feat(deck): 컨트롤러 UI 경로를 새 UIGroup으로 재연결
cb/*.mjs의 /ui/DefaultGroup/<Section> 리터럴을 메이커 재편 UIGroup으로 일괄 remap: - SelectUIGroup(charselect/job), LobbyUIGroup(lobby/board/soulshop), RunUIGroup(combat/map/shop/rest/treasure/reward/cardhand/deck), DeckUIGroup(덱 도감). MainMenu·월드조작은 DefaultGroup 잔류. - 몬스터 슬롯 CombatHud/MonsterSlot → RunUIGroup/CombatHud/MonsterStatus - 검증: cbgap GAP 0 (참조 경로 전부 새 .ui에 실재), 이동섹션 DefaultGroup 잔여 0 Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -15,7 +15,7 @@ return table.concat(parts, " ")`, [
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{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'poison' },
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], 0, 'string'),
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method('RenderCombat', `for i = 1, ${MAX_MONSTERS} do
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local base = "/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(i)
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local base = "/ui/RunUIGroup/CombatHud/MonsterStatus" .. tostring(i)
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local m = self.Monsters[i]
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if m ~= nil and m.alive == true then
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self:SetEntityEnabled(base, true)
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@@ -64,10 +64,10 @@ return table.concat(parts, " ")`, [
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self:SetEntityEnabled(base, false)
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end
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end
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self:SetText("/ui/DefaultGroup/CombatHud/PlayerPanel/HpText", string.format("%d", self.PlayerHp) .. "/" .. string.format("%d", self.PlayerMaxHp))
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self:SetHpBar("/ui/DefaultGroup/CombatHud/PlayerPanel/HpBarFill", self.PlayerHp, self.PlayerMaxHp, 220)
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self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/PlayerPanel/BlockBadge", self.PlayerBlock > 0)
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self:SetText("/ui/DefaultGroup/CombatHud/PlayerPanel/BlockBadge/Value", string.format("%d", self.PlayerBlock))
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self:SetText("/ui/RunUIGroup/CombatHud/PlayerPanel/HpText", string.format("%d", self.PlayerHp) .. "/" .. string.format("%d", self.PlayerMaxHp))
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self:SetHpBar("/ui/RunUIGroup/CombatHud/PlayerPanel/HpBarFill", self.PlayerHp, self.PlayerMaxHp, 220)
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self:SetEntityEnabled("/ui/RunUIGroup/CombatHud/PlayerPanel/BlockBadge", self.PlayerBlock > 0)
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self:SetText("/ui/RunUIGroup/CombatHud/PlayerPanel/BlockBadge/Value", string.format("%d", self.PlayerBlock))
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local pb = self:BuffsLabel(self.PlayerStr, self.PlayerWeak, self.PlayerVuln, 0)
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if self.PlayerDex ~= nil and self.PlayerDex > 0 then
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if pb ~= "" then pb = pb .. " " end
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@@ -86,10 +86,10 @@ if self.PlayerPowers ~= nil and #self.PlayerPowers > 0 then
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if pb ~= "" then pb = pb .. " · " end
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pb = pb .. table.concat(names, " ")
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end
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self:SetText("/ui/DefaultGroup/CombatHud/PlayerPanel/Buffs", pb)
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self:SetText("/ui/RunUIGroup/CombatHud/PlayerPanel/Buffs", pb)
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self:RenderRun()`),
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method('ShowDmgPop', `local slotKey = string.format("%d", math.floor(slot or 0))
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local base = "/ui/DefaultGroup/CombatHud/DmgPop" .. slotKey
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local base = "/ui/RunUIGroup/CombatHud/DmgPop" .. slotKey
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local pop = _EntityService:GetEntityByPath(base)
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if pop == nil then
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return
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@@ -134,7 +134,7 @@ if m ~= nil and m.entity ~= nil and isvalid(m.entity) and m.entity.TransformComp
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local screen = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + ${HEAD_OFFSET_Y + 0.45}))
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popPos = _UILogic:ScreenToUIPosition(screen)
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else
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local slotEntity = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/MonsterSlot" .. slotKey)
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local slotEntity = _EntityService:GetEntityByPath("/ui/RunUIGroup/CombatHud/MonsterStatus" .. slotKey)
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if slotEntity ~= nil and slotEntity.UITransformComponent ~= nil then
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local sp = slotEntity.UITransformComponent.anchoredPosition
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popPos = Vector2(sp.x, sp.y + 76)
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@@ -169,7 +169,7 @@ end, 0.48)`, [
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{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' },
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{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' },
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]),
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method('ShowPlayerDmgPop', `local base = "/ui/DefaultGroup/CombatHud/PlayerPanel/DmgPop"
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method('ShowPlayerDmgPop', `local base = "/ui/RunUIGroup/CombatHud/PlayerPanel/DmgPop"
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if amount > 0 then
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self:SetText(base, "-" .. string.format("%d", amount))
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else
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@@ -291,7 +291,7 @@ end
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local wp = tr.WorldPosition
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local screen = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + ${HEAD_OFFSET_Y}))
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local uipos = _UILogic:ScreenToUIPosition(screen)
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local e = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(slot))
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local e = _EntityService:GetEntityByPath("/ui/RunUIGroup/CombatHud/MonsterStatus" .. tostring(slot))
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if e ~= nil and e.UITransformComponent ~= nil then
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e.UITransformComponent.anchoredPosition = uipos
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end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
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@@ -303,6 +303,6 @@ end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], N
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if self.AscensionLevel > 0 then
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floorText = floorText .. " · 승천" .. string.format("%d", self.AscensionLevel)
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end
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self:SetText("/ui/DefaultGroup/CombatHud/TopBar/Floor", floorText)
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self:SetText("/ui/DefaultGroup/CombatHud/TopBar/Gold", "메소 " .. string.format("%d", self.Gold))`),
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self:SetText("/ui/RunUIGroup/CombatHud/TopBar/Floor", floorText)
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self:SetText("/ui/RunUIGroup/CombatHud/TopBar/Gold", "메소 " .. string.format("%d", self.Gold))`),
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];
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