feat: 메이플 전사 전직 카드와 연계 기믹 추가
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@@ -14,6 +14,10 @@ The goal is to keep card behavior reusable instead of hardcoding one-off card na
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- `damagePerDiscardedThisTurn`: bonus damage per card discarded this turn
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- `damagePerSkillInHand`: bonus damage per skill card in hand
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- `damagePerCardDrawnThisCombat`: bonus damage per card drawn this combat
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- `damagePerCombo`: bonus base damage per current Combo
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- `damagePerHolyCharge`: bonus base damage per current Holy Charge
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- `attackDamagePerCombo`: Power field that adds base damage per current Combo to all Attacks
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- `attackPlayedDamage`: Power field that deals extra damage after an Attack card is played
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- `damagePerTurn`: damage applied at turn start
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- `cardPlayedDamage`: damage when the card is played
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- `cardPlayedRandomDamage`: random damage when the card is played
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@@ -65,6 +69,21 @@ The goal is to keep card behavior reusable instead of hardcoding one-off card na
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- `thorns`: gain Thorns
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- `selfVuln`: apply Vulnerable to self
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- `extraPoisonTicks`: add extra poison ticks at enemy turn start
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- `comboGain`: gain Combo when the card resolves; Attack cards gain it after dealing damage
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- `comboOnAttack`: Power field that gains Combo whenever an Attack card is played
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- `comboMax`: Power field that raises the maximum Combo above the default 5
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- `attackWeak`: Power field that applies Weak after an Attack card is played
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- `removePlayerDebuffs`: remove player Weak and Vulnerable
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- `holyForce`: marks a card as Holy Force for Holy Charge Power triggers
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- `holyChargeGain`: gain Holy Charge directly
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- `holyChargeOnHolyForce`: Power field that gains Holy Charge after a Holy Force card
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- `holyChargeMax`: Power field that raises the maximum Holy Charge above the default 3
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- `blockPerHolyCharge`: gain additional block per current Holy Charge
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- `healPerHolyCharge`: heal additional HP per current Holy Charge
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- `holyChargeSpendAll`: consume all Holy Charge after resolving the card
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- `damageTakenReduction`: Power field that reduces incoming damage; total reduction is capped at 75%
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- `blockOnDamaged`: Power field that grants block after taking HP damage
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- `strengthOnDamagedOnce`: Power field that grants Strength on the first HP damage each combat
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## Status
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@@ -108,6 +127,7 @@ The goal is to keep card behavior reusable instead of hardcoding one-off card na
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- `powerEffect: "blockPerTurn"`
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- `powerEffect: "poisonPerTurn"`
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- `powerEffect: "damagePerTurn"`
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- `powerEffect: "healPerTurn"`
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- `powerEffect: "retainOne"`
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- `powerEffect: "keepBlock"`
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- `turnStartShiv`: create Shivs at turn start
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