diff --git a/RootDesk/MyDesk/SlayDeckController.codeblock b/RootDesk/MyDesk/SlayDeckController.codeblock index ad7ddf9..b9fda5f 100644 --- a/RootDesk/MyDesk/SlayDeckController.codeblock +++ b/RootDesk/MyDesk/SlayDeckController.codeblock @@ -232,6 +232,27 @@ "Attributes": [], "Name": "CodexCards" }, + { + "Type": "any", + "DefaultValue": "nil", + "SyncDirection": 0, + "Attributes": [], + "Name": "SoulUnlocks" + }, + { + "Type": "any", + "DefaultValue": "nil", + "SyncDirection": 0, + "Attributes": [], + "Name": "SoulShopDef" + }, + { + "Type": "boolean", + "DefaultValue": "false", + "SyncDirection": 0, + "Attributes": [], + "Name": "SoulShopBound" + }, { "Type": "string", "DefaultValue": "\"\"", @@ -593,7 +614,7 @@ "Name": null }, "Arguments": [], - "Code": "self:ShowLobby()\nlocal lp = _UserService.LocalPlayer\nif lp ~= nil then\n\tself:ReqLoadAscension(lp.PlayerComponent.UserId)\nend", + "Code": "self.SoulShopDef = {\n\t{ key = \"meso\", name = \"두둑한 지갑\", desc = \"런 시작 시 메소 +60\", cost = 3 },\n\t{ key = \"hp\", name = \"단련된 육체\", desc = \"시작 최대 HP +15\", cost = 4 },\n\t{ key = \"trim\", name = \"덱 정제\", desc = \"시작 덱에서 기본 카드 1장 제거\", cost = 5 },\n\t{ key = \"relic\", name = \"유물 수집가\", desc = \"런 시작 시 유물 1개 추가\", cost = 6 },\n}\nself.SoulUnlocks = {}\nself.SoulPoints = self.SoulPoints or 0\nself:ShowLobby()\nlocal lp = _UserService.LocalPlayer\nif lp ~= nil then\n\tself:ReqLoadAscension(lp.PlayerComponent.UserId)\n\tself:ReqLoadSouls(lp.PlayerComponent.UserId)\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -962,7 +983,7 @@ "Name": null }, "Arguments": [], - "Code": "self:RenderSoulLabel()\nself:SetEntityEnabled(\"/ui/DefaultGroup/SoulShopHud\", true)", + "Code": "self:RenderSoulLabel()\nself:RenderSoulShop()\nself:BindSoulShopButtons()\nself:SetEntityEnabled(\"/ui/DefaultGroup/SoulShopHud\", true)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -983,6 +1004,209 @@ "Attributes": [], "Name": "CloseSoulShop" }, + { + "Return": { + "Type": "void", + "DefaultValue": null, + "SyncDirection": 0, + "Attributes": [], + "Name": null + }, + "Arguments": [ + { + "Type": "string", + "DefaultValue": null, + "SyncDirection": 0, + "Attributes": [], + "Name": "userId" + } + ], + "Code": "local ds = _DataStorageService:GetUserDataStorage(userId)\nlocal e1, pts = ds:GetAndWait(\"soulPoints\")\nlocal e2, unl = ds:GetAndWait(\"soulUnlocks\")\nlocal p = 0\nif e1 == 0 and pts ~= nil and pts ~= \"\" then p = tonumber(pts) or 0 end\nlocal u = \"\"\nif e2 == 0 and unl ~= nil then u = unl end\nself:RecvSouls(p, u, userId)", + "Scope": 2, + "ExecSpace": 5, + "Attributes": [], + "Name": "ReqLoadSouls" + }, + { + "Return": { + "Type": "void", + "DefaultValue": null, + "SyncDirection": 0, + "Attributes": [], + "Name": null + }, + "Arguments": [ + { + "Type": "number", + "DefaultValue": null, + "SyncDirection": 0, + "Attributes": [], + "Name": "p" + }, + { + "Type": "string", + "DefaultValue": null, + "SyncDirection": 0, + "Attributes": [], + "Name": "u" + }, + { + "Type": "string", + "DefaultValue": null, + "SyncDirection": 0, + "Attributes": [], + "Name": "userId" + } + ], + "Code": "self.SoulPoints = p\nself.SoulUnlocks = {}\nif u ~= nil and u ~= \"\" then\n\tfor key in string.gmatch(u, \"([^,]+)\") do\n\t\tself.SoulUnlocks[key] = true\n\tend\nend\nself:RenderSoulLabel()", + "Scope": 2, + "ExecSpace": 6, + "Attributes": [], + "Name": "RecvSouls" + }, + { + "Return": { + "Type": "void", + "DefaultValue": null, + "SyncDirection": 0, + "Attributes": [], + "Name": null + }, + "Arguments": [ + { + "Type": "number", + "DefaultValue": null, + "SyncDirection": 0, + "Attributes": [], + "Name": "p" + }, + { + "Type": "string", + "DefaultValue": null, + "SyncDirection": 0, + "Attributes": [], + "Name": "u" + }, + { + "Type": "string", + "DefaultValue": null, + "SyncDirection": 0, + "Attributes": [], + "Name": "userId" + } + ], + "Code": "local ds = _DataStorageService:GetUserDataStorage(userId)\nds:SetAndWait(\"soulPoints\", tostring(p))\nds:SetAndWait(\"soulUnlocks\", u)", + "Scope": 2, + "ExecSpace": 5, + "Attributes": [], + "Name": "SaveSouls" + }, + { + "Return": { + "Type": "string", + "DefaultValue": null, + "SyncDirection": 0, + "Attributes": [], + "Name": null + }, + "Arguments": [], + "Code": "local parts = {}\nif self.SoulUnlocks ~= nil then\n\tfor k, v in pairs(self.SoulUnlocks) do\n\t\tif v == true then table.insert(parts, k) end\n\tend\nend\nreturn table.concat(parts, \",\")", + "Scope": 2, + "ExecSpace": 6, + "Attributes": [], + "Name": "SerializeUnlocks" + }, + { + "Return": { + "Type": "void", + "DefaultValue": null, + "SyncDirection": 0, + "Attributes": [], + "Name": null + }, + "Arguments": [ + { + "Type": "number", + "DefaultValue": null, + "SyncDirection": 0, + "Attributes": [], + "Name": "n" + } + ], + "Code": "self.SoulPoints = (self.SoulPoints or 0) + n\nlocal lp = _UserService.LocalPlayer\nif lp ~= nil then\n\tself:SaveSouls(self.SoulPoints, self:SerializeUnlocks(), lp.PlayerComponent.UserId)\nend\nself:RenderSoulLabel()", + "Scope": 2, + "ExecSpace": 6, + "Attributes": [], + "Name": "AwardSouls" + }, + { + "Return": { + "Type": "void", + "DefaultValue": null, + "SyncDirection": 0, + "Attributes": [], + "Name": null + }, + "Arguments": [ + { + "Type": "number", + "DefaultValue": null, + "SyncDirection": 0, + "Attributes": [], + "Name": "slot" + } + ], + "Code": "local d = nil\nif self.SoulShopDef ~= nil then d = self.SoulShopDef[slot] end\nif d == nil then return end\nif self.SoulUnlocks ~= nil and self.SoulUnlocks[d.key] == true then\n\tself:Toast(\"이미 보유 중입니다\")\n\treturn\nend\nif (self.SoulPoints or 0) < d.cost then\n\tself:Toast(\"영혼이 부족합니다\")\n\treturn\nend\nself.SoulPoints = self.SoulPoints - d.cost\nif self.SoulUnlocks == nil then self.SoulUnlocks = {} end\nself.SoulUnlocks[d.key] = true\nlocal lp = _UserService.LocalPlayer\nif lp ~= nil then\n\tself:SaveSouls(self.SoulPoints, self:SerializeUnlocks(), lp.PlayerComponent.UserId)\nend\nself:Toast(d.name .. \" 해금!