refactor(cb): 컨트롤러 횡단 관심사 모듈 분리 (이동·본문 무변경)
화면 전환·NPC·포지션 관심사를 state.mjs/render.mjs/runend.mjs에서 전용 모듈로 분리. 런타임은 단일 SlayDeckController codeblock 유지. - state.mjs → screens.mjs 개명 (화면 라우팅·버튼 바인딩) - npc.mjs 신규: OnLobbyNpcInteract - navigation.mjs 신규: GoLobbyMap·TeleportToActMap (월드 텔레포트) - layout.mjs 신규: PositionMonsterSlot (UI 슬롯 배치) - gen-slaydeck.mjs import·spread 갱신 검증: tools/verify/cbset.mjs (순서 무관 집합 비교) = 189/189 무손실, 본문/exec/params 변경 0. cbgap GAP 0, 테스트 93/93. 산출물 재생성(SlayDeckController.codeblock) 포함 — 메서드 순서만 바뀜. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -1,311 +1,296 @@
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import { method, RUN_LENGTH, GOLD_PER_WIN, CARD_PRICE, REST_HEAL, RELIC_PRICE, ACT_COUNT, ACT_MAPS, LOBBY_MAP, LOBBY_SPAWN } from '../lib/codeblock.mjs';
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import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, CARDFRAMES, RARITIES, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, POTIONS, luaSoulShopTable, frameRuid, luaFramesTable, luaNodeIconsTable, luaRelicsTable, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
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import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
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export const renderMethods = [
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method('BuffsLabel', `local parts = {}
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if str ~= nil and str > 0 then table.insert(parts, "힘+" .. tostring(str)) end
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if weak ~= nil and weak > 0 then table.insert(parts, "약화" .. tostring(weak)) end
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if vuln ~= nil and vuln > 0 then table.insert(parts, "취약" .. tostring(vuln)) end
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if poison ~= nil and poison > 0 then table.insert(parts, "독" .. tostring(poison)) end
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return table.concat(parts, " ")`, [
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{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'str' },
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{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'weak' },
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{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'vuln' },
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{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'poison' },
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], 0, 'string'),
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method('RenderCombat', `for i = 1, ${MAX_MONSTERS} do
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local base = "/ui/RunUIGroup/CombatHud/MonsterStatus" .. tostring(i)
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local m = self.Monsters[i]
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if m ~= nil and m.alive == true then
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self:SetEntityEnabled(base, true)
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self:SetText(base .. "/Name", m.name)
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self:SetText(base .. "/Hp", string.format("%d", m.hp) .. "/" .. string.format("%d", m.maxHp))
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local intent = m.intents[m.intentIdx]
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local t = ""
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if intent ~= nil then
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if intent.kind == "Attack" then
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local atk = intent.value + m.str
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if m.weak > 0 then atk = math.floor(atk * 0.75) end
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if self.PlayerVuln > 0 then atk = math.floor(atk * 1.5) end
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t = "공격 " .. tostring(atk)
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elseif intent.kind == "Defend" then t = "방어 " .. tostring(intent.value)
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elseif intent.kind == "Debuff" then
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if intent.effect == "weak" then t = "약화 " .. tostring(intent.value) .. " 부여"
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else t = "취약 " .. tostring(intent.value) .. " 부여" end
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elseif intent.kind == "AddCard" then
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t = "저주 카드 추가"
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end
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end
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self:SetText(base .. "/Intent", t)
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local dragActive = self.DragTargetIndex ~= nil and self.DragTargetIndex > 0
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local shownTarget = self.TargetIndex
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if dragActive == true then shownTarget = self.DragTargetIndex end
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self:SetEntityEnabled(base .. "/TargetMarker", i == shownTarget and dragActive)
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self:SetEntityEnabled(base .. "/TargetMarker/Label", i == shownTarget and dragActive)
