도적 불가침 기능 추가
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@@ -459,6 +459,9 @@ end
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if c.gainEnergy ~= nil and c.gainEnergy ~= 0 then
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self.Energy = self.Energy + c.gainEnergy
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end
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if c.intangible ~= nil and c.intangible > 0 then
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self.PlayerIntangible = (self.PlayerIntangible or 0) + c.intangible
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end
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self:QueueNextTurnEffects(c)
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if c.weak ~= nil or c.vuln ~= nil or c.poison ~= nil or c.xWeakPerEnergy ~= nil then
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local tm = self.Monsters[self.TargetIndex]
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