\")\nself:RenderSoulLabel()\nself:RenderSoulShop()", + "Scope": 2, + "ExecSpace": 6, + "Attributes": [], + "Name": "BuySoulUnlock" + }, + { + "Return": { + "Type": "void", + "DefaultValue": null, + "SyncDirection": 0, + "Attributes": [], + "Name": null + }, + "Arguments": [], + "Code": "local defs = self.SoulShopDef or {}\nfor i = 1, 4 do\n\tlocal base = \"/ui/DefaultGroup/SoulShopHud/Item\" .. tostring(i)\n\tlocal d = defs[i]\n\tif d == nil then\n\t\tself:SetEntityEnabled(base, false)\n\telse\n\t\tself:SetEntityEnabled(base, true)\n\t\tself:SetText(base .. \"/Name\", d.name)\n\t\tself:SetText(base .. \"/Desc\", d.desc)\n\t\tlocal owned = self.SoulUnlocks ~= nil and self.SoulUnlocks[d.key] == true\n\t\tif owned then\n\t\t\tself:SetText(base .. \"/Status\", \"보유 중\")\n\t\telseif (self.SoulPoints or 0) >= d.cost then\n\t\t\tself:SetText(base .. \"/Status\", tostring(d.cost) .. \" 영혼 · 구매\")\n\t\telse\n\t\t\tself:SetText(base .. \"/Status\", tostring(d.cost) .. \" 영혼 · 부족\")\n\t\tend\n\tend\nend", + "Scope": 2, + "ExecSpace": 6, + "Attributes": [], + "Name": "RenderSoulShop" + }, + { + "Return": { + "Type": "void", + "DefaultValue": null, + "SyncDirection": 0, + "Attributes": [], + "Name": null + }, + "Arguments": [], + "Code": "if self.SoulShopBound == true then\n\treturn\nend\nself.SoulShopBound = true\nfor i = 1, 4 do\n\tlocal idx = i\n\tlocal e = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/SoulShopHud/Item\" .. tostring(i))\n\tif e ~= nil and e.ButtonComponent ~= nil then\n\t\te:ConnectEvent(ButtonClickEvent, function() self:BuySoulUnlock(idx) end)\n\tend\nend", + "Scope": 2, + "ExecSpace": 6, + "Attributes": [], + "Name": "BindSoulShopButtons" + }, + { + "Return": { + "Type": "void", + "DefaultValue": null, + "SyncDirection": 0, + "Attributes": [], + "Name": null + }, + "Arguments": [], + "Code": "if self.SoulUnlocks == nil then return end\nif self.SoulUnlocks[\"meso\"] == true then self.Gold = self.Gold + 60 end\nif self.SoulUnlocks[\"hp\"] == true then\n\tself.PlayerMaxHp = self.PlayerMaxHp + 15\n\tself.PlayerHp = self.PlayerMaxHp\nend\nif self.SoulUnlocks[\"trim\"] == true then\n\tfor i = 1, #self.RunDeck do\n\t\tlocal cid = self.RunDeck[i]\n\t\tif cid == \"Defend\" or cid == \"MagicGuard\" or cid == \"DarkSight\" then\n\t\t\ttable.remove(self.RunDeck, i)\n\t\t\tbreak\n\t\tend\n\tend\nend\nif self.SoulUnlocks[\"relic\"] == true then\n\tlocal nid = self:PickNewRelic()\n\tif nid ~= \"\" then self:AddRelic(nid) end\nend", + "Scope": 2, + "ExecSpace": 6, + "Attributes": [], + "Name": "ApplySoulUnlocks" + }, { "Return": { "Type": "void", @@ -1090,7 +1314,7 @@ "Name": null }, "Arguments": [], - "Code": "if self.SelectedClass == \"magician\" then\n\tself.PlayerMaxHp = 70\n\tself.RunDeck = { \"EnergyBolt\", \"EnergyBolt\", \"EnergyBolt\", \"EnergyBolt\", \"EnergyBolt\", \"MagicGuard\", \"MagicGuard\", \"MagicGuard\", \"MagicGuard\", \"MagicClaw\" }\nelseif self.SelectedClass == \"thief\" then\n\tself.PlayerMaxHp = 75\n\tself.RunDeck = { \"LuckySeven\", \"LuckySeven\", \"LuckySeven\", \"LuckySeven\", \"LuckySeven\", \"DarkSight\", \"DarkSight\", \"DarkSight\", \"DarkSight\", \"DoubleStab\" }\nelse\n\tself.PlayerMaxHp = 80\n\tself.RunDeck = { \"Strike\", \"Strike\", \"Strike\", \"Strike\", \"Strike\", \"Defend\", \"Defend\", \"Defend\", \"Defend\", \"Bash\" }\nend\nself.PlayerMaxHp = self.PlayerMaxHp - self:AscStartHpPenalty()\nself.PlayerHp = self.PlayerMaxHp\nself.Gold = 0\nself.Floor = 1\nself.RunLength = 5\nself.RunActive = true\nself.RunRelics = {}\nself.RunPotions = {}\nself.PotionSlots = 3\nself.Potions = {\n\tredPotion = { name = \"빨간 포션\", desc = \"HP 20 회복\", effect = \"heal\", value = 20, icon = \"393e2a0d8da544899eaa8b22c97f832b\" },\n\tfirebomb = { name = \"화염병\", desc = \"적에게 피해 20\", effect = \"damage\", value = 20, icon = \"7ddb464c2574456289a4eb72ce86f193\" },\n\twarriorElixir = { name = \"전사의 물약\", desc = \"힘 +2\", effect = \"strength\", value = 2, icon = \"7cfbd410581e4073815daaf5f3e6c72f\" },\n\tguardPotion = { name = \"수호의 물약\", desc = \"방어도 +12\", effect = \"block\", value = 12, icon = \"8f8402dfa0f746e18bf606ed74302c0a\" },\n\tmanaElixir = { name = \"마나 엘릭서\", desc = \"에너지 +2\", effect = \"energy\", value = 2, icon = \"ec2778c366f6477ab0f8e7f06bcd73f4\" },\n\tcursedVial = { name = \"저주의 병\", desc = \"적에게 약화 3\", effect = \"weak\", value = 3, icon = \"a9a2763fdb6849dcba3028c737487680\" },\n}\nself.Relics = {\n\tironHeart = { name = \"강철 심장\", desc = \"전투 시작 시 방어도 +6\", hook = \"combatStart\", effect = \"block\", value = 6, icon = \"e555b3a62f3c49dbb2c53784e6bd481f\" },\n\tenergyCore = { name = \"에너지 코어\", desc = \"턴 시작 시 에너지 +1\", hook = \"turnStart\", effect = \"energy\", value = 1, icon = \"a41014f28b47434ab9f49ef104523862\" },\n\tvampire = { name = \"흡혈 송곳니\", desc = \"공격 카드 사용 시 HP +1\", hook = \"cardPlayed\", effect = \"healOnAttack\", value = 1, icon = \"ed64cde7e6c44b9e99502847e54f04e9\" },\n\tgoldIdol = { name = \"황금 우상\", desc = \"전투 승리 시 메소 +10\", hook = \"combatReward\", effect = \"gold\", value = 10, icon = \"03bb05c92b8f45edb0f3dad2e118fd5a\" },\n\tpotionBelt = { name = \"장인의 벨트\", desc = \"물약 슬롯이 5칸으로 늘어난다\", hook = \"passive\", effect = \"potionSlots\", value = 5, icon = \"36725b4566ac40d4902e2ab2113c2096\" },\n\tburningBlood = { name = \"자쿰의 투구\", desc = \"전투 승리 시 HP 6 회복\", hook = \"combatEnd\", effect = \"healOnWin\", value = 6, icon = \"07f994825ce34131b419d43e890c878d\" },\n\tvajra = { name = \"미스릴 해머\", desc = \"전투 시작 시 힘 +1\", hook = \"combatStart\", effect = \"strength\", value = 1, icon = \"59d2579d46dc41d590a9e6b141ad458b\" },\n\tanchor = { name = \"메이플 실드\", desc = \"첫 턴 방어도 +10\", hook = \"combatStart\", effect = \"block\", value = 10, icon = \"6349413e08cc49848862591863d056a0\" },\n\tbagOfPrep = { name = \"모험가의 배낭\", desc = \"첫 턴 드로우 +2\", hook = \"combatStart\", effect = \"draw\", value = 2, icon = \"77b240cb8af245b4801a714380267ae9\" },\n\tbloodVial = { name = \"피의 목걸이\", desc = \"전투 시작 시 HP 2 회복\", hook = \"combatStart\", effect = \"heal\", value = 2, icon = \"c782e949506a42c49eb139c7e65527d7\" },\n\tbronzeScales = { name = \"브론즈 체인메일\", desc = \"피격 시 공격자에게 3 반사\", hook = \"onPlayerDamaged\", effect = \"thorns\", value = 3, icon = \"87272346b145412391622cf803f888d1\" },\n\tstrawberry = { name = \"건강의 반지\", desc = \"획득 시 최대 HP +7\", hook = \"passive\", effect = \"maxHp\", value = 7, icon = \"58f643e29c354c2783a5ce9a72ec155c\" },\n\tpenNib = { name = \"황금 깃펜\", desc = \"10번째 공격마다 피해 2배\", hook = \"attackCalc\", effect = \"penNib\", value = 10, icon = \"4d38d721cc064d14b31b9e9a92754139\" },\n\tboot = { name = \"브론즈 부츠\", desc = \"5 미만 공격 피해가 5로\", hook = \"attackCalc\", effect = \"boot\", value = 5, icon = \"d572b3aa4dac4162aa0d9e551b055dce\" },\n\takabeko = { name = \"황소 투구\", desc = \"전투 첫 공격 피해 +8\", hook = \"attackCalc\", effect = \"akabeko\", value = 8, icon = \"eb3330a6e2274eff958639f8792119d3\" },\n\tcentennialPuzzle = { name = \"백년의 부적\", desc = \"전투 첫 피격 시 드로우 3\", hook = \"onPlayerDamaged\", effect = \"firstLossDraw\", value = 3, icon = \"cfe5ed6556b944fc83ab58b774bb2b73\" },\n\tmeatOnBone = { name = \"고기 망치\", desc = \"승리 시 HP 50% 이하면 12 회복\", hook = \"combatEnd\", effect = \"healIfLow\", value = 12, icon = \"a93e8e87f184411c98c96b877d9f8b10\" },\n\tselfFormingClay = { name = \"점토 갑옷\", desc = \"피해를 받으면 다음 턴 방어 +3\", hook = \"onPlayerDamaged\", effect = \"clayBlock\", value = 3, icon = \"bb446793c5204d5db7d33563fe79f648\" },\n\tchampionBelt = { name = \"챔피언 벨트\", desc = \"취약 부여 시 약화 1 추가\", hook = \"cardDebuff\", effect = \"vulnAddsWeak\", value = 1, icon = \"7ca8c63026034113a561d6adf679fed2\" },\n}\nself.RelicPool = { \"energyCore\", \"vampire\", \"goldIdol\", \"potionBelt\", \"burningBlood\", \"vajra\", \"anchor\", \"bagOfPrep\", \"bloodVial\", \"bronzeScales\", \"strawberry\", \"penNib\", \"boot\", \"akabeko\", \"centennialPuzzle\", \"meatOnBone\", \"selfFormingClay\", \"championBelt\" }\nself.Enemies = {\n\tslime = { name = \"슬라임\", maxHp = 45, intents = { { kind = \"Attack\", value = 10 }, { kind = \"Attack\", value = 6 }, { kind = \"Defend\", value = 8 } } },\n\tslime_elite = { name = \"정예 슬라임\", maxHp = 70, intents = { { kind = \"Attack\", value = 14 }, { kind = \"Attack\", value = 8 }, { kind = \"Defend\", value = 10 }, { kind = \"Debuff\", value = 1, effect = \"weak\" } } },\n\tslime_boss = { name = \"슬라임 킹\", maxHp = 120, intents = { { kind = \"Attack\", value = 18 }, { kind = \"Defend\", value = 12 }, { kind = \"Debuff\", value = 2, effect = \"vuln\" }, { kind = \"Attack\", value = 10 }, { kind = \"Attack\", value = 22 } } },\n\torange_mushroom = { name = \"주황버섯\", maxHp = 16, intents = { { kind = \"Attack\", value = 5 }, { kind = \"Attack\", value = 5 }, { kind = \"Defend\", value = 4 }, { kind = \"Attack\", value = 8 } } },\n\tblue_mushroom = { name = \"파란버섯\", maxHp = 22, intents = { { kind = \"Attack\", value = 4 }, { kind = \"Attack\", value = 4 }, { kind = \"Attack\", value = 10 }, { kind = \"AddCard\", value = 0, card = \"Wound\", count = 1 } } },\n\tpig = { name = \"돼지\", maxHp = 18, intents = { { kind = \"Attack\", value = 6 }, { kind = \"Attack\", value = 6 }, { kind = \"Defend\", value = 5 } } },\n\tgreen_mushroom = { name = \"초록버섯\", maxHp = 20, intents = { { kind = \"Attack\", value = 7 }, { kind = \"Defend\", value = 3 }, { kind = \"Attack\", value = 9 } } },\n\tred_snail = { name = \"빨간 달팽이\", maxHp = 14, intents = { { kind = \"Attack\", value = 5 }, { kind = \"Defend\", value = 6 }, { kind = \"Attack\", value = 7 } } },\n\tstump = { name = \"나무토막\", maxHp = 19, intents = { { kind = \"Defend\", value = 5 }, { kind = \"Attack\", value = 8 }, { kind = \"Attack\", value = 6 } } },\n\tmushmom = { name = \"머쉬맘\", maxHp = 75, intents = { { kind = \"Defend\", value = 10 }, { kind = \"Debuff\", value = 2, effect = \"weak\" }, { kind = \"Attack\", value = 16 }, { kind = \"Attack\", value = 9 }, { kind = \"Defend\", value = 6 }, { kind = \"AddCard\", value = 0, card = \"Burn\", count = 1 } } },\n\tmodified_snail = { name = \"변형된 달팽이\", maxHp = 60, intents = { { kind = \"Attack\", value = 12 }, { kind = \"Defend\", value = 8 }, { kind = \"Attack\", value = 7 }, { kind = \"Attack\", value = 14 }, { kind = \"Debuff\", value = 1, effect = \"weak\" } } },\n\tking_slime = { name = \"킹 슬라임\", maxHp = 130, intents = { { kind = \"Attack\", value = 18 }, { kind = \"Defend\", value = 14 }, { kind = \"Debuff\", value = 2, effect = \"vuln\" }, { kind = \"Attack\", value = 12 }, { kind = \"Attack\", value = 24 } } },\n}\nself.CurrentNodeId = \"\"\nself.CurrentEnemyId = \"\"\nself.PlayerJob = \"\"\nself.Jobs = {\n\twarrior = {\n\t\t{ id = \"fighter\", name = \"파이터\", desc = \"공격 특화\\n콤보 어택 · 버서크\\n라이징 어택\", starter = \"ComboAttack\" },\n\t\t{ id = \"page\", name = \"페이지\", desc = \"속성 차지 특화\\n썬더/블리자드 차지\\n파워 가드\", starter = \"ThunderCharge\" },\n\t\t{ id = \"spearman\", name = \"스피어맨\", desc = \"방어·관통 특화\\n피어스 · 아이언 월\\n하이퍼 바디\", starter = \"Pierce\" },\n\t},\n\tmagician = {\n\t\t{ id = \"firepoison\", name = \"위자드(불·독)\", desc = \"화염·독 특화\\n파이어 애로우\\n포이즌 브레스 · 앰플\", starter = \"FireArrow\" },\n\t\t{ id = \"icelightning\", name = \"위자드(썬·콜)\", desc = \"광역·빙결 특화\\n썬더 볼트(전체)\\n콜드 빔 · 칠링 스텝\", starter = \"ThunderBolt\" },\n\t\t{ id = \"cleric\", name = \"클레릭\", desc = \"회복·축복 특화\\n힐 · 블레스\\n홀리 애로우\", starter = \"Heal\" },\n\t},\n\tthief = {\n\t\t{ id = \"assassin\", name = \"어쌔신\", desc = \"표창·치명타 특화\\n크리티컬 스로우\\n쉐도우 스타 · 클로\", starter = \"CriticalThrow\" },\n\t\t{ id = \"bandit\", name = \"시프\", desc = \"단검 연타 특화\\n새비지 블로우\\n스틸 · 메소 가드\", starter = \"SavageBlow\" },\n\t},\n}\nself.CardFrames = {\n\twarrior = { normal = \"4bb57ef88ef449fdaf958f6cf37fe44b\", unique = \"4f71c124c8bc4e13b5e9fad392995f68\", legend = \"6d741a60c60743cb98ee740a1e2dbfed\" },\n\tmagician = { normal = \"d788d09f6f50467ebc67f01dec45f9e2\", unique = \"f5def2e8022b4e59a17d3c16414034fe\", legend = \"cff71f2e472041ce80c6fbd296f42e2d\" },\n\tbandit = { normal = \"9487b06867bc46269ed1d855420f457f\", unique = \"b3081fb2fb1445fa90b12b01481a78ef\", legend = \"c357d2daf31a489d95b8fa47e50dd879\" },\n}\nself.ClassToFrame = {\n\twarrior = \"warrior\",\n\tfighter = \"warrior\",\n\tpage = \"warrior\",\n\tspearman = \"warrior\",\n\tmagician = \"magician\",\n\tfirepoison = \"magician\",\n\ticelightning = \"magician\",\n\tcleric = \"magician\",\n\tthief = \"bandit\",\n\tassassin = \"bandit\",\n\tbandit = \"bandit\",\n\tcurse = \"bandit\",\n}\nself:GenerateMap()\nself:BindButtons()\nself:AddRelic(\"ironHeart\")\nself:RenderPotions()\nself:ShowMap()", + "Code": "if self.SelectedClass == \"magician\" then\n\tself.PlayerMaxHp = 70\n\tself.RunDeck = { \"EnergyBolt\", \"EnergyBolt\", \"EnergyBolt\", \"EnergyBolt\", \"EnergyBolt\", \"MagicGuard\", \"MagicGuard\", \"MagicGuard\", \"MagicGuard\", \"MagicClaw\" }\nelseif self.SelectedClass == \"thief\" then\n\tself.PlayerMaxHp = 75\n\tself.RunDeck = { \"LuckySeven\", \"LuckySeven\", \"LuckySeven\", \"LuckySeven\", \"LuckySeven\", \"DarkSight\", \"DarkSight\", \"DarkSight\", \"DarkSight\", \"DoubleStab\" }\nelse\n\tself.PlayerMaxHp = 80\n\tself.RunDeck = { \"Strike\", \"Strike\", \"Strike\", \"Strike\", \"Strike\", \"Defend\", \"Defend\", \"Defend\", \"Defend\", \"Bash\" }\nend\nself.PlayerMaxHp = self.PlayerMaxHp - self:AscStartHpPenalty()\nself.PlayerHp = self.PlayerMaxHp\nself.Gold = 0\nself.Floor = 1\nself.RunLength = 5\nself.RunActive = true\nself.RunRelics = {}\nself.RunPotions = {}\nself.PotionSlots = 3\nself.Potions = {\n\tredPotion = { name = \"빨간 포션\", desc = \"HP 20 회복\", effect = \"heal\", value = 20, icon = \"393e2a0d8da544899eaa8b22c97f832b\" },\n\tfirebomb = { name = \"화염병\", desc = \"적에게 피해 20\", effect = \"damage\", value = 20, icon = \"7ddb464c2574456289a4eb72ce86f193\" },\n\twarriorElixir = { name = \"전사의 물약\", desc = \"힘 +2\", effect = \"strength\", value = 2, icon = \"7cfbd410581e4073815daaf5f3e6c72f\" },\n\tguardPotion = { name = \"수호의 물약\", desc = \"방어도 +12\", effect = \"block\", value = 12, icon = \"8f8402dfa0f746e18bf606ed74302c0a\" },\n\tmanaElixir = { name = \"마나 엘릭서\", desc = \"에너지 +2\", effect = \"energy\", value = 2, icon = \"ec2778c366f6477ab0f8e7f06bcd73f4\" },\n\tcursedVial = { name = \"저주의 병\", desc = \"적에게 약화 3\", effect = \"weak\", value = 3, icon = \"a9a2763fdb6849dcba3028c737487680\" },\n}\nself.Relics = {\n\tironHeart = { name = \"강철 심장\", desc = \"전투 시작 시 방어도 +6\", hook = \"combatStart\", effect = \"block\", value = 6, icon = \"e555b3a62f3c49dbb2c53784e6bd481f\" },\n\tenergyCore = { name = \"에너지 코어\", desc = \"턴 시작 시 에너지 +1\", hook = \"turnStart\", effect = \"energy\", value = 1, icon = \"a41014f28b47434ab9f49ef104523862\" },\n\tvampire = { name = \"흡혈 송곳니\", desc = \"공격 카드 사용 시 HP +1\", hook = \"cardPlayed\", effect = \"healOnAttack\", value = 1, icon = \"ed64cde7e6c44b9e99502847e54f04e9\" },\n\tgoldIdol = { name = \"황금 우상\", desc = \"전투 승리 시 메소 +10\", hook = \"combatReward\", effect = \"gold\", value = 10, icon = \"03bb05c92b8f45edb0f3dad2e118fd5a\" },\n\tpotionBelt = { name = \"장인의 벨트\", desc = \"물약 슬롯이 5칸으로 늘어난다\", hook = \"passive\", effect = \"potionSlots\", value = 5, icon = \"36725b4566ac40d4902e2ab2113c2096\" },\n\tburningBlood = { name = \"자쿰의 투구\", desc = \"전투 승리 시 HP 6 회복\", hook = \"combatEnd\", effect = \"healOnWin\", value = 6, icon = \"07f994825ce34131b419d43e890c878d\" },\n\tvajra = { name = \"미스릴 해머\", desc = \"전투 시작 시 힘 +1\", hook = \"combatStart\", effect = \"strength\", value = 1, icon = \"59d2579d46dc41d590a9e6b141ad458b\" },\n\tanchor = { name = \"메이플 실드\", desc = \"첫 턴 방어도 +10\", hook = \"combatStart\", effect = \"block\", value = 10, icon = \"6349413e08cc49848862591863d056a0\" },\n\tbagOfPrep = { name = \"모험가의 배낭\", desc = \"첫 턴 드로우 +2\", hook = \"combatStart\", effect = \"draw\", value = 2, icon = \"77b240cb8af245b4801a714380267ae9\" },\n\tbloodVial = { name = \"피의 목걸이\", desc = \"전투 시작 시 HP 2 회복\", hook = \"combatStart\", effect = \"heal\", value = 2, icon = \"c782e949506a42c49eb139c7e65527d7\" },\n\tbronzeScales = { name = \"브론즈 체인메일\", desc = \"피격 시 공격자에게 3 반사\", hook = \"onPlayerDamaged\", effect = \"thorns\", value = 3, icon = \"87272346b145412391622cf803f888d1\" },\n\tstrawberry = { name = \"건강의 반지\", desc = \"획득 시 최대 HP +7\", hook = \"passive\", effect = \"maxHp\", value = 7, icon = \"58f643e29c354c2783a5ce9a72ec155c\" },\n\tpenNib = { name = \"황금 깃펜\", desc = \"10번째 공격마다 피해 2배\", hook = \"attackCalc\", effect = \"penNib\", value = 10, icon = \"4d38d721cc064d14b31b9e9a92754139\" },\n\tboot = { name = \"브론즈 부츠\", desc = \"5 미만 공격 피해가 5로\", hook = \"attackCalc\", effect = \"boot\", value = 5, icon = \"d572b3aa4dac4162aa0d9e551b055dce\" },\n\takabeko = { name = \"황소 투구\", desc = \"전투 첫 공격 피해 +8\", hook = \"attackCalc\", effect = \"akabeko\", value = 8, icon = \"eb3330a6e2274eff958639f8792119d3\" },\n\tcentennialPuzzle = { name = \"백년의 부적\", desc = \"전투 첫 피격 시 드로우 3\", hook = \"onPlayerDamaged\", effect = \"firstLossDraw\", value = 3, icon = \"cfe5ed6556b944fc83ab58b774bb2b73\" },\n\tmeatOnBone = { name = \"고기 망치\", desc = \"승리 시 HP 50% 이하면 12 회복\", hook = \"combatEnd\", effect = \"healIfLow\", value = 12, icon = \"a93e8e87f184411c98c96b877d9f8b10\" },\n\tselfFormingClay = { name = \"점토 갑옷\", desc = \"피해를 받으면 다음 턴 방어 +3\", hook = \"onPlayerDamaged\", effect = \"clayBlock\", value = 3, icon = \"bb446793c5204d5db7d33563fe79f648\" },\n\tchampionBelt = { name = \"챔피언 벨트\", desc = \"취약 부여 시 약화 1 추가\", hook = \"cardDebuff\", effect = \"vulnAddsWeak\", value = 1, icon = \"7ca8c63026034113a561d6adf679fed2\" },\n}\nself.RelicPool = { \"energyCore\", \"vampire\", \"goldIdol\", \"potionBelt\", \"burningBlood\", \"vajra\", \"anchor\", \"bagOfPrep\", \"bloodVial\", \"bronzeScales\", \"strawberry\", \"penNib\", \"boot\", \"akabeko\", \"centennialPuzzle\", \"meatOnBone\", \"selfFormingClay\", \"championBelt\" }\nself.Enemies = {\n\tslime = { name = \"슬라임\", maxHp = 45, intents = { { kind = \"Attack\", value = 10 }, { kind = \"Attack\", value = 6 }, { kind = \"Defend\", value = 8 } } },\n\tslime_elite = { name = \"정예 슬라임\", maxHp = 70, intents = { { kind = \"Attack\", value = 14 }, { kind = \"Attack\", value = 8 }, { kind = \"Defend\", value = 10 }, { kind = \"Debuff\", value = 1, effect = \"weak\" } } },\n\tslime_boss = { name = \"슬라임 킹\", maxHp = 120, intents = { { kind = \"Attack\", value = 18 }, { kind = \"Defend\", value = 12 }, { kind = \"Debuff\", value = 2, effect = \"vuln\" }, { kind = \"Attack\", value = 10 }, { kind = \"Attack\", value = 22 } } },\n\torange_mushroom = { name = \"주황버섯\", maxHp = 16, intents = { { kind = \"Attack\", value = 5 }, { kind = \"Attack\", value = 5 }, { kind = \"Defend\", value = 4 }, { kind = \"Attack\", value = 8 } } },\n\tblue_mushroom = { name = \"파란버섯\", maxHp = 22, intents = { { kind = \"Attack\", value = 4 }, { kind = \"Attack\", value = 4 }, { kind = \"Attack\", value = 10 }, { kind = \"AddCard\", value = 0, card = \"Wound\", count = 1 } } },\n\tpig = { name = \"돼지\", maxHp = 18, intents = { { kind = \"Attack\", value = 6 }, { kind = \"Attack\", value = 6 }, { kind = \"Defend\", value = 5 } } },\n\tgreen_mushroom = { name = \"초록버섯\", maxHp = 20, intents = { { kind = \"Attack\", value = 7 }, { kind = \"Defend\", value = 3 }, { kind = \"Attack\", value = 9 } } },\n\tred_snail = { name = \"빨간 달팽이\", maxHp = 14, intents = { { kind = \"Attack\", value = 5 }, { kind = \"Defend\", value = 6 }, { kind = \"Attack\", value = 7 } } },\n\tstump = { name = \"나무토막\", maxHp = 19, intents = { { kind = \"Defend\", value = 5 }, { kind = \"Attack\", value = 8 }, { kind = \"Attack\", value = 6 } } },\n\tmushmom = { name = \"머쉬맘\", maxHp = 75, intents = { { kind = \"Defend\", value = 10 }, { kind = \"Debuff\", value = 2, effect = \"weak\" }, { kind = \"Attack\", value = 16 }, { kind = \"Attack\", value = 9 }, { kind = \"Defend\", value = 6 }, { kind = \"AddCard\", value = 0, card = \"Burn\", count = 1 } } },\n\tmodified_snail = { name = \"변형된 달팽이\", maxHp = 60, intents = { { kind = \"Attack\", value = 12 }, { kind = \"Defend\", value = 8 }, { kind = \"Attack\", value = 7 }, { kind = \"Attack\", value = 14 }, { kind = \"Debuff\", value = 1, effect = \"weak\" } } },\n\tking_slime = { name = \"킹 슬라임\", maxHp = 130, intents = { { kind = \"Attack\", value = 18 }, { kind = \"Defend\", value = 14 }, { kind = \"Debuff\", value = 2, effect = \"vuln\" }, { kind = \"Attack\", value = 12 }, { kind = \"Attack\", value = 24 } } },\n}\nself.CurrentNodeId = \"\"\nself.CurrentEnemyId = \"\"\nself.PlayerJob = \"\"\nself.Jobs = {\n\twarrior = {\n\t\t{ id = \"fighter\", name = \"파이터\", desc = \"공격 특화\\n콤보 어택 · 버서크\\n라이징 어택\", starter = \"ComboAttack\" },\n\t\t{ id = \"page\", name = \"페이지\", desc = \"속성 차지 특화\\n썬더/블리자드 차지\\n파워 가드\", starter = \"ThunderCharge\" },\n\t\t{ id = \"spearman\", name = \"스피어맨\", desc = \"방어·관통 특화\\n피어스 · 아이언 월\\n하이퍼 바디\", starter = \"Pierce\" },\n\t},\n\tmagician = {\n\t\t{ id = \"firepoison\", name = \"위자드(불·독)\", desc = \"화염·독 특화\\n파이어 애로우\\n포이즌 브레스 · 앰플\", starter = \"FireArrow\" },\n\t\t{ id = \"icelightning\", name = \"위자드(썬·콜)\", desc = \"광역·빙결 특화\\n썬더 볼트(전체)\\n콜드 빔 · 칠링 스텝\", starter = \"ThunderBolt\" },\n\t\t{ id = \"cleric\", name = \"클레릭\", desc = \"회복·축복 특화\\n힐 · 블레스\\n홀리 애로우\", starter = \"Heal\" },\n\t},\n\tthief = {\n\t\t{ id = \"assassin\", name = \"어쌔신\", desc = \"표창·치명타 특화\\n크리티컬 스로우\\n쉐도우 스타 · 클로\", starter = \"CriticalThrow\" },\n\t\t{ id = \"bandit\", name = \"시프\", desc = \"단검 연타 특화\\n새비지 블로우\\n스틸 · 메소 가드\", starter = \"SavageBlow\" },\n\t},\n}\nself.CardFrames = {\n\twarrior = { normal = \"4bb57ef88ef449fdaf958f6cf37fe44b\", unique = \"4f71c124c8bc4e13b5e9fad392995f68\", legend = \"6d741a60c60743cb98ee740a1e2dbfed\" },\n\tmagician = { normal = \"d788d09f6f50467ebc67f01dec45f9e2\", unique = \"f5def2e8022b4e59a17d3c16414034fe\", legend = \"cff71f2e472041ce80c6fbd296f42e2d\" },\n\tbandit = { normal = \"9487b06867bc46269ed1d855420f457f\", unique = \"b3081fb2fb1445fa90b12b01481a78ef\", legend = \"c357d2daf31a489d95b8fa47e50dd879\" },\n}\nself.ClassToFrame = {\n\twarrior = \"warrior\",\n\tfighter = \"warrior\",\n\tpage = \"warrior\",\n\tspearman = \"warrior\",\n\tmagician = \"magician\",\n\tfirepoison = \"magician\",\n\ticelightning = \"magician\",\n\tcleric = \"magician\",\n\tthief = \"bandit\",\n\tassassin = \"bandit\",\n\tbandit = \"bandit\",\n\tcurse = \"bandit\",\n}\nself:GenerateMap()\nself:BindButtons()\nself:AddRelic(\"ironHeart\")\nself:ApplySoulUnlocks()\nself:RenderPotions()\nself:ShowMap()", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -2045,7 +2269,7 @@ "Name": null }, "Arguments": [], - "Code": "local anyAlive = false\nfor i = 1, #self.Monsters do\n\tif self.Monsters[i].alive == true then anyAlive = true; break end\nend\nif anyAlive == false then\n\tself.CombatOver = true\n\tself.Gold = self.Gold + math.floor(25 * self:AscGoldMult())\n\tself:ApplyRelics(\"combatEnd\")\n\tself:ApplyRelics(\"combatReward\")\n\tself:MaybeDropPotion()\n\tself:RenderRun()\n\tlocal node = self.MapNodes[self.CurrentNodeId]\n\tif node ~= nil and node.type == \"elite\" then\n\t\tself.Gold = self.Gold + 15\n\t\tlocal nid = self:PickNewRelic()\n\t\tif nid ~= \"\" then\n\t\t\tself:AddRelic(nid)\n\t\t\tlocal nr = self.Relics[nid]\n\t\t\tif nr ~= nil then\n\t\t\t\tself:Toast(\"유물 획득: \" .. nr.name)\n\t\t\tend\n\t\tend\n\tend\n\tif node ~= nil and node.type == \"boss\" then\n\t\tif self.PlayerJob == \"\" and self.Floor < self.RunLength then\n\t\t\tself:ShowJobChoice()\n\t\telse\n\t\t\tlocal bid = self:PickNewRelic()\n\t\t\tif bid ~= \"\" then\n\t\t\t\tself:AddRelic(bid)\n\t\t\t\tlocal br = self.Relics[bid]\n\t\t\t\tif br ~= nil then\n\t\t\t\t\tself:Toast(\"유물 획득: \" .. br.name)\n\t\t\t\tend\n\t\t\tend\n\t\t\tself:ContinueAfterBoss()\n\t\tend\n\telse\n\t\tself:OfferReward()\n\tend\nelseif self.PlayerHp <= 0 then\n\tself.CombatOver = true\n\tself:EndRun(\"패배...