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local intentEntity = _EntityService:GetEntityByPath(base .. "/Intent")
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if intentEntity ~= nil and intentEntity.TextComponent ~= nil and intent ~= nil then
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if intent.kind == "Attack" then
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intentEntity.TextComponent.FontColor = Color(1, 0.45, 0.35, 1)
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elseif intent.kind == "Debuff" then
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intentEntity.TextComponent.FontColor = Color(0.8, 0.5, 1, 1)
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elseif intent.kind == "AddCard" then
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intentEntity.TextComponent.FontColor = Color(0.6, 0.85, 0.4, 1)
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else
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intentEntity.TextComponent.FontColor = Color(0.5, 0.75, 1, 1)
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end
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end
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self:SetHpBar(base .. "/HpBarFill", m.hp, m.maxHp, ${HP_BAR_W})
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self:SetEntityEnabled(base .. "/BlockBadge", m.block > 0)
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self:SetText(base .. "/BlockBadge/Value", string.format("%d", m.block))
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self:SetText(base .. "/Buffs", self:BuffsLabel(m.str, m.weak, m.vuln, m.poison or 0))
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else
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self:SetEntityEnabled(base, false)
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end
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end
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self:SetText("/ui/RunUIGroup/CombatHud/PlayerPanel/HpText", string.format("%d", self.PlayerHp) .. "/" .. string.format("%d", self.PlayerMaxHp))
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self:SetHpBar("/ui/RunUIGroup/CombatHud/PlayerPanel/HpBarFill", self.PlayerHp, self.PlayerMaxHp, 220)
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self:SetEntityEnabled("/ui/RunUIGroup/CombatHud/PlayerPanel/BlockBadge", self.PlayerBlock > 0)
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self:SetText("/ui/RunUIGroup/CombatHud/PlayerPanel/BlockBadge/Value", string.format("%d", self.PlayerBlock))
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local pb = self:BuffsLabel(self.PlayerStr, self.PlayerWeak, self.PlayerVuln, 0)
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if self.PlayerIntangible ~= nil and self.PlayerIntangible > 0 then
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if pb ~= "" then pb = pb .. " " end
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pb = pb .. "불가침" .. tostring(self.PlayerIntangible)
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end
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if self.PlayerDex ~= nil and self.PlayerDex > 0 then
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if pb ~= "" then pb = pb .. " " end
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pb = pb .. "민첩+" .. tostring(self.PlayerDex)
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end
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if self.PlayerThorns ~= nil and self.PlayerThorns > 0 then
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if pb ~= "" then pb = pb .. " " end
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pb = pb .. "가시" .. tostring(self.PlayerThorns)
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end
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if self.PlayerPowers ~= nil and #self.PlayerPowers > 0 then
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local names = {}
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for i = 1, #self.PlayerPowers do
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local pc = self.Cards[self.PlayerPowers[i]]
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if pc ~= nil then table.insert(names, pc.name) end
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end
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if pb ~= "" then pb = pb .. " · " end
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pb = pb .. table.concat(names, " ")
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end
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self:SetText("/ui/RunUIGroup/CombatHud/PlayerPanel/Buffs", pb)
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self:RenderRun()`),
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method('ShowDmgPop', `local slotKey = string.format("%d", math.floor(slot or 0))
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local base = "/ui/RunUIGroup/CombatHud/DmgPop" .. slotKey
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local pop = _EntityService:GetEntityByPath(base)
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if pop == nil then
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return
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end
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self.DmgPopSeq = (self.DmgPopSeq or 0) + 1
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local popSeq = self.DmgPopSeq
