From 6f436ef3eb5e669dce0c87478372c03eec83b4a9 Mon Sep 17 00:00:00 2001 From: gahusb Date: Sun, 14 Jun 2026 18:48:15 +0900 Subject: [PATCH] =?UTF-8?q?fix(bandit):=20=EB=8F=84=EC=A0=81=20=EB=8D=B1?= =?UTF-8?q?=EC=9D=84=20=EC=82=AC=EC=9D=BC=EB=9F=B0=ED=8A=B8=20=EC=A0=84?= =?UTF-8?q?=EC=9A=A9=EC=9C=BC=EB=A1=9C=20=EC=A0=95=EB=A6=AC?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- RootDesk/MyDesk/SlayDeckController.codeblock | 21 +- data/cardframes.json | 2 - data/cards.json | 135 ---- tools/deck/gen-slaydeck.mjs | 44 +- ui/DefaultGroup.ui | 747 +------------------ 5 files changed, 35 insertions(+), 914 deletions(-) diff --git a/RootDesk/MyDesk/SlayDeckController.codeblock b/RootDesk/MyDesk/SlayDeckController.codeblock index 6823af1..7d81084 100644 --- a/RootDesk/MyDesk/SlayDeckController.codeblock +++ b/RootDesk/MyDesk/SlayDeckController.codeblock @@ -113,13 +113,6 @@ "Attributes": [], "Name": "ThiefSelectHandler" }, - { - "Type": "any", - "DefaultValue": "nil", - "SyncDirection": 0, - "Attributes": [], - "Name": "BanditSelectHandler" - }, { "Type": "any", "DefaultValue": "nil", @@ -635,7 +628,7 @@ "Name": null }, "Arguments": [], - "Code": "self.Cards = {\n\tStrike = { name = \"파워 스트라이크\", cost = 1, desc = \"피해 6\", kind = \"Attack\", damage = 6, class = \"warrior\", rarity = \"normal\", fx = \"291b2298db88476f8ae3c6c78f53c9b7\", image = \"e4acdf27d68549db8858d6082169c70c\" },\n\tDefend = { name = \"아이언 바디\", cost = 1, desc = \"방어도 5\", kind = \"Skill\", block = 5, class = \"warrior\", rarity = \"normal\", image = \"7648c3b8e1ca44fc8ec353561207a670\" },\n\tBash = { name = \"슬래시 블러스트\", cost = 2, desc = \"피해 10\", kind = \"Attack\", damage = 10, class = \"warrior\", rarity = \"normal\", fx = \"863812c5c2f84132ac7465b50ec2283e\", image = \"4cbbe8cfc3e840e4a76379498d8eb012\" },\n\tWarLeap = { name = \"워 리프\", cost = 1, desc = \"피해 4, 방어도 3\", kind = \"Attack\", damage = 4, block = 3, class = \"warrior\", rarity = \"normal\", image = \"992dabf6aff2400e92b2f4f705d8ebe7\" },\n\tBrandish = { name = \"브랜디시\", cost = 2, desc = \"피해 13\", kind = \"Attack\", damage = 13, class = \"warrior\", rarity = \"unique\", fx = \"e8a145a6c43d493f9ad50fab03b200aa\", image = \"21af4bccc5054a5dbc8245dfa7f08681\" },\n\tChargedBlow = { name = \"차지 블로우\", cost = 2, desc = \"피해 8, 취약 2\", kind = \"Attack\", damage = 8, vuln = 2, class = \"warrior\", rarity = \"unique\", image = \"fe83c7635b0e49ed83d75a2833adb53e\" },\n\tThreaten = { name = \"위협\", cost = 0, desc = \"약화 2 부여\", kind = \"Skill\", weak = 2, class = \"warrior\", rarity = \"normal\", image = \"64daadf1a98e490d9c14ef52ec776e63\" },\n\tEnrage = { name = \"인레이지\", cost = 1, desc = \"힘 +2\", kind = \"Skill\", strength = 2, class = \"warrior\", rarity = \"unique\", image = \"09370fc7551e47238fd103a80fba558e\" },\n\tRage = { name = \"분노\", cost = 1, desc = \"매 턴 시작 시 힘 +1\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"warrior\", rarity = \"legend\", image = \"379d86e3de064959aa4612f71e84ccfb\" },\n\tComboAttack = { name = \"콤보 어택\", cost = 1, desc = \"피해 5 × 2회\", kind = \"Attack\", damage = 5, class = \"fighter\", rarity = \"unique\", hits = 2, fx = \"48754be05be344358cddd55aa8fe11f4\", image = \"1bc3e52b330648faae9eafd5a205e37b\" },\n\tBerserk = { name = \"버서크\", cost = 2, desc = \"매턴 에너지 +1, 취약 1 자가\", kind = \"Power\", powerEffect = \"energyPerTurn\", value = 1, class = \"fighter\", rarity = \"legend\", selfVuln = 1, image = \"e2580523efc6457385114b78ad0d7cce\" },\n\tRisingAttack = { name = \"라이징 어택\", cost = 2, desc = \"피해 12\", kind = \"Attack\", damage = 12, class = \"fighter\", rarity = \"unique\", fx = \"6f283d96d5804b4fb88009685a11c1f8\", image = \"115e309771604743853abad2d8d186bc\" },\n\tThunderCharge = { name = \"썬더 차지\", cost = 1, desc = \"피해 7, 약화 1\", kind = \"Attack\", damage = 7, weak = 1, class = \"page\", rarity = \"unique\", fx = \"997fa6999aa04dbb97a1dd99025fa2ba\", image = \"b7030d8caedc4fbc9f38fe1e541d6e6b\" },\n\tBlizzardCharge = { name = \"블리자드 차지\", cost = 1, desc = \"피해 7, 취약 1\", kind = \"Attack\", damage = 7, vuln = 1, class = \"page\", rarity = \"unique\", fx = \"2799562e984c4a4da3b73e1f3431057c\", image = \"9aac955d159f49c1bc913ef96128e781\" },\n\tPowerGuard = { name = \"파워 가드\", cost = 1, desc = \"방어도 10\", kind = \"Skill\", block = 10, class = \"page\", rarity = \"unique\", image = \"90a9bf8eeb844b578b4e2d93ac43fedf\" },\n\tPierce = { name = \"피어스\", cost = 1, desc = \"피해 9, 방어 무시\", kind = \"Attack\", damage = 9, class = \"spearman\", rarity = \"unique\", pierce = true, fx = \"1b0afc410a1a458598eb7ca2fb26e97d\", image = \"251b6e12329048429490049a4f3cf564\" },\n\tIronWall = { name = \"아이언 월\", cost = 2, desc = \"방어도 12\", kind = \"Skill\", block = 12, class = \"spearman\", rarity = \"unique\", image = \"92021d62341a4bce9cfd09d1b4b865db\" },\n\tHyperBody = { name = \"하이퍼 바디\", cost = 1, desc = \"매턴 방어도 +3\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 3, class = \"spearman\", rarity = \"legend\", image = \"b4020dbadee6401f9893a020fe4154b1\" },\n\tEnergyBolt = { name = \"에너지 볼트\", cost = 1, desc = \"피해 6\", kind = \"Attack\", damage = 6, class = \"magician\", rarity = \"normal\", fx = \"1d5877e1120a42d0907f204c959888b1\", image = \"e84880eaf89442128d3af2be5c80a74f\" },\n\tMagicGuard = { name = \"매직 가드\", cost = 1, desc = \"방어도 5\", kind = \"Skill\", block = 5, class = \"magician\", rarity = \"normal\", image = \"01b249c26eb34b8aaab774bf221907a1\" },\n\tMagicClaw = { name = \"매직 클로\", cost = 1, desc = \"피해 3 × 2회\", kind = \"Attack\", damage = 3, class = \"magician\", rarity = \"normal\", hits = 2, fx = \"ba4ac7c8f24845b68b7e689b7effcc93\", image = \"f3fcac2d460041b288cc1973caaaf30f\" },\n\tTeleport = { name = \"텔레포트\", cost = 1, desc = \"방어도 3, 드로 1\", kind = \"Skill\", block = 3, class = \"magician\", rarity = \"normal\", draw = 1, image = \"7f70a9dc7e304433bb8121dd9c4df98b\" },\n\tSlow = { name = \"슬로우\", cost = 1, desc = \"약화 2 부여\", kind = \"Skill\", weak = 2, class = \"magician\", rarity = \"normal\", image = \"7224cd3f9b7e497d9dd65f32a50865e4\" },\n\tFireArrow = { name = \"파이어 애로우\", cost = 1, desc = \"피해 8\", kind = \"Attack\", damage = 8, class = \"firepoison\", rarity = \"unique\", fx = \"4a937e208875468eb63d891806fba3cd\", image = \"6fa15fd3a0004b409ea516c11a67e533\" },\n\tPoisonBreath = { name = \"포이즌 브레스\", cost = 1, desc = \"독 4 부여\", kind = \"Skill\", class = \"firepoison\", rarity = \"unique\", poison = 4, image = \"07200f3c74854022baa7ebbefdc4ad8c\" },\n\tElementAmp = { name = \"엘레멘트 앰플\", cost = 1, desc = \"매 턴 힘 +1\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"firepoison\", rarity = \"legend\", image = \"06865473977849bebe79062dbd608944\" },\n\tThunderBolt = { name = \"썬더 볼트\", cost = 2, desc = \"모든 적에게 피해 6\", kind = \"Attack\", damage = 6, class = \"icelightning\", rarity = \"legend\", aoe = true, fx = \"7d52f5e389bd4d44a30cf7cc54538f8f\", image = \"c6685d33cb2641f09d11cfa2d5cc820c\" },\n\tColdBeam = { name = \"콜드 빔\", cost = 2, desc = \"피해 7, 약화 2\", kind = \"Attack\", damage = 7, weak = 2, class = \"icelightning\", rarity = \"unique\", image = \"e8f7c148c79f497d83014e3361f59f5c\" },\n\tChillingStep = { name = \"칠링 스텝\", cost = 1, desc = \"방어도 8\", kind = \"Skill\", block = 8, class = \"icelightning\", rarity = \"unique\", image = \"bef20873a68a4651a91d74be457c2cfc\" },\n\tHeal = { name = \"힐\", cost = 1, desc = \"HP 10 회복\", kind = \"Skill\", class = \"cleric\", rarity = \"unique\", heal = 10, image = \"8b935b7d7066493cb462834bbe287c74\" },\n\tBless = { name = \"블레스\", cost = 1, desc = \"힘 +1, 방어도 5\", kind = \"Skill\", block = 5, strength = 1, class = \"cleric\", rarity = \"unique\", image = \"607fc5457c1c44a0993a5c2fe3fb0c68\" },\n\tHolyArrow = { name = \"홀리 애로우\", cost = 1, desc = \"피해 8\", kind = \"Attack\", damage = 8, class = \"cleric\", rarity = \"unique\", fx = \"4faa7b78e09643cf86339b8b7cf2abac\", image = \"a80127195bf7471f9545b70e491f4719\" },\n\tLuckySeven = { name = \"럭키 세븐\", cost = 1, desc = \"피해 3 × 2회\", kind = \"Attack\", damage = 3, class = \"thief\", rarity = \"normal\", hits = 2, fx = \"aa499663a278414b914b8fb9b8382879\", image = \"0539ba559f8c413dac95c52992b436d9\" },\n\tDoubleStab = { name = \"더블 스탭\", cost = 2, desc = \"피해 5 × 2회\", kind = \"Attack\", damage = 5, class = \"thief\", rarity = \"normal\", hits = 2, fx = \"a82d0aae7f5e4db6a19078537afbe80c\", image = \"92a5020c978c46bdabab910598118b86\" },\n\tDarkSight = { name = \"다크 사이트\", cost = 1, desc = \"방어도 6\", kind = \"Skill\", block = 6, class = \"thief\", rarity = \"normal\", image = \"0946f69d84464df29b24b94c744c868d\" },\n\tHaste = { name = \"헤이스트\", cost = 1, desc = \"방어도 3, 드로 1\", kind = \"Skill\", block = 3, class = \"thief\", rarity = \"normal\", draw = 1, image = \"e65317856a914b8686f55e3351c3a24c\" },\n\tDrain = { name = \"드레인\", cost = 1, desc = \"피해 5, HP 3 회복\", kind = \"Attack\", damage = 5, class = \"thief\", rarity = \"unique\", heal = 3 },\n\tCriticalThrow = { name = \"크리티컬 스로우\", cost = 2, desc = \"피해 8 × 2회\", kind = \"Attack\", damage = 8, class = \"assassin\", rarity = \"unique\", hits = 2, fx = \"23232336918d43f49fab19b888920f0c\", image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tShadowStar = { name = \"쉐도우 스타\", cost = 1, desc = \"피해 6, 약화 1\", kind = \"Attack\", damage = 6, weak = 1, class = \"assassin\", rarity = \"unique\", fx = \"ab45ee74d258419096e1e132af68aeca\", image = \"2d394e08d95841028d3dc95fca200756\" },\n\tClawMastery = { name = \"클로 마스터리\", cost = 1, desc = \"매 턴 힘 +1\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"assassin\", rarity = \"legend\", image = \"aa09741ae1e145a28d1e1c19aeb9e83c\" },\n\tSavageBlow = { name = \"새비지 블로우\", cost = 1, desc = \"피해 3 × 3회\", kind = \"Attack\", damage = 3, class = \"bandit\", rarity = \"unique\", hits = 3, fx = \"a82d0aae7f5e4db6a19078537afbe80c\", image = \"92a5020c978c46bdabab910598118b86\" },\n\tSteal = { name = \"스틸\", cost = 1, desc = \"방어도 4, 드로 1\", kind = \"Skill\", block = 4, class = \"bandit\", rarity = \"unique\", draw = 1, image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tMesoGuard = { name = \"메소 가드\", cost = 1, desc = \"매 턴 방어도 +3\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 3, class = \"bandit\", rarity = \"legend\" },\n\tWound = { name = \"상처\", cost = 0, desc = \"사용할 수 없다. 손패를 막는 저주.\", kind = \"Status\", class = \"curse\", rarity = \"normal\", unplayable = true, curse = true },\n\tBurn = { name = \"화상\", cost = 0, desc = \"사용 불가. 손패에 있으면 턴 종료 시 피해 2.\", kind = \"Status\", class = \"curse\", rarity = \"normal\", unplayable = true, curse = true, endTurnDamage = 2 },\n\tSilentStrike = { name = \"타격\", cost = 1, desc = \"피해 6.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"normal\" },\n\tSilentDefend = { name = \"수비\", cost = 1, desc = \"방어도 5.\", kind = \"Skill\", block = 5, class = \"bandit\", rarity = \"normal\" },\n\tNeutralize = { name = \"무력화\", cost = 0, desc = \"피해 3. 약화 1 부여.\", kind = \"Attack\", damage = 3, weak = 1, class = \"bandit\", rarity = \"normal\" },\n\tSurvivor = { name = \"생존자\", cost = 1, desc = \"방어도 8. 카드 1장 드로우.\", kind = \"Skill\", block = 8, class = \"bandit\", rarity = \"normal\", draw = 1 },\n\tAcrobatics = { name = \"곡예\", cost = 1, desc = \"카드 3장 드로우.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", draw = 3 },\n\tBackflip = { name = \"백플립\", cost = 1, desc = \"방어도 5. 카드 2장 드로우.\", kind = \"Skill\", block = 5, class = \"bandit\", rarity = \"normal\", draw = 2 },\n\tBane = { name = \"파멸\", cost = 1, desc = \"피해 7을 2회.\", kind = \"Attack\", damage = 7, class = \"bandit\", rarity = \"normal\", hits = 2 },\n\tBladeDance = { name = \"칼날 춤\", cost = 1, desc = \"시브식 공격: 피해 4를 3회.\", kind = \"Attack\", damage = 4, class = \"bandit\", rarity = \"normal\", hits = 3 },\n\tCloakAndDagger = { name = \"망토와 단검\", cost = 1, desc = \"방어도 6. 피해 4.\", kind = \"Attack\", damage = 4, block = 6, class = \"bandit\", rarity = \"normal\" },\n\tDaggerSpray = { name = \"단검 분사\", cost = 1, desc = \"모든 적에게 피해 4를 2회.\", kind = \"Attack\", damage = 4, class = \"bandit\", rarity = \"normal\", hits = 2, aoe = true },\n\tDaggerThrow = { name = \"단검 투척\", cost = 1, desc = \"피해 9. 카드 1장 드로우.\", kind = \"Attack\", damage = 9, class = \"bandit\", rarity = \"normal\", draw = 1 },\n\tDeadlyPoison = { name = \"맹독\", cost = 1, desc = \"독 5 부여.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", poison = 5 },\n\tDeflect = { name = \"흘리기\", cost = 0, desc = \"방어도 4.\", kind = \"Skill\", block = 4, class = \"bandit\", rarity = \"normal\" },\n\tDodgeAndRoll = { name = \"회피와 구르기\", cost = 1, desc = \"방어도 8.\", kind = \"Skill\", block = 8, class = \"bandit\", rarity = \"normal\" },\n\tFlyingKnee = { name = \"날아차기\", cost = 1, desc = \"피해 8.\", kind = \"Attack\", damage = 8, class = \"bandit\", rarity = \"normal\" },\n\tOutmaneuver = { name = \"책략\", cost = 1, desc = \"매 턴 에너지 +1.\", kind = \"Power\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"normal\" },\n\tPiercingWail = { name = \"꿰뚫는 비명\", cost = 1, desc = \"약화 3 부여.\", kind = \"Skill\", weak = 3, class = \"bandit\", rarity = \"normal\" },\n\tPoisonedStab = { name = \"독 찌르기\", cost = 1, desc = \"피해 6. 독 3 부여.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"normal\", poison = 3 },\n\tPrepared = { name = \"준비\", cost = 0, desc = \"카드 1장 드로우.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", draw = 1 },\n\tQuickSlash = { name = \"빠른 베기\", cost = 1, desc = \"피해 8. 카드 1장 드로우.\", kind = \"Attack\", damage = 8, class = \"bandit\", rarity = \"normal\", draw = 1 },\n\tSlice = { name = \"얇게 베기\", cost = 0, desc = \"피해 6.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"normal\" },\n\tSneakyStrike = { name = \"기습 타격\", cost = 2, desc = \"피해 12.\", kind = \"Attack\", damage = 12, class = \"bandit\", rarity = \"normal\" },\n\tSuckerPunch = { name = \"불시의 일격\", cost = 1, desc = \"피해 7. 약화 1 부여.\", kind = \"Attack\", damage = 7, weak = 1, class = \"bandit\", rarity = \"normal\" },\n\tAccuracy = { name = \"정확도\", cost = 1, desc = \"시브 지원: 매 턴 힘 +1.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\" },\n\tAllOutAttack = { name = \"총공격\", cost = 1, desc = \"모든 적에게 피해 10.\", kind = \"Attack\", damage = 10, class = \"bandit\", rarity = \"unique\", aoe = true },\n\tBackstab = { name = \"등 찌르기\", cost = 0, desc = \"피해 11.\", kind = \"Attack\", damage = 11, class = \"bandit\", rarity = \"unique\" },\n\tBlur = { name = \"잔상\", cost = 1, desc = \"방어도 8.\", kind = \"Skill\", block = 8, class = \"bandit\", rarity = \"unique\" },\n\tBouncingFlask = { name = \"튕기는 플라스크\", cost = 2, desc = \"독 9 부여.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", poison = 9 },\n\tCalculatedGamble = { name = \"계산된 도박\", cost = 0, desc = \"카드 3장 드로우.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 3 },\n\tCaltrops = { name = \"마름쇠\", cost = 1, desc = \"매 턴 방어도 +3.\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 3, class = \"bandit\", rarity = \"unique\" },\n\tCatalyst = { name = \"촉매\", cost = 1, desc = \"독 8 부여.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", poison = 8 },\n\tChoke = { name = \"목 조르기\", cost = 2, desc = \"피해 12. 취약 2 부여.\", kind = \"Attack\", damage = 12, vuln = 2, class = \"bandit\", rarity = \"unique\" },\n\tConcentrate = { name = \"집중\", cost = 0, desc = \"매 턴 에너지 +1.\", kind = \"Power\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\" },\n\tCripplingCloud = { name = \"불구름\", cost = 2, desc = \"독 4와 약화 2 부여.\", kind = \"Skill\", weak = 2, class = \"bandit\", rarity = \"unique\", poison = 4 },\n\tDash = { name = \"질주\", cost = 2, desc = \"방어도 10. 피해 10.\", kind = \"Attack\", damage = 10, block = 10, class = \"bandit\", rarity = \"unique\" },\n\tDistraction = { name = \"교란\", cost = 1, desc = \"카드 1장 드로우.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 1 },\n\tEndlessAgony = { name = \"끝없는 고통\", cost = 0, desc = \"피해 4를 2회.\", kind = \"Attack\", damage = 4, class = \"bandit\", rarity = \"unique\", hits = 2 },\n\tEscapePlan = { name = \"탈출 계획\", cost = 0, desc = \"카드 1장 드로우. 방어도 3.\", kind = \"Skill\", block = 3, class = \"bandit\", rarity = \"unique\", draw = 1 },\n\tEviscerate = { name = \"절개\", cost = 3, desc = \"피해 7을 3회.\", kind = \"Attack\", damage = 7, class = \"bandit\", rarity = \"unique\", hits = 3 },\n\tExpertise = { name = \"전문가\", cost = 1, desc = \"카드 3장 드로우.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 3 },\n\tFinisher = { name = \"마무리\", cost = 1, desc = \"피해 6을 2회.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"unique\", hits = 2 },\n\tFlechettes = { name = \"플레셰트\", cost = 1, desc = \"피해 4를 3회.\", kind = \"Attack\", damage = 4, class = \"bandit\", rarity = \"unique\", hits = 3 },\n\tFootwork = { name = \"발놀림\", cost = 1, desc = \"매 턴 방어도 +2.\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 2, class = \"bandit\", rarity = \"unique\" },\n\tHeelHook = { name = \"발뒤꿈치 걸기\", cost = 1, desc = \"피해 5. 카드 1장 드로우.\", kind = \"Attack\", damage = 5, class = \"bandit\", rarity = \"unique\", draw = 1 },\n\tInfiniteBlades = { name = \"무한의 칼날\", cost = 1, desc = \"시브 지원: 매 턴 힘 +1.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\" },\n\tLegSweep = { name = \"다리 걸기\", cost = 2, desc = \"방어도 11. 약화 2 부여.\", kind = \"Skill\", block = 11, weak = 2, class = \"bandit\", rarity = \"unique\" },\n\tMasterfulStab = { name = \"달인의 찌르기\", cost = 0, desc = \"피해 12.