feat(deck): 컨트롤러 UI 경로를 새 UIGroup으로 재연결
cb/*.mjs의 /ui/DefaultGroup/<Section> 리터럴을 메이커 재편 UIGroup으로 일괄 remap: - SelectUIGroup(charselect/job), LobbyUIGroup(lobby/board/soulshop), RunUIGroup(combat/map/shop/rest/treasure/reward/cardhand/deck), DeckUIGroup(덱 도감). MainMenu·월드조작은 DefaultGroup 잔류. - 몬스터 슬롯 CombatHud/MonsterSlot → RunUIGroup/CombatHud/MonsterStatus - 검증: cbgap GAP 0 (참조 경로 전부 새 .ui에 실재), 이동섹션 DefaultGroup 잔여 0 Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -16,8 +16,8 @@ if lp.CurrentMapName == target then
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return
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end
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_TeleportService:TeleportToMapPosition(lp, Vector3(-6, 0.03, 0), target)`),
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method('ShowResult', `self:SetText("/ui/DefaultGroup/CombatHud/Result", text)
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local entity = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/Result")
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method('ShowResult', `self:SetText("/ui/RunUIGroup/CombatHud/Result", text)
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local entity = _EntityService:GetEntityByPath("/ui/RunUIGroup/CombatHud/Result")
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if entity ~= nil then
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entity.Enable = true
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end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'text' }]),
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