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self:SetText(base, "")
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local damageDigitRuids = { ${DAMAGE_DIGIT_RUIDS.map(luaStr).join(', ')} }
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local shown = tostring(math.max(0, math.floor(amount)))
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if string.len(shown) > ${DAMAGE_POP_MAX_DIGITS} then
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shown = string.sub(shown, 1, ${DAMAGE_POP_MAX_DIGITS})
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end
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local digits = {}
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for i = 1, string.len(shown) do
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table.insert(digits, tonumber(string.sub(shown, i, i)) or 0)
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end
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local totalW = #digits * ${DAMAGE_POP_DIGIT_W} + math.max(0, #digits - 1) * ${DAMAGE_POP_DIGIT_SPACING}
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local startX = -totalW / 2 + ${DAMAGE_POP_DIGIT_W} / 2
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for i = 1, ${DAMAGE_POP_MAX_DIGITS} do
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self:SetEntityEnabled(base .. "/Digit" .. tostring(i), false)
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end
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for i = 1, ${DAMAGE_POP_MAX_DIGITS} do
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local digitPath = base .. "/Digit" .. tostring(i)
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local digitEntity = _EntityService:GetEntityByPath(digitPath)
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if digitEntity ~= nil and digitEntity.SpriteGUIRendererComponent ~= nil then
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if digits[i] ~= nil then
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digitEntity.SpriteGUIRendererComponent.ImageRUID = damageDigitRuids[digits[i] + 1]
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digitEntity.SpriteGUIRendererComponent.Color = Color(1, 1, 1, 1)
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if digitEntity.UITransformComponent ~= nil then
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digitEntity.UITransformComponent.anchoredPosition = Vector2(startX + (i - 1) * (${DAMAGE_POP_DIGIT_W} + ${DAMAGE_POP_DIGIT_SPACING}), 0)
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end
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self:SetEntityEnabled(digitPath, true)
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else
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self:SetEntityEnabled(digitPath, false)
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end
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end
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end
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local popPos = nil
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local m = self.Monsters[slot]
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if m ~= nil and m.entity ~= nil and isvalid(m.entity) and m.entity.TransformComponent ~= nil then
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local wp = m.entity.TransformComponent.WorldPosition
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local screen = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + ${HEAD_OFFSET_Y + 0.45}))
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popPos = _UILogic:ScreenToUIPosition(screen)
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else
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local slotEntity = _EntityService:GetEntityByPath("/ui/RunUIGroup/CombatHud/MonsterStatus" .. slotKey)
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if slotEntity ~= nil and slotEntity.UITransformComponent ~= nil then
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local sp = slotEntity.UITransformComponent.anchoredPosition
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popPos = Vector2(sp.x, sp.y + 76)
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end
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end
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if pop ~= nil and pop.UITransformComponent ~= nil then
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if popPos ~= nil then
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pop.UITransformComponent.anchoredPosition = popPos
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else
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pop.UITransformComponent.anchoredPosition = Vector2(0, 120)
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end
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end
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self:SetEntityEnabled(base, true)
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for i = 1, 6 do
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_TimerService:SetTimerOnce(function()
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if self.DmgPopSeq ~= popSeq then
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return
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end
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local p = _EntityService:GetEntityByPath(base)
