feat(deck): 컨트롤러 UI 경로를 새 UIGroup으로 재연결

cb/*.mjs의 /ui/DefaultGroup/<Section> 리터럴을 메이커 재편 UIGroup으로 일괄 remap:
- SelectUIGroup(charselect/job), LobbyUIGroup(lobby/board/soulshop),
  RunUIGroup(combat/map/shop/rest/treasure/reward/cardhand/deck),
  DeckUIGroup(덱 도감). MainMenu·월드조작은 DefaultGroup 잔류.
- 몬스터 슬롯 CombatHud/MonsterSlot → RunUIGroup/CombatHud/MonsterStatus
- 검증: cbgap GAP 0 (참조 경로 전부 새 .ui에 실재), 이동섹션 DefaultGroup 잔여 0

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-17 02:50:02 +09:00
parent b0d3da2f39
commit 5900af087e
18 changed files with 232 additions and 204 deletions

View File

@@ -11,8 +11,8 @@ for id, c in pairs(self.Cards) do
end
table.sort(pool)
return pool`, [], 0, 'any'),
method('OfferReward', `self:SetEntityEnabled("/ui/DefaultGroup/CardHand", false)
self:SetEntityEnabled("/ui/DefaultGroup/DeckHud", false)
method('OfferReward', `self:SetEntityEnabled("/ui/RunUIGroup/CardHand", false)
self:SetEntityEnabled("/ui/RunUIGroup/DeckHud", false)
local pool = self:CardPool()
local byRarity = {}
for _, id in ipairs(pool) do
@@ -30,11 +30,11 @@ for i = 1, 3 do
self.RewardChoices[i] = bucket[math.random(1, #bucket)]
self:ApplyRewardVisual(i, self.RewardChoices[i])
end
local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/RewardHud")
local hud = _EntityService:GetEntityByPath("/ui/RunUIGroup/RewardHud")
if hud ~= nil then
hud.Enable = true
end`),
method('ApplyRewardVisual', `self:ApplyCardFace("/ui/DefaultGroup/RewardHud/Reward" .. tostring(slot), cardId)`, [
method('ApplyRewardVisual', `self:ApplyCardFace("/ui/RunUIGroup/RewardHud/Reward" .. tostring(slot), cardId)`, [
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' },
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'cardId' },
]),
@@ -47,7 +47,7 @@ if slot ~= 0 and self.RewardChoices ~= nil then
table.insert(self.RunDeck, id)
end
end
local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/RewardHud")
local hud = _EntityService:GetEntityByPath("/ui/RunUIGroup/RewardHud")
if hud ~= nil then
hud.Enable = false
end