= nil then\n\tif self.DeckInspectCloseHandler ~= nil then\n\t\tinspectClose:DisconnectEvent(ButtonClickEvent, self.DeckInspectCloseHandler)\n\t\tself.DeckInspectCloseHandler = nil\n\tend\n\tself.DeckInspectCloseHandler = inspectClose:ConnectEvent(ButtonClickEvent, function() self:CloseDeckInspect() end)\nend\nlocal allDeckButton = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/TopBar/AllDeckButton\")\nif allDeckButton ~= nil and allDeckButton.ButtonComponent ~= nil then\n\tif self.AllDeckHandler ~= nil then\n\t\tallDeckButton:DisconnectEvent(ButtonClickEvent, self.AllDeckHandler)\n\t\tself.AllDeckHandler = nil\n\tend\n\tself.AllDeckHandler = allDeckButton:ConnectEvent(ButtonClickEvent, function() self:OpenAllDeck() end)\nend\nlocal allDeckClose = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud/Close\")\nif allDeckClose ~= nil and allDeckClose.ButtonComponent ~= nil then\n\tif self.AllDeckCloseHandler ~= nil then\n\t\tallDeckClose:DisconnectEvent(ButtonClickEvent, self.AllDeckCloseHandler)\n\t\tself.AllDeckCloseHandler = nil\n\tend\n\tself.AllDeckCloseHandler = allDeckClose:ConnectEvent(ButtonClickEvent, function() self:CloseAllDeck() end)\nend\nfor i = 1, 10 do\n\tlocal cardEntity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(i))\n\tif cardEntity ~= nil and cardEntity.UITouchReceiveComponent ~= nil then\n\t\tlocal cardPath = \"/ui/DefaultGroup/CardHand/Card\" .. tostring(i)\n\t\tcardEntity:ConnectEvent(UITouchEnterEvent, function() self:SetCardHover(cardPath, true) end)\n\t\tcardEntity:ConnectEvent(UITouchExitEvent, function() self:SetCardHover(cardPath, false) end)\n\t\tcardEntity:ConnectEvent(UITouchBeginDragEvent, function(ev) self:OnCardDragBegin(i) end)\n\t\tcardEntity:ConnectEvent(UITouchDragEvent, function(ev) self:OnCardDrag(i, ev.TouchPoint) end)\n\t\tcardEntity:ConnectEvent(UITouchEndDragEvent, function(ev) self:OnCardDragEnd(i, ev.TouchPoint) end)\n\t\tcardEntity:ConnectEvent(UITouchEnterEvent, function() self:HoverCard(i) end)\n\t\tcardEntity:ConnectEvent(UITouchExitEvent, function() self:UnhoverCard(i) end)\n\tend\nend\nfor i = 1, 3 do\n\tlocal rc = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RewardHud/Reward\" .. tostring(i))\n\tif rc ~= nil and rc.ButtonComponent ~= nil then\n\t\trc:ConnectEvent(ButtonClickEvent, function() self:PickReward(i) end)\n\t\tif rc.UITouchReceiveComponent ~= nil then\n\t\t\tlocal cardPath = \"/ui/DefaultGroup/RewardHud/Reward\" .. tostring(i)\n\t\t\trc:ConnectEvent(UITouchEnterEvent, function() self:SetCardHover(cardPath, true) end)\n\t\t\trc:ConnectEvent(UITouchExitEvent, function() self:SetCardHover(cardPath, false) end)\n\t\tend\n\tend\nend\nlocal skip = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RewardHud/Skip\")\nif skip ~= nil and skip.ButtonComponent ~= nil then\n\tskip:ConnectEvent(ButtonClickEvent, function() self:PickReward(0) end)\nend\nlocal mapNodeIds = {}\nfor r = 1, 6 do\n\tfor c = 1, 4 do\n\t\ttable.insert(mapNodeIds, \"r\" .. tostring(r) .. \"c\" .. tostring(c))\n\tend\nend\ntable.insert(mapNodeIds, \"boss\")\nfor i = 1, #mapNodeIds do\n\tlocal nid = mapNodeIds[i]\n\tlocal mn = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MapHud/Node_\" .. nid)\n\tif mn ~= nil and mn.ButtonComponent ~= nil then\n\t\tmn:ConnectEvent(ButtonClickEvent, function() self:PickNode(nid) end)\n\tend\nend\nfor i = 1, 3 do\n\tlocal sc = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Card\" .. tostring(i))\n\tif sc ~= nil and sc.ButtonComponent ~= nil then\n\t\tsc:ConnectEvent(ButtonClickEvent, function() self:BuyCard(i) end)\n\t\tif sc.UITouchReceiveComponent ~= nil then\n\t\t\tlocal cardPath = \"/ui/DefaultGroup/ShopHud/Card\" .. tostring(i)\n\t\t\tsc:ConnectEvent(UITouchEnterEvent, function() self:SetCardHover(cardPath, true) end)\n\t\t\tsc:ConnectEvent(UITouchExitEvent, function() self:SetCardHover(cardPath, false) end)\n\t\tend\n\tend\nend\nlocal shopLeave = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Leave\")\nif shopLeave ~= nil and shopLeave.ButtonComponent ~= nil then\n\tshopLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)\nend\nlocal shopRelic = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Relic\")\nif shopRelic ~= nil and shopRelic.ButtonComponent ~= nil then\n\tshopRelic:ConnectEvent(ButtonClickEvent, function() self:BuyRelic() end)\nend\nlocal restLeave = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RestHud/Leave\")\nif restLeave ~= nil and restLeave.ButtonComponent ~= nil then\n\trestLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)\nend\nfor i = 1, 4 do\n\tlocal ms = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(i))\n\tif ms ~= nil and ms.ButtonComponent ~= nil then\n\t\tms:ConnectEvent(ButtonClickEvent, function() self:SetTarget(i) end)\n\tend\nend\nfor i = 1, 10 do\n\tlocal rs = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/TopBar/RelicSlot\" .. tostring(i))\n\tif rs ~= nil and rs.UITouchReceiveComponent ~= nil then\n\t\tlocal idx = i\n\t\trs:ConnectEvent(UITouchEnterEvent, function()\n\t\t\tlocal rid = nil\n\t\t\tif self.RunRelics ~= nil then rid = self.RunRelics[idx] end\n\t\t\tif rid ~= nil and self.Relics[rid] ~= nil then\n\t\t\t\tself:ShowTooltip(self.Relics[rid].name, self.Relics[rid].desc, -240 + (idx - 1) * 48)\n\t\t\tend\n\t\tend)\n\t\trs:ConnectEvent(UITouchExitEvent, function() self:HideTooltip() end)\n\tend\nend\nfor i = 1, 5 do\n\tlocal ps = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/TopBar/PotionSlot\" .. tostring(i))\n\tif ps ~= nil and ps.UITouchReceiveComponent ~= nil then\n\t\tlocal idx = i\n\t\tps:ConnectEvent(UITouchEnterEvent, function()\n\t\t\tlocal pid = nil\n\t\t\tif self.RunPotions ~= nil then pid = self.RunPotions[idx] end\n\t\t\tif pid ~= nil and self.Potions[pid] ~= nil