\", kind = \"Attack\", damage = 12, class = \"bandit\", rarity = \"unique\" },\n\tNoxiousFumes = { name = \"유독 가스\", cost = 1, desc = \"독 강화: 매 턴 힘 +1.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\" },\n\tPredator = { name = \"포식자\", cost = 2, desc = \"피해 15. 카드 2장 드로우.\", kind = \"Attack\", damage = 15, class = \"bandit\", rarity = \"unique\", draw = 2 },\n\tReflex = { name = \"반사 신경\", cost = 0, desc = \"카드 2장 드로우.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 2 },\n\tRiddleWithHoles = { name = \"벌집 만들기\", cost = 2, desc = \"피해 3을 5회.\", kind = \"Attack\", damage = 3, class = \"bandit\", rarity = \"unique\", hits = 5 },\n\tSetup = { name = \"설치\", cost = 1, desc = \"카드 1장 드로우.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 1 },\n\tSkewer = { name = \"꿰뚫기\", cost = 2, desc = \"피해 7을 3회.\", kind = \"Attack\", damage = 7, class = \"bandit\", rarity = \"unique\", hits = 3 },\n\tTactician = { name = \"전술가\", cost = 0, desc = \"매 턴 에너지 +1.\", kind = \"Power\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\" },\n\tTerror = { name = \"공포\", cost = 1, desc = \"취약 5 부여.\", kind = \"Skill\", vuln = 5, class = \"bandit\", rarity = \"unique\" },\n\tWellLaidPlans = { name = \"치밀한 계획\", cost = 1, desc = \"매 턴 방어도 +2.\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 2, class = \"bandit\", rarity = \"unique\" },\n\tAThousandCuts = { name = \"천 개의 상처\", cost = 2, desc = \"매 턴 힘 +1.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\" },\n\tAdrenaline = { name = \"아드레날린\", cost = 0, desc = \"힘 +1. 카드 2장 드로우.\", kind = \"Skill\", strength = 1, class = \"bandit\", rarity = \"legend\", draw = 2 },\n\tAfterImage = { name = \"잔상 효과\", cost = 1, desc = \"매 턴 방어도 +1.\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\" },\n\tAlchemize = { name = \"연금술\", cost = 1, desc = \"HP 8 회복.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", heal = 8 },\n\tBulletTime = { name = \"불릿 타임\", cost = 2, desc = \"매 턴 에너지 +2.\", kind = \"Power\", powerEffect = \"energyPerTurn\", value = 2, class = \"bandit\", rarity = \"legend\" },\n\tBurst = { name = \"폭발\", cost = 1, desc = \"매 턴 힘 +1.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\" },\n\tCorpseExplosion = { name = \"시체 폭발\", cost = 2, desc = \"독 6과 취약 2 부여.\", kind = \"Skill\", vuln = 2, class = \"bandit\", rarity = \"legend\", poison = 6 },\n\tDieDieDie = { name = \"죽어 죽어 죽어\", cost = 1, desc = \"모든 적에게 피해 13.\", kind = \"Attack\", damage = 13, class = \"bandit\", rarity = \"legend\", aoe = true },\n\tDoppelganger = { name = \"도플갱어\", cost = 2, desc = \"카드 3장 드로우.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 3 },\n\tEnvenom = { name = \"맹독 바르기\", cost = 2, desc = \"독 지원: 매 턴 힘 +1.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\" },\n\tGlassKnife = { name = \"유리 칼\", cost = 1, desc = \"피해 8을 2회.\", kind = \"Attack\", damage = 8, class = \"bandit\", rarity = \"legend\", hits = 2 },\n\tGrandFinale = { name = \"대단원\", cost = 0, desc = \"모든 적에게 피해 50.\", kind = \"Attack\", damage = 50, class = \"bandit\", rarity = \"legend\", aoe = true },\n\tMalaise = { name = \"불쾌감\", cost = 2, desc = \"약화 3 부여.\", kind = \"Skill\", weak = 3, class = \"bandit\", rarity = \"legend\" },\n\tNightmare = { name = \"악몽\", cost = 3, desc = \"카드 3장 드로우.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 3 },\n\tPhantasmalKiller = { name = \"환영 살인마\", cost = 1, desc = \"매 턴 힘 +2.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 2, class = \"bandit\", rarity = \"legend\" },\n\tStormOfSteel = { name = \"강철 폭풍\", cost = 1, desc = \"피해 4를 5회.\", kind = \"Attack\", damage = 4, class = \"bandit\", rarity = \"legend\", hits = 5 },\n\tToolsOfTheTrade = { name = \"거래의 도구\", cost = 1, desc = \"매 턴 에너지 +1.\", kind = \"Power\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\" },\n\tUnload = { name = \"난사\", cost = 1, desc = \"피해 14.\", kind = \"Attack\", damage = 14, class = \"bandit\", rarity = \"legend\" },\n\tWraithForm = { name = \"망령화\", cost = 3, desc = \"매 턴 방어도 +8.\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 8, class = \"bandit\", rarity = \"legend\" },\n}\nself.CardFrames = {\n\twarrior = { normal = \"4bb57ef88ef449fdaf958f6cf37fe44b\", unique = \"4f71c124c8bc4e13b5e9fad392995f68\", legend = \"6d741a60c60743cb98ee740a1e2dbfed\" },\n\tmagician = { normal = \"d788d09f6f50467ebc67f01dec45f9e2\", unique = \"f5def2e8022b4e59a17d3c16414034fe\", legend = \"cff71f2e472041ce80c6fbd296f42e2d\" },\n\tbandit = { normal = \"9487b06867bc46269ed1d855420f457f\", unique = \"b3081fb2fb1445fa90b12b01481a78ef\", legend = \"c357d2daf31a489d95b8fa47e50dd879\" },\n}\nself.ClassToFrame = {\n\twarrior = \"warrior\",\n\tfighter = \"warrior\",\n\tpage = \"warrior\",\n\tspearman = \"warrior\",\n\tmagician = \"magician\",\n\tfirepoison = \"magician\",\n\ticelightning = \"magician\",\n\tcleric = \"magician\",\n\tthief = \"bandit\",\n\tassassin = \"bandit\",\n\tbandit = \"bandit\",\n\tcurse = \"bandit\",\n\tshiv = \"bandit\",\n\tpoisoner = \"bandit\",\n\ttrickster = \"bandit\",\n}\nself.SoulShopDef = {\n\t{ key = \"meso\", name = \"두둑한 지갑\", desc = \"런 시작 시 메소 +60\", cost = 3 },\n\t{ key = \"hp\", name = \"단련된 육체\", desc = \"시작 최대 HP +15\", cost = 4 },\n\t{ key = \"trim\", name = \"덱 정제\", desc = \"시작 덱에서 기본 카드 1장 제거\", cost = 5 },\n\t{ key = \"relic\", name = \"유물 수집가\", desc = \"런 시작 시 유물 1개 추가\", cost = 6 },\n}\nself.SoulUnlocks = {}\nself.SoulPoints = self.SoulPoints or 0\nself:ShowLobby()\nlocal lp = _UserService.LocalPlayer\nif lp ~= nil then\n\tself:ReqLoadAscension(lp.PlayerComponent.UserId)\n\tself:ReqLoadSouls(lp.PlayerComponent.UserId)\nend\n_InputService:ConnectEvent(KeyDownEvent, function(e)\n\tif e.key == KeyboardKey.LeftControl then\n\t\tlocal lp2 = _UserService.LocalPlayer\n\t\tif lp2 ~= nil and lp2.CurrentMapName == \"lobby\" and self.RunActive ~= true then\n\t\t\tself:PlayerAttackMotion()\n\t\tend\n\tend\nend)", + "Code": "self.Cards = {\n\tStrike = { name = \"파워 스트라이크\", cost = 1, desc = \"피해 6\", kind = \"Attack\", damage = 6, class = \"warrior\", rarity = \"normal\", fx = \"291b2298db88476f8ae3c6c78f53c9b7\", image = \"e4acdf27d68549db8858d6082169c70c\" },\n\tDefend = { name = \"아이언 바디\", cost = 1, desc = \"방어도 5\", kind = \"Skill\", block = 5, class = \"warrior\", rarity = \"normal\", image = \"7648c3b8e1ca44fc8ec353561207a670\" },\n\tBash = { name = \"슬래시 블러스트\", cost = 2, desc = \"피해 10\", kind = \"Attack\", damage = 10, class = \"warrior\", rarity = \"normal\", fx = \"863812c5c2f84132ac7465b50ec2283e\", image = \"4cbbe8cfc3e840e4a76379498d8eb012\" },\n\tWarLeap = { name = \"워 리프\", cost = 1, desc = \"피해 4, 방어도 3\", kind = \"Attack\", damage = 4, block = 3, class = \"warrior\", rarity = \"normal\", image = \"992dabf6aff2400e92b2f4f705d8ebe7\" },\n\tBrandish = { name = \"브랜디시\", cost = 2, desc = \"피해 13\", kind = \"Attack\", damage = 13, class = \"warrior\", rarity = \"unique\", fx = \"e8a145a6c43d493f9ad50fab03b200aa\", image = \"21af4bccc5054a5dbc8245dfa7f08681\" },\n\tChargedBlow = { name = \"차지 블로우\", cost = 2, desc = \"피해 8, 취약 2\", kind = \"Attack\", damage = 8, vuln = 2, class = \"warrior\", rarity = \"unique\", image = \"fe83c7635b0e49ed83d75a2833adb53e\" },\n\tThreaten = { name = \"위협\", cost = 0, desc = \"약화 2 부여\", kind = \"Skill\", weak = 2, class = \"warrior\", rarity = \"normal\", image = \"64daadf1a98e490d9c14ef52ec776e63\" },\n\tEnrage = { name = \"인레이지\", cost = 1, desc = \"힘 +2\", kind = \"Skill\", strength = 2, class = \"warrior\", rarity = \"unique\", image = \"09370fc7551e47238fd103a80fba558e\" },\n\tRage = { name = \"분노\", cost = 1, desc = \"매 턴 시작 시 힘 +1\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"warrior\", rarity = \"legend\", image = \"379d86e3de064959aa4612f71e84ccfb\" },\n\tComboAttack = { name = \"콤보 어택\", cost = 1, desc = \"피해 5 × 2회\", kind = \"Attack\", damage = 5, class = \"fighter\", rarity = \"unique\", hits = 2, fx = \"48754be05be344358cddd55aa8fe11f4\", image = \"1bc3e52b330648faae9eafd5a205e37b\" },\n\tBerserk = { name = \"버서크\", cost = 2, desc = \"매턴 에너지 +1, 취약 1 자가\", kind = \"Power\", powerEffect = \"energyPerTurn\", value = 1, class = \"fighter\", rarity = \"legend\", selfVuln = 1, image = \"e2580523efc6457385114b78ad0d7cce\" },\n\tRisingAttack = { name = \"라이징 어택\", cost = 2, desc = \"피해 12\", kind = \"Attack\", damage = 12, class = \"fighter\", rarity = \"unique\", fx = \"6f283d96d5804b4fb88009685a11c1f8\", image = \"115e309771604743853abad2d8d186bc\" },\n\tThunderCharge = { name = \"썬더 차지\", cost = 1, desc = \"피해 7, 약화 1\", kind = \"Attack\", damage = 7, weak = 1, class = \"page\", rarity = \"unique\", fx = \"997fa6999aa04dbb97a1dd99025fa2ba\", image = \"b7030d8caedc4fbc9f38fe1e541d6e6b\" },\n\tBlizzardCharge = { name = \"블리자드 차지\", cost = 1, desc = \"피해 7, 취약 1\", kind = \"Attack\", damage = 7, vuln = 1, class = \"page\", rarity = \"unique\", fx = \"2799562e984c4a4da3b73e1f3431057c\", image = \"9aac955d159f49c1bc913ef96128e781\" },\n\tPowerGuard = { name = \"파워 가드\", cost = 1, desc = \"방어도 10\", kind = \"Skill\", block = 10, class = \"page\", rarity = \"unique\", image = \"90a9bf8eeb844b578b4e2d93ac43fedf\" },\n\tPierce = { name = \"피어스\", cost = 1, desc = \"피해 9, 방어 무시\", kind = \"Attack\", damage = 9, class = \"spearman\", rarity = \"unique\", pierce = true, fx = \"1b0afc410a1a458598eb7ca2fb26e97d\", image = \"251b6e12329048429490049a4f3cf564\" },\n\tIronWall = { name = \"아이언 월\", cost = 2, desc = \"방어도 12\", kind = \"Skill\", block = 12, class = \"spearman\", rarity = \"unique\", image = \"92021d62341a4bce9cfd09d1b4b865db\" },\n\tHyperBody = { name = \"하이퍼 바디\", cost = 1, desc = \"매턴 방어도 +3\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 3, class = \"spearman\", rarity = \"legend\", image = \"b4020dbadee6401f9893a020fe4154b1\" },\n\tEnergyBolt = { name = \"에너지 볼트\", cost = 1, desc = \"피해 6\", kind = \"Attack\", damage = 6, class = \"magician\", rarity = \"normal\", fx = \"1d5877e1120a42d0907f204c959888b1\", image = \"e84880eaf89442128d3af2be5c80a74f\" },\n\tMagicGuard = { name = \"매직 가드\", cost = 1, desc = \"방어도 5\", kind = \"Skill\", block = 5, class = \"magician\", rarity = \"normal\", image = \"01b249c26eb34b8aaab774bf221907a1\" },\n\tMagicClaw = { name = \"매직 클로\", cost = 1, desc = \"피해 3 × 2회\", kind = \"Attack\", damage = 3, class = \"magician\", rarity = \"normal\", hits = 2, fx = \"ba4ac7c8f24845b68b7e689b7effcc93\", image = \"f3fcac2d460041b288cc1973caaaf30f\" },\n\tTeleport = { name = \"텔레포트\", cost = 1, desc = \"방어도 3, 드로 1\", kind = \"Skill\", block = 3, class = \"magician\", rarity = \"normal\", draw = 1, image = \"7f70a9dc7e304433bb8121dd9c4df98b\" },\n\tSlow = { name = \"슬로우\", cost = 1, desc = \"약화 2 부여\", kind = \"Skill\", weak = 2, class = \"magician\", rarity = \"normal\", image = \"7224cd3f9b7e497d9dd65f32a50865e4\" },\n\tFireArrow = { name = \"파이어 애로우\", cost = 1, desc = \"피해 8\", kind = \"Attack\", damage = 8, class = \"firepoison\", rarity = \"unique\", fx = \"4a937e208875468eb63d891806fba3cd\", image = \"6fa15fd3a0004b409ea516c11a67e533\" },\n\tPoisonBreath = { name = \"포이즌 브레스\", cost = 1, desc = \"독 4 부여\", kind = \"Skill\", class = \"firepoison\", rarity = \"unique\", poison = 4, image = \"07200f3c74854022baa7ebbefdc4ad8c\" },\n\tElementAmp = { name = \"엘레멘트 앰플\", cost = 1, desc = \"매 턴 힘 +1\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"firepoison\", rarity = \"legend\", image = \"06865473977849bebe79062dbd608944\" },\n\tThunderBolt = { name = \"썬더 볼트\", cost = 2, desc = \"모든 적에게 피해 6\", kind = \"Attack\", damage = 6, class = \"icelightning\", rarity = \"legend\", aoe = true, fx = \"7d52f5e389bd4d44a30cf7cc54538f8f\", image = \"c6685d33cb2641f09d11cfa2d5cc820c\" },\n\tColdBeam = { name = \"콜드 빔\", cost = 2, desc = \"피해 7, 약화 2\", kind = \"Attack\", damage = 7, weak = 2, class = \"icelightning\", rarity = \"unique\", image = \"e8f7c148c79f497d83014e3361f59f5c\" },\n\tChillingStep = { name = \"칠링 스텝\", cost = 1, desc = \"방어도 8\", kind = \"Skill\", block = 8, class = \"icelightning\", rarity = \"unique\", image = \"bef20873a68a4651a91d74be457c2cfc\" },\n\tHeal = { name = \"힐\", cost = 1, desc = \"HP 10 회복\", kind = \"Skill\", class = \"cleric\", rarity = \"unique\", heal = 10, image = \"8b935b7d7066493cb462834bbe287c74\" },\n\tBless = { name = \"블레스\", cost = 1, desc = \"힘 +1, 방어도 5\", kind = \"Skill\", block = 5, strength = 1, class = \"cleric\", rarity = \"unique\", image = \"607fc5457c1c44a0993a5c2fe3fb0c68\" },\n\tHolyArrow = { name = \"홀리 애로우\", cost = 1, desc = \"피해 8\", kind = \"Attack\", damage = 8, class = \"cleric\", rarity = \"unique\", fx = \"4faa7b78e09643cf86339b8b7cf2abac\", image = \"a80127195bf7471f9545b70e491f4719\" },\n\tWound = { name = \"상처\", cost = 0, desc = \"사용할 수 없다. 손패를 막는 저주.\", kind = \"Status\", class = \"curse\", rarity = \"normal\", unplayable = true, curse = true },\n\tBurn = { name = \"화상\", cost = 0, desc = \"사용 불가. 손패에 있으면 턴 종료 시 피해 2.\", kind = \"Status\", class = \"curse\", rarity = \"normal\", unplayable = true, curse = true, endTurnDamage = 2 },\n\tSilentStrike = { name = \"타격\", cost = 1, desc = \"피해 6.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"normal\" },\n\tSilentDefend = { name = \"수비\", cost = 1, desc = \"방어도 5.\", kind = \"Skill\", block = 5, class = \"bandit\", rarity = \"normal\" },\n\tNeutralize = { name = \"무력화\", cost = 0, desc = \"피해 3. 약화 1 부여.\", kind = \"Attack\", damage = 3, weak = 1, class = \"bandit\", rarity = \"normal\" },\n\tSurvivor = { name = \"생존자\", cost = 1, desc = \"방어도 8. 카드 1장 드로우.\", kind = \"Skill\", block = 8, class = \"bandit\", rarity = \"normal\", draw = 1 },\n\tAcrobatics = { name = \"곡예\", cost = 1, desc = \"카드 3장 드로우.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", draw = 3 },\n\tBackflip = { name = \"백플립\", cost = 1, desc = \"방어도 5. 카드 2장 드로우.\", kind = \"Skill\", block = 5, class = \"bandit\", rarity = \"normal\", draw = 2 },\n\tBane = { name = \"파멸\", cost = 1, desc = \"피해 7을 2회.\", kind = \"Attack\", damage = 7, class = \"bandit\", rarity = \"normal\", hits = 2 },\n\tBladeDance = { name = \"칼날 춤\", cost = 1, desc = \"시브식 공격: 피해 4를 3회.\", kind = \"Attack\", damage = 4, class = \"bandit\", rarity = \"normal\", hits = 3 },\n\tCloakAndDagger = { name = \"망토와 단검\", cost = 1, desc = \"방어도 6. 피해 4.\", kind = \"Attack\", damage = 4, block = 6, class = \"bandit\", rarity = \"normal\" },\n\tDaggerSpray = { name = \"단검 분사\", cost = 1, desc = \"모든 적에게 피해 4를 2회.\", kind = \"Attack\", damage = 4, class = \"bandit\", rarity = \"normal\", hits = 2, aoe = true },\n\tDaggerThrow = { name = \"단검 투척\", cost = 1, desc = \"피해 9. 카드 1장 드로우.\", kind = \"Attack\", damage = 9, class = \"bandit\", rarity = \"normal\", draw = 1 },\n\tDeadlyPoison = { name = \"맹독\", cost = 1, desc = \"독 5 부여.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", poison = 5 },\n\tDeflect = { name = \"흘리기\", cost = 0, desc = \"방어도 4.\", kind = \"Skill\", block = 4, class = \"bandit\", rarity = \"normal\" },\n\tDodgeAndRoll = { name = \"회피와 구르기\", cost = 1, desc = \"방어도 8.\", kind = \"Skill\", block = 8, class = \"bandit\", rarity = \"normal\" },\n\tFlyingKnee = { name = \"날아차기\", cost = 1, desc = \"피해 8.\", kind = \"Attack\", damage = 8, class = \"bandit\", rarity = \"normal\" },\n\tOutmaneuver = { name = \"책략\", cost = 1, desc = \"매 턴 에너지 +1.\", kind = \"Power\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"normal\" },\n\tPiercingWail = { name = \"꿰뚫는 비명\", cost = 1, desc = \"약화 3 부여.\", kind = \"Skill\", weak = 3, class = \"bandit\", rarity = \"normal\" },\n\tPoisonedStab = { name = \"독 찌르기\", cost = 1, desc = \"피해 6. 독 3 부여.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"normal\", poison = 3 },\n\tPrepared = { name = \"준비\", cost = 0, desc = \"카드 1장 드로우.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", draw = 1 },\n\tQuickSlash = { name = \"빠른 베기\", cost = 1, desc = \"피해 8. 카드 1장 드로우.\", kind = \"Attack\", damage = 8, class = \"bandit\", rarity = \"normal\", draw = 1 },\n\tSlice = { name = \"얇게 베기\", cost = 0, desc = \"피해 6.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"normal\" },\n\tSneakyStrike = { name = \"기습 타격\", cost = 2, desc = \"피해 12.\", kind = \"Attack\", damage = 12, class = \"bandit\", rarity = \"normal\" },\n\tSuckerPunch = { name = \"불시의 일격\", cost = 1, desc = \"피해 7. 약화 1 부여.\", kind = \"Attack\", damage = 7, weak = 1, class = \"bandit\", rarity = \"normal\" },\n\tAccuracy = { name = \"정확도\", cost = 1, desc = \"시브 지원: 매 턴 힘 +1.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\" },\n\tAllOutAttack = { name = \"총공격\", cost = 1, desc = \"모든 적에게 피해 10.\", kind = \"Attack\", damage = 10, class = \"bandit\", rarity = \"unique\", aoe = true },\n\tBackstab = { name = \"등 찌르기\", cost = 0, desc = \"피해 11.\", kind = \"Attack\", damage = 11, class = \"bandit\", rarity = \"unique\" },\n\tBlur = { name = \"잔상\", cost = 1, desc = \"방어도 8.\", kind = \"Skill\", block = 8, class = \"bandit\", rarity = \"unique\" },\n\tBouncingFlask = { name = \"튕기는 플라스크\", cost = 2, desc = \"독 9 부여.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", poison = 9 },\n\tCalculatedGamble = { name = \"계산된 도박\", cost = 0, desc = \"카드 3장 드로우.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 3 },\n\tCaltrops = { name = \"마름쇠\", cost = 1, desc = \"매 턴 방어도 +3.\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 3, class = \"bandit\", rarity = \"unique\" },\n\tCatalyst = { name = \"촉매\", cost = 1, desc = \"독 8 부여.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", poison = 8 },\n\tChoke = { name = \"목 조르기\", cost = 2, desc = \"피해 12. 