\")\nend", + "Code": "local anyAlive = false\nfor i = 1, #self.Monsters do\n\tif self.Monsters[i].alive == true then anyAlive = true; break end\nend\nif anyAlive == false then\n\tself.CombatOver = true\n\tself.Gold = self.Gold + math.floor(25 * self:AscGoldMult())\n\tself:ApplyRelics(\"combatEnd\")\n\tself:ApplyRelics(\"combatReward\")\n\tself:MaybeDropPotion()\n\tself:RenderRun()\n\tlocal node = self.MapNodes[self.CurrentNodeId]\n\tif node ~= nil and node.type == \"elite\" then\n\t\tself.Gold = self.Gold + 15\n\t\tlocal nid = self:PickNewRelic()\n\t\tif nid ~= \"\" then\n\t\t\tself:AddRelic(nid)\n\t\t\tlocal nr = self.Relics[nid]\n\t\t\tif nr ~= nil then\n\t\t\t\tself:Toast(\"유물 획득: \" .. nr.name)\n\t\t\tend\n\t\tend\n\tend\n\tif node ~= nil and node.type == \"boss\" then\n\t\tif self.PlayerJob == \"\" and self.Floor < self.RunLength then\n\t\t\tself:ShowJobChoice()\n\t\telse\n\t\t\tif self.PlayerJob ~= \"\" then self:AwardSouls(1) end\n\t\t\tlocal bid = self:PickNewRelic()\n\t\t\tif bid ~= \"\" then\n\t\t\t\tself:AddRelic(bid)\n\t\t\t\tlocal br = self.Relics[bid]\n\t\t\t\tif br ~= nil then\n\t\t\t\t\tself:Toast(\"유물 획득: \" .. br.name)\n\t\t\t\tend\n\t\t\tend\n\t\t\tself:ContinueAfterBoss()\n\t\tend\n\telse\n\t\tself:OfferReward()\n\tend\nelseif self.PlayerHp <= 0 then\n\tself.CombatOver = true\n\tself:EndRun(\"패배...\")\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], diff --git a/tools/deck/gen-slaydeck.mjs b/tools/deck/gen-slaydeck.mjs index 3af6283..0446e78 100644 --- a/tools/deck/gen-slaydeck.mjs +++ b/tools/deck/gen-slaydeck.mjs @@ -37,6 +37,17 @@ for (const [cls, jobs] of Object.entries(JOBS)) { if (!CARDS.cards[j.starter]) throw new Error(`[gen-slaydeck] JOBS.${cls}.${j.id} 대표 카드 없음: ${j.starter}`); } } +// 영혼(soul) 메타 해금 — 2차 전직 후 보스 클리어로 영혼 적립, 로비 영혼상점에서 구매 → 다음 런 이점 +const SOUL_UNLOCKS = [ + { key: 'meso', name: '두둑한 지갑', desc: '런 시작 시 메소 +60', cost: 3 }, + { key: 'hp', name: '단련된 육체', desc: '시작 최대 HP +15', cost: 4 }, + { key: 'trim', name: '덱 정제', desc: '시작 덱에서 기본 카드 1장 제거', cost: 5 }, + { key: 'relic', name: '유물 수집가', desc: '런 시작 시 유물 1개 추가', cost: 6 }, +]; +function luaSoulShopTable(unlocks) { + const items = unlocks.map((u) => `\t{ key = ${luaStr(u.key)}, name = ${luaStr(u.name)}, desc = ${luaStr(u.desc)}, cost = ${u.cost} },`).join('\n'); + return `self.SoulShopDef = {\n${items}\n}`; +} if (!ENEMIES.enemies[ENEMIES.activeEnemy]) { throw new Error(`[gen-slaydeck] activeEnemy가 enemies에 없음: ${ENEMIES.activeEnemy}`); } @@ -2621,6 +2632,38 @@ function upsertUi() { text({ value: '닫기', fontSize: 28, bold: true, color: WHITE, alignment: 4 }), ], })); + for (let i = 1; i <= 4; i++) { + const ip = `/ui/DefaultGroup/SoulShopHud/Item${i}`; + const iy = 230 - (i - 1) * 125; + soulShop.push(entity({ + id: guid('soul', soulId++), + path: ip, modelId: 'uibutton', entryId: 'UIButton', + componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent', + displayOrder: 2, + components: [ + transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 760, y: 104 }, pos: { x: 0, y: iy }, align: ALIGN_CENTER }), + sprite({ color: { r: 0.14, g: 0.16, b: 0.22, a: 1 }, type: 1, raycast: true }), + button(), + ], + })); + for (const [suffix, x, y, w, fs, color] of [ + ['Name', -180, 22, 360, 28, GOLD], + ['Desc', -180, -24, 440, 20, { r: 0.86, g: 0.9, b: 0.94, a: 1 }], + ['Status', 270, 0, 220, 22, { r: 0.6, g: 0.85, b: 1, a: 1 }], + ]) { + soulShop.push(entity({ + id: guid('soul', soulId++), + path: `${ip}/${suffix}`, modelId: 'uitext', entryId: 'UIText', + componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent', + displayOrder: 1, + components: [ + transform({ parentW: 760, parentH: 104, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: w, y: 38 }, pos: { x, y } }), + sprite({ color: TRANSPARENT }), + text({ value: '', fontSize: fs, bold: suffix === 'Name', color, alignment: 4 }), + ], + })); + } + } emit('SoulShopHud', soulShop); for (const section of UI_APPEND_ORDER) { @@ -2730,6 +2773,9 @@ function writeCodeblocks() { prop('boolean', 'LobbyBound', 'false'), prop('boolean', 'CodexMode', 'false'), prop('any', 'CodexCards'), + prop('any', 'SoulUnlocks'), + prop('any', 'SoulShopDef'), + prop('boolean', 'SoulShopBound', 'false'), prop('string', 'DeckInspectKind', '""'), prop('boolean', 'DeckAllOpen', 'false'), prop('any', 'Cards'), @@ -2781,10 +2827,14 @@ function writeCodeblocks() { prop('boolean', 'ChestOpened', 'false'), prop('string', 'PlayerJob', '""'), ], [ - method('OnBeginPlay', `self:ShowLobby() + method('OnBeginPlay', `${luaSoulShopTable(SOUL_UNLOCKS)} +self.SoulUnlocks = {} +self.SoulPoints = self.SoulPoints or 0 +self:ShowLobby() local lp = _UserService.LocalPlayer if lp ~= nil then self:ReqLoadAscension(lp.PlayerComponent.UserId) + self:ReqLoadSouls(lp.PlayerComponent.UserId) end`), method('ReqLoadAscension', `local ds = _DataStorageService:GetUserDataStorage(userId) local errCode, value = ds:GetAndWait("ascensionUnlocked") @@ -2985,8 +3035,113 @@ self:RenderAllDeck()`), method('ShowBoard', `self:SetEntityEnabled("/ui/DefaultGroup/BoardHud", true)`), method('CloseBoard', `self:SetEntityEnabled("/ui/DefaultGroup/BoardHud", false)`), method('ShowSoulShop', `self:RenderSoulLabel() +self:RenderSoulShop() +self:BindSoulShopButtons() self:SetEntityEnabled("/ui/DefaultGroup/SoulShopHud", true)`), method('CloseSoulShop', `self:SetEntityEnabled("/ui/DefaultGroup/SoulShopHud", false)`), + method('ReqLoadSouls', `local ds = _DataStorageService:GetUserDataStorage(userId) +local e1, pts = ds:GetAndWait("soulPoints") +local e2, unl = ds:GetAndWait("soulUnlocks") +local p = 0 +if e1 == 0 and pts ~= nil and pts ~= "" then p = tonumber(pts) or 0 end +local u = "" +if e2 == 0 and unl ~= nil then