도적 카드 공용 효과 추가
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@@ -95,11 +95,12 @@ export function chooseAction(hand, cards, energy, ctx = {}) {
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if (!card || card.unplayable || !canPlayCardNow(card, ctx)) return false;
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let effectiveCost = card.cost || 0;
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if (ctx.handCostZeroThisTurn === true) effectiveCost = 0;
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else if (card.useAllEnergy === true) effectiveCost = 1;
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else if (card.kind === 'Skill') {
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if (ctx.nextSkillCostZero === true) effectiveCost = 0;
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else effectiveCost = Math.max(0, effectiveCost - (ctx.skillCostReductionThisTurn || 0));
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}
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return effectiveCost <= energy;
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return card.useAllEnergy === true ? true : effectiveCost <= energy;
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});
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const powers = entries.filter((x) => cards[x.id].kind === 'Power');
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const attacks = entries.filter((x) => cards[x.id].kind === 'Attack');
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@@ -107,6 +108,7 @@ export function chooseAction(hand, cards, energy, ctx = {}) {
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const effectiveCost = (card) => {
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let cost = card.cost || 0;
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if (ctx.handCostZeroThisTurn === true) cost = 0;
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else if (card.useAllEnergy === true) cost = 1;
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else if (card.kind === 'Skill') {
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if (ctx.nextSkillCostZero === true) cost = 0;
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else cost = Math.max(0, cost - (ctx.skillCostReductionThisTurn || 0));
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@@ -156,6 +158,7 @@ export function simulateCombat(data, rng, stats) {
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let nextTurnAttackMultiplier = 1, turnAttackMultiplier = 1;
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let nextTurnAddCards = [];
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let turnAttackCardsPlayed = 0, turnDiscardedCards = 0;
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let cardsDrawnThisCombat = 0;
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let energy = 0;
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const powers = [];
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const mob = monsters.map((m) => ({
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@@ -172,6 +175,7 @@ export function simulateCombat(data, rng, stats) {
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if (drawPile.length === 0) break;
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const card = drawPile.pop();
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drawn.push(card);
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cardsDrawnThisCombat++;
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// 손패 10장 상한 — 초과 드로는 자동 버림 (Lua DrawCards 동기화)
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if (hand.length >= 10) {
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discard.push(card);
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@@ -228,6 +232,7 @@ export function simulateCombat(data, rng, stats) {
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if (c.damagePerAttackPlayedThisTurn) base += turnAttackCardsPlayed * c.damagePerAttackPlayedThisTurn;
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if (c.damagePerDiscardedThisTurn) base += turnDiscardedCards * c.damagePerDiscardedThisTurn;
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if (c.damagePerSkillInHand) base += countOtherHandSkills(id) * c.damagePerSkillInHand;
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if (c.damagePerCardDrawnThisCombat) base += cardsDrawnThisCombat * c.damagePerCardDrawnThisCombat;
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if (base < 0) base = 0;
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return base;
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}
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@@ -277,9 +282,10 @@ export function simulateCombat(data, rng, stats) {
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if (c.skillCostReductionThisTurn && c.skillCostReductionThisTurn > 0) skillCostReductionThisTurn += c.skillCostReductionThisTurn;
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if (c.handCostZeroThisTurn === true) handCostZeroThisTurn = true;
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if (c.drawDisabledThisTurn === true) drawDisabledThisTurn = true;
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const xEnergy = costSpent || 0;
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if (c.kind === 'Attack') {
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if (alive.length && c.damage) {
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const baseDamage = attackBaseForCard(id, c);
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if (alive.length && (c.damage || c.xDamagePerEnergy)) {
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const baseDamage = c.xDamagePerEnergy ? xEnergy * c.xDamagePerEnergy : attackBaseForCard(id, c);
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const bonusHits = (c.otherHandAtLeast && c.bonusHitsWhenOtherHandAtLeast && Math.max(0, hand.length - 1) >= c.otherHandAtLeast)
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? c.bonusHitsWhenOtherHandAtLeast : 0;
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const hitN = (c.hits || 1) + bonusHits;
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@@ -295,6 +301,8 @@ export function simulateCombat(data, rng, stats) {
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const d2 = m2.vuln > 0 ? Math.floor(totalNv * 1.5) : totalNv;
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const r2 = applyDamage(m2.hp, m2.block, d2);
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m2.hp = r2.hp; m2.block = r2.block;
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const attackPoison = powerFieldTotal('attackPoison');
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if (d2 > 0 && attackPoison > 0) m2.poison += attackPoison;
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if (m2.hp <= 0) m2.alive = false;
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}
