From 52d808eacda2ee6c6344cbca2972df969fde9b6a Mon Sep 17 00:00:00 2001 From: gahusb Date: Fri, 12 Jun 2026 08:01:29 +0900 Subject: [PATCH 1/6] =?UTF-8?q?docs(rogue-map):=20P8=20=EC=84=A4=EA=B3=84?= =?UTF-8?q?=20=E2=80=94=20=EC=A0=88=EC=B0=A8=20=EC=83=9D=EC=84=B1=20?= =?UTF-8?q?=EB=A7=B5=C2=B7=EC=B8=B5=20=EC=8B=9C=EC=8A=A4=ED=85=9C=C2=B7?= =?UTF-8?q?=EC=9C=A0=EB=AC=BC=20=EB=B0=A9=C2=B7=EC=A0=90=EC=84=A0=20?= =?UTF-8?q?=EB=A7=B5=20UI?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-Authored-By: Claude Opus 4.8 (1M context) --- .../specs/2026-06-12-rogue-map-design.md | 92 +++++++++++++++++++ 1 file changed, 92 insertions(+) create mode 100644 docs/superpowers/specs/2026-06-12-rogue-map-design.md diff --git a/docs/superpowers/specs/2026-06-12-rogue-map-design.md b/docs/superpowers/specs/2026-06-12-rogue-map-design.md new file mode 100644 index 0000000..e3abbe0 --- /dev/null +++ b/docs/superpowers/specs/2026-06-12-rogue-map-design.md @@ -0,0 +1,92 @@ +# P8 — 로그라이크 절차 생성 맵·층 시스템·유물 방 설계 + +날짜: 2026-06-12 (사용자 승인 완료) +브랜치: `feature/p8-rogue-map` +선행: P7 (유물 19종 — 유물 방이 `PickNewRelic` 재사용) + +## 범위 + +1. **절차 생성 맵** — 막 시작마다 8층×최대 4열 DAG를 Lua 런타임 생성 (런·막마다 다른 맵). `data/map.json` 정적 맵 제거 +2. **층(depth) 시스템** — 노드를 지날 때마다 층 +1 (층 = 행), 층별 노드 타입 등장 규칙 +3. **유물 방(보물 노드)** — 상자 열리는 모션 + 유물(`PickNewRelic`)·메소 획득, 노드 타입 `treasure` 추가 +4. **맵 UI 정비** — 노드 연결 점선(도트 3개 보간), 타입별 아이콘 색/라벨, 상태 4단(방문/현재/도달 가능/잠김) +5. **메소 표기** — 화폐 표시 텍스트 "골드" → "메소" (메이플 IP, 표시만 — 내부 변수 Gold 유지) + +비범위: 이벤트 노드(?), 경로 교차 방지(시각 교차 허용 — 점선이라 식별 가능), 저장. + +## 절차 생성 알고리즘 (StS 방식) + +그리드: 행 1~7 × 열 1~4 + 8행 보스 단일 노드. 노드 id = `"r{row}c{col}"`, 보스 = `"boss"`. + +1. 시작 열: {1,2,3,4} 셔플 후 앞 2개 = 경로 1·2의 시작(서로 다름 보장), 경로 3·4는 랜덤 +2. 경로 4개를 각각 1행→7행으로 걸어 올림: 다음 열 = `clamp(열 + random(-1..1), 1, 4)`. 지나는 칸마다 노드 생성(중복은 병합), `(r,c) → (r+1,c')` 간선 추가(중복 간선 병합) +3. 7행의 모든 노드 → 보스 간선 +4. `MapStart` = 1행에 생성된 노드들 + +### 타입 배정 (행 오름차순) + +| 행 | 규칙 | +|---|---| +| 1~2행 | combat 고정 | +| 3행 | combat 45 / shop 12 / rest 12 (가중 추첨, 합계로 정규화) | +| 4~6행 | combat 45 / elite 16 / shop 12 / rest 12 / treasure 15 | +| 7행 (보스 직전) | rest 50 / combat 25 / shop 10 / elite 8 / treasure 7 | +| 8행 | boss 고정 | + +추가 제약: **부모(간선으로 들어오는 이전 행 노드) 중 elite가 있으면 해당 노드는 elite 금지** (연속 엘리트 방지). + +### 층 카운터 + +`Depth` prop: `PickNode` 시 `Depth = node.row`. 막 전환·런 시작 시 0. TopBar Floor 텍스트를 `막 F/3 · D층`으로 확장. + +### 노드 enemy 필드 제거 + +몬스터는 P4 이후 `node.type` 그룹 필터(`BuildMonsters`)로 결정되므로 `enemy` 필드·`CurrentEnemyId` 대입은 제거(`CurrentEnemyId = ""` 유지). `data/map.json`·`luaMapNodesTable`·`luaStartArray`·`MAX_ROW` 제거. + +## 유물 방 (TreasureHud) + +- `PickNode` 분기에 `treasure` → `ShowTreasure` 추가 (`ShowState("treasure")`·`HideGameHud` 등록) +- UI: 어두운 패널 + 타이틀("보물 상자") + 중앙 상자 버튼(닫힌 상자 RUID) + 보상 텍스트(초기 숨김) + 나가기 버튼 +- `OpenChest`: 1회 가드(`ChestOpened`) → **흔들림 모션**(anchoredPosition ±8px, 0.08s × 6스텝 타이머 체인) → **열린 상자 RUID로 교체** → 보상 지급·표시 + - 메소: `40 + random(0..20)` + - 유물: `PickNewRelic()` — 미보유 추첨, 전부 보유 시 메소 +30 대체 + - 보상 텍스트 예: `유물 획득: 황소 투구 · 메소 +52` +- 상자 닫힘/열림 스프라이트는 공식 maplestory 리소스 검색("상자"/"보물상자") 후 메이커 선별 +- 나가기 → `LeaveNode`(기존 → ShowMap) + +## 맵 UI + +### 정적 그리드 (생성기, MapHud 섹션 재작성) + +- 노드 버튼 28개(`Node_r{1..7}c{1..4}`, 56×56) + `Node_boss`(72×72, 상단 중앙) + 각 노드 `Label`(타입 한글) +- 배치: 행 y = `-330 + (row-1)*105` (보스 y=405), 열 x = `-270 + (col-1)*180`, 보스 x=0 +- 점선 도트: 모든 가능 간선(행 1~6: `c→c±1/c`, 행 7→보스)에 대해 도트 3개(8×8, t=0.25/0.5/0.75 보간 위치). 엔티티 `Dot_r{r}c{c}_{c'}_{k}` (보스행은 `Dot_r7c{c}_b_{k}`) +- 모든 노드·도트는 기본 비활성, `RenderMap`이 토글 + +### RenderMap 재작성 (상태 4단 + 점선) + +- 노드: 맵에 없으면 숨김. 있으면 Label = 타입명, 색: + - 방문(`VisitedNodes`에 포함) → 어둡게 `(0.18,0.19,0.22)` + - 현재 위치 → 골드 `(0.95,0.8,0.3)` + - 도달 가능(IsReachable) → 타입색 밝게 + 버튼 활성 + - 잠김 → 타입색 45% 어둡게 + 버튼 비활성 +- 타입색: 전투 `(0.78,0.36,0.32)` / 엘리트 `(0.62,0.4,0.85)` / 상점 `(0.9,0.75,0.35)` / 휴식 `(0.4,0.75,0.45)` / 보물 `(0.35,0.7,0.75)` / 보스 `(0.85,0.25,0.25)` +- 도트: 간선 존재 시 표시. 현재 노드(또는 시작 전 1행 진입선)에서 나가는 간선 = 골드, 그 외 = 회색 `(0.5,0.5,0.55)` +- `VisitedNodes`(any prop): PickNode 시 추가 + +### 메소 표기 + +표시 문자열 "골드" → "메소": TopBar Gold·ShopHud Gold·상점 가격(`N 메소`)·유물 소진 토스트. 내부 prop `Gold` 유지. + +## 검증 + +1. **JS 미러 + 단위 테스트**: `tools/map/rogue-map.mjs`에 `generateMap(rng)` 동일 로직(시드 PRNG 주입) + `rogue-map.test.mjs` — 모든 노드가 시작점에서 도달 가능·보스 수렴·1~2행 combat만·elite/treasure 4행부터·간선 인접 열만·elite 부모 연속 금지·결정성(동일 시드 동일 맵). ⚠️ Lua `GenerateMap`과 로직 동기화 유지(sim-balance 패턴) +2. 기존 `sim-balance` 21건 유지 (맵과 무관) +3. 메이커: 빌드 0에러, 플레이테스트 — 맵 생성/점선/상태색, 노드 진행(층 증가), 유물 방 상자 연출·보상, 보스 클리어 → 다음 막 새 맵 + +## 결정 사항 + +- 경로 4개·8층×4열 (사용자 승인 규모) +- 점선 도트 방식 채택 (UI 회전 리스크 회피, StS 원작 미감) +- 시각적 간선 교차는 허용 (점선이라 추적 가능 — YAGNI) +- `RUN_LENGTH`/`ACT_MAPS` 막 시스템은 변경 없음 (막마다 새 맵 생성만 추가) From 67e8b4c84813a028b58c149b29103f594eb74a16 Mon Sep 17 00:00:00 2001 From: gahusb Date: Fri, 12 Jun 2026 08:03:34 +0900 Subject: [PATCH 2/6] =?UTF-8?q?docs(rogue-map):=20P8=20=EA=B5=AC=ED=98=84?= =?UTF-8?q?=20=EA=B3=84=ED=9A=8D?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-Authored-By: Claude Opus 4.8 (1M context) --- .../superpowers/plans/2026-06-12-rogue-map.md | 71 +++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 docs/superpowers/plans/2026-06-12-rogue-map.md diff --git a/docs/superpowers/plans/2026-06-12-rogue-map.md b/docs/superpowers/plans/2026-06-12-rogue-map.md new file mode 100644 index 0000000..c79f552 --- /dev/null +++ b/docs/superpowers/plans/2026-06-12-rogue-map.md @@ -0,0 +1,71 @@ +# P8 — 로그라이크 절차 생성 맵·층 시스템·유물 방 구현 계획 + +> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking. + +**Goal:** 막마다 8층×4열 맵을 Lua 런타임 절차 생성, 층별 타입 규칙·점선 맵 UI·유물 방(상자 연출) 추가. + +**Architecture:** `data/map.json` 정적 주입 제거 → `GenerateMap` Lua 메서드(StS 경로-걷기 4개) + JS 미러(`tools/map/rogue-map.mjs`, node:test). MapHud는 정적 그리드(28노드+보스+도트 192)로 재작성, RenderMap이 런타임 토글. TreasureHud 신설(타이머 체인 흔들림 + RUID 교체). + +**Tech Stack:** Node.js 생성기, MSW Lua, mulberry32(JS 테스트 전용 — Lua는 math.random). + +설계: `docs/superpowers/specs/2026-06-12-rogue-map-design.md` (사용자 승인 완료) + +--- + +### Task 1: JS 미러 + 단위 테스트 (TDD) + +**Files:** Create `tools/map/rogue-map.mjs`, Create `tools/map/rogue-map.test.mjs` + +- [ ] **Step 1**: 테스트 먼저 작성 — `generateMap(rng)` import, 케이스: ①동일 시드 결정성 ②모든 노드가 시작점에서 BFS 도달 + 모든 노드에서 boss 도달 ③1~2행 combat만 ④elite·treasure는 4행부터 ⑤간선은 row+1·|Δcol|≤1 (boss 제외) ⑥elite 부모를 가진 노드는 elite 아님 ⑦boss는 row8 단일·7행 노드 전부 boss로 연결 ⑧MapStart ≥ 2개 +- [ ] **Step 2**: `node --test tools/map/rogue-map.test.mjs` → FAIL 확인 +- [ ] **Step 3**: `rogue-map.mjs` 구현 — 설계 알고리즘 그대로 (시작열 셔플 앞2 + 랜덤2, 경로 4개 걷기, 행 오름차순 가중 타입 배정·elite 부모 금지). 가중치 표는 설계 문서와 동일. ⚠️ 주석에 "Lua GenerateMap과 동기화 유지" 명시 +- [ ] **Step 4**: 테스트 PASS → 커밋 `feat(rogue-map): 절차 생성 알고리즘 JS 미러 + 테스트` + +### Task 2: 생성기 — 정적 맵 제거 + GenerateMap(Lua) + 층 시스템 + +**Files:** Modify `tools/deck/gen-slaydeck.mjs`, Delete `data/map.json` + +- [ ] **Step 1**: `MAP` 로드(16행)·`MAX_ROW`(26행)·`luaMapNodesTable`·`luaStartArray` 제거. `StartRun`의 `${luaMapNodesTable(...)}`/`${luaStartArray(...)}` → `self:GenerateMap()` 호출로 교체. `data/map.json` 삭제 (`git rm`) +- [ ] **Step 2**: props 추가 — `prop('number', 'Depth', '0')`, `prop('any', 'VisitedNodes')` +- [ ] **Step 3**: `GenerateMap` 메서드 신설 (설계 알고리즘의 Lua 구현 — MapNodes/MapStart/VisitedNodes/Depth 리셋, 경로 4개, 행 3~7 가중 타입 배정+elite 부모 금지, boss 노드) +- [ ] **Step 4**: `PickNode` — `VisitedNodes` 추가·`Depth = node.row`·`RenderRun()`·`treasure → ShowTreasure` 분기·`self.CurrentEnemyId = node.enemy` → `""` +- [ ] **Step 5**: `RenderRun`의 Floor 텍스트 → `"막 F/3 · D층"` (`self.Depth`) +- [ ] **Step 6**: `CheckCombatEnd` 보스 클리어 분기에 `self:GenerateMap()` 추가 (Floor++ 후, TeleportToActMap 전) +- [ ] **Step 7**: `BindButtons`의 `mapNodeIds` 정적 배열 → 그리드 28개+boss 루프 생성으로 교체 +- [ ] **Step 8**: 커밋 `feat(rogue-map): GenerateMap 런타임 절차 생성 + 층 시스템 (생성기)` + +### Task 3: 생성기 — MapHud 그리드·점선 UI + RenderMap 재작성 + +**Files:** Modify `tools/deck/gen-slaydeck.mjs` (MapHud 섹션 ~1449행, RenderMap ~3492행) + +- [ ] **Step 1**: MapHud 섹션 재작성 — 기존 `MAP.nodes` 루프 삭제, 정적 생성: + - `Node_r{r}c{c}` (r=1..7, c=1..4): 56×56 uisprite+button, pos x=-270+(c-1)*180, y=-330+(r-1)*105, 기본 enable=false, `Label` 자식(타입명, fontSize 16) + - `Node_boss`: 72×72, pos (0, 405), `Label` "보스" + - 도트: r=1..6, c=1..4, c'∈{c-1,c,c+1}∩[1,4] → `Dot_r{r}c{c}_{c'}_{k}` k=1..3 (8×8 uisprite, 노드 중심 보간 t=k/4, enable=false) + r=7 → `Dot_r7c{c}_b_{k}` (boss로) + - guid('map') 인덱스는 결정적 루프 순서로 재배정 (섹션 전체 교체라 충돌 없음) +- [ ] **Step 2**: `RenderMap` 재작성 — 타입색 헬퍼(전투/엘리트/상점/휴식/보물/보스), 상태 4단(현재=골드·방문=어둡게·도달가능=타입색+버튼 활성·잠김=45% 어둡게+비활성), 도트 토글(간선 존재)·현재 노드 발신 간선 골드 +- [ ] **Step 3**: `node tools/deck/gen-slaydeck.mjs` 성공 확인 → 커밋 `feat(rogue-map): 맵 그리드·점선 도트 UI + RenderMap 상태 4단 (생성기)` + +### Task 4: 상자 RUID 선별 + TreasureHud + 메소 표기 + +**Files:** Modify `tools/deck/gen-slaydeck.mjs` + +- [ ] **Step 1**: `asset_search_resources`("보물상자"/"상자", source=maplestory) → 메이커 격자 미리보기(기존 패턴) → 닫힘/열림 RUID 2종 확정. 생성기 상수 `CHEST_CLOSED_RUID`/`CHEST_OPEN_RUID` +- [ ] **Step 2**: guid 맵에 `'trs': 0xe3` 추가, TreasureHud 섹션 신설 — root(hidden 패널)·Title("보물 상자")·`Chest`(160×160 uisprite+button, 닫힘 RUID, y=40)·`Reward` 텍스트(hidden, y=-120)·`Leave` 버튼(y=-260). `emit('TreasureHud', ...)` +- [ ] **Step 3**: `HideGameHud`에 TreasureHud 추가, `ShowState`에 `elseif state == "treasure"` 분기 +- [ ] **Step 4**: 메서드 — `ShowTreasure`(ChestOpened 리셋·닫힘 RUID·Reward 숨김·ShowState), `OpenChest`(1회 가드 → 흔들림 타이머 체인 ±8px 0.08s×6 → 0.55s 후 열림 RUID + 메소 40+random(0..20) + `PickNewRelic` 유물/소진 시 메소+30 + Reward 표시), prop `ChestOpened` +- [ ] **Step 5**: `BindButtons` — Chest 클릭→`OpenChest`, TreasureHud/Leave→`LeaveNode` +- [ ] **Step 6**: 메소 표기 — 표시 문자열 전수 교체: TopBar/ShopHud "골드 N"→"메소 N", 가격 "N 골드"→"N 메소", PickNewRelic 토스트 "골드 +25"→"메소 +25" (내부 prop Gold 유지) +- [ ] **Step 7**: 커밋 `feat(rogue-map): 유물 방 상자 연출·TreasureHud·메소 표기 (생성기)` + +### Task 5: 재생성·검증·푸시·PR·머지 + +- [ ] **Step 1**: `node tools/deck/gen-slaydeck.mjs` + `node --test tools/map/rogue-map.test.mjs tools/balance/sim-balance.test.mjs` 전체 PASS +- [ ] **Step 2**: 커밋 `feat(rogue-map): 산출물 재생성` → 메이커 refresh → 빌드 0에러 → 플레이테스트: 맵 생성(점선·상태색)·노드 진행(층 증가)·유물 방(흔들림→열림→보상)·보스 → 다음 막 새 맵, 스크린샷 확보 +- [ ] **Step 3**: push → Gitea API PR(종합 메시지) → 머지 → main pull → 메모리 갱신 + +## Self-Review 결과 + +- 설계 전 항목 매핑: 절차 생성(T1/T2)·층 시스템(T2)·점선 UI+상태 4단(T3)·유물 방+상자 모션(T4)·메소(T4) ✓ +- 이름 일관성: `GenerateMap`/`Depth`/`VisitedNodes`/`ShowTreasure`/`OpenChest`/`ChestOpened`/`Dot___` 통일 ✓ +- 리스크: MapHud 섹션 전체 교체로 guid('map') 재배정 — 섹션 단위 emit이라 안전. RenderMap pairs 순회 제거(그리드 고정 루프) ✓ From 443aaf83d2805b0a9e6cf8566d37863c8a60b643 Mon Sep 17 00:00:00 2001 From: gahusb Date: Fri, 12 Jun 2026 08:04:42 +0900 Subject: [PATCH 3/6] =?UTF-8?q?feat(rogue-map):=20=EC=A0=88=EC=B0=A8=20?= =?UTF-8?q?=EC=83=9D=EC=84=B1=20=EC=95=8C=EA=B3=A0=EB=A6=AC=EC=A6=98=20JS?= =?UTF-8?q?=20=EB=AF=B8=EB=9F=AC=20+=20=ED=85=8C=EC=8A=A4=ED=8A=B8=209?= =?UTF-8?q?=EA=B1=B4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - StS식 경로 걷기 4개 (시작열 셔플 앞2 상이 보장) - 행별 가중 타입 배정 + elite 부모 연속 금지 - 연결성·타입 규칙·간선 제약·결정성 테스트 Co-Authored-By: Claude Opus 4.8 (1M context) --- tools/map/rogue-map.mjs | 84 ++++++++++++++++++++++++ tools/map/rogue-map.test.mjs | 120 +++++++++++++++++++++++++++++++++++ 2 files changed, 204 insertions(+) create mode 100644 tools/map/rogue-map.mjs create mode 100644 tools/map/rogue-map.test.mjs diff --git a/tools/map/rogue-map.mjs b/tools/map/rogue-map.mjs new file mode 100644 index 0000000..ece0b88 --- /dev/null +++ b/tools/map/rogue-map.mjs @@ -0,0 +1,84 @@ +// 로그라이크 맵 절차 생성 — StS식 경로 걷기. +// ⚠️ 전투 규칙과 마찬가지로 tools/deck/gen-slaydeck.mjs 의 Lua(GenerateMap)와 로직 동기화 유지할 것. +// (Lua는 math.random, 여기는 주입 rng — 수치 동일성이 아니라 구조 규칙 동일성이 대상) + +export const ROWS = 7; // 걷는 행 1..7, 보스는 row 8 +export const COLS = 4; +export const PATHS = 4; + +// 행별 타입 가중치 (설계 문서 표와 동일) +function rowWeights(row) { + if (row === ROWS) { + return [['rest', 50], ['combat', 25], ['shop', 10], ['elite', 8], ['treasure', 7]]; + } + if (row >= 4) { + return [['combat', 45], ['elite', 16], ['shop', 12], ['rest', 12], ['treasure', 15]]; + } + return [['combat', 45], ['shop', 12], ['rest', 12]]; +} + +// rng: () => [0,1) 균등 난수 (mulberry32 등) +export function generateMap(rng) { + const randInt = (lo, hi) => lo + Math.floor(rng() * (hi - lo + 1)); // [lo,hi] + const nodes = {}; + const start = []; + const nodeId = (r, c) => `r${r}c${c}`; + + const ensureNode = (r, c) => { + const id = nodeId(r, c); + if (!nodes[id]) nodes[id] = { type: 'combat', row: r, col: c, next: [] }; + return id; + }; + const addNext = (id, nid) => { + if (!nodes[id].next.includes(nid)) nodes[id].next.push(nid); + }; + + nodes.boss = { type: 'boss', row: ROWS + 1, col: 0, next: [] }; + + // 시작열: 셔플 앞 2개(상이 보장) + 랜덤 2개 + const cols = [1, 2, 3, 4]; + for (let i = cols.length - 1; i >= 1; i--) { + const j = randInt(0, i); + [cols[i], cols[j]] = [cols[j], cols[i]]; + } + const starts = [cols[0], cols[1], randInt(1, COLS), randInt(1, COLS)]; + + for (let p = 0; p < PATHS; p++) { + let c = starts[p]; + const sid = ensureNode(1, c); + if (!start.includes(sid)) start.push(sid); + for (let r = 1; r < ROWS; r++) { + let nc = c + randInt(-1, 1); + if (nc < 1) nc = 1; + if (nc > COLS) nc = COLS; + ensureNode(r + 1, nc); + addNext(nodeId(r, c), nodeId(r + 1, nc)); + c = nc; + } + addNext(nodeId(ROWS, c), 'boss'); + } + + // 타입 배정 — 행 오름차순 (1~2행은 combat 고정) + for (let r = 3; r <= ROWS; r++) { + for (let c = 1; c <= COLS; c++) { + const id = nodeId(r, c); + const node = nodes[id]; + if (!node) continue; + // elite 부모 검사 (연속 엘리트 방지) + let eliteParent = false; + for (const pn of Object.values(nodes)) { + if (pn.row === r - 1 && pn.type === 'elite' && pn.next.includes(id)) eliteParent = true; + } + const w = rowWeights(r).map(([t, wt]) => [t, t === 'elite' && eliteParent ? 0 : wt]); + const total = w.reduce((s, [, wt]) => s + wt, 0); + const roll = rng() * total; + let acc = 0; + for (const [t, wt] of w) { + acc += wt; + if (roll <= acc) { node.type = t; break; } + } + } + } + + return { nodes, start }; +} diff --git a/tools/map/rogue-map.test.mjs b/tools/map/rogue-map.test.mjs new file mode 100644 index 0000000..708cf47 --- /dev/null +++ b/tools/map/rogue-map.test.mjs @@ -0,0 +1,120 @@ +import { test } from 'node:test'; +import assert from 'node:assert/strict'; +import { generateMap, ROWS, COLS } from './rogue-map.mjs'; +import { mulberry32 } from '../balance/sim-balance.mjs'; + +function gen(seed) { + return generateMap(mulberry32(seed)); +} + +test('결정성: 동일 시드 동일 맵', () => { + assert.deepEqual(gen(1), gen(1)); + assert.deepEqual(gen(42), gen(42)); +}); + +test('시작 노드 2개 이상 (경로 1·2 시작열 상이)', () => { + for (let s = 1; s <= 30; s++) { + const { start } = gen(s); + assert.ok(start.length >= 2, `seed ${s}: start ${start.length}개`); + assert.equal(new Set(start).size, start.length); + } +}); + +test('연결성: 모든 노드가 시작점에서 도달 가능하고 boss에 도달함', () => { + for (let s = 1; s <= 30; s++) { + const { nodes, start } = gen(s); + // 시작점에서 전방 BFS + const fwd = new Set(start); + const queue = [...start]; + while (queue.length) { + const id = queue.shift(); + for (const nid of nodes[id].next) { + if (!fwd.has(nid)) { fwd.add(nid); queue.push(nid); } + } + } + for (const id of Object.keys(nodes)) { + assert.ok(fwd.has(id), `seed ${s}: ${id} 시작점에서 도달 불가`); + } + // boss에서 역방향 BFS + const back = new Set(['boss']); + let changed = true; + while (changed) { + changed = false; + for (const [id, n] of Object.entries(nodes)) { + if (!back.has(id) && n.next.some((x) => back.has(x))) { back.add(id); changed = true; } + } + } + for (const id of Object.keys(nodes)) { + assert.ok(back.has(id), `seed ${s}: ${id}에서 boss 도달 불가`); + } + } +}); + +test('타입 규칙: 1~2행 combat만, elite·treasure는 4행부터, shop·rest는 3행부터', () => { + for (let s = 1; s <= 50; s++) { + const { nodes } = gen(s); + for (const [id, n] of Object.entries(nodes)) { + if (n.row <= 2) assert.equal(n.type, 'combat', `seed ${s}: ${id} (row ${n.row}) = ${n.type}`); + if (n.type === 'elite' || n.type === 'treasure') assert.ok(n.row >= 4, `seed ${s}: ${id} ${n.type} row ${n.row}`); + if (n.type === 'shop' || n.type === 'rest') assert.ok(n.row >= 3, `seed ${s}: ${id} ${n.type} row ${n.row}`); + } + } +}); + +test('boss: row 8 단일 노드, 7행 노드는 전부 boss로 연결', () => { + for (let s = 1; s <= 30; s++) { + const { nodes } = gen(s); + const bosses = Object.entries(nodes).filter(([, n]) => n.type === 'boss'); + assert.equal(bosses.length, 1, `seed ${s}`); + assert.equal(bosses[0][0], 'boss'); + assert.equal(bosses[0][1].row, ROWS + 1); + for (const [id, n] of Object.entries(nodes)) { + if (n.row === ROWS) { + assert.deepEqual(n.next, ['boss'], `seed ${s}: ${id}`); + } + } + } +}); + +test('간선 제약: row+1로만, 열 차이 1 이하 (boss 간선 제외)', () => { + for (let s = 1; s <= 30; s++) { + const { nodes } = gen(s); + for (const [id, n] of Object.entries(nodes)) { + for (const nid of n.next) { + if (nid === 'boss') continue; + const t = nodes[nid]; + assert.equal(t.row, n.row + 1, `seed ${s}: ${id}→${nid}`); + assert.ok(Math.abs(t.col - n.col) <= 1, `seed ${s}: ${id}→${nid} 열 차이 ${Math.abs(t.col - n.col)}`); + } + } + } +}); + +test('elite 연속 금지: elite 부모를 가진 노드는 elite 아님', () => { + for (let s = 1; s <= 100; s++) { + const { nodes } = gen(s); + for (const [id, n] of Object.entries(nodes)) { + if (n.type !== 'elite') continue; + for (const nid of n.next) { + assert.notEqual(nodes[nid].type, 'elite', `seed ${s}: ${id}(elite) → ${nid}(elite)`); + } + } + } +}); + +test('그리드 범위: 행 1..8, 열 1..4 (boss 제외)', () => { + const { nodes } = gen(7); + for (const [id, n] of Object.entries(nodes)) { + if (id === 'boss') continue; + assert.ok(n.row >= 1 && n.row <= ROWS); + assert.ok(n.col >= 1 && n.col <= COLS); + assert.equal(id, `r${n.row}c${n.col}`); + } +}); + +test('다양성: 서로 다른 시드는 (대체로) 다른 맵', () => { + const a = JSON.stringify(gen(1)); + let diff = 0; + for (let s = 2; s <= 11; s++) if (JSON.stringify(gen(s)) !== a) diff++; + assert.ok(diff >= 9, `10개 중 ${diff}개만 상이`); +}); From 1624ef6f3b40eb2a6bf569b1893d53863d6f09d0 Mon Sep 17 00:00:00 2001 From: gahusb Date: Fri, 12 Jun 2026 10:16:55 +0900 Subject: [PATCH 4/6] =?UTF-8?q?feat(rogue-map):=20GenerateMap=20=EB=9F=B0?= =?UTF-8?q?=ED=83=80=EC=9E=84=20=EC=A0=88=EC=B0=A8=20=EC=83=9D=EC=84=B1=20?= =?UTF-8?q?+=20=EC=B8=B5=20=EC=8B=9C=EC=8A=A4=ED=85=9C=20(=EC=83=9D?= =?UTF-8?q?