도적 카드 공용 효과 추가
This commit is contained in:
@@ -47,7 +47,9 @@ end
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local cost = c.cost or 0
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local skillFree = false
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if self.HandCostZeroThisTurn == true then
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\tcost = 0
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cost = 0
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elseif c.useAllEnergy == true then
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cost = self.Energy
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end
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if c.kind == "Skill" and self.NextSkillCostZero == true then
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cost = 0
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@@ -61,7 +63,7 @@ if self.Energy < cost then
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return
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end
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self.Energy = self.Energy - cost
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self:ResolveCardEffects(cardId, slot, c, false)
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self:ResolveCardEffects(cardId, slot, c, false, cost)
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if c.kind == "Attack" then
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self.TurnAttackCardsPlayed = (self.TurnAttackCardsPlayed or 0) + 1
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end
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@@ -73,6 +75,12 @@ end
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if self:HasPowerField("cardPlayedBlock") == true then
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self:AddCardBlock(self:AddPowerFieldTotal("cardPlayedBlock"))
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end
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if c.cardPlayedDamage ~= nil and c.cardPlayedDamage > 0 then
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self:DealDirectDamageToTarget(c.cardPlayedDamage)
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end
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if c.cardPlayedRandomDamage ~= nil and c.cardPlayedRandomDamage > 0 then
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self:DealDirectDamageToRandomMonster(c.cardPlayedRandomDamage)
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end
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table.remove(self.Hand, slot)
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if c.exhaust == true then
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if self.ExhaustPile == nil then self.ExhaustPile = {} end
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@@ -247,6 +255,12 @@ if m.block > 0 and pierce ~= true then
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dmg = dmg - absorbed
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end
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m.hp = m.hp - dmg
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if dmg > 0 then
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local poison = self:AddPowerFieldTotal("attackPoison")
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if poison ~= nil and poison > 0 then
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m.poison = (m.poison or 0) + poison
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end
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end
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self:MonsterHitMotion(m.slot)
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if m.hp <= 0 then
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m.hp = 0
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@@ -255,6 +269,48 @@ end`, [
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{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' },
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{ Type: 'boolean', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'pierce' },
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]),
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method('DealDirectDamageToTarget', `local m = self.Monsters[self.TargetIndex]
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if m == nil or m.alive ~= true then
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m = nil
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for i = 1, #self.Monsters do
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if self.Monsters[i].alive == true then m = self.Monsters[i]; self.TargetIndex = i; break end
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end
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end
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if m == nil then
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return
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end
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m.hp = m.hp - amount
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self:ShowDmgPop(m.slot, amount)
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self:MonsterHitMotion(m.slot)
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if m.hp <= 0 then
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m.hp = 0
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self:KillMonster(m.slot)
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end`, [
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{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' },
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]),
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method('DealDirectDamageToRandomMonster', `local alive = {}
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for i = 1, #self.Monsters do
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local m = self.Monsters[i]
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if m ~= nil and m.alive == true then
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table.insert(alive, m)
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end
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end
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if #alive <= 0 then
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return
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end
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local m = alive[math.random(1, #alive)]
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if m == nil then
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return
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end
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m.hp = m.hp - amount
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self:ShowDmgPop(m.slot, amount)
