From 91bbe7d200f78dd75c24e9fb0a4eb642039d1d2a Mon Sep 17 00:00:00 2001 From: gahusb Date: Sun, 14 Jun 2026 12:51:34 +0900 Subject: [PATCH] =?UTF-8?q?docs(p15):=20=EA=B3=84=ED=9A=8D=EC=97=90=20?= =?UTF-8?q?=EB=A9=94=EC=9D=B4=EC=BB=A4=20=EC=A0=95=EC=B0=B0=20=EC=8B=A4?= =?UTF-8?q?=EC=B8=A1=20=EA=B2=B0=EA=B3=BC=20=EB=B0=98=EC=98=81?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-Authored-By: Claude Opus 4.8 (1M context) --- .../plans/2026-06-14-lobby-map-npc.md | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/docs/superpowers/plans/2026-06-14-lobby-map-npc.md b/docs/superpowers/plans/2026-06-14-lobby-map-npc.md index 8844238..60267f1 100644 --- a/docs/superpowers/plans/2026-06-14-lobby-map-npc.md +++ b/docs/superpowers/plans/2026-06-14-lobby-map-npc.md @@ -514,11 +514,11 @@ git push -u origin feature/p15-lobby-map-npc --- -## 정찰 결과 (Task0에서 채움) -- WALK_SPEED = TBD -- JUMP_FORCE = TBD -- BODY_KIND = TBD (Rigidbody/Sideviewbody/none) -- 추가 바디 set 필요 = TBD -- ATTACK_KEY = TBD (LeftControl/Space) -- LOBBY_SPAWN = TBD -- TOWN_BG = TBD, MARK_RUID = TBD +## 정찰 결과 (Task0 실측 완료) +- **이동 레버 = `RigidbodyComponent.WalkAcceleration` (freeze가 0으로 만든 값). 복원값 0.7로 이동·점프 정상 확인** (InputSpeed/JumpForce는 무관 — WalkSpeed=1.4·WalkJump=1.23는 freeze가 안 건드림). + - 이동 해제 = `pc.Enable=true; pc.FixedLookAt=false; rb.WalkAcceleration=0.7` (rb.Enable는 이미 true). +- BODY_KIND = Rigidbody가 구동(Sideviewbody도 존재하나 WalkSpeed=nil). 추가 바디 set 불필요. +- ATTACK_KEY = `LeftControl` (KeyboardKey.LeftControl 유효, PlayerAttackMotion() 호출 정상). +- 상호작용 키 = `UpArrow` 유효. 클릭 = TouchReceiveComponent+TouchEvent. +- 현재 플레이어 위치 map01 (-5,-0.039,0) → LOBBY_SPAWN = `Vector3(-5, 0.03, 0)`. NPC x = -3 / -0.5 / 2 / 4.5, 근접 임계 1.2. +- TOWN_BG = Task1에서 gen-maps BACKGROUNDS 풀에서 선택, MARK_RUID = Task1 asset 검색.