=EC=84=B1=EA=B8=B0)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - 정적 map.json·luaMapNodesTable·luaStartArray 제거 - GenerateMap: 경로 4개 걷기·행별 가중 타입·elite 연속 금지 (JS 미러 동기화) - Depth/VisitedNodes prop, PickNode treasure 분기·층 갱신, 보스 클리어 시 새 맵 - TopBar '막 F/3 · D층', 메소 표기 시작 Co-Authored-By: Claude Opus 4.8 (1M context) --- data/map.json | 12 --- tools/deck/gen-slaydeck.mjs | 147 +++++++++++++++++++++++++++++------- 2 files changed, 118 insertions(+), 41 deletions(-) delete mode 100644 data/map.json diff --git a/data/map.json b/data/map.json deleted file mode 100644 index 154719b..0000000 --- a/data/map.json +++ /dev/null @@ -1,12 +0,0 @@ -{ - "start": ["A", "B"], - "nodes": { - "A": { "type": "combat", "enemy": "slime", "row": 1, "col": -1, "next": ["C", "D"] }, - "B": { "type": "combat", "enemy": "slime", "row": 1, "col": 1, "next": ["C", "D"] }, - "C": { "type": "rest", "row": 2, "col": -1, "next": ["E", "F"] }, - "D": { "type": "shop", "row": 2, "col": 1, "next": ["E", "F"] }, - "E": { "type": "elite", "enemy": "slime_elite", "row": 3, "col": -1, "next": ["BOSS"] }, - "F": { "type": "combat", "enemy": "slime", "row": 3, "col": 1, "next": ["BOSS"] }, - "BOSS": { "type": "boss", "enemy": "slime_boss", "row": 4, "col": 0, "next": [] } - } -} diff --git a/tools/deck/gen-slaydeck.mjs b/tools/deck/gen-slaydeck.mjs index 5d6b1c8..736d302 100644 --- a/tools/deck/gen-slaydeck.mjs +++ b/tools/deck/gen-slaydeck.mjs @@ -13,17 +13,9 @@ if (!ENEMIES.enemies[ENEMIES.activeEnemy]) { throw new Error(`[gen-slaydeck] activeEnemy가 enemies에 없음: ${ENEMIES.activeEnemy}`); } -const MAP = JSON.parse(readFileSync('data/map.json', 'utf8')); -for (const id of MAP.start) { - if (!MAP.nodes[id]) throw new Error(`[gen-slaydeck] map.start에 없는 노드 id: ${id}`); -} -for (const [id, n] of Object.entries(MAP.nodes)) { - if (n.enemy && !ENEMIES.enemies[n.enemy]) throw new Error(`[gen-slaydeck] 노드 ${id}의 enemy 없음: ${n.enemy}`); - for (const nx of n.next) { - if (!MAP.nodes[nx]) throw new Error(`[gen-slaydeck] 노드 ${id}.next에 없는 노드 id: ${nx}`); - } -} -const MAX_ROW = Math.max(...Object.values(MAP.nodes).map((n) => n.row)); +// 맵은 런타임 절차 생성(GenerateMap Lua ↔ tools/map/rogue-map.mjs 미러). 정적 data/map.json 제거됨. +const MAP_ROWS = 7; // 걷는 행 1..7, 보스 row 8 +const MAP_COLS = 4; const RELICS = JSON.parse(readFileSync('data/relics.json', 'utf8')); if (!RELICS.relics[RELICS.startingRelic]) throw new Error(`[gen-slaydeck] startingRelic 없음: ${RELICS.startingRelic}`); @@ -58,18 +50,6 @@ function luaEnemiesTable(enemies) { `\t${id} = { name = ${luaStr(e.name)}, maxHp = ${e.maxHp}, intents = ${luaIntentsArray(e.intents)} },`); return `self.Enemies = {\n${lines.join('\n')}\n}`; } -function luaMapNodesTable(nodes) { - const lines = Object.entries(nodes).map(([id, n]) => { - const nx = '{ ' + n.next.map(luaStr).join(', ') + ' }'; - const enemyField = n.enemy ? `enemy = ${luaStr(n.enemy)}, ` : ''; - return `\t${id} = { type = ${luaStr(n.type)}, ${enemyField}row = ${n.row}, col = ${n.col}, next = ${nx} },`; - }); - return `self.MapNodes = {\n${lines.join('\n')}\n}`; -} -function luaStartArray(start) { - return 'self.MapStart = { ' + start.map(luaStr).join(', ') + ' }'; -} - // Lua 직렬화 헬퍼 function luaStr(s) { return '"' + String(s).replace(/\\/g, '\\\\').replace(/"/g, '\\"') + '"'; @@ -2121,6 +2101,9 @@ function writeCodeblocks() { prop('boolean', 'FirstHpLossDone', 'false'), prop('number', 'ClayBlockNext', '0'), prop('number', 'PotionMenuSlot', '0'), + prop('number', 'Depth', '0'), + prop('any', 'VisitedNodes'), + prop('boolean', 'ChestOpened', 'false'), ], [ method('OnBeginPlay', `self:ShowMainMenu()`), method('HideGameHud', `self:SetEntityEnabled("/ui/DefaultGroup/Button_Attack", false) @@ -2225,10 +2208,9 @@ ${luaPotionsTable(POTIONS.potions)} ${luaRelicsTable(RELICS.relics)} self.RelicPool = { ${RELICS.relicPool.map(luaStr).join(', ')} } ${luaEnemiesTable(ENEMIES.enemies)} -${luaMapNodesTable(MAP.nodes)} -${luaStartArray(MAP.start)} self.CurrentNodeId = "" self.CurrentEnemyId = "" +self:GenerateMap() self:BindButtons() self:AddRelic("${RELICS.startingRelic}") self:RenderPotions() @@ -2400,7 +2382,13 @@ local skip = _EntityService:GetEntityByPath("/ui/DefaultGroup/RewardHud/Skip") if skip ~= nil and skip.ButtonComponent ~= nil then skip:ConnectEvent(ButtonClickEvent, function() self:PickReward(0) end) end -local mapNodeIds = { ${Object.keys(MAP.nodes).map(luaStr).join(', ')} } +local mapNodeIds = {} +for r = 1, ${MAP_ROWS} do + for c = 1, ${MAP_COLS} do + table.insert(mapNodeIds, "r" .. tostring(r) .. "c" .. tostring(c)) + end +end +table.insert(mapNodeIds, "boss") for i = 1, #mapNodeIds do local nid = mapNodeIds[i] local mn = _EntityService:GetEntityByPath("/ui/DefaultGroup/MapHud/Node_" .. nid) @@ -3067,6 +3055,7 @@ if anyAlive == false then self.Floor = self.Floor + 1 self.CurrentNodeId = "" self.CurrentEnemyId = "" + self:GenerateMap() self:RenderRun() self:TeleportToActMap() self:ShowMap() @@ -3215,8 +3204,8 @@ end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], N self.TargetIndex = slot self:RenderCombat() end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]), - method('RenderRun', `self:SetText("/ui/DefaultGroup/CombatHud/TopBar/Floor", "막 " .. string.format("%d", self.Floor) .. "/" .. string.format("%d", self.RunLength)) -self:SetText("/ui/DefaultGroup/CombatHud/TopBar/Gold", "골드 " .. string.format("%d", self.Gold))`), + method('RenderRun', `self:SetText("/ui/DefaultGroup/CombatHud/TopBar/Floor", "막 " .. string.format("%d", self.Floor) .. "/" .. string.format("%d", self.RunLength) .. " · " .. string.format("%d", self.Depth) .. "층") +self:SetText("/ui/DefaultGroup/CombatHud/TopBar/Gold", "메소 " .. string.format("%d", self.Gold))`), method('OfferReward', `self:SetEntityEnabled("/ui/DefaultGroup/CardHand", false) self:SetEntityEnabled("/ui/DefaultGroup/DeckHud", false) local pool = {} @@ -3473,6 +3462,98 @@ end`, [ method('HideTooltip', `self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/TooltipBox", false)`), method('ShowMap', `self:ShowState("map") self:RenderMap()`), + method('GenerateMap', `-- 절차 생성 — tools/map/rogue-map.mjs(JS 미러)와 로직 동기화 유지 +self.MapNodes = {} +self.MapStart = {} +self.VisitedNodes = {} +self.Depth = 0 +self.MapNodes["boss"] = { type = "boss", row = ${MAP_ROWS} + 1, col = 0, next = {} } +local cols = { 1, 2, 3, 4 } +for i = #cols, 2, -1 do + local j = math.random(1, i) + cols[i], cols[j] = cols[j], cols[i] +end +local starts = { cols[1], cols[2], math.random(1, ${MAP_COLS}), math.random(1, ${MAP_COLS}) } +for p = 1, 4 do + local c = starts[p] + local sid = "r1c" .. tostring(c) + if self.MapNodes[sid] == nil then + self.MapNodes[sid] = { type = "combat", row = 1, col = c, next = {} } + end + local found = false + for i = 1, #self.MapStart do + if self.MapStart[i] == sid then found = true end + end + if found == false then + table.insert(self.MapStart, sid) + end + for r = 1, ${MAP_ROWS} - 1 do + local nc = c + math.random(-1, 1) + if nc < 1 then nc = 1 end + if nc > ${MAP_COLS} then nc = ${MAP_COLS} end + local nid = "r" .. tostring(r + 1) .. "c" .. tostring(nc) + if self.MapNodes[nid] == nil then + self.MapNodes[nid] = { type = "combat", row = r + 1, col = nc, next = {} } + end + local fid = "r" .. tostring(r) .. "c" .. tostring(c) + local dup = false + for i = 1, #self.MapNodes[fid].next do + if self.MapNodes[fid].next[i] == nid then dup = true end + end + if dup == false then + table.insert(self.MapNodes[fid].next, nid) + end + c = nc + end + local lid = "r" .. tostring(${MAP_ROWS}) .. "c" .. tostring(c) + local bdup = false + for i = 1, #self.MapNodes[lid].next do + if self.MapNodes[lid].next[i] == "boss" then bdup = true end + end + if bdup == false then + table.insert(self.MapNodes[lid].next, "boss") + end +end +for r = 3, ${MAP_ROWS} do + for c = 1, ${MAP_COLS} do + local id = "r" .. tostring(r) .. "c" .. tostring(c) + local node = self.MapNodes[id] + if node ~= nil then + local eliteParent = false + for pid, pn in pairs(self.MapNodes) do + if pn.row == r - 1 and pn.type == "elite" then + for i = 1, #pn.next do + if pn.next[i] == id then eliteParent = true end + end + end + end + local w + if r == ${MAP_ROWS} then + w = { { "rest", 50 }, { "combat", 25 }, { "shop", 10 }, { "elite", 8 }, { "treasure", 7 } } + elseif r >= 4 then + w = { { "combat", 45 }, { "elite", 16 }, { "shop", 12 }, { "rest", 12 }, { "treasure", 15 } } + else + w = { { "combat", 45 }, { "shop", 12 }, { "rest", 12 } } + end + local total = 0 + for i = 1, #w do + if w[i][1] == "elite" and eliteParent == true then + w[i][2] = 0 + end + total = total + w[i][2] + end + local roll = math.random() * total + local acc = 0 + for i = 1, #w do + acc = acc + w[i][2] + if roll <= acc then + node.type = w[i][1] + break + end + end + end + end +end`), method('IsReachable', `local list if self.CurrentNodeId == "" then list = self.MapStart @@ -3512,17 +3593,25 @@ if self:IsReachable(id) ~= true then return end self.CurrentNodeId = id +if self.VisitedNodes == nil then + self.VisitedNodes = {} +end +table.insert(self.VisitedNodes, id) local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/MapHud") if hud ~= nil then hud.Enable = false end local node = self.MapNodes[id] +self.Depth = node.row +self:RenderRun() if node.type == "shop" then self:ShowShop() elseif node.type == "rest" then self:ShowRest() +elseif node.type == "treasure" then + self:ShowTreasure() else - self.CurrentEnemyId = node.enemy + self.CurrentEnemyId = "" self:StartCombat() end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'id' }]), method('ShowShop', `local pool = {} From 1abd9f798760c3aaf5402a8f7982c866a70e4073 Mon Sep 17 00:00:00 2001 From: gahusb Date: Fri, 12 Jun 2026 10:18:36 +0900 Subject: [PATCH 5/6] =?UTF-8?q?feat(rogue-map):=20=EB=A7=B5=20=EA=B7=B8?= =?UTF-8?q?=EB=A6=AC=EB=93=9C=C2=B7=EC=A0=90=EC=84=A0=20=EB=8F=84=ED=8A=B8?= =?UTF-8?q?=20UI=20+=20RenderMap=20=EC=83=81=ED=83=9C=204=EB=8B=A8=20(?= =?UTF-8?q?=EC=83=9D=EC=84=B1=EA=B8=B0)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - Node_r{1..7}c{1..4}+boss 정적 그리드, Dot 간선 192개 (기본 비활성) - RenderMapNode: 타입색 6종·현재(골드)/방문(어둡게)/도달가능/잠김 - RenderMapDots: 간선 존재 토글·현재 노드 발신 간선 골드 강조 Co-Authored-By: Claude Opus 4.8 (1M context) --- RootDesk/MyDesk/SlayDeckController.codeblock | 108 +- tools/deck/gen-slaydeck.mjs | 173 +- ui/DefaultGroup.ui | 35750 ++++++++++++++++- 3 files changed, 35802 insertions(+), 229 deletions(-) diff --git a/RootDesk/MyDesk/SlayDeckController.codeblock b/RootDesk/MyDesk/SlayDeckController.codeblock index 7f66e99..a9dfd33 100644 --- a/RootDesk/MyDesk/SlayDeckController.codeblock +++ b/RootDesk/MyDesk/SlayDeckController.codeblock @@ -455,6 +455,27 @@ "SyncDirection": 0, "Attributes": [], "Name": "PotionMenuSlot" + }, + { + "Type": "number", + "DefaultValue": "0", + "SyncDirection": 0, + "Attributes": [], + "Name": "Depth" + }, + { + "Type": "any", + "DefaultValue": "nil", + "SyncDirection": 0, + "Attributes": [], + "Name": "VisitedNodes" + }, + { + "Type": "boolean", + "DefaultValue": "false", + "SyncDirection": 0, + "Attributes": [], + "Name": "ChestOpened" } ], "Methods": [ @@ -648,7 +669,7 @@ "Name": null }, "Arguments": [], - "Code": "self.PlayerMaxHp = 80\nself.PlayerHp = self.PlayerMaxHp\nself.Gold = 0\nself.Floor = 1\nself.RunLength = 3\nself.RunDeck = { \"Strike\", \"Strike\", \"Strike\", \"Strike\", \"Strike\", \"Defend\", \"Defend\", \"Defend\", \"Defend\", \"Bash\" }\nself.RunActive = true\nself.RunRelics = {}\nself.RunPotions = {}\nself.PotionSlots = 3\nself.Potions = {\n\tredPotion = { name = \"빨간 포션\", desc = \"HP 20 회복\", effect = \"heal\", value = 20, icon = \"393e2a0d8da544899eaa8b22c97f832b\" },\n\tfirebomb = { name = \"화염병\", desc = \"적에게 피해 20\", effect = \"damage\", value = 20, icon = \"7ddb464c2574456289a4eb72ce86f193\" },\n\twarriorElixir = { name = \"전사의 물약\", desc = \"힘 +2\", effect = \"strength\", value = 2, icon = \"7cfbd410581e4073815daaf5f3e6c72f\" },\n\tguardPotion = { name = \"수호의 물약\", desc = \"방어도 +12\", effect = \"block\", value = 12, icon = \"8f8402dfa0f746e18bf606ed74302c0a\" },\n\tmanaElixir = { name = \"마나 엘릭서\", desc = \"에너지 +2\", effect = \"energy\", value = 2, icon = \"ec2778c366f6477ab0f8e7f06bcd73f4\" },\n\tcursedVial = { name = \"저주의 병\", desc = \"적에게 약화 3\", effect = \"weak\", value = 3, icon = \"a9a2763fdb6849dcba3028c737487680\" },\n}\nself.Relics = {\n\tironHeart = { name = \"강철 심장\", desc = \"전투 시작 시 방어도 +6\", hook = \"combatStart\", effect = \"block\", value = 6, icon = \"e555b3a62f3c49dbb2c53784e6bd481f\" },\n\tenergyCore = { name = \"에너지 코어\", desc = \"턴 시작 시 에너지 +1\", hook = \"turnStart\", effect = \"energy\", value = 1, icon = \"a41014f28b47434ab9f49ef104523862\" },\n\tvampire = { name = \"흡혈 송곳니\", desc = \"공격 카드 사용 시 HP +1\", hook = \"cardPlayed\", effect = \"healOnAttack\", value = 1, icon = \"ed64cde7e6c44b9e99502847e54f04e9\" },\n\tgoldIdol = { name = \"황금 우상\", desc = \"전투 승리 시 골드 +10\", hook = \"combatReward\", effect = \"gold\", value = 10, icon = \"03bb05c92b8f45edb0f3dad2e118fd5a\" },\n\tpotionBelt = { name = \"장인의 벨트\", desc = \"물약 슬롯이 5칸으로 늘어난다\", hook = \"passive\", effect = \"potionSlots\", value = 5, icon = \"36725b4566ac40d4902e2ab2113c2096\" },\n\tburningBlood = { name = \"자쿰의 투구\", desc = \"전투 승리 시 HP 6 회복\", hook = \"combatEnd\", effect = \"healOnWin\", value = 6, icon = \"07f994825ce34131b419d43e890c878d\" },\n\tvajra = { name = \"미스릴 해머\", desc = \"전투 시작 시 힘 +1\", hook = \"combatStart\", effect = \"strength\", value = 1, icon = \"59d2579d46dc41d590a9e6b141ad458b\" },\n\tanchor = { name = \"메이플 실드\", desc = \"첫 턴 방어도 +10\", hook = \"combatStart\", effect = \"block\", value = 10, icon = \"6349413e08cc49848862591863d056a0\" },\n\tbagOfPrep = { name = \"모험가의 배낭\", desc = \"첫 턴 드로우 +2\", hook = \"combatStart\", effect = \"draw\", value = 2, icon = \"77b240cb8af245b4801a714380267ae9\" },\n\tbloodVial = { name = \"피의 목걸이\", desc = \"전투 시작 시 HP 2 회복\", hook = \"combatStart\", effect = \"heal\", value = 2, icon = \"c782e949506a42c49eb139c7e65527d7\" },\n\tbronzeScales = { name = \"브론즈 체인메일\", desc = \"피격 시 공격자에게 3 반사\", hook = \"onPlayerDamaged\", effect = \"thorns\", value = 3, icon = \"87272346b145412391622cf803f888d1\" },\n\tstrawberry = { name = \"건강의 반지\", desc = \"획득 시 최대 HP +7\", hook = \"passive\", effect = \"maxHp\", value = 7, icon = \"58f643e29c354c2783a5ce9a72ec155c\" },\n\tpenNib = { name = \"황금 깃펜\", desc = \"10번째 공격마다 피해 2배\", hook = \"attackCalc\", effect = \"penNib\", value = 10, icon = \"4d38d721cc064d14b31b9e9a92754139\" },\n\tboot = { name = \"브론즈 부츠\", desc = \"5 미만 공격 피해가 5로\", hook = \"attackCalc\", effect = \"boot\", value = 5, icon = \"d572b3aa4dac4162aa0d9e551b055dce\" },\n\takabeko = { name = \"황소 투구\", desc = \"전투 첫 공격 피해 +8\", hook = \"attackCalc\", effect = \"akabeko\", value = 8, icon = \"eb3330a6e2274eff958639f8792119d3\" },\n\tcentennialPuzzle = { name = \"백년의 부적\", desc = \"전투 첫 피격 시 드로우 3\", hook = \"onPlayerDamaged\", effect = \"firstLossDraw\", value = 3, icon = \"cfe5ed6556b944fc83ab58b774bb2b73\" },\n\tmeatOnBone = { name = \"고기 망치\", desc = \"승리 시 HP 50% 이하면 12 회복\", hook = \"combatEnd\", effect = \"healIfLow\", value = 12, icon = \"a93e8e87f184411c98c96b877d9f8b10\" },\n\tselfFormingClay = { name = \"점토 갑옷\", desc = \"피해를 받으면 다음 턴 방어 +3\", hook = \"onPlayerDamaged\", effect = \"clayBlock\", value = 3, icon = \"bb446793c5204d5db7d33563fe79f648\" },\n\tchampionBelt = { name = \"챔피언 벨트\", desc = \"취약 부여 시 약화 1 추가\", hook = \"cardDebuff\", effect = \"vulnAddsWeak\", value = 1, icon = \"7ca8c63026034113a561d6adf679fed2\" },\n}\nself.RelicPool = { \"energyCore\", \"vampire\", \"goldIdol\", \"potionBelt\", \"burningBlood\", \"vajra\", \"anchor\", \"bagOfPrep\", \"bloodVial\", \"bronzeScales\", \"strawberry\", \"penNib\", \"boot\", \"akabeko\", \"centennialPuzzle\", \"meatOnBone\", \"selfFormingClay\", \"championBelt\" }\nself.Enemies = {\n\tslime = { name = \"슬라임\", maxHp = 45, intents = { { kind = \"Attack\", value = 10 }, { kind = \"Attack\", value = 6 }, { kind = \"Defend\", value = 8 } } },\n\tslime_elite = { name = \"정예 슬라임\", maxHp = 70, intents = { { kind = \"Attack\", value = 14 }, { kind = \"Attack\", value = 8 }, { kind = \"Defend\", value = 10 }, { kind = \"Debuff\", value = 1, effect = \"weak\" } } },\n\tslime_boss = { name = \"슬라임 킹\", maxHp = 120, intents = { { kind = \"Attack\", value = 18 }, { kind = \"Defend\", value = 12 }, { kind = \"Debuff\", value = 2, effect = \"vuln\" }, { kind = \"Attack\", value = 10 }, { kind = \"Attack\", value = 22 } } },\n\torange_mushroom = { name = \"주황버섯\", maxHp = 16, intents = { { kind = \"Attack\", value = 5 }, { kind = \"Attack\", value = 5 }, { kind = \"Defend\", value = 4 }, { kind = \"Attack\", value = 8 } } },\n\tblue_mushroom = { name = \"파란버섯\", maxHp = 22, intents = { { kind = \"Attack\", value = 4 }, { kind = \"Attack\", value = 4 }, { kind = \"Attack\", value = 10 } } },\n\tpig = { name = \"돼지\", maxHp = 18, intents = { { kind = \"Attack\", value = 6 }, { kind = \"Attack\", value = 6 }, { kind = \"Defend\", value = 5 } } },\n\tgreen_mushroom = { name = \"초록버섯\", maxHp = 20, intents = { { kind = \"Attack\", value = 7 }, { kind = \"Defend\", value = 3 }, { kind = \"Attack\", value = 9 } } },\n\tmushmom = { name = \"머쉬맘\", maxHp = 75, intents = { { kind = \"Defend\", value = 10 }, { kind = \"Debuff\", value = 2, effect = \"weak\" }, { kind = \"Attack\", value = 16 }, { kind = \"Attack\", value = 9 }, { kind = \"Defend\", value = 6 } } },\n\tmodified_snail = { name = \"변형된 달팽이\", maxHp = 60, intents = { { kind = \"Attack\", value = 12 }, { kind = \"Defend\", value = 8 }, { kind = \"Attack\", value = 7 }, { kind = \"Attack\", value = 14 }, { kind = \"Debuff\", value = 1, effect = \"weak\" } } },\n\tking_slime = { name = \"킹 슬라임\", maxHp = 130, intents = { { kind = \"Attack\", value = 18 }, { kind = \"Defend\", value = 14 }, { kind = \"Debuff\", value = 2, effect = \"vuln\" }, { kind = \"Attack\", value = 12 }, { kind = \"Attack\", value = 24 } } },\n}\nself.MapNodes = {\n\tA = { type = \"combat\", enemy = \"slime\", row = 1, col = -1, next = { \"C\", \"D\" } },\n\tB = { type = \"combat\", enemy = \"slime\", row = 1, col = 1, next = { \"C\", \"D\" } },\n\tC = { type = \"rest\", row = 2, col = -1, next = { \"E\", \"F\" } },\n\tD = { type = \"shop\", row = 2, col = 1, next = { \"E\", \"F\" } },\n\tE = { type = \"elite\", enemy = \"slime_elite\", row = 3, col = -1, next = { \"BOSS\" } },\n\tF = { type = \"combat\", enemy = \"slime\", row = 3, col = 1, next = { \"BOSS\" } },\n\tBOSS = { type = \"boss\", enemy = \"slime_boss\", row = 4, col = 0, next = { } },\n}\nself.MapStart = { \"A\", \"B\" }\nself.CurrentNodeId = \"\"\nself.CurrentEnemyId = \"\"\nself:BindButtons()\nself:AddRelic(\"ironHeart\")\nself:RenderPotions()\nself:ShowMap()", + "Code": "self.PlayerMaxHp = 80\nself.PlayerHp = self.PlayerMaxHp\nself.Gold = 0\nself.Floor = 1\nself.RunLength = 3\nself.RunDeck = { \"Strike\", \"Strike\", \"Strike\", \"Strike\", \"Strike\", \"Defend\", \"Defend\", \"Defend\", \"Defend\", \"Bash\" }\nself.RunActive = true\nself.RunRelics = {}\nself.RunPotions = {}\nself.PotionSlots = 3\nself.Potions = {\n\tredPotion = { name = \"빨간 포션\", desc = \"HP 20 회복\", effect = \"heal\", value = 20, icon = \"393e2a0d8da544899eaa8b22c97f832b\" },\n\tfirebomb = { name = \"화염병\", desc = \"적에게 피해 20\", effect = \"damage\", value = 20, icon = \"7ddb464c2574456289a4eb72ce86f193\" },\n\twarriorElixir = { name = \"전사의 물약\", desc = \"힘 +2\", effect = \"strength\", value = 2, icon = \"7cfbd410581e4073815daaf5f3e6c72f\" },\n\tguardPotion = { name = \"수호의 물약\", desc = \"방어도 +12\", effect = \"block\", value = 12, icon = \"8f8402dfa0f746e18bf606ed74302c0a\" },\n\tmanaElixir = { name = \"마나 엘릭서\", desc = \"에너지 +2\", effect = \"energy\", value = 2, icon = \"ec2778c366f6477ab0f8e7f06bcd73f4\" },\n\tcursedVial = { name = \"저주의 병\", desc = \"적에게 약화 3\", effect = \"weak\", value = 3, icon = \"a9a2763fdb6849dcba3028c737487680\" },\n}\nself.Relics = {\n\tironHeart = { name = \"강철 심장\", desc = \"전투 시작 시 방어도 +6\", hook = \"combatStart\", effect = \"block\", value = 6, icon = \"e555b3a62f3c49dbb2c53784e6bd481f\" },\n\tenergyCore = { name = \"에너지 코어\", desc = \"턴 시작 시 에너지 +1\", hook = \"turnStart\", effect = \"energy\", value = 1, icon = \"a41014f28b47434ab9f49ef104523862\" },\n\tvampire = { name = \"흡혈 송곳니\", desc = \"공격 카드 사용 시 HP +1\", hook = \"cardPlayed\", effect = \"healOnAttack\", value = 1, icon = \"ed64cde7e6c44b9e99502847e54f04e9\" },\n\tgoldIdol = { name = \"황금 우상\", desc = \"전투 승리 시 골드 +10\", hook = \"combatReward\", effect = \"gold\", value = 10, icon = \"03bb05c92b8f45edb0f3dad2e118fd5a\" },\n\tpotionBelt = { name = \"장인의 벨트\", desc = \"물약 슬롯이 5칸으로 늘어난다\", hook = \"passive\", effect = \"potionSlots\", value = 5, icon = \"36725b4566ac40d4902e2ab2113c2096\" },\n\tburningBlood = { name = \"자쿰의 투구\", desc = \"전투 승리 시 HP 6 회복\", hook = \"combatEnd\", effect = \"healOnWin\", value = 6, icon = \"07f994825ce34131b419d43e890c878d\" },\n\tvajra = { name = \"미스릴 해머\", desc = \"전투 시작 시 힘 +1\", hook = \"combatStart\", effect = \"strength\", value = 1, icon = \"59d2579d46dc41d590a9e6b141ad458b\" },\n\tanchor = { name = \"메이플 실드\", desc = \"첫 턴 방어도 +10\", hook = \"combatStart\", effect = \"block\", value = 10, icon = \"6349413e08cc49848862591863d056a0\" },\n\tbagOfPrep = { name = \"모험가의 배낭\", desc = \"첫 턴 드로우 +2\", hook = \"combatStart\", effect = \"draw\", value = 2, icon = \"77b240cb8af245b4801a714380267ae9\" },\n\tbloodVial = { name = \"피의 목걸이\", desc = \"전투 시작 시 HP 2 회복\", hook = \"combatStart\", effect = \"heal\", value = 2, icon = \"c782e949506a42c49eb139c7e65527d7\" },\n\tbronzeScales = { name = \"브론즈 체인메일\", desc = \"피격 시 공격자에게 3 반사\", hook = \"onPlayerDamaged\", effect = \"thorns\", value = 3, icon = \"87272346b145412391622cf803f888d1\" },\n\tstrawberry = { name = \"건강의 반지\", desc = \"획득 시 최대 HP +7\", hook = \"passive\", effect = \"maxHp\", value = 7, icon = \"58f643e29c354c2783a5ce9a72ec155c\" },\n\tpenNib = { name = \"황금 깃펜\", desc = \"10번째 공격마다 피해 2배\", hook = \"attackCalc\", effect = \"penNib\", value = 10, icon = \"4d38d721cc064d14b31b9e9a92754139\" },\n\tboot = { name = \"브론즈 부츠\", desc = \"5 미만 공격 피해가 5로\", hook = \"attackCalc\", effect = \"boot\", value = 5, icon = \"d572b3aa4dac4162aa0d9e551b055dce\" },\n\takabeko = { name = \"황소 투구\", desc = \"전투 첫 공격 피해 +8\", hook = \"attackCalc\", effect = \"akabeko\", value = 8, icon = \"eb3330a6e2274eff958639f8792119d3\" },\n\tcentennialPuzzle = { name = \"백년의 부적\", desc = \"전투 첫 피격 시 드로우 3\", hook = \"onPlayerDamaged\", effect = \"firstLossDraw\", value = 3, icon = \"cfe5ed6556b944fc83ab58b774bb2b73\" },\n\tmeatOnBone = { name = \"고기 망치\", desc = \"승리 시 HP 50% 이하면 12 회복\", hook = \"combatEnd\", effect = \"healIfLow\", value = 12, icon = \"a93e8e87f184411c98c96b877d9f8b10\" },\n\tselfFormingClay = { name = \"점토 갑옷\", desc = \"피해를 받으면 다음 턴 방어 +3\", hook = \"onPlayerDamaged\", effect = \"clayBlock\", value = 3, icon = \"bb446793c5204d5db7d33563fe79f648\" },\n\tchampionBelt = { name = \"챔피언 벨트\", desc = \"취약 부여 시 약화 1 추가\", hook = \"cardDebuff\", effect = \"vulnAddsWeak\", value = 1, icon = \"7ca8c63026034113a561d6adf679fed2\" },\n}\nself.RelicPool = { \"energyCore\", \"vampire\", \"goldIdol\", \"potionBelt\", \"burningBlood\", \"vajra\", \"anchor\", \"bagOfPrep\", \"bloodVial\", \"bronzeScales\", \"strawberry\", \"penNib\", \"boot\", \"akabeko\", \"centennialPuzzle\", \"meatOnBone\", \"selfFormingClay\", \"championBelt\" }\nself.Enemies = {\n\tslime = { name = \"슬라임\", maxHp = 45, intents = { { kind = \"Attack\", value = 10 }, { kind = \"Attack\", value = 6 }, { kind = \"Defend\", value = 8 } } },\n\tslime_elite = { name = \"정예 슬라임\", maxHp = 70, intents = { { kind = \"Attack\", value = 14 }, { kind = \"Attack\", value = 8 }, { kind = \"Defend\", value = 10 }, { kind = \"Debuff\", value = 1, effect = \"weak\" } } },\n\tslime_boss = { name = \"슬라임 킹\", maxHp = 120, intents = { { kind = \"Attack\", value = 18 }, { kind = \"Defend\", value = 12 }, { kind = \"Debuff\", value = 2, effect = \"vuln\" }, { kind = \"Attack\", value = 10 }, { kind = \"Attack\", value = 22 } } },\n\torange_mushroom = { name = \"주황버섯\", maxHp = 16, intents = { { kind = \"Attack\", value = 5 }, { kind = \"Attack\", value = 5 }, { kind = \"Defend\", value = 4 }, { kind = \"Attack\", value = 8 } } },\n\tblue_mushroom = { name = \"파란버섯\", maxHp = 22, intents = { { kind = \"Attack\", value = 4 }, { kind = \"Attack\", value = 4 }, { kind = \"Attack\", value = 10 } } },\n\tpig = { name = \"돼지\", maxHp = 18, intents = { { kind = \"Attack\", value = 6 }, { kind = \"Attack\", value = 6 }, { kind = \"Defend\", value = 5 } } },\n\tgreen_mushroom = { name = \"초록버섯\", maxHp = 20, intents = { { kind = \"Attack\", value = 7 }, { kind = \"Defend\", value = 3 }, { kind = \"Attack\", value = 9 } } },\n\tmushmom = { name = \"머쉬맘\", maxHp = 75, intents = { { kind = \"Defend\", value = 10 }, { kind = \"Debuff\", value = 2, effect = \"weak\" }, { kind = \"Attack\", value = 16 }, { kind = \"Attack\", value = 9 }, { kind = \"Defend\", value = 6 } } },\n\tmodified_snail = { name = \"변형된 달팽이\", maxHp = 60, intents = { { kind = \"Attack\", value = 12 }, { kind = \"Defend\", value = 8 }, { kind = \"Attack\", value = 7 }, { kind = \"Attack\", value = 14 }, { kind = \"Debuff\", value = 1, effect = \"weak\" } } },\n\tking_slime = { name = \"킹 슬라임\", maxHp = 130, intents = { { kind = \"Attack\", value = 18 }, { kind = \"Defend\", value = 14 }, { kind = \"Debuff\", value = 2, effect = \"vuln\" }, { kind = \"Attack\", value = 12 }, { kind = \"Attack\", value = 24 } } },\n}\nself.CurrentNodeId = \"\"\nself.CurrentEnemyId = \"\"\nself:GenerateMap()\nself:BindButtons()\nself:AddRelic(\"ironHeart\")\nself:RenderPotions()\nself:ShowMap()", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -783,7 +804,7 @@ "Name": null }, "Arguments": [], - "Code": "local endTurn = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckHud/EndTurnButton\")\nif endTurn ~= nil and endTurn.ButtonComponent ~= nil then\n\tif self.EndTurnHandler ~= nil then\n\t\tendTurn:DisconnectEvent(ButtonClickEvent, self.EndTurnHandler)\n\t\tself.EndTurnHandler = nil\n\tend\n\tself.EndTurnHandler = endTurn:ConnectEvent(ButtonClickEvent, function() self:EndPlayerTurn() end)\nend\nlocal drawPile = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckHud/DrawPile\")\nif drawPile ~= nil and drawPile.ButtonComponent ~= nil then\n\tif self.DrawPileHandler ~= nil then\n\t\tdrawPile:DisconnectEvent(ButtonClickEvent, self.DrawPileHandler)\n\t\tself.DrawPileHandler = nil\n\tend\n\tself.DrawPileHandler = drawPile:ConnectEvent(ButtonClickEvent, function() self:OpenDeckInspect(\"draw\") end)\nend\nlocal discardPile = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckHud/DiscardPile\")\nif discardPile ~= nil and discardPile.ButtonComponent ~= nil then\n\tif self.DiscardPileHandler ~= nil then\n\t\tdiscardPile:DisconnectEvent(ButtonClickEvent, self.DiscardPileHandler)\n\t\tself.DiscardPileHandler = nil\n\tend\n\tself.DiscardPileHandler = discardPile:ConnectEvent(ButtonClickEvent, function() self:OpenDeckInspect(\"discard\") end)\nend\nlocal inspectClose = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud/Close\")\nif inspectClose ~= nil and inspectClose.ButtonComponent ~= nil then\n\tif self.DeckInspectCloseHandler ~= nil then\n\t\tinspectClose:DisconnectEvent(ButtonClickEvent, self.DeckInspectCloseHandler)\n\t\tself.DeckInspectCloseHandler = nil\n\tend\n\tself.DeckInspectCloseHandler = inspectClose:ConnectEvent(ButtonClickEvent, function() self:CloseDeckInspect() end)\nend\nlocal allDeckButton = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/TopBar/AllDeckButton\")\nif allDeckButton ~= nil and allDeckButton.ButtonComponent ~= nil then\n\tif self.AllDeckHandler ~= nil then\n\t\tallDeckButton:DisconnectEvent(ButtonClickEvent, self.AllDeckHandler)\n\t\tself.AllDeckHandler = nil\n\tend\n\tself.AllDeckHandler = allDeckButton:ConnectEvent(ButtonClickEvent, function() self:OpenAllDeck() end)\nend\nlocal allDeckClose = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud/Close\")\nif allDeckClose ~= nil and allDeckClose.ButtonComponent ~= nil then\n\tif self.AllDeckCloseHandler ~= nil then\n\t\tallDeckClose:DisconnectEvent(ButtonClickEvent, self.AllDeckCloseHandler)\n\t\tself.AllDeckCloseHandler = nil\n\tend\n\tself.AllDeckCloseHandler = allDeckClose:ConnectEvent(ButtonClickEvent, function() self:CloseAllDeck() end)\nend\nfor i = 1, 5 do\n\tlocal cardEntity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(i))\n\tif cardEntity ~= nil and cardEntity.UITouchReceiveComponent ~= nil then\n\t\tcardEntity:ConnectEvent(UITouchBeginDragEvent, function(ev) self:OnCardDragBegin(i) end)\n\t\tcardEntity:ConnectEvent(UITouchDragEvent, function(ev) self:OnCardDrag(i, ev.TouchPoint) end)\n\t\tcardEntity:ConnectEvent(UITouchEndDragEvent, function(ev) self:OnCardDragEnd(i, ev.TouchPoint) end)\n\tend\nend\nfor i = 1, 3 do\n\tlocal rc = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RewardHud/Reward\" .. tostring(i))\n\tif rc ~= nil and rc.ButtonComponent ~= nil then\n\t\trc:ConnectEvent(ButtonClickEvent, function() self:PickReward(i) end)\n\tend\nend\nlocal skip = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RewardHud/Skip\")\nif skip ~= nil and skip.ButtonComponent ~= nil then\n\tskip:ConnectEvent(ButtonClickEvent, function() self:PickReward(0) end)\nend\nlocal mapNodeIds = { \"A\", \"B\", \"C\", \"D\", \"E\", \"F\", \"BOSS\" }\nfor i = 1, #mapNodeIds do\n\tlocal nid = mapNodeIds[i]\n\tlocal mn = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MapHud/Node_\" .. nid)\n\tif mn ~= nil and mn.ButtonComponent ~= nil then\n\t\tmn:ConnectEvent(ButtonClickEvent, function() self:PickNode(nid) end)\n\tend\nend\nfor i = 1, 3 do\n\tlocal sc = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Card\" .. tostring(i))\n\tif sc ~= nil and sc.ButtonComponent ~= nil then\n\t\tsc:ConnectEvent(ButtonClickEvent, function() self:BuyCard(i) end)\n\tend\nend\nlocal shopLeave = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Leave\")\nif shopLeave ~= nil and shopLeave.ButtonComponent ~= nil then\n\tshopLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)\nend\nlocal shopRelic = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Relic\")\nif shopRelic ~= nil and shopRelic.ButtonComponent ~= nil then\n\tshopRelic:ConnectEvent(ButtonClickEvent, function() self:BuyRelic() end)\nend\nlocal restLeave = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RestHud/Leave\")\nif restLeave ~= nil and restLeave.ButtonComponent ~= nil then\n\trestLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)\nend\nfor i = 1, 4 do\n\tlocal ms = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(i))\n\tif ms ~= nil and ms.ButtonComponent ~= nil then\n\t\tms:ConnectEvent(ButtonClickEvent, function() self:SetTarget(i) end)\n\tend\nend\nfor i = 1, 10 do\n\tlocal rs = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/TopBar/RelicSlot\" .. tostring(i))\n\tif rs ~= nil and rs.UITouchReceiveComponent ~= nil then\n\t\tlocal idx = i\n\t\trs:ConnectEvent(UITouchEnterEvent, function()\n\t\t\tlocal rid = nil\n\t\t\tif self.RunRelics ~= nil then rid = self.RunRelics[idx] end\n\t\t\tif rid ~= nil and self.Relics[rid] ~= nil then\n\t\t\t\tself:ShowTooltip(self.Relics[rid].name, self.Relics[rid].desc, -240 + (idx - 1) * 48)\n\t\t\tend\n\t\tend)\n\t\trs:ConnectEvent(UITouchExitEvent, function() self:HideTooltip() end)\n\tend\nend\nfor i = 1, 5 do\n\tlocal ps = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/TopBar/PotionSlot\" .. tostring(i))\n\tif ps ~= nil and ps.UITouchReceiveComponent ~= nil then\n\t\tlocal idx = i\n\t\tps:ConnectEvent(UITouchEnterEvent, function()\n\t\t\tlocal pid = nil\n\t\t\tif self.RunPotions ~= nil then pid = self.RunPotions[idx] end\n\t\t\tif pid ~= nil and self.Potions[pid] ~= nil then\n\t\t\t\tself:ShowTooltip(self.Potions[pid].name, self.Potions[pid].desc, 240 + (idx - 1) * 44)\n\t\t\tend\n\t\tend)\n\t\tps:ConnectEvent(UITouchExitEvent, function() self:HideTooltip() end)\n\t\tps:ConnectEvent(UITouchDownEvent, function() self:OpenPotionMenu(idx) end)\n\tend\nend\nlocal pmUse = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/PotionMenu/Use\")\nif pmUse ~= nil and pmUse.ButtonComponent ~= nil then\n\tpmUse:ConnectEvent(ButtonClickEvent, function() self:UsePotion() end)\nend\nlocal pmToss = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/PotionMenu/Toss\")\nif pmToss ~= nil and pmToss.ButtonComponent ~= nil then\n\tpmToss:ConnectEvent(ButtonClickEvent, function() self:TossPotion() end)\nend\nlocal pmClose = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/PotionMenu/Close\")\nif pmClose ~= nil and pmClose.ButtonComponent ~= nil then\n\tpmClose:ConnectEvent(ButtonClickEvent, function() self:ClosePotionMenu() end)\nend\nlocal shopPotion = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Potion\")\nif shopPotion ~= nil and shopPotion.ButtonComponent ~= nil then\n\tshopPotion:ConnectEvent(ButtonClickEvent, function() self:BuyPotion() end)\nend", + "Code": "local endTurn = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckHud/EndTurnButton\")\nif endTurn ~= nil and endTurn.ButtonComponent ~= nil then\n\tif self.EndTurnHandler ~= nil then\n\t\tendTurn:DisconnectEvent(ButtonClickEvent, self.EndTurnHandler)\n\t\tself.EndTurnHandler = nil\n\tend\n\tself.EndTurnHandler = endTurn:ConnectEvent(ButtonClickEvent, function() self:EndPlayerTurn() end)\nend\nlocal drawPile = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckHud/DrawPile\")\nif drawPile ~= nil and drawPile.ButtonComponent ~= nil then\n\tif self.DrawPileHandler ~= nil then\n\t\tdrawPile:DisconnectEvent(ButtonClickEvent, self.DrawPileHandler)\n\t\tself.DrawPileHandler = nil\n\tend\n\tself.DrawPileHandler = drawPile:ConnectEvent(ButtonClickEvent, function() self:OpenDeckInspect(\"draw\") end)\nend\nlocal discardPile = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckHud/DiscardPile\")\nif discardPile ~= nil and discardPile.ButtonComponent ~= nil then\n\tif self.DiscardPileHandler ~= nil then\n\t\tdiscardPile:DisconnectEvent(ButtonClickEvent, self.DiscardPileHandler)\n\t\tself.DiscardPileHandler = nil\n\tend\n\tself.DiscardPileHandler = discardPile:ConnectEvent(ButtonClickEvent, function() self:OpenDeckInspect(\"discard\") end)\nend\nlocal inspectClose = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud/Close\")\nif inspectClose ~= nil and inspectClose.ButtonComponent ~= nil then\n\tif self.DeckInspectCloseHandler ~= nil then\n\t\tinspectClose:DisconnectEvent(ButtonClickEvent, self.DeckInspectCloseHandler)\n\t\tself.DeckInspectCloseHandler = nil\n\tend\n\tself.DeckInspectCloseHandler = inspectClose:ConnectEvent(ButtonClickEvent, function() self:CloseDeckInspect() end)\nend\nlocal allDeckButton = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/TopBar/AllDeckButton\")\nif allDeckButton ~= nil and allDeckButton.ButtonComponent ~= nil then\n\tif self.AllDeckHandler ~= nil then\n\t\tallDeckButton:DisconnectEvent(ButtonClickEvent, self.AllDeckHandler)\n\t\tself.AllDeckHandler = nil\n\tend\n\tself.AllDeckHandler = allDeckButton:ConnectEvent(ButtonClickEvent, function() self:OpenAllDeck() end)\nend\nlocal allDeckClose = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud/Close\")\nif allDeckClose ~= nil and allDeckClose.ButtonComponent ~= nil then\n\tif self.AllDeckCloseHandler ~= nil then\n\t\tallDeckClose:DisconnectEvent(ButtonClickEvent, self.AllDeckCloseHandler)\n\t\tself.AllDeckCloseHandler = nil\n\tend\n\tself.AllDeckCloseHandler = allDeckClose:ConnectEvent(ButtonClickEvent, function() self:CloseAllDeck() end)\nend\nfor i = 1, 5 do\n\tlocal cardEntity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(i))\n\tif cardEntity ~= nil and cardEntity.UITouchReceiveComponent ~= nil then\n\t\tcardEntity:ConnectEvent(UITouchBeginDragEvent, function(ev) self:OnCardDragBegin(i) end)\n\t\tcardEntity:ConnectEvent(UITouchDragEvent, function(ev) self:OnCardDrag(i, ev.TouchPoint) end)\n\t\tcardEntity:ConnectEvent(UITouchEndDragEvent, function(ev) self:OnCardDragEnd(i, ev.TouchPoint) end)\n\tend\nend\nfor i = 1, 3 do\n\tlocal rc = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RewardHud/Reward\" .. tostring(i))\n\tif rc ~= nil and rc.ButtonComponent ~= nil then\n\t\trc:ConnectEvent(ButtonClickEvent, function() self:PickReward(i) end)\n\tend\nend\nlocal skip = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RewardHud/Skip\")\nif skip ~= nil and skip.ButtonComponent ~= nil then\n\tskip:ConnectEvent(ButtonClickEvent, function() self:PickReward(0) end)\nend\nlocal mapNodeIds = {}\nfor r = 1, 7 do\n\tfor c = 1, 4 do\n\t\ttable.insert(mapNodeIds, \"r\" .. tostring(r) .. \"c\" .. tostring(c))\n\tend\nend\ntable.insert(mapNodeIds, \"boss\")\nfor i = 1, #mapNodeIds do\n\tlocal nid = mapNodeIds[i]\n\tlocal mn = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MapHud/Node_\" .. nid)\n\tif mn ~= nil and mn.ButtonComponent ~= nil then\n\t\tmn:ConnectEvent(ButtonClickEvent, function() self:PickNode(nid) end)\n\tend\nend\nfor i = 1, 3 do\n\tlocal sc = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Card\" .. tostring(i))\n\tif sc ~= nil and sc.ButtonComponent ~= nil then\n\t\tsc:ConnectEvent(ButtonClickEvent, function() self:BuyCard(i) end)\n\tend\nend\nlocal shopLeave = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Leave\")\nif shopLeave ~= nil and shopLeave.ButtonComponent ~= nil then\n\tshopLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)\nend\nlocal shopRelic = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Relic\")\nif shopRelic ~= nil and shopRelic.ButtonComponent ~= nil then\n\tshopRelic:ConnectEvent(ButtonClickEvent, function() self:BuyRelic() end)\nend\nlocal restLeave = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RestHud/Leave\")\nif restLeave ~= nil and restLeave.ButtonComponent ~= nil then\n\trestLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)\nend\nfor i = 1, 4 do\n\tlocal ms = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(i))\n\tif ms ~= nil and ms.ButtonComponent ~= nil then\n\t\tms:ConnectEvent(ButtonClickEvent, function() self:SetTarget(i) end)\n\tend\nend\nfor i = 1, 10 do\n\tlocal rs = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/TopBar/RelicSlot\" .. tostring(i))\n\tif rs ~= nil and rs.UITouchReceiveComponent ~= nil then\n\t\tlocal idx = i\n\t\trs:ConnectEvent(UITouchEnterEvent, function()\n\t\t\tlocal rid = nil\n\t\t\tif self.RunRelics ~= nil then rid = self.RunRelics[idx] end\n\t\t\tif rid ~= nil and self.Relics[rid] ~= nil then\n\t\t\t\tself:ShowTooltip(self.Relics[rid].name, self.Relics[rid].desc, -240 + (idx - 1) * 48)\n\t\t\tend\n\t\tend)\n\t\trs:ConnectEvent(UITouchExitEvent, function() self:HideTooltip() end)\n\tend\nend\nfor i = 1, 5 do\n\tlocal ps = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/TopBar/PotionSlot\" .. tostring(i))\n\tif ps ~= nil and ps.UITouchReceiveComponent ~= nil then\n\t\tlocal idx = i\n\t\tps:ConnectEvent(UITouchEnterEvent, function()\n\t\t\tlocal pid = nil\n\t\t\tif self.RunPotions ~= nil then pid = self.RunPotions[idx] end\n\t\t\tif pid ~= nil and self.Potions[pid] ~= nil then\n\t\t\t\tself:ShowTooltip(self.Potions[pid].name, self.Potions[pid].desc, 240 + (idx - 1) * 44)\n\t\t\tend\n\t\tend)\n\t\tps:ConnectEvent(UITouchExitEvent, function() self:HideTooltip() end)\n\t\tps:ConnectEvent(UITouchDownEvent, function() self:OpenPotionMenu(idx) end)\n\tend\nend\nlocal pmUse = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/PotionMenu/Use\")\nif pmUse ~= nil and pmUse.ButtonComponent ~= nil then\n\tpmUse:ConnectEvent(ButtonClickEvent, function() self:UsePotion() end)\nend\nlocal pmToss = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/PotionMenu/Toss\")\nif pmToss ~= nil and pmToss.ButtonComponent ~= nil then\n\tpmToss:ConnectEvent(ButtonClickEvent, function() self:TossPotion() end)\nend\nlocal pmClose = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/PotionMenu/Close\")\nif pmClose ~= nil and pmClose.ButtonComponent ~= nil then\n\tpmClose:ConnectEvent(ButtonClickEvent, function() self:ClosePotionMenu() end)\nend\nlocal shopPotion = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Potion\")\nif shopPotion ~= nil and shopPotion.ButtonComponent ~= nil then\n\tshopPotion:ConnectEvent(ButtonClickEvent, function() self:BuyPotion() end)\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1559,7 +1580,7 @@ "Name": null }, "Arguments": [], - "Code": "local anyAlive = false\nfor i = 1, #self.Monsters do\n\tif self.Monsters[i].alive == true then anyAlive = true; break end\nend\nif anyAlive == false then\n\tself.CombatOver = true\n\tself.Gold = self.Gold + 25\n\tself:ApplyRelics(\"combatEnd\")\n\tself:ApplyRelics(\"combatReward\")\n\tself:MaybeDropPotion()\n\tself:RenderRun()\n\tlocal node = self.MapNodes[self.CurrentNodeId]\n\tif node ~= nil and node.type == \"elite\" then\n\t\tself.Gold = self.Gold + 15\n\t\tlocal nid = self:PickNewRelic()\n\t\tif nid ~= \"\" then\n\t\t\tself:AddRelic(nid)\n\t\t\tlocal nr = self.Relics[nid]\n\t\t\tif nr ~= nil then\n\t\t\t\tself:Toast(\"유물 획득: \" .. nr.name)\n\t\t\tend\n\t\tend\n\tend\n\tif node ~= nil and node.type == \"boss\" then\n\t\tlocal bid = self:PickNewRelic()\n\t\tif bid ~= \"\" then\n\t\t\tself:AddRelic(bid)\n\t\t\tlocal br = self.Relics[bid]\n\t\t\tif br ~= nil then\n\t\t\t\tself:Toast(\"유물 획득: \" .. br.name)\n\t\t\tend\n\t\tend\n\tend\n\tif node ~= nil and node.type == \"boss\" then\n\t\tif self.Floor < self.RunLength then\n\t\t\tself.Floor = self.Floor + 1\n\t\t\tself.CurrentNodeId = \"\"\n\t\t\tself.CurrentEnemyId = \"\"\n\t\t\tself:RenderRun()\n\t\t\tself:TeleportToActMap()\n\t\t\tself:ShowMap()\n\t\telse\n\t\t\tself:EndRun(\"런 클리어!\")\n\t\tend\n\telse\n\t\tself:OfferReward()\n\tend\nelseif self.PlayerHp <= 0 then\n\tself.CombatOver = true\n\tself:EndRun(\"패배...\")\nend", + "Code": "local anyAlive = false\nfor i = 1, #self.Monsters do\n\tif self.Monsters[i].alive == true then anyAlive = true; break end\nend\nif anyAlive == false then\n\tself.CombatOver = true\n\tself.Gold = self.Gold + 25\n\tself:ApplyRelics(\"combatEnd\")\n\tself:ApplyRelics(\"combatReward\")\n\tself:MaybeDropPotion()\n\tself:RenderRun()\n\tlocal node = self.MapNodes[self.CurrentNodeId]\n\tif node ~= nil and node.type == \"elite\" then\n\t\tself.Gold = self.Gold + 15\n\t\tlocal nid = self:PickNewRelic()\n\t\tif nid ~= \"\" then\n\t\t\tself:AddRelic(nid)\n\t\t\tlocal nr = self.Relics[nid]\n\t\t\tif nr ~= nil then\n\t\t\t\tself:Toast(\"유물 획득: \" .. nr.name)\n\t\t\tend\n\t\tend\n\tend\n\tif node ~= nil and node.type == \"boss\" then\n\t\tlocal bid = self:PickNewRelic()\n\t\tif bid ~= \"\" then\n\t\t\tself:AddRelic(bid)\n\t\t\tlocal br = self.Relics[bid]\n\t\t\tif br ~= nil then\n\t\t\t\tself:Toast(\"유물 획득: \" .. br.name)\n\t\t\tend\n\t\tend\n\tend\n\tif node ~= nil and node.type == \"boss\" then\n\t\tif self.Floor < self.RunLength then\n\t\t\tself.Floor = self.Floor + 1\n\t\t\tself.CurrentNodeId = \"\"\n\t\t\tself.CurrentEnemyId = \"\"\n\t\t\tself:GenerateMap()\n\t\t\tself:RenderRun()\n\t\t\tself:TeleportToActMap()\n\t\t\tself:ShowMap()\n\t\telse\n\t\t\tself:EndRun(\"런 클리어!\")\n\t\tend\n\telse\n\t\tself:OfferReward()\n\tend\nelseif self.PlayerHp <= 0 then\n\tself.CombatOver = true\n\tself:EndRun(\"패배...\")\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1830,7 +1851,7 @@ "Name": null }, "Arguments": [], - "Code": "self:SetText(\"/ui/DefaultGroup/CombatHud/TopBar/Floor\", \"막 \" .. string.format(\"%d\", self.Floor) .. \"/\" .. string.format(\"%d\", self.RunLength))\nself:SetText(\"/ui/DefaultGroup/CombatHud/TopBar/Gold\", \"골드 \" .. string.format(\"%d\", self.Gold))", + "Code": "self:SetText(\"/ui/DefaultGroup/CombatHud/TopBar/Floor\", \"막 \" .. string.format(\"%d\", self.Floor) .. \"/\" .. string.format(\"%d\", self.RunLength) .. \" · \" .. string.format(\"%d\", self.Depth) .. \"층\")\nself:SetText(\"/ui/DefaultGroup/CombatHud/TopBar/Gold\", \"메소 \" .. string.format(\"%d\", self.Gold))", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -2191,6 +2212,21 @@ "Attributes": [], "Name": "ShowMap" }, + { + "Return": { + "Type": "void", + "DefaultValue": null, + "SyncDirection": 0, + "Attributes": [], + "Name": null + }, + "Arguments": [], + "Code": "-- 절차 생성 — tools/map/rogue-map.mjs(JS 미러)와 로직 동기화 유지\nself.MapNodes = {}\nself.MapStart = {}\nself.VisitedNodes = {}\nself.Depth = 0\nself.MapNodes[\"boss\"] = { type = \"boss\", row = 7 + 1, col = 0, next = {} }\nlocal cols = { 1, 2, 3, 4 }\nfor i = #cols, 2, -1 do\n\tlocal j = math.random(1, i)\n\tcols[i], cols[j] = cols[j], cols[i]\nend\nlocal starts = { cols[1], cols[2], math.random(1, 4), math.random(1, 4) }\nfor p = 1, 4 do\n\tlocal c = starts[p]\n\tlocal sid = \"r1c\" .. tostring(c)\n\tif self.MapNodes[sid] == nil then\n\t\tself.MapNodes[sid] = { type = \"combat\", row = 1, col = c, next = {} }\n\tend\n\tlocal found = false\n\tfor i = 1, #self.MapStart do\n\t\tif self.MapStart[i] == sid then found = true end\n\tend\n\tif found == false then\n\t\ttable.insert(self.MapStart, sid)\n\tend\n\tfor r = 1, 7 - 1 do\n\t\tlocal nc = c + math.random(-1, 1)\n\t\tif nc < 1 then nc = 1 end\n\t\tif nc > 4 then nc = 4 end\n\t\tlocal nid = \"r\" .. tostring(r + 1) .. \"c\" .. tostring(nc)\n\t\tif self.MapNodes[nid] == nil then\n\t\t\tself.MapNodes[nid] = { type = \"combat\", row = r + 1, col = nc, next = {} }\n\t\tend\n\t\tlocal fid = \"r\" .. tostring(r) .. \"c\" .. tostring(c)\n\t\tlocal dup = false\n\t\tfor i = 1, #self.MapNodes[fid].next do\n\t\t\tif self.MapNodes[fid].next[i] == nid then dup = true end\n\t\tend\n\t\tif dup == false then\n\t\t\ttable.insert(self.MapNodes[fid].next, nid)\n\t\tend\n\t\tc = nc\n\tend\n\tlocal lid = \"r\" .. tostring(7) .. \"c\" .. tostring(c)\n\tlocal bdup = false\n\tfor i = 1, #self.MapNodes[lid].next do\n\t\tif self.MapNodes[lid].next[i] == \"boss\" then bdup = true end\n\tend\n\tif bdup == false then\n\t\ttable.insert(self.MapNodes[lid].next, \"boss\")\n\tend\nend\nfor r = 3, 7 do\n\tfor c = 1, 4 do\n\t\tlocal id = \"r\" .. tostring(r) .. \"c\" .. tostring(c)\n\t\tlocal node = self.MapNodes[id]\n\t\tif node ~= nil then\n\t\t\tlocal eliteParent = false\n\t\t\tfor pid, pn in pairs(self.MapNodes) do\n\t\t\t\tif pn.row == r - 1 and pn.type == \"elite\" then\n\t\t\t\t\tfor i = 1, #pn.next do\n\t\t\t\t\t\tif pn.next[i] == id then eliteParent = true end\n\t\t\t\t\tend\n\t\t\t\tend\n\t\t\tend\n\t\t\tlocal w\n\t\t\tif r == 7 then\n\t\t\t\tw = { { \"rest\", 50 }, { \"combat\", 25 }, { \"shop\", 10 }, { \"elite\", 8 }, { \"treasure\", 7 } }\n\t\t\telseif r >= 4 then\n\t\t\t\tw = { { \"combat\", 45 }, { \"elite\", 16 }, { \"shop\", 12 }, { \"rest\", 12 }, { \"treasure\", 15 } }\n\t\t\telse\n\t\t\t\tw = { { \"combat\", 45 }, { \"shop\", 12 }, { \"rest\", 12 } }\n\t\t\tend\n\t\t\tlocal total = 0\n\t\t\tfor i = 1, #w do\n\t\t\t\tif w[i][1] == \"elite\" and eliteParent == true then\n\t\t\t\t\tw[i][2] = 0\n\t\t\t\tend\n\t\t\t\ttotal = total + w[i][2]\n\t\t\tend\n\t\t\tlocal roll = math.random() * total\n\t\t\tlocal acc = 0\n\t\t\tfor i = 1, #w do\n\t\t\t\tacc = acc + w[i][2]\n\t\t\t\tif roll <= acc then\n\t\t\t\t\tnode.type = w[i][1]\n\t\t\t\t\tbreak\n\t\t\t\tend\n\t\t\tend\n\t\tend\n\tend\nend", + "Scope": 2, + "ExecSpace": 6, + "Attributes": [], + "Name": "GenerateMap" + }, { "Return": { "Type": "boolean", @@ -2214,6 +2250,66 @@ "Attributes": [], "Name": "IsReachable" }, + { + "Return": { + "Type": "void", + "DefaultValue": null, + "SyncDirection": 0, + "Attributes": [], + "Name": null + }, + "Arguments": [ + { + "Type": "string", + "DefaultValue": null, + "SyncDirection": 0, + "Attributes": [], + "Name": "id" + } + ], + "Code": "local base = \"/ui/DefaultGroup/MapHud/Node_\" .. id\nlocal e = _EntityService:GetEntityByPath(base)\nif e == nil then\n\treturn\nend\nlocal node = self.MapNodes[id]\nif node == nil then\n\te.Enable = false\n\treturn\nend\ne.Enable = true\nlocal tname = \"전투\"\nlocal r0 = 0.78\nlocal g0 = 0.36\nlocal b0 = 0.32\nif node.type == \"elite\" then\n\ttname = \"엘리트\"\n\tr0 = 0.62\n\tg0 = 0.4\n\tb0 = 0.85\nelseif node.type == \"shop\" then\n\ttname = \"상점\"\n\tr0 = 0.9\n\tg0 = 0.75\n\tb0 = 0.35\nelseif node.type == \"rest\" then\n\ttname = \"휴식\"\n\tr0 = 0.4\n\tg0 = 0.75\n\tb0 = 0.45\nelseif node.type == \"treasure\" then\n\ttname = \"보물\"\n\tr0 = 0.35\n\tg0 = 0.7\n\tb0 = 0.75\nelseif node.type == \"boss\" then\n\ttname = \"보스\"\n\tr0 = 0.85\n\tg0 = 0.25\n\tb0 = 0.25\nend\nself:SetText(base .. \"/Label\", tname)\nlocal reachable = self:IsReachable(id)\nlocal visited = false\nif self.VisitedNodes ~= nil then\n\tfor i = 1, #self.VisitedNodes do\n\t\tif self.VisitedNodes[i] == id then visited = true end\n\tend\nend\nif e.SpriteGUIRendererComponent ~= nil then\n\tif id == self.CurrentNodeId then\n\t\te.SpriteGUIRendererComponent.Color = Color(0.95, 0.8, 0.3, 1)\n\telseif visited == true then\n\t\te.SpriteGUIRendererComponent.Color = Color(0.18, 0.19, 0.22, 0.9)\n\telseif reachable == true then\n\t\te.SpriteGUIRendererComponent.Color = Color(r0, g0, b0, 1)\n\telse\n\t\te.SpriteGUIRendererComponent.Color = Color(r0 * 0.45, g0 * 0.45, b0 * 0.45, 0.55)\n\tend\nend\nif e.ButtonComponent ~= nil then\n\te.ButtonComponent.Enable = reachable\nend", + "Scope": 2, + "ExecSpace": 6, + "Attributes": [], + "Name": "RenderMapNode" + }, + { + "Return": { + "Type": "void", + "DefaultValue": null, + "SyncDirection": 0, + "Attributes": [], + "Name": null + }, + "Arguments": [ + { + "Type": "string", + "DefaultValue": null, + "SyncDirection": 0, + "Attributes": [], + "Name": "dotId" + }, + { + "Type": "string", + "DefaultValue": null, + "SyncDirection": 0, + "Attributes": [], + "Name": "fromId" + }, + { + "Type": "string", + "DefaultValue": null, + "SyncDirection": 0, + "Attributes": [], + "Name": "toId" + } + ], + "Code": "local node = self.MapNodes[fromId]\nlocal has = false\nif node ~= nil then\n\tfor i = 1, #node.next do\n\t\tif node.next[i] == toId then has = true end\n\tend\nend\nfor k = 1, 3 do\n\tlocal d = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MapHud/Dot_\" .. dotId .. \"_\" .. tostring(k))\n\tif d ~= nil then\n\t\td.Enable = has\n\t\tif has == true and d.SpriteGUIRendererComponent ~= nil then\n\t\t\tif fromId == self.CurrentNodeId then\n\t\t\t\td.SpriteGUIRendererComponent.Color = Color(0.95, 0.8, 0.3, 1)\n\t\t\telse\n\t\t\t\td.SpriteGUIRendererComponent.Color = Color(0.5, 0.5, 0.55, 0.8)\n\t\t\tend\n\t\tend\n\tend\nend", + "Scope": 2, + "ExecSpace": 6, + "Attributes": [], + "Name": "RenderMapDots" + }, { "Return": { "Type": "void", @@ -2223,7 +2319,7 @@ "Name": null }, "Arguments": [], - "Code": "for id, node in pairs(self.MapNodes) do\n\tlocal e = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MapHud/Node_\" .. id)\n\tif e ~= nil then\n\t\tlocal reachable = self:IsReachable(id)\n\t\tif e.SpriteGUIRendererComponent ~= nil then\n\t\t\tif reachable then\n\t\t\t\te.SpriteGUIRendererComponent.Color = Color(0.3, 0.55, 0.85, 1)\n\t\t\telse\n\t\t\t\te.SpriteGUIRendererComponent.Color = Color(0.2, 0.22, 0.26, 0.6)\n\t\t\tend\n\t\tend\n\t\tif e.ButtonComponent ~= nil then\n\t\t\te.ButtonComponent.Enable = reachable\n\t\tend\n\tend\nend", + "Code": "for r = 1, 7 do\n\tfor c = 1, 4 do\n\t\tself:RenderMapNode(\"r\" .. tostring(r) .. \"c\" .. tostring(c))\n\tend\nend\nself:RenderMapNode(\"boss\")\nfor r = 1, 7 - 1 do\n\tfor c = 1, 4 do\n\t\tlocal fid = \"r\" .. tostring(r) .. \"c\" .. tostring(c)\n\t\tfor c2 = c - 1, c + 1 do\n\t\t\tif c2 >= 1 and c2 <= 4 then\n\t\t\t\tself:RenderMapDots(fid .. \"_\" .. tostring(c2), fid, \"r\" .. tostring(r + 1) .. \"c\" .. tostring(c2))\n\t\t\tend\n\t\tend\n\tend\nend\nfor c = 1, 4 do\n\tlocal fid = \"r\" .. tostring(7) .. \"c\" .. tostring(c)\n\tself:RenderMapDots(fid .. \"_b\", fid, \"boss\")\nend\n", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -2246,7 +2342,7 @@ "Name": "id" } ], - "Code": "if self.RunActive ~= true then\n\treturn\nend\nif self:IsReachable(id) ~= true then\n\treturn\nend\nself.CurrentNodeId = id\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MapHud\")\nif hud ~= nil then\n\thud.Enable = false\nend\nlocal node = self.MapNodes[id]\nif node.type == \"shop\" then\n\tself:ShowShop()\nelseif node.type == \"rest\" then\n\tself:ShowRest()\nelse\n\tself.CurrentEnemyId = node.enemy\n\tself:StartCombat()\nend", + "Code": "if self.RunActive ~= true then\n\treturn\nend\nif self:IsReachable(id) ~= true then\n\treturn\nend\nself.CurrentNodeId = id\nif self.VisitedNodes == nil then\n\tself.VisitedNodes = {}\nend\ntable.insert(self.VisitedNodes, id)\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MapHud\")\nif hud ~= nil then\n\thud.Enable = false\nend\nlocal node = self.MapNodes[id]\nself.Depth = node.row\nself:RenderRun()\nif node.type == \"shop\" then\n\tself:ShowShop()\nelseif node.type == \"rest\" then\n\tself:ShowRest()\nelseif node.type == \"treasure\" then\n\tself:ShowTreasure()\nelse\n\tself.CurrentEnemyId = \"\"\n\tself:StartCombat()\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], diff --git a/tools/deck/gen-slaydeck.mjs b/tools/deck/gen-slaydeck.mjs index 736d302..e1aafbd 100644 --- a/tools/deck/gen-slaydeck.mjs +++ b/tools/deck/gen-slaydeck.mjs @@ -1454,23 +1454,28 @@ function upsertUi() { text({ value: '다음 노드 선택', fontSize: 40, bold: true, color: GOLD, alignment: 4 }), ], })); + // 절차 생성 맵용 정적 그리드 — 노드 7행×4열 + 보스, 점선 도트. RenderMap이 런타임 토글. + const nodeX = (c) => -270 + (c - 1) * 180; + const nodeY = (r) => -330 + (r - 1) * 105; + const BOSS_POS = { x: 0, y: 405 }; let mapN = 2; - for (const [id, node] of Object.entries(MAP.nodes)) { + const pushMapNode = (id, pos, size, label) => { const nodePath = `/ui/DefaultGroup/MapHud/Node_${id}`; - const pos = { x: node.col * 180, y: (node.row - (MAX_ROW + 1) / 2) * 140 }; - map.push(entity({ + const nodeEnt = entity({ id: guid('map', mapN++), path: nodePath, modelId: 'uisprite', entryId: 'UISprite', componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent', - displayOrder: node.row, + displayOrder: 5, components: [ - transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 150, y: 80 }, pos }), - sprite({ color: { r: 0.3, g: 0.55, b: 0.85, a: 1 }, type: 1, raycast: true }), + transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size, pos }), + sprite({ color: { r: 0.2, g: 0.22, b: 0.26, a: 1 }, type: 1, raycast: true }), button(), ], - })); + }); + nodeEnt.jsonString.enable = false; + map.push(nodeEnt); map.push(entity({ id: guid('map', mapN++), path: `${nodePath}/Label`, @@ -1479,11 +1484,47 @@ function upsertUi() { componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent', displayOrder: 0, components: [ - transform({ parentW: 150, parentH: 80, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 144, y: 72 }, pos: { x: 0, y: 0 } }), + transform({ parentW: size.x, parentH: size.y, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: size.x + 20, y: 30 }, pos: { x: 0, y: 0 } }), sprite({ color: TRANSPARENT }), - text({ value: node.enemy ? `${TYPE_KO[node.type]}\n${ENEMIES.enemies[node.enemy].name}` : TYPE_KO[node.type], fontSize: 20, bold: true }), + text({ value: label, fontSize: id === 'boss' ? 