취약 2 부여.\", kind = \"Attack\", damage = 12, vuln = 2, class = \"bandit\", rarity = \"unique\" },\n\tConcentrate = { name = \"집중\", cost = 0, desc = \"매 턴 에너지 +1.\", kind = \"Power\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\" },\n\tCripplingCloud = { name = \"불구름\", cost = 2, desc = \"독 4와 약화 2 부여.\", kind = \"Skill\", weak = 2, class = \"bandit\", rarity = \"unique\", poison = 4 },\n\tDash = { name = \"질주\", cost = 2, desc = \"방어도 10. 피해 10.\", kind = \"Attack\", damage = 10, block = 10, class = \"bandit\", rarity = \"unique\" },\n\tDistraction = { name = \"교란\", cost = 1, desc = \"카드 1장 드로우.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 1 },\n\tEndlessAgony = { name = \"끝없는 고통\", cost = 0, desc = \"피해 4를 2회.\", kind = \"Attack\", damage = 4, class = \"bandit\", rarity = \"unique\", hits = 2 },\n\tEscapePlan = { name = \"탈출 계획\", cost = 0, desc = \"카드 1장 드로우. 방어도 3.\", kind = \"Skill\", block = 3, class = \"bandit\", rarity = \"unique\", draw = 1 },\n\tEviscerate = { name = \"절개\", cost = 3, desc = \"피해 7을 3회.\", kind = \"Attack\", damage = 7, class = \"bandit\", rarity = \"unique\", hits = 3 },\n\tExpertise = { name = \"전문가\", cost = 1, desc = \"카드 3장 드로우.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 3 },\n\tFinisher = { name = \"마무리\", cost = 1, desc = \"피해 6을 2회.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"unique\", hits = 2 },\n\tFlechettes = { name = \"플레셰트\", cost = 1, desc = \"피해 4를 3회.\", kind = \"Attack\", damage = 4, class = \"bandit\", rarity = \"unique\", hits = 3 },\n\tFootwork = { name = \"발놀림\", cost = 1, desc = \"매 턴 방어도 +2.\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 2, class = \"bandit\", rarity = \"unique\" },\n\tHeelHook = { name = \"발뒤꿈치 걸기\", cost = 1, desc = \"피해 5. 카드 1장 드로우.\", kind = \"Attack\", damage = 5, class = \"bandit\", rarity = \"unique\", draw = 1 },\n\tInfiniteBlades = { name = \"무한의 칼날\", cost = 1, desc = \"시브 지원: 매 턴 힘 +1.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\" },\n\tLegSweep = { name = \"다리 걸기\", cost = 2, desc = \"방어도 11. 약화 2 부여.\", kind = \"Skill\", block = 11, weak = 2, class = \"bandit\", rarity = \"unique\" },\n\tMasterfulStab = { name = \"달인의 찌르기\", cost = 0, desc = \"피해 12.\", kind = \"Attack\", damage = 12, class = \"bandit\", rarity = \"unique\" },\n\tNoxiousFumes = { name = \"유독 가스\", cost = 1, desc = \"독 강화: 매 턴 힘 +1.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\" },\n\tPredator = { name = \"포식자\", cost = 2, desc = \"피해 15. 카드 2장 드로우.\", kind = \"Attack\", damage = 15, class = \"bandit\", rarity = \"unique\", draw = 2 },\n\tReflex = { name = \"반사 신경\", cost = 0, desc = \"카드 2장 드로우.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 2 },\n\tRiddleWithHoles = { name = \"벌집 만들기\", cost = 2, desc = \"피해 3을 5회.\", kind = \"Attack\", damage = 3, class = \"bandit\", rarity = \"unique\", hits = 5 },\n\tSetup = { name = \"설치\", cost = 1, desc = \"카드 1장 드로우.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 1 },\n\tSkewer = { name = \"꿰뚫기\", cost = 2, desc = \"피해 7을 3회.\", kind = \"Attack\", damage = 7, class = \"bandit\", rarity = \"unique\", hits = 3 },\n\tTactician = { name = \"전술가\", cost = 0, desc = \"매 턴 에너지 +1.\", kind = \"Power\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\" },\n\tTerror = { name = \"공포\", cost = 1, desc = \"취약 5 부여.\", kind = \"Skill\", vuln = 5, class = \"bandit\", rarity = \"unique\" },\n\tWellLaidPlans = { name = \"치밀한 계획\", cost = 1, desc = \"매 턴 방어도 +2.\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 2, class = \"bandit\", rarity = \"unique\" },\n\tAThousandCuts = { name = \"천 개의 상처\", cost = 2, desc = \"매 턴 힘 +1.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\" },\n\tAdrenaline = { name = \"아드레날린\", cost = 0, desc = \"힘 +1. 카드 2장 드로우.\", kind = \"Skill\", strength = 1, class = \"bandit\", rarity = \"legend\", draw = 2 },\n\tAfterImage = { name = \"잔상 효과\", cost = 1, desc = \"매 턴 방어도 +1.\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\" },\n\tAlchemize = { name = \"연금술\", cost = 1, desc = \"HP 8 회복.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", heal = 8 },\n\tBulletTime = { name = \"불릿 타임\", cost = 2, desc = \"매 턴 에너지 +2.\", kind = \"Power\", powerEffect = \"energyPerTurn\", value = 2, class = \"bandit\", rarity = \"legend\" },\n\tBurst = { name = \"폭발\", cost = 1, desc = \"매 턴 힘 +1.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\" },\n\tCorpseExplosion = { name = \"시체 폭발\", cost = 2, desc = \"독 6과 취약 2 부여.\", kind = \"Skill\", vuln = 2, class = \"bandit\", rarity = \"legend\", poison = 6 },\n\tDieDieDie = { name = \"죽어 죽어 죽어\", cost = 1, desc = \"모든 적에게 피해 13.\", kind = \"Attack\", damage = 13, class = \"bandit\", rarity = \"legend\", aoe = true },\n\tDoppelganger = { name = \"도플갱어\", cost = 2, desc = \"카드 3장 드로우.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 3 },\n\tEnvenom = { name = \"맹독 바르기\", cost = 2, desc = \"독 지원: 매 턴 힘 +1.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\" },\n\tGlassKnife = { name = \"유리 칼\", cost = 1, desc = \"피해 8을 2회.\", kind = \"Attack\", damage = 8, class = \"bandit\", rarity = \"legend\", hits = 2 },\n\tGrandFinale = { name = \"대단원\", cost = 0, desc = \"모든 적에게 피해 50.\", kind = \"Attack\", damage = 50, class = \"bandit\", rarity = \"legend\", aoe = true },\n\tMalaise = { name = \"불쾌감\", cost = 2, desc = \"약화 3 부여.\", kind = \"Skill\", weak = 3, class = \"bandit\", rarity = \"legend\" },\n\tNightmare = { name = \"악몽\", cost = 3, desc = \"카드 3장 드로우.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 3 },\n\tPhantasmalKiller = { name = \"환영 살인마\", cost = 1, desc = \"매 턴 힘 +2.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 2, class = \"bandit\", rarity = \"legend\" },\n\tStormOfSteel = { name = \"강철 폭풍\", cost = 1, desc = \"피해 4를 5회.\", kind = \"Attack\", damage = 4, class = \"bandit\", rarity = \"legend\", hits = 5 },\n\tToolsOfTheTrade = { name = \"거래의 도구\", cost = 1, desc = \"매 턴 에너지 +1.\", kind = \"Power\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\" },\n\tUnload = { name = \"난사\", cost = 1, desc = \"피해 14.\", kind = \"Attack\", damage = 14, class = \"bandit\", rarity = \"legend\" },\n\tWraithForm = { name = \"망령화\", cost = 3, desc = \"매 턴 방어도 +8.\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 8, class = \"bandit\", rarity = \"legend\" },\n}\nself.CardFrames = {\n\twarrior = { normal = \"4bb57ef88ef449fdaf958f6cf37fe44b\", unique = \"4f71c124c8bc4e13b5e9fad392995f68\", legend = \"6d741a60c60743cb98ee740a1e2dbfed\" },\n\tmagician = { normal = \"d788d09f6f50467ebc67f01dec45f9e2\", unique = \"f5def2e8022b4e59a17d3c16414034fe\", legend = \"cff71f2e472041ce80c6fbd296f42e2d\" },\n\tbandit = { normal = \"9487b06867bc46269ed1d855420f457f\", unique = \"b3081fb2fb1445fa90b12b01481a78ef\", legend = \"c357d2daf31a489d95b8fa47e50dd879\" },\n}\nself.ClassToFrame = {\n\twarrior = \"warrior\",\n\tfighter = \"warrior\",\n\tpage = \"warrior\",\n\tspearman = \"warrior\",\n\tmagician = \"magician\",\n\tfirepoison = \"magician\",\n\ticelightning = \"magician\",\n\tcleric = \"magician\",\n\tbandit = \"bandit\",\n\tcurse = \"bandit\",\n\tshiv = \"bandit\",\n\tpoisoner = \"bandit\",\n\ttrickster = \"bandit\",\n}\nself.SoulShopDef = {\n\t{ key = \"meso\", name = \"두둑한 지갑\", desc = \"런 시작 시 메소 +60\", cost = 3 },\n\t{ key = \"hp\", name = \"단련된 육체\", desc = \"시작 최대 HP +15\", cost = 4 },\n\t{ key = \"trim\", name = \"덱 정제\", desc = \"시작 덱에서 기본 카드 1장 제거\", cost = 5 },\n\t{ key = \"relic\", name = \"유물 수집가\", desc = \"런 시작 시 유물 1개 추가\", cost = 6 },\n}\nself.SoulUnlocks = {}\nself.SoulPoints = self.SoulPoints or 0\nself:ShowLobby()\nlocal lp = _UserService.LocalPlayer\nif lp ~= nil then\n\tself:ReqLoadAscension(lp.PlayerComponent.UserId)\n\tself:ReqLoadSouls(lp.PlayerComponent.UserId)\nend\n_InputService:ConnectEvent(KeyDownEvent, function(e)\n\tif e.key == KeyboardKey.LeftControl then\n\t\tlocal lp2 = _UserService.LocalPlayer\n\t\tif lp2 ~= nil and lp2.CurrentMapName == \"lobby\" and self.RunActive ~= true then\n\t\t\tself:PlayerAttackMotion()\n\t\tend\n\tend\nend)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -899,7 +892,7 @@ "Name": null }, "Arguments": [], - "Code": "local buttonEntity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MainMenu/NewGameButton\")\nif buttonEntity ~= nil and buttonEntity.ButtonComponent ~= nil then\n\tif self.NewGameHandler ~= nil then\n\t\tbuttonEntity:DisconnectEvent(ButtonClickEvent, self.NewGameHandler)\n\t\tself.NewGameHandler = nil\n\tend\n\tself.NewGameHandler = buttonEntity:ConnectEvent(ButtonClickEvent, function() self:ShowCharacterSelect() end)\nend\nlocal warrior = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/WarriorButton\")\nif warrior ~= nil and warrior.ButtonComponent ~= nil then\n\tif self.WarriorSelectHandler ~= nil then\n\t\twarrior:DisconnectEvent(ButtonClickEvent, self.WarriorSelectHandler)\n\t\tself.WarriorSelectHandler = nil\n\tend\n\tself.WarriorSelectHandler = warrior:ConnectEvent(ButtonClickEvent, function() self:SelectClass(\"warrior\") end)\nend\nlocal thief = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/ThiefButton\")\nif thief ~= nil and thief.ButtonComponent ~= nil then\n\tif self.ThiefSelectHandler ~= nil then\n\t\tthief:DisconnectEvent(ButtonClickEvent, self.ThiefSelectHandler)\n\t\tself.ThiefSelectHandler = nil\n\tend\n\tself.ThiefSelectHandler = thief:ConnectEvent(ButtonClickEvent, function() self:SelectClass(\"thief\") end)\nend\nlocal bandit = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/BanditButton\")\nif bandit ~= nil and bandit.ButtonComponent ~= nil then\n\tif self.BanditSelectHandler ~= nil then\n\t\tbandit:DisconnectEvent(ButtonClickEvent, self.BanditSelectHandler)\n\t\tself.BanditSelectHandler = nil\n\tend\n\tself.BanditSelectHandler = bandit:ConnectEvent(ButtonClickEvent, function() self:SelectClass(\"bandit\") end)\nend\nlocal mage = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/MageButton\")\nif mage ~= nil and mage.ButtonComponent ~= nil then\n\tif self.MageSelectHandler ~= nil then\n\t\tmage:DisconnectEvent(ButtonClickEvent, self.MageSelectHandler)\n\t\tself.MageSelectHandler = nil\n\tend\n\tself.MageSelectHandler = mage:ConnectEvent(ButtonClickEvent, function() self:SelectClass(\"magician\") end)\nend\nlocal start = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/StartButton\")\nif start ~= nil and start.ButtonComponent ~= nil then\n\tif self.StartGameHandler ~= nil then\n\t\tstart:DisconnectEvent(ButtonClickEvent, self.StartGameHandler)\n\t\tself.StartGameHandler = nil\n\tend\n\tself.StartGameHandler = start:ConnectEvent(ButtonClickEvent, function() self:StartNewGame() end)\nend\nlocal ascMinus = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MainMenu/AscMinus\")\nif ascMinus ~= nil and ascMinus.ButtonComponent ~= nil then\n\tif self.AscMinusHandler ~= nil then\n\t\tascMinus:DisconnectEvent(ButtonClickEvent, self.AscMinusHandler)\n\t\tself.AscMinusHandler = nil\n\tend\n\tself.AscMinusHandler = ascMinus:ConnectEvent(ButtonClickEvent, function() self:AdjustAscension(-1) end)\nend\nlocal ascPlus = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MainMenu/AscPlus\")\nif ascPlus ~= nil and ascPlus.ButtonComponent ~= nil then\n\tif self.AscPlusHandler ~= nil then\n\t\tascPlus:DisconnectEvent(ButtonClickEvent, self.AscPlusHandler)\n\t\tself.AscPlusHandler = nil\n\tend\n\tself.AscPlusHandler = ascPlus:ConnectEvent(ButtonClickEvent, function() self:AdjustAscension(1) end)\nend", + "Code": "local buttonEntity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MainMenu/NewGameButton\")\nif buttonEntity ~= nil and buttonEntity.ButtonComponent ~= nil then\n\tif self.NewGameHandler ~= nil then\n\t\tbuttonEntity:DisconnectEvent(ButtonClickEvent, self.NewGameHandler)\n\t\tself.NewGameHandler = nil\n\tend\n\tself.NewGameHandler = buttonEntity:ConnectEvent(ButtonClickEvent, function() self:ShowCharacterSelect() end)\nend\nlocal warrior = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/WarriorButton\")\nif warrior ~= nil and warrior.ButtonComponent ~= nil then\n\tif self.WarriorSelectHandler ~= nil then\n\t\twarrior:DisconnectEvent(ButtonClickEvent, self.WarriorSelectHandler)\n\t\tself.WarriorSelectHandler = nil\n\tend\n\tself.WarriorSelectHandler = warrior:ConnectEvent(ButtonClickEvent, function() self:SelectClass(\"warrior\") end)\nend\nlocal thief = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/ThiefButton\")\nif thief ~= nil and thief.ButtonComponent ~= nil then\n\tif self.ThiefSelectHandler ~= nil then\n\t\tthief:DisconnectEvent(ButtonClickEvent, self.ThiefSelectHandler)\n\t\tself.ThiefSelectHandler = nil\n\tend\n\tself.ThiefSelectHandler = thief:ConnectEvent(ButtonClickEvent, function() self:SelectClass(\"bandit\") end)\nend\nlocal mage = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/MageButton\")\nif mage ~= nil and mage.ButtonComponent ~= nil then\n\tif self.MageSelectHandler ~= nil then\n\t\tmage:DisconnectEvent(ButtonClickEvent, self.MageSelectHandler)\n\t\tself.MageSelectHandler = nil\n\tend\n\tself.MageSelectHandler = mage:ConnectEvent(ButtonClickEvent, function() self:SelectClass(\"magician\") end)\nend\nlocal start = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/StartButton\")\nif start ~= nil and start.ButtonComponent ~= nil then\n\tif self.StartGameHandler ~= nil then\n\t\tstart:DisconnectEvent(ButtonClickEvent, self.StartGameHandler)\n\t\tself.StartGameHandler = nil\n\tend\n\tself.StartGameHandler = start:ConnectEvent(ButtonClickEvent, function() self:StartNewGame() end)\nend\nlocal ascMinus = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MainMenu/AscMinus\")\nif ascMinus ~= nil and ascMinus.ButtonComponent ~= nil then\n\tif self.AscMinusHandler ~= nil then\n\t\tascMinus:DisconnectEvent(ButtonClickEvent, self.AscMinusHandler)\n\t\tself.AscMinusHandler = nil\n\tend\n\tself.AscMinusHandler = ascMinus:ConnectEvent(ButtonClickEvent, function() self:AdjustAscension(-1) end)\nend\nlocal ascPlus = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MainMenu/AscPlus\")\nif ascPlus ~= nil and ascPlus.ButtonComponent ~= nil then\n\tif self.AscPlusHandler ~= nil then\n\t\tascPlus:DisconnectEvent(ButtonClickEvent, self.AscPlusHandler)\n\t\tself.AscPlusHandler = nil\n\tend\n\tself.AscPlusHandler = ascPlus:ConnectEvent(ButtonClickEvent, function() self:AdjustAscension(1) end)\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1313,7 +1306,7 @@ "Name": null }, "Arguments": [], - "Code": "local warrior = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/WarriorButton\")\nif warrior ~= nil and warrior.SpriteGUIRendererComponent ~= nil then\n\tif self.SelectedClass == \"warrior\" then\n\t\twarrior.SpriteGUIRendererComponent.Color = Color(0.28, 0.36, 0.46, 1)\n\telse\n\t\twarrior.SpriteGUIRendererComponent.Color = Color(0.16, 0.2, 0.26, 1)\n\tend\nend\nlocal mage = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/MageButton\")\nif mage ~= nil and mage.SpriteGUIRendererComponent ~= nil then\n\tif self.SelectedClass == \"magician\" then\n\t\tmage.SpriteGUIRendererComponent.Color = Color(0.28, 0.36, 0.46, 1)\n\telse\n\t\tmage.SpriteGUIRendererComponent.Color = Color(0.16, 0.2, 0.26, 1)\n\tend\nend\nlocal thief = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/ThiefButton\")\nif thief ~= nil and thief.SpriteGUIRendererComponent ~= nil then\n\tif self.SelectedClass == \"thief\" then\n\t\tthief.SpriteGUIRendererComponent.Color = Color(0.28, 0.36, 0.46, 1)\n\telse\n\t\tthief.SpriteGUIRendererComponent.Color = Color(0.16, 0.2, 0.26, 1)\n\tend\nend\nlocal bandit = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/BanditButton\")\nif bandit ~= nil and bandit.SpriteGUIRendererComponent ~= nil then\n\tif self.SelectedClass == \"bandit\" then\n\t\tbandit.SpriteGUIRendererComponent.Color = Color(0.28, 0.36, 0.46, 1)\n\telse\n\t\tbandit.SpriteGUIRendererComponent.Color = Color(0.16, 0.2, 0.26, 1)\n\tend\nend\nif self.SelectedClass == \"warrior\" then\n\tself:SetText(\"/ui/DefaultGroup/CharacterSelectHud/Status\", \"전사 선택됨\")\nelseif self.SelectedClass == \"bandit\" then\n\tself:SetText(\"/ui/DefaultGroup/CharacterSelectHud/Status\", \"사일런트 선택됨\")\nelseif self.SelectedClass == \"magician\" then\n\tself:SetText(\"/ui/DefaultGroup/CharacterSelectHud/Status\", \"마법사 선택됨\")\nelseif self.SelectedClass == \"thief\" then\n\tself:SetText(\"/ui/DefaultGroup/CharacterSelectHud/Status\", \"도적 선택됨\")\nelse\n\tself:SetText(\"/ui/DefaultGroup/CharacterSelectHud/Status\", \"직업을 선택하고 시작하세요\")\nend", + "Code": "local warrior = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/WarriorButton\")\nif warrior ~= nil and warrior.SpriteGUIRendererComponent ~= nil then\n\tif self.SelectedClass == \"warrior\" then\n\t\twarrior.SpriteGUIRendererComponent.Color = Color(0.28, 0.36, 0.46, 1)\n\telse\n\t\twarrior.SpriteGUIRendererComponent.Color = Color(0.16, 0.2, 0.26, 1)\n\tend\nend\nlocal mage = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/MageButton\")\nif mage ~= nil and mage.SpriteGUIRendererComponent ~= nil then\n\tif self.SelectedClass == \"magician\" then\n\t\tmage.SpriteGUIRendererComponent.Color = Color(0.28, 0.36, 0.46, 1)\n\telse\n\t\tmage.SpriteGUIRendererComponent.Color = Color(0.16, 0.2, 0.26, 1)\n\tend\nend\nlocal thief = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/ThiefButton\")\nif thief ~= nil and