도적 카드 공용 효과 추가
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@@ -162,8 +162,12 @@ function luaCardsTable(cards) {
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if (c.damagePerAttackPlayedThisTurn != null) fields.push(`damagePerAttackPlayedThisTurn = ${c.damagePerAttackPlayedThisTurn}`);
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if (c.damagePerDiscardedThisTurn != null) fields.push(`damagePerDiscardedThisTurn = ${c.damagePerDiscardedThisTurn}`);
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if (c.damagePerSkillInHand != null) fields.push(`damagePerSkillInHand = ${c.damagePerSkillInHand}`);
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if (c.damagePerCardDrawnThisCombat != null) fields.push(`damagePerCardDrawnThisCombat = ${c.damagePerCardDrawnThisCombat}`);
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if (c.damagePerTurn != null) fields.push(`damagePerTurn = ${c.damagePerTurn}`);
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if (c.cardPlayedDamage != null) fields.push(`cardPlayedDamage = ${c.cardPlayedDamage}`);
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if (c.cardPlayedRandomDamage != null) fields.push(`cardPlayedRandomDamage = ${c.cardPlayedRandomDamage}`);
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if (c.poisonPerTurn != null) fields.push(`poisonPerTurn = ${c.poisonPerTurn}`);
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if (c.attackPoison != null) fields.push(`attackPoison = ${c.attackPoison}`);
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if (c.otherHandAtLeast != null) fields.push(`otherHandAtLeast = ${c.otherHandAtLeast}`);
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if (c.bonusHitsWhenOtherHandAtLeast != null) fields.push(`bonusHitsWhenOtherHandAtLeast = ${c.bonusHitsWhenOtherHandAtLeast}`);
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if (c.block != null) fields.push(`block = ${c.block}`);
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@@ -198,6 +202,9 @@ function luaCardsTable(cards) {
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if (c.handCostZeroThisTurn === true) fields.push('handCostZeroThisTurn = true');
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if (c.drawDisabledThisTurn === true) fields.push('drawDisabledThisTurn = true');
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if (c.addShivPerDiscard === true) fields.push('addShivPerDiscard = true');
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if (c.useAllEnergy === true) fields.push('useAllEnergy = true');
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if (c.xDamagePerEnergy != null) fields.push(`xDamagePerEnergy = ${c.xDamagePerEnergy}`);
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if (c.xWeakPerEnergy != null) fields.push(`xWeakPerEnergy = ${c.xWeakPerEnergy}`);
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if (c.nextTurnBlock != null) fields.push(`nextTurnBlock = ${c.nextTurnBlock}`);
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if (c.nextTurnDraw != null) fields.push(`nextTurnDraw = ${c.nextTurnDraw}`);
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if (c.nextTurnKeepBlock === true) fields.push('nextTurnKeepBlock = true');
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