18 : 15, bold: true, color: { r: 1, g: 1, b: 1, a: 1 }, alignment: 4 }), ], })); + }; + for (let r = 1; r <= MAP_ROWS; r++) { + for (let c = 1; c <= MAP_COLS; c++) { + pushMapNode(`r${r}c${c}`, { x: nodeX(c), y: nodeY(r) }, { x: 56, y: 56 }, ''); + } + } + pushMapNode('boss', BOSS_POS, { x: 72, y: 72 }, '보스'); + const pushDots = (dotId, from, to) => { + for (let k = 1; k <= 3; k++) { + const t = k / 4; + const dot = entity({ + id: guid('map', mapN++), + path: `/ui/DefaultGroup/MapHud/Dot_${dotId}_${k}`, + modelId: 'uisprite', + entryId: 'UISprite', + componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent', + displayOrder: 1, + components: [ + transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 8, y: 8 }, pos: { x: from.x + (to.x - from.x) * t, y: from.y + (to.y - from.y) * t } }), + sprite({ color: { r: 0.5, g: 0.5, b: 0.55, a: 0.8 }, type: 1 }), + ], + }); + dot.jsonString.enable = false; + map.push(dot); + } + }; + for (let r = 1; r < MAP_ROWS; r++) { + for (let c = 1; c <= MAP_COLS; c++) { + for (let c2 = c - 1; c2 <= c + 1; c2++) { + if (c2 < 1 || c2 > MAP_COLS) continue; + pushDots(`r${r}c${c}_${c2}`, { x: nodeX(c), y: nodeY(r) }, { x: nodeX(c2), y: nodeY(r + 1) }); + } + } + } + for (let c = 1; c <= MAP_COLS; c++) { + pushDots(`r${MAP_ROWS}c${c}_b`, { x: nodeX(c), y: nodeY(MAP_ROWS) }, BOSS_POS); } emit('MapHud', map); @@ -3570,22 +3611,114 @@ for i = 1, #list do end end return false`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'id' }], 0, 'boolean'), - method('RenderMap', `for id, node in pairs(self.MapNodes) do - local e = _EntityService:GetEntityByPath("/ui/DefaultGroup/MapHud/Node_" .. id) - if e ~= nil then - local reachable = self:IsReachable(id) - if e.SpriteGUIRendererComponent ~= nil then - if reachable then - e.SpriteGUIRendererComponent.Color = Color(0.3, 0.55, 0.85, 1) + method('RenderMapNode', `local base = "/ui/DefaultGroup/MapHud/Node_" .. id +local e = _EntityService:GetEntityByPath(base) +if e == nil then + return +end +local node = self.MapNodes[id] +if node == nil then + e.Enable = false + return +end +e.Enable = true +local tname = "전투" +local r0 = 0.78 +local g0 = 0.36 +local b0 = 0.32 +if node.type == "elite" then + tname = "엘리트" + r0 = 0.62 + g0 = 0.4 + b0 = 0.85 +elseif node.type == "shop" then + tname = "상점" + r0 = 0.9 + g0 = 0.75 + b0 = 0.35 +elseif node.type == "rest" then + tname = "휴식" + r0 = 0.4 + g0 = 0.75 + b0 = 0.45 +elseif node.type == "treasure" then + tname = "보물" + r0 = 0.35 + g0 = 0.7 + b0 = 0.75 +elseif node.type == "boss" then + tname = "보스" + r0 = 0.85 + g0 = 0.25 + b0 = 0.25 +end +self:SetText(base .. "/Label", tname) +local reachable = self:IsReachable(id) +local visited = false +if self.VisitedNodes ~= nil then + for i = 1, #self.VisitedNodes do + if self.VisitedNodes[i] == id then visited = true end + end +end +if e.SpriteGUIRendererComponent ~= nil then + if id == self.CurrentNodeId then + e.SpriteGUIRendererComponent.Color = Color(0.95, 0.8, 0.3, 1) + elseif visited == true then + e.SpriteGUIRendererComponent.Color = Color(0.18, 0.19, 0.22, 0.9) + elseif reachable == true then + e.SpriteGUIRendererComponent.Color = Color(r0, g0, b0, 1) + else + e.SpriteGUIRendererComponent.Color = Color(r0 * 0.45, g0 * 0.45, b0 * 0.45, 0.55) + end +end +if e.ButtonComponent ~= nil then + e.ButtonComponent.Enable = reachable +end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'id' }]), + method('RenderMapDots', `local node = self.MapNodes[fromId] +local has = false +if node ~= nil then + for i = 1, #node.next do + if node.next[i] == toId then has = true end + end +end +for k = 1, 3 do + local d = _EntityService:GetEntityByPath("/ui/DefaultGroup/MapHud/Dot_" .. dotId .. "_" .. tostring(k)) + if d ~= nil then + d.Enable = has + if has == true and d.SpriteGUIRendererComponent ~= nil then + if fromId == self.CurrentNodeId then + d.SpriteGUIRendererComponent.Color = Color(0.95, 0.8, 0.3, 1) else - e.SpriteGUIRendererComponent.Color = Color(0.2, 0.22, 0.26, 0.6) + d.SpriteGUIRendererComponent.Color = Color(0.5, 0.5, 0.55, 0.8) end end - if e.ButtonComponent ~= nil then - e.ButtonComponent.Enable = reachable + end +end`, [ + { Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'dotId' }, + { Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'fromId' }, + { Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'toId' }, + ]), + method('RenderMap', `for r = 1, ${MAP_ROWS} do + for c = 1, ${MAP_COLS} do + self:RenderMapNode("r" .. tostring(r) .. "c" .. tostring(c)) + end +end +self:RenderMapNode("boss") +for r = 1, ${MAP_ROWS} - 1 do + for c = 1, ${MAP_COLS} do + local fid = "r" .. tostring(r) .. "c" .. tostring(c) + for c2 = c - 1, c + 1 do + if c2 >= 1 and c2 <= ${MAP_COLS} then + self:RenderMapDots(fid .. "_" .. tostring(c2), fid, "r" .. tostring(r + 1) .. "c" .. tostring(c2)) + end end end -end`), +end +for c = 1, ${MAP_COLS} do + local fid = "r" .. tostring(${MAP_ROWS}) .. "c" .. tostring(c) + self:RenderMapDots(fid .. "_b", fid, "boss") +end +`), method('PickNode', `if self.RunActive ~= true then return end diff --git a/ui/DefaultGroup.ui b/ui/DefaultGroup.ui index 2a66001..3b490eb 100644 --- a/ui/DefaultGroup.ui +++ b/ui/DefaultGroup.ui @@ -28266,16 +28266,16 @@ }, { "id": "0cd00002-0000-4000-8000-00000cd00002", - "path": "/ui/DefaultGroup/MapHud/Node_A", + "path": "/ui/DefaultGroup/MapHud/Node_r1c1", "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent", "jsonString": { - "name": "Node_A", - "path": "/ui/DefaultGroup/MapHud/Node_A", + "name": "Node_r1c1", + "path": "/ui/DefaultGroup/MapHud/Node_r1c1", "nameEditable": true, - "enable": true, + "enable": false, "visible": true, "localize": true, - "displayOrder": 1, + "displayOrder": 5, "pathConstraints": "////", "revision": 1, "origin": { @@ -28301,20 +28301,20 @@ }, "MobileOnly": false, "OffsetMax": { - "x": -105, - "y": -170 + "x": -242, + "y": -302 }, "OffsetMin": { - "x": -255, - "y": -250 + "x": -298, + "y": -358 }, "Pivot": { "x": 0.5, "y": 0.5 }, "RectSize": { - "x": 150, - "y": 80 + "x": 56, + "y": 56 }, "UIMode": 1, "UIScale": { @@ -28324,12 +28324,12 @@ }, "UIVersion": 2, "anchoredPosition": { - "x": -180, - "y": -210 + "x": -270, + "y": -330 }, "Position": { - "x": -180, - "y": -210, + "x": -270, + "y": -330, "z": 0 }, "QuaternionRotation": { @@ -28365,9 +28365,9 @@ "PreserveSprite": 0, "StartFrameIndex": 0, "Color": { - "r": 0.3, - "g": 0.55, - "b": 0.85, + "r": 0.2, + "g": 0.22, + "b": 0.26, "a": 1 }, "DropShadow": false, @@ -28454,11 +28454,11 @@ }, { "id": "0cd00003-0000-4000-8000-00000cd00003", - "path": "/ui/DefaultGroup/MapHud/Node_A/Label", + "path": "/ui/DefaultGroup/MapHud/Node_r1c1/Label", "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent", "jsonString": { "name": "Label", - "path": "/ui/DefaultGroup/MapHud/Node_A/Label", + "path": "/ui/DefaultGroup/MapHud/Node_r1c1/Label", "nameEditable": true, "enable": true, "visible": true, @@ -28489,20 +28489,20 @@ }, "MobileOnly": false, "OffsetMax": { - "x": 72, - "y": 36 + "x": 38, + "y": 15 }, "OffsetMin": { - "x": -72, - "y": -36 + "x": -38, + "y": -15 }, "Pivot": { "x": 0.5, "y": 0.5 }, "RectSize": { - "x": 144, - "y": 72 + "x": 76, + "y": 30 }, "UIMode": 1, "UIScale": { @@ -28609,8 +28609,8 @@ "b": 1, "a": 1 }, - "FontSize": 20, - "MaxSize": 20, + "FontSize": 15, + "MaxSize": 15, "MinSize": 8, "OutlineColor": { "r": 0.08, @@ -28632,7 +28632,7 @@ "bottom": 0 }, "SizeFit": false, - "Text": "전투\n슬라임", + "Text": "", "UseOutLine": true, "Enable": true } @@ -28642,16 +28642,16 @@ }, { "id": "0cd00004-0000-4000-8000-00000cd00004", - "path": "/ui/DefaultGroup/MapHud/Node_B", + "path": "/ui/DefaultGroup/MapHud/Node_r1c2", "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent", "jsonString": { - "name": "Node_B", - "path": "/ui/DefaultGroup/MapHud/Node_B", + "name": "Node_r1c2", + "path": "/ui/DefaultGroup/MapHud/Node_r1c2", "nameEditable": true, - "enable": true, + "enable": false, "visible": true, "localize": true, - "displayOrder": 1, + "displayOrder": 5, "pathConstraints": "////", "revision": 1, "origin": { @@ -28677,20 +28677,20 @@ }, "MobileOnly": false, "OffsetMax": { - "x": 255, - "y": -170 + "x": -62, + "y": -302 }, "OffsetMin": { - "x": 105, - "y": -250 + "x": -118, + "y": -358 }, "Pivot": { "x": 0.5, "y": 0.5 }, "RectSize": { - "x": 150, - "y": 80 + "x": 56, + "y": 56 }, "UIMode": 1, "UIScale": { @@ -28700,12 +28700,12 @@ }, "UIVersion": 2, "anchoredPosition": { - "x": 180, - "y": -210 + "x": -90, + "y": -330 }, "Position": { - "x": 180, - "y": -210, + "x": -90, + "y": -330, "z": 0 }, "QuaternionRotation": { @@ -28741,9 +28741,9 @@ "PreserveSprite": 0, "StartFrameIndex": 0, "Color": { - "r": 0.3, - "g": 0.55, - "b": 0.85, + "r": 0.2, + "g": 0.22, + "b": 0.26, "a": 1 }, "DropShadow": false, @@ -28830,11 +28830,11 @@ }, { "id": "0cd00005-0000-4000-8000-00000cd00005", - "path": "/ui/DefaultGroup/MapHud/Node_B/Label", + "path": "/ui/DefaultGroup/MapHud/Node_r1c2/Label", "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent", "jsonString": { "name": "Label", - "path": "/ui/DefaultGroup/MapHud/Node_B/Label", + "path": "/ui/DefaultGroup/MapHud/Node_r1c2/Label", "nameEditable": true, "enable": true, "visible": true, @@ -28865,20 +28865,20 @@ }, "MobileOnly": false, "OffsetMax": { - "x": 72, - "y": 36 + "x": 38, + "y": 15 }, "OffsetMin": { - "x": -72, - "y": -36 + "x": -38, + "y": -15 }, "Pivot": { "x": 0.5, "y": 0.5 }, "RectSize": { - "x": 144, - "y": 72 + "x": 76, + "y": 30 }, "UIMode": 1, "UIScale": { @@ -28985,8 +28985,8 @@ "b": 1, "a": 1 }, - "FontSize": 20, - "MaxSize": 20, + "FontSize": 15, + "MaxSize": 15, "MinSize": 8, "OutlineColor": { "r": 0.08, @@ -29008,7 +29008,7 @@ "bottom": 0 }, "SizeFit": false, - "Text": "전투\n슬라임", + "Text": "", "UseOutLine": true, "Enable": true } @@ -29018,16 +29018,16 @@ }, { "id": "0cd00006-0000-4000-8000-00000cd00006", - "path": "/ui/DefaultGroup/MapHud/Node_C", + "path": "/ui/DefaultGroup/MapHud/Node_r1c3", "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent", "jsonString": { - "name": "Node_C", - "path": "/ui/DefaultGroup/MapHud/Node_C", + "name": "Node_r1c3", + "path": "/ui/DefaultGroup/MapHud/Node_r1c3", "nameEditable": true, - "enable": true, + "enable": false, "visible": true, "localize": true, - "displayOrder": 2, + "displayOrder": 5, "pathConstraints": "////", "revision": 1, "origin": { @@ -29053,20 +29053,20 @@ }, "MobileOnly": false, "OffsetMax": { - "x": -105, - "y": -30 + "x": 118, + "y": -302 }, "OffsetMin": { - "x": -255, - "y": -110 + "x": 62, + "y": -358 }, "Pivot": { "x": 0.5, "y": 0.5 }, "RectSize": { - "x": 150, - "y": 80 + "x": 56, + "y": 56 }, "UIMode": 1, "UIScale": { @@ -29076,12 +29076,12 @@ }, "UIVersion": 2, "anchoredPosition": { - "x": -180, - "y": -70 + "x": 90, + "y": -330 }, "Position": { - "x": -180, - "y": -70, + "x": 90, + "y": -330, "z": 0 }, "QuaternionRotation": { @@ -29117,9 +29117,9 @@ "PreserveSprite": 0, "StartFrameIndex": 0, "Color": { - "r": 0.3, - "g": 0.55, - "b": 0.85, + "r": 0.2, + "g": 0.22, + "b": 0.26, "a": 1 }, "DropShadow": false, @@ -29206,11 +29206,11 @@ }, { "id": "0cd00007-0000-4000-8000-00000cd00007", - "path": "/ui/DefaultGroup/MapHud/Node_C/Label", + "path": "/ui/DefaultGroup/MapHud/Node_r1c3/Label", "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent", "jsonString": { "name": "Label", - "path": "/ui/DefaultGroup/MapHud/Node_C/Label", + "path": "/ui/DefaultGroup/MapHud/Node_r1c3/Label", "nameEditable": true, "enable": true, "visible": true, @@ -29241,20 +29241,20 @@ }, "MobileOnly": false, "OffsetMax": { - "x": 72, - "y": 36 + "x": 38, + "y": 15 }, "OffsetMin": { - "x": -72, - "y": -36 + "x": -38, + "y": -15 }, "Pivot": { "x": 0.5, "y": 0.5 }, "RectSize": { - "x": 144, - "y": 72 + "x": 76, + "y": 30 }, "UIMode": 1, "UIScale": { @@ -29361,8 +29361,8 @@ "b": 1, "a": 1 }, - "FontSize": 20, - "MaxSize": 20, + "FontSize": 15, + "MaxSize": 15, "MinSize": 8, "OutlineColor": { "r": 0.08, @@ -29384,7 +29384,7 @@ "bottom": 0 }, "SizeFit": false, - "Text": "휴식", + "Text": "", "UseOutLine": true, "Enable": true } @@ -29394,16 +29394,16 @@ }, { "id": "0cd00008-0000-4000-8000-00000cd00008", - "path": "/ui/DefaultGroup/MapHud/Node_D", + "path": "/ui/DefaultGroup/MapHud/Node_r1c4", "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent", "jsonString": { - "name": "Node_D", - "path": "/ui/DefaultGroup/MapHud/Node_D", + "name": "Node_r1c4", + "path": "/ui/DefaultGroup/MapHud/Node_r1c4", "nameEditable": true, - "enable": true, + "enable": false, "visible": true, "localize": true, - "displayOrder": 2, + "displayOrder": 5, "pathConstraints": "////", "revision": 1, "origin": { @@ -29429,20 +29429,20 @@ }, "MobileOnly": false, "OffsetMax": { - "x": 255, - "y": -30 + "x": 298, + "y": -302 }, "OffsetMin": { - "x": 105, - "y": -110 + "x": 242, + "y": -358 }, "Pivot": { "x": 0.5, "y": 0.5 }, "RectSize": { - "x": 150, - "y": 80 + "x": 56, + "y": 56 }, "UIMode": 1, "UIScale": { @@ -29452,12 +29452,12 @@ }, "UIVersion": 2, "anchoredPosition": { - "x": 180, - "y": -70 + "x": 270, + "y": -330 }, "Position": { - "x": 180, - "y": -70, + "x": 270, + "y": -330, "z": 0 }, "QuaternionRotation": { @@ -29493,9 +29493,9 @@ "PreserveSprite": 0, "StartFrameIndex": 0, "Color": { - "r": 0.3, - "g": 0.55, - "b": 0.85, + "r": 0.2, + "g": 0.22, + "b": 0.26, "a": 1 }, "DropShadow": false, @@ -29582,11 +29582,11 @@ }, { "id": "0cd00009-0000-4000-8000-00000cd00009", - "path": "/ui/DefaultGroup/MapHud/Node_D/Label", + "path": "/ui/DefaultGroup/MapHud/Node_r1c4/Label", "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent", "jsonString": { "name": "Label", - "path": "/ui/DefaultGroup/MapHud/Node_D/Label", + "path": "/ui/DefaultGroup/MapHud/Node_r1c4/Label", "nameEditable": true, "enable": true, "visible": true, @@ -29617,20 +29617,20 @@ }, "MobileOnly": false, "OffsetMax": { - "x": 72, - "y": 36 + "x": 38, + "y": 15 }, "OffsetMin": { - "x": -72, - "y": -36 + "x": -38, + "y": -15 }, "Pivot": { "x": 0.5, "y": 0.5 }, "RectSize": { - "x": 144, - "y": 72 + "x": 76, + "y": 30 }, "UIMode": 1, "UIScale": { @@ -29737,8 +29737,8 @@ "b": 1, "a": 1 }, - "FontSize": 20, - "MaxSize": 20, + "FontSize": 15, + "MaxSize": 15, "MinSize": 8, "OutlineColor": { "r": 0.08, @@ -29760,7 +29760,7 @@ "bottom": 0 }, "SizeFit": false, - "Text": "상점", + "Text": "", "UseOutLine": true, "Enable": true } @@ -29770,16 +29770,16 @@ }, { "id": "0cd0000a-0000-4000-8000-00000cd0000a", - "path": "/ui/DefaultGroup/MapHud/Node_E", + "path": "/ui/DefaultGroup/MapHud/Node_r2c1", "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent", "jsonString": { - "name": "Node_E", - "path": "/ui/DefaultGroup/MapHud/Node_E", + "name": "Node_r2c1", + "path": "/ui/DefaultGroup/MapHud/Node_r2c1", "nameEditable": true, - "enable": true, + "enable": false, "visible": true, "localize": true, - "displayOrder": 3, + "displayOrder": 5, "pathConstraints": "////", "revision": 1, "origin": { @@ -29805,20 +29805,20 @@ }, "MobileOnly": false, "OffsetMax": { - "x": -105, - "y": 110 + "x": -242, + "y": -197 }, "OffsetMin": { - "x": -255, - "y": 30 + "x": -298, + "y": -253 }, "Pivot": { "x": 0.5, "y": 0.5 }, "RectSize": { - "x": 150, - "y": 80 + "x": 56, + "y": 56 }, "UIMode": 1, "UIScale": { @@ -29828,12 +29828,12 @@ }, "UIVersion": 2, "anchoredPosition": { - "x": -180, - "y": 70 + "x": -270, + "y": -225 }, "Position": { - "x": -180, - "y": 70, + "x": -270, + "y": -225, "z": 0 }, "QuaternionRotation": { @@ -29869,9 +29869,9 @@ "PreserveSprite": 0, "StartFrameIndex": 0, "Color": { - "r": 0.3, - "g": 0.55, - "b": 0.85, + "r": 0.2, + "g": 0.22, + "b": 0.26, "a": 1 }, "DropShadow": false, @@ -29958,11 +29958,11 @@ }, { "id": "0cd0000b-0000-4000-8000-00000cd0000b", - "path": "/ui/DefaultGroup/MapHud/Node_E/Label", + "path": "/ui/DefaultGroup/MapHud/Node_r2c1/Label", "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent", "jsonString": { "name": "Label", - "path": "/ui/DefaultGroup/MapHud/Node_E/Label", + "path": "/ui/DefaultGroup/MapHud/Node_r2c1/Label", "nameEditable": true, "enable": true, "visible": true, @@ -29993,20 +29993,20 @@ }, "MobileOnly": false, "OffsetMax": { - "x": 72, - "y": 36 + "x": 38, + "y": 15 }, "OffsetMin": { - "x": -72, - "y": -36 + "x": -38, + "y": -15 }, "Pivot": { "x": 0.5, "y": 0.5 }, "RectSize": { - "x": 144, - "y": 72 + "x": 76, + "y": 30 }, "UIMode": 1, "UIScale": { @@ -30113,8 +30113,8 @@ "b": 1, "a": 1 }, - "FontSize": 20, - "MaxSize": 20, + "FontSize": 15, + "MaxSize": 15, "MinSize": 8, "OutlineColor": { "r": 0.08, @@ -30136,7 +30136,7 @@ "bottom": 0 }, "SizeFit": false, - "Text": "엘리트\n정예 슬라임", + "Text": "", "UseOutLine": true, "Enable": true } @@ -30146,16 +30146,16 @@ }, { "id": "0cd0000c-0000-4000-8000-00000cd0000c", - "path": "/ui/DefaultGroup/MapHud/Node_F", + "path": "/ui/DefaultGroup/MapHud/Node_r2c2", "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent", "jsonString": { - "name": "Node_F", - "path": "/ui/DefaultGroup/MapHud/Node_F", + "name": "Node_r2c2", + "path": "/ui/DefaultGroup/MapHud/Node_r2c2", "nameEditable": true, - "enable": true, + "enable": false, "visible": true, "localize": true, - "displayOrder": 3, + "displayOrder": 5, "pathConstraints": "////", "revision": 1, "origin": { @@ -30181,20 +30181,20 @@ }, "MobileOnly": false, "OffsetMax": { - "x": 255, - "y": 110 + "x": -62, + "y": -197 }, "OffsetMin": { - "x": 105, - "y": 30 + "x": -118, + "y": -253 }, "Pivot": { "x": 0.5, "y": 0.5 }, "RectSize": { - "x": 150, - "y": 80 + "x": 56, + "y": 56 }, "UIMode": 1, "UIScale": { @@ -30204,12 +30204,12 @@ }, "UIVersion": 2, "anchoredPosition": { - "x": 180, - "y": 70 + "x": -90, + "y": -225 }, "Position": { - "x": 180, - "y": 70, + "x": -90, + "y": -225, "z": 0 }, "QuaternionRotation": { @@ -30245,9 +30245,9 @@ "PreserveSprite": 0, "StartFrameIndex": 0, "Color": { - "r": 0.3, - "g": 0.55, - "b": 0.85, + "r": 0.2, + "g": 0.22, + "b": 0.26, "a": 1 }, "DropShadow": false, @@ -30334,11 +30334,11 @@ }, { "id": "0cd0000d-0000-4000-8000-00000cd0000d", - "path": "/ui/DefaultGroup/MapHud/Node_F/Label", + "path": "/ui/DefaultGroup/MapHud/Node_r2c2/Label", "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent", "jsonString": { "name": "Label", - "path": "/ui/DefaultGroup/MapHud/Node_F/Label", + "path": "/ui/DefaultGroup/MapHud/Node_r2c2/Label", "nameEditable": true, "enable": true, "visible": true, @@ -30369,20 +30369,20 @@ }, "MobileOnly": false, "OffsetMax": { - "x": 72, - "y": 36 + "x": 38, + "y": 15 }, "OffsetMin": { - "x": -72, - "y": -36 + "x": -38, + "y": -15 }, "Pivot": { "x": 0.5, "y": 0.5 }, "RectSize": { - "x": 144, - "y": 72 + "x": 76, + "y": 30 }, "UIMode": 1, "UIScale": { @@ -30489,8 +30489,8 @@ "b": 1, "a": 1 }, - "FontSize": 20, - "MaxSize": 20, + "FontSize": 15, + "MaxSize": 15, "MinSize": 8, "OutlineColor": { "r": 0.08, @@ -30512,7 +30512,7 @@ "bottom": 0 }, "SizeFit": false, - "Text": "전투\n슬라임", + "Text": "", "UseOutLine": true, "Enable": true } @@ -30522,16 +30522,16 @@ }, { "id": "0cd0000e-0000-4000-8000-00000cd0000e", - "path": "/ui/DefaultGroup/MapHud/Node_BOSS", + "path": "/ui/DefaultGroup/MapHud/Node_r2c3", "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent", "jsonString": { - "name": "Node_BOSS", - "path": "/ui/DefaultGroup/MapHud/Node_BOSS", + "name": "Node_r2c3", + "path": "/ui/DefaultGroup/MapHud/Node_r2c3", "nameEditable": true, - "enable": true, + "enable": false, "visible": true, "localize": true, - "displayOrder": 