feat(map01): 주황버섯 추격 몬스터 배치 + 카메라 시점 미세조정

- map01: StaticMonsterTemplate → 주황버섯(ChaseMonster 모델) 교체
  (애니메이션 move/stand/jump/hit/die·히트박스·위치 x 5.2 갱신, 이동은 턴전투용 정지)
- 타일맵 TemplateRUID 변경
- 카메라 cameraOffsetY -1 → -0.83 (data/camera.json + MapCamera.codeblock)
- 메이커 저장 재직렬화 포함: common.gamelogic 수치 표기(0→0.0), map02~11 컴포넌트 순서, ui/DefaultGroup.ui

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-10 00:14:43 +09:00
parent ff91680f18
commit 62e76f7db2
15 changed files with 5894 additions and 5921 deletions

View File

@@ -47,7 +47,7 @@
"Name": null
},
"Arguments": [],
"Code": "self.CamTries = 0\nlocal eventId = 0\nlocal function apply()\n\tself.CamTries = self.CamTries + 1\n\tlocal cam = nil\n\tlocal lp = _UserService.LocalPlayer\n\tif lp ~= nil then\n\t\tcam = lp.CameraComponent\n\tend\n\tif cam == nil then\n\t\tcam = _CameraService:GetCurrentCameraComponent()\n\tend\n\tif cam ~= nil then\n\t\tcam.ZoomRatio = 90\n\t\tcam.ScreenOffset = Vector2(0.5, 0.655)\n\t\tcam.ConfineCameraArea = true\n\t\tcam.CameraOffset = Vector2(1.5, -1)\n\tend\n\tif cam ~= nil then\n\t\t_TimerService:ClearTimer(eventId)\n\telseif self.CamTries > 30 then\n\t\t_TimerService:ClearTimer(eventId)\n\tend\nend\neventId = _TimerService:SetTimerRepeat(apply, 0.1)",
"Code": "self.CamTries = 0\nlocal eventId = 0\nlocal function apply()\n\tself.CamTries = self.CamTries + 1\n\tlocal cam = nil\n\tlocal lp = _UserService.LocalPlayer\n\tif lp ~= nil then\n\t\tcam = lp.CameraComponent\n\tend\n\tif cam == nil then\n\t\tcam = _CameraService:GetCurrentCameraComponent()\n\tend\n\tif cam ~= nil then\n\t\tcam.ZoomRatio = 90\n\t\tcam.ScreenOffset = Vector2(0.5, 0.655)\n\t\tcam.ConfineCameraArea = true\n\t\tcam.CameraOffset = Vector2(1.5, -0.83)\n\tend\n\tif cam ~= nil then\n\t\t_TimerService:ClearTimer(eventId)\n\telseif self.CamTries > 30 then\n\t\t_TimerService:ClearTimer(eventId)\n\tend\nend\neventId = _TimerService:SetTimerRepeat(apply, 0.1)",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],