refactor(cb): 컨트롤러 횡단 관심사 모듈 분리 (이동·본문 무변경)

화면 전환·NPC·포지션 관심사를 state.mjs/render.mjs/runend.mjs에서
전용 모듈로 분리. 런타임은 단일 SlayDeckController codeblock 유지.

- state.mjs → screens.mjs 개명 (화면 라우팅·버튼 바인딩)
- npc.mjs 신규: OnLobbyNpcInteract
- navigation.mjs 신규: GoLobbyMap·TeleportToActMap (월드 텔레포트)
- layout.mjs 신규: PositionMonsterSlot (UI 슬롯 배치)
- gen-slaydeck.mjs import·spread 갱신

검증: tools/verify/cbset.mjs (순서 무관 집합 비교) = 189/189 무손실,
본문/exec/params 변경 0. cbgap GAP 0, 테스트 93/93.
산출물 재생성(SlayDeckController.codeblock) 포함 — 메서드 순서만 바뀜.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-26 18:35:51 +09:00
parent 7b5e79bcf2
commit 8d2e320d60
9 changed files with 691 additions and 627 deletions

View File

@@ -3,7 +3,10 @@
import { POTIONS } from './lib/data.mjs';
import { prop, codeblock, RUN_LENGTH } from './lib/codeblock.mjs';
import { bootMethods } from './cb/boot.mjs';
import { stateMethods } from './cb/state.mjs';
import { screensMethods } from './cb/screens.mjs';
import { npcMethods } from './cb/npc.mjs';
import { navigationMethods } from './cb/navigation.mjs';
import { layoutMethods } from './cb/layout.mjs';
import { soulMethods } from './cb/soul.mjs';
import { charSelectMethods } from './cb/charselect.mjs';
import { runMethods } from './cb/run.mjs';
@@ -166,7 +169,9 @@ function writeCodeblocks() {
prop('any', 'NextTurnAddCards'),
], [
...bootMethods,
...stateMethods,
...screensMethods,
...npcMethods,
...navigationMethods,
...soulMethods,
...charSelectMethods,
...runMethods,
@@ -177,6 +182,7 @@ function writeCodeblocks() {
...jobMethods,
...runEndMethods,
...renderMethods,
...layoutMethods,
...rewardMethods,
...itemMethods,
...tooltipMethods,