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} else {
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@@ -306,6 +314,8 @@ export function simulateCombat(data, rng, stats) {
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const r = applyDamage(target.hp, target.block, dmg);
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target.hp = r.hp; target.block = r.block;
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}
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const attackPoison = powerFieldTotal('attackPoison');
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if (dmg > 0 && attackPoison > 0) target.poison += attackPoison;
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if (target.hp <= 0) target.alive = false;
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}
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}
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@@ -314,9 +324,10 @@ export function simulateCombat(data, rng, stats) {
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if (recordStats) powers.push(id);
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} else {
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if (c.block) blockGained = addBlock(c.block);
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if ((c.weak || c.vuln || c.poison) && alive.length) {
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const weakAmount = (c.weak || 0) + (c.xWeakPerEnergy || 0) * xEnergy;
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if ((weakAmount || c.vuln || c.poison) && alive.length) {
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const target = chooseTarget(alive, 0);
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if (c.weak) target.weak += c.weak;
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if (weakAmount) target.weak += weakAmount;
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if (c.vuln) target.vuln += c.vuln;
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if (c.poison) target.poison += c.poison;
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}
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@@ -340,6 +351,25 @@ export function simulateCombat(data, rng, stats) {
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}
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}
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if (c.addShiv && !c.discard && c.discardAll !== true) addCardsToHand('Shiv', c.addShiv);
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if (c.cardPlayedDamage && alive.length) {
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const target = chooseTarget(aliveList(), 0);
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if (target && target.alive) {
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target.hp -= c.cardPlayedDamage;
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dmg += c.cardPlayedDamage;
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if (target.hp <= 0) target.alive = false;
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}
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}
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if (c.cardPlayedRandomDamage && alive.length) {
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const pool = aliveList();
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if (pool.length) {
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const target = pool[Math.floor(rng() * pool.length)];
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if (target) {
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target.hp -= c.cardPlayedRandomDamage;
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dmg += c.cardPlayedRandomDamage;
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if (target.hp <= 0) target.alive = false;
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}
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}
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}
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if (recordStats && stats) stats[id] = bump(stats[id], costSpent, dmg, blockGained);
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}
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function triggerSly(id) {
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@@ -421,7 +451,7 @@ export function simulateCombat(data, rng, stats) {
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const id = hand[idx], c = cards[id];
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const skillFree = c.kind === 'Skill' && nextSkillCostZero === true;
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const baseCost = c.cost || 0;
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const cost = handCostZeroThisTurn === true ? 0 : (skillFree ? 0 : (c.kind === 'Skill' ? Math.max(0, baseCost - skillCostReductionThisTurn) : baseCost));
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const cost = handCostZeroThisTurn === true ? 0 : (c.useAllEnergy === true ? energy : (skillFree ? 0 : (c.kind === 'Skill' ? Math.max(0, baseCost - skillCostReductionThisTurn) : baseCost)));
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energy -= cost;
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resolveCardEffects(id, c, cost);
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if (c.kind === 'Attack') turnAttackCardsPlayed++;
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@@ -729,6 +729,13 @@ test("chooseAction: handCostZeroThisTurn lets expensive cards be played", () =>
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assert.equal(chooseAction(["Burst"], cards, 0, {}), -1);
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});
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test("chooseAction: useAllEnergy cards remain playable at zero energy", () => {
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const cards = {
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Skewer: { name: "Skewer", cost: 2, kind: "Attack", useAllEnergy: true, xDamagePerEnergy: 8 },
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};
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assert.equal(chooseAction(["Skewer"], cards, 0, {}), 0);
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});
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test("simulateCombat: drawSkillBlock grants block for each drawn skill", () => {
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const data = {
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cards: {
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@@ -777,3 +784,85 @@ test("simulateCombat: damagePerTurn powers damage all enemies at turn start", ()
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const r = simulateCombat(data, () => 0.999999);
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assert.equal(r.win, true);
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});