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if p ~= nil and p.UITransformComponent ~= nil then
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local cur = p.UITransformComponent.anchoredPosition
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p.UITransformComponent.anchoredPosition = Vector2(cur.x, cur.y + 7)
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end
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end, 0.045 * i)
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end
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_TimerService:SetTimerOnce(function()
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if self.DmgPopSeq ~= popSeq then
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return
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end
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self:SetEntityEnabled(base, false)
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end, 0.48)`, [
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{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' },
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{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' },
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]),
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method('ShowPlayerDmgPop', `local base = "/ui/RunUIGroup/CombatHud/PlayerPanel/DmgPop"
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if amount > 0 then
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self:SetText(base, "-" .. string.format("%d", amount))
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else
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self:SetText(base, "막음")
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end
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self:SetEntityEnabled(base, true)
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_TimerService:SetTimerOnce(function() self:SetEntityEnabled(base, false) end, 0.6)`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' }]),
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method('PlayerAttackMotion', `local lp = _UserService.LocalPlayer
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if lp == nil then
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return
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end
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if lp.StateComponent == nil then
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return
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end
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pcall(function() lp.StateComponent:ChangeState("ATTACK") end)
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_TimerService:SetTimerOnce(function()
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if lp ~= nil and isvalid(lp) and lp.StateComponent ~= nil then
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pcall(function() lp.StateComponent:ChangeState("IDLE") end)
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end
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end, 0.5)`),
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method('PlayerHitMotion', `local lp = _UserService.LocalPlayer
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if lp == nil then
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return
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end
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if lp.StateComponent ~= nil then
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pcall(function() lp.StateComponent:ChangeState("HIT") end)
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end
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local tr = lp.TransformComponent
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if tr == nil then
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return
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end
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local p = tr.Position
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tr.Position = Vector3(p.x - 0.15, p.y, p.z)
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_TimerService:SetTimerOnce(function()
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if lp ~= nil and isvalid(lp) and lp.TransformComponent ~= nil then
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lp.TransformComponent.Position = Vector3(p.x, p.y, p.z)
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end
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end, 0.15)`),
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method('MonsterLunge', `local m = self.Monsters[idx]
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if m == nil or m.alive ~= true or m.entity == nil or not isvalid(m.entity) then
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return
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end
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if m.motionBusy == true then
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return
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end
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m.motionBusy = true
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local e = m.entity
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local tr = e.TransformComponent
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if tr == nil then
