feat(deck): 컨트롤러 UI 경로를 새 UIGroup으로 재연결
cb/*.mjs의 /ui/DefaultGroup/<Section> 리터럴을 메이커 재편 UIGroup으로 일괄 remap: - SelectUIGroup(charselect/job), LobbyUIGroup(lobby/board/soulshop), RunUIGroup(combat/map/shop/rest/treasure/reward/cardhand/deck), DeckUIGroup(덱 도감). MainMenu·월드조작은 DefaultGroup 잔류. - 몬스터 슬롯 CombatHud/MonsterSlot → RunUIGroup/CombatHud/MonsterStatus - 검증: cbgap GAP 0 (참조 경로 전부 새 .ui에 실재), 이동섹션 DefaultGroup 잔여 0 Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -75,9 +75,9 @@ for i = 1, #self.Monsters do
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local m = self.Monsters[i]
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local active = false
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if m ~= nil and m.alive == true and i == shownTarget then active = true end
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self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(i) .. "/TargetFrame", active)
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self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(i) .. "/TargetMarker", active and dragActive)
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self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(i) .. "/TargetMarker/Label", active and dragActive)
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self:SetEntityEnabled("/ui/RunUIGroup/CombatHud/MonsterStatus" .. tostring(i) .. "/TargetFrame", active)
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self:SetEntityEnabled("/ui/RunUIGroup/CombatHud/MonsterStatus" .. tostring(i) .. "/TargetMarker", active and dragActive)
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self:SetEntityEnabled("/ui/RunUIGroup/CombatHud/MonsterStatus" .. tostring(i) .. "/TargetMarker/Label", active and dragActive)
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end`),
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method('OnCardDragBegin', `if self.CombatOver == true or self.FxBusy == true or self.TurnBusy == true then
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return
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@@ -90,7 +90,7 @@ if self.CardHoverTweenId ~= nil and self.CardHoverTweenId ~= 0 then
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self.CardHoverTweenId = 0
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end
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for i = 1, 10 do
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local e = _EntityService:GetEntityByPath("/ui/DefaultGroup/CardHand/Card" .. tostring(i))
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local e = _EntityService:GetEntityByPath("/ui/RunUIGroup/CardHand/Card" .. tostring(i))
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if e ~= nil and e.UITransformComponent ~= nil then
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e.UITransformComponent.UIScale = Vector3(1, 1, 1)
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e.UITransformComponent.anchoredPosition = Vector2(self:GetHandSlotX(i), 0)
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@@ -102,7 +102,7 @@ self:RenderTargetFrames()`, [{ Type: 'number', DefaultValue: null, SyncDirection
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method('OnCardDrag', `if self.DragSlot ~= slot then
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return
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end
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local e = _EntityService:GetEntityByPath("/ui/DefaultGroup/CardHand/Card" .. tostring(slot))
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local e = _EntityService:GetEntityByPath("/ui/RunUIGroup/CardHand/Card" .. tostring(slot))
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if e ~= nil and e.UITransformComponent ~= nil then
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local ui = _UILogic:ScreenToUIPosition(touchPoint)
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e.UITransformComponent.anchoredPosition = Vector2(ui.x, ui.y + 360)
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@@ -124,7 +124,7 @@ end`, [
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return
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end
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self.DragSlot = 0
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local e = _EntityService:GetEntityByPath("/ui/DefaultGroup/CardHand/Card" .. tostring(slot))
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local e = _EntityService:GetEntityByPath("/ui/RunUIGroup/CardHand/Card" .. tostring(slot))
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if e ~= nil and e.UITransformComponent ~= nil then
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e.UITransformComponent.anchoredPosition = Vector2(self:GetHandSlotX(slot), 0)
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e.UITransformComponent.UIScale = Vector3(1, 1, 1)
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@@ -207,7 +207,7 @@ if m == nil or m.alive ~= true or m.entity == nil or not isvalid(m.entity) then
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return
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end
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self.FxBusy = true
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local fx = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/SkillFx")
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local fx = _EntityService:GetEntityByPath("/ui/RunUIGroup/CombatHud/SkillFx")
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if fx ~= nil then
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if fx.SpriteGUIRendererComponent ~= nil and image ~= nil and image ~= "" then
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fx.SpriteGUIRendererComponent.ImageRUID = image
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@@ -238,7 +238,7 @@ end, 0.35)`, [
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{ Type: 'boolean', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'pierce' },
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]),
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method('PlayAoeFx', `self.FxBusy = true
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local fx = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/SkillFx")
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local fx = _EntityService:GetEntityByPath("/ui/RunUIGroup/CombatHud/SkillFx")
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if fx ~= nil then
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if fx.SpriteGUIRendererComponent ~= nil and image ~= nil and image ~= "" then
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fx.SpriteGUIRendererComponent.ImageRUID = image
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@@ -287,7 +287,7 @@ if m.entity ~= nil and isvalid(m.entity) then
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local ent = m.entity
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_TimerService:SetTimerOnce(function() if isvalid(ent) then ent:SetVisible(false) end end, 0.4)
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end
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self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(slot), false)
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self:SetEntityEnabled("/ui/RunUIGroup/CombatHud/MonsterStatus" .. tostring(slot), false)
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for i = 1, #self.Monsters do
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if self.Monsters[i].alive == true then self.TargetIndex = i; break end
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end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
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@@ -341,7 +341,7 @@ if idx == 0 or self.PlayerHp <= 0 then
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return
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end
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local m = self.Monsters[idx]
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local base = "/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(idx)
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local base = "/ui/RunUIGroup/CombatHud/MonsterStatus" .. tostring(idx)
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self:SetEntityEnabled(base .. "/ActFrame", true)
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_TimerService:SetTimerOnce(function()
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if m.poison ~= nil and m.poison > 0 then
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