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self:MonsterHitMotion(m.slot)
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if m.hp <= 0 then
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m.hp = 0
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self:KillMonster(m.slot)
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end`, [
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{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' },
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]),
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method('PlayAttackFx', `local m = self.Monsters[targetIndex]
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if m == nil or m.alive ~= true or m.entity == nil or not isvalid(m.entity) then
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self:DealDamageToTarget(damage, pierce)
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@@ -320,6 +376,12 @@ _TimerService:SetTimerOnce(function()
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dmg = dmg - absorbed
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end
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m.hp = m.hp - dmg
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if dmg > 0 then
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local poison = self:AddPowerFieldTotal("attackPoison")
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if poison ~= nil and poison > 0 then
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m.poison = (m.poison or 0) + poison
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end
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end
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self:ShowDmgPop(i, dmg)
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self:MonsterHitMotion(i)
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if m.hp <= 0 then
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@@ -246,6 +246,7 @@ if self.ClayBlockNext > 0 then
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end
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self.TurnAttackMultiplier = self.NextTurnAttackMultiplier or 1
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self.NextTurnAttackMultiplier = 1
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self.CardsDrawnThisCombat = self.CardsDrawnThisCombat or 0
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self.HandCostZeroThisTurn = false
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self.DrawDisabledThisTurn = false
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local powerTurnDraw = 0
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@@ -445,6 +446,7 @@ for i = 1, amount do
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\tend
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\tlocal cardId = table.remove(self.DrawPile)
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\ttable.insert(drawnCards, cardId)
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\tself.CardsDrawnThisCombat = (self.CardsDrawnThisCombat or 0) + 1
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\tif #self.Hand >= 10 then
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\t\ttable.insert(self.DiscardPile, cardId)
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\t\tself:TriggerSly(cardId)
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@@ -308,6 +308,9 @@ end
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if c.damagePerSkillInHand ~= nil then
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base2 = base2 + self:CountOtherHandSkills(slot) * c.damagePerSkillInHand
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end
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if c.damagePerCardDrawnThisCombat ~= nil then
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base2 = base2 + (self.CardsDrawnThisCombat or 0) * c.damagePerCardDrawnThisCombat
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end
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if base2 < 0 then
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base2 = 0
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end
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@@ -388,10 +391,20 @@ end
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if c.drawDisabledThisTurn == true then
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self.DrawDisabledThisTurn = true
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end
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local xEnergy = energySpent or 0
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local weakAmount = c.weak or 0
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local vulnAmount = c.vuln or 0
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local poisonAmount = c.poison or 0
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if c.xWeakPerEnergy ~= nil and c.xWeakPerEnergy > 0 then
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weakAmount = weakAmount + xEnergy * c.xWeakPerEnergy
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end
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if c.kind == "Attack" then
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if c.damage ~= nil then
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if c.damage ~= nil or c.xDamagePerEnergy ~= nil then
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self:PlayerAttackMotion()
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local baseDmg = self:AttackBaseForCard(slot, c)
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if c.xDamagePerEnergy ~= nil and c.xDamagePerEnergy > 0 then
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baseDmg = xEnergy * c.xDamagePerEnergy
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end
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local total = 0
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local hitN = c.hits or 1
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if c.otherHandAtLeast ~= nil and c.bonusHitsWhenOtherHandAtLeast ~= nil then
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@@ -447,7 +460,7 @@ if c.gainEnergy ~= nil and c.gainEnergy ~= 0 then
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self.Energy = self.Energy + c.gainEnergy
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end
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self:QueueNextTurnEffects(c)
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if c.weak ~= nil or c.vuln ~= nil or c.poison ~= nil then
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if c.weak ~= nil or c.vuln ~= nil or c.poison ~= nil or c.xWeakPerEnergy ~= nil then
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local tm = self.Monsters[self.TargetIndex]
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if tm == nil or tm.alive ~= true then
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for i = 1, #self.Monsters do
