diff --git a/tools/deck/cb/boot.mjs b/tools/deck/cb/boot.mjs index 540a16c..e3627e7 100644 --- a/tools/deck/cb/boot.mjs +++ b/tools/deck/cb/boot.mjs @@ -10,7 +10,7 @@ ${luaCharsTable()} ${luaSoulShopTable(SOUL_UNLOCKS)} self.SoulUnlocks = {} self.SoulPoints = self.SoulPoints or 0 -self:ShowLobby() +self:ShowMainMenu() local lp = _UserService.LocalPlayer if lp ~= nil then self:ReqLoadAscension(lp.PlayerComponent.UserId) diff --git a/tools/deck/cb/state.mjs b/tools/deck/cb/state.mjs index 684dcf5..7e3c865 100644 --- a/tools/deck/cb/state.mjs +++ b/tools/deck/cb/state.mjs @@ -51,7 +51,7 @@ if buttonEntity ~= nil and buttonEntity.ButtonComponent ~= nil then buttonEntity:DisconnectEvent(ButtonClickEvent, self.NewGameHandler) self.NewGameHandler = nil end - self.NewGameHandler = buttonEntity:ConnectEvent(ButtonClickEvent, function() self:ShowCharacterSelect() end) + self.NewGameHandler = buttonEntity:ConnectEvent(ButtonClickEvent, function() self:ShowLobby() end) end local warrior = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/WarriorButton") if warrior ~= nil and warrior.ButtonComponent ~= nil then