feat(deck): 컨트롤러 UI 경로를 새 UIGroup으로 재연결
cb/*.mjs의 /ui/DefaultGroup/<Section> 리터럴을 메이커 재편 UIGroup으로 일괄 remap: - SelectUIGroup(charselect/job), LobbyUIGroup(lobby/board/soulshop), RunUIGroup(combat/map/shop/rest/treasure/reward/cardhand/deck), DeckUIGroup(덱 도감). MainMenu·월드조작은 DefaultGroup 잔류. - 몬스터 슬롯 CombatHud/MonsterSlot → RunUIGroup/CombatHud/MonsterStatus - 검증: cbgap GAP 0 (참조 경로 전부 새 .ui에 실재), 이동섹션 DefaultGroup 잔여 0 Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -95,7 +95,7 @@ if self:AddPotion(pid) == true then
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self:Toast("물약 획득: " .. p.name)
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end`),
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method('RenderPotions', `for i = 1, 5 do
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local base = "/ui/DefaultGroup/CombatHud/TopBar/PotionSlot" .. tostring(i)
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local base = "/ui/RunUIGroup/CombatHud/TopBar/PotionSlot" .. tostring(i)
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local e = _EntityService:GetEntityByPath(base)
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if e ~= nil and e.SpriteGUIRendererComponent ~= nil then
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local pid = nil
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@@ -121,11 +121,11 @@ self.PotionMenuSlot = slot
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local pid = self.RunPotions[slot]
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local p = self.Potions[pid]
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if p ~= nil then
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self:SetText("/ui/DefaultGroup/CombatHud/PotionMenu/Title", p.name .. " — " .. p.desc)
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self:SetText("/ui/RunUIGroup/CombatHud/PotionMenu/Title", p.name .. " — " .. p.desc)
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end
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self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/PotionMenu", true)`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
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self:SetEntityEnabled("/ui/RunUIGroup/CombatHud/PotionMenu", true)`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
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method('ClosePotionMenu', `self.PotionMenuSlot = 0
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self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/PotionMenu", false)`),
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self:SetEntityEnabled("/ui/RunUIGroup/CombatHud/PotionMenu", false)`),
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method('UsePotion', `if self.PotionMenuSlot <= 0 then
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return
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end
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@@ -133,8 +133,8 @@ if self.CombatOver == true or self.TurnBusy == true or self.FxBusy == true then
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self:Toast("지금은 사용할 수 없습니다")
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return
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end
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local combat = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud")
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local hand = _EntityService:GetEntityByPath("/ui/DefaultGroup/CardHand")
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local combat = _EntityService:GetEntityByPath("/ui/RunUIGroup/CombatHud")
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local hand = _EntityService:GetEntityByPath("/ui/RunUIGroup/CardHand")
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if combat == nil or combat.Enable ~= true or hand == nil or hand.Enable ~= true then
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self:Toast("전투 중에만 사용할 수 있습니다")
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return
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@@ -189,7 +189,7 @@ if self.RunRelics ~= nil then
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count = #self.RunRelics
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end
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for i = 1, 10 do
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local base = "/ui/DefaultGroup/CombatHud/TopBar/RelicSlot" .. tostring(i)
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local base = "/ui/RunUIGroup/CombatHud/TopBar/RelicSlot" .. tostring(i)
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local e = _EntityService:GetEntityByPath(base)
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if e ~= nil and e.SpriteGUIRendererComponent ~= nil then
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local rid = nil
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@@ -209,5 +209,5 @@ local of = ""
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if count > 10 then
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of = "+" .. tostring(count - 9)
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end
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self:SetText("/ui/DefaultGroup/CombatHud/TopBar/RelicOverflow", of)`),
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self:SetText("/ui/RunUIGroup/CombatHud/TopBar/RelicOverflow", of)`),
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];
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