refactor(cb): lib/codeblock.mjs로 헬퍼·상수 추출 (codeblock 바이트 동일)
This commit is contained in:
@@ -1,6 +1,7 @@
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import { readFileSync, writeFileSync } from 'node:fs';
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import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from './lib/data.mjs';
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import { prop, method, codeblock, RUN_LENGTH, GOLD_PER_WIN, CARD_PRICE, REST_HEAL, RELIC_PRICE, ACT_COUNT, ACT_MAPS, LOBBY_MAP, LOBBY_SPAWN } from './lib/codeblock.mjs';
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import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from './lib/ui-helpers.mjs';
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import { buildDeckHud } from './hud/deckhud.mjs';
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import { buildDeckInspect } from './hud/deckinspect.mjs';
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@@ -239,65 +240,7 @@ function upsertUi() {
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writeFileSync(UI_FILE, JSON.stringify(ui, null, 2), 'utf8');
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}
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function prop(Type, Name, DefaultValue = 'nil') {
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return { Type, DefaultValue, SyncDirection: 0, Attributes: [], Name };
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}
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function method(Name, Code, Arguments = [], ExecSpace = 0, ReturnType = 'void') {
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return {
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Return: { Type: ReturnType, DefaultValue: null, SyncDirection: 0, Attributes: [], Name: null },
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Arguments,
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Code,
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Scope: 2,
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ExecSpace,
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Attributes: [],
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Name,
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};
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}
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function codeblock(id, name, properties, methods) {
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return {
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Id: '',
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GameId: '',
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EntryKey: `codeblock://${id}`,
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ContentType: 'x-mod/codeblock',
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Content: '',
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Usage: 0,
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UsePublish: 1,
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UseService: 0,
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CoreVersion: '26.5.0.0',
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StudioVersion: '',
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DynamicLoading: 0,
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ContentProto: {
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Use: 'Json',
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Json: {
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CoreVersion: { Major: 0, Minor: 2 },
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ScriptVersion: { Major: 1, Minor: 0 },
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Description: '',
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Id: id,
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Language: 1,
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Name: name,
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Type: 1,
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Source: 0,
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Target: null,
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Properties: properties,
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Methods: methods,
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EntityEventHandlers: [],
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},
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},
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};
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}
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function writeCodeblocks() {
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const RUN_LENGTH = 5;
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const GOLD_PER_WIN = 25;
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const CARD_PRICE = 30;
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const REST_HEAL = 30;
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const RELIC_PRICE = 60;
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const ACT_COUNT = 5;
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const ACT_MAPS = ['map01', 'map02', 'map03', 'map04', 'map05'];
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const LOBBY_MAP = 'lobby';
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const LOBBY_SPAWN = 'Vector3(-5, 0.03, 0)'; // 정찰: map01 지면 좌측
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const combat = codeblock('SlayDeckController', 'SlayDeckController', [
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prop('any', 'DrawPile'),
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prop('any', 'DiscardPile'),
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60
tools/deck/lib/codeblock.mjs
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60
tools/deck/lib/codeblock.mjs
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@@ -0,0 +1,60 @@
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function prop(Type, Name, DefaultValue = 'nil') {
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return { Type, DefaultValue, SyncDirection: 0, Attributes: [], Name };
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}
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function method(Name, Code, Arguments = [], ExecSpace = 0, ReturnType = 'void') {
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return {
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Return: { Type: ReturnType, DefaultValue: null, SyncDirection: 0, Attributes: [], Name: null },
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Arguments,
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Code,
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Scope: 2,
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ExecSpace,
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Attributes: [],
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Name,
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};
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}
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function codeblock(id, name, properties, methods) {
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return {
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Id: '',
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GameId: '',
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EntryKey: `codeblock://${id}`,
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ContentType: 'x-mod/codeblock',
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Content: '',
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Usage: 0,
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UsePublish: 1,
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UseService: 0,
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CoreVersion: '26.5.0.0',
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StudioVersion: '',
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DynamicLoading: 0,
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ContentProto: {
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Use: 'Json',
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Json: {
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CoreVersion: { Major: 0, Minor: 2 },
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ScriptVersion: { Major: 1, Minor: 0 },
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Description: '',
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Id: id,
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Language: 1,
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Name: name,
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Type: 1,
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Source: 0,
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Target: null,
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Properties: properties,
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Methods: methods,
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EntityEventHandlers: [],
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},
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},
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};
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}
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const RUN_LENGTH = 5;
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const GOLD_PER_WIN = 25;
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const CARD_PRICE = 30;
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const REST_HEAL = 30;
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const RELIC_PRICE = 60;
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const ACT_COUNT = 5;
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const ACT_MAPS = ['map01', 'map02', 'map03', 'map04', 'map05'];
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const LOBBY_MAP = 'lobby';
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const LOBBY_SPAWN = 'Vector3(-5, 0.03, 0)'; // 정찰: map01 지면 좌측
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export { prop, method, codeblock, RUN_LENGTH, GOLD_PER_WIN, CARD_PRICE, REST_HEAL, RELIC_PRICE, ACT_COUNT, ACT_MAPS, LOBBY_MAP, LOBBY_SPAWN };
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