From 7890f4c02972fc5ae578592845933923abd6f0f5 Mon Sep 17 00:00:00 2001 From: gahusb Date: Thu, 11 Jun 2026 08:50:17 +0900 Subject: [PATCH] =?UTF-8?q?feat(act-maps):=20=EC=82=B0=EC=B6=9C=EB=AC=BC?= =?UTF-8?q?=20=EC=9E=AC=EC=83=9D=EC=84=B1=20(=EB=A7=B5=20=ED=95=84?= =?UTF-8?q?=ED=84=B0=C2=B7=EB=A7=89=20=ED=85=94=EB=A0=88=ED=8F=AC=ED=8A=B8?= =?UTF-8?q?)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-Authored-By: Claude Opus 4.8 (1M context) --- RootDesk/MyDesk/SlayDeckController.codeblock | 28 +++++++++++++++++--- 1 file changed, 25 insertions(+), 3 deletions(-) diff --git a/RootDesk/MyDesk/SlayDeckController.codeblock b/RootDesk/MyDesk/SlayDeckController.codeblock index 2af516a..5a46f89 100644 --- a/RootDesk/MyDesk/SlayDeckController.codeblock +++ b/RootDesk/MyDesk/SlayDeckController.codeblock @@ -607,9 +607,16 @@ "SyncDirection": 0, "Attributes": [], "Name": "group" + }, + { + "Type": "string", + "DefaultValue": null, + "SyncDirection": 0, + "Attributes": [], + "Name": "mapName" } ], - "Code": "if self.Registered == nil then\n\tself.Registered = {}\nend\nlocal g = group\nif g == nil or g == \"\" then g = \"combat\" end\ntable.insert(self.Registered, { entity = monster, enemyId = enemyId, group = g })", + "Code": "if self.Registered == nil then\n\tself.Registered = {}\nend\nlocal g = group\nif g == nil or g == \"\" then g = \"combat\" end\nlocal mp = mapName\nif mp == nil then mp = \"\" end\ntable.insert(self.Registered, { entity = monster, enemyId = enemyId, group = g, map = mp })", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -624,7 +631,7 @@ "Name": null }, "Arguments": [], - "Code": "self.Monsters = {}\nlocal g = \"combat\"\nlocal node = self.MapNodes[self.CurrentNodeId]\nif node ~= nil and node.type ~= nil then g = node.type end\nlocal reg = self.Registered or {}\nfor i = 1, #reg do\n\tif reg[i].entity ~= nil and isvalid(reg[i].entity) then\n\t\treg[i].entity:SetVisible(false)\n\tend\nend\nlocal list = {}\nfor i = 1, #reg do\n\tlocal r = reg[i]\n\tif r.entity ~= nil and isvalid(r.entity) and r.group == g then\n\t\tlocal x = 0\n\t\tif r.entity.TransformComponent ~= nil then\n\t\t\tx = r.entity.TransformComponent.WorldPosition.x\n\t\tend\n\t\ttable.insert(list, { entity = r.entity, enemyId = r.enemyId, x = x })\n\tend\nend\ntable.sort(list, function(a, b) return a.x < b.x end)\nlocal mult = 1 + (self.Floor - 1) * 0.6\nlocal n = #list\nif n > 4 then n = 4 end\nfor i = 1, n do\n\tlocal item = list[i]\n\tlocal e = self.Enemies[item.enemyId]\n\tif e == nil then e = { name = item.enemyId, maxHp = 10, intents = { { kind = \"Attack\", value = 5 } } } end\n\tlocal intents = {}\n\tfor k = 1, #e.intents do\n\t\tintents[k] = { kind = e.intents[k].kind, value = math.floor(e.intents[k].value * mult) }\n\tend\n\tlocal maxHp = math.floor(e.maxHp * mult)\n\tself.Monsters[i] = { entity = item.entity, enemyId = item.enemyId, name = e.name,\n\t\thp = maxHp, maxHp = maxHp, block = 0, intents = intents, intentIdx = 1, alive = true, slot = i }\n\tself:ReviveMonsterEntity(item.entity)\n\tself:PositionMonsterSlot(i)\nend\nself.TargetIndex = 1", + "Code": "self.Monsters = {}\nlocal g = \"combat\"\nlocal node = self.MapNodes[self.CurrentNodeId]\nif node ~= nil and node.type ~= nil then g = node.type end\nlocal pmap = \"\"\nlocal lp = _UserService.LocalPlayer\nif lp ~= nil and lp.CurrentMapName ~= nil then pmap = lp.CurrentMapName end\nlocal reg = self.Registered or {}\nfor i = 1, #reg do\n\tif reg[i].entity ~= nil and isvalid(reg[i].entity) then\n\t\treg[i].entity:SetVisible(false)\n\tend\nend\nlocal list = {}\nfor i = 1, #reg do\n\tlocal r = reg[i]\n\tif r.entity ~= nil and isvalid(r.entity) and r.group == g and (r.map == nil or r.map == \"\" or pmap == \"\" or