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m.motionBusy = false
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return
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end
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local p = tr.Position
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tr.Position = Vector3(p.x - 0.35, p.y, p.z)
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_TimerService:SetTimerOnce(function()
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if isvalid(e) and e.TransformComponent ~= nil then
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e.TransformComponent.Position = Vector3(p.x, p.y, p.z)
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end
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m.motionBusy = false
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end, 0.18)`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'idx' }]),
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method('MonsterHitMotion', `local m = self.Monsters[slot]
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if m == nil or m.alive ~= true or m.entity == nil or not isvalid(m.entity) then
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return
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end
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local e = m.entity
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if m.hitClip ~= nil and e.SpriteRendererComponent ~= nil then
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e.SpriteRendererComponent.SpriteRUID = m.hitClip
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_TimerService:SetTimerOnce(function()
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if isvalid(e) and e.SpriteRendererComponent ~= nil and m.alive == true and m.standClip ~= nil then
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e.SpriteRendererComponent.SpriteRUID = m.standClip
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end
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end, 0.5)
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else
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if m.motionBusy == true then
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return
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end
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m.motionBusy = true
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local tr = e.TransformComponent
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if tr == nil then
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m.motionBusy = false
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return
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end
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local p = tr.Position
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local seq = { 0.12, -0.12, 0 }
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for i = 1, #seq do
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local dx = seq[i]
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_TimerService:SetTimerOnce(function()
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if isvalid(e) and e.TransformComponent ~= nil then
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e.TransformComponent.Position = Vector3(p.x + dx, p.y, p.z)
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end
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if i == #seq then
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m.motionBusy = false
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end
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end, 0.06 * i)
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end
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end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
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method('SetHpBar', `local e = _EntityService:GetEntityByPath(path)
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if e == nil or e.UITransformComponent == nil then
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return
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end
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local ratio = 0
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if maxHp > 0 then ratio = hp / maxHp end
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if ratio < 0 then ratio = 0 end
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local w = width * ratio
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e.UITransformComponent.RectSize = Vector2(w, 14)`, [
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{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'path' },
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{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'hp' },
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{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'maxHp' },
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{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'width' },
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]),
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method('PositionMonsterSlot', `local m = self.Monsters[slot]
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if m == nil or m.entity == nil or not isvalid(m.entity) then
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return
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end
