feat: 메이플 전사 전직 카드와 연계 기믹 추가
This commit is contained in:
@@ -86,6 +86,8 @@ local function applyCardPlayHooks()
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if c.cardPlayedRandomDamage ~= nil and c.cardPlayedRandomDamage > 0 then
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self:DealDirectDamageToRandomMonster(c.cardPlayedRandomDamage)
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end
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self:ApplyAttackCardPlayHooks(c)
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self:ApplyHolyForceCardPlayHooks(c)
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end
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applyCardPlayHooks()
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if skillRepeat > 0 then
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@@ -550,6 +552,11 @@ for i = 1, #self.Monsters do
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if self.Monsters[i].alive == true then self.TargetIndex = i; break end
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end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
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method('DealDamageToPlayer', `local dmg = amount
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local reduction = self:AddPowerFieldTotal("damageTakenReduction")
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if reduction ~= nil and reduction > 0 then
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reduction = math.min(0.75, reduction)
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dmg = math.floor(dmg * (1 - reduction))
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end
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if self.PlayerBlock > 0 then
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local absorbed = math.min(self.PlayerBlock, dmg)
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self.PlayerBlock = self.PlayerBlock - absorbed
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@@ -560,6 +567,17 @@ if dmg > 0 and self.PlayerIntangible ~= nil and self.PlayerIntangible > 0 and dm
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end
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if dmg > 0 then
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self.PlayerHp = self.PlayerHp - dmg
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local reactiveBlock = self:AddPowerFieldTotal("blockOnDamaged")
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if reactiveBlock ~= nil and reactiveBlock > 0 then
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self:AddCardBlock(reactiveBlock)
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end
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if self.DamagePowerStrengthUsed ~= true then
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local reactiveStrength = self:AddPowerFieldTotal("strengthOnDamagedOnce")
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if reactiveStrength ~= nil and reactiveStrength > 0 then
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self.PlayerStr = self.PlayerStr + reactiveStrength
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self.DamagePowerStrengthUsed = true
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end
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end
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local reflect = self.PlayerThorns or 0
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if self:HasRelic("bronzeScales") then
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reflect = reflect + 3
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@@ -291,6 +291,8 @@ if self.PlayerPowers ~= nil then
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if self.Monsters ~= nil then
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self:PlayAoeFx(pc.fx or pc.image, pc.value or 0)
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end
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elseif pc.powerEffect == "healPerTurn" then
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self.PlayerHp = math.min(self.PlayerMaxHp, self.PlayerHp + pc.value)
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end
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if pc.turnStartShiv ~= nil then
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self:AddCardsToHand("Shiv", pc.turnStartShiv)
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@@ -346,6 +346,69 @@ countPile(self.DrawPile)
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countPile(self.DiscardPile)
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countPile(self.ExhaustPile)
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return n`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'match' }], 0, 'number'),
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method('MaxPowerField', `local best = 0
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if self.PlayerPowers == nil then
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return best
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end
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for i = 1, #self.PlayerPowers do
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local powerCard = self.Cards[self.PlayerPowers[i]]
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if powerCard ~= nil and powerCard[field] ~= nil and powerCard[field] > best then
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best = powerCard[field]
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end
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end
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return best`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'field' }], 0, 'number'),
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method('GetComboMax', `local comboMax = 5
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local powerMax = self:MaxPowerField("comboMax")
