도적 카드 공용 효과 추가
This commit is contained in:
@@ -729,6 +729,13 @@ test("chooseAction: handCostZeroThisTurn lets expensive cards be played", () =>
|
||||
assert.equal(chooseAction(["Burst"], cards, 0, {}), -1);
|
||||
});
|
||||
|
||||
test("chooseAction: useAllEnergy cards remain playable at zero energy", () => {
|
||||
const cards = {
|
||||
Skewer: { name: "Skewer", cost: 2, kind: "Attack", useAllEnergy: true, xDamagePerEnergy: 8 },
|
||||
};
|
||||
assert.equal(chooseAction(["Skewer"], cards, 0, {}), 0);
|
||||
});
|
||||
|
||||
test("simulateCombat: drawSkillBlock grants block for each drawn skill", () => {
|
||||
const data = {
|
||||
cards: {
|
||||
@@ -777,3 +784,85 @@ test("simulateCombat: damagePerTurn powers damage all enemies at turn start", ()
|
||||
const r = simulateCombat(data, () => 0.999999);
|
||||
assert.equal(r.win, true);
|
||||
});
|
||||
|
||||
test("simulateCombat: attackPoison power applies poison on attack damage", () => {
|
||||
const data = {
|
||||
cards: {
|
||||
Venom: { name: "Envenom", cost: 2, kind: "Power", attackPoison: 2 },
|
||||
Strike: { name: "Strike", cost: 1, kind: "Attack", damage: 1 },
|
||||
},
|
||||
starterDeck: ["Venom", "Strike"],
|
||||
monsters: [{ name: "Dummy", maxHp: 3, intents: [{ kind: "Attack", value: 0 }] }],
|
||||
};
|
||||
const r = simulateCombat(data, () => 0.999999);
|
||||
assert.equal(r.win, true);
|
||||
assert.equal(r.turns, 1);
|
||||
});
|
||||
|
||||
test("simulateCombat: cardPlayedDamage hits the target whenever a card is played", () => {
|
||||
const data = {
|
||||
cards: {
|
||||
Strangle: { name: "Strangle", cost: 1, kind: "Attack", damage: 8, cardPlayedDamage: 2 },
|
||||
},
|
||||
starterDeck: ["Strangle"],
|
||||
monsters: [{ name: "Dummy", maxHp: 10, intents: [{ kind: "Attack", value: 0 }] }],
|
||||
};
|
||||
const r = simulateCombat(data, () => 0.999999);
|
||||
assert.equal(r.win, true);
|
||||
});
|
||||
|
||||
test("simulateCombat: cardPlayedRandomDamage hits a random enemy on card play", () => {
|
||||
const data = {
|
||||
cards: {
|
||||
SerpentForm: { name: "SerpentForm", cost: 3, kind: "Power", cardPlayedRandomDamage: 4 },
|
||||
},
|
||||
starterDeck: ["SerpentForm"],
|
||||
monsters: [{ name: "Dummy", maxHp: 4, intents: [{ kind: "Attack", value: 0 }] }],
|
||||
};
|
||||
const r = simulateCombat(data, () => 0.999999);
|
||||
assert.equal(r.win, true);
|
||||
});
|
||||
|
||||
test("simulateCombat: useAllEnergy skewer consumes all energy for damage", () => {
|
||||
const data = {
|
||||
cards: {
|
||||
Skewer: { name: "Skewer", cost: 2, kind: "Attack", useAllEnergy: true, xDamagePerEnergy: 8 },
|
||||
},
|
||||
starterDeck: ["Skewer"],
|
||||
monsters: [{ name: "Dummy", maxHp: 24, intents: [{ kind: "Attack", value: 0 }] }],
|
||||
};
|
||||
const r = simulateCombat(data, () => 0.999999);
|
||||
assert.equal(r.win, true);
|
||||
});
|
||||
|
||||
test("simulateCombat: useAllEnergy malaise scales weak with energy spent", () => {
|
||||
const data = {
|
||||
cards: {
|
||||
Malaise: { name: "Malaise", cost: 2, kind: "Skill", useAllEnergy: true, xWeakPerEnergy: 1 },
|
||||
Strike: { name: "Strike", cost: 1, kind: "Attack", damage: 1 },
|
||||
},
|
||||
starterDeck: ["Malaise", "Strike"],
|
||||
monsters: [{ name: "Dummy", maxHp: 1, intents: [{ kind: "Attack", value: 10 }] }],
|
||||
};
|
||||
const r = simulateCombat(data, () => 0.999999);
|
||||
assert.equal(r.win, true);
|
||||
});
|
||||
|
||||
test("simulateCombat: damagePerCardDrawnThisCombat scales murder", () => {
|
||||
const data = {
|
||||
cards: {
|
||||
Murder: { name: "Murder", cost: 3, kind: "Attack", damage: 1, damagePerCardDrawnThisCombat: 1 },
|
||||
Filler1: { name: "Filler1", cost: 99, kind: "Skill" },
|
||||
Filler2: { name: "Filler2", cost: 99, kind: "Skill" },
|
||||
Filler3: { name: "Filler3", cost: 99, kind: "Skill" },
|
||||
Filler4: { name: "Filler4", cost: 99, kind: "Skill" },
|
||||
Filler5: { name: "Filler5", cost: 99, kind: "Skill" },
|
||||
},
|
||||
starterDeck: ["Murder", "Filler1", "Filler2", "Filler3", "Filler4", "Filler5"],
|
||||
monsters: [{ name: "Dummy", maxHp: 6, intents: [{ kind: "Attack", value: 0 }] }],
|
||||
};
|
||||
const stats = {};
|
||||
const r = simulateCombat(data, () => 0.999999, stats);
|
||||
assert.equal(r.win, true);
|
||||
assert.ok(stats.Murder.damage > 1);
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user