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local tr = m.entity.TransformComponent
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if tr == nil then
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return
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end
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local wp = tr.WorldPosition
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local screen = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + ${HEAD_OFFSET_Y}))
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local uipos = _UILogic:ScreenToUIPosition(screen)
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local e = _EntityService:GetEntityByPath("/ui/RunUIGroup/CombatHud/MonsterStatus" .. tostring(slot))
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if e ~= nil and e.UITransformComponent ~= nil then
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e.UITransformComponent.anchoredPosition = uipos
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end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
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method('SetTarget', `if self.Monsters[slot] ~= nil and self.Monsters[slot].alive == true then
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self.TargetIndex = slot
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self:RenderCombat()
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end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
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method('RenderRun', `local floorText = "막 " .. string.format("%d", self.Floor) .. "/" .. string.format("%d", self.RunLength) .. " · " .. string.format("%d", self.Depth) .. "층"
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if self.AscensionLevel > 0 then
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floorText = floorText .. " · 승천" .. string.format("%d", self.AscensionLevel)
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end
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self:SetText("/ui/RunUIGroup/CombatHud/TopBar/Floor", floorText)
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self:SetText("/ui/RunUIGroup/CombatHud/TopBar/Gold", "메소 " .. string.format("%d", self.Gold))`),
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];
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import { method, RUN_LENGTH, GOLD_PER_WIN, CARD_PRICE, REST_HEAL, RELIC_PRICE, ACT_COUNT, ACT_MAPS, LOBBY_MAP, LOBBY_SPAWN } from '../lib/codeblock.mjs';
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import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, CARDFRAMES, RARITIES, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, POTIONS, luaSoulShopTable, frameRuid, luaFramesTable, luaNodeIconsTable, luaRelicsTable, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
|
||||
import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
|
||||
|
||||
export const renderMethods = [
|
||||
method('BuffsLabel', `local parts = {}
|
||||
if str ~= nil and str > 0 then table.insert(parts, "힘+" .. tostring(str)) end
|
||||
if weak ~= nil and weak > 0 then table.insert(parts, "약화" .. tostring(weak)) end
|
||||
if vuln ~= nil and vuln > 0 then table.insert(parts, "취약" .. tostring(vuln)) end
|
||||
if poison ~= nil and poison > 0 then table.insert(parts, "독" .. tostring(poison)) end
|
||||
return table.concat(parts, " ")`, [
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'str' },
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'weak' },
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'vuln' },
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'poison' },
|
||||
], 0, 'string'),
|
||||
method('RenderCombat', `for i = 1, ${MAX_MONSTERS} do
|
||||
local base = "/ui/RunUIGroup/CombatHud/MonsterStatus" .. tostring(i)
|
||||
local m = self.Monsters[i]
|
||||
if m ~= nil and m.alive == true then
|
||||
self:SetEntityEnabled(base, true)
|
||||
self:SetText(base .. "/Name", m.name)
|
||||
self:SetText(base .. "/Hp", string.format("%d", m.hp) .. "/" .. string.format("%d", m.maxHp))
|
||||
local intent = m.intents[m.intentIdx]
|
||||
local t = ""
|
||||
if intent ~= nil then
|
||||
if intent.kind == "Attack" then
|
||||
local atk = intent.value + m.str
|
||||
if m.weak > 0 then atk = math.floor(atk * 0.75) end
|
||||
if self.PlayerVuln > 0 then atk = math.floor(atk * 1.5) end
|
||||
t = "공격 " .. tostring(atk)
|
||||
elseif intent.kind == "Defend" then t = "방어 " .. tostring(intent.value)
|
||||
elseif intent.kind == "Debuff" then
|
||||
if intent.effect == "weak" then t = "약화 " .. tostring(intent.value) .. " 부여"
|
||||
else t = "취약 " .. tostring(intent.value) .. " 부여" end
|
||||
elseif intent.kind == "AddCard" then
|
||||
t = "저주 카드 추가"
|
||||
end
|
||||
end
|
||||
self:SetText(base .. "/Intent", t)
|
||||
local dragActive = self.DragTargetIndex ~= nil and self.DragTargetIndex > 0
|
||||
local shownTarget = self.TargetIndex
|
||||
if dragActive == true then shownTarget = self.DragTargetIndex end
|
||||
self:SetEntityEnabled(base .. "/TargetMarker", i == shownTarget and dragActive)
|
||||
self:SetEntityEnabled(base .. "/TargetMarker/Label", i == shownTarget and dragActive)
|
||||
local intentEntity = _EntityService:GetEntityByPath(base .. "/Intent")
|
||||
if intentEntity ~= nil and intentEntity.TextComponent ~= nil and intent ~= nil then
|
||||
if intent.kind == "Attack" then
|
||||