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@@ -455,10 +468,10 @@ if c.weak ~= nil or c.vuln ~= nil or c.poison ~= nil then
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end
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end
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if tm ~= nil and tm.alive == true then
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if c.weak ~= nil then tm.weak = tm.weak + c.weak end
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if c.poison ~= nil then tm.poison = (tm.poison or 0) + c.poison end
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if c.vuln ~= nil then
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tm.vuln = tm.vuln + c.vuln
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if weakAmount ~= nil and weakAmount > 0 then tm.weak = tm.weak + weakAmount end
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if poisonAmount ~= nil and poisonAmount > 0 then tm.poison = (tm.poison or 0) + poisonAmount end
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if vulnAmount ~= nil and vulnAmount > 0 then
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tm.vuln = tm.vuln + vulnAmount
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if self:HasRelic("championBelt") then
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tm.weak = tm.weak + 1
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end
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@@ -500,13 +513,14 @@ end`, [
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{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' },
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{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'c' },
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{ Type: 'boolean', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'free' },
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{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'energySpent' },
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]),
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method('TriggerSly', `local c = self.Cards[cardId]
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if c == nil or c.sly ~= true then
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return
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end
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self:Toast("교활 발동: " .. c.name)
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self:ResolveCardEffects(cardId, 0, c, true)`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'cardId' }]),
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self:ResolveCardEffects(cardId, 0, c, true, 0)`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'cardId' }]),
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method('DiscardHandCard', `if self.Hand == nil then
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return
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end
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@@ -68,6 +68,7 @@ self.MaxEnergy = 3
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self.Turn = 0
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self.PlayerBlock = 0
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self.BlockGainMultiplier = 1
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self.CardsDrawnThisCombat = 0
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self.HandCostZeroThisTurn = false
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self.DrawDisabledThisTurn = false
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self.NextSkillCostZero = false
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@@ -162,8 +162,12 @@ function luaCardsTable(cards) {
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if (c.damagePerAttackPlayedThisTurn != null) fields.push(`damagePerAttackPlayedThisTurn = ${c.damagePerAttackPlayedThisTurn}`);
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if (c.damagePerDiscardedThisTurn != null) fields.push(`damagePerDiscardedThisTurn = ${c.damagePerDiscardedThisTurn}`);
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if (c.damagePerSkillInHand != null) fields.push(`damagePerSkillInHand = ${c.damagePerSkillInHand}`);
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if (c.damagePerCardDrawnThisCombat != null) fields.push(`damagePerCardDrawnThisCombat = ${c.damagePerCardDrawnThisCombat}`);
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if (c.damagePerTurn != null) fields.push(`damagePerTurn = ${c.damagePerTurn}`);
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if (c.cardPlayedDamage != null) fields.push(`cardPlayedDamage = ${c.cardPlayedDamage}`);
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if (c.cardPlayedRandomDamage != null) fields.push(`cardPlayedRandomDamage = ${c.cardPlayedRandomDamage}`);
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if (c.poisonPerTurn != null) fields.push(`poisonPerTurn = ${c.poisonPerTurn}`);
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if (c.attackPoison != null) fields.push(`attackPoison = ${c.attackPoison}`);
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if (c.otherHandAtLeast != null) fields.push(`otherHandAtLeast = ${c.otherHandAtLeast}`);
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if (c.bonusHitsWhenOtherHandAtLeast != null) fields.push(`bonusHitsWhenOtherHandAtLeast = ${c.bonusHitsWhenOtherHandAtLeast}`);
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if (c.block != null) fields.push(`block = ${c.block}`);
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@@ -198,6 +202,9 @@ function luaCardsTable(cards) {
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if (c.handCostZeroThisTurn === true) fields.push('handCostZeroThisTurn = true');
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if (c.drawDisabledThisTurn === true) fields.push('drawDisabledThisTurn = true');
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if (c.addShivPerDiscard === true) fields.push('addShivPerDiscard = true');
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if (c.useAllEnergy === true) fields.push('useAllEnergy = true');
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if (c.xDamagePerEnergy != null) fields.push(`xDamagePerEnergy = ${c.xDamagePerEnergy}`);
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if (c.xWeakPerEnergy != null) fields.push(`xWeakPerEnergy = ${c.xWeakPerEnergy}`);
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if (c.nextTurnBlock != null) fields.push(`nextTurnBlock = ${c.nextTurnBlock}`);
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if (c.nextTurnDraw != null) fields.push(`nextTurnDraw = ${c.nextTurnDraw}`);
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if (c.nextTurnKeepBlock === true) fields.push('nextTurnKeepBlock = true');
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