밴딧 카드 공용 효과 확장
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@@ -684,3 +684,39 @@ test("simulateCombat: cardPlayedBlock grants block whenever a card is played", (
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assert.equal(r.draw, true);
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assert.equal(r.playerHpRemaining, 80);
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});
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test("simulateCombat: blockGainMultiplier doubles block gain for the turn", () => {
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const data = {
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cards: {
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Shadow: { name: "Shadowmeld", cost: 1, kind: "Skill", block: 5, blockGainMultiplier: 2 },
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Shield: { name: "Shield", cost: 1, kind: "Skill", block: 2 },
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},
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starterDeck: ["Shadow", "Shield"],
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monsters: [{ name: "Dummy", maxHp: 9999, intents: [{ kind: "Attack", value: 8 }] }],
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};
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const r = simulateCombat(data, () => 0.999999);
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assert.equal(r.draw, true);
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assert.equal(r.playerHpRemaining, 80);
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});
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test("simulateCombat: nextSkillCostZero makes the next skill free", () => {
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const data = {
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cards: {
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Pounce: { name: "Pounce", cost: 2, kind: "Attack", damage: 12, nextSkillCostZero: true },
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Guard: { name: "Guard", cost: 2, kind: "Skill", block: 8 },
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},
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starterDeck: ["Pounce", "Guard"],
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monsters: [{ name: "Dummy", maxHp: 9999, intents: [{ kind: "Attack", value: 8 }] }],
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};
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const r = simulateCombat(data, () => 0.999999);
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assert.equal(r.draw, true);
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assert.equal(r.playerHpRemaining, 80);
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});
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test("chooseAction: skillCostReductionThisTurn allows discounted skills", () => {
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const cards = {
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Guard: { name: "Guard", cost: 2, kind: "Skill", block: 8 },
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};
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assert.equal(chooseAction(["Guard"], cards, 1, { skillCostReductionThisTurn: 1 }), 0);
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assert.equal(chooseAction(["Guard"], cards, 1, {}), -1);
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});
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