intentEntity.TextComponent.FontColor = Color(1, 0.45, 0.35, 1)
|
||||
elseif intent.kind == "Debuff" then
|
||||
intentEntity.TextComponent.FontColor = Color(0.8, 0.5, 1, 1)
|
||||
elseif intent.kind == "AddCard" then
|
||||
intentEntity.TextComponent.FontColor = Color(0.6, 0.85, 0.4, 1)
|
||||
else
|
||||
intentEntity.TextComponent.FontColor = Color(0.5, 0.75, 1, 1)
|
||||
end
|
||||
end
|
||||
self:SetHpBar(base .. "/HpBarFill", m.hp, m.maxHp, ${HP_BAR_W})
|
||||
self:SetEntityEnabled(base .. "/BlockBadge", m.block > 0)
|
||||
self:SetText(base .. "/BlockBadge/Value", string.format("%d", m.block))
|
||||
self:SetText(base .. "/Buffs", self:BuffsLabel(m.str, m.weak, m.vuln, m.poison or 0))
|
||||
else
|
||||
self:SetEntityEnabled(base, false)
|
||||
end
|
||||
end
|
||||
self:SetText("/ui/RunUIGroup/CombatHud/PlayerPanel/HpText", string.format("%d", self.PlayerHp) .. "/" .. string.format("%d", self.PlayerMaxHp))
|
||||
self:SetHpBar("/ui/RunUIGroup/CombatHud/PlayerPanel/HpBarFill", self.PlayerHp, self.PlayerMaxHp, 220)
|
||||
self:SetEntityEnabled("/ui/RunUIGroup/CombatHud/PlayerPanel/BlockBadge", self.PlayerBlock > 0)
|
||||
self:SetText("/ui/RunUIGroup/CombatHud/PlayerPanel/BlockBadge/Value", string.format("%d", self.PlayerBlock))
|
||||
local pb = self:BuffsLabel(self.PlayerStr, self.PlayerWeak, self.PlayerVuln, 0)
|
||||
if self.PlayerIntangible ~= nil and self.PlayerIntangible > 0 then
|
||||
if pb ~= "" then pb = pb .. " " end
|
||||
pb = pb .. "불가침" .. tostring(self.PlayerIntangible)
|
||||
end
|
||||
if self.PlayerDex ~= nil and self.PlayerDex > 0 then
|
||||
if pb ~= "" then pb = pb .. " " end
|
||||
pb = pb .. "민첩+" .. tostring(self.PlayerDex)
|
||||
end
|
||||
if self.PlayerThorns ~= nil and self.PlayerThorns > 0 then
|
||||
if pb ~= "" then pb = pb .. " " end
|
||||
pb = pb .. "가시" .. tostring(self.PlayerThorns)
|
||||
end
|
||||
if self.PlayerPowers ~= nil and #self.PlayerPowers > 0 then
|
||||
local names = {}
|
||||
for i = 1, #self.PlayerPowers do
|
||||
local pc = self.Cards[self.PlayerPowers[i]]
|
||||
if pc ~= nil then table.insert(names, pc.name) end
|
||||
end
|
||||
if pb ~= "" then pb = pb .. " · " end
|
||||
pb = pb .. table.concat(names, " ")
|
||||
end
|
||||
self:SetText("/ui/RunUIGroup/CombatHud/PlayerPanel/Buffs", pb)
|
||||
self:RenderRun()`),
|
||||
method('ShowDmgPop', `local slotKey = string.format("%d", math.floor(slot or 0))
|
||||
local base = "/ui/RunUIGroup/CombatHud/DmgPop" .. slotKey
|
||||
local pop = _EntityService:GetEntityByPath(base)
|
||||
if pop == nil then
|
||||
return
|
||||
end
|
||||
self.DmgPopSeq = (self.DmgPopSeq or 0) + 1
|
||||
local popSeq = self.DmgPopSeq
|
||||
self:SetText(base, "")
|
||||
local damageDigitRuids = { ${DAMAGE_DIGIT_RUIDS.map(luaStr).join(', ')} }
|
||||
local shown = tostring(math.max(0, math.floor(amount)))
|
||||
if string.len(shown) > ${DAMAGE_POP_MAX_DIGITS} then
|
||||
shown = string.sub(shown, 1, ${DAMAGE_POP_MAX_DIGITS})
|
||||
end
|
||||
local digits = {}
|
||||
for i = 1, string.len(shown) do
|
||||
table.insert(digits, tonumber(string.sub(shown, i, i)) or 0)
|
||||
end
|
||||
local totalW = #digits * ${DAMAGE_POP_DIGIT_W} + math.max(0, #digits - 1) * ${DAMAGE_POP_DIGIT_SPACING}
|
||||
local startX = -totalW / 2 + ${DAMAGE_POP_DIGIT_W} / 2
|
||||
for i = 1, ${DAMAGE_POP_MAX_DIGITS} do
|
||||
self:SetEntityEnabled(base .. "/Digit" .. tostring(i), false)
|
||||
end
|
||||
for i = 1, ${DAMAGE_POP_MAX_DIGITS} do
|
||||
local digitPath = base .. "/Digit" .. tostring(i)
|
||||
local digitEntity = _EntityService:GetEntityByPath(digitPath)
|
||||
if digitEntity ~= nil and digitEntity.SpriteGUIRendererComponent ~= nil then
|
||||
if digits[i] ~= nil then
|
||||
digitEntity.SpriteGUIRendererComponent.ImageRUID = damageDigitRuids[digits[i] + 1]
|
||||
digitEntity.SpriteGUIRendererComponent.Color = Color(1, 1, 1, 1)
|
||||
if digitEntity.UITransformComponent ~= nil then
|
||||
digitEntity.UITransformComponent.anchoredPosition = Vector2(startX + (i - 1) * (${DAMAGE_POP_DIGIT_W} + ${DAMAGE_POP_DIGIT_SPACING}), 0)
|
||||
end
|
||||
self:SetEntityEnabled(digitPath, true)
|
||||
else
|
||||
self:SetEntityEnabled(digitPath, false)
|
||||
end
|
||||
end
|
||||
end
|
||||
local popPos = nil
|
||||
local m = self.Monsters[slot]
|
||||
if m ~= nil and m.entity ~= nil and isvalid(m.entity) and m.entity.TransformComponent ~= nil then
|
||||
local wp = m.entity.TransformComponent.WorldPosition
|
||||
local screen = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + ${HEAD_OFFSET_Y + 0.45}))
|
||||
popPos = _UILogic:ScreenToUIPosition(screen)
|
||||
else
|
||||
local slotEntity = _EntityService:GetEntityByPath("/ui/RunUIGroup/CombatHud/MonsterStatus" .. slotKey)
|
||||
if slotEntity ~= nil and slotEntity.UITransformComponent ~= nil then
|
||||
local sp = slotEntity.UITransformComponent.anchoredPosition
|
||||
popPos = Vector2(sp.x, sp.y + 76)
|
||||
end
|
||||
end
|
||||
if pop ~= nil and pop.UITransformComponent ~= nil then
|
||||
if popPos ~= nil then
|
||||
pop.UITransformComponent.anchoredPosition = popPos
|
||||
else
|
||||
pop.UITransformComponent.anchoredPosition = Vector2(0, 120)
|
||||
end
|
||||
end
|
||||
self:SetEntityEnabled(base, true)
|
||||
for i = 1, 6 do
|
||||
_TimerService:SetTimerOnce(function()
|
||||
if self.DmgPopSeq ~= popSeq then
|
||||
return
|
||||
end
|
||||
local p = _EntityService:GetEntityByPath(base)
|
||||
if p ~= nil and p.UITransformComponent ~= nil then