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test("simulateCombat: attackPoison power applies poison on attack damage", () => {
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const data = {
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cards: {
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Venom: { name: "Envenom", cost: 2, kind: "Power", attackPoison: 2 },
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Strike: { name: "Strike", cost: 1, kind: "Attack", damage: 1 },
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},
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starterDeck: ["Venom", "Strike"],
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monsters: [{ name: "Dummy", maxHp: 3, intents: [{ kind: "Attack", value: 0 }] }],
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};
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const r = simulateCombat(data, () => 0.999999);
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assert.equal(r.win, true);
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assert.equal(r.turns, 1);
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});
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test("simulateCombat: cardPlayedDamage hits the target whenever a card is played", () => {
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const data = {
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cards: {
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Strangle: { name: "Strangle", cost: 1, kind: "Attack", damage: 8, cardPlayedDamage: 2 },
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},
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starterDeck: ["Strangle"],
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monsters: [{ name: "Dummy", maxHp: 10, intents: [{ kind: "Attack", value: 0 }] }],
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};
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const r = simulateCombat(data, () => 0.999999);
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assert.equal(r.win, true);
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});
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test("simulateCombat: cardPlayedRandomDamage hits a random enemy on card play", () => {
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const data = {
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cards: {
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SerpentForm: { name: "SerpentForm", cost: 3, kind: "Power", cardPlayedRandomDamage: 4 },
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},
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starterDeck: ["SerpentForm"],
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monsters: [{ name: "Dummy", maxHp: 4, intents: [{ kind: "Attack", value: 0 }] }],
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};
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const r = simulateCombat(data, () => 0.999999);
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assert.equal(r.win, true);
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});
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test("simulateCombat: useAllEnergy skewer consumes all energy for damage", () => {
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const data = {
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cards: {
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Skewer: { name: "Skewer", cost: 2, kind: "Attack", useAllEnergy: true, xDamagePerEnergy: 8 },
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},
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starterDeck: ["Skewer"],
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monsters: [{ name: "Dummy", maxHp: 24, intents: [{ kind: "Attack", value: 0 }] }],
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};
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const r = simulateCombat(data, () => 0.999999);
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assert.equal(r.win, true);
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});
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test("simulateCombat: useAllEnergy malaise scales weak with energy spent", () => {
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const data = {
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cards: {
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Malaise: { name: "Malaise", cost: 2, kind: "Skill", useAllEnergy: true, xWeakPerEnergy: 1 },
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Strike: { name: "Strike", cost: 1, kind: "Attack", damage: 1 },
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},
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starterDeck: ["Malaise", "Strike"],
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monsters: [{ name: "Dummy", maxHp: 1, intents: [{ kind: "Attack", value: 10 }] }],
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};
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const r = simulateCombat(data, () => 0.999999);
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assert.equal(r.win, true);
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});
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test("simulateCombat: damagePerCardDrawnThisCombat scales murder", () => {
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const data = {
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cards: {
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Murder: { name: "Murder", cost: 3, kind: "Attack", damage: 1, damagePerCardDrawnThisCombat: 1 },
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Filler1: { name: "Filler1", cost: 99, kind: "Skill" },
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Filler2: { name: "Filler2", cost: 99, kind: "Skill" },
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Filler3: { name: "Filler3", cost: 99, kind: "Skill" },
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Filler4: { name: "Filler4", cost: 99, kind: "Skill" },
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Filler5: { name: "Filler5", cost: 99, kind: "Skill" },
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},
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starterDeck: ["Murder", "Filler1", "Filler2", "Filler3", "Filler4", "Filler5"],
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monsters: [{ name: "Dummy", maxHp: 6, intents: [{ kind: "Attack", value: 0 }] }],
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};
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const stats = {};
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const r = simulateCombat(data, () => 0.999999, stats);
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assert.equal(r.win, true);
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assert.ok(stats.Murder.damage > 1);
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});
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