then\n\t\t\t\tself:ShowTooltip(self.Potions[pid].name, self.Potions[pid].desc, 240 + (idx - 1) * 44)\n\t\t\tend\n\t\tend)\n\t\tps:ConnectEvent(UITouchExitEvent, function() self:HideTooltip() end)\n\t\tps:ConnectEvent(UITouchDownEvent, function() self:OpenPotionMenu(idx) end)\n\tend\nend\nlocal pmUse = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/PotionMenu/Use\")\nif pmUse ~= nil and pmUse.ButtonComponent ~= nil then\n\tpmUse:ConnectEvent(ButtonClickEvent, function() self:UsePotion() end)\nend\nlocal pmToss = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/PotionMenu/Toss\")\nif pmToss ~= nil and pmToss.ButtonComponent ~= nil then\n\tpmToss:ConnectEvent(ButtonClickEvent, function() self:TossPotion() end)\nend\nlocal pmClose = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/PotionMenu/Close\")\nif pmClose ~= nil and pmClose.ButtonComponent ~= nil then\n\tpmClose:ConnectEvent(ButtonClickEvent, function() self:ClosePotionMenu() end)\nend\nlocal shopPotion = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Potion\")\nif shopPotion ~= nil and shopPotion.ButtonComponent ~= nil then\n\tshopPotion:ConnectEvent(ButtonClickEvent, function() self:BuyPotion() end)\nend\nlocal chest = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/TreasureHud/Chest\")\nif chest ~= nil and chest.ButtonComponent ~= nil then\n\tchest:ConnectEvent(ButtonClickEvent, function() self:OpenChest() end)\nend\nlocal treasureLeave = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/TreasureHud/Leave\")\nif treasureLeave ~= nil and treasureLeave.ButtonComponent ~= nil then\n\ttreasureLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)\nend\nlocal jcRelic = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/JobChoiceHud/RelicButton\")\nif jcRelic ~= nil and jcRelic.ButtonComponent ~= nil then\n\tjcRelic:ConnectEvent(ButtonClickEvent, function() self:PickJobReward(\"relic\") end)\nend\nlocal jcJob = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/JobChoiceHud/JobButton\")\nif jcJob ~= nil and jcJob.ButtonComponent ~= nil then\n\tjcJob:ConnectEvent(ButtonClickEvent, function() self:PickJobReward(\"job\") end)\nend\nfor i = 1, 3 do\n\tlocal slotIdx = i\n\tlocal jb = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/JobSelectHud/Job_slot\" .. tostring(i))\n\tif jb ~= nil and jb.ButtonComponent ~= nil then\n\t\tjb:ConnectEvent(ButtonClickEvent, function()\n\t\t\tif self.JobOpts ~= nil and self.JobOpts[slotIdx] ~= nil then\n\t\t\t\tself:SetJob(self.JobOpts[slotIdx].id)\n\t\t\tend\n\t\tend)\n\tend\nend", + "Code": "local endTurn = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckHud/EndTurnButton\")\nif endTurn ~= nil and endTurn.ButtonComponent ~= nil then\n\tif self.EndTurnHandler ~= nil then\n\t\tendTurn:DisconnectEvent(ButtonClickEvent, self.EndTurnHandler)\n\t\tself.EndTurnHandler = nil\n\tend\n\tself.EndTurnHandler = endTurn:ConnectEvent(ButtonClickEvent, function() self:EndPlayerTurn() end)\nend\nlocal drawPile = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckHud/DrawPile\")\nif drawPile ~= nil and drawPile.ButtonComponent ~= nil then\n\tif self.DrawPileHandler ~= nil then\n\t\tdrawPile:DisconnectEvent(ButtonClickEvent, self.DrawPileHandler)\n\t\tself.DrawPileHandler = nil\n\tend\n\tself.DrawPileHandler = drawPile:ConnectEvent(ButtonClickEvent, function() self:OpenDeckInspect(\"draw\") end)\nend\nlocal discardPile = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckHud/DiscardPile\")\nif discardPile ~= nil and discardPile.ButtonComponent ~= nil then\n\tif self.DiscardPileHandler ~= nil then\n\t\tdiscardPile:DisconnectEvent(ButtonClickEvent, self.DiscardPileHandler)\n\t\tself.DiscardPileHandler = nil\n\tend\n\tself.DiscardPileHandler = discardPile:ConnectEvent(ButtonClickEvent, function() self:OpenDeckInspect(\"discard\") end)\nend\nlocal inspectClose = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud/Close\")\nif inspectClose ~= nil and inspectClose.ButtonComponent ~= nil then\n\tif self.DeckInspectCloseHandler ~= nil then\n\t\tinspectClose:DisconnectEvent(ButtonClickEvent, self.DeckInspectCloseHandler)\n\t\tself.DeckInspectCloseHandler = nil\n\tend\n\tself.DeckInspectCloseHandler = inspectClose:ConnectEvent(ButtonClickEvent, function() self:CloseDeckInspect() end)\nend\nlocal allDeckButton = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/TopBar/AllDeckButton\")\nif allDeckButton ~= nil and allDeckButton.ButtonComponent ~= nil then\n\tif self.AllDeckHandler ~= nil then\n\t\tallDeckButton:DisconnectEvent(ButtonClickEvent, self.AllDeckHandler)\n\t\tself.AllDeckHandler = nil\n\tend\n\tself.AllDeckHandler = allDeckButton:ConnectEvent(ButtonClickEvent, function() self:OpenAllDeck() end)\nend\nlocal allDeckClose = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud/Close\")\nif allDeckClose ~= nil and allDeckClose.ButtonComponent ~= nil then\n\tif self.AllDeckCloseHandler ~= nil then\n\t\tallDeckClose:DisconnectEvent(ButtonClickEvent, self.AllDeckCloseHandler)\n\t\tself.AllDeckCloseHandler = nil\n\tend\n\tself.AllDeckCloseHandler = allDeckClose:ConnectEvent(ButtonClickEvent, function() self:CloseAllDeck() end)\nend\nself:BindClassDeckTabs()\nfor i = 1, 10 do\n\tlocal cardEntity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(i))\n\tif cardEntity ~= nil and cardEntity.UITouchReceiveComponent ~= nil then\n\t\tlocal cardPath = \"/ui/DefaultGroup/CardHand/Card\" .. tostring(i)\n\t\tcardEntity:ConnectEvent(UITouchEnterEvent, function() self:SetCardHover(cardPath, true) end)\n\t\tcardEntity:ConnectEvent(UITouchExitEvent, function() self:SetCardHover(cardPath, false) end)\n\t\tcardEntity:ConnectEvent(UITouchBeginDragEvent, function(ev) self:OnCardDragBegin(i) end)\n\t\tcardEntity:ConnectEvent(UITouchDragEvent, function(ev) self:OnCardDrag(i, ev.TouchPoint) end)\n\t\tcardEntity:ConnectEvent(UITouchEndDragEvent, function(ev) self:OnCardDragEnd(i, ev.TouchPoint) end)\n\t\tcardEntity:ConnectEvent(UITouchEnterEvent, function() self:HoverCard(i) end)\n\t\tcardEntity:ConnectEvent(UITouchExitEvent, function() self:UnhoverCard(i) end)\n\tend\nend\nfor