4, + "displayOrder": 5, "pathConstraints": "////", "revision": 1, "origin": { @@ -30557,20 +30557,20 @@ }, "MobileOnly": false, "OffsetMax": { - "x": 75, - "y": 250 + "x": 118, + "y": -197 }, "OffsetMin": { - "x": -75, - "y": 170 + "x": 62, + "y": -253 }, "Pivot": { "x": 0.5, "y": 0.5 }, "RectSize": { - "x": 150, - "y": 80 + "x": 56, + "y": 56 }, "UIMode": 1, "UIScale": { @@ -30580,12 +30580,12 @@ }, "UIVersion": 2, "anchoredPosition": { - "x": 0, - "y": 210 + "x": 90, + "y": -225 }, "Position": { - "x": 0, - "y": 210, + "x": 90, + "y": -225, "z": 0 }, "QuaternionRotation": { @@ -30621,9 +30621,9 @@ "PreserveSprite": 0, "StartFrameIndex": 0, "Color": { - "r": 0.3, - "g": 0.55, - "b": 0.85, + "r": 0.2, + "g": 0.22, + "b": 0.26, "a": 1 }, "DropShadow": false, @@ -30710,11 +30710,11 @@ }, { "id": "0cd0000f-0000-4000-8000-00000cd0000f", - "path": "/ui/DefaultGroup/MapHud/Node_BOSS/Label", + "path": "/ui/DefaultGroup/MapHud/Node_r2c3/Label", "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent", "jsonString": { "name": "Label", - "path": "/ui/DefaultGroup/MapHud/Node_BOSS/Label", + "path": "/ui/DefaultGroup/MapHud/Node_r2c3/Label", "nameEditable": true, "enable": true, "visible": true, @@ -30745,20 +30745,20 @@ }, "MobileOnly": false, "OffsetMax": { - "x": 72, - "y": 36 + "x": 38, + "y": 15 }, "OffsetMin": { - "x": -72, - "y": -36 + "x": -38, + "y": -15 }, "Pivot": { "x": 0.5, "y": 0.5 }, "RectSize": { - "x": 144, - "y": 72 + "x": 76, + "y": 30 }, "UIMode": 1, "UIScale": { @@ -30865,8 +30865,8 @@ "b": 1, "a": 1 }, - "FontSize": 20, - "MaxSize": 20, + "FontSize": 15, + "MaxSize": 15, "MinSize": 8, "OutlineColor": { "r": 0.08, @@ -30888,7 +30888,7 @@ "bottom": 0 }, "SizeFit": false, - "Text": "보스\n슬라임 킹", + "Text": "", "UseOutLine": true, "Enable": true } @@ -30896,6 +30896,35350 @@ "@version": 1 } }, + { + "id": "0cd00010-0000-4000-8000-00000cd00010", + "path": "/ui/DefaultGroup/MapHud/Node_r2c4", + "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent", + "jsonString": { + "name": "Node_r2c4", + "path": "/ui/DefaultGroup/MapHud/Node_r2c4", + "nameEditable": true, + "enable": false, + "visible": true, + "localize": true, + "displayOrder": 5, + "pathConstraints": "////", + "revision": 1, + "origin": { + "type": "Model", + "entry_id": "UISprite", + "sub_entity_id": null, + "root_entity_id": null, + "replaced_model_id": null + }, + "modelId": "uisprite", + "@components": [ + { + "@type": "MOD.Core.UITransformComponent", + "ActivePlatform": 255, + "AlignmentOption": 0, + "AnchorsMax": { + "x": 0.5, + "y": 0.5 + }, + "AnchorsMin": { + "x": 0.5, + "y": 0.5 + }, + "MobileOnly": false, + "OffsetMax": { + "x": 298, + "y": -197 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+ "UIMode": 1, + "UIScale": { + "x": 1, + "y": 1, + "z": 1 + }, + "UIVersion": 2, + "anchoredPosition": { + "x": 67.5, + "y": 378.75 + }, + "Position": { + "x": 67.5, + "y": 378.75, + "z": 0 + }, + "QuaternionRotation": { + "x": 0, + "y": 0, + "z": 0, + "w": 1 + }, + "Scale": { + "x": 1, + "y": 1, + "z": 1 + }, + "Enable": true + }, + { + "@type": "MOD.Core.SpriteGUIRendererComponent", + "AnimClipPlayType": 0, + "EndFrameIndex": 2147483647, + "ImageRUID": { + "DataId": "" + }, + "LocalPosition": { + "x": 0, + "y": 0 + }, + "LocalScale": { + "x": 1, + "y": 1 + }, + "OverrideSorting": false, + "PlayRate": 1, + "PreserveSprite": 0, + "StartFrameIndex": 0, + "Color": { + "r": 0.5, + "g": 0.5, + "b": 0.55, + "a": 0.8 + }, + "DropShadow": false, + "DropShadowAngle": 30, + "DropShadowColor": { + "r": 0, + "g": 0, + "b": 0, + "a": 0.72 + }, + "DropShadowDistance": 32, + "FillAmount": 1, + "FillCenter": true, + "FillClockWise": true, + "FillMethod": 0, + "FillOrigin": 0, + "FlipX": false, + "FlipY": false, + "FrameColumn": 1, + "FrameRate": 0, + "FrameRow": 1, + "Outline": false, + "OutlineColor": { + "r": 0, + "g": 0, + "b": 0, + "a": 1 + }, + "OutlineWidth": 3, + "RaycastTarget": false, + "Type": 1, + "Enable": true + } + ], + "@version": 1 + } + }, { "id": "0ce00000-0000-4000-8000-00000ce00000", "path": "/ui/DefaultGroup/ShopHud", From c69a17abe0ae763105431a2ce7eca6fc3ce967d2 Mon Sep 17 00:00:00 2001 From: gahusb Date: Fri, 12 Jun 2026 10:22:29 +0900 Subject: [PATCH 6/6] =?UTF-8?q?feat(rogue-map):=20=EC=9C=A0=EB=AC=BC=20?= =?UTF-8?q?=EB=B0=A9=20=EC=83=81=EC=9E=90=20=EC=97=B0=EC=B6=9C=C2=B7Treasu?= =?UTF-8?q?reHud=C2=B7=EB=A9=94=EC=86=8C=20=ED=91=9C=EA=B8=B0=20(=EC=83=9D?= =?UTF-8?q?=EC=84=B1=EA=B8=B0+=EC=82=B0=EC=B6=9C=EB=AC=BC)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - TreasureHud: 보물 상자(클릭→흔들림 0.08s×6→열림 RUID 교체→유물+메소 보상) - 상자 닫힘/열림 RUID 메이커 선별, PickNewRelic 재사용 (소진 시 메소 대체) - ShowState/HideGameHud/LeaveNode treasure 등록, 표시 화폐 '골드'→'메소' 전환 - 테스트 30건(rogue-map 9 + sim 21) 통과 Co-Authored-By: Claude Opus 4.8 (1M context) --- RootDesk/MyDesk/SlayDeckController.codeblock | 42 +- tools/deck/gen-slaydeck.mjs | 177 ++- ui/DefaultGroup.ui | 1142 +++++++++++++++++- 3 files changed, 1337 insertions(+), 24 deletions(-) diff --git a/RootDesk/MyDesk/SlayDeckController.codeblock b/RootDesk/MyDesk/SlayDeckController.codeblock index a9dfd33..1d3a1bd 100644 --- a/RootDesk/MyDesk/SlayDeckController.codeblock +++ b/RootDesk/MyDesk/SlayDeckController.codeblock @@ -503,7 +503,7 @@ "Name": null }, "Arguments": [], - "Code": "self:SetEntityEnabled(\"/ui/DefaultGroup/Button_Attack\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/Button_Jump\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/UIJoystick\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/DeckHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/CardHand\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/RewardHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/MapHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/ShopHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/RestHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/DeckInspectHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/DeckAllHud\", false)", + "Code": "self:SetEntityEnabled(\"/ui/DefaultGroup/Button_Attack\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/Button_Jump\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/UIJoystick\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/DeckHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/CardHand\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/RewardHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/MapHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/ShopHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/RestHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/TreasureHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/DeckInspectHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/DeckAllHud\", false)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -526,7 +526,7 @@ "Name": "state" } ], - "Code": "self:HideGameHud()\nself:SetEntityEnabled(\"/ui/DefaultGroup/MainMenu\", state == \"menu\")\nself:SetEntityEnabled(\"/ui/DefaultGroup/CharacterSelectHud\", state == \"charselect\")\nif state == \"map\" then\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/MapHud\", true)\nelseif state == \"combat\" then\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud\", true)\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/DeckHud\", true)\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/CardHand\", true)\nelseif state == \"shop\" then\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/ShopHud\", true)\nelseif state == \"rest\" then\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/RestHud\", true)\nend", + "Code": "self:HideGameHud()\nself:SetEntityEnabled(\"/ui/DefaultGroup/MainMenu\", state == \"menu\")\nself:SetEntityEnabled(\"/ui/DefaultGroup/CharacterSelectHud\", state == \"charselect\")\nif state == \"map\" then\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/MapHud\", true)\nelseif state == \"combat\" then\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud\", true)\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/DeckHud\", true)\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/CardHand\", true)\nelseif state == \"shop\" then\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/ShopHud\", true)\nelseif state == \"rest\" then\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/RestHud\", true)\nelseif state == \"treasure\" then\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/TreasureHud\", true)\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -804,7 +804,7 @@ "Name": null }, "Arguments": [], - "Code": "local endTurn = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckHud/EndTurnButton\")\nif endTurn ~= nil and endTurn.ButtonComponent ~= nil then\n\tif self.EndTurnHandler ~= nil then\n\t\tendTurn:DisconnectEvent(ButtonClickEvent, self.EndTurnHandler)\n\t\tself.EndTurnHandler = nil\n\tend\n\tself.EndTurnHandler = endTurn:ConnectEvent(ButtonClickEvent, function() self:EndPlayerTurn() end)\nend\nlocal drawPile = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckHud/DrawPile\")\nif drawPile ~= nil and drawPile.ButtonComponent ~= nil then\n\tif self.DrawPileHandler ~= nil then\n\t\tdrawPile:DisconnectEvent(ButtonClickEvent, self.DrawPileHandler)\n\t\tself.DrawPileHandler = nil\n\tend\n\tself.DrawPileHandler = drawPile:ConnectEvent(ButtonClickEvent, function() self:OpenDeckInspect(\"draw\") end)\nend\nlocal discardPile = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckHud/DiscardPile\")\nif discardPile ~= nil and discardPile.ButtonComponent ~= nil then\n\tif self.DiscardPileHandler ~= nil then\n\t\tdiscardPile:DisconnectEvent(ButtonClickEvent, self.DiscardPileHandler)\n\t\tself.DiscardPileHandler = nil\n\tend\n\tself.DiscardPileHandler = discardPile:ConnectEvent(ButtonClickEvent, function() self:OpenDeckInspect(\"discard\") end)\nend\nlocal inspectClose = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud/Close\")\nif inspectClose ~= nil and inspectClose.ButtonComponent ~= nil then\n\tif self.DeckInspectCloseHandler ~= nil then\n\t\tinspectClose:DisconnectEvent(ButtonClickEvent, self.DeckInspectCloseHandler)\n\t\tself.DeckInspectCloseHandler = nil\n\tend\n\tself.DeckInspectCloseHandler = inspectClose:ConnectEvent(ButtonClickEvent, function() self:CloseDeckInspect() end)\nend\nlocal allDeckButton = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/TopBar/AllDeckButton\")\nif allDeckButton ~= nil and allDeckButton.ButtonComponent ~= nil then\n\tif self.AllDeckHandler ~= nil then\n\t\tallDeckButton:DisconnectEvent(ButtonClickEvent, self.AllDeckHandler)\n\t\tself.AllDeckHandler = nil\n\tend\n\tself.AllDeckHandler = allDeckButton:ConnectEvent(ButtonClickEvent, function() self:OpenAllDeck() end)\nend\nlocal allDeckClose = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud/Close\")\nif allDeckClose ~= nil and allDeckClose.ButtonComponent ~= nil then\n\tif self.AllDeckCloseHandler ~= nil then\n\t\tallDeckClose:DisconnectEvent(ButtonClickEvent, self.AllDeckCloseHandler)\n\t\tself.AllDeckCloseHandler = nil\n\tend\n\tself.AllDeckCloseHandler = allDeckClose:ConnectEvent(ButtonClickEvent, function() self:CloseAllDeck() end)\nend\nfor i = 1, 5 do\n\tlocal cardEntity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(i))\n\tif cardEntity ~= nil and cardEntity.UITouchReceiveComponent ~= nil then\n\t\tcardEntity:ConnectEvent(UITouchBeginDragEvent, function(ev) self:OnCardDragBegin(i) end)\n\t\tcardEntity:ConnectEvent(UITouchDragEvent, function(ev) self:OnCardDrag(i, ev.TouchPoint) end)\n\t\tcardEntity:ConnectEvent(UITouchEndDragEvent, function(ev) self:OnCardDragEnd(i, ev.TouchPoint) end)\n\tend\nend\nfor i = 1, 3 do\n\tlocal rc = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RewardHud/Reward\" .. tostring(i))\n\tif rc ~= nil and rc.ButtonComponent ~= nil then\n\t\trc:ConnectEvent(ButtonClickEvent, function() self:PickReward(i) end)\n\tend\nend\nlocal skip = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RewardHud/Skip\")\nif skip ~= nil and skip.ButtonComponent ~= nil then\n\tskip:ConnectEvent(ButtonClickEvent, function() self:PickReward(0) end)\nend\nlocal mapNodeIds = {}\nfor r = 1, 7 do\n\tfor c = 1, 4 do\n\t\ttable.insert(mapNodeIds, \"r\" .. tostring(r) .. \"c\" .. tostring(c))\n\tend\nend\ntable.insert(mapNodeIds, \"boss\")\nfor i = 1, #mapNodeIds do\n\tlocal nid = mapNodeIds[i]\n\tlocal mn = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MapHud/Node_\" .. nid)\n\tif mn ~= nil and mn.ButtonComponent ~= nil then\n\t\tmn:ConnectEvent(ButtonClickEvent, function() self:PickNode(nid) end)\n\tend\nend\nfor i = 1, 3 do\n\tlocal sc = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Card\" .. tostring(i))\n\tif sc ~= nil and sc.ButtonComponent ~= nil then\n\t\tsc:ConnectEvent(ButtonClickEvent, function() self:BuyCard(i) end)\n\tend\nend\nlocal shopLeave = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Leave\")\nif shopLeave ~= nil and shopLeave.ButtonComponent ~= nil then\n\tshopLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)\nend\nlocal shopRelic = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Relic\")\nif shopRelic ~= nil and shopRelic.ButtonComponent ~= nil then\n\tshopRelic:ConnectEvent(ButtonClickEvent, function() self:BuyRelic() end)\nend\nlocal restLeave = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RestHud/Leave\")\nif restLeave ~= nil and restLeave.ButtonComponent ~= nil then\n\trestLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)\nend\nfor i = 1, 4 do\n\tlocal ms = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(i))\n\tif ms ~= nil and ms.ButtonComponent ~= nil then\n\t\tms:ConnectEvent(ButtonClickEvent, function() self:SetTarget(i) end)\n\tend\nend\nfor i = 1, 10 do\n\tlocal rs = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/TopBar/RelicSlot\" .. tostring(i))\n\tif rs ~= nil and rs.UITouchReceiveComponent ~= nil then\n\t\tlocal idx = i\n\t\trs:ConnectEvent(UITouchEnterEvent, function()\n\t\t\tlocal rid = nil\n\t\t\tif self.RunRelics ~= nil then rid = self.RunRelics[idx] end\n\t\t\tif rid ~= nil and self.Relics[rid] ~= nil then\n\t\t\t\tself:ShowTooltip(self.Relics[rid].name, self.Relics[rid].desc, -240 + (idx - 1) * 48)\n\t\t\tend\n\t\tend)\n\t\trs:ConnectEvent(UITouchExitEvent, function() self:HideTooltip() end)\n\tend\nend\nfor i = 1, 5 do\n\tlocal ps = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/TopBar/PotionSlot\" .. tostring(i))\n\tif ps ~= nil and ps.UITouchReceiveComponent ~= nil then\n\t\tlocal idx = i\n\t\tps:ConnectEvent(UITouchEnterEvent, function()\n\t\t\tlocal pid = nil\n\t\t\tif self.RunPotions ~= nil then pid = self.RunPotions[idx] end\n\t\t\tif pid ~= nil and self.Potions[pid] ~= nil then\n\t\t\t\tself:ShowTooltip(self.Potions[pid].name, self.Potions[pid].desc, 240 + (idx - 1) * 44)\n\t\t\tend\n\t\tend)\n\t\tps:ConnectEvent(UITouchExitEvent, function() self:HideTooltip() end)\n\t\tps:ConnectEvent(UITouchDownEvent, function() self:OpenPotionMenu(idx) end)\n\tend\nend\nlocal pmUse = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/PotionMenu/Use\")\nif pmUse ~= nil and pmUse.ButtonComponent ~= nil then\n\tpmUse:ConnectEvent(ButtonClickEvent, function() self:UsePotion() end)\nend\nlocal pmToss = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/PotionMenu/Toss\")\nif pmToss ~= nil and pmToss.ButtonComponent ~= nil then\n\tpmToss:ConnectEvent(ButtonClickEvent, function() self:TossPotion() end)\nend\nlocal pmClose = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/PotionMenu/Close\")\nif pmClose ~= nil and pmClose.ButtonComponent ~= nil then\n\tpmClose:ConnectEvent(ButtonClickEvent, function() self:ClosePotionMenu() end)\nend\nlocal shopPotion = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Potion\")\nif shopPotion ~= nil and shopPotion.ButtonComponent ~= nil then\n\tshopPotion:ConnectEvent(ButtonClickEvent, function() self:BuyPotion() end)\nend", + "Code": "local endTurn = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckHud/EndTurnButton\")\nif endTurn ~= nil and endTurn.ButtonComponent ~= nil then\n\tif self.EndTurnHandler ~= nil then\n\t\tendTurn:DisconnectEvent(ButtonClickEvent, self.EndTurnHandler)\n\t\tself.EndTurnHandler = nil\n\tend\n\tself.EndTurnHandler = endTurn:ConnectEvent(ButtonClickEvent, function() self:EndPlayerTurn() end)\nend\nlocal drawPile = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckHud/DrawPile\")\nif drawPile ~= nil and drawPile.ButtonComponent ~= nil then\n\tif self.DrawPileHandler ~= nil then\n\t\tdrawPile:DisconnectEvent(ButtonClickEvent, self.DrawPileHandler)\n\t\tself.DrawPileHandler = nil\n\tend\n\tself.DrawPileHandler = drawPile:ConnectEvent(ButtonClickEvent, function() self:OpenDeckInspect(\"draw\") end)\nend\nlocal discardPile = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckHud/DiscardPile\")\nif discardPile ~= nil and discardPile.ButtonComponent ~= nil then\n\tif self.DiscardPileHandler ~= nil then\n\t\tdiscardPile:DisconnectEvent(ButtonClickEvent, self.DiscardPileHandler)\n\t\tself.DiscardPileHandler = nil\n\tend\n\tself.DiscardPileHandler = discardPile:ConnectEvent(ButtonClickEvent, function() self:OpenDeckInspect(\"discard\") end)\nend\nlocal inspectClose = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud/Close\")\nif inspectClose ~= nil and inspectClose.ButtonComponent ~= nil then\n\tif self.DeckInspectCloseHandler ~= nil then\n\t\tinspectClose:DisconnectEvent(ButtonClickEvent, self.DeckInspectCloseHandler)\n\t\tself.DeckInspectCloseHandler = nil\n\tend\n\tself.DeckInspectCloseHandler = inspectClose:ConnectEvent(ButtonClickEvent, function() self:CloseDeckInspect() end)\nend\nlocal allDeckButton = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/TopBar/AllDeckButton\")\nif allDeckButton ~= nil and allDeckButton.ButtonComponent ~= nil then\n\tif self.AllDeckHandler ~= nil then\n\t\tallDeckButton:DisconnectEvent(ButtonClickEvent, self.AllDeckHandler)\n\t\tself.AllDeckHandler = nil\n\tend\n\tself.AllDeckHandler = allDeckButton:ConnectEvent(ButtonClickEvent, function() self:OpenAllDeck() end)\nend\nlocal allDeckClose = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud/Close\")\nif allDeckClose ~= nil and allDeckClose.ButtonComponent ~= nil then\n\tif self.AllDeckCloseHandler ~= nil then\n\t\tallDeckClose:DisconnectEvent(ButtonClickEvent, self.AllDeckCloseHandler)\n\t\tself.AllDeckCloseHandler = nil\n\tend\n\tself.AllDeckCloseHandler = allDeckClose:ConnectEvent(ButtonClickEvent, function() self:CloseAllDeck() end)\nend\nfor i = 1, 5 do\n\tlocal cardEntity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(i))\n\tif cardEntity ~= nil and cardEntity.UITouchReceiveComponent ~= nil then\n\t\tcardEntity:ConnectEvent(UITouchBeginDragEvent, function(ev) self:OnCardDragBegin(i) end)\n\t\tcardEntity:ConnectEvent(UITouchDragEvent, function(ev) self:OnCardDrag(i, ev.TouchPoint) end)\n\t\tcardEntity:ConnectEvent(UITouchEndDragEvent, function(ev) self:OnCardDragEnd(i, ev.TouchPoint) end)\n\tend\nend\nfor i = 1, 3 do\n\tlocal rc = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RewardHud/Reward\" .. tostring(i))\n\tif rc ~= nil and rc.ButtonComponent ~= nil then\n\t\trc:ConnectEvent(ButtonClickEvent, function() self:PickReward(i) end)\n\tend\nend\nlocal skip = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RewardHud/Skip\")\nif skip ~= nil and skip.ButtonComponent ~= nil then\n\tskip:ConnectEvent(ButtonClickEvent, function() self:PickReward(0) end)\nend\nlocal mapNodeIds = {}\nfor r = 1, 7 do\n\tfor c = 1, 4 do\n\t\ttable.insert(mapNodeIds, \"r\" .. tostring(r) .. \"c\" .. tostring(c))\n\tend\nend\ntable.insert(mapNodeIds, \"boss\")\nfor i = 1, #mapNodeIds do\n\tlocal nid = mapNodeIds[i]\n\tlocal mn = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MapHud/Node_\" .. nid)\n\tif mn ~= nil and mn.ButtonComponent ~= nil then\n\t\tmn:ConnectEvent(ButtonClickEvent, function() self:PickNode(nid) end)\n\tend\nend\nfor i = 1, 3 do\n\tlocal sc = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Card\" .. tostring(i))\n\tif sc ~= nil and sc.ButtonComponent ~= nil then\n\t\tsc:ConnectEvent(ButtonClickEvent, function() self:BuyCard(i) end)\n\tend\nend\nlocal shopLeave = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Leave\")\nif shopLeave ~= nil and shopLeave.ButtonComponent ~= nil then\n\tshopLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)\nend\nlocal shopRelic = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Relic\")\nif shopRelic ~= nil and shopRelic.ButtonComponent ~= nil then\n\tshopRelic:ConnectEvent(ButtonClickEvent, function() self:BuyRelic() end)\nend\nlocal restLeave = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RestHud/Leave\")\nif restLeave ~= nil and restLeave.ButtonComponent ~= nil then\n\trestLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)\nend\nfor i = 1, 4 do\n\tlocal ms = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(i))\n\tif ms ~= nil and ms.ButtonComponent ~= nil then\n\t\tms:ConnectEvent(ButtonClickEvent, function() self:SetTarget(i) end)\n\tend\nend\nfor i = 1, 10 do\n\tlocal rs = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/TopBar/RelicSlot\" .. tostring(i))\n\tif rs ~= nil and rs.UITouchReceiveComponent ~= nil then\n\t\tlocal idx = i\n\t\trs:ConnectEvent(UITouchEnterEvent, function()\n\t\t\tlocal rid = nil\n\t\t\tif self.RunRelics ~= nil then rid = self.RunRelics[idx] end\n\t\t\tif rid ~= nil and self.Relics[rid] ~= nil then\n\t\t\t\tself:ShowTooltip(self.Relics[rid].name, self.Relics[rid].desc, -240 + (idx - 1) * 48)\n\t\t\tend\n\t\tend)\n\t\trs:ConnectEvent(UITouchExitEvent, function() self:HideTooltip() end)\n\tend\nend\nfor i = 1, 5 do\n\tlocal ps = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/TopBar/PotionSlot\" .. tostring(i))\n\tif ps ~= nil and ps.UITouchReceiveComponent ~= nil then\n\t\tlocal idx = i\n\t\tps:ConnectEvent(UITouchEnterEvent, function()\n\t\t\tlocal pid = nil\n\t\t\tif self.RunPotions ~= nil then pid = self.RunPotions[idx] end\n\t\t\tif pid ~= nil and self.Potions[pid] ~= nil then\n\t\t\t\tself:ShowTooltip(self.Potions[pid].name, self.Potions[pid].desc, 240 + (idx - 1) * 44)\n\t\t\tend\n\t\tend)\n\t\tps:ConnectEvent(UITouchExitEvent, function() self:HideTooltip() end)\n\t\tps:ConnectEvent(UITouchDownEvent, function() self:OpenPotionMenu(idx) end)\n\tend\nend\nlocal pmUse = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/PotionMenu/Use\")\nif pmUse ~= nil and pmUse.ButtonComponent ~= nil then\n\tpmUse:ConnectEvent(ButtonClickEvent, function() self:UsePotion() end)\nend\nlocal pmToss = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/PotionMenu/Toss\")\nif pmToss ~= nil and pmToss.ButtonComponent ~= nil then\n\tpmToss:ConnectEvent(ButtonClickEvent, function() self:TossPotion() end)\nend\nlocal pmClose = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/PotionMenu/Close\")\nif pmClose ~= nil and pmClose.ButtonComponent ~= nil then\n\tpmClose:ConnectEvent(ButtonClickEvent, function() self:ClosePotionMenu() end)\nend\nlocal shopPotion = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Potion\")\nif shopPotion ~= nil and shopPotion.ButtonComponent ~= nil then\n\tshopPotion:ConnectEvent(ButtonClickEvent, function() self:BuyPotion() end)\nend\nlocal chest = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/TreasureHud/Chest\")\nif chest ~= nil and chest.ButtonComponent ~= nil then\n\tchest:ConnectEvent(ButtonClickEvent, function() self:OpenChest() end)\nend\nlocal treasureLeave = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/TreasureHud/Leave\")\nif treasureLeave ~= nil and treasureLeave.ButtonComponent ~= nil then\n\ttreasureLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -2003,7 +2003,7 @@ "Name": null }, "Arguments": [], - "Code": "local pool = {}\nfor i = 1, #self.RelicPool do\n\tif self:HasRelic(self.RelicPool[i]) == false then\n\t\ttable.insert(pool, self.RelicPool[i])\n\tend\nend\nif #pool == 0 then\n\tself.Gold = self.Gold + 25\n\tself:Toast(\"유물을 모두 모았습니다! 골드 +25\")\n\treturn \"\"\nend\nreturn pool[math.random(1, #pool)]", + "Code": "local pool = {}\nfor i = 1, #self.RelicPool do\n\tif self:HasRelic(self.RelicPool[i]) == false then\n\t\ttable.insert(pool, self.RelicPool[i])\n\tend\nend\nif #pool == 0 then\n\tself.Gold = self.Gold + 25\n\tself:Toast(\"유물을 모두 모았습니다! 메소 +25\")\n\treturn \"\"\nend\nreturn pool[math.random(1, #pool)]", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -2372,7 +2372,7 @@ "Name": null }, "Arguments": [], - "Code": "self:SetText(\"/ui/DefaultGroup/ShopHud/Gold\", \"골드 \" .. string.format(\"%d\", self.Gold))\nfor i = 1, 3 do\n\tlocal cid = self.ShopChoices[i]\n\tlocal c = self.Cards[cid]\n\tlocal base = \"/ui/DefaultGroup/ShopHud/Card\" .. tostring(i)\n\tif c ~= nil then\n\t\tself:ApplyCardFace(base, cid)\n\t\tself:SetText(base .. \"/Price\", string.format(\"%d\", 30) .. \" 골드\")\n\t\tlocal e = _EntityService:GetEntityByPath(base)\n\t\tif e ~= nil and e.SpriteGUIRendererComponent ~= nil then\n\t\t\tif self.ShopBought[i] == true then\n\t\t\t\te.SpriteGUIRendererComponent.Color = Color(0.2, 0.22, 0.26, 0.6)\n\t\t\tend\n\t\tend\n\tend\nend\nlocal rr = self.Relics[self.ShopRelic]\nif rr ~= nil then\n\tself:SetText(\"/ui/DefaultGroup/ShopHud/Relic/Label\", rr.name .. \" — \" .. rr.desc)\n\tself:SetText(\"/ui/DefaultGroup/ShopHud/Relic/Price\", string.format(\"%d\", 60) .. \" 골드\")\n\tlocal re = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Relic\")\n\tif re ~= nil and re.SpriteGUIRendererComponent ~= nil then\n\t\tif self.ShopRelicBought == true then\n\t\t\tre.SpriteGUIRendererComponent.Color = Color(0.2, 0.22, 0.26, 0.6)\n\t\telse\n\t\t\tre.SpriteGUIRendererComponent.Color = Color(0.7, 0.55, 0.85, 1)\n\t\tend\n\tend\nend\nlocal pp = self.Potions[self.ShopPotion]\nif pp ~= nil then\n\tself:SetText(\"/ui/DefaultGroup/ShopHud/Potion/Label\", pp.name .. \" — \" .. pp.desc)\n\tself:SetText(\"/ui/DefaultGroup/ShopHud/Potion/Price\", string.format(\"%d\", 20) .. \" 골드\")\n\tlocal pe = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Potion\")\n\tif pe ~= nil and pe.SpriteGUIRendererComponent ~= nil then\n\t\tif self.ShopPotionBought == true then\n\t\t\tpe.SpriteGUIRendererComponent.Color = Color(0.2, 0.22, 0.26, 0.6)\n\t\telse\n\t\t\tpe.SpriteGUIRendererComponent.Color = Color(0.45, 0.7, 0.55, 1)\n\t\tend\n\tend\nend", + "Code": "self:SetText(\"/ui/DefaultGroup/ShopHud/Gold\", \"메소 \" .. string.format(\"%d\", self.Gold))\nfor i = 1, 3 do\n\tlocal cid = self.ShopChoices[i]\n\tlocal c = self.Cards[cid]\n\tlocal base = \"/ui/DefaultGroup/ShopHud/Card\" .. tostring(i)\n\tif c ~= nil then\n\t\tself:ApplyCardFace(base, cid)\n\t\tself:SetText(base .. \"/Price\", string.format(\"%d\", 30) .. \" 메소\")\n\t\tlocal e = _EntityService:GetEntityByPath(base)\n\t\tif e ~= nil and e.SpriteGUIRendererComponent ~= nil then\n\t\t\tif self.ShopBought[i] == true then\n\t\t\t\te.SpriteGUIRendererComponent.Color = Color(0.2, 0.22, 0.26, 0.6)\n\t\t\tend\n\t\tend\n\tend\nend\nlocal rr = self.Relics[self.ShopRelic]\nif rr ~= nil then\n\tself:SetText(\"/ui/DefaultGroup/ShopHud/Relic/Label\", rr.name .. \" — \" .. rr.desc)\n\tself:SetText(\"/ui/DefaultGroup/ShopHud/Relic/Price\", string.format(\"%d\", 60) .. \" 메소\")\n\tlocal re = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Relic\")\n\tif re ~= nil and re.SpriteGUIRendererComponent ~= nil then\n\t\tif self.ShopRelicBought == true then\n\t\t\tre.SpriteGUIRendererComponent.Color = Color(0.2, 0.22, 0.26, 0.6)\n\t\telse\n\t\t\tre.SpriteGUIRendererComponent.Color = Color(0.7, 0.55, 0.85, 1)\n\t\tend\n\tend\nend\nlocal pp = self.Potions[self.ShopPotion]\nif pp ~= nil then\n\tself:SetText(\"/ui/DefaultGroup/ShopHud/Potion/Label\", pp.name .. \" — \" .. pp.desc)\n\tself:SetText(\"/ui/DefaultGroup/ShopHud/Potion/Price\", string.format(\"%d\", 20) .. \" 메소\")\n\tlocal pe = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Potion\")\n\tif pe ~= nil and pe.SpriteGUIRendererComponent ~= nil then\n\t\tif self.ShopPotionBought == true then\n\t\t\tpe.SpriteGUIRendererComponent.Color = Color(0.2, 0.22, 0.26, 0.6)\n\t\telse\n\t\t\tpe.SpriteGUIRendererComponent.Color = Color(0.45, 0.7, 0.55, 1)\n\t\tend\n\tend\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -2455,11 +2455,41 @@ "Name": null }, "Arguments": [], - "Code": "local s = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud\")\nif s ~= nil then\n\ts.Enable = false\nend\nlocal r = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RestHud\")\nif r ~= nil then\n\tr.Enable = false\nend\nself:ShowMap()", + "Code": "local s = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud\")\nif s ~= nil then\n\ts.Enable = false\nend\nlocal r = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RestHud\")\nif r ~= nil then\n\tr.Enable = false\nend\nlocal t = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/TreasureHud\")\nif t ~= nil then\n\tt.Enable = false\nend\nself:ShowMap()", "Scope": 2, "ExecSpace": 6, "Attributes": [], "Name": "LeaveNode" + }, + { + "Return": { + "Type": "void", + "DefaultValue": null, + "SyncDirection": 0, + "Attributes": [], + "Name": null + }, + "Arguments": [], + "Code": "self.ChestOpened = false\nlocal chest = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/TreasureHud/Chest\")\nif chest ~= nil then\n\tif chest.SpriteGUIRendererComponent ~= nil then\n\t\tchest.SpriteGUIRendererComponent.ImageRUID = \"43df67920c0d43298e0d93c02c6afa71\"\n\tend\n\tif chest.UITransformComponent ~= nil then\n\t\tchest.UITransformComponent.anchoredPosition = Vector2(0, 40)\n\tend\nend\nself:SetEntityEnabled(\"/ui/DefaultGroup/TreasureHud/Reward\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/TreasureHud/Hint\", true)\nself:ShowState(\"treasure\")", + "Scope": 2, + "ExecSpace": 6, + "Attributes": [], + "Name": "ShowTreasure" + }, + { + "Return": { + "Type": "void", + "DefaultValue": null, + "SyncDirection": 0, + "Attributes": [], + "Name": null + }, + "Arguments": [], + "Code": "if self.ChestOpened == true then\n\treturn\nend\nself.ChestOpened = true\nself:SetEntityEnabled(\"/ui/DefaultGroup/TreasureHud/Hint\", false)\nlocal chest = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/TreasureHud/Chest\")\nlocal steps = { 10, -10, 8, -8, 5, 0 }\nfor i = 1, #steps do\n\tlocal dx = steps[i]\n\t_TimerService:SetTimerOnce(function()\n\t\tif chest ~= nil and isvalid(chest) and chest.UITransformComponent ~= nil then\n\t\t\tchest.UITransformComponent.anchoredPosition = Vector2(dx, 40)\n\t\tend\n\tend, 0.08 * i)\nend\n_TimerService:SetTimerOnce(function()\n\tif chest ~= nil and isvalid(chest) and chest.SpriteGUIRendererComponent ~= nil then\n\t\tchest.SpriteGUIRendererComponent.ImageRUID = \"09c5cee56fd640bf8ae3a18ce50f4759\"\n\tend\n\tlocal g = 40 + math.random(0, 20)\n\tlocal nid = self:PickNewRelic()\n\tlocal msg = \"\"\n\tif nid ~= \"\" then\n\t\tself:AddRelic(nid)\n\t\tlocal nr = self.Relics[nid]\n\t\tmsg = \"유물 획득: \" .. nr.name .. \" · 메소 +\" .. tostring(g)\n\telse\n\t\tg = g + 30\n\t\tmsg = \"메소 +\" .. tostring(g)\n\tend\n\tself.Gold = self.Gold + g\n\tself:RenderRun()\n\tself:SetText(\"/ui/DefaultGroup/TreasureHud/Reward\", msg)\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/TreasureHud/Reward\", true)\nend, 0.55)", + "Scope": 2, + "ExecSpace": 6, + "Attributes": [], + "Name": "OpenChest" } ], "EntityEventHandlers": [] diff --git a/tools/deck/gen-slaydeck.mjs b/tools/deck/gen-slaydeck.mjs index e1aafbd..7c062ef 100644 --- a/tools/deck/gen-slaydeck.mjs +++ b/tools/deck/gen-slaydeck.mjs @@ -17,6 +17,10 @@ if (!ENEMIES.enemies[ENEMIES.activeEnemy]) { const MAP_ROWS = 7; // 걷는 행 1..7, 보스 row 8 const MAP_COLS = 4; +// 보물 상자 스프라이트 (공식 maplestory 리소스, 메이커 선별) +const CHEST_CLOSED_RUID = '43df67920c0d43298e0d93c02c6afa71'; +const CHEST_OPEN_RUID = '09c5cee56fd640bf8ae3a18ce50f4759'; + const RELICS = JSON.parse(readFileSync('data/relics.json', 'utf8')); if (!RELICS.relics[RELICS.startingRelic]) throw new Error(`[gen-slaydeck] startingRelic 없음: ${RELICS.startingRelic}`); for (const id of RELICS.relicPool) { @@ -85,6 +89,7 @@ const GENERATED_UI_SECTIONS = [ 'MapHud', 'ShopHud', 'RestHud', + 'TreasureHud', 'MainMenu', 'CharacterSelectHud', ]; @@ -95,6 +100,7 @@ const UI_APPEND_ORDER = [ 'MapHud', 'ShopHud', 'RestHud', + 'TreasureHud', 'DeckInspectHud', 'DeckAllHud', 'MainMenu', @@ -123,7 +129,7 @@ const ALIGN_BOTTOM_CENTER = 6; function guid(prefix, n) { // 유효한 8-4-4-4-12 hex GUID 생성. prefix는 충돌 방지용 네임스페이스 바이트로 매핑. - const ns = prefix === 'hud' ? 0xd0 : prefix === 'dck' ? 0xca : prefix === 'cmb' ? 0xcb : prefix === 'rwd' ? 0xcc : prefix === 'map' ? 0xcd : prefix === 'shp' ? 0xce : prefix === 'rst' ? 0xcf : prefix === 'menu' ? 0xe0 : prefix === 'ins' ? 0xe1 : prefix === 'all' ? 0xe2 : 0xfe; + const ns = prefix === 'hud' ? 0xd0 : prefix === 'dck' ? 0xca : prefix === 'cmb' ? 0xcb : prefix === 'rwd' ? 0xcc : prefix === 'map' ? 0xcd : prefix === 'shp' ? 0xce : prefix === 'rst' ? 0xcf : prefix === 'menu' ? 0xe0 : prefix === 'ins' ? 0xe1 : prefix === 'all' ? 0xe2 : prefix === 'trs' ? 0xe3 : 0xfe; const v = (ns * 0x100000 + n) >>> 0; return `${v.toString(16).padStart(8, '0')}-0000-4000-8000-${v.toString(16).padStart(12, '0')}`; } @@ -1145,7 +1151,7 @@ function upsertUi() { })); const topTexts = [ ['Floor', -520, 160, '막 1/3', GOLD], - ['Gold', -360, 160, '골드 0', { r: 0.98, g: 0.85, b: 0.4, a: 1 }], + ['Gold', -360, 160, '메소 0', { r: 0.98, g: 0.85, b: 0.4, a: 1 }], ]; topTexts.forEach(([suffix, x, w, value, color], ti) => { combat.push(entity({ @@ -1566,7 +1572,7 @@ function upsertUi() { components: [ transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 300, y: 44 }, pos: { x: 0, y: 330 } }), sprite({ color: TRANSPARENT }), - text({ value: '골드 0', fontSize: 28, bold: true, color: { r: 0.98, g: 0.85, b: 0.4, a: 1 }, alignment: 4 }), + text({ value: '메소 0', fontSize: 28, bold: true, color: { r: 0.98, g: 0.85, b: 0.4, a: 1 }, alignment: 4 }), ], })); let shpN = 3; @@ -1590,7 +1596,7 @@ function upsertUi() { ['Cost', { size: { x: 44, y: 44 }, pos: { x: -68, y: 103 }, value: '1', fontSize: 26, bold: true, color: { r: 1, g: 1, b: 1, a: 1 } }], ['Name', { size: { x: 168, y: 30 }, pos: { x: 0, y: -8 }, value: '카드', fontSize: 20, bold: true, color: { r: 1, g: 1, b: 1, a: 1 } }], ['Desc', { size: { x: 164, y: 56 }, pos: { x: 0, y: -58 }, value: '', fontSize: 18, bold: false, color: { r: 1, g: 1, b: 1, a: 1 } }], - ['Price', { size: { x: 160, y: 40 }, pos: { x: 0, y: -105 }, value: '30 골드', fontSize: 22, bold: true, color: { r: 0.98, g: 0.85, b: 0.4, a: 1 } }], + ['Price', { size: { x: 160, y: 40 }, pos: { x: 0, y: -105 }, value: '30 메소', fontSize: 22, bold: true, color: { r: 0.98, g: 0.85, b: 0.4, a: 1 } }], ]) { const dOrder = suffix === 'Cost' ? 7 : suffix === 'Name' ? 6 : suffix === 'Desc' ? 