u = unl end +self:RecvSouls(p, u, userId)`, [{ Type: "string", DefaultValue: null, SyncDirection: 0, Attributes: [], Name: "userId" }], 5), + method('RecvSouls', `self.SoulPoints = p +self.SoulUnlocks = {} +if u ~= nil and u ~= "" then + for key in string.gmatch(u, "([^,]+)") do + self.SoulUnlocks[key] = true + end +end +self:RenderSoulLabel()`, [{ Type: "number", DefaultValue: null, SyncDirection: 0, Attributes: [], Name: "p" }, { Type: "string", DefaultValue: null, SyncDirection: 0, Attributes: [], Name: "u" }, { Type: "string", DefaultValue: null, SyncDirection: 0, Attributes: [], Name: "userId" }], 6), + method('SaveSouls', `local ds = _DataStorageService:GetUserDataStorage(userId) +ds:SetAndWait("soulPoints", tostring(p)) +ds:SetAndWait("soulUnlocks", u)`, [{ Type: "number", DefaultValue: null, SyncDirection: 0, Attributes: [], Name: "p" }, { Type: "string", DefaultValue: null, SyncDirection: 0, Attributes: [], Name: "u" }, { Type: "string", DefaultValue: null, SyncDirection: 0, Attributes: [], Name: "userId" }], 5), + method('SerializeUnlocks', `local parts = {} +if self.SoulUnlocks ~= nil then + for k, v in pairs(self.SoulUnlocks) do + if v == true then table.insert(parts, k) end + end +end +return table.concat(parts, ",")`, [], 0, 'string'), + method('AwardSouls', `self.SoulPoints = (self.SoulPoints or 0) + n +local lp = _UserService.LocalPlayer +if lp ~= nil then + self:SaveSouls(self.SoulPoints, self:SerializeUnlocks(), lp.PlayerComponent.UserId) +end +self:RenderSoulLabel()`, [{ Type: "number", DefaultValue: null, SyncDirection: 0, Attributes: [], Name: "n" }]), + method('BuySoulUnlock', `local d = nil +if self.SoulShopDef ~= nil then d = self.SoulShopDef[slot] end +if d == nil then return end +if self.SoulUnlocks ~= nil and self.SoulUnlocks[d.key] == true then + self:Toast("이미 보유 중입니다") + return +end +if (self.SoulPoints or 0) < d.cost then + self:Toast("영혼이 부족합니다") + return +end +self.SoulPoints = self.SoulPoints - d.cost +if self.SoulUnlocks == nil then self.SoulUnlocks = {} end +self.SoulUnlocks[d.key] = true +local lp = _UserService.LocalPlayer +if lp ~= nil then + self:SaveSouls(self.SoulPoints, self:SerializeUnlocks(), lp.PlayerComponent.UserId) +end +self:Toast(d.name .. " 해금!") +self:RenderSoulLabel() +self:RenderSoulShop()`, [{ Type: "number", DefaultValue: null, SyncDirection: 0, Attributes: [], Name: "slot" }]), + method('RenderSoulShop', `local defs = self.SoulShopDef or {} +for i = 1, 4 do + local base = "/ui/DefaultGroup/SoulShopHud/Item" .. tostring(i) + local d = defs[i] + if d == nil then + self:SetEntityEnabled(base, false) + else + self:SetEntityEnabled(base, true) + self:SetText(base .. "/Name", d.name) + self:SetText(base .. "/Desc", d.desc) + local owned = self.SoulUnlocks ~= nil and self.SoulUnlocks[d.key] == true + if owned then + self:SetText(base .. "/Status", "보유 중") + elseif (self.SoulPoints or 0) >= d.cost then + self:SetText(base .. "/Status", tostring(d.cost) .. " 영혼 · 구매") + else + self:SetText(base .. "/Status", tostring(d.cost) .. " 영혼 · 부족") + end + end +end`), + method('BindSoulShopButtons', `if self.SoulShopBound == true then + return +end +self.SoulShopBound = true +for i = 1, 4 do + local idx = i + local e = _EntityService:GetEntityByPath("/ui/DefaultGroup/SoulShopHud/Item" .. tostring(i)) + if e ~= nil and e.ButtonComponent ~= nil then + e:ConnectEvent(ButtonClickEvent, function() self:BuySoulUnlock(idx) end) + end +end`), + method('ApplySoulUnlocks', `if self.SoulUnlocks == nil then return end +if self.SoulUnlocks["meso"] == true then self.Gold = self.Gold + 60 end +if self.SoulUnlocks["hp"] == true then + self.PlayerMaxHp = self.PlayerMaxHp + 15 + self.PlayerHp = self.PlayerMaxHp +end +if self.SoulUnlocks["trim"] == true then + for i = 1, #self.RunDeck do + local cid = self.RunDeck[i] + if cid == "Defend" or cid == "MagicGuard" or cid == "DarkSight" then + table.remove(self.RunDeck, i) + break + end + end +end +if self.SoulUnlocks["relic"] == true then + local nid = self:PickNewRelic() + if nid ~= "" then self:AddRelic(nid) end +end`), method('ShowCharacterSelect', `self.SelectedClass = "" self:ShowState("charselect") self:RenderCharacterSelect()`), @@ -3070,6 +3225,7 @@ ${luaFramesTable()} self:GenerateMap() self:BindButtons() self:AddRelic("${RELICS.startingRelic}") +self:ApplySoulUnlocks() self:RenderPotions() self:ShowMap()`), method('StartCombat', `self:ShowState("combat") @@ -4110,6 +4266,7 @@ if anyAlive == false then if self.PlayerJob == "" and self.Floor < self.RunLength then self:ShowJobChoice() else + if self.PlayerJob ~= "" then self:AwardSouls(1) end local bid = self:PickNewRelic() if bid ~= "" then self:AddRelic(bid) diff --git a/ui/DefaultGroup.ui b/ui/DefaultGroup.ui index 5dab308..085e0b3 100644 --- a/ui/DefaultGroup.ui +++ b/ui/DefaultGroup.ui @@ -241444,6 +241444,3014 @@ ], "@version": 1 } + }, + { + "id": "0eb00004-0000-4000-8000-00000eb00004", + "path": "/ui/DefaultGroup/SoulShopHud/Item1", + "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent", + "jsonString": { + "name": "Item1", + "path": "/ui/DefaultGroup/SoulShopHud/Item1", + "nameEditable": true, + "enable": true, + "visible": true, + "localize": true, + "displayOrder": 2, + "pathConstraints": "////", + "revision": 1, + "origin": { + "type": "Model", + "entry_id": "UIButton", + "sub_entity_id": null, + "root_entity_id": null, + "replaced_model_id": null + }, + "modelId": "uibutton", + "@components": [ + { + "@type": "MOD.Core.UITransformComponent", + "ActivePlatform": 255, + "AlignmentOption": 0, + "AnchorsMax": { + "x": 0.5, + "y": 0.5 + }, + "AnchorsMin": { + "x": 0.5, + "y": 0.5 + }, + "MobileOnly": false, + "OffsetMax": { + "x": 380, + "y": 282 + }, + "OffsetMin": { + "x": -380, + "y": 178 + }, + "Pivot": { + "x": 0.5, + "y": 0.5 + }, + "RectSize": { + "x": 760, + "y": 104 + }, + "UIMode": 1, + "UIScale": { + "x": 1, + "y": 1, + "z": 1 + }, + "UIVersion": 