밴딧 카드 공용 효과 확장
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@@ -165,6 +165,7 @@ function luaCardsTable(cards) {
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if (c.otherHandAtLeast != null) fields.push(`otherHandAtLeast = ${c.otherHandAtLeast}`);
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if (c.bonusHitsWhenOtherHandAtLeast != null) fields.push(`bonusHitsWhenOtherHandAtLeast = ${c.bonusHitsWhenOtherHandAtLeast}`);
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if (c.block != null) fields.push(`block = ${c.block}`);
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if (c.blockGainMultiplier != null) fields.push(`blockGainMultiplier = ${c.blockGainMultiplier}`);
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if (c.strength != null) fields.push(`strength = ${c.strength}`);
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if (c.dex != null) fields.push(`dex = ${c.dex}`);
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if (c.thorns != null) fields.push(`thorns = ${c.thorns}`);
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@@ -199,6 +200,8 @@ function luaCardsTable(cards) {
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if (c.nextTurnCopies != null) fields.push(`nextTurnCopies = ${c.nextTurnCopies}`);
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if (c.nextTurnSelectHandCard === true) fields.push('nextTurnSelectHandCard = true');
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if (c.nextTurnSelectPrompt != null) fields.push(`nextTurnSelectPrompt = ${luaStr(c.nextTurnSelectPrompt)}`);
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if (c.nextSkillCostZero === true) fields.push('nextSkillCostZero = true');
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if (c.skillCostReductionThisTurn != null) fields.push(`skillCostReductionThisTurn = ${c.skillCostReductionThisTurn}`);
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if (c.innate === true) fields.push('innate = true');
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if (c.playableWhenDrawPileEmpty === true) fields.push('playableWhenDrawPileEmpty = true');
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if (c.sly === true) fields.push('sly = true');
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