thief.SpriteGUIRendererComponent ~= nil then\n\tif self.SelectedClass == \"bandit\" then\n\t\tthief.SpriteGUIRendererComponent.Color = Color(0.28, 0.36, 0.46, 1)\n\telse\n\t\tthief.SpriteGUIRendererComponent.Color = Color(0.16, 0.2, 0.26, 1)\n\tend\nend\nif self.SelectedClass == \"warrior\" then\n\tself:SetText(\"/ui/DefaultGroup/CharacterSelectHud/Status\", \"전사 선택됨\")\nelseif self.SelectedClass == \"bandit\" then\n\tself:SetText(\"/ui/DefaultGroup/CharacterSelectHud/Status\", \"도적 선택됨\")\nelseif self.SelectedClass == \"magician\" then\n\tself:SetText(\"/ui/DefaultGroup/CharacterSelectHud/Status\", \"마법사 선택됨\")\nelse\n\tself:SetText(\"/ui/DefaultGroup/CharacterSelectHud/Status\", \"직업을 선택하고 시작하세요\")\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1328,7 +1321,7 @@ "Name": null }, "Arguments": [], - "Code": "if self.SelectedClass ~= \"warrior\" and self.SelectedClass ~= \"bandit\" and self.SelectedClass ~= \"magician\" and self.SelectedClass ~= \"thief\" then\n\tself:SetText(\"/ui/DefaultGroup/CharacterSelectHud/Status\", \"직업을 먼저 선택하세요\")\n\treturn\nend\nself:StartRun()", + "Code": "if self.SelectedClass ~= \"warrior\" and self.SelectedClass ~= \"bandit\" and self.SelectedClass ~= \"magician\" then\n\tself:SetText(\"/ui/DefaultGroup/CharacterSelectHud/Status\", \"직업을 먼저 선택하세요\")\n\treturn\nend\nself:StartRun()", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1373,7 +1366,7 @@ "Name": null }, "Arguments": [], - "Code": "if self.SelectedClass == \"magician\" then\n\tself.PlayerMaxHp = 70\nself.RunDeck = { \"EnergyBolt\", \"EnergyBolt\", \"EnergyBolt\", \"EnergyBolt\", \"EnergyBolt\", \"MagicGuard\", \"MagicGuard\", \"MagicGuard\", \"MagicGuard\", \"MagicClaw\" }\nelseif self.SelectedClass == \"bandit\" then\n\tself.PlayerMaxHp = 70\n\tself.RunDeck = { \"SilentStrike\", \"SilentStrike\", \"SilentStrike\", \"SilentStrike\", \"SilentStrike\", \"SilentDefend\", \"SilentDefend\", \"SilentDefend\", \"SilentDefend\", \"SilentDefend\", \"Neutralize\", \"Survivor\" }\nelseif self.SelectedClass == \"thief\" then\n\tself.PlayerMaxHp = 75\n\tself.RunDeck = { \"LuckySeven\", \"LuckySeven\", \"LuckySeven\", \"LuckySeven\", \"LuckySeven\", \"DarkSight\", \"DarkSight\", \"DarkSight\", \"DarkSight\", \"DoubleStab\" }\nelse\n\tself.PlayerMaxHp = 80\n\tself.RunDeck = { \"Strike\", \"Strike\", \"Strike\", \"Strike\", \"Strike\", \"Defend\", \"Defend\", \"Defend\", \"Defend\", \"Bash\" }\nend\nself.PlayerMaxHp = self.PlayerMaxHp - self:AscStartHpPenalty()\nself.PlayerHp = self.PlayerMaxHp\nself.Gold = 0\nself.Floor = 1\nself.RunLength = 5\nself.RunActive = true\nself.RunRelics = {}\nself.RunPotions = {}\nself.PotionSlots = 3\nself.Potions = {\n\tredPotion = { name = \"빨간 포션\", desc = \"HP 20 회복\", effect = \"heal\", value = 20, icon = \"393e2a0d8da544899eaa8b22c97f832b\" },\n\tfirebomb = { name = \"화염병\", desc = \"적에게 피해 20\", effect = \"damage\", value = 20, icon = \"7ddb464c2574456289a4eb72ce86f193\" },\n\twarriorElixir = { name = \"전사의 물약\", desc = \"힘 +2\", effect = \"strength\", value = 2, icon = \"7cfbd410581e4073815daaf5f3e6c72f\" },\n\tguardPotion = { name = \"수호의 물약\", desc = \"방어도 +12\", effect = \"block\", value = 12, icon = \"8f8402dfa0f746e18bf606ed74302c0a\" },\n\tmanaElixir = { name = \"마나 엘릭서\", desc = \"에너지 +2\", effect = \"energy\", value = 2, icon = \"ec2778c366f6477ab0f8e7f06bcd73f4\" },\n\tcursedVial = { name = \"저주의 병\", desc = \"적에게 약화 3\", effect = \"weak\", value = 3, icon = \"a9a2763fdb6849dcba3028c737487680\" },\n}\nself.Relics = {\n\tironHeart = { name = \"강철 심장\", desc = \"전투 시작 시 방어도 +6\", hook = \"combatStart\", effect = \"block\", value = 6, icon = \"e555b3a62f3c49dbb2c53784e6bd481f\" },\n\tenergyCore = { name = \"에너지 코어\", desc = \"턴 시작 시 에너지 +1\", hook = \"turnStart\", effect = \"energy\", value = 1, icon = \"a41014f28b47434ab9f49ef104523862\" },\n\tvampire = { name = \"흡혈 송곳니\", desc = \"공격 카드 사용 시 HP +1\", hook = \"cardPlayed\", effect = \"healOnAttack\", value = 1, icon = \"ed64cde7e6c44b9e99502847e54f04e9\" },\n\tgoldIdol = { name = \"황금 우상\", desc = \"전투 승리 시 메소 +10\", hook = \"combatReward\", effect = \"gold\", value = 10, icon = \"03bb05c92b8f45edb0f3dad2e118fd5a\" },\n\tpotionBelt = { name = \"장인의 벨트\", desc = \"물약 슬롯이 5칸으로 늘어난다\", hook = \"passive\", effect = \"potionSlots\", value = 5, icon = \"36725b4566ac40d4902e2ab2113c2096\" },\n\tburningBlood = { name = \"자쿰의 투구\", desc = \"전투 승리 시 HP 6 회복\", hook = \"combatEnd\", effect = \"healOnWin\", value = 6, icon = \"07f994825ce34131b419d43e890c878d\" },\n\tvajra = { name = \"미스릴 해머\", desc = \"전투 시작 시 힘 +1\", hook = \"combatStart\", effect = \"strength\", value = 1, icon = \"59d2579d46dc41d590a9e6b141ad458b\" },\n\tanchor = { name = \"메이플 실드\", desc = \"첫 턴 방어도 +10\", hook = \"combatStart\", effect = \"block\", value = 10, icon = \"6349413e08cc49848862591863d056a0\" },\n\tbagOfPrep = { name = \"모험가의 배낭\", desc = \"첫 턴 드로우 +2\", hook = \"combatStart\", effect = \"draw\", value = 2, icon = \"77b240cb8af245b4801a714380267ae9\" },\n\tbloodVial = { name = \"피의 목걸이\", desc = \"전투 시작 시 HP 2 회복\", hook = \"combatStart\", effect = \"heal\", value = 2, icon = \"c782e949506a42c49eb139c7e65527d7\" },\n\tbronzeScales = { name = \"브론즈 체인메일\", desc = \"피격 시 공격자에게 3 반사\", hook = \"onPlayerDamaged\", effect = \"thorns\", value = 3, icon = \"87272346b145412391622cf803f888d1\" },\n\tstrawberry = { name = \"건강의 반지\", desc = \"획득 시 최대 HP +7\", hook = \"passive\", effect = \"maxHp\", value = 7, icon = \"58f643e29c354c2783a5ce9a72ec155c\" },\n\tpenNib = { name = \"황금 깃펜\", desc = \"10번째 공격마다 피해 2배\", hook = \"attackCalc\", effect = \"penNib\", value = 10, icon = \"4d38d721cc064d14b31b9e9a92754139\" },\n\tboot = { name = \"브론즈 부츠\", desc = \"5 미만 공격 피해가 5로\", hook = \"attackCalc\", effect = \"boot\", value = 5, icon = \"d572b3aa4dac4162aa0d9e551b055dce\" },\n\takabeko = { name = \"황소 투구\", desc = \"전투 첫 공격 피해 +8\", hook = \"attackCalc\", effect = \"akabeko\", value = 8, icon = \"eb3330a6e2274eff958639f8792119d3\" },\n\tcentennialPuzzle = { name = \"백년의 부적\", desc = \"전투 첫 피격 시 드로우 3\", hook = \"onPlayerDamaged\", effect = \"firstLossDraw\", value = 3, icon = \"cfe5ed6556b944fc83ab58b774bb2b73\" },\n\tmeatOnBone = { name = \"고기 망치\", desc = \"승리 시 HP 50% 이하면 12 회복\", hook = \"combatEnd\", effect = \"healIfLow\", value = 12, icon = \"a93e8e87f184411c98c96b877d9f8b10\" },\n\tselfFormingClay = { name = \"점토 갑옷\", desc = \"피해를 받으면 다음 턴 방어 +3\", hook = \"onPlayerDamaged\", effect = \"clayBlock\", value = 3, icon = \"bb446793c5204d5db7d33563fe79f648\" },\n\tchampionBelt = { name = \"챔피언 벨트\", desc = \"취약 부여 시 약화 1 추가\", hook = \"cardDebuff\", effect = \"vulnAddsWeak\", value = 1, icon = \"7ca8c63026034113a561d6adf679fed2\" },\n}\nself.RelicPool = { \"energyCore\", \"vampire\", \"goldIdol\", \"potionBelt\", \"burningBlood\", \"vajra\", \"anchor\", \"bagOfPrep\", \"bloodVial\", \"bronzeScales\", \"strawberry\", \"penNib\", \"boot\", \"akabeko\", \"centennialPuzzle\", \"meatOnBone\", \"selfFormingClay\", \"championBelt\" }\nself.Enemies = {\n\tslime = { name = \"슬라임\", maxHp = 45, intents = { { kind = \"Attack\", value = 10 }, { kind = \"Attack\", value = 6 }, { kind = \"Defend\", value = 8 } } },\n\tslime_elite = { name = \"정예 슬라임\", maxHp = 70, intents = { { kind = \"Attack\", value = 14 }, { kind = \"Attack\", value = 8 }, { kind = \"Defend\", value = 10 }, { kind = \"Debuff\", value = 1, effect = \"weak\" } } },\n\tslime_boss = { name = \"슬라임 킹\", maxHp = 120, intents = { { kind = \"Attack\", value = 18 }, { kind = \"Defend\", value = 12 }, { kind = \"Debuff\", value = 2, effect = \"vuln\" }, { kind = \"Attack\", value = 10 }, { kind = \"Attack\", value = 22 } } },\n\torange_mushroom = { name = \"주황버섯\", maxHp = 16, intents = { { kind = \"Attack\", value = 5 }, { kind = \"Attack\", value = 5 }, { kind = \"Defend\", value = 4 }, { kind = \"Attack\", value = 8 } } },\n\tblue_mushroom = { name = \"파란버섯\", maxHp = 22, intents = { { kind = \"Attack\", value = 4 }, { kind = \"Attack\", value = 4 }, { kind = \"Attack\", value = 10 }, { kind = \"AddCard\", value = 0, card = \"Wound\", count = 1 } } },\n\tpig = { name = \"돼지\", maxHp = 18, intents = { { kind = \"Attack\", value = 6 }, { kind = \"Attack\", value = 6 }, { kind = \"Defend\", value = 5 } } },\n\tgreen_mushroom = { name = \"초록버섯\", maxHp = 20, intents = { { kind = \"Attack\", value = 7 }, { kind = \"Defend\", value = 3 }, { kind = \"Attack\", value = 9 } } },\n\tred_snail = { name = \"빨간 달팽이\", maxHp = 14, intents = { { kind = \"Attack\", value = 5 }, { kind = \"Defend\", value = 6 }, { kind = \"Attack\", value = 7 } } },\n\tstump = { name = \"나무토막\", maxHp = 19, intents = { { kind = \"Defend\", value = 5 }, { kind = \"Attack\", value = 8 }, { kind = \"Attack\", value = 6 } } },\n\tmushmom = { name = \"머쉬맘\", maxHp = 75, intents = { { kind = \"Defend\", value = 10 }, { kind = \"Debuff\", value = 2, effect = \"weak\" }, { kind = \"Attack\", value = 16 }, { kind = \"Attack\", value = 9 }, { kind = \"Defend\", value = 6 }, { kind = \"AddCard\", value = 0, card = \"Burn\", count = 1 } } },\n\tmodified_snail = { name = \"변형된 달팽이\", maxHp = 60, intents = { { kind = \"Attack\", value = 12 }, { kind = \"Defend\", value = 8 }, { kind = \"Attack\", value = 7 }, { kind = \"Attack\", value = 14 }, { kind = \"Debuff\", value = 1, effect = \"weak\" } } },\n\tking_slime = { name = \"킹 슬라임\", maxHp = 130, intents = { { kind = \"Attack\", value = 18 }, { kind = \"Defend\", value = 14 }, { kind = \"Debuff\", value = 2, effect = \"vuln\" }, { kind = \"Attack\", value = 12 }, { kind = \"Attack\", value = 24 } } },\n}\nself.CurrentNodeId = \"\"\nself.CurrentEnemyId = \"\"\nself.PlayerJob = \"\"\nself.Jobs = {\n\twarrior = {\n\t\t{ id = \"fighter\", name = \"파이터\", desc = \"공격 특화\\n콤보 어택 · 버서크\\n라이징 어택\", starter = \"ComboAttack\" },\n\t\t{ id = \"page\", name = \"페이지\", desc = \"속성 차지 특화\\n썬더/블리자드 차지\\n파워 가드\", starter = \"ThunderCharge\" },\n\t\t{ id = \"spearman\", name = \"스피어맨\", desc = \"방어·관통 특화\\n피어스 · 아이언 월\\n하이퍼 바디\", starter = \"Pierce\" },\n\t},\n\tmagician = {\n\t\t{ id = \"firepoison\", name = \"위자드(불·독)\", desc = \"화염·독 특화\\n파이어 애로우\\n포이즌 브레스 · 앰플\", starter = \"FireArrow\" },\n\t\t{ id = \"icelightning\", name = \"위자드(썬·콜)\", desc = \"광역·빙결 특화\\n썬더 볼트(전체)\\n콜드 빔 · 칠링 스텝\", starter = \"ThunderBolt\" },\n\t\t{ id = \"cleric\", name = \"클레릭\", desc = \"회복·축복 특화\\n힐 · 블레스\\n홀리 애로우\", starter = \"Heal\" },\n\t},\n\tbandit = {\n\t\t{ id = \"shiv\", name = \"Shiv\", desc = \"Many small attacks\\nBlade Dance\\nAccuracy · After Image\", starter = \"BladeDance\" },\n\t\t{ id = \"poisoner\", name = \"Poison\", desc = \"Poison scaling\\nDeadly Poison\\nCatalyst · Noxious Fumes\", starter = \"DeadlyPoison\" },\n\t\t{ id = \"trickster\", name = \"Trickster\", desc = \"Draw and tempo\\nAcrobatics\\nAdrenaline · Tools\", starter = \"Acrobatics\" },\n\t},\n\tthief = {\n\t\t{ id = \"assassin\", name = \"어쌔신\", desc = \"표창·치명타 특화\\n크리티컬 스로우\\n쉐도우 스타 · 클로\", starter = \"CriticalThrow\" },\n\t\t{ id = \"bandit\", name = \"시프\", desc = \"단검 연타 특화\\n새비지 블로우\\n스틸 · 메소 가드\", starter = \"SavageBlow\" },\n\t},\n}\nself.CardFrames = {\n\twarrior = { normal = \"4bb57ef88ef449fdaf958f6cf37fe44b\", unique = \"4f71c124c8bc4e13b5e9fad392995f68\", legend = \"6d741a60c60743cb98ee740a1e2dbfed\" },\n\tmagician = { normal = \"d788d09f6f50467ebc67f01dec45f9e2\", unique = \"f5def2e8022b4e59a17d3c16414034fe\", legend = \"cff71f2e472041ce80c6fbd296f42e2d\" },\n\tbandit = { normal = \"9487b06867bc46269ed1d855420f457f\", unique = \"b3081fb2fb1445fa90b12b01481a78ef\", legend = \"c357d2daf31a489d95b8fa47e50dd879\" },\n}\nself.ClassToFrame = {\n\twarrior = \"warrior\",\n\tfighter = \"warrior\",\n\tpage = \"warrior\",\n\tspearman = \"warrior\",\n\tmagician = \"magician\",\n\tfirepoison = \"magician\",\n\ticelightning = \"magician\",\n\tcleric = \"magician\",\n\tthief = \"bandit\",\n\tassassin = \"bandit\",\n\tbandit = \"bandit\",\n\tcurse = \"bandit\",\n\tshiv = \"bandit\",\n\tpoisoner = \"bandit\",\n\ttrickster = \"bandit\",\n}\nself:GenerateMap()\nself:BindButtons()\nself:AddRelic(\"ironHeart\")\nself:ApplySoulUnlocks()\nself:RenderPotions()\nself:TeleportToActMap()\nself:ShowMap()", + "Code": "if self.SelectedClass == \"magician\" then\n\tself.PlayerMaxHp = 70\nself.RunDeck = { \"EnergyBolt\", \"EnergyBolt\", \"EnergyBolt\", \"EnergyBolt\", \"EnergyBolt\", \"MagicGuard\", \"MagicGuard\", \"MagicGuard\", \"MagicGuard\", \"MagicClaw\" }\nelseif self.SelectedClass == \"bandit\" then\n\tself.PlayerMaxHp = 70\n\tself.RunDeck = { \"SilentStrike\", \"SilentStrike\", \"SilentStrike\", \"SilentStrike\", \"SilentStrike\", \"SilentDefend\", \"SilentDefend\", \"SilentDefend\", \"SilentDefend\", \"SilentDefend\", \"Neutralize\", \"Survivor\" }\nelse\n\tself.PlayerMaxHp = 80\n\tself.RunDeck = { \"Strike\", \"Strike\", \"Strike\", \"Strike\", \"Strike\", \"Defend\", \"Defend\", \"Defend\", \"Defend\", \"Bash\" }\nend\nself.PlayerMaxHp = self.PlayerMaxHp - self:AscStartHpPenalty()\nself.PlayerHp = self.PlayerMaxHp\nself.Gold = 0\nself.Floor = 1\nself.RunLength = 5\nself.RunActive = true\nself.RunRelics = {}\nself.RunPotions = {}\nself.PotionSlots = 3\nself.Potions = {\n\tredPotion = { name = \"빨간 포션\", desc = \"HP 20 회복\", effect = \"heal\", value = 20, icon = \"393e2a0d8da544899eaa8b22c97f832b\" },\n\tfirebomb = { name = \"화염병\", desc = \"적에게 피해 20\", effect = \"damage\", value = 20, icon = \"7ddb464c2574456289a4eb72ce86f193\" },\n\twarriorElixir = { name = \"전사의 물약\", desc = \"힘 +2\", effect = \"strength\", value = 2, icon = \"7cfbd410581e4073815daaf5f3e6c72f\" },\n\tguardPotion = { name = \"수호의 물약\", desc = \"방어도 +12\", effect = \"block\", value = 12, icon = \"8f8402dfa0f746e18bf606ed74302c0a\" },\n\tmanaElixir = { name = \"마나 엘릭서\", desc = \"에너지 +2\", effect = \"energy\", value = 2, icon = \"ec2778c366f6477ab0f8e7f06bcd73f4\" },\n\tcursedVial = { name = \"저주의 병\", desc = \"적에게 약화 3\", effect = \"weak\", value = 3, icon = \"a9a2763fdb6849dcba3028c737487680\" },\n}\nself.Relics = {\n\tironHeart = { name = \"강철 심장\", desc = \"전투 시작 시 방어도 +6\", hook = \"combatStart\", effect = \"block\", value = 6, icon = \"e555b3a62f3c49dbb2c53784e6bd481f\" },\n\tenergyCore = { name = \"에너지 코어\", desc = \"턴 시작 시 에너지 +1\", hook = \"turnStart\", effect = \"energy\", value = 1, icon = \"a41014f28b47434ab9f49ef104523862\" },\n\tvampire = { name = \"흡혈 송곳니\", desc = \"공격 카드 사용 시 HP +1\", hook = \"cardPlayed\", effect = \"healOnAttack\", value = 1, icon = \"ed64cde7e6c44b9e99502847e54f04e9\" },\n\tgoldIdol = { name = \"황금 우상\", desc = \"전투 승리 시 메소 +10\", hook = \"combatReward\", effect = \"gold\", value = 10, icon = \"03bb05c92b8f45edb0f3dad2e118fd5a\" },\n\tpotionBelt = { name = \"장인의 벨트\", desc = \"물약 슬롯이 5칸으로 늘어난다\", hook = \"passive\", effect = \"potionSlots\", value = 5, icon = \"36725b4566ac40d4902e2ab2113c2096\" },\n\tburningBlood = { name = \"자쿰의 투구\", desc = \"전투 승리 시 HP 6 회복\", hook = \"combatEnd\", effect = \"healOnWin\", value = 6, icon = \"07f994825ce34131b419d43e890c878d\" },\n\tvajra = { name = \"미스릴 해머\", desc = \"전투 시작 시 힘 +1\", hook = \"combatStart\", effect = \"strength\", value = 1, icon = \"59d2579d46dc41d590a9e6b141ad458b\" },\n\tanchor = { name = \"메이플 실드\", desc = \"첫 턴 방어도 +10\", hook = \"combatStart\", effect = \"block\", value = 10, icon = \"6349413e08cc49848862591863d056a0\" },\n\tbagOfPrep = { name = \"모험가의 배낭\", desc = \"첫 턴 드로우 +2\", hook = \"combatStart\", effect = \"draw\", value = 2, icon = \"77b240cb8af245b4801a714380267ae9\" },\n\tbloodVial = { name = \"피의 목걸이\", desc = \"전투 시작 시 HP 2 회복\", hook = \"combatStart\", effect = \"heal\", value = 2, icon = \"c782e949506a42c49eb139c7e65527d7\" },\n\tbronzeScales = { name = \"브론즈 체인메일\", desc = \"피격 시 공격자에게 3 반사\", hook = \"onPlayerDamaged\", effect = \"thorns\", value = 3, icon = \"87272346b145412391622cf803f888d1\" },\n\tstrawberry = { name = \"건강의 반지\", desc = \"획득 시 최대 HP +7\", hook = \"passive\", effect = \"maxHp\", value = 7, icon = \"58f643e29c354c2783a5ce9a72ec155c\" },\n\tpenNib = { name = \"황금 깃펜\", desc = \"10번째 공격마다 피해 2배\", hook = \"attackCalc\", effect = \"penNib\", value = 10, icon = \"4d38d721cc064d14b31b9e9a92754139\" },\n\tboot = { name = \"브론즈 부츠\", desc = \"5 미만 공격 피해가 5로\", hook = \"attackCalc\", effect = \"boot\", value = 5, icon = \"d572b3aa4dac4162aa0d9e551b055dce\" },\n\takabeko = { name = \"황소 투구\", desc = \"전투 첫 공격 피해 +8\", hook = \"attackCalc\", effect = \"akabeko\", value = 8, icon = \"eb3330a6e2274eff958639f8792119d3\" },\n\tcentennialPuzzle = { name = \"백년의 부적\", desc = \"전투 첫 피격 시 드로우 3\", hook = \"onPlayerDamaged\", effect = \"firstLossDraw\", value = 3, icon = \"cfe5ed6556b944fc83ab58b774bb2b73\" },\n\tmeatOnBone = { name = \"고기 망치\", desc = \"승리 시 HP 50% 이하면 12 회복\", hook = \"combatEnd\", effect = \"healIfLow\", value = 12, icon = \"a93e8e87f184411c98c96b877d9f8b10\" },\n\tselfFormingClay = { name = \"점토 갑옷\", desc = \"피해를 받으면 다음 턴 방어 +3\", hook = \"onPlayerDamaged\", effect = \"clayBlock\", value = 3, icon = \"bb446793c5204d5db7d33563fe79f648\" },\n\tchampionBelt = { name = \"챔피언 벨트\", desc = \"취약 부여 시 약화 1 추가\", hook = \"cardDebuff\", effect = \"vulnAddsWeak\", value = 1, icon = \"7ca8c63026034113a561d6adf679fed2\" },\n}\nself.RelicPool = { \"energyCore\", \"vampire\", \"goldIdol\", \"potionBelt\", \"burningBlood\", \"vajra\", \"anchor\", \"bagOfPrep\", \"bloodVial\", \"bronzeScales\", \"strawberry\", \"penNib\", \"boot\", \"akabeko\", \"centennialPuzzle\", \"meatOnBone\", \"selfFormingClay\", \"championBelt\" }\nself.Enemies = {\n\tslime = { name = \"슬라임\", maxHp = 45, intents = { { kind = \"Attack\", value = 10 }, { kind = \"Attack\", value = 6 }, { kind = \"Defend\", value = 8 } } },\n\tslime_elite = { name = \"정예 슬라임\", maxHp = 70, intents = { { kind = \"Attack\", value = 14 }, { kind = \"Attack\", value = 8 }, { kind = \"Defend\", value = 10 }, { kind = \"Debuff\", value = 1, effect = \"weak\" } } },\n\tslime_boss = { name = \"슬라임 킹\", maxHp = 120, intents = { { kind = \"Attack\", value = 18 }, { kind = \"Defend\", value = 12 }, { kind = \"Debuff\", value = 2, effect = \"vuln\" }, { kind = \"Attack\", value = 10 }, { kind = \"Attack\", value = 22 } } },\n\torange_mushroom = { name = \"주황버섯\", maxHp = 16, intents = { { kind = \"Attack\", value = 5 }, { kind = \"Attack\", value = 5 }, { kind = \"Defend\", value = 4 }, { kind = \"Attack\", value = 8 } } },\n\tblue_mushroom = { name = \"파란버섯\", maxHp = 22, intents = { { kind = \"Attack\", value = 4 }, { kind = \"Attack\", value = 4 }, { kind = \"Attack\", value = 10 }, { kind = \"AddCard\", value = 0, card = \"Wound\", count = 1 } } },\n\tpig = { name = \"돼지\", maxHp = 18, intents = { { kind = \"Attack\", value = 6 }, { kind = \"Attack\", value = 6 }, { kind = \"Defend\", value = 5 } } },\n\tgreen_mushroom = { name = \"초록버섯\", maxHp = 20, intents = { { kind = \"Attack\", value = 7 }, { kind = \"Defend\", value = 3 }, { kind = \"Attack\", value = 9 } } },\n\tred_snail = { name = \"빨간 달팽이\", maxHp = 14, intents = { { kind = \"Attack\", value = 5 }, { kind = \"Defend\", value = 6 }, { kind = \"Attack\", value = 7 } } },\n\tstump = { name = \"나무토막\", maxHp = 19, intents = { { kind = \"Defend\", value = 5 }, { kind = \"Attack\", value = 8 }, { kind = \"Attack\", value = 6 } } },\n\tmushmom = { name = \"머쉬맘\", maxHp = 75, intents = { { kind = \"Defend\", value = 10 }, { kind = \"Debuff\", value = 2, effect = \"weak\" }, { kind = \"Attack\", value = 16 }, { kind = \"Attack\", value = 9 }, { kind = \"Defend\", value = 6 }, { kind = \"AddCard\", value = 0, card = \"Burn\", count = 1 } } },\n\tmodified_snail = { name = \"변형된 달팽이\", maxHp = 60, intents = { { kind = \"Attack\", value = 12 }, { kind = \"Defend\", value = 8 }, { kind = \"Attack\", value = 7 }, { kind = \"Attack\", value = 14 }, { kind = \"Debuff\", value = 1, effect = \"weak\" } } },\n\tking_slime = { name = \"킹 슬라임\", maxHp = 130, intents = { { kind = \"Attack\", value = 18 }, { kind = \"Defend\", value = 14 }, { kind = \"Debuff\", value = 2, effect = \"vuln\" }, { kind = \"Attack\", value = 12 }, { kind = \"Attack\", value = 24 } } },\n}\nself.CurrentNodeId = \"\"\nself.CurrentEnemyId = \"\"\nself.PlayerJob = \"\"\nself.Jobs = {\n\twarrior = {\n\t\t{ id = \"fighter\", name = \"파이터\", desc = \"공격 특화\\n콤보 어택 · 버서크\\n라이징 어택\", starter = \"ComboAttack\" },\n\t\t{ id = \"page\", name = \"페이지\", desc = \"속성 차지 특화\\n썬더/블리자드 차지\\n파워 가드\", starter = \"ThunderCharge\" },\n\t\t{ id = \"spearman\", name = \"스피어맨\", desc = \"방어·관통 특화\\n피어스 · 아이언 월\\n하이퍼 바디\", starter = \"Pierce\" },\n\t},\n\tmagician = {\n\t\t{ id = \"firepoison\", name = \"위자드(불·독)\", desc = \"화염·독 특화\\n파이어 애로우\\n포이즌 브레스 · 앰플\", starter = \"FireArrow\" },\n\t\t{ id = \"icelightning\", name = \"위자드(썬·콜)\", desc = \"광역·빙결 특화\\n썬더 볼트(전체)\\n콜드 빔 · 칠링 스텝\", starter = \"ThunderBolt\" },\n\t\t{ id = \"cleric\", name = \"클레릭\", desc = \"회복·축복 특화\\n힐 · 블레스\\n홀리 애로우\", starter = \"Heal\" },\n\t},\n\tbandit = {\n\t\t{ id = \"shiv\", name = \"Shiv\", desc = \"Many small attacks\\nBlade Dance\\nAccuracy · After Image\", starter = \"BladeDance\" },\n\t\t{ id = \"poisoner\", name = \"Poison\", desc = \"Poison scaling\\nDeadly Poison\\nCatalyst · Noxious Fumes\", starter = \"DeadlyPoison\" },\n\t\t{ id = \"trickster\", name = \"Trickster\", desc = \"Draw and tempo\\nAcrobatics\\nAdrenaline · Tools\", starter = \"Acrobatics\" },\n\t},\n}\nself.CardFrames = {\n\twarrior = { normal = \"4bb57ef88ef449fdaf958f6cf37fe44b\", unique = \"4f71c124c8bc4e13b5e9fad392995f68\", legend = \"6d741a60c60743cb98ee740a1e2dbfed\" },\n\tmagician = { normal = \"d788d09f6f50467ebc67f01dec45f9e2\", unique = \"f5def2e8022b4e59a17d3c16414034fe\", legend = \"cff71f2e472041ce80c6fbd296f42e2d\" },\n\tbandit = { normal = \"9487b06867bc46269ed1d855420f457f\", unique = \"b3081fb2fb1445fa90b12b01481a78ef\", legend = \"c357d2daf31a489d95b8fa47e50dd879\" },\n}\nself.ClassToFrame = {\n\twarrior = \"warrior\",\n\tfighter = \"warrior\",\n\tpage = \"warrior\",\n\tspearman = \"warrior\",\n\tmagician = \"magician\",\n\tfirepoison = \"magician\",\n\ticelightning = \"magician\",\n\tcleric = \"magician\",\n\tbandit = \"bandit\",\n\tcurse = \"bandit\",\n\tshiv = \"bandit\",\n\tpoisoner = \"bandit\",\n\ttrickster = \"bandit\",\n}\nself:GenerateMap()\nself:BindButtons()\nself:AddRelic(\"ironHeart\")\nself:ApplySoulUnlocks()\nself:RenderPotions()\nself:TeleportToActMap()\nself:ShowMap()", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1388,7 +1381,7 @@ "Name": null }, "Arguments": [], - "Code": "self:ShowState(\"combat\")\nself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/Result\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/PotionMenu\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/TooltipBox\", false)\nself:SetText(\"/ui/DefaultGroup/CombatHud/PlayerPanel/Name\", self:JobLabel())\nself.MaxEnergy = 3\nself.Turn = 0\nself.PlayerBlock = 0\nself.PlayerStr = 0\nself.PlayerWeak = 0\nself.PlayerVuln = 0\nself.PlayerPowers = {}\nself.FightAttackCount = 0\nself.FirstHpLossDone = false\nself.ClayBlockNext = 0\nself.CombatOver = false\nself.DiscardPile = {}\nself.Hand = {}\nself.Cards = {\n\tStrike = { name = \"파워 스트라이크\", cost = 1, desc = \"피해 6\", kind = \"Attack\", damage = 6, class = \"warrior\", rarity = \"normal\", fx = \"291b2298db88476f8ae3c6c78f53c9b7\", image = \"e4acdf27d68549db8858d6082169c70c\" },\n\tDefend = { name = \"아이언 바디\", cost = 1, desc = \"방어도 5\", kind = \"Skill\", block = 5, class = \"warrior\", rarity = \"normal\", image = \"7648c3b8e1ca44fc8ec353561207a670\" },\n\tBash = { name = \"슬래시 블러스트\", cost = 2, desc = \"피해 10\", kind = \"Attack\", damage = 10, class = \"warrior\", rarity = \"normal\", fx = \"863812c5c2f84132ac7465b50ec2283e\", image = \"4cbbe8cfc3e840e4a76379498d8eb012\" },\n\tWarLeap = { name = \"워 리프\", cost = 1, desc = \"피해 4, 방어도 3\", kind = \"Attack\", damage = 4, block = 3, class = \"warrior\", rarity = \"normal\", image = \"992dabf6aff2400e92b2f4f705d8ebe7\" },\n\tBrandish = { name = \"브랜디시\", cost = 2, desc = \"피해 13\", kind = \"Attack\", damage = 13, class = \"warrior\", rarity = \"unique\", fx = \"e8a145a6c43d493f9ad50fab03b200aa\", image = \"21af4bccc5054a5dbc8245dfa7f08681\" },\n\tChargedBlow = { name = \"차지 블로우\", cost = 2, desc = \"피해 8, 취약 2\", kind = \"Attack\", damage = 8, vuln = 2, class = \"warrior\", rarity = \"unique\", image = \"fe83c7635b0e49ed83d75a2833adb53e\" },\n\tThreaten = { name = \"위협\", cost = 0, desc = \"약화 2 부여\", kind = \"Skill\", weak = 2, class = \"warrior\", rarity = \"normal\", image = \"64daadf1a98e490d9c14ef52ec776e63\" },\n\tEnrage = { name = \"인레이지\", cost = 1, desc = \"힘 +2\", kind = \"Skill\", strength = 2, class = \"warrior\", rarity = \"unique\", image = \"09370fc7551e47238fd103a80fba558e\" },\n\tRage = { name = \"분노\", cost = 1, desc = \"매 턴 시작 시 힘 +1\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"warrior\", rarity = \"legend\", image = \"379d86e3de064959aa4612f71e84ccfb\" },\n\tComboAttack = { name = \"콤보 어택\", cost = 1, desc = \"피해 5 × 2회\", kind = \"Attack\", damage = 5, class = \"fighter\", rarity = \"unique\", hits = 2, fx = \"48754be05be344358cddd55aa8fe11f4\", image = \"1bc3e52b330648faae9eafd5a205e37b\" },\n\tBerserk = { name = \"버서크\", cost = 2, desc = \"매턴 에너지 +1, 취약 1 자가\", kind = \"Power\", powerEffect = \"energyPerTurn\", value = 1, class = \"fighter\", rarity = \"legend\", selfVuln = 1, image = \"e2580523efc6457385114b78ad0d7cce\" },\n\tRisingAttack = { name = \"라이징 어택\", cost = 2, desc = \"피해 12\", kind = \"Attack\", damage = 12, class = \"fighter\", rarity = \"unique\", fx = \"6f283d96d5804b4fb88009685a11c1f8\", image = \"115e309771604743853abad2d8d186bc\" },\n\tThunderCharge = { name = \"썬더 차지\", cost = 1, desc = \"피해 7, 약화 1\", kind = \"Attack\", damage = 7, weak = 1, class = \"page\", rarity = \"unique\", fx = \"997fa6999aa04dbb97a1dd99025fa2ba\", image = \"b7030d8caedc4fbc9f38fe1e541d6e6b\" },\n\tBlizzardCharge = { name = \"블리자드 차지\", cost = 1, desc = \"피해 7, 취약 1\", kind = \"Attack\", damage = 7, vuln = 1, class = \"page\", rarity = \"unique\", fx = \"2799562e984c4a4da3b73e1f3431057c\", image = \"9aac955d159f49c1bc913ef96128e781\" },\n\tPowerGuard = { name = \"파워 가드\", cost = 1, desc = \"방어도 10\", kind = \"Skill\", block = 10, class = \"page\", rarity = \"unique\", image = \"90a9bf8eeb844b578b4e2d93ac43fedf\" },\n\tPierce = { name = \"피어스\", cost = 1, desc = \"피해 9, 방어 무시\", kind = \"Attack\", damage = 9, class = \"spearman\", rarity = \"unique\", pierce = true, fx = \"1b0afc410a1a458598eb7ca2fb26e97d\", image = \"251b6e12329048429490049a4f3cf564\" },\n\tIronWall = { name = \"아이언 월\", cost = 2, desc = \"방어도 12\", kind = \"Skill\", block = 12, class = \"spearman\", rarity = \"unique\", image = \"92021d62341a4bce9cfd09d1b4b865db\" },\n\tHyperBody = { name = \"하이퍼 바디\", cost = 1, desc = \"매턴 방어도 +3\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 3, class = \"spearman\", rarity = \"legend\", image = \"b4020dbadee6401f9893a020fe4154b1\" },\n\tEnergyBolt = { name = \"에너지 볼트\", cost = 1, desc = \"피해 6\", kind = \"Attack\", damage = 6, class = \"magician\", rarity = \"normal\", fx = \"1d5877e1120a42d0907f204c959888b1\", image = \"e84880eaf89442128d3af2be5c80a74f\" },\n\tMagicGuard = { name = \"매직 가드\", cost = 1, desc = \"방어도 5\", kind = \"Skill\", block = 5, class = \"magician\", rarity = \"normal\", image = \"01b249c26eb34b8aaab774bf221907a1\" },\n\tMagicClaw = { name = \"매직 클로\", cost = 1, desc = \"피해 3 × 2회\", kind = \"Attack\", damage = 3, class = \"magician\", rarity = \"normal\", hits = 2, fx = \"ba4ac7c8f24845b68b7e689b7effcc93\", image = \"f3fcac2d460041b288cc1973caaaf30f\" },\n\tTeleport = { name = \"텔레포트\", cost = 1, desc = \"방어도 3, 드로 1\", kind = \"Skill\", block = 3, class = \"magician\", rarity = \"normal\", draw = 1, image = \"7f70a9dc7e304433bb8121dd9c4df98b\" },\n\tSlow = { name = \"슬로우\", cost = 1, desc = \"약화 2 부여\", kind = \"Skill\", weak = 2, class = \"magician\", rarity = \"normal\", image = \"7224cd3f9b7e497d9dd65f32a50865e4\" },\n\tFireArrow = { name = \"파이어 애로우\", cost = 1, desc = \"피해 8\", kind = \"Attack\", damage = 8, class = \"firepoison\", rarity = \"unique\", fx = \"4a937e208875468eb63d891806fba3cd\", image = \"6fa15fd3a0004b409ea516c11a67e533\" },\n\tPoisonBreath = { name = \"포이즌 브레스\", cost = 1, desc = \"독 4 부여\", kind = \"Skill\", class = \"firepoison\", rarity = \"unique\", poison = 4, image = \"07200f3c74854022baa7ebbefdc4ad8c\" },\n\tElementAmp = { name = \"엘레멘트 앰플\", cost = 1, desc = \"매 턴 힘 +1\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"firepoison\", rarity = \"legend\", image = \"06865473977849bebe79062dbd608944\" },\n\tThunderBolt = { name = \"썬더 볼트\", cost = 2, desc = \"모든 적에게 피해 6\", kind = \"Attack\", damage = 6, class = \"icelightning\", rarity = \"legend\", aoe = true, fx = \"7d52f5e389bd4d44a30cf7cc54538f8f\", image = \"c6685d33cb2641f09d11cfa2d5cc820c\" },\n\tColdBeam = { name = \"콜드 빔\", cost = 2, desc = \"피해 7, 약화 2\", kind = \"Attack\", damage = 7, weak = 2, class = \"icelightning\", rarity = \"unique\", image = \"e8f7c148c79f497d83014e3361f59f5c\" },\n\tChillingStep = { name = \"칠링 스텝\", cost = 1, desc = \"방어도 8\", kind = \"Skill\", block = 8, class = \"icelightning\", rarity = \"unique\", image = \"bef20873a68a4651a91d74be457c2cfc\" },\n\tHeal = { name = \"힐\", cost = 1, desc = \"HP 10 회복\", kind = \"Skill\", class = \"cleric\", rarity = \"unique\", heal = 10, image = \"8b935b7d7066493cb462834bbe287c74\" },\n\tBless = { name = \"블레스\", cost = 1, desc = \"힘 +1, 방어도 5\", kind = \"Skill\", block = 5, strength = 1, class = \"cleric\", rarity = \"unique\", image = \"607fc5457c1c44a0993a5c2fe3fb0c68\" },\n\tHolyArrow = { name = \"홀리 애로우\", cost = 1, desc = \"피해 8\", kind = \"Attack\", damage = 8, class = \"cleric\", rarity = \"unique\", fx = \"4faa7b78e09643cf86339b8b7cf2abac\", image = \"a80127195bf7471f9545b70e491f4719\" },\n\tLuckySeven = { name = \"럭키 세븐\", cost = 1, desc = \"피해 3 × 2회\", kind = \"Attack\", damage = 3, class = \"thief\", rarity = \"normal\", hits = 2, fx = \"aa499663a278414b914b8fb9b8382879\", image = \"0539ba559f8c413dac95c52992b436d9\" },\n\tDoubleStab = { name = \"더블 스탭\", cost = 2, desc = \"피해 5 × 2회\", kind = \"Attack\", damage = 5, class = \"thief\", rarity = \"normal\", hits = 2, fx = \"a82d0aae7f5e4db6a19078537afbe80c\", image = \"92a5020c978c46bdabab910598118b86\" },\n\tDarkSight = { name = \"다크 사이트\", cost = 1, desc = \"방어도 6\", kind = \"Skill\", block = 6, class = \"thief\", rarity = \"normal\", image = \"0946f69d84464df29b24b94c744c868d\" },\n\tHaste = { name = \"헤이스트\", cost = 1, desc = \"방어도 3, 드로 1\", kind = \"Skill\", block = 3, class = \"thief\", rarity = \"normal\", draw = 1, image = \"e65317856a914b8686f55e3351c3a24c\" },\n\tDrain = { name = \"드레인\", cost = 1, desc = \"피해 5, HP 3 회복\", kind = \"Attack\", damage = 5, class = \"thief\", rarity = \"unique\", heal = 3 },\n\tCriticalThrow = { name = \"크리티컬 스로우\", cost = 2, desc = \"피해 8 × 2회\", kind = \"Attack\", damage = 8, class = \"assassin\", rarity = \"unique\", hits = 2, fx = \"23232336918d43f49fab19b888920f0c\", image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tShadowStar = { name = \"쉐도우 스타\", cost = 1, desc = \"피해 6, 약화 1\", kind = \"Attack\", damage = 6, weak = 1, class = \"assassin\", rarity = \"unique\", fx = \"ab45ee74d258419096e1e132af68aeca\", image = \"2d394e08d95841028d3dc95fca200756\" },\n\tClawMastery = { name = \"클로 마스터리\", cost = 1, desc = \"매 턴 힘 +1\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"assassin\", rarity = \"legend\", image = \"aa09741ae1e145a28d1e1c19aeb9e83c\" },\n\tSavageBlow = { name = \"새비지 블로우\", cost = 1, desc = \"피해 3 × 3회\", kind = \"Attack\", damage = 3, class = \"bandit\", rarity = \"unique\", hits = 3, fx = \"a82d0aae7f5e4db6a19078537afbe80c\", image = \"92a5020c978c46bdabab910598118b86\" },\n\tSteal = { name = \"스틸\", cost = 1, desc = \"방어도 4, 드로 1\", kind = \"Skill\", block = 4, class = \"bandit\", rarity = \"unique\", draw = 1, image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tMesoGuard = { name = \"메소 가드\", cost = 1, desc = \"매 턴 방어도 +3\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 3, class = \"bandit\", rarity = \"legend\" },\n\tWound = { name = \"상처\", cost = 0, desc = \"사용할 수 없다. 손패를 막는 저주.\", kind = \"Status\", class = \"curse\", rarity = \"normal\", unplayable = true, curse = true },\n\tBurn = { name = \"화상\", cost = 0, desc = \"사용 불가. 손패에 있으면 턴 종료 시 피해 2.\", kind = \"Status\", class = \"curse\", rarity = \"normal\", unplayable = true, curse = true, endTurnDamage = 2 },\n\tSilentStrike = { name = \"타격\", cost = 1, desc = \"피해 6.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"normal\" },\n\tSilentDefend = { name = \"수비\", cost = 1, desc = \"방어도 5.\", kind = \"Skill\", block = 5, class = \"bandit\", rarity = \"normal\" },\n\tNeutralize = { name = \"무력화\", cost = 0, desc = \"피해 3. 약화 1 부여.\", kind = \"Attack\", damage = 3, weak = 1, class = \"bandit\", rarity = \"normal\" },\n\tSurvivor = { name = \"생존자\", cost = 1, desc = \"방어도 8. 카드 1장 드로우.\", kind = \"Skill\", block = 8, class = \"bandit\", rarity = \"normal\", draw = 1 },\n\tAcrobatics = { name = \"곡예\", cost = 1, desc = \"카드 3장 드로우.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", draw = 3 },\n\tBackflip = { name = \"백플립\", cost = 1, desc = \"방어도 5. 카드 2장 드로우.\", kind = \"Skill\", block = 5, class = \"bandit\", rarity = \"normal\", draw = 2 },\n\tBane = { name = \"파멸\", cost = 1, desc = \"피해 7을 2회.\", kind = \"Attack\", damage = 7, class = \"bandit\", rarity = \"normal\", hits = 2 },\n\tBladeDance = { name = \"칼날 춤\", cost = 1, desc = \"시브식 공격: 피해 4를 3회.\", kind = \"Attack\", damage = 4, class = \"bandit\", rarity = \"normal\", hits = 3 },\n\tCloakAndDagger = { name = \"망토와 단검\", cost = 1, desc = \"방어도 6. 피해 4.\", kind = \"Attack\", damage = 4, block = 6, class = \"bandit\", rarity = \"normal\" },\n\tDaggerSpray = { name = \"단검 분사\", cost = 1, desc = \"모든 적에게 피해 4를 2회.\", kind = \"Attack\", damage = 4, class = \"bandit\", rarity = \"normal\", hits = 2, aoe = true },\n\tDaggerThrow = { name = \"단검 투척\", cost = 1, desc = \"피해 9. 카드 1장 드로우.\", kind = \"Attack\", damage = 9, class = \"bandit\", rarity = \"normal\", draw = 1 },\n\tDeadlyPoison = { name = \"맹독\", cost = 1, desc = \"독 5 부여.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", poison = 5 },\n\tDeflect = { name = \"흘리기\", cost = 0, desc = \"방어도 4.\", kind = \"Skill\", block = 4, class = \"bandit\", rarity = \"normal\" },\n\tDodgeAndRoll = { name = \"회피와 구르기\", cost = 1, desc = \"방어도 8.\", kind = \"Skill\", block = 8, class = \"bandit\", rarity = \"normal\" },\n\tFlyingKnee = { name = \"날아차기\", cost = 1, desc = \"피해 8.\", kind = \"Attack\", damage = 8, class = \"bandit\", rarity = \"normal\" },\n\tOutmaneuver = { name = \"책략\", cost = 1, desc = \"매 턴 에너지 +1.