2, + "anchoredPosition": { + "x": 0, + "y": 230 + }, + "Position": { + "x": 0, + "y": 230, + "z": 0 + }, + "QuaternionRotation": { + "x": 0, + "y": 0, + "z": 0, + "w": 1 + }, + "Scale": { + "x": 1, + "y": 1, + "z": 1 + }, + "Enable": true + }, + { + "@type": "MOD.Core.SpriteGUIRendererComponent", + "AnimClipPlayType": 0, + "EndFrameIndex": 2147483647, + "ImageRUID": { + "DataId": "" + }, + "LocalPosition": { + "x": 0, + "y": 0 + }, + "LocalScale": { + "x": 1, + "y": 1 + }, + "OverrideSorting": false, + "PlayRate": 1, + "PreserveSprite": 0, + "StartFrameIndex": 0, + "Color": { + "r": 0.14, + "g": 0.16, + "b": 0.22, + "a": 1 + }, + "DropShadow": false, + "DropShadowAngle": 30, + "DropShadowColor": { + "r": 0, + "g": 0, + "b": 0, + "a": 0.72 + }, + "DropShadowDistance": 32, + "FillAmount": 1, + "FillCenter": true, + "FillClockWise": true, + "FillMethod": 0, + "FillOrigin": 0, + "FlipX": false, + "FlipY": false, + "FrameColumn": 1, + "FrameRate": 0, + "FrameRow": 1, + "Outline": false, + "OutlineColor": { + "r": 0, + "g": 0, + "b": 0, + "a": 1 + }, + "OutlineWidth": 3, + "RaycastTarget": true, + "Type": 1, + "Enable": true + }, + { + "@type": "MOD.Core.ButtonComponent", + "Colors": { + "NormalColor": { + "r": 1, + "g": 1, + "b": 1, + "a": 1 + }, + "HighlightedColor": { + "r": 0.9607843, + "g": 0.9607843, + "b": 0.9607843, + "a": 1 + }, + "PressedColor": { + "r": 0.784313738, + "g": 0.784313738, + "b": 0.784313738, + "a": 1 + }, + "SelectedColor": { + "r": 0.9607843, + "g": 0.9607843, + "b": 0.9607843, + "a": 1 + }, + "DisabledColor": { + "r": 0.784313738, + "g": 0.784313738, + "b": 0.784313738, + "a": 0.5019608 + }, + "ColorMultiplier": 1, + "FadeDuration": 0.1 + }, + "ImageRUIDs": { + "HighlightedSprite": null, + "PressedSprite": null, + "SelectedSprite": null, + "DisabledSprite": null + }, + "KeyCode": 0, + "OverrideSorting": false, + "Transition": 1, + "Enable": true + } + ], + "@version": 1 + } + }, + { + "id": "0eb00005-0000-4000-8000-00000eb00005", + "path": "/ui/DefaultGroup/SoulShopHud/Item1/Name", + "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent", + "jsonString": { + "name": "Name", + "path": "/ui/DefaultGroup/SoulShopHud/Item1/Name", + "nameEditable": true, + "enable": true, + "visible": true, + "localize": true, + "displayOrder": 1, + "pathConstraints": "/////", + "revision": 1, + "origin": { + "type": "Model", + "entry_id": "UIText", + "sub_entity_id": null, + "root_entity_id": null, + "replaced_model_id": null + }, + "modelId": "uitext", + "@components": [ + { + "@type": "MOD.Core.UITransformComponent", + "ActivePlatform": 255, + "AlignmentOption": 0, + "AnchorsMax": { + "x": 0.5, + "y": 0.5 + }, + "AnchorsMin": { + "x": 0.5, + "y": 0.5 + }, + "MobileOnly": false, + "OffsetMax": { + "x": 0, + "y": 41 + }, + "OffsetMin": { + "x": -360, + "y": 3 + }, + "Pivot": { + "x": 0.5, + "y": 0.5 + }, + "RectSize": { + "x": 360, + "y": 38 + }, + "UIMode": 1, + "UIScale": { + "x": 1, + "y": 1, + "z": 1 + }, + "UIVersion": 2, + "anchoredPosition": { + "x": -180, + "y": 22 + }, + "Position": { + "x": -180, + "y": 22, + "z": 0 + }, + "QuaternionRotation": { + "x": 0, + "y": 0, + "z": 0, + "w": 1 + }, + "Scale": { + "x": 1, + "y": 1, + "z": 1 + }, + "Enable": true + }, + { + "@type": "MOD.Core.SpriteGUIRendererComponent", + "AnimClipPlayType": 0, + "EndFrameIndex": 2147483647, + "ImageRUID": { + "DataId": "" + }, + "LocalPosition": { + "x": 0, + "y": 0 + }, + "LocalScale": { + "x": 1, + "y": 1 + }, + "OverrideSorting": false, + "PlayRate": 1, + "PreserveSprite": 0, + "StartFrameIndex": 0, + "Color": { + "r": 0, + "g": 0, + "b": 0, + "a": 0 + }, + "DropShadow": false, + "DropShadowAngle": 30, + "DropShadowColor": { + "r": 0, + "g": 0, + "b": 0, + "a": 0.72 + }, + "DropShadowDistance": 32, + "FillAmount": 1, + "FillCenter": true, + "FillClockWise": true, + "FillMethod": 0, + "FillOrigin": 0, + "FlipX": false, + "FlipY": false, + "FrameColumn": 1, + "FrameRate": 0, + "FrameRow": 1, + "Outline": false, + "OutlineColor": { + "r": 0, + "g": 0, + "b": 0, + "a": 1 + }, + "OutlineWidth": 3, + "RaycastTarget": false, + "Type": 1, + "Enable": true + }, + { + "@type": "MOD.Core.TextComponent", + "Alignment": 4, + "Bold": true, + "DropShadow": false, + "DropShadowAngle": 30, + "DropShadowColor": { + "r": 0, + "g": 0, + "b": 0, + "a": 0.72 + }, + "DropShadowDistance": 32, + "Font": 0, + "FontColor": { + "r": 0.94, + "g": 0.74, + "b": 0.26, + "a": 1 + }, + "FontSize": 28, + "MaxSize": 28, + "MinSize": 8, + "OutlineColor": { + "r": 0.08, + "g": 0.08, + "b": 0.08, + "a": 1 + }, + "OutlineDistance": { + "x": 1, + "y": -1 + }, + "OutlineWidth": 1, + "Overflow": 0, + "OverrideSorting": false, + "Padding": { + "left": 0, + "right": 0, + "top": 0, + "bottom": 0 + }, + "SizeFit": false, + "Text": "", + "UseOutLine": true, + "Enable": true + } + ], + "@version": 1 + } + }, + { + "id": "0eb00006-0000-4000-8000-00000eb00006", + "path": "/ui/DefaultGroup/SoulShopHud/Item1/Desc", + "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent", + "jsonString": { + "name": "Desc", + "path": "/ui/DefaultGroup/SoulShopHud/Item1/Desc", + "nameEditable": true, + "enable": true, + "visible": true, + "localize": true, + "displayOrder": 1, + "pathConstraints": "/////", + "revision": 1, + "origin": { + "type": "Model", + "entry_id": "UIText", + "sub_entity_id": null, + "root_entity_id": null, + "replaced_model_id": null + }, + "modelId": "uitext", + "@components": [ + { + "@type": "MOD.Core.UITransformComponent", + "ActivePlatform": 255, + "AlignmentOption": 0, + "AnchorsMax": { + "x": 0.5, + "y": 0.5 + }, + "AnchorsMin": { + "x": 0.5, + "y": 0.5 + }, + "MobileOnly": false, + "OffsetMax": { + "x": 40, + "y": -5 + }, + "OffsetMin": { + "x": -400, + "y": -43 + }, + "Pivot": { + "x": 0.5, + "y": 0.5 + }, + "RectSize": { + "x": 440, + "y": 38 + }, + "UIMode": 1, + "UIScale": { + "x": 1, 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