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if powerMax ~= nil and powerMax > comboMax then
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comboMax = powerMax
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end
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return comboMax`, [], 0, 'number'),
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method('GainCombo', `if amount == nil or amount <= 0 then
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return
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end
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self.ComboCount = math.min(self:GetComboMax(), (self.ComboCount or 0) + amount)`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' }]),
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method('GetHolyChargeMax', `local chargeMax = 3
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local powerMax = self:MaxPowerField("holyChargeMax")
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if powerMax ~= nil and powerMax > chargeMax then
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chargeMax = powerMax
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end
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return chargeMax`, [], 0, 'number'),
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method('GainHolyCharge', `if amount == nil or amount <= 0 then
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return
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end
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self.HolyChargeCount = math.min(self:GetHolyChargeMax(), (self.HolyChargeCount or 0) + amount)`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' }]),
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method('ApplyHolyForceCardPlayHooks', `if c == nil then
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return
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end
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local gain = c.holyChargeGain or 0
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if c.holyForce == true then
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gain = gain + self:AddPowerFieldTotal("holyChargeOnHolyForce")
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end
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self:GainHolyCharge(gain)
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if c.holyChargeSpendAll == true then
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self.HolyChargeCount = 0
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end`, [{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'c' }]),
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method('ApplyAttackCardPlayHooks', `if c == nil or c.kind ~= "Attack" then
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return
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end
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local comboGain = c.comboGain or 0
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comboGain = comboGain + self:AddPowerFieldTotal("comboOnAttack")
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self:GainCombo(comboGain)
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local extraDamage = self:AddPowerFieldTotal("attackPlayedDamage")
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if extraDamage ~= nil and extraDamage > 0 then
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self:DealDirectDamageToTarget(extraDamage)
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end
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local weakAmount = self:AddPowerFieldTotal("attackWeak")
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if weakAmount ~= nil and weakAmount > 0 and self.Monsters ~= nil then
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local target = self.Monsters[self.TargetIndex]
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if target ~= nil and target.alive == true then
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if target.artifact ~= nil and target.artifact > 0 then
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target.artifact = target.artifact - 1
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else
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target.weak = (target.weak or 0) + weakAmount
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end
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end
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end`, [{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'c' }]),
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method('AttackBaseForCard', `local base2 = c.damage or 0
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if c.damageNameMatch ~= nil and c.damagePerOwnedNameMatch ~= nil then
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base2 = base2 + self:CountOwnedNameMatches(c.damageNameMatch) * c.damagePerOwnedNameMatch
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@@ -353,6 +416,14 @@ end
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if c.damageFromCurrentBlock ~= nil and c.damageFromCurrentBlock ~= 0 then
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base2 = base2 + (self.PlayerBlock or 0) * c.damageFromCurrentBlock
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end
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local comboScale = c.damagePerCombo or 0
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comboScale = comboScale + self:AddPowerFieldTotal("attackDamagePerCombo")
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if comboScale ~= 0 then
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base2 = base2 + (self.ComboCount or 0) * comboScale
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end
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if c.damagePerHolyCharge ~= nil and c.damagePerHolyCharge ~= 0 then
