feat(deck): 컨트롤러 UI 경로를 새 UIGroup으로 재연결
cb/*.mjs의 /ui/DefaultGroup/<Section> 리터럴을 메이커 재편 UIGroup으로 일괄 remap: - SelectUIGroup(charselect/job), LobbyUIGroup(lobby/board/soulshop), RunUIGroup(combat/map/shop/rest/treasure/reward/cardhand/deck), DeckUIGroup(덱 도감). MainMenu·월드조작은 DefaultGroup 잔류. - 몬스터 슬롯 CombatHud/MonsterSlot → RunUIGroup/CombatHud/MonsterStatus - 검증: cbgap GAP 0 (참조 경로 전부 새 .ui에 실재), 이동섹션 DefaultGroup 잔여 0 Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -3,10 +3,10 @@ import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, CARDFRAMES, RARITIES, MAP_
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import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
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export const jobMethods = [
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method('ShowJobChoice', `self:SetEntityEnabled("/ui/DefaultGroup/CardHand", false)
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self:SetEntityEnabled("/ui/DefaultGroup/DeckHud", false)
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self:SetEntityEnabled("/ui/DefaultGroup/JobChoiceHud", true)`),
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method('PickJobReward', `self:SetEntityEnabled("/ui/DefaultGroup/JobChoiceHud", false)
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method('ShowJobChoice', `self:SetEntityEnabled("/ui/RunUIGroup/CardHand", false)
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self:SetEntityEnabled("/ui/RunUIGroup/DeckHud", false)
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self:SetEntityEnabled("/ui/SelectUIGroup/JobChoiceHud", true)`),
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method('PickJobReward', `self:SetEntityEnabled("/ui/SelectUIGroup/JobChoiceHud", false)
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if kind == "relic" then
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local bid = self:PickNewRelic()
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if bid ~= "" then
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@@ -26,7 +26,7 @@ if opts == nil then
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end
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self.JobOpts = opts
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for i = 1, 3 do
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local base = "/ui/DefaultGroup/JobSelectHud/Job_slot" .. tostring(i)
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local base = "/ui/SelectUIGroup/JobSelectHud/Job_slot" .. tostring(i)
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local o = opts[i]
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if o ~= nil then
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self:SetEntityEnabled(base, true)
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@@ -40,7 +40,7 @@ for i = 1, 3 do
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self:SetEntityEnabled(base, false)
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end
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end
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self:SetEntityEnabled("/ui/DefaultGroup/JobSelectHud", true)`),
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self:SetEntityEnabled("/ui/SelectUIGroup/JobSelectHud", true)`),
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method('JobLabel', `if self.PlayerJob ~= "" and self.Jobs ~= nil then
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for cls, list in pairs(self.Jobs) do
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for i = 1, #list do
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@@ -73,7 +73,7 @@ if starter ~= "" then
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self:Toast("2차 전직: " .. self:JobLabel() .. "! 신규 카드 — " .. sc.name)
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end
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end
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self:SetText("/ui/DefaultGroup/CombatHud/PlayerPanel/Name", self:JobLabel())
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self:SetEntityEnabled("/ui/DefaultGroup/JobSelectHud", false)
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self:SetText("/ui/RunUIGroup/CombatHud/PlayerPanel/Name", self:JobLabel())
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self:SetEntityEnabled("/ui/SelectUIGroup/JobSelectHud", false)
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self:ContinueAfterBoss()`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'jobId' }]),
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];
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