feat: 워리어 카드와 공용 전투 효과 구현

This commit is contained in:
2026-07-03 23:07:41 +09:00
parent 47e954266c
commit 4b559ca7fa
13 changed files with 1870 additions and 189 deletions

View File

@@ -326,7 +326,33 @@ for i = 1, #self.Hand do
end
end
return n`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }], 0, 'number'),
method('CountOwnedNameMatches', `if match == nil or match == "" then
return 0
end
local n = 0
local function countPile(pile)
if pile == nil then return end
for i = 1, #pile do
local c2 = self.Cards[pile[i]]
local name = ""
if c2 ~= nil and c2.name ~= nil then name = c2.name end
if string.find(name, match, 1, true) ~= nil then
n = n + 1
end
end
end
countPile(self.Hand)
countPile(self.DrawPile)
countPile(self.DiscardPile)
countPile(self.ExhaustPile)
return n`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'match' }], 0, 'number'),
method('AttackBaseForCard', `local base2 = c.damage or 0
if c.damageNameMatch ~= nil and c.damagePerOwnedNameMatch ~= nil then
base2 = base2 + self:CountOwnedNameMatches(c.damageNameMatch) * c.damagePerOwnedNameMatch
end
if c.damageFromCurrentBlock ~= nil and c.damageFromCurrentBlock ~= 0 then
base2 = base2 + (self.PlayerBlock or 0) * c.damageFromCurrentBlock
end
local otherHand = 0
if self.Hand ~= nil then
otherHand = #self.Hand - 1
@@ -365,6 +391,198 @@ return base2`, [
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' },
{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'c' },
], 0, 'number'),
method('TriggerExhaustEffects', `if count == nil or count <= 0 then
return
end
local drawOnExhaust = self:AddPowerFieldTotal("drawOnExhaust")
if drawOnExhaust ~= nil and drawOnExhaust > 0 then
self:DrawCards(drawOnExhaust * count, true)
end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'count' }]),
method('MarkCardCostZeroThisTurn', `if cardId == nil or cardId == "" then
return
end
if self.ZeroCostCardIdsThisTurn == nil then
self.ZeroCostCardIdsThisTurn = {}
end
self.ZeroCostCardIdsThisTurn[cardId] = true`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'cardId' }]),
method('AutoPlayCardId', `local c = self.Cards[cardId]
if c == nil then
return false
end
local spent = energySpent or 0
local skillFree = false
local skillRepeat = 0
if c.kind == "Skill" and c.useAllEnergy ~= true and self.NextSkillCostZero == true then
skillFree = true
end
if c.kind == "Skill" and self.NextSkillRepeatCount ~= nil and self.NextSkillRepeatCount > 0 then
skillRepeat = self.NextSkillRepeatCount
end
self.ActiveKillReward = c.rewardOnKill or 0
self.ActiveKillMaxHpGain = c.maxHpOnKill or 0
self:ResolveCardEffects(cardId, 0, c, false, spent)
local function applyCardPlayHooks()
if self:HasPowerField("cardPlayedBlock") == true then
self:AddCardBlock(self:AddPowerFieldTotal("cardPlayedBlock"))
end
if c.cardPlayedDamage ~= nil and c.cardPlayedDamage > 0 then
self:DealDirectDamageToTarget(c.cardPlayedDamage)
end
if c.cardPlayedRandomDamage ~= nil and c.cardPlayedRandomDamage > 0 then
self:DealDirectDamageToRandomMonster(c.cardPlayedRandomDamage)
end
end
applyCardPlayHooks()
if skillRepeat > 0 then
local remaining = (self.NextSkillRepeatCount or 0) - skillRepeat
if remaining < 0 then remaining = 0 end
self.NextSkillRepeatCount = remaining
for i = 1, skillRepeat do
self:ResolveCardEffects(cardId, 0, c, false, spent)
applyCardPlayHooks()
end
end
if c.kind == "Attack" then
self.TurnAttackCardsPlayed = (self.TurnAttackCardsPlayed or 0) + 1
end
if skillFree == true and c.nextSkillCostZero ~= true then
self.NextSkillCostZero = false
end
if c.exhaust == true then
if self.ExhaustPile == nil then self.ExhaustPile = {} end
table.insert(self.ExhaustPile, cardId)
self:TriggerExhaustEffects(1)
elseif c.kind ~= "Power" then
table.insert(self.DiscardPile, cardId)
end
if self.ActiveKillReward ~= nil and self.ActiveKillReward <= 0 then
self.ActiveKillReward = 0
end
if self.ActiveKillMaxHpGain ~= nil and self.ActiveKillMaxHpGain <= 0 then
self.ActiveKillMaxHpGain = 0
end
return true`, [
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'cardId' },
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'energySpent' },
], 0, 'boolean'),
method('TriggerDrawnCardAutoPlay', `if cardId == nil or cardId == "" or self.Hand == nil or self.PlayerPowers == nil then
return false
end
local c = self.Cards[cardId]
if c == nil or c.name == nil or c.name == "" then
return false
end
for i = 1, #self.PlayerPowers do
local powerCard = self.Cards[self.PlayerPowers[i]]
if powerCard ~= nil and powerCard.drawNameMatchAutoPlay ~= nil and powerCard.drawNameMatchAutoPlay ~= "" then
if string.find(c.name, powerCard.drawNameMatchAutoPlay, 1, true) ~= nil then
local foundSlot = 0
for hi = 1, #self.Hand do
if self.Hand[hi] == cardId then
foundSlot = hi
break
end
end
if foundSlot <= 0 then
return false
end
