도적 카드 공용 효과 추가

This commit is contained in:
2026-06-19 21:59:49 +09:00
parent f6650a6c70
commit 34531b184f
13 changed files with 331 additions and 35 deletions

View File

@@ -308,6 +308,9 @@ end
if c.damagePerSkillInHand ~= nil then
base2 = base2 + self:CountOtherHandSkills(slot) * c.damagePerSkillInHand
end
if c.damagePerCardDrawnThisCombat ~= nil then
base2 = base2 + (self.CardsDrawnThisCombat or 0) * c.damagePerCardDrawnThisCombat
end
if base2 < 0 then
base2 = 0
end
@@ -388,10 +391,20 @@ end
if c.drawDisabledThisTurn == true then
self.DrawDisabledThisTurn = true
end
local xEnergy = energySpent or 0
local weakAmount = c.weak or 0
local vulnAmount = c.vuln or 0
local poisonAmount = c.poison or 0
if c.xWeakPerEnergy ~= nil and c.xWeakPerEnergy > 0 then
weakAmount = weakAmount + xEnergy * c.xWeakPerEnergy
end
if c.kind == "Attack" then
if c.damage ~= nil then
if c.damage ~= nil or c.xDamagePerEnergy ~= nil then
self:PlayerAttackMotion()
local baseDmg = self:AttackBaseForCard(slot, c)
if c.xDamagePerEnergy ~= nil and c.xDamagePerEnergy > 0 then
baseDmg = xEnergy * c.xDamagePerEnergy
end
local total = 0
local hitN = c.hits or 1
if c.otherHandAtLeast ~= nil and c.bonusHitsWhenOtherHandAtLeast ~= nil then
@@ -447,7 +460,7 @@ if c.gainEnergy ~= nil and c.gainEnergy ~= 0 then
self.Energy = self.Energy + c.gainEnergy
end
self:QueueNextTurnEffects(c)
if c.weak ~= nil or c.vuln ~= nil or c.poison ~= nil then
if c.weak ~= nil or c.vuln ~= nil or c.poison ~= nil or c.xWeakPerEnergy ~= nil then
local tm = self.Monsters[self.TargetIndex]
if tm == nil or tm.alive ~= true then
for i = 1, #self.Monsters do
@@ -455,10 +468,10 @@ if c.weak ~= nil or c.vuln ~= nil or c.poison ~= nil then
end
end
if tm ~= nil and tm.alive == true then
if c.weak ~= nil then tm.weak = tm.weak + c.weak end
if c.poison ~= nil then tm.poison = (tm.poison or 0) + c.poison end
if c.vuln ~= nil then
tm.vuln = tm.vuln + c.vuln
if weakAmount ~= nil and weakAmount > 0 then tm.weak = tm.weak + weakAmount end
if poisonAmount ~= nil and poisonAmount > 0 then tm.poison = (tm.poison or 0) + poisonAmount end
if vulnAmount ~= nil and vulnAmount > 0 then
tm.vuln = tm.vuln + vulnAmount
if self:HasRelic("championBelt") then
tm.weak = tm.weak + 1
end
@@ -500,13 +513,14 @@ end`, [
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' },
{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'c' },
{ Type: 'boolean', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'free' },
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'energySpent' },
]),
method('TriggerSly', `local c = self.Cards[cardId]
if c == nil or c.sly ~= true then
return
end
self:Toast("교활 발동: " .. c.name)
self:ResolveCardEffects(cardId, 0, c, true)`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'cardId' }]),
self:ResolveCardEffects(cardId, 0, c, true, 0)`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'cardId' }]),
method('DiscardHandCard', `if self.Hand == nil then
return
end