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base2 = base2 + (self.HolyChargeCount or 0) * c.damagePerHolyCharge
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end
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local otherHand = 0
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if self.Hand ~= nil then
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otherHand = #self.Hand - 1
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@@ -431,6 +502,8 @@ local function applyCardPlayHooks()
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if c.cardPlayedRandomDamage ~= nil and c.cardPlayedRandomDamage > 0 then
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self:DealDirectDamageToRandomMonster(c.cardPlayedRandomDamage)
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end
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self:ApplyAttackCardPlayHooks(c)
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self:ApplyHolyForceCardPlayHooks(c)
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end
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applyCardPlayHooks()
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if skillRepeat > 0 then
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@@ -706,7 +779,7 @@ if c.kind == "Attack" then
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if c.damage ~= nil or c.xDamagePerEnergy ~= nil or c.damageFromCurrentBlock ~= nil then
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self:PlayerAttackMotion()
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local baseDmg = self:AttackBaseForCard(slot, c)
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self.ActiveAttackDamageVsWeakMultiplier = c.attackDamageVsWeakMultiplier or 1
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self.ActiveAttackDamageVsWeakMultiplier = math.max(c.attackDamageVsWeakMultiplier or 1, self:MaxPowerField("attackDamageVsWeakMultiplier"))
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if c.xDamagePerEnergy ~= nil and c.xDamagePerEnergy > 0 then
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baseDmg = xEnergy * c.xDamagePerEnergy
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end
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@@ -788,14 +861,14 @@ if c.kind == "Attack" then
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self.DamageDealtThisTurn = (self.DamageDealtThisTurn or 0) + totalDamage
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end
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if c.block ~= nil then
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self:AddCardBlock(c.block)
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self:AddCardBlock(c.block + (self.HolyChargeCount or 0) * (c.blockPerHolyCharge or 0))
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end
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if free ~= true then
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self:ApplyRelics("cardPlayed")
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end
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elseif c.kind == "Skill" then
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if c.block ~= nil then
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self:AddCardBlock(c.block)
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self:AddCardBlock(c.block + (self.HolyChargeCount or 0) * (c.blockPerHolyCharge or 0))
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end
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elseif c.kind == "Power" then
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if free ~= true then
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@@ -815,11 +888,19 @@ if c.selfVuln ~= nil then
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self.PlayerVuln = self.PlayerVuln + c.selfVuln
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end
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if c.heal ~= nil then
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self.PlayerHp = math.min(self.PlayerHp + c.heal, self.PlayerMaxHp)
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local healAmount = c.heal + (self.HolyChargeCount or 0) * (c.healPerHolyCharge or 0)
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self.PlayerHp = math.min(self.PlayerHp + healAmount, self.PlayerMaxHp)
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end
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if c.gainEnergy ~= nil and c.gainEnergy ~= 0 then
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self.Energy = self.Energy + c.gainEnergy
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end
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if c.kind ~= "Attack" and c.comboGain ~= nil and c.comboGain > 0 then
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self:GainCombo(c.comboGain)
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end
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if c.removePlayerDebuffs == true then
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self.PlayerWeak = 0
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self.PlayerVuln = 0
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end
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if c.intangible ~= nil and c.intangible > 0 then
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self.PlayerIntangible = (self.PlayerIntangible or 0) + c.intangible
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end
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@@ -80,7 +80,15 @@ if self.PlayerThorns ~= nil and self.PlayerThorns > 0 then
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if pb ~= "" then pb = pb .. " " end
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pb = pb .. "가시" .. tostring(self.PlayerThorns)
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end
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if self.PlayerPowers ~= nil and #self.PlayerPowers > 0 then