\", kind = \"Power\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"normal\" },\n\tPiercingWail = { name = \"꿰뚫는 비명\", cost = 1, desc = \"약화 3 부여.\", kind = \"Skill\", weak = 3, class = \"bandit\", rarity = \"normal\" },\n\tPoisonedStab = { name = \"독 찌르기\", cost = 1, desc = \"피해 6. 독 3 부여.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"normal\", poison = 3 },\n\tPrepared = { name = \"준비\", cost = 0, desc = \"카드 1장 드로우.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", draw = 1 },\n\tQuickSlash = { name = \"빠른 베기\", cost = 1, desc = \"피해 8. 카드 1장 드로우.\", kind = \"Attack\", damage = 8, class = \"bandit\", rarity = \"normal\", draw = 1 },\n\tSlice = { name = \"얇게 베기\", cost = 0, desc = \"피해 6.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"normal\" },\n\tSneakyStrike = { name = \"기습 타격\", cost = 2, desc = \"피해 12.\", kind = \"Attack\", damage = 12, class = \"bandit\", rarity = \"normal\" },\n\tSuckerPunch = { name = \"불시의 일격\", cost = 1, desc = \"피해 7. 약화 1 부여.\", kind = \"Attack\", damage = 7, weak = 1, class = \"bandit\", rarity = \"normal\" },\n\tAccuracy = { name = \"정확도\", cost = 1, desc = \"시브 지원: 매 턴 힘 +1.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\" },\n\tAllOutAttack = { name = \"총공격\", cost = 1, desc = \"모든 적에게 피해 10.\", kind = \"Attack\", damage = 10, class = \"bandit\", rarity = \"unique\", aoe = true },\n\tBackstab = { name = \"등 찌르기\", cost = 0, desc = \"피해 11.\", kind = \"Attack\", damage = 11, class = \"bandit\", rarity = \"unique\" },\n\tBlur = { name = \"잔상\", cost = 1, desc = \"방어도 8.\", kind = \"Skill\", block = 8, class = \"bandit\", rarity = \"unique\" },\n\tBouncingFlask = { name = \"튕기는 플라스크\", cost = 2, desc = \"독 9 부여.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", poison = 9 },\n\tCalculatedGamble = { name = \"계산된 도박\", cost = 0, desc = \"카드 3장 드로우.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 3 },\n\tCaltrops = { name = \"마름쇠\", cost = 1, desc = \"매 턴 방어도 +3.\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 3, class = \"bandit\", rarity = \"unique\" },\n\tCatalyst = { name = \"촉매\", cost = 1, desc = \"독 8 부여.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", poison = 8 },\n\tChoke = { name = \"목 조르기\", cost = 2, desc = \"피해 12. 취약 2 부여.\", kind = \"Attack\", damage = 12, vuln = 2, class = \"bandit\", rarity = \"unique\" },\n\tConcentrate = { name = \"집중\", cost = 0, desc = \"매 턴 에너지 +1.\", kind = \"Power\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\" },\n\tCripplingCloud = { name = \"불구름\", cost = 2, desc = \"독 4와 약화 2 부여.\", kind = \"Skill\", weak = 2, class = \"bandit\", rarity = \"unique\", poison = 4 },\n\tDash = { name = \"질주\", cost = 2, desc = \"방어도 10. 피해 10.\", kind = \"Attack\", damage = 10, block = 10, class = \"bandit\", rarity = \"unique\" },\n\tDistraction = { name = \"교란\", cost = 1, desc = \"카드 1장 드로우.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 1 },\n\tEndlessAgony = { name = \"끝없는 고통\", cost = 0, desc = \"피해 4를 2회.\", kind = \"Attack\", damage = 4, class = \"bandit\", rarity = \"unique\", hits = 2 },\n\tEscapePlan = { name = \"탈출 계획\", cost = 0, desc = \"카드 1장 드로우. 방어도 3.\", kind = \"Skill\", block = 3, class = \"bandit\", rarity = \"unique\", draw = 1 },\n\tEviscerate = { name = \"절개\", cost = 3, desc = \"피해 7을 3회.\", kind = \"Attack\", damage = 7, class = \"bandit\", rarity = \"unique\", hits = 3 },\n\tExpertise = { name = \"전문가\", cost = 1, desc = \"카드 3장 드로우.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 3 },\n\tFinisher = { name = \"마무리\", cost = 1, desc = \"피해 6을 2회.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"unique\", hits = 2 },\n\tFlechettes = { name = \"플레셰트\", cost = 1, desc = \"피해 4를 3회.\", kind = \"Attack\", damage = 4, class = \"bandit\", rarity = \"unique\", hits = 3 },\n\tFootwork = { name = \"발놀림\", cost = 1, desc = \"매 턴 방어도 +2.\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 2, class = \"bandit\", rarity = \"unique\" },\n\tHeelHook = { name = \"발뒤꿈치 걸기\", cost = 1, desc = \"피해 5. 카드 1장 드로우.\", kind = \"Attack\", damage = 5, class = \"bandit\", rarity = \"unique\", draw = 1 },\n\tInfiniteBlades = { name = \"무한의 칼날\", cost = 1, desc = \"시브 지원: 매 턴 힘 +1.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\" },\n\tLegSweep = { name = \"다리 걸기\", cost = 2, desc = \"방어도 11. 약화 2 부여.\", kind = \"Skill\", block = 11, weak = 2, class = \"bandit\", rarity = \"unique\" },\n\tMasterfulStab = { name = \"달인의 찌르기\", cost = 0, desc = \"피해 12.\", kind = \"Attack\", damage = 12, class = \"bandit\", rarity = \"unique\" },\n\tNoxiousFumes = { name = \"유독 가스\", cost = 1, desc = \"독 강화: 매 턴 힘 +1.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\" },\n\tPredator = { name = \"포식자\", cost = 2, desc = \"피해 15. 카드 2장 드로우.\", kind = \"Attack\", damage = 15, class = \"bandit\", rarity = \"unique\", draw = 2 },\n\tReflex = { name = \"반사 신경\", cost = 0, desc = \"카드 2장 드로우.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 2 },\n\tRiddleWithHoles = { name = \"벌집 만들기\", cost = 2, desc = \"피해 3을 5회.\", kind = \"Attack\", damage = 3, class = \"bandit\", rarity = \"unique\", hits = 5 },\n\tSetup = { name = \"설치\", cost = 1, desc = \"카드 1장 드로우.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 1 },\n\tSkewer = { name = \"꿰뚫기\", cost = 2, desc = \"피해 7을 3회.\", kind = \"Attack\", damage = 7, class = \"bandit\", rarity = \"unique\", hits = 3 },\n\tTactician = { name = \"전술가\", cost = 0, desc = \"매 턴 에너지 +1.\", kind = \"Power\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\" },\n\tTerror = { name = \"공포\", cost = 1, desc = \"취약 5 부여.\", kind = \"Skill\", vuln = 5, class = \"bandit\", rarity = \"unique\" },\n\tWellLaidPlans = { name = \"치밀한 계획\", cost = 1, desc = \"매 턴 방어도 +2.\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 2, class = \"bandit\", rarity = \"unique\" },\n\tAThousandCuts = { name = \"천 개의 상처\", cost = 2, desc = \"매 턴 힘 +1.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\" },\n\tAdrenaline = { name = \"아드레날린\", cost = 0, desc = \"힘 +1. 카드 2장 드로우.\", kind = \"Skill\", strength = 1, class = \"bandit\", rarity = \"legend\", draw = 2 },\n\tAfterImage = { name = \"잔상 효과\", cost = 1, desc = \"매 턴 방어도 +1.\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\" },\n\tAlchemize = { name = \"연금술\", cost = 1, desc = \"HP 8 회복.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", heal = 8 },\n\tBulletTime = { name = \"불릿 타임\", cost = 2, desc = \"매 턴 에너지 +2.\", kind = \"Power\", powerEffect = \"energyPerTurn\", value = 2, class = \"bandit\", rarity = \"legend\" },\n\tBurst = { name = \"폭발\", cost = 1, desc = \"매 턴 힘 +1.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\" },\n\tCorpseExplosion = { name = \"시체 폭발\", cost = 2, desc = \"독 6과 취약 2 부여.\", kind = \"Skill\", vuln = 2, class = \"bandit\", rarity = \"legend\", poison = 6 },\n\tDieDieDie = { name = \"죽어 죽어 죽어\", cost = 1, desc = \"모든 적에게 피해 13.\", kind = \"Attack\", damage = 13, class = \"bandit\", rarity = \"legend\", aoe = true },\n\tDoppelganger = { name = \"도플갱어\", cost = 2, desc = \"카드 3장 드로우.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 3 },\n\tEnvenom = { name = \"맹독 바르기\", cost = 2, desc = \"독 지원: 매 턴 힘 +1.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\" },\n\tGlassKnife = { name = \"유리 칼\", cost = 1, desc = \"피해 8을 2회.\", kind = \"Attack\", damage = 8, class = \"bandit\", rarity = \"legend\", hits = 2 },\n\tGrandFinale = { name = \"대단원\", cost = 0, desc = \"모든 적에게 피해 50.\", kind = \"Attack\", damage = 50, class = \"bandit\", rarity = \"legend\", aoe = true },\n\tMalaise = { name = \"불쾌감\", cost = 2, desc = \"약화 3 부여.\", kind = \"Skill\", weak = 3, class = \"bandit\", rarity = \"legend\" },\n\tNightmare = { name = \"악몽\", cost = 3, desc = \"카드 3장 드로우.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 3 },\n\tPhantasmalKiller = { name = \"환영 살인마\", cost = 1, desc = \"매 턴 힘 +2.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 2, class = \"bandit\", rarity = \"legend\" },\n\tStormOfSteel = { name = \"강철 폭풍\", cost = 1, desc = \"피해 4를 5회.\", kind = \"Attack\", damage = 4, class = \"bandit\", rarity = \"legend\", hits = 5 },\n\tToolsOfTheTrade = { name = \"거래의 도구\", cost = 1, desc = \"매 턴 에너지 +1.\", kind = \"Power\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\" },\n\tUnload = { name = \"난사\", cost = 1, desc = \"피해 14.\", kind = \"Attack\", damage = 14, class = \"bandit\", rarity = \"legend\" },\n\tWraithForm = { name = \"망령화\", cost = 3, desc = \"매 턴 방어도 +8.\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 8, class = \"bandit\", rarity = \"legend\" },\n}\nself.DrawPile = {}\nfor i = 1, #self.RunDeck do\n\tself.DrawPile[i] = self.RunDeck[i]\nend\nself:Shuffle(self.DrawPile)\nself:BuildMonsters()\nself:RenderCombat()\nself:StartPlayerTurn()\nself:ApplyRelics(\"combatStart\")\nself:RenderCombat()", + "Code": "self:ShowState(\"combat\")\nself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/Result\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/PotionMenu\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/TooltipBox\", false)\nself:SetText(\"/ui/DefaultGroup/CombatHud/PlayerPanel/Name\", self:JobLabel())\nself.MaxEnergy = 3\nself.Turn = 0\nself.PlayerBlock = 0\nself.PlayerStr = 0\nself.PlayerWeak = 0\nself.PlayerVuln = 0\nself.PlayerPowers = {}\nself.FightAttackCount = 0\nself.FirstHpLossDone = false\nself.ClayBlockNext = 0\nself.CombatOver = false\nself.DiscardPile = {}\nself.Hand = {}\nself.Cards = {\n\tStrike = { name = \"파워 스트라이크\", cost = 1, desc = \"피해 6\", kind = \"Attack\", damage = 6, class = \"warrior\", rarity = \"normal\", fx = \"291b2298db88476f8ae3c6c78f53c9b7\", image = \"e4acdf27d68549db8858d6082169c70c\" },\n\tDefend = { name = \"아이언 바디\", cost = 1, desc = \"방어도 5\", kind = \"Skill\", block = 5, class = \"warrior\", rarity = \"normal\", image = \"7648c3b8e1ca44fc8ec353561207a670\" },\n\tBash = { name = \"슬래시 블러스트\", cost = 2, desc = \"피해 10\", kind = \"Attack\", damage = 10, class = \"warrior\", rarity = \"normal\", fx = \"863812c5c2f84132ac7465b50ec2283e\", image = \"4cbbe8cfc3e840e4a76379498d8eb012\" },\n\tWarLeap = { name = \"워 리프\", cost = 1, desc = \"피해 4, 방어도 3\", kind = \"Attack\", damage = 4, block = 3, class = \"warrior\", rarity = \"normal\", image = \"992dabf6aff2400e92b2f4f705d8ebe7\" },\n\tBrandish = { name = \"브랜디시\", cost = 2, desc = \"피해 13\", kind = \"Attack\", damage = 13, class = \"warrior\", rarity = \"unique\", fx = \"e8a145a6c43d493f9ad50fab03b200aa\", image = \"21af4bccc5054a5dbc8245dfa7f08681\" },\n\tChargedBlow = { name = \"차지 블로우\", cost = 2, desc = \"피해 8, 취약 2\", kind = \"Attack\", damage = 8, vuln = 2, class = \"warrior\", rarity = \"unique\", image = \"fe83c7635b0e49ed83d75a2833adb53e\" },\n\tThreaten = { name = \"위협\", cost = 0, desc = \"약화 2 부여\", kind = \"Skill\", weak = 2, class = \"warrior\", rarity = \"normal\", image = \"64daadf1a98e490d9c14ef52ec776e63\" },\n\tEnrage = { name = \"인레이지\", cost = 1, desc = \"힘 +2\", kind = \"Skill\", strength = 2, class = \"warrior\", rarity = \"unique\", image = \"09370fc7551e47238fd103a80fba558e\" },\n\tRage = { name = \"분노\", cost = 1, desc = \"매 턴 시작 시 힘 +1\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"warrior\", rarity = \"legend\", image = \"379d86e3de064959aa4612f71e84ccfb\" },\n\tComboAttack = { name = \"콤보 어택\", cost = 1, desc = \"피해 5 × 2회\", kind = \"Attack\", damage = 5, class = \"fighter\", rarity = \"unique\", hits = 2, fx = \"48754be05be344358cddd55aa8fe11f4\", image = \"1bc3e52b330648faae9eafd5a205e37b\" },\n\tBerserk = { name = \"버서크\", cost = 2, desc = \"매턴 에너지 +1, 취약 1 자가\", kind = \"Power\", powerEffect = \"energyPerTurn\", value = 1, class = \"fighter\", rarity = \"legend\", selfVuln = 1, image = \"e2580523efc6457385114b78ad0d7cce\" },\n\tRisingAttack = { name = \"라이징 어택\", cost = 2, desc = \"피해 12\", kind = \"Attack\", damage = 12, class = \"fighter\", rarity = \"unique\", fx = \"6f283d96d5804b4fb88009685a11c1f8\", image = \"115e309771604743853abad2d8d186bc\" },\n\tThunderCharge = { name = \"썬더 차지\", cost = 1, desc = \"피해 7, 약화 1\", kind = \"Attack\", damage = 7, weak = 1, class = \"page\", rarity = \"unique\", fx = \"997fa6999aa04dbb97a1dd99025fa2ba\", image = \"b7030d8caedc4fbc9f38fe1e541d6e6b\" },\n\tBlizzardCharge = { name = \"블리자드 차지\", cost = 1, desc = \"피해 7, 취약 1\", kind = \"Attack\", damage = 7, vuln = 1, class = \"page\", rarity = \"unique\", fx = \"2799562e984c4a4da3b73e1f3431057c\", image = \"9aac955d159f49c1bc913ef96128e781\" },\n\tPowerGuard = { name = \"파워 가드\", cost = 1, desc = \"방어도 10\", kind = \"Skill\", block = 10, class = \"page\", rarity = \"unique\", image = \"90a9bf8eeb844b578b4e2d93ac43fedf\" },\n\tPierce = { name = \"피어스\", cost = 1, desc = \"피해 9, 방어 무시\", kind = \"Attack\", damage = 9, class = \"spearman\", rarity = \"unique\", pierce = true, fx = \"1b0afc410a1a458598eb7ca2fb26e97d\", image = \"251b6e12329048429490049a4f3cf564\" },\n\tIronWall = { name = \"아이언 월\", cost = 2, desc = \"방어도 12\", kind = \"Skill\", block = 12, class = \"spearman\", rarity = \"unique\", image = \"92021d62341a4bce9cfd09d1b4b865db\" },\n\tHyperBody = { name = \"하이퍼 바디\", cost = 1, desc = \"매턴 방어도 +3\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 3, class = \"spearman\", rarity = \"legend\", image = \"b4020dbadee6401f9893a020fe4154b1\" },\n\tEnergyBolt = { name = \"에너지 볼트\", cost = 1, desc = \"피해 6\", kind = \"Attack\", damage = 6, class = \"magician\", rarity = \"normal\", fx = \"1d5877e1120a42d0907f204c959888b1\", image = \"e84880eaf89442128d3af2be5c80a74f\" },\n\tMagicGuard = { name = \"매직 가드\", cost = 1, desc = \"방어도 5\", kind = \"Skill\", block = 5, class = \"magician\", rarity = \"normal\", image = \"01b249c26eb34b8aaab774bf221907a1\" },\n\tMagicClaw = { name = \"매직 클로\", cost = 1, desc = \"피해 3 × 2회\", kind = \"Attack\", damage = 3, class = \"magician\", rarity = \"normal\", hits = 2, fx = \"ba4ac7c8f24845b68b7e689b7effcc93\", image = \"f3fcac2d460041b288cc1973caaaf30f\" },\n\tTeleport = { name = \"텔레포트\", cost = 1, desc = \"방어도 3, 드로 1\", kind = \"Skill\", block = 3, class = \"magician\", rarity = \"normal\", draw = 1, image = \"7f70a9dc7e304433bb8121dd9c4df98b\" },\n\tSlow = { name = \"슬로우\", cost = 1, desc = \"약화 2 부여\", kind = \"Skill\", weak = 2, class = \"magician\", rarity = \"normal\", image = \"7224cd3f9b7e497d9dd65f32a50865e4\" },\n\tFireArrow = { name = \"파이어 애로우\", cost = 1, desc = \"피해 8\", kind = \"Attack\", damage = 8, class = \"firepoison\", rarity = \"unique\", fx = \"4a937e208875468eb63d891806fba3cd\", image = \"6fa15fd3a0004b409ea516c11a67e533\" },\n\tPoisonBreath = { name = \"포이즌 브레스\", cost = 1, desc = \"독 4 부여\", kind = \"Skill\", class = \"firepoison\", rarity = \"unique\", poison = 4, image = \"07200f3c74854022baa7ebbefdc4ad8c\" },\n\tElementAmp = { name = \"엘레멘트 앰플\", cost = 1, desc = \"매 턴 힘 +1\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"firepoison\", rarity = \"legend\", image = \"06865473977849bebe79062dbd608944\" },\n\tThunderBolt = { name = \"썬더 볼트\", cost = 2, desc = \"모든 적에게 피해 6\", kind = \"Attack\", damage = 6, class = \"icelightning\", rarity = \"legend\", aoe = true, fx = \"7d52f5e389bd4d44a30cf7cc54538f8f\", image = \"c6685d33cb2641f09d11cfa2d5cc820c\" },\n\tColdBeam = { name = \"콜드 빔\", cost = 2, desc = \"피해 7, 약화 2\", kind = \"Attack\", damage = 7, weak = 2, class = \"icelightning\", rarity = \"unique\", image = \"e8f7c148c79f497d83014e3361f59f5c\" },\n\tChillingStep = { name = \"칠링 스텝\", cost = 1, desc = \"방어도 8\", kind = \"Skill\", block = 8, class = \"icelightning\", rarity = \"unique\", image = \"bef20873a68a4651a91d74be457c2cfc\" },\n\tHeal = { name = \"힐\", cost = 1, desc = \"HP 10 회복\", kind = \"Skill\", class = \"cleric\", rarity = \"unique\", heal = 10, image = \"8b935b7d7066493cb462834bbe287c74\" },\n\tBless = { name = \"블레스\", cost = 1, desc = \"힘 +1, 방어도 5\", kind = \"Skill\", block = 5, strength = 1, class = \"cleric\", rarity = \"unique\", image = \"607fc5457c1c44a0993a5c2fe3fb0c68\" },\n\tHolyArrow = { name = \"홀리 애로우\", cost = 1, desc = \"피해 8\", kind = \"Attack\", damage = 8, class = \"cleric\", rarity = \"unique\", fx = \"4faa7b78e09643cf86339b8b7cf2abac\", image = \"a80127195bf7471f9545b70e491f4719\" },\n\tWound = { name = \"상처\", cost = 0, desc = \"사용할 수 없다. 손패를 막는 저주.\", kind = \"Status\", class = \"curse\", rarity = \"normal\", unplayable = true, curse = true },\n\tBurn = { name = \"화상\", cost = 0, desc = \"사용 불가. 손패에 있으면 턴 종료 시 피해 2.\", kind = \"Status\", class = \"curse\", rarity = \"normal\", unplayable = true, curse = true, endTurnDamage = 2 },\n\tSilentStrike = { name = \"타격\", cost = 1, desc = \"피해 6.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"normal\" },\n\tSilentDefend = { name = \"수비\", cost = 1, desc = \"방어도 5.\", kind = \"Skill\", block = 5, class = \"bandit\", rarity = \"normal\" },\n\tNeutralize = { name = \"무력화\", cost = 0, desc = \"피해 3. 약화 1 부여.\", kind = \"Attack\", damage = 3, weak = 1, class = \"bandit\", rarity = \"normal\" },\n\tSurvivor = { name = \"생존자\", cost = 1, desc = \"방어도 8. 카드 1장 드로우.\", kind = \"Skill\", block = 8, class = \"bandit\", rarity = \"normal\", draw = 1 },\n\tAcrobatics = { name = \"곡예\", cost = 1, desc = \"카드 3장 드로우.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", draw = 3 },\n\tBackflip = { name = \"백플립\", cost = 1, desc = \"방어도 5. 카드 2장 드로우.\", kind = \"Skill\", block = 5, class = \"bandit\", rarity = \"normal\", draw = 2 },\n\tBane = { name = \"파멸\", cost = 1, desc = \"피해 7을 2회.