diff --git a/tools/deck/cb/combat.mjs b/tools/deck/cb/combat.mjs index efb6d33..f3e8eb1 100644 --- a/tools/deck/cb/combat.mjs +++ b/tools/deck/cb/combat.mjs @@ -295,6 +295,7 @@ if dmg > 0 then self:ApplyPoisonToMonster(m, poison) end end +self:ShowDmgPop(m.slot, dmg) self:MonsterHitMotion(m.slot) local killed = false if m.hp <= 0 then diff --git a/tools/deck/cb/deckview.mjs b/tools/deck/cb/deckview.mjs index edd3999..7f9ce33 100644 --- a/tools/deck/cb/deckview.mjs +++ b/tools/deck/cb/deckview.mjs @@ -181,6 +181,7 @@ end self.DeckInspectKind = "" self.ClassDeckMode = false self.ClassDeckClass = "" +self.CodexMode = false self.DebugCardPickerMode = false self:RenderClassDeckTabs() self.DeckAllOpen = true @@ -211,6 +212,9 @@ local title = "모든 덱" if self.ClassDeckMode == true then pile = self.ClassDeckCards or {} title = self.ClassDeckTitle + if self.CodexMode == true then + title = "카드 도감" + end if self.DebugCardPickerMode == true then title = title .. " - 테스트 카드 추가" end diff --git a/tools/deck/cb/hand.mjs b/tools/deck/cb/hand.mjs index e5b8c0c..926ddb2 100644 --- a/tools/deck/cb/hand.mjs +++ b/tools/deck/cb/hand.mjs @@ -550,7 +550,7 @@ if c.kind == "Attack" then if targetIdx ~= nil and targetIdx > 0 then local prev = self.TargetIndex self.TargetIndex = targetIdx - local killed = self:DealDamageToTarget(total / hitN, c.pierce == true) + local killed = self:DealDamageToTarget(math.floor(total / hitN), c.pierce == true) self.TargetIndex = prev if killed == true then roundKilled = true end end diff --git a/tools/deck/cb/items.mjs b/tools/deck/cb/items.mjs index 738ce50..de45917 100644 --- a/tools/deck/cb/items.mjs +++ b/tools/deck/cb/items.mjs @@ -151,7 +151,6 @@ if p.effect == "heal" then self.PlayerHp = math.min(self.PlayerHp + p.value, self.PlayerMaxHp) elseif p.effect == "damage" then self:DealDamageToTarget(p.value, false) - self:ShowDmgPop(self.TargetIndex, p.value) elseif p.effect == "strength" then self.PlayerStr = self.PlayerStr + p.value elseif p.effect == "block" then diff --git a/tools/deck/cb/reward.mjs b/tools/deck/cb/reward.mjs index 32b0740..3e80ae3 100644 --- a/tools/deck/cb/reward.mjs +++ b/tools/deck/cb/reward.mjs @@ -47,7 +47,7 @@ if slot ~= 0 and self.RewardChoices ~= nil then table.insert(self.RunDeck, id) end end -if self.BonusRewardScreens ~= nil and self.BonusRewardScreens > 0 and slot ~= 0 then +if self.BonusRewardScreens ~= nil and self.BonusRewardScreens > 0 then self.BonusRewardScreens = self.BonusRewardScreens - 1 self:OfferReward() return diff --git a/tools/deck/cb/shop.mjs b/tools/deck/cb/shop.mjs index eb9056c..0591ff8 100644 --- a/tools/deck/cb/shop.mjs +++ b/tools/deck/cb/shop.mjs @@ -9,7 +9,17 @@ self.ShopBought = { false, false, false } for i = 1, 3 do self.ShopChoices[i] = pool[math.random(1, #pool)] end -self.ShopRelic = self.RelicPool[math.random(1, #self.RelicPool)] +local relicChoices = {} +for i = 1, #self.RelicPool do + if self:HasRelic(self.RelicPool[i]) == false then + table.insert(relicChoices, self.RelicPool[i]) + end +end +if #relicChoices > 0 then + self.ShopRelic = relicChoices[math.random(1, #relicChoices)] +else + self.ShopRelic = "" +end self.ShopRelicBought = false local pkeys = {} for pid, _ in pairs(self.Potions) do @@ -38,6 +48,7 @@ for i = 1, 3 do end local rr = self.Relics[self.ShopRelic] if rr ~= nil then + self:SetEntityEnabled("/ui/RunUIGroup/ShopHud/Relic", true) self:SetText("/ui/RunUIGroup/ShopHud/Relic/Label", rr.name .. " — " .. rr.desc) self:SetText("/ui/RunUIGroup/ShopHud/Relic/Price", string.format("%d", ${RELIC_PRICE}) .. " 메소") local re = _EntityService:GetEntityByPath("/ui/RunUIGroup/ShopHud/Relic") @@ -48,6 +59,8 @@ if rr ~= nil then re.SpriteGUIRendererComponent.Color = Color(0.7, 0.55, 0.85, 1) end end +else + self:SetEntityEnabled("/ui/RunUIGroup/ShopHud/Relic", false) end local pp = self.Potions[self.ShopPotion] if pp ~= nil then @@ -65,6 +78,9 @@ end`), method('BuyRelic', `if self.ShopRelicBought == true then return end +if self.ShopRelic == nil or self.ShopRelic == "" then + return +end if self.Gold < ${RELIC_PRICE} then return end