feat(deck): 컨트롤러 UI 경로를 새 UIGroup으로 재연결
cb/*.mjs의 /ui/DefaultGroup/<Section> 리터럴을 메이커 재편 UIGroup으로 일괄 remap: - SelectUIGroup(charselect/job), LobbyUIGroup(lobby/board/soulshop), RunUIGroup(combat/map/shop/rest/treasure/reward/cardhand/deck), DeckUIGroup(덱 도감). MainMenu·월드조작은 DefaultGroup 잔류. - 몬스터 슬롯 CombatHud/MonsterSlot → RunUIGroup/CombatHud/MonsterStatus - 검증: cbgap GAP 0 (참조 경로 전부 새 .ui에 실재), 이동섹션 DefaultGroup 잔여 0 Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -59,11 +59,11 @@ _TimerService:SetTimerOnce(function()
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end, 0.2)`),
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method('StartCombat', `self:ShowState("combat")
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self:KickCombatCamera()
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self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/Result", false)
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self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/PotionMenu", false)
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self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/TooltipBox", false)
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self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/DiscardPrompt", false)
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self:SetText("/ui/DefaultGroup/CombatHud/PlayerPanel/Name", self:JobLabel())
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self:SetEntityEnabled("/ui/RunUIGroup/CombatHud/Result", false)
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self:SetEntityEnabled("/ui/RunUIGroup/CombatHud/PotionMenu", false)
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self:SetEntityEnabled("/ui/RunUIGroup/CombatHud/TooltipBox", false)
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self:SetEntityEnabled("/ui/RunUIGroup/CombatHud/DiscardPrompt", false)
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self:SetText("/ui/RunUIGroup/CombatHud/PlayerPanel/Name", self:JobLabel())
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self.MaxEnergy = 3
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self.Turn = 0
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self.PlayerBlock = 0
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