\", kind = \"Attack\", damage = 7, class = \"bandit\", rarity = \"normal\", hits = 2 },\n\tBladeDance = { name = \"칼날 춤\", cost = 1, desc = \"시브식 공격: 피해 4를 3회.\", kind = \"Attack\", damage = 4, class = \"bandit\", rarity = \"normal\", hits = 3 },\n\tCloakAndDagger = { name = \"망토와 단검\", cost = 1, desc = \"방어도 6. 피해 4.\", kind = \"Attack\", damage = 4, block = 6, class = \"bandit\", rarity = \"normal\" },\n\tDaggerSpray = { name = \"단검 분사\", cost = 1, desc = \"모든 적에게 피해 4를 2회.\", kind = \"Attack\", damage = 4, class = \"bandit\", rarity = \"normal\", hits = 2, aoe = true },\n\tDaggerThrow = { name = \"단검 투척\", cost = 1, desc = \"피해 9. 카드 1장 드로우.\", kind = \"Attack\", damage = 9, class = \"bandit\", rarity = \"normal\", draw = 1 },\n\tDeadlyPoison = { name = \"맹독\", cost = 1, desc = \"독 5 부여.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", poison = 5 },\n\tDeflect = { name = \"흘리기\", cost = 0, desc = \"방어도 4.\", kind = \"Skill\", block = 4, class = \"bandit\", rarity = \"normal\" },\n\tDodgeAndRoll = { name = \"회피와 구르기\", cost = 1, desc = \"방어도 8.\", kind = \"Skill\", block = 8, class = \"bandit\", rarity = \"normal\" },\n\tFlyingKnee = { name = \"날아차기\", cost = 1, desc = \"피해 8.\", kind = \"Attack\", damage = 8, class = \"bandit\", rarity = \"normal\" },\n\tOutmaneuver = { name = \"책략\", cost = 1, desc = \"매 턴 에너지 +1.\", kind = \"Power\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"normal\" },\n\tPiercingWail = { name = \"꿰뚫는 비명\", cost = 1, desc = \"약화 3 부여.\", kind = \"Skill\", weak = 3, class = \"bandit\", rarity = \"normal\" },\n\tPoisonedStab = { name = \"독 찌르기\", cost = 1, desc = \"피해 6. 독 3 부여.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"normal\", poison = 3 },\n\tPrepared = { name = \"준비\", cost = 0, desc = \"카드 1장 드로우.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", draw = 1 },\n\tQuickSlash = { name = \"빠른 베기\", cost = 1, desc = \"피해 8. 카드 1장 드로우.\", kind = \"Attack\", damage = 8, class = \"bandit\", rarity = \"normal\", draw = 1 },\n\tSlice = { name = \"얇게 베기\", cost = 0, desc = \"피해 6.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"normal\" },\n\tSneakyStrike = { name = \"기습 타격\", cost = 2, desc = \"피해 12.\", kind = \"Attack\", damage = 12, class = \"bandit\", rarity = \"normal\" },\n\tSuckerPunch = { name = \"불시의 일격\", cost = 1, desc = \"피해 7. 약화 1 부여.\", kind = \"Attack\", damage = 7, weak = 1, class = \"bandit\", rarity = \"normal\" },\n\tAccuracy = { name = \"정확도\", cost = 1, desc = \"시브 지원: 매 턴 힘 +1.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\" },\n\tAllOutAttack = { name = \"총공격\", cost = 1, desc = \"모든 적에게 피해 10.\", kind = \"Attack\", damage = 10, class = \"bandit\", rarity = \"unique\", aoe = true },\n\tBackstab = { name = \"등 찌르기\", cost = 0, desc = \"피해 11.\", kind = \"Attack\", damage = 11, class = \"bandit\", rarity = \"unique\" },\n\tBlur = { name = \"잔상\", cost = 1, desc = \"방어도 8.\", kind = \"Skill\", block = 8, class = \"bandit\", rarity = \"unique\" },\n\tBouncingFlask = { name = \"튕기는 플라스크\", cost = 2, desc = \"독 9 부여.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", poison = 9 },\n\tCalculatedGamble = { name = \"계산된 도박\", cost = 0, desc = \"카드 3장 드로우.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 3 },\n\tCaltrops = { name = \"마름쇠\", cost = 1, desc = \"매 턴 방어도 +3.\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 3, class = \"bandit\", rarity = \"unique\" },\n\tCatalyst = { name = \"촉매\", cost = 1, desc = \"독 8 부여.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", poison = 8 },\n\tChoke = { name = \"목 조르기\", cost = 2, desc = \"피해 12. 취약 2 부여.\", kind = \"Attack\", damage = 12, vuln = 2, class = \"bandit\", rarity = \"unique\" },\n\tConcentrate = { name = \"집중\", cost = 0, desc = \"매 턴 에너지 +1.\", kind = \"Power\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\" },\n\tCripplingCloud = { name = \"불구름\", cost = 2, desc = \"독 4와 약화 2 부여.\", kind = \"Skill\", weak = 2, class = \"bandit\", rarity = \"unique\", poison = 4 },\n\tDash = { name = \"질주\", cost = 2, desc = \"방어도 10. 피해 10.\", kind = \"Attack\", damage = 10, block = 10, class = \"bandit\", rarity = \"unique\" },\n\tDistraction = { name = \"교란\", cost = 1, desc = \"카드 1장 드로우.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 1 },\n\tEndlessAgony = { name = \"끝없는 고통\", cost = 0, desc = \"피해 4를 2회.\", kind = \"Attack\", damage = 4, class = \"bandit\", rarity = \"unique\", hits = 2 },\n\tEscapePlan = { name = \"탈출 계획\", cost = 0, desc = \"카드 1장 드로우. 방어도 3.\", kind = \"Skill\", block = 3, class = \"bandit\", rarity = \"unique\", draw = 1 },\n\tEviscerate = { name = \"절개\", cost = 3, desc = \"피해 7을 3회.\", kind = \"Attack\", damage = 7, class = \"bandit\", rarity = \"unique\", hits = 3 },\n\tExpertise = { name = \"전문가\", cost = 1, desc = \"카드 3장 드로우.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 3 },\n\tFinisher = { name = \"마무리\", cost = 1, desc = \"피해 6을 2회.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"unique\", hits = 2 },\n\tFlechettes = { name = \"플레셰트\", cost = 1, desc = \"피해 4를 3회.\", kind = \"Attack\", damage = 4, class = \"bandit\", rarity = \"unique\", hits = 3 },\n\tFootwork = { name = \"발놀림\", cost = 1, desc = \"매 턴 방어도 +2.\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 2, class = \"bandit\", rarity = \"unique\" },\n\tHeelHook = { name = \"발뒤꿈치 걸기\", cost = 1, desc = \"피해 5. 카드 1장 드로우.\", kind = \"Attack\", damage = 5, class = \"bandit\", rarity = \"unique\", draw = 1 },\n\tInfiniteBlades = { name = \"무한의 칼날\", cost = 1, desc = \"시브 지원: 매 턴 힘 +1.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\" },\n\tLegSweep = { name = \"다리 걸기\", cost = 2, desc = \"방어도 11. 약화 2 부여.\", kind = \"Skill\", block = 11, weak = 2, class = \"bandit\", rarity = \"unique\" },\n\tMasterfulStab = { name = \"달인의 찌르기\", cost = 0, desc = \"피해 12.\", kind = \"Attack\", damage = 12, class = \"bandit\", rarity = \"unique\" },\n\tNoxiousFumes = { name = \"유독 가스\", cost = 1, desc = \"독 강화: 매 턴 힘 +1.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\" },\n\tPredator = { name = \"포식자\", cost = 2, desc = \"피해 15. 카드 2장 드로우.\", kind = \"Attack\", damage = 15, class = \"bandit\", rarity = \"unique\", draw = 2 },\n\tReflex = { name = \"반사 신경\", cost = 0, desc = \"카드 2장 드로우.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 2 },\n\tRiddleWithHoles = { name = \"벌집 만들기\", cost = 2, desc = \"피해 3을 5회.\", kind = \"Attack\", damage = 3, class = \"bandit\", rarity = \"unique\", hits = 5 },\n\tSetup = { name = \"설치\", cost = 1, desc = \"카드 1장 드로우.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 1 },\n\tSkewer = { name = \"꿰뚫기\", cost = 2, desc = \"피해 7을 3회.\", kind = \"Attack\", damage = 7, class = \"bandit\", rarity = \"unique\", hits = 3 },\n\tTactician = { name = \"전술가\", cost = 0, desc = \"매 턴 에너지 +1.\", kind = \"Power\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\" },\n\tTerror = { name = \"공포\", cost = 1, desc = \"취약 5 부여.\", kind = \"Skill\", vuln = 5, class = \"bandit\", rarity = \"unique\" },\n\tWellLaidPlans = { name = \"치밀한 계획\", cost = 1, desc = \"매 턴 방어도 +2.\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 2, class = \"bandit\", rarity = \"unique\" },\n\tAThousandCuts = { name = \"천 개의 상처\", cost = 2, desc = \"매 턴 힘 +1.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\" },\n\tAdrenaline = { name = \"아드레날린\", cost = 0, desc = \"힘 +1. 카드 2장 드로우.\", kind = \"Skill\", strength = 1, class = \"bandit\", rarity = \"legend\", draw = 2 },\n\tAfterImage = { name = \"잔상 효과\", cost = 1, desc = \"매 턴 방어도 +1.\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\" },\n\tAlchemize = { name = \"연금술\", cost = 1, desc = \"HP 8 회복.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", heal = 8 },\n\tBulletTime = { name = \"불릿 타임\", cost = 2, desc = \"매 턴 에너지 +2.\", kind = \"Power\", powerEffect = \"energyPerTurn\", value = 2, class = \"bandit\", rarity = \"legend\" },\n\tBurst = { name = \"폭발\", cost = 1, desc = \"매 턴 힘 +1.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\" },\n\tCorpseExplosion = { name = \"시체 폭발\", cost = 2, desc = \"독 6과 취약 2 부여.\", kind = \"Skill\", vuln = 2, class = \"bandit\", rarity = \"legend\", poison = 6 },\n\tDieDieDie = { name = \"죽어 죽어 죽어\", cost = 1, desc = \"모든 적에게 피해 13.\", kind = \"Attack\", damage = 13, class = \"bandit\", rarity = \"legend\", aoe = true },\n\tDoppelganger = { name = \"도플갱어\", cost = 2, desc = \"카드 3장 드로우.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 3 },\n\tEnvenom = { name = \"맹독 바르기\", cost = 2, desc = \"독 지원: 매 턴 힘 +1.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\" },\n\tGlassKnife = { name = \"유리 칼\", cost = 1, desc = \"피해 8을 2회.\", kind = \"Attack\", damage = 8, class = \"bandit\", rarity = \"legend\", hits = 2 },\n\tGrandFinale = { name = \"대단원\", cost = 0, desc = \"모든 적에게 피해 50.\", kind = \"Attack\", damage = 50, class = \"bandit\", rarity = \"legend\", aoe = true },\n\tMalaise = { name = \"불쾌감\", cost = 2, desc = \"약화 3 부여.\", kind = \"Skill\", weak = 3, class = \"bandit\", rarity = \"legend\" },\n\tNightmare = { name = \"악몽\", cost = 3, desc = \"카드 3장 드로우.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 3 },\n\tPhantasmalKiller = { name = \"환영 살인마\", cost = 1, desc = \"매 턴 힘 +2.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 2, class = \"bandit\", rarity = \"legend\" },\n\tStormOfSteel = { name = \"강철 폭풍\", cost = 1, desc = \"피해 4를 5회.\", kind = \"Attack\", damage = 4, class = \"bandit\", rarity = \"legend\", hits = 5 },\n\tToolsOfTheTrade = { name = \"거래의 도구\", cost = 1, desc = \"매 턴 에너지 +1.\", kind = \"Power\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\" },\n\tUnload = { name = \"난사\", cost = 1, desc = \"피해 14.\", kind = \"Attack\", damage = 14, class = \"bandit\", rarity = \"legend\" },\n\tWraithForm = { name = \"망령화\", cost = 3, desc = \"매 턴 방어도 +8.\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 8, class = \"bandit\", rarity = \"legend\" },\n}\nself.DrawPile = {}\nfor i = 1, #self.RunDeck do\n\tself.DrawPile[i] = self.RunDeck[i]\nend\nself:Shuffle(self.DrawPile)\nself:BuildMonsters()\nself:RenderCombat()\nself:StartPlayerTurn()\nself:ApplyRelics(\"combatStart\")\nself:RenderCombat()", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -2448,7 +2441,7 @@ "Name": null }, "Arguments": [], - "Code": "if self.PlayerJob ~= \"\" and self.Jobs ~= nil then\n\tfor cls, list in pairs(self.Jobs) do\n\t\tfor i = 1, #list do\n\t\t\tif list[i].id == self.PlayerJob then\n\t\t\t\treturn list[i].name\n\t\t\tend\n\t\tend\n\tend\nend\nif self.SelectedClass == \"warrior\" then\n\treturn \"전사\"\nelseif self.SelectedClass == \"bandit\" then\n\treturn \"도적\"\nelseif self.SelectedClass == \"magician\" then\n\treturn \"마법사\"\nelseif self.SelectedClass == \"thief\" then\n\treturn \"도적\"\nend\nreturn \"플레이어\"", + "Code": "if self.PlayerJob ~= \"\" and self.Jobs ~= nil then\n\tfor cls, list in pairs(self.Jobs) do\n\t\tfor i = 1, #list do\n\t\t\tif list[i].id == self.PlayerJob then\n\t\t\t\treturn list[i].name\n\t\t\tend\n\t\tend\n\tend\nend\nif self.SelectedClass == \"warrior\" then\n\treturn \"전사\"\nelseif self.SelectedClass == \"bandit\" then\n\treturn \"도적\"\nelseif self.SelectedClass == \"magician\" then\n\treturn \"마법사\"\nend\nreturn \"플레이어\"", "Scope": 2, "ExecSpace": 6, "Attributes": [], diff --git a/data/cardframes.json b/data/cardframes.json index c6a4107..f869908 100644 --- a/data/cardframes.json +++ b/data/cardframes.json @@ -25,8 +25,6 @@ "firepoison": "magician", "icelightning": "magician", "cleric": "magician", - "thief": "bandit", - "assassin": "bandit", "bandit": "bandit", "curse": "bandit", "shiv": "bandit", diff --git a/data/cards.json b/data/cards.json index e7ca3b2..2895f76 100644 --- a/data/cards.json +++ b/data/cards.json @@ -349,129 +349,6 @@ "rarity": "unique", "fx": "4faa7b78e09643cf86339b8b7cf2abac" }, - "LuckySeven": { - "name": "럭키 세븐", - "cost": 1, - "kind": "Attack", - "class": "thief", - "damage": 3, - "hits": 2, - "desc": "피해 3 × 2회", - "rarity": "normal", - "image": "0539ba559f8c413dac95c52992b436d9", - "fx": "aa499663a278414b914b8fb9b8382879" - }, - "DoubleStab": { - "name": "더블 스탭", - "cost": 2, - "kind": "Attack", - "class": "thief", - "damage": 5, - "hits": 2, - "desc": "피해 5 × 2회", - "rarity": "normal", - "image": "92a5020c978c46bdabab910598118b86", - "fx": "a82d0aae7f5e4db6a19078537afbe80c" - }, - "DarkSight": { - "name": "다크 사이트", - "cost": 1, - "kind": "Skill", - "class": "thief", - "block": 6, - "desc": "방어도 6", - "rarity": "normal", - "image": "0946f69d84464df29b24b94c744c868d" - }, - "Haste": { - "name": "헤이스트", - "cost": 1, - "kind": "Skill", - "class": "thief", - "block": 3, - "draw": 1, - "desc": "방어도 3, 드로 1", - "rarity": "normal", - "image": "e65317856a914b8686f55e3351c3a24c" - }, - "Drain": { - "name": "드레인", - "cost": 1, - "kind": "Attack", - "class": "thief", - "damage": 5, - "heal": 3, - "desc": "피해 5, HP 3 회복", - "rarity": "unique" - }, - "CriticalThrow": { - "name": "크리티컬 스로우", - "cost": 2, - "kind": "Attack", - "class": "assassin", - "damage": 8, - "hits": 2, - "desc": "피해 8 × 2회", - "rarity": "unique", - "image": "1b0f2dc8abd0434990eee1befefcbe0d", - "fx": "23232336918d43f49fab19b888920f0c" - }, - "ShadowStar": { - "name": "쉐도우 스타", - "cost": 1, - "kind": "Attack", - "class": "assassin", - "damage": 6, - "weak": 1, - "desc": "피해 6, 약화 1", - "rarity": "unique", - "image": "2d394e08d95841028d3dc95fca200756", - "fx": "ab45ee74d258419096e1e132af68aeca" - }, - "ClawMastery": { - "name": "클로 마스터리", - "cost": 1, - "kind": "Power", - "class": "assassin", - "powerEffect": "strengthPerTurn", - "value": 1, - "desc": "매 턴 힘 +1", - "rarity": "legend", - "image": "aa09741ae1e145a28d1e1c19aeb9e83c" - }, - "SavageBlow": { - "name": "새비지 블로우", - "cost": 1, - "kind": "Attack", - "class": "bandit", - "damage": 3, - "hits": 3, - "desc": "피해 3 × 3회", - "rarity": "unique", - "image": "92a5020c978c46bdabab910598118b86", - "fx": "a82d0aae7f5e4db6a19078537afbe80c" - }, - "Steal": { - "name": "스틸", - "cost": 1, - "kind": "Skill", - "class": "bandit", - "block": 4, - "draw": 1, - "desc": "방어도 4, 드로 1", - "rarity": "unique", - "image": "c1e19219745e44c39ae6ac2f77e347d9" - }, - "MesoGuard": { - "name": "메소 가드", - "cost": 1, - "kind": "Power", - "class": "bandit", - "powerEffect": "blockPerTurn", - "value": 3, - "desc": "매 턴 방어도 +3", - "rarity": "legend" - }, "Wound": { "name": "상처", "cost": 0, @@ -1243,18 +1120,6 @@ "MagicGuard", "MagicClaw" ], - "thief": [ - "LuckySeven", - "LuckySeven", - "LuckySeven", - "LuckySeven", - "LuckySeven", - "DarkSight", - "DarkSight", - "DarkSight", - "DarkSight", - "DoubleStab" - ], "bandit": [ "SilentStrike", "SilentStrike", diff --git a/tools/deck/gen-slaydeck.mjs b/tools/deck/gen-slaydeck.mjs index 266d717..f374670 100644 --- a/tools/deck/gen-slaydeck.mjs +++ b/tools/deck/gen-slaydeck.mjs @@ -8,7 +8,6 @@ const CLASSES = { warrior: { label: '전사', maxHp: 80 }, bandit: { label: '도적', maxHp: 70 }, magician: { label: '마법사', maxHp: 70 }, - thief: { label: '도적', maxHp: 75 }, }; for (const cls of Object.keys(CLASSES)) { if (!CARDS.starterDecks?.[cls]) throw new Error(`[gen-slaydeck] starterDecks.