feat(deck): 컨트롤러 UI 경로를 새 UIGroup으로 재연결

cb/*.mjs의 /ui/DefaultGroup/<Section> 리터럴을 메이커 재편 UIGroup으로 일괄 remap:
- SelectUIGroup(charselect/job), LobbyUIGroup(lobby/board/soulshop),
  RunUIGroup(combat/map/shop/rest/treasure/reward/cardhand/deck),
  DeckUIGroup(덱 도감). MainMenu·월드조작은 DefaultGroup 잔류.
- 몬스터 슬롯 CombatHud/MonsterSlot → RunUIGroup/CombatHud/MonsterStatus
- 검증: cbgap GAP 0 (참조 경로 전부 새 .ui에 실재), 이동섹션 DefaultGroup 잔여 0

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-17 02:50:02 +09:00
parent b0d3da2f39
commit 5900af087e
18 changed files with 232 additions and 204 deletions

View File

@@ -10,19 +10,19 @@ self:RenderCharacterSelect()`),
self:RenderCharacterSelect()`, [
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'className' },
]),
method('RenderCharacterSelect', `local warriorArt = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/WarriorButton/Art")
method('RenderCharacterSelect', `local warriorArt = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/WarriorButton/Art")
if warriorArt ~= nil and warriorArt.SpriteGUIRendererComponent ~= nil and self.ClassPortraits ~= nil and self.ClassPortraits["warrior"] ~= nil then
warriorArt.SpriteGUIRendererComponent.ImageRUID = self.ClassPortraits["warrior"]
end
local mageArt = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/MageButton/Art")
local mageArt = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/MageButton/Art")
if mageArt ~= nil and mageArt.SpriteGUIRendererComponent ~= nil and self.ClassPortraits ~= nil and self.ClassPortraits["magician"] ~= nil then
mageArt.SpriteGUIRendererComponent.ImageRUID = self.ClassPortraits["magician"]
end
local thiefArt = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/ThiefButton/Art")
local thiefArt = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/ThiefButton/Art")
if thiefArt ~= nil and thiefArt.SpriteGUIRendererComponent ~= nil and self.ClassPortraits ~= nil and self.ClassPortraits["bandit"] ~= nil then
thiefArt.SpriteGUIRendererComponent.ImageRUID = self.ClassPortraits["bandit"]
end
local warrior = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/WarriorButton")
local warrior = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/WarriorButton")
if warrior ~= nil and warrior.SpriteGUIRendererComponent ~= nil then
if self.SelectedClass == "warrior" then
warrior.SpriteGUIRendererComponent.Color = Color(1, 0.82, 0.3, 1)
@@ -30,7 +30,7 @@ if warrior ~= nil and warrior.SpriteGUIRendererComponent ~= nil then
warrior.SpriteGUIRendererComponent.Color = Color(0.16, 0.2, 0.26, 1)
end
end
local mage = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/MageButton")
local mage = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/MageButton")
if mage ~= nil and mage.SpriteGUIRendererComponent ~= nil then
if self.SelectedClass == "magician" then
mage.SpriteGUIRendererComponent.Color = Color(1, 0.82, 0.3, 1)
@@ -38,7 +38,7 @@ if mage ~= nil and mage.SpriteGUIRendererComponent ~= nil then
mage.SpriteGUIRendererComponent.Color = Color(0.16, 0.2, 0.26, 1)
end
end
local thief = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/ThiefButton")
local thief = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/ThiefButton")
if thief ~= nil and thief.SpriteGUIRendererComponent ~= nil then
if self.SelectedClass == "bandit" then
thief.SpriteGUIRendererComponent.Color = Color(1, 0.82, 0.3, 1)
@@ -47,16 +47,16 @@ if thief ~= nil and thief.SpriteGUIRendererComponent ~= nil then
end
end
if self.SelectedClass == "warrior" then
self:SetText("/ui/DefaultGroup/CharacterSelectHud/Status", "전사 선택됨")
self:SetText("/ui/SelectUIGroup/CharacterSelectHud/Status", "전사 선택됨")
elseif self.SelectedClass == "bandit" then
self:SetText("/ui/DefaultGroup/CharacterSelectHud/Status", "도적 선택됨")
self:SetText("/ui/SelectUIGroup/CharacterSelectHud/Status", "도적 선택됨")
elseif self.SelectedClass == "magician" then
self:SetText("/ui/DefaultGroup/CharacterSelectHud/Status", "마법사 선택됨")
self:SetText("/ui/SelectUIGroup/CharacterSelectHud/Status", "마법사 선택됨")
else
self:SetText("/ui/DefaultGroup/CharacterSelectHud/Status", "직업을 선택하고 시작하세요")
self:SetText("/ui/SelectUIGroup/CharacterSelectHud/Status", "직업을 선택하고 시작하세요")
end`),
method('StartNewGame', `if self.SelectedClass ~= "warrior" and self.SelectedClass ~= "bandit" and self.SelectedClass ~= "magician" then
self:SetText("/ui/DefaultGroup/CharacterSelectHud/Status", "직업을 먼저 선택하세요")
self:SetText("/ui/SelectUIGroup/CharacterSelectHud/Status", "직업을 먼저 선택하세요")
return
end
self:StartRun()`),