|
||||
local cur = p.UITransformComponent.anchoredPosition
|
||||
p.UITransformComponent.anchoredPosition = Vector2(cur.x, cur.y + 7)
|
||||
end
|
||||
end, 0.045 * i)
|
||||
end
|
||||
_TimerService:SetTimerOnce(function()
|
||||
if self.DmgPopSeq ~= popSeq then
|
||||
return
|
||||
end
|
||||
self:SetEntityEnabled(base, false)
|
||||
end, 0.48)`, [
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' },
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' },
|
||||
]),
|
||||
method('ShowPlayerDmgPop', `local base = "/ui/RunUIGroup/CombatHud/PlayerPanel/DmgPop"
|
||||
if amount > 0 then
|
||||
self:SetText(base, "-" .. string.format("%d", amount))
|
||||
else
|
||||
self:SetText(base, "막음")
|
||||
end
|
||||
self:SetEntityEnabled(base, true)
|
||||
_TimerService:SetTimerOnce(function() self:SetEntityEnabled(base, false) end, 0.6)`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' }]),
|
||||
method('PlayerAttackMotion', `local lp = _UserService.LocalPlayer
|
||||
if lp == nil then
|
||||
return
|
||||
end
|
||||
if lp.StateComponent == nil then
|
||||
return
|
||||
end
|
||||
pcall(function() lp.StateComponent:ChangeState("ATTACK") end)
|
||||
_TimerService:SetTimerOnce(function()
|
||||
if lp ~= nil and isvalid(lp) and lp.StateComponent ~= nil then
|
||||
pcall(function() lp.StateComponent:ChangeState("IDLE") end)
|
||||
end
|
||||
end, 0.5)`),
|
||||
method('PlayerHitMotion', `local lp = _UserService.LocalPlayer
|
||||
if lp == nil then
|
||||
return
|
||||
end
|
||||
if lp.StateComponent ~= nil then
|
||||
pcall(function() lp.StateComponent:ChangeState("HIT") end)
|
||||
end
|
||||
local tr = lp.TransformComponent
|
||||
if tr == nil then
|
||||
return
|
||||
end
|
||||
local p = tr.Position
|
||||
tr.Position = Vector3(p.x - 0.15, p.y, p.z)
|
||||
_TimerService:SetTimerOnce(function()
|
||||
if lp ~= nil and isvalid(lp) and lp.TransformComponent ~= nil then
|
||||
lp.TransformComponent.Position = Vector3(p.x, p.y, p.z)
|
||||
end
|
||||
end, 0.15)`),
|
||||
method('MonsterLunge', `local m = self.Monsters[idx]
|
||||
if m == nil or m.alive ~= true or m.entity == nil or not isvalid(m.entity) then
|
||||
return
|
||||
end
|
||||
if m.motionBusy == true then
|
||||
return
|
||||
end
|
||||
m.motionBusy = true
|
||||
local e = m.entity
|
||||
local tr = e.TransformComponent
|
||||
if tr == nil then
|
||||
m.motionBusy = false
|
||||
return
|
||||
end
|
||||
local p = tr.Position
|
||||
tr.Position = Vector3(p.x - 0.35, p.y, p.z)
|
||||
_TimerService:SetTimerOnce(function()
|
||||
if isvalid(e) and e.TransformComponent ~= nil then
|
||||
e.TransformComponent.Position = Vector3(p.x, p.y, p.z)
|
||||
end
|
||||
m.motionBusy = false
|
||||
end, 0.18)`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'idx' }]),
|
||||
method('MonsterHitMotion', `local m = self.Monsters[slot]
|
||||
if m == nil or m.alive ~= true or m.entity == nil or not isvalid(m.entity) then
|
||||
return
|
||||
end
|
||||
local e = m.entity
|
||||
if m.hitClip ~= nil and e.SpriteRendererComponent ~= nil then
|
||||
e.SpriteRendererComponent.SpriteRUID = m.hitClip
|
||||
_TimerService:SetTimerOnce(function()
|
||||
if isvalid(e) and e.SpriteRendererComponent ~= nil and m.alive == true and m.standClip ~= nil then
|
||||
e.SpriteRendererComponent.SpriteRUID = m.standClip
|
||||
end
|
||||
end, 0.5)
|
||||
else
|
||||
if m.motionBusy == true then
|
||||
return
|
||||
end
|
||||
m.motionBusy = true
|
||||
local tr = e.TransformComponent
|
||||
if tr == nil then
|
||||
m.motionBusy = false
|
||||
return
|
||||
end
|
||||
local p = tr.Position
|
||||
local seq = { 0.12, -0.12, 0 }
|
||||
for i = 1, #seq do
|
||||
local dx = seq[i]
|
||||
_TimerService:SetTimerOnce(function()
|
||||
if isvalid(e) and e.TransformComponent ~= nil then
|
||||
e.TransformComponent.Position = Vector3(p.x + dx, p.y, p.z)
|
||||
end
|
||||
if i == #seq then
|
||||
m.motionBusy = false
|
||||
end
|
||||
end, 0.06 * i)
|
||||
end
|
||||
end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
|
||||
method('SetHpBar', `local e = _EntityService:GetEntityByPath(path)
|
||||
if e == nil or e.UITransformComponent == nil then
|
||||
return
|
||||
end
|
||||
local ratio = 0
|
||||
if maxHp > 0 then ratio = hp / maxHp end
|
||||
if ratio < 0 then ratio = 0 end
|
||||
local w = width * ratio
|
||||
e.UITransformComponent.RectSize = Vector2(w, 14)`, [
|
||||
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'path' },
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'hp' },
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'maxHp' },
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'width' },
|
||||
]),
|
||||
method('SetTarget', `if self.Monsters[slot] ~= nil and self.Monsters[slot].alive == true then
|
||||
self.TargetIndex = slot
|
||||
self:RenderCombat()
|
||||
end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
|
||||
method('RenderRun', `local floorText = "막 " .. string.format("%d", self.Floor) .. "/" .. string.format("%d", self.RunLength) .. " · " .. string.format("%d", self.Depth) .. "층"
|
||||
if self.AscensionLevel > 0 then
|
||||
floorText = floorText .. " · 승천" .. string.format("%d", self.AscensionLevel)
|
||||
end
|
||||
self:SetText("/ui/RunUIGroup/CombatHud/TopBar/Floor", floorText)
|
||||
self:SetText("/ui/RunUIGroup/CombatHud/TopBar/Gold", "메소 " .. string.format("%d", self.Gold))`),
|
||||
|
||||
|
||||
Reference in New Issue
Block a user