${cls} 없음`); @@ -33,10 +32,6 @@ const JOBS = { { id: 'poisoner', name: 'Poison', desc: 'Poison scaling\nDeadly Poison\nCatalyst · Noxious Fumes', starter: 'DeadlyPoison' }, { id: 'trickster', name: 'Trickster', desc: 'Draw and tempo\nAcrobatics\nAdrenaline · Tools', starter: 'Acrobatics' }, ], - thief: [ - { id: 'assassin', name: '어쌔신', desc: '표창·치명타 특화\n크리티컬 스로우\n쉐도우 스타 · 클로', starter: 'CriticalThrow' }, - { id: 'bandit', name: '시프', desc: '단검 연타 특화\n새비지 블로우\n스틸 · 메소 가드', starter: 'SavageBlow' }, - ], }; for (const [cls, jobs] of Object.entries(JOBS)) { for (const j of jobs) { @@ -2319,10 +2314,9 @@ function upsertUi() { ], })); const classCards = [ - { key: 'Warrior', label: '\uC804\uC0AC', desc: '\uAC15\uD55C \uACF5\uACA9\uACFC \uBC29\uC5B4', x: -540, enabled: true, tint: { r: 0.74, g: 0.32, b: 0.28, a: 1 } }, - { key: 'Thief', label: '\uB3C4\uC801', desc: '\uBE60\uB978 \uB2E8\uAC80 \uC5F0\uD0C0', x: -180, enabled: true, tint: { r: 0.5, g: 0.32, b: 0.6, a: 1 } }, - { key: 'Bandit', label: '\uC0AC\uC77C\uB7F0\uD2B8', desc: '\uB3C5\u00B7\uB2E8\uAC80\u00B7\uB4DC\uB85C\uC6B0', x: 180, enabled: true, tint: { r: 0.26, g: 0.5, b: 0.34, a: 1 } }, - { key: 'Mage', label: '\uB9C8\uBC95\uC0AC', desc: '\uB9C8\uBC95 \uC6D0\uAC70\uB9AC \uB51C\uB7EC', x: 540, enabled: true, tint: { r: 0.3, g: 0.4, b: 0.75, a: 1 } }, + { key: 'Warrior', label: '\uC804\uC0AC', desc: '\uAC15\uD55C \uACF5\uACA9\uACFC \uBC29\uC5B4', x: -360, enabled: true, tint: { r: 0.74, g: 0.32, b: 0.28, a: 1 } }, + { key: 'Thief', label: '\uB3C4\uC801', desc: '\uB3C5\u00B7\uB2E8\uAC80\u00B7\uB4DC\uB85C\uC6B0', x: 0, enabled: true, tint: { r: 0.26, g: 0.5, b: 0.34, a: 1 } }, + { key: 'Mage', label: '\uB9C8\uBC95\uC0AC', desc: '\uB9C8\uBC95 \uC6D0\uAC70\uB9AC \uB51C\uB7EC', x: 360, enabled: true, tint: { r: 0.3, g: 0.4, b: 0.75, a: 1 } }, ]; for (let i = 0; i < classCards.length; i++) { const cls = classCards[i]; @@ -2712,7 +2706,6 @@ function writeCodeblocks() { prop('any', 'NewGameHandler'), prop('any', 'WarriorSelectHandler'), prop('any', 'ThiefSelectHandler'), - prop('any', 'BanditSelectHandler'), prop('any', 'MageSelectHandler'), prop('any', 'AscMinusHandler'), prop('any', 'AscPlusHandler'), @@ -2916,15 +2909,7 @@ if thief ~= nil and thief.ButtonComponent ~= nil then thief:DisconnectEvent(ButtonClickEvent, self.ThiefSelectHandler) self.ThiefSelectHandler = nil end - self.ThiefSelectHandler = thief:ConnectEvent(ButtonClickEvent, function() self:SelectClass("thief") end) -end -local bandit = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/BanditButton") -if bandit ~= nil and bandit.ButtonComponent ~= nil then - if self.BanditSelectHandler ~= nil then - bandit:DisconnectEvent(ButtonClickEvent, self.BanditSelectHandler) - self.BanditSelectHandler = nil - end - self.BanditSelectHandler = bandit:ConnectEvent(ButtonClickEvent, function() self:SelectClass("bandit") end) + self.ThiefSelectHandler = thief:ConnectEvent(ButtonClickEvent, function() self:SelectClass("bandit") end) end local mage = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/MageButton") if mage ~= nil and mage.ButtonComponent ~= nil then @@ -3168,32 +3153,22 @@ if mage ~= nil and mage.SpriteGUIRendererComponent ~= nil then end local thief = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/ThiefButton") if thief ~= nil and thief.SpriteGUIRendererComponent ~= nil then - if self.SelectedClass == "thief" then + if self.SelectedClass == "bandit" then thief.SpriteGUIRendererComponent.Color = Color(0.28, 0.36, 0.46, 1) else thief.SpriteGUIRendererComponent.Color = Color(0.16, 0.2, 0.26, 1) end end -local bandit = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/BanditButton") -if bandit ~= nil and bandit.SpriteGUIRendererComponent ~= nil then - if self.SelectedClass == "bandit" then - bandit.SpriteGUIRendererComponent.Color = Color(0.28, 0.36, 0.46, 1) - else - bandit.SpriteGUIRendererComponent.Color = Color(0.16, 0.2, 0.26, 1) - end -end if self.SelectedClass == "warrior" then self:SetText("/ui/DefaultGroup/CharacterSelectHud/Status", "전사 선택됨") elseif self.SelectedClass == "bandit" then - self:SetText("/ui/DefaultGroup/CharacterSelectHud/Status", "사일런트 선택됨") + self:SetText("/ui/DefaultGroup/CharacterSelectHud/Status", "도적 선택됨") elseif self.SelectedClass == "magician" then self:SetText("/ui/DefaultGroup/CharacterSelectHud/Status", "마법사 선택됨") -elseif self.SelectedClass == "thief" then - self:SetText("/ui/DefaultGroup/CharacterSelectHud/Status", "도적 선택됨") else self:SetText("/ui/DefaultGroup/CharacterSelectHud/Status", "직업을 선택하고 시작하세요") end`), - method('StartNewGame', `if self.SelectedClass ~= "warrior" and self.SelectedClass ~= "bandit" and self.SelectedClass ~= "magician" and self.SelectedClass ~= "thief" then + method('StartNewGame', `if self.SelectedClass ~= "warrior" and self.SelectedClass ~= "bandit" and self.SelectedClass ~= "magician" then self:SetText("/ui/DefaultGroup/CharacterSelectHud/Status", "직업을 먼저 선택하세요") return end @@ -3211,9 +3186,6 @@ self.RunDeck = { ${CARDS.starterDecks.magician.map(luaStr).join(', ')} } elseif self.SelectedClass == "bandit" then self.PlayerMaxHp = ${CLASSES.bandit.maxHp} self.RunDeck = { ${CARDS.starterDecks.bandit.map(luaStr).join(', ')} } -elseif self.SelectedClass == "thief" then - self.PlayerMaxHp = ${CLASSES.thief.maxHp} - self.RunDeck = { ${CARDS.starterDecks.thief.map(luaStr).join(', ')} } else self.PlayerMaxHp = ${CLASSES.warrior.maxHp} self.RunDeck = { ${CARDS.starterDecks.warrior.map(luaStr).join(', ')} } @@ -4488,8 +4460,6 @@ elseif self.SelectedClass == "bandit" then return "도적" elseif self.SelectedClass == "magician" then return "마법사" -elseif self.SelectedClass == "thief" then - return "도적" end return "플레이어"`, [], 0, 'string'), method('SetJob', `self.PlayerJob = jobId diff --git a/ui/DefaultGroup.ui b/ui/DefaultGroup.ui index e384bba..dda60bb 100644 --- a/ui/DefaultGroup.ui +++ b/ui/DefaultGroup.ui @@ -233281,11 +233281,11 @@ }, "MobileOnly": false, "OffsetMax": { - "x": -405, + "x": -225, "y": 205 }, "OffsetMin": { - "x": -675, + "x": -495, "y": -125 }, "Pivot": { @@ -233304,11 +233304,11 @@ }, "UIVersion": 2, "anchoredPosition": { - "x": -540, + "x": -360, "y": 40 }, "Position": { - "x": -540, + "x": -360, "y": 40, "z": 0 }, @@ -233986,11 +233986,11 @@ }, "MobileOnly": false, "OffsetMax": { - "x": -45, + "x": 135, "y": 205 }, "OffsetMin": { - "x": -315, + "x": -135, "y": -125 }, "Pivot": { @@ -234009,11 +234009,11 @@ }, "UIVersion": 2, "anchoredPosition": { - "x": -180, + "x": 0, "y": 40 }, "Position": { - "x": -180, + "x": 0, "y": 40, "z": 0 }, @@ -234426,9 +234426,9 @@ "PreserveSprite": 0, "StartFrameIndex": 0, "Color": { - "r": 0.5, - "g": 0.32, - "b": 0.6, + "r": 0.26, + "g": 0.5, + "b": 0.34, "a": 1 }, "DropShadow": false, @@ -234646,7 +234646,7 @@ "bottom": 0 }, "SizeFit": false, - "Text": "빠른 단검 연타", + "Text": "독·단검·드로우", "UseOutLine": true, "Enable": true } @@ -234656,11 +234656,11 @@ }, { "id": "0e000070-0000-4000-8000-00000e000070", - "path": "/ui/DefaultGroup/CharacterSelectHud/BanditButton", + "path": "/ui/DefaultGroup/CharacterSelectHud/MageButton", "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent", "jsonString": { - "name": "BanditButton", - "path": "/ui/DefaultGroup/CharacterSelectHud/BanditButton", + "name": "MageButton", + "path": "/ui/DefaultGroup/CharacterSelectHud/MageButton", "nameEditable": true, "enable": true, "visible": true, @@ -234691,11 +234691,11 @@ }, "MobileOnly": false, "OffsetMax": { - "x": 315, + "x": 495, "y": 205 }, "OffsetMin": { - "x": 45, + "x": 225, "y": -125 }, "Pivot": { @@ -234714,11 +234714,11 @@ }, "UIVersion": 2, "anchoredPosition": { - "x": 180, + "x": 360, "y": 40 }, "Position": { - "x": 180, + "x": 360, "y": 40, "z": 0 }, @@ -234844,711 +234844,6 @@ }, { "id": "0e00007a-0000-4000-8000-00000e00007a", - "path": "/ui/DefaultGroup/CharacterSelectHud/BanditButton/Name", - "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent", - "jsonString": { - "name": "Name", - "path": "/ui/DefaultGroup/CharacterSelectHud/BanditButton/Name", - "nameEditable": true, - "enable": true, - "visible": true, - "localize": true, - "displayOrder": 0, - "pathConstraints": "/////", - "revision": 1, - "origin": { - "type": "Model", - "entry_id": "UIText", - "sub_entity_id": null, - "root_entity_id": null, - "replaced_model_id": null - }, - "modelId": "uitext", - "@components": [ - { - "@type": "MOD.Core.UITransformComponent", - "ActivePlatform": 255, - "AlignmentOption": 0, - "AnchorsMax": { - "x": 0.5, - "y": 0.5 - }, - "AnchorsMin": { - "x": 0.5, - "y": 0.5 - }, - "MobileOnly": false, - "OffsetMax": { - "x": 115, - "y": 135 - }, - "OffsetMin": { - "x": -115, - "y": 81 - }, - "Pivot": { - "x": 0.5, - "y": 0.5 - }, - "RectSize": { - "x": 230, - "y": 54 - }, - "UIMode": 1, - "UIScale": { - "x": 1, - "y": 1, - "z": 1 - }, - "UIVersion": 2, - "anchoredPosition": { - "x": 0, - "y": 108 - }, - "Position": { - "x": 0, - "y": 108, - "z": 0 - }, - "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 - }, - "Scale": { - "x": 1, - "y": 1, - "z": 1 - }, - "Enable": true - }, - { - "@type": "MOD.Core.SpriteGUIRendererComponent", - "AnimClipPlayType": 0, - "EndFrameIndex": 2147483647, - "ImageRUID": { - "DataId": "" - }, - "LocalPosition": { - "x": 0, - "y": 0 - }, - "LocalScale": { - "x": 1, - "y": 1 - }, - "OverrideSorting": false, - "PlayRate": 1, - "PreserveSprite": 0, - "StartFrameIndex": 0, - "Color": { - "r": 0, - "g": 0, - "b": 0, - "a": 0 - }, - "DropShadow": false, - "DropShadowAngle": 30, - "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 0.72 - }, - "DropShadowDistance": 32, - "FillAmount": 1, - "FillCenter": true, - "FillClockWise": true, - "FillMethod": 0, - "FillOrigin": 0, - "FlipX": false, - "FlipY": false, - "FrameColumn": 1, - "FrameRate": 0, - "FrameRow": 1, - "Outline": false, - "OutlineColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 1 - }, - "OutlineWidth": 3, - "RaycastTarget": false, - "Type": 1, - "Enable": true - }, - { - "@type": "MOD.Core.TextComponent", - "Alignment": 4, - "Bold": true, - "DropShadow": false, - "DropShadowAngle": 30, - "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 0.72 - }, - "DropShadowDistance": 32, - "Font": 0, - "FontColor": { - "r": 0.94, - "g": 0.74, - "b": 0.26, - "a": 1 - }, - "FontSize": 34, - "MaxSize": 34, - "MinSize": 8, - "OutlineColor": { - "r": 0.08, - "g": 0.08, - "b": 0.08, - "a": 1 - }, - "OutlineDistance": { - "x": 1, - "y": -1 - }, - "OutlineWidth": 1, - "Overflow": 0, - "OverrideSorting": false, - "Padding": { - "left": 0, - "right": 0, - "top": 0, - "bottom": 0 - }, - "SizeFit": false, - "Text": "사일런트", - "UseOutLine": true, - "Enable": true - } - ], - "@version": 1 - } - }, - { - "id": "0e000084-0000-4000-8000-00000e000084", - "path": "/ui/DefaultGroup/CharacterSelectHud/BanditButton/Portrait", - "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent", - "jsonString": { - "name": "Portrait", - "path": "/ui/DefaultGroup/CharacterSelectHud/BanditButton/Portrait", - "nameEditable": true, - "enable": true, - "visible": true, - "localize": true, - "displayOrder": 1, - "pathConstraints": "/////", - "revision": 1, - "origin": { - "type": "Model", - "entry_id": "UISprite", - "sub_entity_id": null, - "root_entity_id": null, - "replaced_model_id": null - }, - "modelId": "uisprite", - "@components": [ - { - "@type": "MOD.Core.UITransformComponent", - "ActivePlatform": 255, - "AlignmentOption": 0, - "AnchorsMax": { - "x": 0.5, - "y": 0.5 - }, - "AnchorsMin": { - "x": 0.5, - "y": 0.5 - }, - "MobileOnly": false, - "OffsetMax": { - "x": 71, - "y": 79 - }, - "OffsetMin": { - "x": -71, - "y": -63 - }, - "Pivot": { - "x": 0.5, - "y": 0.5 - }, - "RectSize": { - "x": 142, - "y": 142 - }, - "UIMode": 1, - "UIScale": { - "x": 1, - "y": 1, - "z": 1 - }, - "UIVersion": 2, - "anchoredPosition": { - "x": 0, - "y": 8 - }, - "Position": { - "x": 0, - "y": 8, - "z": 0 - }, - "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 - }, - "Scale": { - "x": 1, - "y": 1, - "z": 1 - }, - "Enable": true - }, - { - "@type": "MOD.Core.SpriteGUIRendererComponent", - "AnimClipPlayType": 0, - "EndFrameIndex": 2147483647, - "ImageRUID": { - "DataId": "" - }, - "LocalPosition": { - "x": 0, - "y": 0 - }, - "LocalScale": { - "x": 1, - "y": 1 - }, - "OverrideSorting": false, - "PlayRate": 1, - "PreserveSprite": 0, - "StartFrameIndex": 0, - "Color": { - "r": 0.26, - "g": 0.5, - "b": 0.34, - "a": 1 - }, - "DropShadow": false, - "DropShadowAngle": 30, - "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 0.72 - }, - "DropShadowDistance": 32, - "FillAmount": 1, - "FillCenter": true, - "FillClockWise": true, - "FillMethod": 0, - "FillOrigin": 0, - "FlipX": false, - "FlipY": false, - "FrameColumn": 1, - "FrameRate": 0, - "FrameRow": 1, - "Outline": false, - "OutlineColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 1 - }, - "OutlineWidth": 3, - "RaycastTarget": false, - "Type": 1, - "Enable": true - } - ], - "@version": 1 - } - }, - { - "id": "0e00008e-0000-4000-8000-00000e00008e", - "path": "/ui/DefaultGroup/CharacterSelectHud/BanditButton/Desc", - "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent", - "jsonString": { - "name": "Desc", - "path": "/ui/DefaultGroup/CharacterSelectHud/BanditButton/Desc", - "nameEditable": true, - "enable": true, - "visible": true, - "localize": true, - "displayOrder": 2, - "pathConstraints": "/////", - "revision": 1, - "origin": { - "type": "Model", - "entry_id": "UIText", - "sub_entity_id": null, - "root_entity_id": null, - "replaced_model_id": null - }, - "modelId": "uitext", - "@components": [ - { - "@type": "MOD.Core.UITransformComponent", - "ActivePlatform": 255, - "AlignmentOption": 0, - "AnchorsMax": { - "x": 0.5, - "y": 0.5 - }, - "AnchorsMin": { - "x": 0.5, - "y": 0.5 - }, - "MobileOnly": false, - "OffsetMax": { - "x": 115, - "y": -80 - }, - "OffsetMin": { - "x": -115, - "y": -130 - }, - "Pivot": { - "x": 0.5, - "y": 0.5 - }, - "RectSize": { - "x": 230, - "y": 50 - }, - "UIMode": 1, - "UIScale": { - "x": 1, - "y": 1, - "z": 1 - }, - "UIVersion": 2, - "anchoredPosition": { - "x": 0, - "y": -105 - }, - "Position": { - "x": 0, - "y": -105, - "z": 0 - }, - "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 - }, - "Scale": { - "x": 1, - "y": 1, - "z": 1 - }, - "Enable": true - }, - { - "@type": "MOD.Core.SpriteGUIRendererComponent", - "AnimClipPlayType": 0, - "EndFrameIndex": 2147483647, - "ImageRUID": { - "DataId": "" - }, - "LocalPosition": { - "x": 0, - "y": 0 - }, - "LocalScale": { - "x": 1, - "y": 1 - }, - "OverrideSorting": false, - "PlayRate": 1, - "PreserveSprite": 0, - "StartFrameIndex": 0, - "Color": { - "r": 0, - "g": 0, - "b": 0, - "a": 0 - }, - "DropShadow": false, - "DropShadowAngle": 30, - "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 0.72 - }, - "DropShadowDistance": 32, - "FillAmount": 1, - "FillCenter": true, - "FillClockWise": true, - "FillMethod": 0, - "FillOrigin": 0, - "FlipX": false, - "FlipY": false, - "FrameColumn": 1, - "FrameRate": 0, - "FrameRow": 1, - "Outline": false, - "OutlineColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 1 - }, - "OutlineWidth": 3, - "RaycastTarget": false, - "Type": 1, - "Enable": true - }, - { - "@type": "MOD.Core.TextComponent", - "Alignment": 4, - "Bold": false, - "DropShadow": false, - "DropShadowAngle": 30, - "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 0.72 - }, - "DropShadowDistance": 32, - "Font": 0, - "FontColor": { - "r": 0.86, - "g": 0.9, - "b": 0.94, - "a": 1 - }, - "FontSize": 20, - "MaxSize": 20, - "MinSize": 8, - "OutlineColor": { - "r": 0.08, - "g": 0.08, - "b": 0.08, - "a": 1 - }, - "OutlineDistance": { - "x": 1, - "y": -1 - }, - "OutlineWidth": 1, - "Overflow": 0, - "OverrideSorting": false, - "Padding": { - "left": 0, - "right": 0, - "top": 0, - "bottom": 0 - }, - "SizeFit": false, - "Text": "독·단검·드로우", - "UseOutLine": true, - "Enable": true - } - ], - "@version": 1 - } - }, - { - "id": "0e000071-0000-4000-8000-00000e000071", - "path": "/ui/DefaultGroup/CharacterSelectHud/MageButton", - "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent", - "jsonString": { - "name": "MageButton", - "path": "/ui/DefaultGroup/CharacterSelectHud/MageButton", - "nameEditable": true, - "enable": true, - "visible": true, - "localize": true, - "displayOrder": 13, - "pathConstraints": "////", - "revision": 1, - "origin": { - "type": "Model", - "entry_id": "UIButton", - "sub_entity_id": null, - "root_entity_id": null, - "replaced_model_id": null - }, - "modelId": "uibutton", - "@components": [ - { - "@type": "MOD.Core.UITransformComponent", - "ActivePlatform": 255, - "AlignmentOption": 0, - "AnchorsMax": { - "x": 0.5, - "y": 0.5 - }, - "AnchorsMin": { - "x": 0.5, - "y": 0.5 - }, - "MobileOnly": false, - "OffsetMax": { - "x": 675, - "y": 205 - }, - "OffsetMin": { - "x": 405, - "y": -125 - }, - "Pivot": { - "x": 0.5, - "y": 0.5 - }, - "RectSize": { - "x": 270, - "y": 330 - }, - "UIMode": 1, - "UIScale": { - "x": 1, - "y": 1, - "z": 1 - }, - "UIVersion": 2, - "anchoredPosition": { - "x": 540, - "y": 40 - }, - "Position": { - "x": 540, - "y": 40, - "z": 0 - }, - "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 - }, - "Scale": { - "x": 1, - "y": 1, - "z": 1 - }, - "Enable": true - }, - { - "@type": "MOD.Core.SpriteGUIRendererComponent", - "AnimClipPlayType": 0, - "EndFrameIndex": 2147483647, - "ImageRUID": { - "DataId": "" - }, - "LocalPosition": { - "x": 0, - "y": 0 - }, - "LocalScale": { - "x": 1, - "y": 1 - }, - "OverrideSorting": false, - "PlayRate": 1, - "PreserveSprite": 0, - "StartFrameIndex": 0, - "Color": { - "r": 0.16, - "g": 0.2, - "b": 0.26, - "a": 1 - }, - "DropShadow": false, - "DropShadowAngle": 30, - "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 0.72 - }, - "DropShadowDistance": 32, - "FillAmount": 1, - "FillCenter": true, - "FillClockWise": true, - "FillMethod": 0, - "FillOrigin": 0, - "FlipX": false, - "FlipY": false, - "FrameColumn": 1, - "FrameRate": 0, - "FrameRow": 1, - "Outline": false, - "OutlineColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 1 - }, - "OutlineWidth": 3, - "RaycastTarget": true, - "Type": 1, - "Enable": true - }, - { - "@type": "MOD.Core.ButtonComponent", - "Colors": { - "NormalColor": { - "r": 1, - "g": 1, - "b": 1, - "a": 1 - }, - "HighlightedColor": { - "r": 0.9607843, - "g": 0.9607843, - "b": 0.9607843, - "a": 1 - }, - "PressedColor": { - "r": 0.784313738, - "g": 0.784313738, - "b": 0.784313738, - "a": 1 - }, - "SelectedColor": { - "r": 0.9607843, - "g": 0.9607843, - "b": 0.9607843, - "a": 1 - }, - "DisabledColor": { - "r": 0.784313738, - "g": 0.784313738, - "b": 0.784313738, - "a": 0.5019608 - }, - "ColorMultiplier": 1, - "FadeDuration": 0.1 - }, - "ImageRUIDs": { - "HighlightedSprite": null, - "PressedSprite": null, - "SelectedSprite": null, - "DisabledSprite": null - }, - "KeyCode": 0, - "OverrideSorting": false, - "Transition": 1, - "Enable": true - } - ], - "@version": 1 - } - }, - { - "id": "0e00007b-0000-4000-8000-00000e00007b", "path": "/ui/DefaultGroup/CharacterSelectHud/MageButton/Name", "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent", "jsonString": { @@ -235736,7 +235031,7 @@ } }, { - "id": "0e000085-0000-4000-8000-00000e000085", + "id": "0e000084-0000-4000-8000-00000e000084", "path": "/ui/DefaultGroup/CharacterSelectHud/MageButton/Portrait", "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent", "jsonString": { @@ -235877,7 +235172,7 @@ } }, { - "id": "0e00008f-0000-4000-8000-00000e00008f", + "id": "0e00008e-0000-4000-8000-00000e00008e", "path": "/ui/DefaultGroup/CharacterSelectHud/MageButton/Desc", "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent", "jsonString": {