i = 1, 3 do\n\tlocal rc = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RewardHud/Reward\" .. tostring(i))\n\tif rc ~= nil and rc.ButtonComponent ~= nil then\n\t\trc:ConnectEvent(ButtonClickEvent, function() self:PickReward(i) end)\n\t\tif rc.UITouchReceiveComponent ~= nil then\n\t\t\tlocal cardPath = \"/ui/DefaultGroup/RewardHud/Reward\" .. tostring(i)\n\t\t\trc:ConnectEvent(UITouchEnterEvent, function() self:SetCardHover(cardPath, true) end)\n\t\t\trc:ConnectEvent(UITouchExitEvent, function() self:SetCardHover(cardPath, false) end)\n\t\tend\n\tend\nend\nlocal skip = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RewardHud/Skip\")\nif skip ~= nil and skip.ButtonComponent ~= nil then\n\tskip:ConnectEvent(ButtonClickEvent, function() self:PickReward(0) end)\nend\nlocal mapNodeIds = {}\nfor r = 1, 6 do\n\tfor c = 1, 4 do\n\t\ttable.insert(mapNodeIds, \"r\" .. tostring(r) .. \"c\" .. tostring(c))\n\tend\nend\ntable.insert(mapNodeIds, \"boss\")\nfor i = 1, #mapNodeIds do\n\tlocal nid = mapNodeIds[i]\n\tlocal mn = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MapHud/Node_\" .. nid)\n\tif mn ~= nil and mn.ButtonComponent ~= nil then\n\t\tmn:ConnectEvent(ButtonClickEvent, function() self:PickNode(nid) end)\n\tend\nend\nfor i = 1, 3 do\n\tlocal sc = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Card\" .. tostring(i))\n\tif sc ~= nil and sc.ButtonComponent ~= nil then\n\t\tsc:ConnectEvent(ButtonClickEvent, function() self:BuyCard(i) end)\n\t\tif sc.UITouchReceiveComponent ~= nil then\n\t\t\tlocal cardPath = \"/ui/DefaultGroup/ShopHud/Card\" .. tostring(i)\n\t\t\tsc:ConnectEvent(UITouchEnterEvent, function() self:SetCardHover(cardPath, true) end)\n\t\t\tsc:ConnectEvent(UITouchExitEvent, function() self:SetCardHover(cardPath, false) end)\n\t\tend\n\tend\nend\nlocal shopLeave = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Leave\")\nif shopLeave ~= nil and shopLeave.ButtonComponent ~= nil then\n\tshopLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)\nend\nlocal shopRelic = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Relic\")\nif shopRelic ~= nil and shopRelic.ButtonComponent ~= nil then\n\tshopRelic:ConnectEvent(ButtonClickEvent, function() self:BuyRelic() end)\nend\nlocal restLeave = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RestHud/Leave\")\nif restLeave ~= nil and restLeave.ButtonComponent ~= nil then\n\trestLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)\nend\nfor i = 1, 4 do\n\tlocal ms = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(i))\n\tif ms ~= nil and ms.ButtonComponent ~= nil then\n\t\tms:ConnectEvent(ButtonClickEvent, function() self:SetTarget(i) end)\n\tend\nend\nfor i = 1, 10 do\n\tlocal rs = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/TopBar/RelicSlot\" .. tostring(i))\n\tif rs ~= nil and rs.UITouchReceiveComponent ~= nil then\n\t\tlocal idx = i\n\t\trs:ConnectEvent(UITouchEnterEvent, function()\n\t\t\tlocal rid = nil\n\t\t\tif self.RunRelics ~= nil then rid = self.RunRelics[idx] end\n\t\t\tif rid ~= nil and self.Relics[rid] ~= nil then\n\t\t\t\tself:ShowTooltip(self.Relics[rid].name, self.Relics[rid].desc, -240 + (idx - 1) * 48)\n\t\t\tend\n\t\tend)\n\t\trs:ConnectEvent(UITouchExitEvent, function() self:HideTooltip() end)\n\tend\nend\nfor i = 1, 5 do\n\tlocal ps = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/TopBar/PotionSlot\" .. tostring(i))\n\tif ps ~= nil and ps.UITouchReceiveComponent ~= nil then\n\t\tlocal idx = i\n\t\tps:ConnectEvent(UITouchEnterEvent, function()\n\t\t\tlocal pid = nil\n\t\t\tif self.RunPotions ~= nil then pid = self.RunPotions[idx] end\n\t\t\tif pid ~= nil and self.Potions[pid] ~= nil then\n\t\t\t\tself:ShowTooltip(self.Potions[pid].name, self.Potions[pid].desc, 240 + (idx - 1) * 44)\n\t\t\tend\n\t\tend)\n\t\tps:ConnectEvent(UITouchExitEvent, function() self:HideTooltip() end)\n\t\tps:ConnectEvent(UITouchDownEvent, function() self:OpenPotionMenu(idx) end)\n\tend\nend\nlocal pmUse = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/PotionMenu/Use\")\nif pmUse ~= nil and pmUse.ButtonComponent ~= nil then\n\tpmUse:ConnectEvent(ButtonClickEvent, function() self:UsePotion() end)\nend\nlocal pmToss = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/PotionMenu/Toss\")\nif pmToss ~= nil and pmToss.ButtonComponent ~= nil then\n\tpmToss:ConnectEvent(ButtonClickEvent, function() self:TossPotion() end)\nend\nlocal pmClose = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/PotionMenu/Close\")\nif pmClose ~= nil and pmClose.ButtonComponent ~= nil then\n\tpmClose:ConnectEvent(ButtonClickEvent, function() self:ClosePotionMenu() end)\nend\nlocal shopPotion = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Potion\")\nif shopPotion ~= nil and shopPotion.ButtonComponent ~= nil then\n\tshopPotion:ConnectEvent(ButtonClickEvent, function() self:BuyPotion() end)\nend\nlocal chest = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/TreasureHud/Chest\")\nif chest ~= nil and chest.ButtonComponent ~= nil then\n\tchest:ConnectEvent(ButtonClickEvent, function() self:OpenChest() end)\nend\nlocal treasureLeave = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/TreasureHud/Leave\")\nif treasureLeave ~= nil and treasureLeave.ButtonComponent ~= nil then\n\ttreasureLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)\nend\nlocal jcRelic = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/JobChoiceHud/RelicButton\")\nif jcRelic ~= nil and