r.map == pmap) then\n\t\tlocal x = 0\n\t\tif r.entity.TransformComponent ~= nil then\n\t\t\tx = r.entity.TransformComponent.WorldPosition.x\n\t\tend\n\t\ttable.insert(list, { entity = r.entity, enemyId = r.enemyId, x = x })\n\tend\nend\ntable.sort(list, function(a, b) return a.x < b.x end)\nlocal mult = 1 + (self.Floor - 1) * 0.6\nlocal n = #list\nif n > 4 then n = 4 end\nfor i = 1, n do\n\tlocal item = list[i]\n\tlocal e = self.Enemies[item.enemyId]\n\tif e == nil then e = { name = item.enemyId, maxHp = 10, intents = { { kind = \"Attack\", value = 5 } } } end\n\tlocal intents = {}\n\tfor k = 1, #e.intents do\n\t\tintents[k] = { kind = e.intents[k].kind, value = math.floor(e.intents[k].value * mult) }\n\tend\n\tlocal maxHp = math.floor(e.maxHp * mult)\n\tself.Monsters[i] = { entity = item.entity, enemyId = item.enemyId, name = e.name,\n\t\thp = maxHp, maxHp = maxHp, block = 0, intents = intents, intentIdx = 1, alive = true, slot = i }\n\tself:ReviveMonsterEntity(item.entity)\n\tself:PositionMonsterSlot(i)\nend\nself.TargetIndex = 1", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1431,12 +1438,27 @@ "Name": null }, "Arguments": [], - "Code": "local anyAlive = false\nfor i = 1, #self.Monsters do\n\tif self.Monsters[i].alive == true then anyAlive = true; break end\nend\nif anyAlive == false then\n\tself.CombatOver = true\n\tself.Gold = self.Gold + 15\n\tself:ApplyRelics(\"combatReward\")\n\tself:RenderRun()\n\tlocal node = self.MapNodes[self.CurrentNodeId]\n\tif node ~= nil and node.type == \"elite\" then\n\t\tself:AddRelic(self.RelicPool[math.random(1, #self.RelicPool)])\n\tend\n\tif node ~= nil and node.type == \"boss\" then\n\t\tif self.Floor < self.RunLength then\n\t\t\tself.Floor = self.Floor + 1\n\t\t\tself.CurrentNodeId = \"\"\n\t\t\tself.CurrentEnemyId = \"\"\n\t\t\tself:RenderRun()\n\t\t\tself:ShowMap()\n\t\telse\n\t\t\tself:ShowResult(\"런 클리어!\")\n\t\t\tself.RunActive = false\n\t\tend\n\telse\n\t\tself:OfferReward()\n\tend\nelseif self.PlayerHp <= 0 then\n\tself.CombatOver = true\n\tself:ShowResult(\"패배...\")\n\tself.RunActive = false\nend", + "Code": "local anyAlive = false\nfor i = 1, #self.Monsters do\n\tif self.Monsters[i].alive == true then anyAlive = true; break end\nend\nif anyAlive == false then\n\tself.CombatOver = true\n\tself.Gold = self.Gold + 15\n\tself:ApplyRelics(\"combatReward\")\n\tself:RenderRun()\n\tlocal node = self.MapNodes[self.CurrentNodeId]\n\tif node ~= nil and node.type == \"elite\" then\n\t\tself:AddRelic(self.RelicPool[math.random(1, #self.RelicPool)])\n\tend\n\tif node ~= nil and node.type == \"boss\" then\n\t\tif self.Floor < self.RunLength then\n\t\t\tself.Floor = self.Floor + 1\n\t\t\tself.CurrentNodeId = \"\"\n\t\t\tself.CurrentEnemyId = \"\"\n\t\t\tself:RenderRun()\n\t\t\tself:TeleportToActMap()\n\t\t\tself:ShowMap()\n\t\telse\n\t\t\tself:ShowResult(\"런 클리어!\")\n\t\t\tself.RunActive = false\n\t\tend\n\telse\n\t\tself:OfferReward()\n\tend\nelseif self.PlayerHp <= 0 then\n\tself.CombatOver = true\n\tself:ShowResult(\"패배...\")\n\tself.RunActive = false\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], "Name": "CheckCombatEnd" }, + { + "Return": { + "Type": "void", + "DefaultValue": null, + "SyncDirection": 0, + "Attributes": [], + "Name": null + }, + "Arguments": [], + "Code": "local maps = { \"map01\", \"map02\", \"map03\" }\nlocal target = maps[self.Floor]\nif target == nil then\n\treturn\nend\nlocal lp = _UserService.LocalPlayer\nif lp == nil then\n\treturn\nend\nif lp.CurrentMapName == target then\n\treturn\nend\n_TeleportService:TeleportToMapPosition(lp, Vector3(-6, 0.03, 0), target)", + "Scope": 2, + "ExecSpace": 6, + "Attributes": [], + "Name": "TeleportToActMap" + }, { "Return": { "Type": "void",