table.remove(self.Hand, foundSlot)
self:AutoPlayCardId(cardId, 0)
return true
end
end
end
return false`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'cardId' }], 0, 'boolean'),
method('PlayTopDrawPileCards', `if c == nil or self.DrawPile == nil then
return 0
end
local count = c.playTopDrawPileCount or 0
if c.playTopDrawPileCountPerEnergy ~= nil and c.playTopDrawPileCountPerEnergy > 0 then
count = count + ((energySpent or 0) * c.playTopDrawPileCountPerEnergy)
end
if count <= 0 then
return 0
end
local played = 0
for i = 1, count do
if #self.DrawPile <= 0 then
break
end
local topCardId = table.remove(self.DrawPile)
if topCardId ~= nil then
self:AutoPlayCardId(topCardId, 0)
played = played + 1
end
end
return played`, [
{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'c' },
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'energySpent' },
], 0, 'number'),
method('AddRandomCardsFromEffect', `if c == nil or count == nil or count <= 0 then
return 0
end
local pool = {}
for id, rc in pairs(self.Cards) do
if rc ~= nil and rc.token ~= true and rc.curse ~= true and rc.unplayable ~= true then
local ok = true
if c.addRandomCardKind ~= nil and rc.kind ~= c.addRandomCardKind then ok = false end
if c.addRandomCardSameClass == true and rc.class ~= c.class then ok = false end
if ok == true then table.insert(pool, id) end
end
end
if #pool <= 0 then
return 0
end
local added = 0
for i = 1, count do
local cardId2 = pool[math.random(1, #pool)]
if cardId2 ~= nil then
self:AddCardsToHand(cardId2, 1)
if c.addedCardsCostZeroThisTurn == true then
self:MarkCardCostZeroThisTurn(cardId2)
end
added = added + 1
end
end
return added`, [
{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'c' },
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'count' },
], 0, 'number'),
method('ExhaustHandNonAttack', `if c == nil or c.exhaustHandNonAttack ~= true or self.Hand == nil or #self.Hand <= 0 then
return 0
end
local exhausted = 0
for i = #self.Hand, 1, -1 do
local cardId2 = self.Hand[i]
local hc = self.Cards[cardId2]
if hc == nil or hc.kind ~= "Attack" then
table.remove(self.Hand, i)
if self.ExhaustPile == nil then self.ExhaustPile = {} end
table.insert(self.ExhaustPile, cardId2)
exhausted = exhausted + 1
end
end
if exhausted > 0 then
if c.blockPerExhaustedCard ~= nil and c.blockPerExhaustedCard > 0 then
self:AddCardBlock(exhausted * c.blockPerExhaustedCard)
end
self:TriggerExhaustEffects(exhausted)
end
return exhausted`, [{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'c' }], 0, 'number'),
method('ExhaustHandAll', `if c == nil or c.exhaustHandAll ~= true or self.Hand == nil or #self.Hand <= 0 then
return 0
end
local exhausted = 0
while #self.Hand > 0 do
local cardId2 = table.remove(self.Hand)
if self.ExhaustPile == nil then self.ExhaustPile = {} end
table.insert(self.ExhaustPile, cardId2)
exhausted = exhausted + 1
end
if exhausted > 0 then
self:TriggerExhaustEffects(exhausted)
end
return exhausted`, [{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'c' }], 0, 'number'),
method('CalcPlayerAttack', `local base2 = base
self.FightAttackCount = self.FightAttackCount + 1
if self.FightAttackCount == 1 and self:HasRelic("akabeko") then
@@ -485,7 +703,7 @@ if c.xWeakPerEnergy ~= nil and c.xWeakPerEnergy > 0 then
weakAmount = weakAmount + xEnergy * c.xWeakPerEnergy
end
if c.kind == "Attack" then
if c.damage ~= nil or c.xDamagePerEnergy ~= nil then
if c.damage ~= nil or c.xDamagePerEnergy ~= nil or c.damageFromCurrentBlock ~= nil then
self:PlayerAttackMotion()
local baseDmg = self:AttackBaseForCard(slot, c)
self.ActiveAttackDamageVsWeakMultiplier = c.attackDamageVsWeakMultiplier or 1
@@ -719,6 +937,23 @@ if c.drawSkillBlock ~= nil and c.drawSkillBlock > 0 then
end
if c.addShiv ~= nil and c.discard == nil and c.discardAll ~= true then
self:AddCardsToHand("Shiv", c.addShiv)
end
local exhaustedNonAttack = self:ExhaustHandNonAttack(c)
local exhaustedAll = self:ExhaustHandAll(c)
local totalExhausted = exhaustedNonAttack + exhaustedAll
if c.drawPerExhausted ~= nil and c.drawPerExhausted > 0 and totalExhausted > 0 then
self:DrawCards(totalExhausted * c.drawPerExhausted, true)
end
if c.addRandomCardCount ~= nil and c.addRandomCardCount > 0 then
self:AddRandomCardsFromEffect(c, c.addRandomCardCount)
end
if c.addRandomCardPerExhausted ~= nil and c.addRandomCardPerExhausted > 0 then
if totalExhausted > 0 then
self:AddRandomCardsFromEffect(c, totalExhausted * c.addRandomCardPerExhausted)
end
end
if (c.playTopDrawPileCount ~= nil and c.playTopDrawPileCount > 0) or (c.playTopDrawPileCountPerEnergy ~= nil and c.playTopDrawPileCountPerEnergy > 0) then
self:PlayTopDrawPileCards(c, xEnergy)
end`, [
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'cardId' },
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' },