8 : 9; shop.push(entity({ @@ -1662,7 +1668,7 @@ function upsertUi() { components: [ transform({ parentW: 560, parentH: 76, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 540, y: 30 }, pos: { x: 0, y: -22 } }), sprite({ color: TRANSPARENT }), - text({ value: '60 골드', fontSize: 20, bold: true, color: { r: 0.98, g: 0.85, b: 0.4, a: 1 }, alignment: 4 }), + text({ value: '60 메소', fontSize: 20, bold: true, color: { r: 0.98, g: 0.85, b: 0.4, a: 1 }, alignment: 4 }), ], })); shop.push(entity({ @@ -1701,7 +1707,7 @@ function upsertUi() { components: [ transform({ parentW: 560, parentH: 76, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 540, y: 30 }, pos: { x: 0, y: -22 } }), sprite({ color: TRANSPARENT }), - text({ value: '20 골드', fontSize: 20, bold: true, color: { r: 0.98, g: 0.85, b: 0.4, a: 1 }, alignment: 4 }), + text({ value: '20 메소', fontSize: 20, bold: true, color: { r: 0.98, g: 0.85, b: 0.4, a: 1 }, alignment: 4 }), ], })); shop.push(entity({ @@ -1777,6 +1783,92 @@ function upsertUi() { })); emit('RestHud', rest); + // 유물 방 — 보물 상자 (P8) + const treasure = []; + const treasureHud = entity({ + id: guid('trs', 0), + path: '/ui/DefaultGroup/TreasureHud', + modelId: 'uisprite', + entryId: 'UISprite', + componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent', + displayOrder: 8, + components: [ + transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 1920, y: 1080 }, pos: { x: 0, y: 0 }, align: ALIGN_CENTER }), + sprite({ color: { r: 0.05, g: 0.06, b: 0.09, a: 0.92 }, type: 1, raycast: true }), + ], + }); + treasureHud.jsonString.enable = false; + treasure.push(treasureHud); + treasure.push(entity({ + id: guid('trs', 1), + path: '/ui/DefaultGroup/TreasureHud/Title', + modelId: 'uitext', + entryId: 'UIText', + componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent', + displayOrder: 0, + components: [ + transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 700, y: 60 }, pos: { x: 0, y: 320 } }), + sprite({ color: TRANSPARENT }), + text({ value: '보물 상자', fontSize: 40, bold: true, color: GOLD, alignment: 4 }), + ], + })); + treasure.push(entity({ + id: guid('trs', 2), + path: '/ui/DefaultGroup/TreasureHud/Chest', + modelId: 'uisprite', + entryId: 'UISprite', + componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent', + displayOrder: 1, + components: [ + transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 180, y: 180 }, pos: { x: 0, y: 40 } }), + sprite({ dataId: CHEST_CLOSED_RUID, color: { r: 1, g: 1, b: 1, a: 1 }, type: 0, raycast: true }), + button(), + ], + })); + treasure.push(entity({ + id: guid('trs', 3), + path: '/ui/DefaultGroup/TreasureHud/Hint', + modelId: 'uitext', + entryId: 'UIText', + componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent', + displayOrder: 2, + components: [ + transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 500, y: 34 }, pos: { x: 0, y: -90 } }), + sprite({ color: TRANSPARENT }), + text({ value: '상자를 클릭해 여세요', fontSize: 20, bold: false, color: { r: 0.85, g: 0.85, b: 0.9, a: 1 }, alignment: 4 }), + ], + })); + const treasureReward = entity({ + id: guid('trs', 4), + path: '/ui/DefaultGroup/TreasureHud/Reward', + modelId: 'uitext', + entryId: 'UIText', + componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent', + displayOrder: 3, + components: [ + transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 800, y: 44 }, pos: { x: 0, y: -160 } }), + sprite({ color: TRANSPARENT }), + text({ value: '', fontSize: 28, bold: true, color: { r: 0.98, g: 0.85, b: 0.4, a: 1 }, alignment: 4 }), + ], + }); + treasureReward.jsonString.enable = false; + treasure.push(treasureReward); + treasure.push(entity({ + id: guid('trs', 5), + path: '/ui/DefaultGroup/TreasureHud/Leave', + modelId: 'uibutton', + entryId: 'UIButton', + componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent', + displayOrder: 4, + components: [ + transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 200, y: 60 }, pos: { x: 0, y: -280 } }), + sprite({ color: DARK, type: 1, raycast: true }), + button(), + text({ value: '나가기', fontSize: 26, bold: true, color: GOLD, alignment: 4 }), + ], + })); + emit('TreasureHud', treasure); + const menu = []; menu.push(entity({ id: guid('menu', 0), @@ -2157,6 +2249,7 @@ self:SetEntityEnabled("/ui/DefaultGroup/RewardHud", false) self:SetEntityEnabled("/ui/DefaultGroup/MapHud", false) self:SetEntityEnabled("/ui/DefaultGroup/ShopHud", false) self:SetEntityEnabled("/ui/DefaultGroup/RestHud", false) +self:SetEntityEnabled("/ui/DefaultGroup/TreasureHud", false) self:SetEntityEnabled("/ui/DefaultGroup/DeckInspectHud", false) self:SetEntityEnabled("/ui/DefaultGroup/DeckAllHud", false)`), method('ShowState', `self:HideGameHud() @@ -2172,6 +2265,8 @@ elseif state == "shop" then self:SetEntityEnabled("/ui/DefaultGroup/ShopHud", true) elseif state == "rest" then self:SetEntityEnabled("/ui/DefaultGroup/RestHud", true) +elseif state == "treasure" then + self:SetEntityEnabled("/ui/DefaultGroup/TreasureHud", true) end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'state' }]), method('ShowMainMenu', `self.SelectedClass = "" self:ShowState("menu") @@ -2505,6 +2600,14 @@ end local shopPotion = _EntityService:GetEntityByPath("/ui/DefaultGroup/ShopHud/Potion") if shopPotion ~= nil and shopPotion.ButtonComponent ~= nil then shopPotion:ConnectEvent(ButtonClickEvent, function() self:BuyPotion() end) +end +local chest = _EntityService:GetEntityByPath("/ui/DefaultGroup/TreasureHud/Chest") +if chest ~= nil and chest.ButtonComponent ~= nil then + chest:ConnectEvent(ButtonClickEvent, function() self:OpenChest() end) +end +local treasureLeave = _EntityService:GetEntityByPath("/ui/DefaultGroup/TreasureHud/Leave") +if treasureLeave ~= nil and treasureLeave.ButtonComponent ~= nil then + treasureLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end) end`), method('StartPlayerTurn', `self.Turn = self.Turn + 1 self.Energy = self.MaxEnergy @@ -3344,7 +3447,7 @@ for i = 1, #self.RelicPool do end if #pool == 0 then self.Gold = self.Gold + 25 - self:Toast("유물을 모두 모았습니다! 골드 +25") + self:Toast("유물을 모두 모았습니다! 메소 +25") return "" end return pool[math.random(1, #pool)]`, [], 0, 'string'), @@ -3767,14 +3870,14 @@ self.ShopPotion = pkeys[math.random(1, #pkeys)] self.ShopPotionBought = false self:RenderShop() self:ShowState("shop")`), - method('RenderShop', `self:SetText("/ui/DefaultGroup/ShopHud/Gold", "골드 " .. string.format("%d", self.Gold)) + method('RenderShop', `self:SetText("/ui/DefaultGroup/ShopHud/Gold", "메소 " .. string.format("%d", self.Gold)) for i = 1, 3 do local cid = self.ShopChoices[i] local c = self.Cards[cid] local base = "/ui/DefaultGroup/ShopHud/Card" .. tostring(i) if c ~= nil then self:ApplyCardFace(base, cid) - self:SetText(base .. "/Price", string.format("%d", ${CARD_PRICE}) .. " 골드") + self:SetText(base .. "/Price", string.format("%d", ${CARD_PRICE}) .. " 메소") local e = _EntityService:GetEntityByPath(base) if e ~= nil and e.SpriteGUIRendererComponent ~= nil then if self.ShopBought[i] == true then @@ -3786,7 +3889,7 @@ end local rr = self.Relics[self.ShopRelic] if rr ~= nil then self:SetText("/ui/DefaultGroup/ShopHud/Relic/Label", rr.name .. " — " .. rr.desc) - self:SetText("/ui/DefaultGroup/ShopHud/Relic/Price", string.format("%d", ${RELIC_PRICE}) .. " 골드") + self:SetText("/ui/DefaultGroup/ShopHud/Relic/Price", string.format("%d", ${RELIC_PRICE}) .. " 메소") local re = _EntityService:GetEntityByPath("/ui/DefaultGroup/ShopHud/Relic") if re ~= nil and re.SpriteGUIRendererComponent ~= nil then if self.ShopRelicBought == true then @@ -3799,7 +3902,7 @@ end local pp = self.Potions[self.ShopPotion] if pp ~= nil then self:SetText("/ui/DefaultGroup/ShopHud/Potion/Label", pp.name .. " — " .. pp.desc) - self:SetText("/ui/DefaultGroup/ShopHud/Potion/Price", string.format("%d", ${POTIONS.shopPrice}) .. " 골드") + self:SetText("/ui/DefaultGroup/ShopHud/Potion/Price", string.format("%d", ${POTIONS.shopPrice}) .. " 메소") local pe = _EntityService:GetEntityByPath("/ui/DefaultGroup/ShopHud/Potion") if pe ~= nil and pe.SpriteGUIRendererComponent ~= nil then if self.ShopPotionBought == true then @@ -3864,7 +3967,59 @@ local r = _EntityService:GetEntityByPath("/ui/DefaultGroup/RestHud") if r ~= nil then r.Enable = false end +local t = _EntityService:GetEntityByPath("/ui/DefaultGroup/TreasureHud") +if t ~= nil then + t.Enable = false +end self:ShowMap()`), + method('ShowTreasure', `self.ChestOpened = false +local chest = _EntityService:GetEntityByPath("/ui/DefaultGroup/TreasureHud/Chest") +if chest ~= nil then + if chest.SpriteGUIRendererComponent ~= nil then + chest.SpriteGUIRendererComponent.ImageRUID = "${CHEST_CLOSED_RUID}" + end + if chest.UITransformComponent ~= nil then + chest.UITransformComponent.anchoredPosition = Vector2(0, 40) + end +end +self:SetEntityEnabled("/ui/DefaultGroup/TreasureHud/Reward", false) +self:SetEntityEnabled("/ui/DefaultGroup/TreasureHud/Hint", true) +self:ShowState("treasure")`), + method('OpenChest', `if self.ChestOpened == true then + return +end +self.ChestOpened = true +self:SetEntityEnabled("/ui/DefaultGroup/TreasureHud/Hint", false) +local chest = _EntityService:GetEntityByPath("/ui/DefaultGroup/TreasureHud/Chest") +local steps = { 10, -10, 8, -8, 5, 0 } +for i = 1, #steps do + local dx = steps[i] + _TimerService:SetTimerOnce(function() + if chest ~= nil and isvalid(chest) and chest.UITransformComponent ~= nil then + chest.UITransformComponent.anchoredPosition = Vector2(dx, 40) + end + end, 0.08 * i) +end +_TimerService:SetTimerOnce(function() + if chest ~= nil and isvalid(chest) and chest.SpriteGUIRendererComponent ~= nil then + chest.SpriteGUIRendererComponent.ImageRUID = "${CHEST_OPEN_RUID}" + end + local g = 40 + math.random(0, 20) + local nid = self:PickNewRelic() + local msg = "" + if nid ~= "" then + self:AddRelic(nid) + local nr = self.Relics[nid] + msg = "유물 획득: " .. nr.name .. " · 메소 +" .. tostring(g) + else + g = g + 30 + msg = "메소 +" .. tostring(g) + end + self.Gold = self.Gold + g + self:RenderRun() + self:SetText("/ui/DefaultGroup/TreasureHud/Reward", msg) + self:SetEntityEnabled("/ui/DefaultGroup/TreasureHud/Reward", true) +end, 0.55)`), ]); for (const m of combat.ContentProto.Json.Methods) { m.ExecSpace = 6; diff --git a/ui/DefaultGroup.ui b/ui/DefaultGroup.ui index 3b490eb..c0ecc4e 100644 --- a/ui/DefaultGroup.ui +++ b/ui/DefaultGroup.ui @@ -19360,7 +19360,7 @@ "bottom": 0 }, "SizeFit": false, - "Text": "골드 0", + "Text": "메소 0", "UseOutLine": true, "Enable": true } @@ -66749,7 +66749,7 @@ "bottom": 0 }, "SizeFit": false, - "Text": "골드 0", + "Text": "메소 0", "UseOutLine": true, "Enable": true } @@ -67689,7 +67689,7 @@ "bottom": 0 }, "SizeFit": false, - "Text": "30 골드", + "Text": "30 메소", "UseOutLine": true, "Enable": true } @@ -69052,7 +69052,7 @@ "bottom": 0 }, "SizeFit": false, - "Text": "30 골드", + "Text": "30 메소", "UseOutLine": true, "Enable": true } @@ -70415,7 +70415,7 @@ "bottom": 0 }, "SizeFit": false, - "Text": "30 골드", + "Text": "30 메소", "UseOutLine": true, "Enable": true } @@ -71402,7 +71402,7 @@ "bottom": 0 }, "SizeFit": false, - "Text": "60 골드", + "Text": "60 메소", "UseOutLine": true, "Enable": true } @@ -71966,7 +71966,7 @@ "bottom": 0 }, "SizeFit": false, - "Text": "20 골드", + "Text": "20 메소", "UseOutLine": true, "Enable": true } @@ -72961,6 +72961,1134 @@ "@version": 1 } }, + { + "id": "0e300000-0000-4000-8000-00000e300000", + "path": "/ui/DefaultGroup/TreasureHud", + "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent", + "jsonString": { + "name": "TreasureHud", + "path": "/ui/DefaultGroup/TreasureHud", + "nameEditable": true, + "enable": false, + "visible": true, + "localize": true, + "displayOrder": 8, + "pathConstraints": "///", + "revision": 1, + "origin": { + "type": "Model", + "entry_id": "UISprite", + "sub_entity_id": null, + "root_entity_id": null, + "replaced_model_id": null + }, + "modelId": "uisprite", + "@components": [ + { + "@type": "MOD.Core.UITransformComponent", + "ActivePlatform": 255, + "AlignmentOption": 0, + "AnchorsMax": { + "x": 0.5, + "y": 0.5 + }, + "AnchorsMin": { + "x": 0.5, + "y": 0.5 + }, + "MobileOnly": false, + "OffsetMax": { + "x": 960, + "y": 540 + }, + "OffsetMin": { + "x": -960, + "y": -540 + }, + "Pivot": { + "x": 0.5, + "y": 0.5 + }, + "RectSize": { + "x": 1920, + "y": 1080 + }, + "UIMode": 1, + "UIScale": { + "x": 1, + "y": 1, + "z": 1 + }, + "UIVersion": 2, + "anchoredPosition": { + "x": 0, + "y": 0 + }, + "Position": { + "x": 0, + "y": 0, + "z": 0 + }, + "QuaternionRotation": { + "x": 0, + "y": 0, + "z": 0, + "w": 1 + }, + "Scale": { + "x": 1, + "y": 1, + "z": 1 + }, + "Enable": true + }, + { + "@type": "MOD.Core.SpriteGUIRendererComponent", + "AnimClipPlayType": 0, + "EndFrameIndex": 2147483647, + "ImageRUID": { + "DataId": "" + }, + "LocalPosition": { + "x": 0, + "y": 0 + }, + "LocalScale": { + "x": 1, + "y": 1 + }, + "OverrideSorting": false, + "PlayRate": 1, + "PreserveSprite": 0, + "StartFrameIndex": 0, + "Color": { + "r": 0.05, + "g": 0.06, + "b": 0.09, + "a": 0.92 + }, + "DropShadow": false, + "DropShadowAngle": 30, + "DropShadowColor": { + "r": 0, + "g": 0, + "b": 0, + "a": 0.72 + }, + "DropShadowDistance": 32, + "FillAmount": 1, + "FillCenter": true, + "FillClockWise": true, + "FillMethod": 0, + "FillOrigin": 0, + "FlipX": false, + "FlipY": false, + "FrameColumn": 1, + "FrameRate": 0, + "FrameRow": 1, + "Outline": false, + "OutlineColor": { + "r": 0, + "g": 0, + "b": 0, + "a": 1 + }, + "OutlineWidth": 3, + "RaycastTarget": true, + "Type": 1, + "Enable": true + } + ], + "@version": 1 + } + }, + { + "id": "0e300001-0000-4000-8000-00000e300001", + "path": "/ui/DefaultGroup/TreasureHud/Title", + "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent", + "jsonString": { + "name": "Title", + "path": "/ui/DefaultGroup/TreasureHud/Title", + "nameEditable": true, + "enable": true, + "visible": true, + "localize": true, + "displayOrder": 0, + "pathConstraints": "////", + "revision": 1, + "origin": { + "type": "Model", + "entry_id": "UIText", + "sub_entity_id": null, + "root_entity_id": null, + "replaced_model_id": null + }, + "modelId": "uitext", + "@components": [ + { + "@type": "MOD.Core.UITransformComponent", + "ActivePlatform": 255, + "AlignmentOption": 0, + "AnchorsMax": { + "x": 0.5, + "y": 0.5 + }, + "AnchorsMin": { + "x": 0.5, + "y": 0.5 + }, + "MobileOnly": false, + "OffsetMax": { + "x": 350, + "y": 350 + }, + "OffsetMin": { + "x": -350, + "y": 290 + }, + "Pivot": { + "x": 0.5, + "y": 0.5 + }, + "RectSize": { + "x": 700, + "y": 60 + }, + "UIMode": 1, + "UIScale": { + "x": 1, + "y": 1, + "z": 1 + }, + "UIVersion": 2, + "anchoredPosition": { + "x": 0, + "y": 320 + }, + "Position": { + "x": 0, + "y": 320, + "z": 0 + }, + "QuaternionRotation": { + "x": 0, + "y": 0, + "z": 0, + "w": 1 + }, + "Scale": { + "x": 1, + "y": 1, + "z": 1 + }, + "Enable": true + }, + { + "@type": "MOD.Core.SpriteGUIRendererComponent", + "AnimClipPlayType": 0, + "EndFrameIndex": 2147483647, + "ImageRUID": { + "DataId": "" + }, + "LocalPosition": { + "x": 0, + "y": 0 + }, + "LocalScale": { + "x": 1, + "y": 1 + }, + "OverrideSorting": false, + "PlayRate": 1, + "PreserveSprite": 0, + "StartFrameIndex": 0, + "Color": { + "r": 0, + "g": 0, + "b": 0, + "a": 0 + }, + "DropShadow": false, + "DropShadowAngle": 30, + "DropShadowColor": { + "r": 0, + "g": 0, + "b": 0, + "a": 0.72 + }, + "DropShadowDistance": 32, + "FillAmount": 1, + "FillCenter": true, + "FillClockWise": true, + "FillMethod": 0, + "FillOrigin": 0, + "FlipX": false, + "FlipY": false, + "FrameColumn": 1, + "FrameRate": 0, + "FrameRow": 1, + "Outline": false, + "OutlineColor": { + "r": 0, + "g": 0, + "b": 0, + "a": 1 + }, + "OutlineWidth": 3, + "RaycastTarget": false, + "Type": 1, + "Enable": true + }, + { + "@type": "MOD.Core.TextComponent", + "Alignment": 4, + "Bold": true, + "DropShadow": false, + "DropShadowAngle": 30, + "DropShadowColor": { + "r": 0, + "g": 0, + "b": 0, + "a": 0.72 + }, + "DropShadowDistance": 32, + "Font": 0, + "FontColor": { + "r": 0.94, + "g": 0.74, + "b": 0.26, + "a": 1 + }, + "FontSize": 40, + "MaxSize": 40, + "MinSize": 8, + "OutlineColor": { + "r": 0.08, + "g": 0.08, + "b": 0.08, + "a": 1 + }, + "OutlineDistance": { + "x": 1, + "y": -1 + }, + "OutlineWidth": 1, + "Overflow": 0, + "OverrideSorting": false, + "Padding": { + "left": 0, + "right": 0, + "top": 0, + "bottom": 0 + }, + "SizeFit": false, + "Text": "보물 상자", + "UseOutLine": true, + "Enable": true + } + ], + "@version": 1 + } + }, + { + "id": "0e300002-0000-4000-8000-00000e300002", + "path": "/ui/DefaultGroup/TreasureHud/Chest", + "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent", + "jsonString": { + "name": "Chest", + "path": "/ui/DefaultGroup/TreasureHud/Chest", + "nameEditable": true, + "enable": true, + "visible": true, + "localize": true, + "displayOrder": 1, + "pathConstraints": "////", + "revision": 1, + "origin": { + "type": "Model", + "entry_id": "UISprite", + "sub_entity_id": null, + "root_entity_id": null, + "replaced_model_id": null + }, + "modelId": "uisprite", + "@components": [ + { + "@type": "MOD.Core.UITransformComponent", + "ActivePlatform": 255, + "AlignmentOption": 0, + "AnchorsMax": { + "x": 0.5, + "y": 0.5 + }, + "AnchorsMin": { + "x": 0.5, + "y": 0.5 + }, + "MobileOnly": false, + "OffsetMax": { + "x": 90, + "y": 130 + }, + "OffsetMin": { + "x": -90, + "y": -50 + }, + "Pivot": { + "x": 0.5, + "y": 0.5 + }, + "RectSize": { + "x": 180, + "y": 180 + }, + "UIMode": 1, + "UIScale": { + "x": 1, + "y": 1, + "z": 1 + }, + "UIVersion": 2, + "anchoredPosition": { + "x": 0, + "y": 40 + }, + "Position": { + "x": 0, + "y": 40, + "z": 0 + }, + "QuaternionRotation": { + "x": 0, + "y": 0, + "z": 0, + "w": 1 + }, + "Scale": { + "x": 1, + "y": 1, + "z": 1 + }, + "Enable": true + }, + { + "@type": "MOD.Core.SpriteGUIRendererComponent", + "AnimClipPlayType": 0, + "EndFrameIndex": 2147483647, + "ImageRUID": { + "DataId": "43df67920c0d43298e0d93c02c6afa71" + }, + "LocalPosition": { + "x": 0, + "y": 0 + }, + "LocalScale": { + "x": 1, + "y": 1 + }, + "OverrideSorting": false, + "PlayRate": 1, + "PreserveSprite": 0, + "StartFrameIndex": 0, + "Color": { + "r": 1, + "g": 1, + "b": 1, + "a": 1 + }, + "DropShadow": false, + "DropShadowAngle": 30, + "DropShadowColor": { + "r": 0, + "g": 0, + "b": 0, + "a": 0.72 + }, + "DropShadowDistance": 32, + "FillAmount": 1, + "FillCenter": true, + "FillClockWise": true, + "FillMethod": 0, + "FillOrigin": 0, + "FlipX": false, + "FlipY": false, + "FrameColumn": 1, + "FrameRate": 0, + "FrameRow": 1, + "Outline": false, + "OutlineColor": { + "r": 0, + "g": 0, + "b": 0, + "a": 1 + }, + "OutlineWidth": 3, + "RaycastTarget": true, + "Type": 0, + "Enable": true + }, + { + "@type": "MOD.Core.ButtonComponent", + "Colors": { + "NormalColor": { + "r": 1, + "g": 1, + "b": 1, + "a": 1 + }, + "HighlightedColor": { + "r": 0.9607843, + "g": 0.9607843, + "b": 0.9607843, + "a": 1 + }, + "PressedColor": { + "r": 0.784313738, + "g": 0.784313738, + "b": 0.784313738, + "a": 1 + }, + "SelectedColor": { + "r": 0.9607843, + "g": 0.9607843, + "b": 0.9607843, + "a": 1 + }, + "DisabledColor": { + "r": 0.784313738, + "g": 0.784313738, + "b": 0.784313738, + "a": 0.5019608 + }, + "ColorMultiplier": 1, + "FadeDuration": 0.1 + }, + "ImageRUIDs": { + "HighlightedSprite": null, + "PressedSprite": null, + "SelectedSprite": null, + "DisabledSprite": null + }, + "KeyCode": 0, + "OverrideSorting": false, + "Transition": 1, + "Enable": true + } + ], + "@version": 1 + } + }, + { + "id": "0e300003-0000-4000-8000-00000e300003", + "path": "/ui/DefaultGroup/TreasureHud/Hint", + "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent", + "jsonString": { + "name": "Hint", + "path": "/ui/DefaultGroup/TreasureHud/Hint", + "nameEditable": true, + "enable": true, + "visible": true, + "localize": true, + "displayOrder": 2, + "pathConstraints": "////", + "revision": 1, + "origin": { + "type": "Model", + "entry_id": "UIText", + "sub_entity_id": null, + "root_entity_id": null, + "replaced_model_id": null + }, + "modelId": "uitext", + "@components": [ + { + "@type": "MOD.Core.UITransformComponent", + "ActivePlatform": 255, + "AlignmentOption": 0, + "AnchorsMax": { + "x": 0.5, + "y": 0.5 + }, + "AnchorsMin": { + "x": 0.5, + "y": 0.5 + }, + "MobileOnly": false, + "OffsetMax": { + "x": 250, + "y": -73 + }, + "OffsetMin": { + "x": -250, + "y": -107 + }, + "Pivot": { + "x": 0.5, + "y": 0.5 + }, + "RectSize": { + "x": 500, + "y": 34 + }, + "UIMode": 1, + "UIScale": { + "x": 1, + "y": 1, + "z": 1 + }, + "UIVersion": 2, + "anchoredPosition": { + "x": 0, + "y": -90 + }, + "Position": { + "x": 0, + "y": -90, + "z": 0 + }, + "QuaternionRotation": { + "x": 0, + "y": 0, + "z": 0, + 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