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if self.ComboCount ~= nil and self.ComboCount > 0 then
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if pb ~= "" then pb = pb .. " " end
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pb = pb .. "콤보 " .. tostring(self.ComboCount) .. "/" .. tostring(self:GetComboMax())
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end
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if self.HolyChargeCount ~= nil and self.HolyChargeCount > 0 then
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if pb ~= "" then pb = pb .. " " end
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pb = pb .. "홀리 차지 " .. tostring(self.HolyChargeCount) .. "/" .. tostring(self:GetHolyChargeMax())
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end
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if self.PlayerPowers ~= nil and #self.PlayerPowers > 0 then
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local names = {}
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for i = 1, #self.PlayerPowers do
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local pc = self.Cards[self.PlayerPowers[i]]
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@@ -101,6 +101,9 @@ self.FightAttackCount = 0
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self.TurnAttackCardsPlayed = 0
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self.TurnDiscardedCards = 0
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self.TurnCardsPlayedThisTurn = 0
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self.ComboCount = 0
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self.HolyChargeCount = 0
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self.DamagePowerStrengthUsed = false
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self.DamageDealtThisTurn = 0
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self.DmgPopSeq = 0
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self.FirstHpLossDone = false
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@@ -147,6 +147,9 @@ function writeCodeblocks() {
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prop('number', 'FightAttackCount', '0'),
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prop('number', 'TurnAttackCardsPlayed', '0'),
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prop('number', 'TurnCardsPlayedThisTurn', '0'),
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prop('number', 'ComboCount', '0'),
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prop('number', 'HolyChargeCount', '0'),
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prop('boolean', 'DamagePowerStrengthUsed', 'false'),
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prop('number', 'DamageDealtThisTurn', '0'),
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prop('number', 'TurnDiscardedCards', '0'),
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prop('boolean', 'FirstHpLossDone', 'false'),
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@@ -19,15 +19,15 @@ for (const cls of Object.keys(CLASSES)) {
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// 전직 옵션
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const JOBS = {
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warrior: [
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{ id: 'fighter', name: '파이터', desc: '연속 공격 계열\n이중 타격 · 난타\n악마의 형상', starter: 'TwinStrike', tier: 2, parent: 'warrior' },
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{ id: 'page', name: '페이지', desc: '방어·운영 계열\n전투의 북소리 · 무적\n바리케이드', starter: 'DrumOfBattle', tier: 2, parent: 'warrior' },
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{ id: 'fighter', name: '파이터', desc: '콤보와 다단 공격 특화\n공격으로 콤보를 쌓고\n추가타로 압박', starter: 'ComboAttack', tier: 2, parent: 'warrior' },
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{ id: 'page', name: '페이지', desc: '홀리 포스와 방어 특화\n홀리 차지를 쌓아\n공격과 생존 강화', starter: 'HolyCharge', tier: 2, parent: 'warrior' },
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{ id: 'spearman', name: '스피어맨', desc: '광역·장기전 계열\n대화재 · 소용돌이\n불의 심장', starter: 'Conflagration', tier: 2, parent: 'warrior' },
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],
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fighter: [
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{ id: 'crusader', name: '크루세이더', desc: '파이터의 3차 전직\n아이언클래드 공격 풀 계승\n전사 카드 사용', starter: '', tier: 3, parent: 'fighter' },
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{ id: 'crusader', name: '크루세이더', desc: '파이터의 3차 전직\n콤보 상한과 연계 피해 강화\n파이터 카드 계승', starter: 'ComboSynergy', tier: 3, parent: 'fighter' },
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],
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page: [
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{ id: 'knight', name: '나이트', desc: '페이지의 3차 전직\n아이언클래드 운영 풀 계승\n전사 카드 사용', starter: '', tier: 3, parent: 'page' },
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{ id: 'knight', name: '나이트', desc: '페이지의 3차 전직\n홀리 차지를 공격·방어·회복으로 전환\n페이지 카드 계승', starter: 'DivineCharge', tier: 3, parent: 'page' },
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],
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spearman: [
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{ id: 'berserker', name: '버서커', desc: '스피어맨의 3차 전직\n아이언클래드 장기전 풀 계승\n전사 카드 사용', starter: '', tier: 3, parent: 'spearman' },
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@@ -225,6 +225,9 @@ function luaCardsTable(cards) {
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const fields = [`name = ${luaStr(c.name)}`, `cost = ${c.cost}`, `desc = ${luaStr(c.desc)}`, `kind = ${luaStr(c.kind)}`];
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if (c.damage != null) fields.push(`damage = ${c.damage}`);
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if (c.damageFromCurrentBlock != null) fields.push(`damageFromCurrentBlock = ${c.damageFromCurrentBlock}`);