jcRelic.ButtonComponent ~= nil then\n\tjcRelic:ConnectEvent(ButtonClickEvent, function() self:PickJobReward(\"relic\") end)\nend\nlocal jcJob = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/JobChoiceHud/JobButton\")\nif jcJob ~= nil and jcJob.ButtonComponent ~= nil then\n\tjcJob:ConnectEvent(ButtonClickEvent, function() self:PickJobReward(\"job\") end)\nend\nfor i = 1, 3 do\n\tlocal slotIdx = i\n\tlocal jb = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/JobSelectHud/Job_slot\" .. tostring(i))\n\tif jb ~= nil and jb.ButtonComponent ~= nil then\n\t\tjb:ConnectEvent(ButtonClickEvent, function()\n\t\t\tif self.JobOpts ~= nil and self.JobOpts[slotIdx] ~= nil then\n\t\t\t\tself:SetJob(self.JobOpts[slotIdx].id)\n\t\t\tend\n\t\tend)\n\tend\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1737,6 +1765,21 @@ "Attributes": [], "Name": "ApplyInspectCardVisual" }, + { + "Return": { + "Type": "void", + "DefaultValue": null, + "SyncDirection": 0, + "Attributes": [], + "Name": null + }, + "Arguments": [], + "Code": "local warriorTab = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud/WarriorTab\")\nif warriorTab ~= nil and warriorTab.ButtonComponent ~= nil then\n\tif self.WarriorDeckTabHandler ~= nil then\n\t\twarriorTab:DisconnectEvent(ButtonClickEvent, self.WarriorDeckTabHandler)\n\t\tself.WarriorDeckTabHandler = nil\n\tend\n\tself.WarriorDeckTabHandler = warriorTab:ConnectEvent(ButtonClickEvent, function() self:SetClassDeckTab(\"warrior\") end)\nend\nlocal thiefTab = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud/ThiefTab\")\nif thiefTab ~= nil and thiefTab.ButtonComponent ~= nil then\n\tif self.ThiefDeckTabHandler ~= nil then\n\t\tthiefTab:DisconnectEvent(ButtonClickEvent, self.ThiefDeckTabHandler)\n\t\tself.ThiefDeckTabHandler = nil\n\tend\n\tself.ThiefDeckTabHandler = thiefTab:ConnectEvent(ButtonClickEvent, function() self:SetClassDeckTab(\"bandit\") end)\nend\nlocal mageTab = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud/MageTab\")\nif mageTab ~= nil and mageTab.ButtonComponent ~= nil then\n\tif self.MageDeckTabHandler ~= nil then\n\t\tmageTab:DisconnectEvent(ButtonClickEvent, self.MageDeckTabHandler)\n\t\tself.MageDeckTabHandler = nil\n\tend\n\tself.MageDeckTabHandler = mageTab:ConnectEvent(ButtonClickEvent, function() self:SetClassDeckTab(\"magician\") end)\nend", + "Scope": 2, + "ExecSpace": 6, + "Attributes": [], + "Name": "BindClassDeckTabs" + }, { "Return": { "Type": "void", @@ -1754,12 +1797,35 @@ "Name": "className" } ], - "Code": "self.CodexMode = false\nself.ClassDeckMode = true\nself.ClassDeckCards = {}\nself.ClassDeckTitle = \"직업 덱\"\nlocal allowed = {}\nif className == \"warrior\" then\n\tallowed[\"warrior\"] = true\n\tallowed[\"fighter\"] = true\n\tallowed[\"page\"] = true\n\tallowed[\"spearman\"] = true\n\tself.ClassDeckTitle = \"전사 전체 덱\"\nelseif className == \"magician\" then\n\tallowed[\"magician\"] = true\n\tallowed[\"firepoison\"] = true\n\tallowed[\"icelightning\"] = true\n\tallowed[\"cleric\"] = true\n\tself.ClassDeckTitle = \"마법사 전체 덱\"\nelse\n\tallowed[\"bandit\"] = true\n\tallowed[\"shiv\"] = true\n\tallowed[\"poisoner\"] = true\n\tallowed[\"trickster\"] = true\n\tself.ClassDeckTitle = \"도적 전체 덱\"\nend\nfor id, c in pairs(self.Cards) do\n\tif c ~= nil and c.curse ~= true and allowed[c.class] == true then\n\t\ttable.insert(self.ClassDeckCards, id)\n\tend\nend\ntable.sort(self.ClassDeckCards, function(a, b)\n\tlocal ca = self.Cards[a]\n\tlocal cb = self.Cards[b]\n\tlocal na = a\n\tlocal nb = b\n\tif ca ~= nil and ca.name ~= nil then na = ca.name end\n\tif cb ~= nil and cb.name ~= nil then nb = cb.name end\n\tif na == nb then return a < b end\n\treturn na < nb\nend)\nself.DeckAllOpen = true\nself:RenderAllDeck()\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud\")\nif hud ~= nil then\n\thud.Enable = true\nend", + "Code": "self.CodexMode = false\nself.ClassDeckMode = true\nself.DeckAllOpen = true\nself:SetClassDeckTab(className)\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud\")\nif hud ~= nil then\n\thud.Enable = true\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], "Name": "OpenClassDeck" }, + { + "Return": { + "Type": "void", + "DefaultValue": null, + "SyncDirection": 0, + "Attributes": [], + "Name": null + }, + "Arguments": [ + { + "Type": "string", + "DefaultValue": null, + "SyncDirection": 0, + "Attributes": [], + "Name": "className" + } + ], + "Code": "if self.ClassDeckMode ~= true then\n\treturn\nend\nself.ClassDeckCards = {}\nself.ClassDeckTitle = \"직업 덱\"\nif className ~= \"warrior\" and className ~= \"magician\" and className ~= \"bandit\" then\n\tclassName = \"bandit\"\nend\nself.ClassDeckClass = className\nlocal allowed = {}\nif className == \"warrior\" then\n\tallowed[\"warrior\"] = true\n\tallowed[\"fighter\"] = true\n\tallowed[\"page\"] = true\n\tallowed[\"spearman\"] = true\n\tself.ClassDeckTitle = \"전사 전체 덱\"\nelseif className == \"magician\" then\n\tallowed[\"magician\"] = true\n\tallowed[\"firepoison\"] = true\n\tallowed[\"icelightning\"] = true\n\tallowed[\"cleric\"] = true\n\tself.ClassDeckTitle = \"마법사 전체 덱\"\nelse\n\tallowed[\"bandit\"] = true\n\tallowed[\"shiv\"] = true\n\tallowed[\"poisoner\"] = true\n\tallowed[\"trickster\"] = true\n\tself.ClassDeckTitle = \"도적 전체 덱\"\nend\nfor id, c in pairs(self.Cards) do\n\tif c ~= nil and c.curse ~= true and allowed[c.class] == true then\n\t\ttable.insert(self.ClassDeckCards, id)\n\tend\nend\ntable.sort(self.ClassDeckCards, function(a, b)\n\tlocal ca = self.Cards[a]\n\tlocal cb = self.Cards[b]\n\tlocal na = a\n\tlocal nb = b\n\tif ca ~= nil and ca.name ~= nil then na = ca.name end\n\tif cb ~= nil and cb.name ~= nil then nb = cb.name end\n\tif na == nb then return a < b end\n\treturn na < nb\nend)\nself:RenderAllDeck()\nself:RenderClassDeckTabs()", + "Scope": 