feat(ui): 카드 hover 확대 추가
- 손패 카드에 마우스 진입/이탈 이벤트를 연결해 hover 시 1.12배로 확대 - 보상 카드와 상점 카드에도 UITouchReceiveComponent를 추가하고 같은 hover 확대 동작 적용 - ApplyCardFace에서 카드 렌더 시 UIScale을 기본값으로 리셋해 재사용 카드가 확대 상태로 남지 않도록 처리 - 생성기 변경 후 ui/DefaultGroup.ui와 SlayDeckController.codeblock 산출물 재생성 검증: - node --check tools/deck/gen-slaydeck.mjs - node --test tools/balance/sim-balance.test.mjs tools/map/rogue-map.test.mjs - SetCardHover/UITouchEnterEvent/UITouchReceiveComponent 산출물 카운트 확인
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@@ -1454,12 +1454,13 @@ function upsertUi() {
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path: cardPath,
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modelId: 'uisprite',
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entryId: 'UISprite',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.UITouchReceiveComponent',
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displayOrder: i,
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components: [
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transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: CARD_W, y: CARD_H }, pos: { x: rewardXs[i - 1], y: 0 } }),
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sprite({ dataId: CARDFRAMES.frames.warrior.normal, color: WHITE, type: 0, raycast: true }),
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button(),
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{ '@type': 'MOD.Core.UITouchReceiveComponent', Enable: true },
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],
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}));
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const rewardLayout = cardFaceLayout(CARD_W);
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@@ -1663,12 +1664,13 @@ function upsertUi() {
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path: cardPath,
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modelId: 'uisprite',
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entryId: 'UISprite',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.UITouchReceiveComponent',
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displayOrder: i,
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components: [
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transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: CARD_W, y: CARD_H }, pos: { x: shopXs[i - 1], y: 20 } }),
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sprite({ dataId: CARDFRAMES.frames.warrior.normal, color: WHITE, type: 0, raycast: true }),
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button(),
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{ '@type': 'MOD.Core.UITouchReceiveComponent', Enable: true },
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],
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}));
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const shopLayout = cardFaceLayout(CARD_W);
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@@ -2901,6 +2903,9 @@ end
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for i = 1, 5 do
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local cardEntity = _EntityService:GetEntityByPath("/ui/DefaultGroup/CardHand/Card" .. tostring(i))
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if cardEntity ~= nil and cardEntity.UITouchReceiveComponent ~= nil then
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local cardPath = "/ui/DefaultGroup/CardHand/Card" .. tostring(i)
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cardEntity:ConnectEvent(UITouchEnterEvent, function() self:SetCardHover(cardPath, true) end)
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cardEntity:ConnectEvent(UITouchExitEvent, function() self:SetCardHover(cardPath, false) end)
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cardEntity:ConnectEvent(UITouchBeginDragEvent, function(ev) self:OnCardDragBegin(i) end)
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cardEntity:ConnectEvent(UITouchDragEvent, function(ev) self:OnCardDrag(i, ev.TouchPoint) end)
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cardEntity:ConnectEvent(UITouchEndDragEvent, function(ev) self:OnCardDragEnd(i, ev.TouchPoint) end)
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@@ -2910,6 +2915,11 @@ for i = 1, 3 do
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local rc = _EntityService:GetEntityByPath("/ui/DefaultGroup/RewardHud/Reward" .. tostring(i))
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if rc ~= nil and rc.ButtonComponent ~= nil then
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rc:ConnectEvent(ButtonClickEvent, function() self:PickReward(i) end)
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if rc.UITouchReceiveComponent ~= nil then
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local cardPath = "/ui/DefaultGroup/RewardHud/Reward" .. tostring(i)
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rc:ConnectEvent(UITouchEnterEvent, function() self:SetCardHover(cardPath, true) end)
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rc:ConnectEvent(UITouchExitEvent, function() self:SetCardHover(cardPath, false) end)
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end
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end
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end
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local skip = _EntityService:GetEntityByPath("/ui/DefaultGroup/RewardHud/Skip")
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@@ -2934,6 +2944,11 @@ for i = 1, 3 do
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local sc = _EntityService:GetEntityByPath("/ui/DefaultGroup/ShopHud/Card" .. tostring(i))
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if sc ~= nil and sc.ButtonComponent ~= nil then
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sc:ConnectEvent(ButtonClickEvent, function() self:BuyCard(i) end)
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if sc.UITouchReceiveComponent ~= nil then
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local cardPath = "/ui/DefaultGroup/ShopHud/Card" .. tostring(i)
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sc:ConnectEvent(UITouchEnterEvent, function() self:SetCardHover(cardPath, true) end)
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sc:ConnectEvent(UITouchExitEvent, function() self:SetCardHover(cardPath, false) end)
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end
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end
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end
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local shopLeave = _EntityService:GetEntityByPath("/ui/DefaultGroup/ShopHud/Leave")
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@@ -3214,6 +3229,9 @@ if c == nil then
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end
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local e = _EntityService:GetEntityByPath(base)
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if e ~= nil and e.SpriteGUIRendererComponent ~= nil then
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if e.UITransformComponent ~= nil then
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e.UITransformComponent.UIScale = Vector3(1, 1, 1)
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end
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local frames = self.CardFrames[self.ClassToFrame[c.class] or "warrior"]
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local ruid = nil
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if frames ~= nil then
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@@ -3241,6 +3259,18 @@ end`, [
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{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'base' },
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{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'cardId' },
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]),
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method('SetCardHover', `local e = _EntityService:GetEntityByPath(path)
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if e == nil or e.UITransformComponent == nil then
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return
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end
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if hover == true and e.Enable == true then
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e.UITransformComponent.UIScale = Vector3(1.12, 1.12, 1)
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else
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e.UITransformComponent.UIScale = Vector3(1, 1, 1)
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end`, [
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{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'path' },
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{ Type: 'boolean', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'hover' },
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]),
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method('ApplyCardVisual', `self:ApplyCardFace("/ui/DefaultGroup/CardHand/Card" .. tostring(slot), cardId)`, [
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{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' },
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{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'cardId' },
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