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if (c.damagePerCombo != null) fields.push(`damagePerCombo = ${c.damagePerCombo}`);
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if (c.damagePerHolyCharge != null) fields.push(`damagePerHolyCharge = ${c.damagePerHolyCharge}`);
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if (c.attackDamagePerCombo != null) fields.push(`attackDamagePerCombo = ${c.attackDamagePerCombo}`);
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if (c.damageNameMatch != null) fields.push(`damageNameMatch = ${luaStr(c.damageNameMatch)}`);
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if (c.damagePerOwnedNameMatch != null) fields.push(`damagePerOwnedNameMatch = ${c.damagePerOwnedNameMatch}`);
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if (c.damagePerOtherHandCard != null) fields.push(`damagePerOtherHandCard = ${c.damagePerOtherHandCard}`);
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@@ -235,6 +238,7 @@ function luaCardsTable(cards) {
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if (c.damagePerTurn != null) fields.push(`damagePerTurn = ${c.damagePerTurn}`);
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if (c.cardPlayedDamage != null) fields.push(`cardPlayedDamage = ${c.cardPlayedDamage}`);
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if (c.cardPlayedRandomDamage != null) fields.push(`cardPlayedRandomDamage = ${c.cardPlayedRandomDamage}`);
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if (c.attackPlayedDamage != null) fields.push(`attackPlayedDamage = ${c.attackPlayedDamage}`);
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if (c.firstCardDamageBonus != null) fields.push(`firstCardDamageBonus = ${c.firstCardDamageBonus}`);
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if (c.rewardOnKill != null) fields.push(`rewardOnKill = ${c.rewardOnKill}`);
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if (c.maxHpOnKill != null) fields.push(`maxHpOnKill = ${c.maxHpOnKill}`);
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@@ -251,6 +255,14 @@ function luaCardsTable(cards) {
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if (c.dex != null) fields.push(`dex = ${c.dex}`);
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if (c.thorns != null) fields.push(`thorns = ${c.thorns}`);
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if (c.cardPlayedBlock != null) fields.push(`cardPlayedBlock = ${c.cardPlayedBlock}`);
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if (c.comboOnAttack != null) fields.push(`comboOnAttack = ${c.comboOnAttack}`);
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if (c.comboMax != null) fields.push(`comboMax = ${c.comboMax}`);
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if (c.attackWeak != null) fields.push(`attackWeak = ${c.attackWeak}`);
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if (c.holyChargeOnHolyForce != null) fields.push(`holyChargeOnHolyForce = ${c.holyChargeOnHolyForce}`);
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if (c.holyChargeMax != null) fields.push(`holyChargeMax = ${c.holyChargeMax}`);
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if (c.damageTakenReduction != null) fields.push(`damageTakenReduction = ${c.damageTakenReduction}`);
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if (c.blockOnDamaged != null) fields.push(`blockOnDamaged = ${c.blockOnDamaged}`);
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if (c.strengthOnDamagedOnce != null) fields.push(`strengthOnDamagedOnce = ${c.strengthOnDamagedOnce}`);
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if (c.drawOnExhaust != null) fields.push(`drawOnExhaust = ${c.drawOnExhaust}`);
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if (c.drawNameMatchAutoPlay != null) fields.push(`drawNameMatchAutoPlay = ${luaStr(c.drawNameMatchAutoPlay)}`);
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if (c.weak != null) fields.push(`weak = ${c.weak}`);
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@@ -280,7 +292,14 @@ function luaCardsTable(cards) {
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if (c.playTopDrawPileCount != null) fields.push(`playTopDrawPileCount = ${c.playTopDrawPileCount}`);
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if (c.playTopDrawPileCountPerEnergy != null) fields.push(`playTopDrawPileCountPerEnergy = ${c.playTopDrawPileCountPerEnergy}`);
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if (c.heal != null) fields.push(`heal = ${c.heal}`);
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if (c.healPerHolyCharge != null) fields.push(`healPerHolyCharge = ${c.healPerHolyCharge}`);
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if (c.gainEnergy != null) fields.push(`gainEnergy = ${c.gainEnergy}`);
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if (c.comboGain != null) fields.push(`comboGain = ${c.comboGain}`);
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if (c.removePlayerDebuffs === true) fields.push('removePlayerDebuffs = true');
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if (c.holyForce === true) fields.push('holyForce = true');
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if (c.holyChargeGain != null) fields.push(`holyChargeGain = ${c.holyChargeGain}`);
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if (c.blockPerHolyCharge != null) fields.push(`blockPerHolyCharge = ${c.blockPerHolyCharge}`);
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if (c.holyChargeSpendAll === true) fields.push('holyChargeSpendAll = true');
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if (c.poison != null) fields.push(`poison = ${c.poison}`);
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if (c.discard != null) fields.push(`discard = ${c.discard}`);
|
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if (c.discardAll === true) fields.push('discardAll = true');
|
||||
|
||||
Reference in New Issue
Block a user