2, + "ExecSpace": 6, + "Attributes": [], + "Name": "SetClassDeckTab" + }, { "Return": { "Type": "void", @@ -1769,7 +1835,22 @@ "Name": null }, "Arguments": [], - "Code": "local inspectHud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud\")\nif inspectHud ~= nil then\n\tinspectHud.Enable = false\nend\nself.DeckInspectKind = \"\"\nself.ClassDeckMode = false\nself.DeckAllOpen = true\nself:RenderAllDeck()\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud\")\nif hud ~= nil then\n\thud.Enable = true\nend", + "Code": "local tabs = {\n\t{ path = \"/ui/DefaultGroup/DeckAllHud/WarriorTab\", cls = \"warrior\" },\n\t{ path = \"/ui/DefaultGroup/DeckAllHud/ThiefTab\", cls = \"bandit\" },\n\t{ path = \"/ui/DefaultGroup/DeckAllHud/MageTab\", cls = \"magician\" },\n}\nfor i = 1, #tabs do\n\tlocal e = _EntityService:GetEntityByPath(tabs[i].path)\n\tif e ~= nil then\n\t\te.Enable = self.ClassDeckMode == true\n\t\tif e.SpriteGUIRendererComponent ~= nil then\n\t\t\tif self.ClassDeckClass == tabs[i].cls then\n\t\t\t\te.SpriteGUIRendererComponent.Color = Color(0.22, 0.28, 0.34, 1)\n\t\t\telse\n\t\t\t\te.SpriteGUIRendererComponent.Color = Color(0.11, 0.13, 0.16, 1)\n\t\t\tend\n\t\tend\n\tend\nend", + "Scope": 2, + "ExecSpace": 6, + "Attributes": [], + "Name": "RenderClassDeckTabs" + }, + { + "Return": { + "Type": "void", + "DefaultValue": null, + "SyncDirection": 0, + "Attributes": [], + "Name": null + }, + "Arguments": [], + "Code": "local inspectHud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud\")\nif inspectHud ~= nil then\n\tinspectHud.Enable = false\nend\nself.DeckInspectKind = \"\"\nself.ClassDeckMode = false\nself.ClassDeckClass = \"\"\nself:RenderClassDeckTabs()\nself.DeckAllOpen = true\nself:RenderAllDeck()\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud\")\nif hud ~= nil then\n\thud.Enable = true\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1784,7 +1865,7 @@ "Name": null }, "Arguments": [], - "Code": "self.DeckAllOpen = false\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud\")\nif hud ~= nil then\n\thud.Enable = false\nend\nif self.ClassDeckMode == true then\n\tself.ClassDeckMode = false\n\tself.ClassDeckCards = {}\n\tself.ClassDeckTitle = \"\"\nend\nif self.CodexMode == true then\n\tself.CodexMode = false\n\tself:ShowLobby()\nend", + "Code": "self.DeckAllOpen = false\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud\")\nif hud ~= nil then\n\thud.Enable = false\nend\nif self.ClassDeckMode == true then\n\tself.ClassDeckMode = false\n\tself.ClassDeckCards = {}\n\tself.ClassDeckTitle = \"\"\n\tself.ClassDeckClass = \"\"\nend\nself:RenderClassDeckTabs()\nif self.CodexMode == true then\n\tself.CodexMode = false\n\tself:ShowLobby()\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1799,7 +1880,7 @@ "Name": null }, "Arguments": [], - "Code": "local pile = self.RunDeck or {}\nlocal title = \"모든 덱\"\nif self.ClassDeckMode == true then\n\tpile = self.ClassDeckCards or {}\n\ttitle = self.ClassDeckTitle\nelseif self.CodexMode == true then\n\tpile = self.CodexCards or {}\n\ttitle = \"카드 도감\"\nend\nlocal count = #pile\nself:SetText(\"/ui/DefaultGroup/DeckAllHud/Title\", title .. \" (\" .. tostring(count) .. \")\")\nlocal empty = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud/Empty\")\nif empty ~= nil then\n\tempty.Enable = count <= 0\nend\nfor i = 1, 120 do\n\tlocal e = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud/Grid/Card\" .. tostring(i))\n\tif e ~= nil then\n\t\tlocal cardId = pile[i]\n\t\tif cardId == nil then\n\t\t\te.Enable = false\n\t\telse\n\t\t\te.Enable = true\n\t\t\tself:ApplyAllDeckCardVisual(i, cardId)\n\t\tend\n\tend\nend", + "Code": "local pile = self.RunDeck or {}\nlocal title = \"모든 덱\"\nif self.ClassDeckMode == true then\n\tpile = self.ClassDeckCards or {}\n\ttitle = self.ClassDeckTitle\nelseif self.CodexMode == true then\n\tpile = self.CodexCards or {}\n\ttitle = \"카드 도감\"\nend\nlocal count = #pile\nself:SetText(\"/ui/DefaultGroup/DeckAllHud/Title\", title .. \" (\" .. tostring(count) .. \")\")\nself:RenderClassDeckTabs()\nlocal empty = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud/Empty\")\nif empty ~= nil then\n\tempty.Enable = count <= 0\nend\nfor i = 1, 120 do\n\tlocal e = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud/Grid/Card\" .. tostring(i))\n\tif e ~= nil then\n\t\tlocal cardId = pile[i]\n\t\tif cardId == nil then\n\t\t\te.Enable = false\n\t\telse\n\t\t\te.Enable = true\n\t\t\tself:ApplyAllDeckCardVisual(i, cardId)\n\t\tend\n\tend\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], diff --git a/tools/deck/gen-slaydeck.mjs b/tools/deck/gen-slaydeck.mjs index a864f25..a01a701 100644 --- a/tools/deck/gen-slaydeck.mjs +++ b/tools/deck/gen-slaydeck.mjs @@ -950,6 +950,28 @@ function upsertUi() { text({ value: 'X', fontSize: 26, bold: true, color: GOLD, alignment: 4 }), ], })); + const deckTabs = [ + { key: 'Warrior', label: '전사', x: -210 }, + { key: 'Thief', label: '도적', x: 0 }, + { key: 'Mage', label: '마법사', x: 210 }, + ]; + for (let i = 0; i < deckTabs.length; i++) { + const tab = deckTabs[i]; + allDeck.push(entity({ + id: guid('all', 10 + i), + path: `/ui/DefaultGroup/DeckAllHud/${tab.key}Tab`, + modelId: 'uibutton', + entryId: 'UIButton', + componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent', + displayOrder: 3 + i, + components: [ + transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 170, y: 46 }, pos: { x: tab.x, y: 318 } }), + sprite({ color: { r: 0.11, g: 0.13, b: 0.16, a: 1 }, type: 1, raycast: true }), + button(), + text({ value: tab.label, fontSize: 22, bold: true, color: GOLD, alignment: 4 }), + ], + })); + } allDeck.push(entity({ id: guid('all', 4), path: '/ui/DefaultGroup/DeckAllHud/Empty', @@ -2724,6 +2746,9 @@ function writeCodeblocks() { prop('any', 'WarriorDeckHandler'), prop('any', 'ThiefDeckHandler'), prop('any', 'MageDeckHandler'), + prop('any', 'WarriorDeckTabHandler'), + prop('any', 'ThiefDeckTabHandler'), + prop('any', 'MageDeckTabHandler'), prop('any', 'AscMinusHandler'), prop('any', 'AscPlusHandler'), prop('any', 'JobOpts'), @@ -2745,6 +2770,7 @@ function writeCodeblocks() { prop('boolean', 'ClassDeckMode', 'false'), prop('any', 'ClassDeckCards'), prop('string', 'ClassDeckTitle', '""'), + prop('string', 'ClassDeckClass', '""'), prop('any', 'SoulUnlocks'), prop('any', 'SoulShopDef'), prop('boolean', 'SoulShopBound', 'false'), @@ -2971,6 +2997,7 @@ if allDeckClose ~= nil and allDeckClose.ButtonComponent ~= nil then end self.AllDeckCloseHandler = allDeckClose:ConnectEvent(ButtonClickEvent, function() self:CloseAllDeck() end) end +self:BindClassDeckTabs() local start = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/StartButton") if start ~= nil and start.ButtonComponent ~= nil then if self.StartGameHandler ~= nil then @@ -3461,6 +3488,7 @@ if allDeckClose ~= nil and allDeckClose.ButtonComponent ~= nil then end self.AllDeckCloseHandler = allDeckClose:ConnectEvent(ButtonClickEvent, function() self:CloseAllDeck() end) end +self:BindClassDeckTabs() for i = 1, 10 do local cardEntity = _EntityService:GetEntityByPath("/ui/DefaultGroup/CardHand/Card" .. tostring(i)) if cardEntity ~= nil and cardEntity.UITouchReceiveComponent ~= nil then @@ -3760,10 +3788,47 @@ end`, [ { Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }, { Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'cardId' }, ]), + method('BindClassDeckTabs', `local warriorTab = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud/WarriorTab") +if warriorTab ~= nil and warriorTab.ButtonComponent ~= nil then + if self.WarriorDeckTabHandler ~= nil then + warriorTab:DisconnectEvent(ButtonClickEvent, self.WarriorDeckTabHandler) + self.WarriorDeckTabHandler = nil + end + self.WarriorDeckTabHandler = warriorTab:ConnectEvent(ButtonClickEvent, function() self:SetClassDeckTab("warrior") end) +end +local thiefTab = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud/ThiefTab") +if thiefTab ~= nil and thiefTab.ButtonComponent ~= nil then + if self.ThiefDeckTabHandler ~= nil then + thiefTab:DisconnectEvent(ButtonClickEvent, self.ThiefDeckTabHandler) + self.ThiefDeckTabHandler = nil + end + self.ThiefDeckTabHandler = thiefTab:ConnectEvent(ButtonClickEvent, function() self:SetClassDeckTab("bandit") end) +end +local mageTab = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud/MageTab") +if mageTab ~= nil and mageTab.ButtonComponent ~= nil then + if self.MageDeckTabHandler ~= nil then + mageTab:DisconnectEvent(ButtonClickEvent, self.MageDeckTabHandler) + self.MageDeckTabHandler = nil + end + self.MageDeckTabHandler = mageTab:ConnectEvent(ButtonClickEvent, function() self:SetClassDeckTab("magician") end) +end`), method('OpenClassDeck', `self.CodexMode = false self.ClassDeckMode = true +self.DeckAllOpen = true +self:SetClassDeckTab(className) +local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud") +if hud ~= nil then + hud.Enable = true +end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'className' }]), + method('SetClassDeckTab', `if self.ClassDeckMode ~= true then + return +end self.ClassDeckCards = {} self.ClassDeckTitle = "직업 덱" +if className ~= "warrior" and className ~= "magician" and className ~= "bandit" then + className = "bandit" +end +self.ClassDeckClass = className local allowed = {} if className == "warrior" then allowed["warrior"] = true @@ -3799,18 +3864,34 @@ table.sort(self.ClassDeckCards, function(a, b) if na == nb then return a < b end return na < nb end) -self.DeckAllOpen = true self:RenderAllDeck() -local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud") -if hud ~= nil then - hud.Enable = true -end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'className' }]), +self:RenderClassDeckTabs()`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'className' }]), + method('RenderClassDeckTabs', `local tabs = { + { path = "/ui/DefaultGroup/DeckAllHud/WarriorTab", cls = "warrior" }, + { path = "/ui/DefaultGroup/DeckAllHud/ThiefTab", cls = "bandit" }, + { path = "/ui/DefaultGroup/DeckAllHud/MageTab", cls = "magician" }, +} +for i = 1, #tabs do + local e = _EntityService:GetEntityByPath(tabs[i].path) + if e ~= nil then + e.Enable = self.ClassDeckMode == true + if e.SpriteGUIRendererComponent ~= nil then + if self.ClassDeckClass == tabs[i].cls then + e.SpriteGUIRendererComponent.Color = Color(0.22, 0.28, 0.34, 1) + else + e.SpriteGUIRendererComponent.Color = Color(0.11, 0.13, 0.16, 1) + end + end + end +end`), method('OpenAllDeck', `local inspectHud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckInspectHud") if inspectHud ~= nil then inspectHud.Enable = false end self.DeckInspectKind = "" self.ClassDeckMode = false +self.ClassDeckClass = "" +self:RenderClassDeckTabs() self.DeckAllOpen = true self:RenderAllDeck() local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud") @@ -3826,7 +3907,9 @@ if self.ClassDeckMode == true then self.ClassDeckMode = false self.ClassDeckCards = {} self.ClassDeckTitle = "" + self.ClassDeckClass = "" end +self:RenderClassDeckTabs() if self.CodexMode == true then self.CodexMode = false self:ShowLobby() @@ -3842,6 +3925,7 @@ elseif self.CodexMode == true then end local count = #pile self:SetText("/ui/DefaultGroup/DeckAllHud/Title", title .. " (" .. tostring(count) .. ")") +self:RenderClassDeckTabs() local empty = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud/Empty") if empty ~= nil then empty.Enable = count <= 0 diff --git a/ui/DefaultGroup.ui b/ui/DefaultGroup.ui index e317ca6..a0a975e 100644 --- a/ui/DefaultGroup.ui +++ b/ui/DefaultGroup.ui @@ -126971,6 +126971,723 @@ "@version": 1 } }, + { + "id": "0e20000a-0000-4000-8000-00000e20000a", + "path": "/ui/DefaultGroup/DeckAllHud/WarriorTab", + "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent", + "jsonString": { + "name": "WarriorTab", + "path": "/ui/DefaultGroup/DeckAllHud/WarriorTab", + "nameEditable": true, + "enable": true, + "visible": true, + "localize": true, + "displayOrder": 4103, + "pathConstraints": "////", + "revision": 1, + "origin": { + "type": "Model", + "entry_id": "UIButton", + "sub_entity_id": null, + "root_entity_id": null, + "replaced_model_id": null + }, + "modelId": "uibutton", + "@components": [ + { + "@type": "MOD.Core.UITransformComponent", + "ActivePlatform": 255, + "AlignmentOption": 0, + "AnchorsMax": { + "x": 0.5, + "y": 0.5 + }, + "AnchorsMin": { + "x": 0.5, + "y": 0.5 + }, + "MobileOnly": false, + "OffsetMax": { + "x": -125, + "y": 341 + }, + "OffsetMin": { + "x": -295, + "y": 295 + }, + "Pivot": { + "x": 0.5, + "y": 0.5 + }, + "RectSize": { + "x": 170, + "y": 46 + }, + "UIMode": 1, + "UIScale": { + "x": 1, + "y": 1, + "z": 1 + }, + "UIVersion": 2, + "anchoredPosition": { + "x": -210, + "y": 318 + }, + "Position": { + "x": -210, + "y": 318, + "z": 0 + }, + "QuaternionRotation": { + "x": 0, + "y": 0, + "z": 0, + "w": 1 + }, + "Scale": { + "x": 1, + "y": 1, + "z": 1 + }, + "Enable": true + }, + { + "@type": "MOD.Core.SpriteGUIRendererComponent", + "AnimClipPlayType": 0, + "EndFrameIndex": 2147483647, + "ImageRUID": { + "DataId": "" + }, + "LocalPosition": { + "x": 0, + "y": 0 + }, + "LocalScale": { + "x": 1, + "y": 1 + }, + "OverrideSorting": true, + "PlayRate": 1, + "PreserveSprite": 0, + "StartFrameIndex": 0, + "Color": { + "r": 0.11, + "g": 0.13, + "b": 0.16, + "a": 1 + }, + "DropShadow": false, + "DropShadowAngle": 30, + "DropShadowColor": { + "r": 0, + "g": 0, + "b": 0, + "a": 0.72 + }, + "DropShadowDistance": 32, + "FillAmount": 1, + "FillCenter": true, + "FillClockWise": true, + "FillMethod": 0, + "FillOrigin": 0, + "FlipX": false, + "FlipY": false, + "FrameColumn": 1, + "FrameRate": 0, + "FrameRow": 1, + "Outline": false, + "OutlineColor": { + "r": 0, + "g": 0, + "b": 0, + "a": 1 + }, + "OutlineWidth": 3, + "RaycastTarget": true, + "Type": 1, + "Enable": true, + "SortingLayer": "UI", + "OrderInLayer": 4103 + }, + { + "@type": "MOD.Core.ButtonComponent", + "Colors": { + "NormalColor": { + "r": 1, + "g": 1, + "b": 1, + "a": 1 + }, + "HighlightedColor": { + "r": 0.9607843, + "g": 0.9607843, + "b": 0.9607843, + "a": 1 + }, + "PressedColor": { + "r": 0.784313738, + "g": 0.784313738, + "b": 0.784313738, + "a": 1 + }, + "SelectedColor": { + "r": 0.9607843, + "g": 0.9607843, + "b": 0.9607843, + "a": 1 + }, + "DisabledColor": { + "r": 0.784313738, + "g": 0.784313738, + "b": 0.784313738, + "a": 0.5019608 + }, + "ColorMultiplier": 1, + "FadeDuration": 0.1 + }, + "ImageRUIDs": { + "HighlightedSprite": null, + "PressedSprite": null, + "SelectedSprite": null, + "DisabledSprite": null + }, + "KeyCode": 0, + "OverrideSorting": false, + "Transition": 1, + "Enable": true + }, + { + "@type": "MOD.Core.TextComponent", + "Alignment": 4, + "Bold": true, + "DropShadow": false, + "DropShadowAngle": 30, + "DropShadowColor": { + "r": 0, + "g": 0, + "b": 0, + "a": 0.72 + }, + "DropShadowDistance": 32, + "Font": 0, + "FontColor": { + "r": 0.94, + "g": 0.74, + "b": 0.26, + "a": 1 + }, + "FontSize": 22, + "MaxSize": 22, + "MinSize": 8, + "OutlineColor": { + "r": 0.08, + "g": 0.08, + "b": 0.08, + "a": 1 + }, + "OutlineDistance": { + "x": 1, + "y": -1 + }, + "OutlineWidth": 1, + "Overflow": 0, + "OverrideSorting": true, + "Padding": { + "left": 0, + "right": 0, + "top": 0, + "bottom": 0 + }, + "SizeFit": false, + "Text": "전사", + "UseOutLine": true, + "Enable": true, + "SortingLayer": "UI", + "OrderInLayer": 4103 + } + ], + "@version": 1 + } + }, + { + "id": "0e20000b-0000-4000-8000-00000e20000b", + "path": "/ui/DefaultGroup/DeckAllHud/ThiefTab", + "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent", + "jsonString": { + "name": "ThiefTab", + "path": "/ui/DefaultGroup/DeckAllHud/ThiefTab", + "nameEditable": true, + "enable": true, + "visible": true, + "localize": true, + "displayOrder": 4104, + "pathConstraints": "////", + "revision": 1, + "origin": { + "type": "Model", + "entry_id": "UIButton", + "sub_entity_id": null, + "root_entity_id": null, + "replaced_model_id": null + }, + "modelId": "uibutton", + "@components": [ + { + "@type": "MOD.Core.UITransformComponent", + "ActivePlatform": 255, + "AlignmentOption": 0, + "AnchorsMax": { + "x": 0.5, + "y": 0.5 + }, + "AnchorsMin": { + "x": 0.5, + "y": 0.5 + }, + "MobileOnly": false, + "OffsetMax": { + "x": 85, + "y": 341 + }, + "OffsetMin": { + "x": -85, + "y": 295 + }, + "Pivot": { + "x": 0.5, + "y": 0.5 + }, + "RectSize": { + "x": 170, + "y": 46 + }, + "UIMode": 1, + "UIScale": { + "x": 1, + "y": 1, + "z": 1 + }, + "UIVersion": 2, + "anchoredPosition": { + "x": 0, + "y": 318 + }, + "Position": { + "x": 0, + "y": 318, + "z": 0 + }, + "QuaternionRotation": { + "x": 0, + "y": 0, + "z": 0, + "w": 1 + }, + "Scale": { + "x": 1, + "y": 1, + "z": 1 + }, + "Enable": true + }, + { + "@type": "MOD.Core.SpriteGUIRendererComponent", + "AnimClipPlayType": 0, + "EndFrameIndex": 2147483647, + "ImageRUID": { + "DataId": "" + }, + "LocalPosition": { + "x": 0, + "y": 0 + }, + "LocalScale": { + "x": 1, + "y": 1 + }, + "OverrideSorting": true, + "PlayRate": 1, + "PreserveSprite": 0, + "StartFrameIndex": 0, + "Color": { + "r": 0.11, + "g": 0.13, + "b": 0.16, + "a": 1 + }, + "DropShadow": false, + "DropShadowAngle": 30, + "DropShadowColor": { + "r": 0, + "g": 0, + "b": 0, + "a": 0.72 + }, + "DropShadowDistance": 32, + "FillAmount": 1, + "FillCenter": true, + "FillClockWise": true, + "FillMethod": 0, + "FillOrigin": 0, + "FlipX": false, + "FlipY": false, + "FrameColumn": 1, + "FrameRate": 0, + "FrameRow": 1, + "Outline": false, + "OutlineColor": { + "r": 0, + "g": 0, + "b": 0, + "a": 1 + }, + "OutlineWidth": 3, + "RaycastTarget": true, + "Type": 1, + "Enable": true, + "SortingLayer": "UI", + "OrderInLayer": 4104 + }, + { + "@type": "MOD.Core.ButtonComponent", + "Colors": { + "NormalColor": { + "r": 1, + "g": 1, + "b": 1, + "a": 1 + }, + "HighlightedColor": { + "r": 0.9607843, + "g": 0.9607843, + "b": 0.9607843, + "a": 1 + }, + "PressedColor": { + "r": 0.784313738, + "g": 0.784313738, + "b": 0.784313738, + "a": 1 + }, + "SelectedColor": { + "r": 0.9607843, + "g": 0.9607843, + "b": 0.9607843, + "a": 1 + }, + "DisabledColor": { + "r": 0.784313738, + "g": 0.784313738, + "b": 0.784313738, + "a": 0.5019608 + }, + "ColorMultiplier": 1, + "FadeDuration": 0.1 + }, + "ImageRUIDs": { + "HighlightedSprite": null, + "PressedSprite": null, + "SelectedSprite": null, + "DisabledSprite": null + }, + "KeyCode": 0, + "OverrideSorting": false, + "Transition": 1, + "Enable": true + }, + { + "@type": "MOD.Core.TextComponent", + "Alignment": 4, + "Bold": true, + "DropShadow": false, + "DropShadowAngle": 30, + "DropShadowColor": { + "r": 0, + "g": 0, + "b": 0, + "a": 0.72 + }, + "DropShadowDistance": 32, + "Font": 0, + "FontColor": { + "r": 0.94, + "g": 0.74, + "b": 0.26, + "a": 1 + }, + "FontSize": 22, + "MaxSize": 22, + "MinSize": 8, + "OutlineColor": { + "r": 0.08, + "g": 0.08, + "b": 0.08, + "a": 1 + }, + "OutlineDistance": { + "x": 1, + "y": -1 + }, + "OutlineWidth": 1, + "Overflow": 0, + "OverrideSorting": true, + "Padding": { + "left": 0, + "right": 0, + "top": 0, + "bottom": 0 + }, + "SizeFit": false, + "Text": "도적", + "UseOutLine": true, + "Enable": true, + "SortingLayer": "UI", + "OrderInLayer": 4104 + } + ], + "@version": 1 + } + }, + { + "id": "0e20000c-0000-4000-8000-00000e20000c", + "path": "/ui/DefaultGroup/DeckAllHud/MageTab", + "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent", + "jsonString": { + "name": "MageTab", + "path": "/ui/DefaultGroup/DeckAllHud/MageTab", + "nameEditable": true, + "enable": true, + "visible": true, + "localize": true, + "displayOrder": 4105, + "pathConstraints": "////", + "revision": 1, + "origin": { + "type": "Model", + "entry_id": "UIButton", + "sub_entity_id": null, + "root_entity_id": null, + "replaced_model_id": null + }, + "modelId": "uibutton", + "@components": [ + { + "@type": "MOD.Core.UITransformComponent", + "ActivePlatform": 255, + "AlignmentOption": 0, + "AnchorsMax": { + "x": 0.5, + "y": 0.5 + }, + "AnchorsMin": { + "x": 0.5, + "y": 0.5 + }, + "MobileOnly": false, + "OffsetMax": { + "x": 295, + "y": 341 + }, + "OffsetMin": { + "x": 125, + "y": 295 + }, + "Pivot": { + "x": 0.5, + "y": 0.5 + }, + "RectSize": { + "x": 170, + "y": 46 + }, + "UIMode": 1, + "UIScale": { + "x": 1, + "y": 1, + "z": 1 + }, + "UIVersion": 2, + "anchoredPosition": { + "x": 210, + "y": 318 + }, + "Position": { + "x": 210, + "y": 318, + "z": 0 + }, + "QuaternionRotation": { + "x": 0, + "y": 0, + "z": 0, + "w": 1 + }, + "Scale": { + "x": 1, + "y": 1, + "z": 1 + }, + "Enable": true + }, + { + "@type": "MOD.Core.SpriteGUIRendererComponent", + "AnimClipPlayType": 0, + "EndFrameIndex": 2147483647, + "ImageRUID": { + "DataId": "" + }, + "LocalPosition": { + "x": 0, + "y": 0 + }, + "LocalScale": { + "x": 1, + "y": 1 + }, + "OverrideSorting": true, + "PlayRate": 1, + "PreserveSprite": 0, + "StartFrameIndex": 0, + "Color": { + "r": 0.11, + "g": 0.13, + "b": 0.16, + "a": 1 + }, + "DropShadow": false, + "DropShadowAngle": 30, + "DropShadowColor": { + "r": 0, + "g": 0, + "b": 0, + "a": 0.72 + }, + "DropShadowDistance": 32, + "FillAmount": 1, + "FillCenter": true, + "FillClockWise": true, + "FillMethod": 0, + "FillOrigin": 0, + "FlipX": false, + "FlipY": false, + "FrameColumn": 1, + "FrameRate": 0, + "FrameRow": 1, + "Outline": false, + "OutlineColor": { + "r": 0, + "g": 0, + "b": 0, + "a": 1 + }, + "OutlineWidth": 3, + "RaycastTarget": true, + "Type": 1, + "Enable": true, + "SortingLayer": "UI", + "OrderInLayer": 4105 + }, + { + "@type": "MOD.Core.ButtonComponent", + "Colors": { + "NormalColor": { + "r": 1, + "g": 1, + "b": 1, + "a": 1 + }, + "HighlightedColor": { + "r": 0.9607843, + "g": 0.9607843, + "b": 0.9607843, + "a": 1 + }, + "PressedColor": { + "r": 0.784313738, + "g": 0.784313738, + "b": 0.784313738, + "a": 1 + }, + "SelectedColor": { + "r": 0.9607843, + "g": 0.9607843, + "b": 0.9607843, + "a": 1 + }, + "DisabledColor": { + "r": 0.784313738, + "g": 0.784313738, + "b": 0.784313738, + "a": 0.5019608 + }, + "ColorMultiplier": 1, + "FadeDuration": 0.1 + }, + "ImageRUIDs": { + "HighlightedSprite": null, + "PressedSprite": null, + "SelectedSprite": null, + "DisabledSprite": null + }, + "KeyCode": 0, + "OverrideSorting": false, + "Transition": 1, + "Enable": true + }, + { + "@type": "MOD.Core.TextComponent", + "Alignment": 4, + "Bold": true, + "DropShadow": false, + "DropShadowAngle": 30, + "DropShadowColor": { + "r": 0, + "g": 0, + "b": 0, + "a": 0.72 + }, + "DropShadowDistance": 32, + "Font": 0, + "FontColor": { + "r": 0.94, + "g": 0.74, + "b": 0.26, + "a": 1 + }, + "FontSize": 22, + "MaxSize": 22, + "MinSize": 8, + "OutlineColor": { + "r": 0.08, + "g": 0.08, + "b": 0.08, + "a": 1 + }, + "OutlineDistance": { + "x": 1, + "y": -1 + }, + "OutlineWidth": 1, + "Overflow": 0, + "OverrideSorting": true, + "Padding": { + "left": 0, + "right": 0, + "top": 0, + "bottom": 0 + }, + "SizeFit": false, + "Text": "마법사", + "UseOutLine": true, + "Enable": true, + "SortingLayer": "UI", + "OrderInLayer": 4105 + } + ], + "@version": 1 + } + }, { "id": "0e200004-0000-4000-8000-00000e200004", "path": "/ui/DefaultGroup/DeckAllHud/Empty",